[Flightgear-devel] rain sound

2008-02-07 Thread Markus Zojer
Hi all!

Since I found none, here some rain sound (to be put in /Sounds):
http://homepage.univie.ac.at/markus.zojer/fgfs/rain_canopy.wav

and the corresponding code for the sound.xml:
rain
  namerain/name
  modelooped/mode
  pathSounds/rain_canopy.wav/path
  condition
greater-than
property/environment/metar/rain-norm/property
value0.2/value
   /greater-than
/condition
volume
property/environment/metar/rain-norm/property
factor1.00/factor
offset0.00/offset
min0.4/min
max0.9/max
/volume
  pitch
property/velocities/airspeed-kt/property
factor0.001/factor
offset1.0/offset
  /pitch
/rain

Can somebody integrate this?

Thanks,
markus

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Re: [Flightgear-devel] Red Bull Air Race for FlightGear

2008-02-07 Thread Jon Stockill
Torsten Dreyer wrote:
 *** update ***
 I am currently working on the slalom-gate code so it can be used for the 2007 
 series, too. I have the racetracks for San Diego and San Francisco ready and 
 they will be released in a few days together with the new software.
 
 To have a nice aircraft to fly the racetrack, I am also working on a Zivko 
 EDGE 540 aerobatic plane. Check out the screenshots at
 
 http://www.t3r.de/fg/fgfs-rbar.html
 
 I'd like to put a smoke system into this - has anybody already implemented 
 something like this? How could a smoke system be done?
 
 - submodels? 
 I have tried to use submodels, but it looks like the aircraft is producing 
 soap-bubbles, not smoke.
 
 - particles?
 Never tried this and I have no idea how the particle system works.

Tiago's particle system is working quite well - it's not in CVS yet, but 
should be there soon. There are a few pics here:

http://gallery.flightgear.org.uk/c1450045.html

I can send you a copy of the particle system I was testing on the grob 
if you'd like, although Tiago is currently working on connected 
particles which should look much better for things like aircraft smoke.

I'm glad someone's made use of my redbull gate models - I've been trying 
to get details of the san francisco course for a while (it'd be great to 
have one set up in our default scenery area) but the best reference I 
could find was some video of the event on youtube - and reverse 
engineering the gate positions from that isn't exactly easy :-)

Jon


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Re: [Flightgear-devel] Red Bull Air Race for FlightGear

2008-02-07 Thread Torsten Dreyer
 Tiago's particle system is working quite well - it's not in CVS yet, but
 should be there soon. There are a few pics here:

 http://gallery.flightgear.org.uk/c1450045.html

 I can send you a copy of the particle system I was testing on the grob
 if you'd like, although Tiago is currently working on connected
 particles which should look much better for things like aircraft smoke.

 I'm glad someone's made use of my redbull gate models - I've been trying
 to get details of the san francisco course for a while (it'd be great to
 have one set up in our default scenery area) but the best reference I
 could find was some video of the event on youtube - and reverse
 engineering the gate positions from that isn't exactly easy :-)

 Jon
That looks like the right thing! I think I can wait a while until it appears 
in CVS, there is some basic work left on the aircraft before the eye candy 
find their way into it.

I found most of the racetrack layouts on the official web site. They have a 
few kml files for google earth and schematic diagrams for most of the tracks. 
Together with some pictures from the gallery on the site it was quite easy to 
place the gates. Probably not on the perfectly correct spot - but good 
enough.

Unfortunately our scenery in the San Francisco marina area is not very 
accurate and the cost line looks like it has been made by a zigzag cutter. So 
the racetrack doesnt look half as cool as it could. Sigh.

Torsten

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Re: [Flightgear-devel] Red Bull Air Race for FlightGear

2008-02-07 Thread Torsten Dreyer
Am Donnerstag, 7. Februar 2008 14:47 schrieb Jon Stockill:

 Has there been a recent SFO race? I was trying to find details of the
 2006 course - there were only KML files for the 2007 races on the site
 when I was trying to find details (you'll find the courses laid out in
 the scenery - will this clash with your implementation?)
There is a flash application at
http://www.redbullcopilot.com/air_race/launch.html
where you find a lot of track layouts. 
It looks like the SFO event was in 2006.

We will have some duplicate pylons if they are in the scenery. I place them 
using the dynamic object placement from nasal (the one the ufo uses to place 
objects, too). The coordinates come from a XML file that is supplied.
I thought this is a good attempt so we don't have these pylons dappled all 
around the world wherever a air race has taken place, but only load them on 
request of a user.

