Re: [Flightgear-devel] Open Scene Graph
Paul Kahler wrote: > [-- text/html, encoding 7bit, charset: us-ascii, 44 lines --] Eeeek . > BTW2, you guys might consider using bittorrent to help bandwidth :-) Did you try one of the mirrors ? Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Open Scene Graph
Arnt Karlsen wrote: On Fri, 15 Oct 2004 09:07:26 -0500, Curtis wrote in message <[EMAIL PROTECTED]>: For what it's worth I am very interested in OSG. One of the lead OSG developers and I have some interesting connections. He is a strong interest in flight simulation, and I think we could get help when we needed it and possibly assistance with new feature development in OSG if we needed. It would be no small task to switch over from plib to OSG, but I think if we can figure out a way to do it, we will be better off in the long run. There are strong indications that plib will eventually catch up with the current state of computer graphics, but it may not be for months or years ... ..I read all this as _if_ their license ever threatens to bite us, we can easily drag them over into using the GPL. ;-) Less difficult would be they switch to the actual LGPL. Then you'd be free to link directly and release under GPL if you like. BTW, I'm new here. Need to update to 0.9.6 before I say anything about the actual software - it may fix some things I saw in 0.9.5. BTW2, you guys might consider using bittorrent to help bandwidth :-) Thanks, Paul ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Open Scene Graph
On Fri, 15 Oct 2004 09:07:26 -0500, Curtis wrote in message <[EMAIL PROTECTED]>: > Oliver C. wrote: > > > Instead of writing our own scenegraph we could switch from Plib to > > Open Scene Graph. > > Open Scene Graph is in active development and has a large > > user base, even commercial games use it. > > > > From the OSG introduction: > > "Open Scene Graph is published under the Open Scene Graph Public > > License (a relaxed version on the LGPL) which allows both open > > source and closed source projects to use, modify and distribute it > > freely as long its usage complies with the OSGPL. " > > > > The website: > > www.openscenegraph.org > > http://66.220.18.234/introduction/index.html > > > > And with osgSDL we could osg together with the SDL library where > > the latter one could be used for the rest, like input and such > > things. http://osgsdl.sourceforge.net/ > > > > Oliver, > > For what it's worth I am very interested in OSG. One of the lead OSG > developers and I have some interesting connections. He is a strong > interest in flight simulation, and I think we could get help when we > needed it and possibly assistance with new feature development in OSG > if we needed. It would be no small task to switch over from plib to > OSG, but I think if we can figure out a way to do it, we will be > better off in the long run. There are strong indications that plib > will eventually catch up with the current state of computer graphics, > but it may not be for months or years ... ..I read all this as _if_ their license ever threatens to bite us, we can easily drag them over into using the GPL. ;-) -- ..med vennlig hilsen = with Kind Regards from Arnt... ;-) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Open Scene Graph
Oliver C. wrote: Instead of writing our own scenegraph we could switch from Plib to Open Scene Graph. Open Scene Graph is in active development and has a large user base, even commercial games use it. From the OSG introduction: "Open Scene Graph is published under the Open Scene Graph Public License (a relaxed version on the LGPL) which allows both open source and closed source projects to use, modify and distribute it freely as long its usage complies with the OSGPL. " The website: www.openscenegraph.org http://66.220.18.234/introduction/index.html And with osgSDL we could osg together with the SDL library where the latter one could be used for the rest, like input and such things. http://osgsdl.sourceforge.net/ Oliver, For what it's worth I am very interested in OSG. One of the lead OSG developers and I have some interesting connections. He is a strong interest in flight simulation, and I think we could get help when we needed it and possibly assistance with new feature development in OSG if we needed. It would be no small task to switch over from plib to OSG, but I think if we can figure out a way to do it, we will be better off in the long run. There are strong indications that plib will eventually catch up with the current state of computer graphics, but it may not be for months or years ... Regards, Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Open Scene Graph
On Friday 15 October 2004 22:25, Roman Grigoriev wrote: > Hi guys! > Dlist can't solve the promplem IMHO > The right answer is VBO > I don't understand why you don't want to include this nice feature to > flightgear > All modern hardware support them. I wrote them year ago and Erik made a > patch > you've got really nice speedup when using VBOs > Also I met in simgear/scene makefile fgsg maybe it be flightgear > scenegraph? Meaybe you discuss it - plib is old we can make own scenegraph Instead of writing our own scenegraph we could switch from Plib to Open Scene Graph. Open Scene Graph is in active development and has a large user base, even commercial games use it. From the OSG introduction: "Open Scene Graph is published under the Open Scene Graph Public License (a relaxed version on the LGPL) which allows both open source and closed source projects to use, modify and distribute it freely as long its usage complies with the OSGPL. " The website: www.openscenegraph.org http://66.220.18.234/introduction/index.html And with osgSDL we could osg together with the SDL library where the latter one could be used for the rest, like input and such things. http://osgsdl.sourceforge.net/ Best Regards, Oliver C. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d