[Flightgear-devel] Re: Materials animation bug

2005-05-25 Thread Melchior FRANZ
* Jim Wilson -- Wednesday 25 May 2005 21:02:
> And I am aware of the global property.

Yes, I noticed that you are using it in one case after I had sent that
message.



> For the most part I am not using multiple materials, and do not want
> all objects emissive. [...] There should be little difference in the
> performance since only one callback is generated per object group.  

Agreed. That's another thing that I had missed when I read the cvs logs:
that you have all the instruments in separate files. Having one "material"
animation in each of them does of course make sense. And actually, it
was me who should take the  thing more seriously. I had a long
list of twenty objects in my bo105 rotor animation. This meant to generate
19 copies of one existing ssgSimpleState, and then to visit each of them
periodically. That's nonsnse. Now I ate my own dogfood and there's just
one node left that is animated. All other rotor objects automatically
adopt the state changes. Thanks to .  :-)

m.


___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


[Flightgear-devel] Re: Materials animation bug

2005-05-25 Thread Jim Wilson
> From: Melchior FRANZ
> 
> * Jim Wilson -- Wednesday 25 May 2005 01:44:
> > It looks like setting up a materials animation with emission values clobers
> > the ambient values (sets them all to 0).  This produces some pretty strange 
> > looking shading.  
> 
> BTW: you don't need several material animations with lists of s.
> Just use the same material for all of these objects (or one for all needles,
> and one for all faces etc.). Then you can make one animation with 
> true,
> and this will change emission for all objects that share the material. Makes
> the animation file less crowded and is faster, too.
> 

Sorry about the report,  I'm having trouble keeping up with the devel list 
reading.  I did have your private email in my inbox.  And I am aware of the 
global property.  For the most part I am not using multiple materials, and do 
not want all objects emissive.  There is one place (can't remember where) that 
the global tag is used on the P51D.  There should be little difference in the 
performance since only one callback is generated per object group.

BTW, most of those model xml files need to be fixed for grouping order.  I'll 
commit more changes tonight (US time).

Best,

Jim



___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


[Flightgear-devel] Re: Materials animation bug

2005-05-25 Thread Melchior FRANZ
* Jim Wilson -- Wednesday 25 May 2005 01:44:
> It looks like setting up a materials animation with emission values clobers
> the ambient values (sets them all to 0).  This produces some pretty strange 
> looking shading.  

BTW: you don't need several material animations with lists of s.
Just use the same material for all of these objects (or one for all needles,
and one for all faces etc.). Then you can make one animation with 
true,
and this will change emission for all objects that share the material. Makes
the animation file less crowded and is faster, too.

m.
 

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


[Flightgear-devel] Re: Materials animation bug

2005-05-24 Thread Melchior FRANZ
* Jim Wilson -- Wednesday 25 May 2005 01:44:
> It looks like setting up a materials animation with emission values clobers 
> the ambient values (sets them all to 0).  This produces some pretty strange 
> looking shading.  

No, it looks as if you are neither using the most recent cvs version, nor are
you reading your private email. I fixed that two days ago and sent you a CC
about it. (Or are there *still* problems?)

m. 

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d