Torsten


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Re: [Flightgear-devel] Navaids FIX data with duplicates entries

2008-02-07 Thread Cleber Santz
   Yes, SBGL is in APT.DAT but the FIX around is not in FIX.DAT ( Like FICO, 
PERES )

   And there duplicates entries in X-Plane data too, i have send mail for Robin 
check it, but FIX of around SBGL airport is in X-Plane but not in Flightgear.

Tks,
Cleber

K. Hoercher [EMAIL PROTECTED] escreveu: On Thu, Feb 07, 2008 at 03:42:05PM 
+0100, Pietro wrote:
 At Thursday 07 February 2008 15:28:55 Cleber Santz wrote:
 One more thing, some FIX that find in X-Plane navaid data not appers in
  FlightGear ( FIX for SBGL airport for example ), is not the same database ?

Well I checked LEPAS and HARDLY quickly in another source, and there are
several of them too. Although the real world authorities strive for
uniqueness, they cannot and do not guarantee so. Short of errors or
oversights on the part of Robin Peel, his (thus X-Plane's and in turn
our) navaids data does reflect this accurately.

Also SBGL Galeão Antonio Carlos Jombim is to be found in apt.dat.gz
and looks alright to me.

 
 Hi,
 
 AFAIK the fgfs navaids files have been converted from X-plane data files,
 but alas, years ago and therefore they are outdated.
 
 Pietro
 

The last update was somehow shortly before the relase of 1.0.0, and
taking into account the mentioned possible errors/delays it should be 
up-to-date within reasonable limits, although not following the very
latest AIRAC cycle.

regards
K. Hoercher

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Re: [Flightgear-devel] Navaids FIX data with duplicates entries

2008-02-07 Thread John Denker
On 02/07/2008 07:28 AM, Cleber Santz wrote:

 I have trace same routes using waypoints and find many duplicates
 entries in FIX Data ( like LEPAS, HARDY ) with different coordinates,
 thats is correct ?

1) That is a correct observation, there are duplicate fixes.  That
 includes named waypoints, VORs, et cetera.

2) This is *not* a bug in the database.  Complaining to Robin about 
 it would be a step in the wrong direction.

3) Real-world pilots and real-world navigation instruments resolve
 the ambiguity by choosing the _nearest_ one of the possibilities.

4) This *is* a bug in the stock version of the FGFS code, in the
 sense that it is not smart about duplicate fixes.

5) This bug was fixed eons ago in the Sport Model.  See item 31 on
 the list at
 http://www.av8n.com/fly/fgfs/README.sport.model



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Re: [Flightgear-devel] Navaids FIX data with duplicates entries

2008-02-07 Thread K. Hoercher
On Thu, Feb 07, 2008 at 03:42:05PM +0100, Pietro wrote:
 At Thursday 07 February 2008 15:28:55 Cleber Santz wrote:
 One more thing, some FIX that find in X-Plane navaid data not appers in
  FlightGear ( FIX for SBGL airport for example ), is not the same database ?

Well I checked LEPAS and HARDLY quickly in another source, and there are
several of them too. Although the real world authorities strive for
uniqueness, they cannot and do not guarantee so. Short of errors or
oversights on the part of Robin Peel, his (thus X-Plane's and in turn
our) navaids data does reflect this accurately.

Also SBGL Galeão Antonio Carlos Jombim is to be found in apt.dat.gz
and looks alright to me.

 
 Hi,
 
 AFAIK the fgfs navaids files have been converted from X-plane data files,
 but alas, years ago and therefore they are outdated.
 
 Pietro
 

The last update was somehow shortly before the relase of 1.0.0, and
taking into account the mentioned possible errors/delays it should be 
up-to-date within reasonable limits, although not following the very
latest AIRAC cycle.

regards
K. Hoercher

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[Flightgear-devel] Navaids FIX data with duplicates entries

2008-02-07 Thread Cleber Santz
Hi,
 
   I have trace same routes using waypoints and find many duplicates entries in 
FIX Data ( like LEPAS, HARDY ) with different coordinates, thats is correct ?

   One more thing, some FIX that find in X-Plane navaid data not appers in 
FlightGear ( FIX for SBGL airport for example ), is not the same database ?

Tks,
Cleber Santz.

