Re: [Flightgear-devel] ver 1 scenery

2008-04-20 Thread Ralf Gerlich
Hi all!

Syd wrote:
 CYVR has been destroyed ! :)
 NO island anymore , and the delta has dried up and been converted to
 farmland ...

This looks like the same effect leading to the problems in Nice and
elsewhere. I'm still at it, but my schedule was quite unfortunate in
past weeks.

Note, however, that CYVR (the airport) is displayed correctly.

Cheers,
Ralf

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Re: [Flightgear-devel] ver 1 scenery

2008-04-20 Thread Syd
Ralf Gerlich wrote:
 Hi all!

 Syd wrote:
   
 CYVR has been destroyed ! :)
 NO island anymore , and the delta has dried up and been converted to
 farmland ...
 

 This looks like the same effect leading to the problems in Nice and
 elsewhere. I'm still at it, but my schedule was quite unfortunate in
 past weeks.

 Note, however, that CYVR (the airport) is displayed correctly.

 Cheers,
 Ralf

 yes the airport itself looks better ... harder to align my buildings now 
 though ;) 
Syd


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Re: [Flightgear-devel] foo-set.xml - foo-yasim-set.xml

2008-04-20 Thread Melchior FRANZ
* Syd -- Saturday 19 April 2008:
 can you name an example so I can see what you mean ? My vote would 
 be to do something about it , so if mine are like this [...]

I haven't looked closely, but I didn't refer to your aircraft.
You get a good impression if you try this:

  $ ls $FG_ROOT/Aircraft/*/*-yasim-set.xml

90% of them add two entries to the --show-aircraft output
for no good reason. (Nobody will do a Farman-IV-jsbsim-set.xml
within the next century. And if so, then we can still add the
necessary files in time. :-)

m.

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[Flightgear-devel] Weekly CVS Changelog Summary: SimGear

2008-04-20 Thread Curtis L. Olson
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2008-04-14_01:27:26 (fredb)
/var/cvs/SimGear-0.3/source/projects/VC7.1/SimGear.vcproj

Update MSVC 7.1 projects


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2008-04-14_16:44:21 (timoore)
/var/cvs/SimGear-0.3/source/simgear/math/Math.hxx

rewrite of sky dome code

Add more points to the dome, giving it a dome shape rather than a
dunce cap shape.

Represent as OpenGL DrawElements instead of as triangle strips.

Only calculate have the sky colors and reflect those across the dome.


2f585eeea02e2c79d7b1d8c4963bae2d

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Re: [Flightgear-devel] foo-set.xml - foo-yasim-set.xml

2008-04-20 Thread gerard robin
On sam 19 avril 2008, Melchior FRANZ wrote:
 There are more and more aircraft in CVS with two *-set.xml
 files, where one is basically empty and only referring to
 a second one. This is understandable in cases where actually
 more than one FDM is used or very likely to be used in the
 next time. But it's becoming a problem if this redundant
 stuff is routinely added for no good reason. This makes the
 output of --show-aircraft, the list in fgrun, or the output
 of an --aircraft= shell completion script unusable, while it
 has no real advantage.

 I considered to strip all redundant *-set.xml files out in
 --show-aircraft (everything that contains one of
 yasim/jsbsim/uiuc/base) and to only show that with
 --show-aircraft --verbose. But that wouldn't fix the fgrun
 and shell problem, and not even those subtypes are used
 consistently.

 Or should we just watch the cancer and not do anything?  :-}

 m.




Hello,
I have, at least, one  aircraft which could be involved with your remark,  
Blackbird  and Blackbird-B are the same (Blackbird linked to 
Blackbird-B-set.xml).
It had an history reason.
If not useful, now, i can remove Blackbird-set.xml.

Blackbird-A and Blackbird-B both variant each other, are the basic ones. 

Cheers


-- 
GĂ©rard
http://pagesperso-orange.fr/GRTux/


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Re: [Flightgear-devel] Controlling FlightGear FDM through generic inputwith UDP

2008-04-20 Thread Alex Buzin
Hi!

On Friday, April 18, 2008 Haluk Sevener wrote:

 How can I run the master-slave model with generic i/o interface?
How can I control a FG instance with over network using generic interface 
with socket input option? (I failed doing this  one. maybe my input 
format in the xml configuration is invalid. but it's ok for the output 
stuff.)

What options your using to start FlightGear with generic i/o?
Check your .xml file carefully. It should contain tags input/input 
and output/output with the similar chunks. Master writes to the socket 
chunks from output/output and the Slave reads from input/input. If 
input chunks does not correspond to output chunks, your can get strange 
results.
If your have wrote a C++ code to handle incoming messages, now try to 
change your C++ code to drive FG using position and orientation only.
I am using generic protocol to drive FlightGear from external program. 
Protocol was changed to use binary i/o, not only binary output as it is done 
in current CVS code.


With respect,
Alex


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Re: [Flightgear-devel] Controlling FlightGear FDM through generic inputwith UDP

2008-04-20 Thread Haluk Sevener
Thanks for your reply,

All I want to do is just send the commands to a FlightGear instance
over network with UDP, at the same time listening the properties of
the aircraft over network by using the same protocol. In other words,
I want to implement an external control mechanism.

I tested to see whether this is likely to work or not, I started a
master which would send current properties with generic socket output,
and I started a slave which would get the properties. But this is
wrong I think, because I must send controls to the slave, not the
properties. Anyway, I started the instances with the following
commands:

(master) fgfs --generic=socket,out,1000,127.0.0.1,7755,udp,udptest
(slave) fgfs --generic=socket,in,1000,127.0.0.1,7755,udp,udptest

My intention is not actually do it the master-slave way, but with an
external monitor-and-control system.

Thanks for your attention and sorry for poor info.

On 4/20/08, Alex Buzin [EMAIL PROTECTED] wrote:
 Hi!

 On Friday, April 18, 2008 Haluk Sevener wrote:

  How can I run the master-slave model with generic i/o interface?
 How can I control a FG instance with over network using generic interface
 with socket input option? (I failed doing this  one. maybe my input
 format in the xml configuration is invalid. but it's ok for the output
 stuff.)

 What options your using to start FlightGear with generic i/o?
 Check your .xml file carefully. It should contain tags input/input
 and output/output with the similar chunks. Master writes to the socket
 chunks from output/output and the Slave reads from input/input. If
 input chunks does not correspond to output chunks, your can get strange
 results.
 If your have wrote a C++ code to handle incoming messages, now try to
 change your C++ code to drive FG using position and orientation only.
 I am using generic protocol to drive FlightGear from external program.
 Protocol was changed to use binary i/o, not only binary output as it is done
 in current CVS code.


 With respect,
 Alex


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[Flightgear-devel] Generic Headshake/G-compression

2008-04-20 Thread Stuart Buchanan
Hi All,

Enthused by a comment on the forum by snork 
(http://www.flightgear.org/forums/viewtopic.php?t=1333), I've been working on 
an extension to the generic blackout/redout script which attempts to simulate 
the feeling of compression due to g-forces, by moving the pilot viewpoint 
vertically depending on the apparent g-force.

This is a simplified version of what vivian, Josh et al. created for the 
Buccaneer and other aircraft.

Of course, the main advantage of this is that it is completely generic, and 
pretty lightweight too. The overhead ontop of the redout/blackout is minimal: 
one extra property read/write per frame, only when the feature is enabled and 
in cockpit view.

A patch for this is available from 
http://www.nanjika.co.uk/flightgear/headshake.patch

Comments are very welcome, but I'm particularly interested in peoples views on 
the following:

1) Obviously this duplicates some aircraft-specific code, and one can argue 
that this sort of feature is only important for high-energy jets, where it 
should be modelled in more detail than I have done. I've been playing with this 
code on the Stampe, A4-F and Pitts, and have felt that it has improved the 
feeling of realism, but then I wrote it ;) Do people feel it is worth providing 
a generic implementation, given that for most GA flying is at 2g or less, and 
this will move the pilot viewpoint 5cm!

2) Currently the redout and headshake enabling properties are userarchive, 
which (as I understand it) means that the user's preference will over-write any 
aircraft setting. Given that both these generic features duplicate existing 
aircraft-specific code, I think I should remove this flag, so aircraft 
designers can over-ride it. Any comments?

3) At the moment, this feature is limited to the y-offset of the pilot 
viewpoint. For non-military aircraft,  the most significant g-forces will be 
felt in the y-axis (in the pilots frame of reference), as they cannot yaw fast 
enough to cause any in the x-axis, and they don't have enough power to cause 
any in the z-axis. If it is worth providing a generic feature, is it worth 
making it multi-dimensional?

-Stuart


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Re: [Flightgear-devel] Generic Headshake/G-compression

2008-04-20 Thread Ron Jensen

On Sun, 2008-04-20 at 12:55 -0700, Stuart Buchanan wrote:
 Hi All,
 
 Enthused by a comment on the forum by snork
 (http://www.flightgear.org/forums/viewtopic.php?t=1333), I've been
 working on an extension to the generic blackout/redout script which
 attempts to simulate the feeling of compression due to g-forces, by
 moving the pilot viewpoint vertically depending on the apparent
 g-force.
 
 This is a simplified version of what vivian, Josh et al. created for
 the Buccaneer and other aircraft.
 
 Of course, the main advantage of this is that it is completely
 generic, and pretty lightweight too. The overhead ontop of the
 redout/blackout is minimal: one extra property read/write per frame,
 only when the feature is enabled and in cockpit view.
 
 A patch for this is available from
 http://www.nanjika.co.uk/flightgear/headshake.patch
 
 Comments are very welcome, but I'm particularly interested in peoples
 views on the following:
 
 1) Obviously this duplicates some aircraft-specific code, and one can
 argue that this sort of feature is only important for high-energy
 jets, where it should be modelled in more detail than I have done.
 I've been playing with this code on the Stampe, A4-F and Pitts, and
 have felt that it has improved the feeling of realism, but then I
 wrote it ;) Do people feel it is worth providing a generic
 implementation, given that for most GA flying is at 2g or less, and
 this will move the pilot viewpoint 5cm!

It is worthwhile to model generically.  Many aircraft in CVS could
benefit from this feature without having to recode it for each.

 2) Currently the redout and headshake enabling properties are
 userarchive, which (as I understand it) means that the user's
 preference will over-write any aircraft setting. Given that both these
 generic features duplicate existing aircraft-specific code, I think I
 should remove this flag, so aircraft designers can over-ride it. Any
 comments?

STRONGLY OPPOSE.  User preference should absolutely outweigh the
aircraft designer.  While I might feel, as an aircraft designer, that a
function adds a degree of realism, I can't and don't test on different
hardware, monitor resolutions, multi-head setups, hardware simulator
setups, etc.  which head-shake may cause problems with.

I personally find it annoying to have the panels jumping around during
IFR flight.

 3) At the moment, this feature is limited to the y-offset of the pilot
 viewpoint. For non-military aircraft,  the most significant g-forces
 will be felt in the y-axis (in the pilots frame of reference), as they
 cannot yaw fast enough to cause any in the x-axis, and they don't have
 enough power to cause any in the z-axis. If it is worth providing a
 generic feature, is it worth making it multi-dimensional?

It may be worth while to add.  Perhaps it could be used to give a sense
of slip/skid for the GA pilot.

Ron



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Re: [Flightgear-devel] Generic Headshake/G-compression

2008-04-20 Thread Syd
Stuart Buchanan wrote:
 Hi All,

 Enthused by a comment on the forum by snork 
 (http://www.flightgear.org/forums/viewtopic.php?t=1333), I've been working on 
 an extension to the generic blackout/redout script which attempts to simulate 
 the feeling of compression due to g-forces, by moving the pilot viewpoint 
 vertically depending on the apparent g-force.

 This is a simplified version of what vivian, Josh et al. created for the 
 Buccaneer and other aircraft.

 Of course, the main advantage of this is that it is completely generic, and 
 pretty lightweight too. The overhead ontop of the redout/blackout is minimal: 
 one extra property read/write per frame, only when the feature is enabled and 
 in cockpit view.

 A patch for this is available from 
 http://www.nanjika.co.uk/flightgear/headshake.patch

 Comments are very welcome, but I'm particularly interested in peoples views 
 on the following:

 1) Obviously this duplicates some aircraft-specific code, and one can argue 
 that this sort of feature is only important for high-energy jets, where it 
 should be modelled in more detail than I have done. I've been playing with 
 this code on the Stampe, A4-F and Pitts, and have felt that it has improved 
 the feeling of realism, but then I wrote it ;) Do people feel it is worth 
 providing a generic implementation, given that for most GA flying is at 2g or 
 less, and this will move the pilot viewpoint 5cm!

 2) Currently the redout and headshake enabling properties are userarchive, 
 which (as I understand it) means that the user's preference will over-write 
 any aircraft setting. Given that both these generic features duplicate 
 existing aircraft-specific code, I think I should remove this flag, so 
 aircraft designers can over-ride it. Any comments?

 3) At the moment, this feature is limited to the y-offset of the pilot 
 viewpoint. For non-military aircraft,  the most significant g-forces will be 
 felt in the y-axis (in the pilots frame of reference), as they cannot yaw 
 fast enough to cause any in the x-axis, and they don't have enough power to 
 cause any in the z-axis. If it is worth providing a generic feature, is it 
 worth making it multi-dimensional?

 -Stuart

   
Hi Stuart , I had this option long long ago in all my aircraft , but 
Martin Spot claimed that it was unrealistic , so I removed it ... the 
old code is still in the 787 (which is a modification of the 777 Justin 
and I worked on ) , and the A6M2 has the code in jwarbirds.nas ...
Personally , I like the effect :)
Cheers
Syd 


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