Re: [Flightgear-devel] ..modelling night vision loss to hypoxia rant ; -), was; The Rant

2004-11-08 Thread David Megginson
On Mon, 8 Nov 2004 06:05:57 +0100, Arnt Karlsen [EMAIL PROTECTED] wrote:

 ..this is with or without oxygen?

Without -- oxygen is a very difficult thing to manage in the eastern
half of the continent.  I could purchase a portable oxygen system good
enough for me (not enough for pax) for less than USD 1,000 but almost
no FBOs could fill it for me -- out west, near the Rockies, oxygen is
a standard service, but not around here.  That means that I'd have to
find a local oxygen supplier (a scuba shop? a welding supplier?) and
take the tank there after every few hours of use to have it refilled
-- you can see how that's a non-starter for long cross-country trips.

Here's something I'm curious about: since airliners typically
pressurize to about 7,000 ft but hypoxia can affect night vision even
at 5,000 ft, do airline pilots ever worry about this issue?  I'm
guessing not, because they always use approaches to land, and when
you're already lined up with the runway night vision isn't really an
issue.


All the best,


David

-- 
http://www.megginson.com/

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Re: [Flightgear-devel] ..modelling night vision loss to hypoxia rant ; -), was; The Rant

2004-11-08 Thread Arnt Karlsen
On Mon, 8 Nov 2004 09:16:02 -0500, David wrote in message 
[EMAIL PROTECTED]:

 On Mon, 8 Nov 2004 06:05:57 +0100, Arnt Karlsen [EMAIL PROTECTED] wrote:
 
  ..this is with or without oxygen?
 
 Without -- oxygen is a very difficult thing to manage in the eastern
 half of the continent.  I could purchase a portable oxygen system good
 enough for me (not enough for pax) for less than USD 1,000 but almost

..you don't need it for your pax, just for your own night vision in a
pinch, like when you find yourself burning reserve gas above some
dead airport with no electricity except possibly your own magnetos.

..the exception for pax oxygen, would be if airliner pax helps out in
SAR at night.

 no FBOs could fill it for me -- out west, near the Rockies, oxygen is
 a standard service, but not around here.  That means that I'd have to
 find a local oxygen supplier (a scuba shop? a welding supplier?) and

..scuba shops sells oxygen???  Welding oxygen _can_ be made pure 
enough, argon, nitrogen, and (up to 7%) CO2 etc is acceptable ;-), 
the eerie part is what else is in those welder bottles.

 take the tank there after every few hours of use to have it refilled
 -- you can see how that's a non-starter for long cross-country trips.

..oh yeah, I consider it an emergency tool to boost your night vision,
_when_ you need it.

 Here's something I'm curious about: since airliners typically
 pressurize to about 7,000 ft but hypoxia can affect night vision even
 at 5,000 ft, do airline pilots ever worry about this issue?  

..well, oxygen is fed to pax thru constant flow masks while the cockpit
crew uses on-deman masks, so that problem is solved, and if they need
night vision, they can have it, AFAIK.  Dave C, you have experience
here, does airline pilots ever use oxygen to boost night vision?

 I'm guessing not, because they always use approaches to land, and when
 you're already lined up with the runway night vision isn't really an
 issue.

..seeing the lights makes this a non-issue, but you 
_can_ see the Osama prank potential here.  ;-)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-devel] ..modelling night vision loss to hypoxia rant ; -), was; The Rant

2004-11-08 Thread David Culp
 ..well, oxygen is fed to pax thru constant flow masks while the cockpit
 crew uses on-deman masks, so that problem is solved, and if they need
 night vision, they can have it, AFAIK.  Dave C, you have experience
 here, does airline pilots ever use oxygen to boost night vision?

No, but in the military it was sometimes used to cure hangovers :)


Dave
-- 

David Culp
[EMAIL PROTECTED]


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RE: [Flightgear-devel] ..modelling night vision loss to hypoxia rant ; -), was; The Rant

2004-11-08 Thread Vivian Meazza
 
  ..well, oxygen is fed to pax thru constant flow masks while the cockpit
  crew uses on-deman masks, so that problem is solved, and if they need
  night vision, they can have it, AFAIK.  Dave C, you have experience
  here, does airline pilots ever use oxygen to boost night vision?
 
 No, but in the military it was sometimes used to cure hangovers :)
 

What a suggestion! I never went on 100% O2 on the ground, honest.

Vivian



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Re: [Flightgear-devel] ..modelling night vision loss to hypoxia rant ; -), was; The Rant

2004-11-08 Thread Arnt Karlsen
On Mon, 8 Nov 2004 17:15:26 -, Vivian wrote in message 
[EMAIL PROTECTED]:

  
   ..well, oxygen is fed to pax thru constant flow masks while the
   cockpit crew uses on-deman masks, so that problem is solved, and
   if they need night vision, they can have it, AFAIK.  Dave C, you
   have experience here, does airline pilots ever use oxygen to boost
   night vision?
  
  No, but in the military it was sometimes used to cure hangovers :)
  
 
 What a suggestion! I never went on 100% O2 on the ground, honest.

..how many % placebo?  ;-)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] ..modelling night vision loss to hypoxia rant ; -), was; The Rant

2004-11-08 Thread Ampere K. Hardraade
On November 8, 2004 11:58 am, David Culp wrote:
  ..well, oxygen is fed to pax thru constant flow masks while the cockpit
  crew uses on-deman masks, so that problem is solved, and if they need
  night vision, they can have it, AFAIK.  Dave C, you have experience
  here, does airline pilots ever use oxygen to boost night vision?

 No, but in the military it was sometimes used to cure hangovers :)


 Dave

Heard of that. =)

Ampere

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Re: [Flightgear-devel] ..modelling night vision loss to hypoxia rant ; -), was; The Rant

2004-11-07 Thread David Culp
 For example, do we properly model the impact on night vision
 from hypoxia?
 ... and MUCH more

This is kinda related to my earlier note about modeling St. Elmo's Fire.  
There are two kinds of visual effect that would be nice to have in FG that 
don't currently exist.  One kind is visual effects that appear on the 
windscreen.  With a 2D cockpit this would be a layer of display that goes 
between the world and the panel.  It would model rain, snow, St. Elmo's 
fire, maybe.

The other kind of visual effect is that which is placed at the pilot's eye.  
This would include g-effects and glare.  In a 2D cockpit this effect would be 
the last one drawn, or highest in the z-order.

3D cockpits would be different.  The windscreen layer would be a texture 
applied to the windscreen (?), however the eye layer would be drawn the same.

As for the HUD, it would have to be drawn after the windscreen effects, but 
before the eye effects.




Dave
-- 

David Culp
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Re: [Flightgear-devel] ..modelling night vision loss to hypoxia rant ; -), was; The Rant

2004-11-07 Thread David Megginson
On Sun, 7 Nov 2004 17:14:44 +0100, Arnt Karlsen [EMAIL PROTECTED] wrote:

 ..eh, in RL, you often _can't_ see the ground at night, just lights.

I'll confirm that.  The runway and taxiway lights are aimed up and do
not illuminate the pavement at all (not even a tiny area around each
light).  That's why you need landing (and often taxi) lights.  Even
with a landing/taxi light, taxiing on a cloudy or moonless night is
enormously difficult -- you can hardly see the yellow line or the
turnoffs, and most of the time you're just rolling through a sea of
blackness.

If anything, the ground in FlightGear is too bright at night.  It's
appropriate for a well-lit urban area or a full moon on a clear night,
but the runway is far too bright for a cloudy night.

 For example, do we properly model the impact on night vision
 from hypoxia?

That's a surprisingly sneaky thing in real life.  At night, descending
from (say) 6,000 ft enroute altitude to the airport, I have a couple
of times had a *lot* of trouble finding the airport at night.  I don't
feel like I'm having trouble seeing; it's just that the lights don't
stand out.  That's never a problem if I'm lined up with the runway on
an approach, because those lights are so bright and directional, but
even then judging the flare is a big challenge.

All the best,


David

-- 
http://www.megginson.com/

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Re: [Flightgear-devel] ..modelling night vision loss to hypoxia rant ; -), was; The Rant

2004-11-07 Thread Arnt Karlsen
On Sun, 7 Nov 2004 18:11:22 -0500, David wrote in message 
[EMAIL PROTECTED]:

 On Sun, 7 Nov 2004 17:14:44 +0100, Arnt Karlsen [EMAIL PROTECTED] wrote:
 
  ..eh, in RL, you often _can't_ see the ground at night, just lights.
 
 I'll confirm that.  The runway and taxiway lights are aimed up and do
 not illuminate the pavement at all (not even a tiny area around each
 light).  That's why you need landing (and often taxi) lights.  Even
 with a landing/taxi light, taxiing on a cloudy or moonless night is
 enormously difficult -- you can hardly see the yellow line or the
 turnoffs, and most of the time you're just rolling through a sea of
 blackness.
 
 If anything, the ground in FlightGear is too bright at night.  It's
 appropriate for a well-lit urban area or a full moon on a clear night,
 but the runway is far too bright for a cloudy night.
 
  For example, do we properly model the impact on night vision
  from hypoxia?
 
 That's a surprisingly sneaky thing in real life.  At night, descending
 from (say) 6,000 ft enroute altitude to the airport, I have a couple
 of times had a *lot* of trouble finding the airport at night.  I don't
 feel like I'm having trouble seeing; it's just that the lights don't
 stand out.  That's never a problem if I'm lined up with the runway on
 an approach, because those lights are so bright and directional, but
 even then judging the flare is a big challenge.

..this is with or without oxygen?  

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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