Re: [Flightgear-devel] Creating a sub window

2002-01-28 Thread Dawn Ellis

Christian wrote:

> In that case you can have a much simpler solution. Look at PLIBs PUI and
> create a new (permanet) PUI window that outputs the text. Should be
> quite easy.

Thanks Christian!  Pui worked great!

Dawn



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Re: [Flightgear-devel] Creating a sub window

2002-01-27 Thread Christian Mayer

Dawn Ellis wrote:
> 
> > Andy wrote:
> 
> > Platform?  FlightGear's main window is an OpenGL rendering context.
> > I'd be surprised if there was any portable way of getting an OS
> > subwindow.  You'd be better off working with the PUI library inside
> > the context instead.
> >
> We are running on a Windows 2000 machine, using the cygwin environment.
> I've used the glutCreateSubWindow function, and I do get two windows, but FG
> seems to be overriding the display callback for the subwindow.

If you want an additonal window from the OS to display OpenGL you also
need a new OpenGL context. Have a look at PLIB as that's responsible for
that in our case. Maybe you should also have a look at PPE
(prettypoly.sf.net) as it uses PLIB and creates multiple windows.

> We are using Jon's shuttle model for a landing simulation that we are
> developing for the Challenger Center at the school.  We are using a modified
> HUD display with special audio to simulate mission control, and the sub
> window will be used to display text.

In that case you can have a much simpler solution. Look at PLIBs PUI and
create a new (permanet) PUI window that outputs the text. Should be
quite easy.

CU,
Christian

--
The idea is to die young as late as possible.-- Ashley Montague

Whoever that is/was; (c) by Douglas Adams would have been better...

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Re: [Flightgear-devel] Creating a sub window

2002-01-26 Thread Dawn Ellis

> Andy wrote:

> Platform?  FlightGear's main window is an OpenGL rendering context.
> I'd be surprised if there was any portable way of getting an OS
> subwindow.  You'd be better off working with the PUI library inside
> the context instead.
>
We are running on a Windows 2000 machine, using the cygwin environment.
I've used the glutCreateSubWindow function, and I do get two windows, but FG
seems to be overriding the display callback for the subwindow.

We are using Jon's shuttle model for a landing simulation that we are
developing for the Challenger Center at the school.  We are using a modified
HUD display with special audio to simulate mission control, and the sub
window will be used to display text.

Dawn



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Re: [Flightgear-devel] Creating a sub window

2002-01-26 Thread Andrew Ross

Dawn Ellis wrote:
 > Has anyone ever tried incorporating a sub window into flightgear?  If
 > so, is there some sort of trick?
 >
 > I have a sub window running with flightgear, but it appears that
 > something in FG is overriding what happens inside the sub window.

Platform?  FlightGear's main window is an OpenGL rendering context.
I'd be surprised if there was any portable way of getting an OS
subwindow.  You'd be better off working with the PUI library inside
the context instead.

At least in X11, though, this "should" work, barring driver bugs.
With the current NVidia drivers, I can verify that a foreground window
(an xterm, whatever) properly obscures and clips the fgfs window.

Andy

-- 
Andrew J. RossNextBus Information Systems
Senior Software Engineer  Emeryville, CA
[EMAIL PROTECTED]  http://www.nextbus.com
"Men go crazy in conflagrations.  They only get better one by one."
  - Sting (misquoted)


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