  




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Re: [Flightgear-devel] Red Bull Air Race for FlightGear

2008-02-07 Thread Jon Stockill
Torsten Dreyer wrote:

 Unfortunately our scenery in the San Francisco marina area is not very 
 accurate and the cost line looks like it has been made by a zigzag cutter. So 
 the racetrack doesnt look half as cool as it could. Sigh.

Has there been a recent SFO race? I was trying to find details of the 
2006 course - there were only KML files for the 2007 races on the site 
when I was trying to find details (you'll find the courses laid out in 
the scenery - will this clash with your implementation?)

Better to have the gates in the right place though than try to fit them 
into the scenery - the scenery will improve.

Jon

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Re: [Flightgear-devel] trees

2008-02-07 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Stuart Buchanan wrote:
| --- Tim Moore wrote:
| Hi Stuart,
| I've checked in your first patch with my cleanup. I haven't had a chance to
| play with
| the second patch; if you're up for it, you should integrate it with what's 
now
| in CVS; I
| don't think it will be too hard. Otherwise you can leave it for me, but that
| won't
| happen for at least a week.
|
| I've now integrated my second patch with the CVS code to create a new patch
| against CVS. This includes
| - a separate property (/sim/rendering/random-vegetation) to control whether 
the
| trees are displayed or not (the default is true)
| - pseudo-random tree size variation (up to +/- 50%)
| - pseudo-random tree texture variation.
|
| It is available from http://www.nanjika.co.uk/flightgear/trees.tar.gz.
|
| It hasn't had a huge amount of testing, but the changes are fairly
| straightforward.

This has been checked in.

Tim
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Comment: Using GnuPG with Fedora - http://enigmail.mozdev.org

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Re: [Flightgear-devel] Navaids FIX data with duplicates entries

2008-02-07 Thread Pietro
At Thursday 07 February 2008 15:28:55 Cleber Santz wrote:
One more thing, some FIX that find in X-Plane navaid data not appers in
 FlightGear ( FIX for SBGL airport for example ), is not the same database ?

Hi,

AFAIK the fgfs navaids files have been converted from X-plane data files,
but alas, years ago and therefore they are outdated.

Pietro


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Re: [Flightgear-devel] trees

2008-02-07 Thread Ron Jensen
On Fri, 2008-02-08 at 00:18 +0100, Tim Moore wrote:
 | I've now integrated my second patch with the CVS code to create a new patch
 | against CVS. This includes
 | - a separate property (/sim/rendering/random-vegetation) to control whether 
 the
 | trees are displayed or not (the default is true)
 | - pseudo-random tree size variation (up to +/- 50%)
 | - pseudo-random tree texture variation.
 |
 | It is available from http://www.nanjika.co.uk/flightgear/trees.tar.gz.
 |
 | It hasn't had a huge amount of testing, but the changes are fairly
 | straightforward.
 
 This has been checked in.
 
 Tim

I had to manually create a random-objects entry in preferences.xml to
get the trees to show up:

Index: preferences.xml
===
RCS file: /var/cvs/FlightGear-0.9/data/preferences.xml,v
retrieving revision 1.261
diff -u -r1.261 preferences.xml
--- preferences.xml 30 Jan 2008 16:48:04 -  1.261
+++ preferences.xml 8 Feb 2008 05:27:40 -
@@ -52,6 +52,7 @@
 bare userarchive=y3/bare
/static-lod
random-objects type=bool userarchive=ytrue/random-objects
+   random-vegetation type=bool userarchive=ytrue/random-vegetation
horizon-effect type=bool userarchive=yfalse/horizon-effect
point-sprites type=bool userarchive=ytrue/point-sprites
enhanced-lighting type=bool userarchive=yfalse/enhanced-lighting



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[Flightgear-devel] tree textures

2008-02-07 Thread SydSandy
First email stopped , too big :)

I've created some tree textures with Blender , I'll attach them if anyone wants 
to test them ...
Are there supposed to be 8 coniferous trees instead of 4 ?
Cheers  

-- 
SydSandy [EMAIL PROTECTED]


coniferous-tree-strip4.rgb
Description: Binary data
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[Flightgear-devel] tree textures ...again !

2008-02-07 Thread SydSandy
I created some new tree textures , but can't attach them here for testing 
because they are over 40 kb.I can commit them if Curt could suggest a safe 
place to store them  I would prefer feedback before sticking them in the 
Textures/Trees directory.

Cheers

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