Re: [Flightgear-devel] San Mateo Bridge
On Fri, 27 Jun 2003 17:04:44 -0500 "Curtis L. Olson" <[EMAIL PROTECTED]> wrote: > > A neat effect I saw once in one of those big full motion sims was to > model a mirror image of the night lighting below the bridge so it > showed up looking like the bridge lights reflected off the water. > Given that our water is a hard surface, that might be hard for us to > do currently, but it would be interesting to try to think of a way to > make this work ... maybe draw the water surface first with depth > buffering off > Actually, what they use where I work is a mirror image of the whole scenery (quite a few objects), at least the part that is situated near water (rivers, lakes, sea), so that everything is reflected. The water texture is drawn with some transparency. I don't have any details about how that can de done, though. -- Jorge Van Hemelryck ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] San Mateo Bridge
Curtis L. Olson schrieb: Frederic Bouvier writes: This bridge is now in CVS. Look here : http://perso.wanadoo.fr/frbouvi/flightsim/fgfs-a320-landing.png For those that are not tracking CVS closely, the A320 is also in CVS A neat effect I saw once in one of those big full motion sims was to model a mirror image of the night lighting below the bridge so it showed up looking like the bridge lights reflected off the water. Given that our water is a hard surface, that might be hard for us to do currently, but it would be interesting to try to think of a way to make this work ... maybe draw the water surface first with depth buffering off I might be talking nonsense here, but chouldn't we draw the lights first. As they are drwan we draw to the stencil buffer as well. And then we draw the water with activated stencil buffer, so that the water won't overwrite the lights (but z-Buffer drawing must be enabled...) CU, Christian ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
re: [Flightgear-devel] San Mateo Bridge
Frederic Bouvier writes: > This bridge is now in CVS. Look here : > > http://perso.wanadoo.fr/frbouvi/flightsim/fgfs-a320-landing.png > > For those that are not tracking CVS closely, the A320 is also > in CVS Extremely nice -- thanks. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] San Mateo Bridge
Frederic Bouvier writes: > This bridge is now in CVS. Look here : > > http://perso.wanadoo.fr/frbouvi/flightsim/fgfs-a320-landing.png > > For those that are not tracking CVS closely, the A320 is also > in CVS A neat effect I saw once in one of those big full motion sims was to model a mirror image of the night lighting below the bridge so it showed up looking like the bridge lights reflected off the water. Given that our water is a hard surface, that might be hard for us to do currently, but it would be interesting to try to think of a way to make this work ... maybe draw the water surface first with depth buffering off Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] San Mateo Bridge
This bridge is now in CVS. Look here : http://perso.wanadoo.fr/frbouvi/flightsim/fgfs-a320-landing.png For those that are not tracking CVS closely, the A320 is also in CVS -Fred ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel