Guys Have some troubles with multitex
maybe you gime me how-tos
Ok I can use second texture and second texture coordinates
but we load tiles using genleaf function in obj.cxx
ok it's done at startup but if we want to have landing lights moves we have
generate second texture coordinates in realtime
please give me hint where in flightgear it can be done? in tileentry?
but we have to regenerate our tiles (second texture coordinates in realtime
and genleaf function don't work at all)
Thanx in advance
Roman



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