Re: [Flightgear-devel] announcing star trek runabout shuttle and questions
Is there a programmer's guide to nasal and xml? > http://wiki.flightgear.org/ has a lot > http://www.plausible.org/nasal is good for nasal > the Docs dircectory of the fg installation > And of course - source code is the best documentation ;-) > > Nice models - I am looking forward to a klingon vessel! > > http://www.plausible.org/nasal/flightgear.html With or without cloaking device? Wouldn't a Klingon warbird be a nice alternative to the UFO? Dene NZWN - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] announcing star trek runabout shuttle and questions
> Is there a programmer's guide to nasal and xml? http://wiki.flightgear.org/ has a lot http://www.plausible.org/nasal is good for nasal the Docs dircectory of the fg installation And of course - source code is the best documentation ;-) Nice models - I am looking forward to a klingon vessel! Torsten - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] announcing star trek runabout shuttle and questions
Hi Ampere and Melchior and everybody who downloaded the shuttlecraft models, I have completed the VTOL and ground handling I desired to put in the model! Many thanks to those who answered the questions, it was helpful. I have updated all files, but if you were successful in downloading anything today, don't worry! I have put together a small patch-file (with 3 text files) to make the upgrade easy. http://www.geocities.com/sandreas41/data/danube_patch.zip http://www.geocities.com/sandreas41/data/shuttleG_patch.zip Melchior FRANZ wrote: > No. The ufo FDM was never thought to simulate an "actual" ufo. It's > just the scenery browser and was originally thought (by the author) > to replace the old scenery browser -- the "magic" FDM. That's why > it doesn't have any fancy features, and I somehow doubt any such will > be added for nicer UFO experience. I think the fancy features have just been added. The nasal angle works very well. VTOL is available through the Hat on multi-button joysticks, in combination with the F4 modifier, (elevator trim). [TAB] also brings up a menu, for those who want to change the defaults. :) Stewart - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] B-29 And Flightgear
On Wednesday 24 January 2007 23:22, Ampere K. Hardraade wrote: > On Wednesday 24 January 2007 22:57, Brian Penix wrote: > > Second, besides the B-29 stuff I do Geographic Information Systems (GIS) > > for a living and have loads of data where that is concerned. > > Having loads of GIS data is great, but the first thought that came to my > mind after reading this sentence is "copyright issue". And you would have good reason.However, the data for WV is publicly available. See: http://wvgis.wvu.edu/ > > We also > > are almost done with building footprints for selected cities that should > > allow for more realistic buildings in the model. > > How those footprints are generated would be a more interesting topic, in my > opinion. > > Ampere Simple, it is part of the E-911 Statewide Addressing and Mapping Board initiative utilizing side scanning LIDAR data for the larger buildings (exact square footage threshold is still under debate). The idea behind it is to be able to determine exact locations for emergency response. This data (E-911) is currently non-public until validation is complete then publicly cleared data will be released on the WVGIS site I listed above. Full metadata (including any copyright info) is given with the data. Brian - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] B-29 And Flightgear
On Wednesday 24 January 2007 22:57, Brian Penix wrote: > Second, besides the B-29 stuff I do Geographic Information Systems (GIS) > for a living and have loads of data where that is concerned. Having loads of GIS data is great, but the first thought that came to my mind after reading this sentence is "copyright issue". > We also > are almost done with building footprints for selected cities that should > allow for more realistic buildings in the model. How those footprints are generated would be a more interesting topic, in my opinion. Ampere - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Development Docs
Hello Thiago, Tuesday, January 23, 2007, 5:30:14 PM, you wrote: > Hi all. > I'm new in FGS. > Does anybody know where can I find a good documentation about FG > development. > Thanks in advance > Thiago Drechsel Since you didn't specify what type of development, here's a doc on 3D Aircraft Models: http://www.flightgear.org/Docs/fgfs-model-howto.html and here's the main page of the Wiki with more documentation ranging from Newbie to Developer level: http://wiki.flightgear.org/flightgear_wiki/index.php?title=Main_Page I hope this helps. -- Best regards, Magus - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] B-29 And Flightgear
First of all I want to really thank all who have contributed to FlightGear for a fantastic set of programs! I am really new to it and learning very slowly. The complexity of it is daunting but well worth the time spent learning it. Now on to the real reason for this post. I have access to loads of data for the B-29 Super Fortress mostly dealing with the electrical components used and the meters for control panels. I have been crawling all over the wiki (and will continue to do so even though I hate wikis) for how to make these meters for the B-29 (especially for the currently non-functional Engineer's station) look more authentic. The problem is that I don't really write code very well but I can do the correct meter artwork based on documented sources. (I already have one such meter artwork done but don't know what to do with it). Second, besides the B-29 stuff I do Geographic Information Systems (GIS) for a living and have loads of data where that is concerned. Who is the point of contact for bettering the various layers in the scenery? For example, in my state of West Virginia, we have new statewide 3 meter DEMs as well as new road and stream layers that are way more accurate than what is in the model. (I can post a screenshot showing the Elk River going unnaturally up the side of the mountain to KCRW (Yeager) for one small example if need be). We also are almost done with building footprints for selected cities that should allow for more realistic buildings in the model. Again, thanks for a great product and the opportunity for learning... Brian - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] autopilot broken by recent osg branc h fgfsupdate
On Wed 24 January 2007 07:14, Dave Perry wrote: > On Tue, 2007-01-23 at 18:48 +0100, Roy Vegard Ovesen wrote: > > Just updated from CVS (HEAD (OSG)), and it seems to me that the > > autopilots are > > working. I tried the KAP140, and the generic in the pa28-161. Both > > worked > > fine in heading mode, and the followed the bug on the HSI. > > I just did a cvs update -dP for both simgear and the fgfs source (osg > branch) and the "new version" kap140 works with the one quirk; to get > the heading bug to work requires going to the debug gui and reloading > the autopilot config. Oh yes that is right , if we reload the autopilot config with menu/debug We get the autopilot working heading and altitude and the WP function is right Regards -- Gérard - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear Book
Can anybody translate the book to English?I think there are more people can read English than German language. -- -- From:""Curtis Olson" <[EMAIL PROTECTED]>" Date:2007-01-25 06:47:29 To:"FlightGear developers discussions" Cc:(无) Subject:Re: [Flightgear-devel] FlightGear Book On 1/24/07, Melchior FRANZ wrote: * Curtis Olson -- Wednesday 24 January 2007: > http://www.bomots.de/flightgear/index.htm > > Bomots has just published a FlightGear book in the German language. The > title is "FlightGear kompakt", ISBN: 3-939316-12-1. Umm, but how is it the "official" FlightGear-user handbook. In which way is it "official"? Authorized in any way? Or is it just TFM (The FlightGear Manual) translated? Just marketing speak?! Yes probably ... I guess the first one to publish/print a book gets to call their's official? As long as no one else is publishing anything, who's to complain? :-) It is not a simple translation of the FlightGear manual we have online, it is an "original" work written from scratch (as best as I can tell.) Regards, Curt. -- Curtis Olson - University of Minnesota - FlightGear Project http://baron.flightgear.org/~curt/ http://www.humanfirst.umn.edu/ http://www.flightgear.org Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] announcing star trek runabout shuttle and questions
On Wednesday 24 January 2007 14:54, Stewart Andreason wrote: > I have finally reached a point where I can call it done, with only some > flight-handling details remaining. > So I have a few questions: > > Is there a programmer's guide to nasal and xml? Not really, though there is a homepage for Nasal: http://www.plausible.org/nasal/ > 2nd: > Does the ufo flight model have any variables I can set, to Detect the > ground and stay above it? I think you should be able to pull it off with Nasal by modifying the properties under /positions. > 3rd: > Does the ufo flight model support vertical take offs and landings? > (I see reactor jets in the harrier model, but ...) Possibily, with Nasal, also by modifying properties under /positions. > 4th: > material emissions do not cast light on nearby surfaces. Are there other > light sources available? Unfortunately, no. > 5th, an observation: > It seems there is a ceiling at 262410 ft. above which, there is no black > space. No, I don't expect to fly to the moon, but it would be cool to see > the earth from space. ;) Yeah, that's a bugger. I can't use FG in a presentation for a microsatellite. :( > Screenshots and downloadable files are at: >http://www.geocities.com/sandreas41/flightgear_aircraft.html Looks good. Ampere - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] announcing star trek runabout shuttle and questions
Hi Melchior, Melchior FRANZ wrote: > * Stewart Andreason -- Wednesday 24 January 2007: >> Is there a programmer's guide to nasal and xml? > > Use of Nasal in XML is no different from using it elsewhere. But I still need a manual. I can only learn from existing code, when said models have every possible function included in use! > But you can simply use a different property and write some Nasal > elsewhere that updates that airspeed property accordingly: > > /velocities/abs-airspeed-kt > > In a *.nas file or elsewhere: > > var airspeed = props.globals.getNode("/velocities/airspeed-kt", 1); > var abs_airspeed = props.globals.getNode("/velocities/abs-airspeed-kt", 1); right, and why are some variables declared without the "var"? > > update_airspeed = func { > var a = abs(airspeed.getValue()); > abs_airspeed.setDoubleValue(a); > settimer(update_airspeed, 0); > } > update_airspeed(); Ah, that's the part I didn't know about. > No. The ufo FDM was never thought to simulate an "actual" ufo. It's > just the scenery browser and was originally thought (by the author) > to replace the old scenery browser Didn't anticipate that one, huh? :D Another good reason to demonstrate the possibilities. >> Does the ufo flight model support vertical take offs and landings? >> (I see reactor jets in the harrier model, but ...) > > No. You could, of course, fake that via a dynamic_view like > mechanism. Just tilt 3D model and view. Or use an FDM that > supports it. That would be YASim. Ok, I searched the entire code base, and can't find any text like "dynamic_view". So this returns to question #1... > I'm glad that at least a few people look at this stuff. :-) > unfortunately, the fgfs_animation.py is broken and waits for a fix. Ah, yes, a little broken... but it was adequate to figure out how the emission billboards work. 2 New questions: Is it known that overlapping transparent textures cancel out the ones behind? I had to keep the warp glow from overlapping any other animations, (for example). And, Why do large .ac files give SegFault11 and crash? when the same mesh, saved in .3ds does load ok? (I am no longer certain why some meshes load in FG and some don't.) Perhaps, Does the ac format create a size limitation inside FG? Thanks, Stewart - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] announcing star trek runabout shuttle and questions
Hi, Problem with orbital flight in FlightGear, is the scenery cache gets bogged down fast enough as it is. I believe I saw a comment about that, perhaps in the last month, that the tile cache doesn't get deleted properly. Of course, not a problem for normal aircraft, or "short" flights. The danube model may not be designed for real-world flight, and it would take me quite a while to learn how to integrate it with yasim, but with the exception of VTOL, I am quite happy with the way it flies with the ufo logic. More spacecraft here and there? :) Like shuttles flying in and out near the SFO bay bridge, just like in the movies. Don't give any ideas... :D Stewart R. van Steenbergen wrote: > I'd really like some more spacecraft popping up, such as Serenity from > Firefly, which is actually a model based on real-world aviation > principles (e.g. has VTOL with reaction jets, etc.). I'm making a bit of > a case study of building a light sci-fi styled spacecraft sim based on > Serenity, which can be used for orbital flight and atmospheric flight > (and be used to simulate real-world aircraft as well). Not sure if the > sim will ever get built, but it might be possible to combine the efforts > of Orbiter (for orbital / space simulation) and FlightGear (atmo > flight), possibly with visuals on the planet from FS2004 or FSX. If you > look on the net (see link) you can find a lot of data on the Danube > class -- keep in mind that the model was never designed for real-world > flight and I'm not sure how much a good FDM would appreciate this. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear Book
On 1/24/07, Melchior FRANZ wrote: * Curtis Olson -- Wednesday 24 January 2007: > http://www.bomots.de/flightgear/index.htm > > Bomots has just published a FlightGear book in the German language. The > title is "FlightGear kompakt", ISBN: 3-939316-12-1. Umm, but how is it the "official" FlightGear-user handbook. In which way is it "official"? Authorized in any way? Or is it just TFM (The FlightGear Manual) translated? Just marketing speak?! Yes probably ... I guess the first one to publish/print a book gets to call their's official? As long as no one else is publishing anything, who's to complain? :-) It is not a simple translation of the FlightGear manual we have online, it is an "original" work written from scratch (as best as I can tell.) Regards, Curt. -- Curtis Olson - University of Minnesota - FlightGear Project http://baron.flightgear.org/~curt/ http://www.humanfirst.umn.edu/ http://www.flightgear.org Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear Book
* Curtis Olson -- Wednesday 24 January 2007: > http://www.bomots.de/flightgear/index.htm > > Bomots has just published a FlightGear book in the German language. The > title is "FlightGear kompakt", ISBN: 3-939316-12-1. Umm, but how is it the "official" FlightGear-user handbook. In which way is it "official"? Authorized in any way? Or is it just TFM (The FlightGear Manual) translated? Just marketing speak?! Yes probably ... m. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] announcing star trek runabout shuttle and questions
I think the models look great!! - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] announcing star trek runabout shuttle and questions
Hi, Geocities has an hourly limit of 4.2Mb for free accounts, so there's not much I can do short of finding a different site to host on. I had forgotten about this and did not anticipate the high level of interest. Because Danube is shorter than runabout? ;) or because I wouldn't name a c172 as "airplane". Makes sense to me, and I'm sticking by it. :) Looks like R. took care of the "why" question. Stewart Curtis Olson wrote: > On 1/24/07, *Heiko Schulz* wrote: > > Hi, > > Sorry, but I get following message: > Sorry, this GeoCities site is currently unavailable. > > And a question: Why it is called "Danube" ? :-) > > Greetings > HHS > > Screenshots and downloadable files are at: > > > > > http://www.geocities.com/sandreas41/flightgear_aircraft.html > > > It's the dreaded FlightGear effect again ... :-) > > Post a link on the FlightGear mailing list and that site quickly gets > overwhelmed with too much traffic. > > Curt. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] FlightGear Book
More on this later, but here's a quick link: http://www.bomots.de/flightgear/index.htm Bomots has just published a FlightGear book in the German language. The title is "FlightGear kompakt", ISBN: 3-939316-12-1. I have a copy in front of me and it it looks really nice. (I say looks because I don't exactly read German very well.) It's very current and includes a lot of pictures of the various available FlightGear aircraft. Regards, Curt. -- Curtis Olson - University of Minnesota - FlightGear Project http://baron.flightgear.org/~curt/ http://www.humanfirst.umn.edu/ http://www.flightgear.org Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] segfaults in SGShaderAnimation::~SGShaderAnimation(), Patch
On Wednesday 24 January 2007 17:05, Joacim Persson wrote: > On Fri, 5 Jan 2007, Maik Justus wrote: > > Hello, > > > > sometimes I get a segfault in function > > SGShaderAnimation::~SGShaderAnimation(), file > > simgear/scene/model/shadanim.cxx. > > I never get a SIGSEGV from there, but rather a SIGABORT due to a failed > assert. (This with plib, nota bene) And from the gang-debugging session we > had last night on IRC+MP we now know how to replicate it. (although I'm not > sure if there was a consesus on exactly how, but something like this: at > least two models using the chrome shader, one leaves mp and then fgfs > crashes for any miserable one watching them leave. Other's said it was > provoked by a join-leave-rejoin cycle) Here is my gdb output. I can get this crash everytime with the join/leave/join scenerio. Join with the harrier and sit on the deck. get someone (Maik here) to join with the dhc2. Fly a little (just take off will do). Get Maik leave the server, and rejoin -> *crash* for me. Interesting thing is, you do not see Maik leave the server - but re 'joins twice' even though he has left. (gdb) list produces nonsense, but I include it at the end anyway. Nick Server chat: Chat [mpserve] Maik is now online, using Chat [mpserve] Aircraft/dhc2/Models/dhc2wheels.xml Using global material animation that can no longer work Using global material animation that can no longer work Using global material animation that can no longer work Using global material animation that can no longer work Chat [mpserve] Maik is now online, using Chat [mpserve] Aircraft/dhc2/Models/dhc2wheels.xml Using global material animation that can no longer work Using global material animation that can no longer work Using global material animation that can no longer work Using global material animation that can no longer work Program received signal SIGSEGV, Segmentation fault. 0x36ff1f36 in ?? () Backtrace: (gdb) bt #0 0x36ff1f36 in ?? () #1 0x404409e6 in osg::StateSet::setTextureAttributeAndModes () from /usr/local/lib/libosg.so #2 0x085230c9 in create_specular_highlights (node=0x11bc1558) at shadanim.cxx:160 #3 0x085233f6 in SGShaderAnimation::createAnimationGroup (this=0xbfd16ea0, [EMAIL PROTECTED]) at shadanim.cxx:198 #4 0x0851043d in SGAnimation::installInGroup (this=0xbfd16ea0, [EMAIL PROTECTED], [EMAIL PROTECTED], [EMAIL PROTECTED]) at animation.cxx:606 #5 0x085102cf in SGAnimation::apply (this=0xbfd16ea0, [EMAIL PROTECTED]) at animation.cxx:583 #6 0x403c9def in osg::Group::accept () from /usr/local/lib/libosg.so #7 0x403c84e4 in osg::Group::traverse () from /usr/local/lib/libosg.so #8 0x08069704 in osg::NodeVisitor::traverse (this=0xbfd16ea0, [EMAIL PROTECTED]) at NodeVisitor:180 #9 0x0851021f in SGAnimation::apply (this=0xbfd16ea0, [EMAIL PROTECTED]) at animation.cxx:575 #10 0x080695f1 in osg::NodeVisitor::apply (this=0xbfd16ea0, [EMAIL PROTECTED]) at NodeVisitor:247 #11 0x08069955 in osg::NodeVisitor::apply (this=0xbfd16ea0, [EMAIL PROTECTED]) at NodeVisitor:250 #12 0x403df74f in osg::MatrixTransform::accept () from /usr/local/lib/libosg.so #13 0x0851015c in SGAnimation::apply (this=0xbfd16ea0, node=0x1202b4e0) at animation.cxx:542 #14 0x0850fd83 in SGAnimation::animate (node=0x1202b4e0, configNode=0xf015ab0, modelRoot=0x1218e600) at animation.cxx:510 #15 0x0850461a in sgLoad3DModel ([EMAIL PROTECTED], [EMAIL PROTECTED], prop_root=0x1218e600, sim_time_sec=318.666242, load_panel=0, data=0x0, [EMAIL PROTECTED]) at model.cxx:547 #16 0x0846bfd9 in FGAIBase::load3DModel (this=0x11e38268, [EMAIL PROTECTED], [EMAIL PROTECTED], prop_root=0x1218e600, sim_time_sec=318.666242) at AIBase.cxx:175 #17 0x0846bd94 in FGAIBase::init (this=0x11e38268, search_in_AI_path=true) at AIBase.cxx:143 #18 0x0847322a in FGAIMultiplayer::init (this=0x11e38268, search_in_AI_path=true) at AIMultiplayer.cxx:60 #19 0x08468ec3 in FGAIManager::attach (this=0xb271810, model={_ptr = 0x11e38268}) at AIManager.cxx:157 #20 0x084619e4 in FGMultiplayMgr::addMultiplayer (this=0xb8d9cf0, [EMAIL PROTECTED], [EMAIL PROTECTED]) at multiplaymgr.cxx:758 #21 0x08461550 in FGMultiplayMgr::ProcessPosMsg (this=0xb8d9cf0, Msg=0xbfd17820 "SFGF\001", [EMAIL PROTECTED], len=536, stamp=1169672780) at multiplaymgr.cxx:685 #22 0x08460b60 in FGMultiplayMgr::Update (this=0xb8d9cf0) at multiplaymgr.cxx:518 #23 0x0805d2a5 in fgMainLoop () at main.cxx:454 #24 0x080995c8 in fgOSMainLoop () at fg_os_sdl.cxx:247 #25 0x0805f638 in fgMainInit (argc=8, argv=0xbfd180e4) at main.cxx:1029 #26 0x0805bc76 in main (argc=8, argv=0xbfd180e4) at bootstrap.cxx:204 (gdb) list 142 set_fpc_csr(f.fc_word); 143 } 144 #endif 145 146 int _bootstrap_OSInit; 147 148 // Main entry point; catch any exceptions that have made it this far. 149 int main ( int argc, char **argv ) { 150 151 _bootstrap_OSInit = 0; --
Re: [Flightgear-devel] announcing star trek runabout shuttle and questions
Curtis Olson schreef: > On 1/24/07, *Heiko Schulz* wrote: > > Hi, > > Sorry, but I get following message: > Sorry, this GeoCities site is currently unavailable. > > And a question: Why it is called "Danube" ? :-) > > Greetings > HHS > > Screenshots and downloadable files are at: > > > > > http://www.geocities.com/sandreas41/flightgear_aircraft.html > > > It's the dreaded FlightGear effect again ... :-) > > Post a link on the FlightGear mailing list and that site quickly gets > overwhelmed with too much traffic. > Same problem here. On the Danube question: The Danube is the name of the class of a runabout in Star Trek and was first introduced in Star Trek: Deep Space Nine. All of DS9's runabouts were named after rivers on Earth. http://memory-alpha.org/en/wiki/Danube_class I'd really like some more spacecraft popping up, such as Serenity from Firefly, which is actually a model based on real-world aviation principles (e.g. has VTOL with reaction jets, etc.). I'm making a bit of a case study of building a light sci-fi styled spacecraft sim based on Serenity, which can be used for orbital flight and atmospheric flight (and be used to simulate real-world aircraft as well). Not sure if the sim will ever get built, but it might be possible to combine the efforts of Orbiter (for orbital / space simulation) and FlightGear (atmo flight), possibly with visuals on the planet from FS2004 or FSX. If you look on the net (see link) you can find a lot of data on the Danube class -- keep in mind that the model was never designed for real-world flight and I'm not sure how much a good FDM would appreciate this. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] announcing star trek runabout shuttle and questions
On 1/24/07, Heiko Schulz wrote: Hi, Sorry, but I get following message: Sorry, this GeoCities site is currently unavailable. And a question: Why it is called "Danube" ? :-) Greetings HHS > Screenshots and downloadable files are at: > > http://www.geocities.com/sandreas41/flightgear_aircraft.html It's the dreaded FlightGear effect again ... :-) Post a link on the FlightGear mailing list and that site quickly gets overwhelmed with too much traffic. Curt. -- Curtis Olson - University of Minnesota - FlightGear Project http://baron.flightgear.org/~curt/ http://www.humanfirst.umn.edu/ http://www.flightgear.org Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] announcing star trek runabout shuttle and questions
--- Stewart Andreason <[EMAIL PROTECTED]> schrieb: Hi, Sorry, but I get following message: Sorry, this GeoCities site is currently unavailable. And a question: Why it is called "Danube" ? :-) Greetings HHS > Screenshots and downloadable files are at: > > http://www.geocities.com/sandreas41/flightgear_aircraft.html > > My thanks to Melchior for the bo105 files to learn > animation from, and for the > blender-textured-lights tutorial. > > Stewart > > - > Take Surveys. Earn Cash. Influence the Future of IT > Join SourceForge.net's Techsay panel and you'll get > the chance to share your > opinions on IT & business topics through brief > surveys - and earn cash > http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > ___ Der frühe Vogel fängt den Wurm. Hier gelangen Sie zum neuen Yahoo! Mail: http://mail.yahoo.de - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] announcing star trek runabout shuttle and questions
* Stewart Andreason -- Wednesday 24 January 2007: > Is there a programmer's guide to nasal and xml? Use of Nasal in XML is no different from using it elsewhere. Here in this case you can't embed any nasal: > >/velocities/airspeed-kt >0.0002 > > > doesn't work when airspeed is negative. But you can simply use a different property and write some Nasal elsewhere that updates that airspeed property accordingly: /velocities/abs-airspeed-kt In a *.nas file or elsewhere: var airspeed = props.globals.getNode("/velocities/airspeed-kt", 1); var abs_airspeed = props.globals.getNode("/velocities/abs-airspeed-kt", 1); update_airspeed = func { var a = abs(airspeed.getValue()); abs_airspeed.setDoubleValue(a); settimer(update_airspeed, 0); } update_airspeed(); You may have to initialize the airspeed property or defer its usage (via /sim/signals/fdm-initialized listener if you are using fg/cvs). > 2nd: > Does the ufo flight model have any variables I can set, to Detect the ground > and stay above it? No. The ufo FDM was never thought to simulate an "actual" ufo. It's just the scenery browser and was originally thought (by the author) to replace the old scenery browser -- the "magic" FDM. That's why it doesn't have any fancy features, and I somehow doubt any such will be added for nicer UFO experience. > 3rd: > Does the ufo flight model support vertical take offs and landings? > (I see reactor jets in the harrier model, but ...) No. You could, of course, fake that via a dynamic_view like mechanism. Just tilt 3D model and view. Or use an FDM that supports it. That would be YASim. > 4th: > material emissions do not cast light on nearby surfaces. Are there other > light > sources available? Not yet. I bet Mathias has plans for that. :-) > My thanks to Melchior for the bo105 files to learn animation from, and for > the > blender-textured-lights tutorial. I'm glad that at least a few people look at this stuff. :-) unfortunately, the fgfs_animation.py is broken and waits for a fix. m. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] announcing star trek runabout shuttle and questions
Hi everybody, I have been working on some Star Trek shuttlecraft and the runabout to fly instead of the ufo saucer, for 2 years (off and on). While I know most of you are dedicated to wing-based aircraft, I am sure there are others who like to fly around just for the scenery. I have finally reached a point where I can call it done, with only some flight-handling details remaining. So I have a few questions: Is there a programmer's guide to nasal and xml? How can I modify a factor-property to get only the integer? example in Models/danube.xml : material Mesh.ImpulseGlow /velocities/airspeed-kt 0.0002 doesn't work when airspeed is negative. 2nd: Does the ufo flight model have any variables I can set, to Detect the ground and stay above it? 3rd: Does the ufo flight model support vertical take offs and landings? (I see reactor jets in the harrier model, but ...) 4th: material emissions do not cast light on nearby surfaces. Are there other light sources available? 5th, an observation: It seems there is a ceiling at 262410 ft. above which, there is no black space. No, I don't expect to fly to the moon, but it would be cool to see the earth from space. ;) Screenshots and downloadable files are at: http://www.geocities.com/sandreas41/flightgear_aircraft.html My thanks to Melchior for the bo105 files to learn animation from, and for the blender-textured-lights tutorial. Stewart - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] segfaults in SGShaderAnimation::~SGShaderAnimation(), Patch
On Fri, 5 Jan 2007, Maik Justus wrote: > Hello, > > sometimes I get a segfault in function > SGShaderAnimation::~SGShaderAnimation(), file > simgear/scene/model/shadanim.cxx. I never get a SIGSEGV from there, but rather a SIGABORT due to a failed assert. (This with plib, nota bene) And from the gang-debugging session we had last night on IRC+MP we now know how to replicate it. (although I'm not sure if there was a consesus on exactly how, but something like this: at least two models using the chrome shader, one leaves mp and then fgfs crashes for any miserable one watching them leave. Other's said it was provoked by a join-leave-rejoin cycle) I looked through my gdb logs frm last night again now and found this interesting little piece of forensic evidence: # $30 = { = { = {_vptr.ssgBase = 0x861cd08, refc = 0, unique = 169256, type = 1, spare = 0, name = 0x0, user_data = 0x0}, static current_object = 0x0, static sim_time_sec = 370.013874, _branch = 0xe84da10, animation_type = 0}, _condition = 0x0, _condition_value = true, _shader_type = 3, _param_1 = 1, _param_color = {9.52882956e-44, 9.38869971e-44, 9.52882956e-44, 8.82818033e-44}, _depth_test = true, _factor = 1, _factor_prop = {_ptr = 0x0}, _speed = 1, _speed_prop = {_ptr = 0x0}, _effectTexture = 0xe822df8, _textureData = 0xe860b98 "\216\211\214\210\203\207\203~\201{wzxtvwtvwtuwtuxuvyvwywwzwx~}{\200\200~\201\202\1 77\202\203\177\202\203\177\211\204\206\201\177|\205\205\204\206\206\206\206\206\206\206\206\206\223\224\222\23 0\231\226\232\234\231\234\236\232\235\237\233\235\237\233\236\237\234\236| \234\236| \234\236| \234\236| \234\ 236| \234\236| \234\236\237\234\235\237\233\235\237\233\234\236\232\232\234\231\230\231\226\223\224\222\206\20 6\206\206\206\206\206\206\206\205\205\204\201\177|\211\204\206\202\203\177\202\203\177\201\202\177\200\200~~}{ zwxywwyvwxuvwtuwtuwtvxtv{wz\203~\201\210\204\207\203~\201{w"..., _texWidth = 64, _texHeight = 64, _envColor = { 0.853901267, 0.865621746, 0.934002459, 1}} (gdb) print * this._effectTexture $31 = { = {_vptr.ssgBase = 0x862d428, refc = 1, unique = 169252, type = 17, spare = 0, name = 0x0, user_data = 0x0}, filename = 0x0, own_handle = 0, handle = 0, wrapu = 0, wrapv = 0, mipmap = 0, has_alpha = false} ### Note the refc's are different for the parent and child. Something like this perhaps? if (_effectTexture->getRef()==UNUSED) delete _effectTexture; #define UNUSED 0 // ?? - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] non windows compability of the ov10
Maik Justus wrote: > the ov10 has two files, which can not live together on Windows: > Aircraft/OV10/Models/CDF/OV10.xml > Aircraft/OV10/Models/CDF/ov10.xml To my impression the upper-case letter file is a newer variant of the other - and actually it's the one that gets referenced on Unix. Should we remove the 'old' one ? Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] non windows compability of the ov10
Hi, the ov10 has two files, which can not live together on Windows: Aircraft/OV10/Models/CDF/OV10.xml Aircraft/OV10/Models/CDF/ov10.xml Maik - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel