[Flightgear-devel] rain sound
Hi all! Since I found none, here some rain sound (to be put in /Sounds): http://homepage.univie.ac.at/markus.zojer/fgfs/rain_canopy.wav and the corresponding code for the sound.xml: rain namerain/name modelooped/mode pathSounds/rain_canopy.wav/path condition greater-than property/environment/metar/rain-norm/property value0.2/value /greater-than /condition volume property/environment/metar/rain-norm/property factor1.00/factor offset0.00/offset min0.4/min max0.9/max /volume pitch property/velocities/airspeed-kt/property factor0.001/factor offset1.0/offset /pitch /rain Can somebody integrate this? Thanks, markus - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Red Bull Air Race for FlightGear
Torsten Dreyer wrote: *** update *** I am currently working on the slalom-gate code so it can be used for the 2007 series, too. I have the racetracks for San Diego and San Francisco ready and they will be released in a few days together with the new software. To have a nice aircraft to fly the racetrack, I am also working on a Zivko EDGE 540 aerobatic plane. Check out the screenshots at http://www.t3r.de/fg/fgfs-rbar.html I'd like to put a smoke system into this - has anybody already implemented something like this? How could a smoke system be done? - submodels? I have tried to use submodels, but it looks like the aircraft is producing soap-bubbles, not smoke. - particles? Never tried this and I have no idea how the particle system works. Tiago's particle system is working quite well - it's not in CVS yet, but should be there soon. There are a few pics here: http://gallery.flightgear.org.uk/c1450045.html I can send you a copy of the particle system I was testing on the grob if you'd like, although Tiago is currently working on connected particles which should look much better for things like aircraft smoke. I'm glad someone's made use of my redbull gate models - I've been trying to get details of the san francisco course for a while (it'd be great to have one set up in our default scenery area) but the best reference I could find was some video of the event on youtube - and reverse engineering the gate positions from that isn't exactly easy :-) Jon - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Red Bull Air Race for FlightGear
Tiago's particle system is working quite well - it's not in CVS yet, but should be there soon. There are a few pics here: http://gallery.flightgear.org.uk/c1450045.html I can send you a copy of the particle system I was testing on the grob if you'd like, although Tiago is currently working on connected particles which should look much better for things like aircraft smoke. I'm glad someone's made use of my redbull gate models - I've been trying to get details of the san francisco course for a while (it'd be great to have one set up in our default scenery area) but the best reference I could find was some video of the event on youtube - and reverse engineering the gate positions from that isn't exactly easy :-) Jon That looks like the right thing! I think I can wait a while until it appears in CVS, there is some basic work left on the aircraft before the eye candy find their way into it. I found most of the racetrack layouts on the official web site. They have a few kml files for google earth and schematic diagrams for most of the tracks. Together with some pictures from the gallery on the site it was quite easy to place the gates. Probably not on the perfectly correct spot - but good enough. Unfortunately our scenery in the San Francisco marina area is not very accurate and the cost line looks like it has been made by a zigzag cutter. So the racetrack doesnt look half as cool as it could. Sigh. Torsten - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Red Bull Air Race for FlightGear
Am Donnerstag, 7. Februar 2008 14:47 schrieb Jon Stockill: Has there been a recent SFO race? I was trying to find details of the 2006 course - there were only KML files for the 2007 races on the site when I was trying to find details (you'll find the courses laid out in the scenery - will this clash with your implementation?) There is a flash application at http://www.redbullcopilot.com/air_race/launch.html where you find a lot of track layouts. It looks like the SFO event was in 2006. We will have some duplicate pylons if they are in the scenery. I place them using the dynamic object placement from nasal (the one the ufo uses to place objects, too). The coordinates come from a XML file that is supplied. I thought this is a good attempt so we don't have these pylons dappled all around the world wherever a air race has taken place, but only load them on request of a user. Torsten - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Navaids FIX data with duplicates entries
