[Flightgear-devel] multitex investigation

2002-11-05 Thread Roman Grigoriev
Guys Have some troubles with multitex
maybe you gime me how-tos
Ok I can use second texture and second texture coordinates
but we load tiles using genleaf function in obj.cxx
ok it's done at startup but if we want to have landing lights moves we have
generate second texture coordinates in realtime
please give me hint where in flightgear it can be done? in tileentry?
but we have to regenerate our tiles (second texture coordinates in realtime
and genleaf function don't work at all)
Thanx in advance
Roman



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Re: [Flightgear-devel] multitex investigation

2002-11-05 Thread Andy Ross
Roman Grigoriev wrote:
 ok it's done at startup but if we want to have landing lights moves
 we have generate second texture coordinates in realtime please give
 me hint where in flightgear it can be done? in tileentry?

I'm not the right person to answer questions about the scenery tile
subsystem, but you are aware of OpenGL's texgen features for doing
realtime texture coordinates, right?  If you set things up right,
texgen will generate the texture coordinates for you dynamically from
the vertex coordinates on the GPU, with no significant loss of
performance.

Andy

-- 
Andrew J. RossNextBus Information Systems
Senior Software Engineer  Emeryville, CA
[EMAIL PROTECTED]  http://www.nextbus.com
Men go crazy in conflagrations.  They only get better one by one.
 - Sting (misquoted)


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Re: [Flightgear-devel] multitex investigation

2002-11-05 Thread Roman Grigoriev

- Original Message -
From: Andy Ross [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, November 05, 2002 9:07 PM
Subject: Re: [Flightgear-devel] multitex investigation


 Roman Grigoriev wrote:
  ok it's done at startup but if we want to have landing lights moves
  we have generate second texture coordinates in realtime please give
  me hint where in flightgear it can be done? in tileentry?

 I'm not the right person to answer questions about the scenery tile
 subsystem, but you are aware of OpenGL's texgen features for doing
 realtime texture coordinates, right?  If you set things up right,
 texgen will generate the texture coordinates for you dynamically from
 the vertex coordinates on the GPU, with no significant loss of
 performance.

Andy texgen don't work here because we need dinamically calculate lightmap
texture coordinates using some formulas
I'm working now on light lobes of aircraft.
Think that it will be really nice
But I can't understand why Steve refuse add multitex support code from
Marten Stromberg to PLIB
It took us ages to wait OpenGL2.0 and shaders. PSL is not suitable for that.
Roman


 Andy

 --
 Andrew J. RossNextBus Information Systems
 Senior Software Engineer  Emeryville, CA
 [EMAIL PROTECTED]  http://www.nextbus.com
 Men go crazy in conflagrations.  They only get better one by one.
  - Sting (misquoted)


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