re: [Flightgear-devel] IMMERSIVE HELMET implementation.....HELP ME!

2003-10-13 Thread David Megginson
[EMAIL PROTECTED] writes:

  Can youu answer some of my question about the code, dave..
  But for the future if I will be albe to afford the time to learn
  some driver programming I could try it.

We take mouse input from GLUT and handle it in src/Input/input.cxx.
Take a look at the method FGInput::doMouseClick() for details.

  For the moments, to embed the helmet view, i need to
  write thirty-forty lines od code, I don't think it is so simple to
  write a driver

Is this a helmet you made yourself, or one you bought?  If it's one
you bought, and has a USB connection, then it probably already works
with the Linux hid driver (and thus, the plib Joystick library).


All the best,


David


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re: [Flightgear-devel] IMMERSIVE HELMET implementation.....HELP ME!

2003-10-11 Thread David Megginson
Agusmag writes:

  The virtual hemet is madeup by two elements, the visor, wicha has a
  simple RGB connector, and the motion tracker (intersense inertial
  CUBE). The motion trackers has its developer kit in C++ and collect
  three angles, roll,pitch and yaw.so I was wondering to feed the
  angles directly to the functions like, setgoalview and so on..

Have you considered writing a Linux (or Windows) device driver, so
that it will just look like another joystick?  That way, you'll be
able to use it with *any* software rather than just FlightGear.


All the best,


David

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re: [Flightgear-devel] IMMERSIVE HELMET implementation.....HELP ME!

2003-10-10 Thread David Megginson
[EMAIL PROTECTED] writes:

  I'm trying a way to switch the mouse mode view to a 
  virtual helmet driven view.

How does the virtual helmet feed into the computer?  Does it just look
like a joystick?  If so, then you need to set up bindings for the
different movements.


All the best,


David

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