Yes, SBGL is in APT.DAT but the FIX around is not in FIX.DAT ( Like FICO, PERES ) And there duplicates entries in X-Plane data too, i have send mail for Robin check it, but FIX of around SBGL airport is in X-Plane but not in Flightgear. Tks, Cleber K. Hoercher [EMAIL PROTECTED] escreveu: On Thu, Feb 07, 2008 at 03:42:05PM +0100, Pietro wrote: At Thursday 07 February 2008 15:28:55 Cleber Santz wrote: One more thing, some FIX that find in X-Plane navaid data not appers in FlightGear ( FIX for SBGL airport for example ), is not the same database ? Well I checked LEPAS and HARDLY quickly in another source, and there are several of them too. Although the real world authorities strive for uniqueness, they cannot and do not guarantee so. Short of errors or oversights on the part of Robin Peel, his (thus X-Plane's and in turn our) navaids data does reflect this accurately. Also SBGL Galeão Antonio Carlos Jombim is to be found in apt.dat.gz and looks alright to me. Hi, AFAIK the fgfs navaids files have been converted from X-plane data files, but alas, years ago and therefore they are outdated. Pietro The last update was somehow shortly before the relase of 1.0.0, and taking into account the mentioned possible errors/delays it should be up-to-date within reasonable limits, although not following the very latest AIRAC cycle. regards K. Hoercher - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Navaids FIX data with duplicates entries
On 02/07/2008 07:28 AM, Cleber Santz wrote: I have trace same routes using waypoints and find many duplicates entries in FIX Data ( like LEPAS, HARDY ) with different coordinates, thats is correct ? 1) That is a correct observation, there are duplicate fixes. That includes named waypoints, VORs, et cetera. 2) This is *not* a bug in the database. Complaining to Robin about it would be a step in the wrong direction. 3) Real-world pilots and real-world navigation instruments resolve the ambiguity by choosing the _nearest_ one of the possibilities. 4) This *is* a bug in the stock version of the FGFS code, in the sense that it is not smart about duplicate fixes. 5) This bug was fixed eons ago in the Sport Model. See item 31 on the list at http://www.av8n.com/fly/fgfs/README.sport.model - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Navaids FIX data with duplicates entries
On Thu, Feb 07, 2008 at 03:42:05PM +0100, Pietro wrote: At Thursday 07 February 2008 15:28:55 Cleber Santz wrote: One more thing, some FIX that find in X-Plane navaid data not appers in FlightGear ( FIX for SBGL airport for example ), is not the same database ? Well I checked LEPAS and HARDLY quickly in another source, and there are several of them too. Although the real world authorities strive for uniqueness, they cannot and do not guarantee so. Short of errors or oversights on the part of Robin Peel, his (thus X-Plane's and in turn our) navaids data does reflect this accurately. Also SBGL Galeão Antonio Carlos Jombim is to be found in apt.dat.gz and looks alright to me. Hi, AFAIK the fgfs navaids files have been converted from X-plane data files, but alas, years ago and therefore they are outdated. Pietro The last update was somehow shortly before the relase of 1.0.0, and taking into account the mentioned possible errors/delays it should be up-to-date within reasonable limits, although not following the very latest AIRAC cycle. regards K. Hoercher - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Navaids FIX data with duplicates entries
Hi, I have trace same routes using waypoints and find many duplicates entries in FIX Data ( like LEPAS, HARDY ) with different coordinates, thats is correct ? One more thing, some FIX that find in X-Plane navaid data not appers in FlightGear ( FIX for SBGL airport for example ), is not the same database ? Tks, Cleber Santz. Abra sua conta no Yahoo! Mail, o único sem limite de espaço para armazenamento! http://br.mail.yahoo.com/- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Red Bull Air Race for FlightGear
Torsten Dreyer wrote: Unfortunately our scenery in the San Francisco marina area is not very accurate and the cost line looks like it has been made by a zigzag cutter. So the racetrack doesnt look half as cool as it could. Sigh. Has there been a recent SFO race? I was trying to find details of the 2006 course - there were only KML files for the 2007 races on the site when I was trying to find details (you'll find the courses laid out in the scenery - will this clash with your implementation?) Better to have the gates in the right place though than try to fit them into the scenery - the scenery will improve. Jon - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] trees
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Stuart Buchanan wrote: | --- Tim Moore wrote: | Hi Stuart, | I've checked in your first patch with my cleanup. I haven't had a chance to | play with | the second patch; if you're up for it, you should integrate it with what's now | in CVS; I | don't think it will be too hard. Otherwise you can leave it for me, but that | won't | happen for at least a week. | | I've now integrated my second patch with the CVS code to create a new patch | against CVS. This includes | - a separate property (/sim/rendering/random-vegetation) to control whether the | trees are displayed or not (the default is true) | - pseudo-random tree size variation (up to +/- 50%) | - pseudo-random tree texture variation. | | It is available from http://www.nanjika.co.uk/flightgear/trees.tar.gz. | | It hasn't had a huge amount of testing, but the changes are fairly | straightforward. This has been checked in. Tim -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (GNU/Linux) Comment: Using GnuPG with Fedora - http://enigmail.mozdev.org iD8DBQFHq5HfeDhWHdXrDRURAo9OAJ47NZhi1bLXDlgX5F+Pra8QdmYVBQCgkmJQ 9Il3Rgz+x4jalTUFuVsSKu0= =pbsm -END PGP SIGNATURE- - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Navaids FIX data with duplicates entries
At Thursday 07 February 2008 15:28:55 Cleber Santz wrote: One more thing, some FIX that find in X-Plane navaid data not appers in FlightGear ( FIX for SBGL airport for example ), is not the same database ? Hi, AFAIK the fgfs navaids files have been converted from X-plane data files, but alas, years ago and therefore they are outdated. Pietro - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] trees
On Fri, 2008-02-08 at 00:18 +0100, Tim Moore wrote: | I've now integrated my second patch with the CVS code to create a new patch | against CVS. This includes | - a separate property (/sim/rendering/random-vegetation) to control whether the | trees are displayed or not (the default is true) | - pseudo-random tree size variation (up to +/- 50%) | - pseudo-random tree texture variation. | | It is available from http://www.nanjika.co.uk/flightgear/trees.tar.gz. | | It hasn't had a huge amount of testing, but the changes are fairly | straightforward. This has been checked in. Tim I had to manually create a random-objects entry in preferences.xml to get the trees to show up: Index: preferences.xml === RCS file: /var/cvs/FlightGear-0.9/data/preferences.xml,v retrieving revision 1.261 diff -u -r1.261 preferences.xml --- preferences.xml 30 Jan 2008 16:48:04 - 1.261 +++ preferences.xml 8 Feb 2008 05:27:40 - @@ -52,6 +52,7 @@ bare userarchive=y3/bare /static-lod random-objects type=bool userarchive=ytrue/random-objects + random-vegetation type=bool userarchive=ytrue/random-vegetation horizon-effect type=bool userarchive=yfalse/horizon-effect point-sprites type=bool userarchive=ytrue/point-sprites enhanced-lighting type=bool userarchive=yfalse/enhanced-lighting - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] tree textures
First email stopped , too big :) I've created some tree textures with Blender , I'll attach them if anyone wants to test them ... Are there supposed to be 8 coniferous trees instead of 4 ? Cheers -- SydSandy [EMAIL PROTECTED] coniferous-tree-strip4.rgb Description: Binary data - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] tree textures ...again !
I created some new tree textures , but can't attach them here for testing because they are over 40 kb.I can commit them if Curt could suggest a safe place to store them I would prefer feedback before sticking them in the Textures/Trees directory. Cheers -- SydSandy [EMAIL PROTECTED] - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel