[Flightgear-devel] seahawk broke

2004-03-24 Thread Curtis L. Olson
Erik,

I get two errors trying to run the seahawk this morning:

Error reading panel:
Failed to open file
at 
/home/curt/projects/FlightGear-0.9/data/Aircraft/seahawk/../Instruments/autopilot-roll-out-smooth-deg.xml
(reported by SimGear XML Parser)
Error reading new panel from Aircraft/seahawk/seahawk-vfr-panel.xml

Then I get a panel reading error displayed in FG.  I can click on it, 
but after than none of the gui/menus work in the sim.

Curt.

--
Curtis Olson   Intelligent Vehicles Lab FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] seahawk broke

2004-03-24 Thread Erik Hofman
Curtis L. Olson wrote:
Erik,

I get two errors trying to run the seahawk this morning:

Error reading panel:
Failed to open file
at 
/home/curt/projects/FlightGear-0.9/data/Aircraft/seahawk/../Instruments/autopilot-roll-out-smooth-deg.xml 

(reported by SimGear XML Parser)
Error reading new panel from Aircraft/seahawk/seahawk-vfr-panel.xml
Then I get a panel reading error displayed in FG.  I can click on it, 
but after than none of the gui/menus work in the sim.
I was trying to get a 2d panel and 3d panel version mixed into one 
subdirectory. Vivian reworked the seahawk to add a 3d cockpit but didn't 
include the 3d panel code (and moved some code to appropriate 
subdirectories).

I now have copied the seahawk-3d-set file onto the seahawk-set file and 
we have to work on the 3d panel after this release.

Erik

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


RE: [Flightgear-devel] seahawk broke

2004-03-24 Thread Vivian Meazza
Erik wrote

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf Of 
 Erik Hofman
 Sent: 24 March 2004 12:42
 To: FlightGear developers discussions
 Subject: Re: [Flightgear-devel] seahawk broke
 
 
 Curtis L. Olson wrote:
  Erik,
  
  I get two errors trying to run the seahawk this morning:
  
  Error reading panel:
  Failed to open file
  at
  
 /home/curt/projects/FlightGear-0.9/data/Aircraft/seahawk/../In
 struments/autopilot-roll-out-smooth-deg.xml 
  
  (reported by SimGear XML Parser)
  Error reading new panel from Aircraft/seahawk/seahawk-vfr-panel.xml
  
  Then I get a panel reading error displayed in FG.  I can 
 click on it,
  but after than none of the gui/menus work in the sim.
 
 I was trying to get a 2d panel and 3d panel version mixed into one 
 subdirectory. Vivian reworked the seahawk to add a 3d cockpit 
 but didn't 
 include the 3d panel code (and moved some code to appropriate 
 subdirectories).
 
 I now have copied the seahawk-3d-set file onto the 
 seahawk-set file and 
 we have to work on the 3d panel after this release.
 
 
Hmm, thought I had included the 3d panel code - in
Aircraft/seahawk-3d/Models. Just updating CVS, I'll see if there's a quick
fix

Regards

Vivian




___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] seahawk broke

2004-03-24 Thread Erik Hofman
Vivian Meazza wrote:
Erik wrote

I was trying to get a 2d panel and 3d panel version mixed into one 
subdirectory. Vivian reworked the seahawk to add a 3d cockpit 
but didn't 
include the 3d panel code (and moved some code to appropriate 
subdirectories).

I now have copied the seahawk-3d-set file onto the 
seahawk-set file and 
we have to work on the 3d panel after this release.
 
Hmm, thought I had included the 3d panel code - in
Aircraft/seahawk-3d/Models. Just updating CVS, I'll see if there's a quick
fix


No need, there's a too much 3d in there and too little 2d.

I'll try again:

I was trying to get a 2d panel and 3d panel version mixed into one 
subdirectory. Vivian reworked the seahawk to add a 3d cockpit but didn't 
include the 2d panel code (and moved some code to appropriate 
subdirectories).

I now have copied the seahawk-3d-set file onto the seahawk-set file and
we have to work on the 3d panel after this release.
Hope this clears it up a bit.

Erik

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] seahawk broke

2004-03-24 Thread Curtis L. Olson
Vivian Meazza wrote:

Erik wrote

 

-Original Message-
From: [EMAIL PROTECTED] 
[mailto:[EMAIL PROTECTED] On Behalf Of 
Erik Hofman
Sent: 24 March 2004 12:42
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] seahawk broke

Curtis L. Olson wrote:
   

Erik,

I get two errors trying to run the seahawk this morning:

Error reading panel:
Failed to open file
at
 

/home/curt/projects/FlightGear-0.9/data/Aircraft/seahawk/../In
struments/autopilot-roll-out-smooth-deg.xml 
   

(reported by SimGear XML Parser)
Error reading new panel from Aircraft/seahawk/seahawk-vfr-panel.xml
Then I get a panel reading error displayed in FG.  I can 
 

click on it,
   

but after than none of the gui/menus work in the sim.
 

I was trying to get a 2d panel and 3d panel version mixed into one 
subdirectory. Vivian reworked the seahawk to add a 3d cockpit 
but didn't 
include the 3d panel code (and moved some code to appropriate 
subdirectories).

I now have copied the seahawk-3d-set file onto the 
seahawk-set file and 
we have to work on the 3d panel after this release.

   

Hmm, thought I had included the 3d panel code - in
Aircraft/seahawk-3d/Models. Just updating CVS, I'll see if there's a quick
fix
 

This problem went away when I updated cvs correctly so sorry about the 
false alarm.

Curt.

--
Curtis Olson   Intelligent Vehicles Lab FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] seahawk broke

2004-03-24 Thread Erik Hofman
Erik Hofman wrote:

I was trying to get a 2d panel and 3d panel version mixed into one 
subdirectory. Vivian reworked the seahawk to add a 3d cockpit but didn't 
include the 2d panel code (and moved some code to appropriate 
subdirectories).

I now have copied the seahawk-3d-set file onto the seahawk-set file and
we have to work on the 3d panel after this release.
 ^^^
Shoot, 2d, 2D 2D 2D (repeat after me 2D panel)
Erik

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] seahawk broke

2004-03-24 Thread Erik Hofman
Jim Wilson wrote:

Can we have just one top level xml for that aircraft?  Currently I'm seeing
two for the seahawk.  They are identical.
seahawk-set.xml
seahawk-3d-set.xml
No problem. If the 2d panel gets added in the feature it would be easy 
to call it seahawk-2d-set.xml

Erik

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


RE: [Flightgear-devel] seahawk broke

2004-03-24 Thread Vivian Meazza


 Jim Wilson wrote
 
 
 Erik Hofman said:
 
  Vivian Meazza wrote:
   Erik wrote
  
  I was trying to get a 2d panel and 3d panel version mixed into one
  subdirectory. Vivian reworked the seahawk to add a 3d cockpit 
  but didn't 
  include the 3d panel code (and moved some code to appropriate 
  subdirectories).
  
  I now have copied the seahawk-3d-set file onto the
  seahawk-set file and 
  we have to work on the 3d panel after this release.

   Hmm, thought I had included the 3d panel code - in 
   Aircraft/seahawk-3d/Models. Just updating CVS, I'll see 
 if there's a 
   quick fix
  
  
  No need, there's a too much 3d in there and too little 2d.
  
  I'll try again:
  
  I was trying to get a 2d panel and 3d panel version mixed into one
  subdirectory. Vivian reworked the seahawk to add a 3d 
 cockpit but didn't 
  include the 2d panel code (and moved some code to appropriate 
  subdirectories).
  
  I now have copied the seahawk-3d-set file onto the seahawk-set file 
  and we have to work on the 3d panel after this release.
  
 
 Can we have just one top level xml for that aircraft?  
 Currently I'm seeing two for the seahawk.  They are identical.
 
 seahawk-set.xml
 seahawk-3d-set.xml
 

I think I'm within minutes of fixing this one up - there's a small problem
of file names, but it's all available.

Regards

Vivian



___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


[Flightgear-devel] SeaHawk

2003-02-14 Thread Curtis L. Olson
Lee Elliott just sent me his latest rendition of the SeaHawk.  Lee
makes really sweet 3d models (B-52, TSR2, A-10, SeaHawk, etc.) and he
is now starting to texture them:

http://www.flightgear.org/images/SeaHawk.jpg

If you have the latest cvs of the base package, you can try this out
by running:

fgfs --aircraft=seahawk-yasim

It comes up by default with no panel and just the hud, but you can
type Shift-P to turn on the panel.  I don't think this is an exact
replica of the actual seahawk panel, but it has lots of gauges and
spinny things so it looks impressive. :-)

Regards,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



Re: [Flightgear-devel] SeaHawk

2003-02-14 Thread Gene Buckle
 http://www.flightgear.org/images/SeaHawk.jpg

That just kicks ass.  You've made a buddy of mine very happy.  He's
recently got a Sea Hawk cockpit that is destined to be a sim cockpit.

You can see it at http://www.wv838.com

Thanks Lee!

g.



___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



Re: [Flightgear-devel] SeaHawk

2003-02-14 Thread Matt
Happy Valentines day?

Thanks Lee!!! How did you do it?

Matt

On Fri, 2003-02-14 at 07:38, Curtis L. Olson wrote:
 Lee Elliott just sent me his latest rendition of the SeaHawk.  Lee
 makes really sweet 3d models (B-52, TSR2, A-10, SeaHawk, etc.) and he
 is now starting to texture them:
 
 http://www.flightgear.org/images/SeaHawk.jpg
 
 If you have the latest cvs of the base package, you can try this out
 by running:
 
 fgfs --aircraft=seahawk-yasim
 
 It comes up by default with no panel and just the hud, but you can
 type Shift-P to turn on the panel.  I don't think this is an exact
 replica of the actual seahawk panel, but it has lots of gauges and
 spinny things so it looks impressive. :-)
 
 Regards,
 
 Curt.


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



Re: [Flightgear-devel] SeaHawk

2003-02-14 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said:

 Lee Elliott just sent me his latest rendition of the SeaHawk.  Lee
 makes really sweet 3d models (B-52, TSR2, A-10, SeaHawk, etc.) and he
 is now starting to texture them:
 
 http://www.flightgear.org/images/SeaHawk.jpg

Very nice textures Lee!  Just about ready for a 3D cockpit? ;-)

Best,

Jim

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



Re: [Flightgear-devel] SeaHawk

2003-02-14 Thread Curtis L. Olson
Gene Buckle writes:
  http://www.flightgear.org/images/SeaHawk.jpg
 
 That just kicks ass.  You've made a buddy of mine very happy.  He's
 recently got a Sea Hawk cockpit that is destined to be a sim cockpit.
 
 You can see it at http://www.wv838.com

There is some really detailed cockpit info at this site.  (Under Pics
from the POH and Cockpit Photos)

Nope, I can't think of any excuses now to not have a full 3d
cockpit. :-)

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



Re: [Flightgear-devel] SeaHawk

2003-02-14 Thread Luke Scharf
On Fri, 2003-02-14 at 12:20, Curtis L. Olson wrote:
 Gene Buckle writes:
   http://www.flightgear.org/images/SeaHawk.jpg
  
  That just kicks ass.  You've made a buddy of mine very happy.  He's
  recently got a Sea Hawk cockpit that is destined to be a sim cockpit.
  
  You can see it at http://www.wv838.com
 
 There is some really detailed cockpit info at this site.  (Under Pics
 from the POH and Cockpit Photos)
 
 Nope, I can't think of any excuses now to not have a full 3d
 cockpit. :-)

Here's a random question:  Where are the engines on this aircraft?  I
see throttles in the cockpit, but I don't see the air intakes...

-Luke wannabe glider pilot Scharf



___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



Re: [Flightgear-devel] SeaHawk

2003-02-14 Thread Erik Hofman
Curtis L. Olson wrote:

Lee Elliott just sent me his latest rendition of the SeaHawk.  Lee
makes really sweet 3d models (B-52, TSR2, A-10, SeaHawk, etc.) and he
is now starting to texture them:

http://www.flightgear.org/images/SeaHawk.jpg

If you have the latest cvs of the base package, you can try this out
by running:

fgfs --aircraft=seahawk-yasim


Wasn't that the aircraft where you could get airborne just by retracting 
the landing gear?

Oh, and one word of advise, don't use the parking break when airborne 
... :-P

Erik


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] SeaHawk

2003-02-14 Thread Curtis L. Olson
Erik Hofman writes:
 Curtis L. Olson wrote:
  Lee Elliott just sent me his latest rendition of the SeaHawk.  Lee
  makes really sweet 3d models (B-52, TSR2, A-10, SeaHawk, etc.) and he
  is now starting to texture them:
  
  http://www.flightgear.org/images/SeaHawk.jpg
  
  If you have the latest cvs of the base package, you can try this out
  by running:
  
  fgfs --aircraft=seahawk-yasim
 
 Wasn't that the aircraft where you could get airborne just by retracting 
 the landing gear?
 
 Oh, and one word of advise, don't use the parking break when airborne 
 ... :-P

Oh my, now that's an easter egg I wasn't expecting.  Lee get's the
prize for the day. :-)

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



Re: [Flightgear-devel] SeaHawk

2003-02-14 Thread Matt
On Fri, 2003-02-14 at 09:45, Curtis L. Olson wrote:
 Erik Hofman writes:
  Curtis L. Olson wrote:
   Lee Elliott just sent me his latest rendition of the SeaHawk.  Lee
   makes really sweet 3d models (B-52, TSR2, A-10, SeaHawk, etc.) and he
   is now starting to texture them:
   
   http://www.flightgear.org/images/SeaHawk.jpg
   
   If you have the latest cvs of the base package, you can try this out
   by running:
   
   fgfs --aircraft=seahawk-yasim
  
  Wasn't that the aircraft where you could get airborne just by retracting 
  the landing gear?
  
  Oh, and one word of advise, don't use the parking break when airborne 
  ... :-P
 
 Oh my, now that's an easter egg I wasn't expecting.  Lee get's the
 prize for the day. :-)
 

Try the Sea Hawk pair with that Easter Egg, works rather well imho :).

 Curt.


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



Re: [Flightgear-devel] SeaHawk

2003-02-14 Thread Gene Buckle
  Oh, and one word of advise, don't use the parking break when airborne
  ... :-P

 Oh my, now that's an easter egg I wasn't expecting.  Lee get's the
 prize for the day. :-)


What happens?

g.



___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



Re: [Flightgear-devel] SeaHawk

2003-02-14 Thread Erik Hofman
Curtis L. Olson wrote:

Erik Hofman writes:



Oh, and one word of advise, don't use the parking break when airborne 
... :-P

Oh my, now that's an easter egg I wasn't expecting.  Lee get's the
prize for the day. :-)


I try to get it working when on the ground only by adding the following 
tho the YASim configuration file:
control-input axis=/gear/gear[0]/wow control=EXTEND/

which checks for weight on the nosegear, but it seems to work inverted.
Andy?

Erik


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] SeaHawk

2003-02-14 Thread Erik Hofman
Gene Buckle wrote:

Oh, and one word of advise, don't use the parking break when airborne
... :-P


Oh my, now that's an easter egg I wasn't expecting.  Lee get's the
prize for the day. :-)


What happens?


http://www.a1.nl/~ehofman/fgfs/download/seahawk.png

Erik


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



Re: [Flightgear-devel] SeaHawk

2003-02-14 Thread Gene Buckle
 Gene Buckle wrote:
 Oh, and one word of advise, don't use the parking break when airborne
 ... :-P
 
 Oh my, now that's an easter egg I wasn't expecting.  Lee get's the
 prize for the day. :-)
 
  What happens?

 http://www.a1.nl/~ehofman/fgfs/download/seahawk.png

Heh.  That's pretty neat.  Does it affect the flight characteristics or is
it strictly a visual effect?

g.



___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



Re: [Flightgear-devel] SeaHawk

2003-02-14 Thread Erik Hofman
Gene Buckle wrote:

Gene Buckle wrote:



What happens?


http://www.a1.nl/~ehofman/fgfs/download/seahawk.png


Heh.  That's pretty neat.  Does it affect the flight characteristics or is
it strictly a visual effect?


Visual only. It was meant to work on the ground only, but the brakes 
gets applied whet in the air as well (which is the correct behaviour IMHO).

Erik


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] SeaHawk

2003-02-14 Thread Arnt Karlsen
On 14 Feb 2003 12:31:00 -0500, 
Luke Scharf [EMAIL PROTECTED] wrote in message 
[EMAIL PROTECTED]:

 On Fri, 2003-02-14 at 12:20, Curtis L. Olson wrote:
  Gene Buckle writes:
http://www.flightgear.org/images/SeaHawk.jpg
   
   That just kicks ass.  You've made a buddy of mine very happy. 
   He's recently got a Sea Hawk cockpit that is destined to be a sim
   cockpit.
   
   You can see it at http://www.wv838.com
  
  There is some really detailed cockpit info at this site.  (Under
  Pics from the POH and Cockpit Photos)
  
  Nope, I can't think of any excuses now to not have a full 3d
  cockpit. :-)
 
 Here's a random question:  Where are the engines on this aircraft?  I
 see throttles in the cockpit, but I don't see the air intakes...

..chk the wing roots for a hole to plug in the strakes.  ;-)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



Re: [Flightgear-devel] SeaHawk

2003-02-14 Thread David Megginson
Erik Hofman writes:

  Visual only. It was meant to work on the ground only, but the brakes 
  gets applied whet in the air as well (which is the correct behaviour IMHO).

The best thing to do would be to read a new property, like

  /controls/wings

which would be set to something between 0.0 (fully folded) and 1.0
(fully extended).  There is no need to make any changes to the C++
code, but it would be useful to bind this property to something (or to
add it to a dialog).  I don't know how hard it would be to make YASim
do something with this property.


All the best,


David

-- 
David Megginson, [EMAIL PROTECTED], http://www.megginson.com/

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



Re: [Flightgear-devel] SeaHawk

2003-02-14 Thread Jon S Berndt
Anyone know where a good report on this aircraft might be 
found? Aero, mass props, etc.?

Jon

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] SeaHawk

2003-02-14 Thread Matt
Probably first place to start:

http://www.thunder-and-lightnings.co.uk/seahawk/index.html

References section should contain data.

Matt

On Fri, 2003-02-14 at 11:00, Jon S Berndt wrote:
 Anyone know where a good report on this aircraft might be 
 found? Aero, mass props, etc.?
 
 Jon
 
 ___
 Flightgear-devel mailing list
 [EMAIL PROTECTED]
 http://mail.flightgear.org/mailman/listinfo/flightgear-devel


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



Re: [Flightgear-devel] SeaHawk

2003-02-14 Thread Andy Ross
Erik Hofman wrote:
 I try to get it working when on the ground only by adding the
 following tho the YASim configuration file:

 control-input axis=/gear/gear[0]/wow control=EXTEND/

 which checks for weight on the nosegear, but it seems to work
 inverted.  Andy?

You can play with the src0/src1/dst0/dst1 attributes to get any linear
mapping you want.  YASim will map the input property range [src0,src1]
to the output (wing angle, in this case) range [dst0,dst1].  Input
values beyond the edge get clamped to the src range.

A few of the existing aircraft use this to invert axes, and the
Harrier uses it more elaborately for autostabilization in hover.

As for which direction the property *should* go, I dunno. :)

Andy

--
Andrew J. RossBeyond the OrdinaryPlausibility Productions
Sole Proprietor   Beneath the Infinite   Hillsboro, OR
  Experience... the Plausible?


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



Re: [Flightgear-devel] SeaHawk

2003-02-14 Thread Erik Hofman
Andy Ross wrote:

Erik Hofman wrote:
  I try to get it working when on the ground only by adding the
  following tho the YASim configuration file:
 
  control-input axis=/gear/gear[0]/wow control=EXTEND/
 
  which checks for weight on the nosegear, but it seems to work
  inverted.  Andy?

You can play with the src0/src1/dst0/dst1 attributes to get any linear
mapping you want.  YASim will map the input property range [src0,src1]
to the output (wing angle, in this case) range [dst0,dst1].  Input
values beyond the edge get clamped to the src range.

A few of the existing aircraft use this to invert axes, and the
Harrier uses it more elaborately for autostabilization in hover.


Hmm, Im not sure I can do what I want then.
What is needed is a switch that says, hey if this property is false then 
ignore this input.

Is this possible at all?

Erik


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] SeaHawk

2003-02-14 Thread Michael Selig
At 2/14/03, Luke Scharf wrote:

On Fri, 2003-02-14 at 12:20, Curtis L. Olson wrote:
 Gene Buckle writes:
   http://www.flightgear.org/images/SeaHawk.jpg
  
  That just kicks ass.  You've made a buddy of mine very happy.  He's
  recently got a Sea Hawk cockpit that is destined to be a sim cockpit.
 
  You can see it at http://www.wv838.com

 There is some really detailed cockpit info at this site.  (Under Pics
 from the POH and Cockpit Photos)

 Nope, I can't think of any excuses now to not have a full 3d
 cockpit. :-)

Here's a random question:  Where are the engines on this aircraft?  I
see throttles in the cockpit, but I don't see the air intakes...


Air intake pics are here:
http://www.thunder-and-lightnings.co.uk/seahawk/fuselage.html

Regards,
Michael


**
 Prof. Michael S. Selig
 Dept. of Aero/Astro Engineering
 University of Illinois at Urbana-Champaign
 306 Talbot Laboratory
 104 South Wright Street
 Urbana, IL 61801-2935
 (217) 244-5757 (o), (509) 691-1373 (fax)
 mailto:[EMAIL PROTECTED]
 http://www.uiuc.edu/ph/www/m-selig
 http://www.uiuc.edu/ph/www/m-selig/faq.html
**


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



Re: [Flightgear-devel] SeaHawk

2003-02-14 Thread Andy Ross
Erik Hofman wrote:
 Andy Ross wrote:
  You can play with the src0/src1/dst0/dst1 attributes to get any
  linear mapping you want.

 Hmm, Im not sure I can do what I want then.  What is needed is a
 switch that says, hey if this property is false then ignore this
 input.

 Is this possible at all?

Sort of.  The summation of the inputs happens before final clamping.
So add a mapping that takes the wow property range [0:1] to [-1:0].
The -1 that gets added in when wow is false saturates any contribution
from the gear object and ensures that the final value is zero.

It's a hack, but a reasonably elegant one.

Andy

--
Andrew J. RossBeyond the OrdinaryPlausibility Productions
Sole Proprietor   Beneath the Infinite   Hillsboro, OR
  Experience... the Plausible?


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel