[Flightgear-devel] Screen bug (?) - Repeating pattern - Any hint? Already known prob?

2008-07-20 Thread Roberto Inzerillo
Hi all,
 I'm very glad the community is still hard working on FGFS, I enjoyed 
it very much in the past. I lost interest sometime ago because of my 
job, now I'd like to keep contributing with a few 3d models again but 
... there's a prob with the screen that bothers me and I don't find to 
get the solution.
The screen looks garbage after loading the scenario (see samples at: 
http://www.laubfrosch.it/fgfs/screen_bug/pic1.jpg 
http://www.laubfrosch.it/fgfs/screen_bug/pic2.jpg 
http://www.laubfrosch.it/fgfs/screen_bug/pic1.jpg), I guess it has to do 
with the graphic card but don't know where to investigate. Did anyone 
had the same prob and ended up solving it?

My system:
Windows XP Home Ed
AthlonXp 2500+
Gigabyte GA-7VT600
ATI Radeon 9600 (Catalyst 8.4 default settings)
Flightgear 1.0.0 (default settings)

Tryed various changes in settings (both inside FGFS and Catalyst) but 
neither got any improvement :-(

Have a nice time developing FGFS :-)
 thanks in advance for any hint
  Roberto



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Re: [Flightgear-devel] EGCF taxiways (at last)

2008-07-20 Thread Martin Fenelon
On Thursday 17 July 2008 08:57, Jon Stockill wrote:
 Sherburn (along with the old blackburn factory runway nextdoor - used
 as a vehicle test track now, but has been used for some aircraft
 attending their air display in the past, which is why I included it) is
 done, I can't remember if I modelled it before or after they got their
 new runway though. I'll see what info I can dig up on Sturgate for you.

Oops sorry about that, must have got it mixed up with another default 
grass runway I've seen somewhere. Looks like the new runway hasn't got 
included yet.

Martin.


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Re: [Flightgear-devel] Yet more aerodrome taxiways/aprons questions

2008-07-20 Thread Martin Fenelon
On Thursday 17 July 2008 21:27, Curtis Olson wrote:
 Looking at Martin's question, based on what his runway includes, I
 would have said use non-precision markings.  But then later he says
 that non-precision marking are not appropriate?  Perhaps he could
 elaborate on that last point a bit?

Hello Curtis,

Quite a program you have on your hands :-)

Sandtoft is a minor aerodrome and as such only has basic markings. 
Non-precision has the 'piano keys' which aren't required in this case.
There is a splash screen as flightgear fires up featuring a Cub. The 
runway markings in that image, with the addition of one displaced 
threshold, are what I'm after.

Martin.


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Re: [Flightgear-devel] Yet more aerodrome taxiways/aprons questions

2008-07-20 Thread Curtis Olson
On Sun, Jul 20, 2008 at 7:23 AM, Martin Fenelon wrote:

 Hello Curtis,

 Quite a program you have on your hands :-)

 Sandtoft is a minor aerodrome and as such only has basic markings.
 Non-precision has the 'piano keys' which aren't required in this case.
 There is a splash screen as flightgear fires up featuring a Cub. The
 runway markings in that image, with the addition of one displaced
 threshold, are what I'm after.


Have you tried visual markings?  I think that is what you are after.

Curt.
-- 
Curtis Olson: http://baron.flightgear.org/~curt/
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Re: [Flightgear-devel] Screen bug (?) - Repeating pattern - Any hint? Already known prob?

2008-07-20 Thread Curtis Olson
On Sun, Jul 20, 2008 at 6:48 AM, Roberto Inzerillo wrote:

 Hi all,
  I'm very glad the community is still hard working on FGFS, I enjoyed
 it very much in the past. I lost interest sometime ago because of my
 job, now I'd like to keep contributing with a few 3d models again but
 ... there's a prob with the screen that bothers me and I don't find to
 get the solution.
 The screen looks garbage after loading the scenario (see samples at:
 http://www.laubfrosch.it/fgfs/screen_bug/pic1.jpg
 http://www.laubfrosch.it/fgfs/screen_bug/pic2.jpg
 http://www.laubfrosch.it/fgfs/screen_bug/pic1.jpg), I guess it has to do
 with the graphic card but don't know where to investigate. Did anyone
 had the same prob and ended up solving it?

 My system:
 Windows XP Home Ed
 AthlonXp 2500+
 Gigabyte GA-7VT600
 ATI Radeon 9600 (Catalyst 8.4 default settings)
 Flightgear 1.0.0 (default settings)

 Tryed various changes in settings (both inside FGFS and Catalyst) but
 neither got any improvement :-(


Hi Roberto, have you tried installing the latest graphics drivers from ATI.
Usually this is the first thing to try if you encounter graphics problems
with FlightGear.  FlightGear uses OpenGL and many system ship with dated or
poor or non-existant opengl drivers.

Regards,

Curt.
-- 
Curtis Olson: http://baron.flightgear.org/~curt/
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Re: [Flightgear-devel] Screen bug (?) - Repeating pattern - Any hint? Already known prob?

2008-07-20 Thread jean pellotier
Curtis Olson a écrit :
 On Sun, Jul 20, 2008 at 6:48 AM, Roberto Inzerillo wrote:

 Hi all,
  I'm very glad the community is still hard working on FGFS, I
 enjoyed
 it very much in the past. I lost interest sometime ago because of my
 job, now I'd like to keep contributing with a few 3d models again but
 ... there's a prob with the screen that bothers me and I don't find to
 get the solution.
 The screen looks garbage after loading the scenario (see samples at:
 http://www.laubfrosch.it/fgfs/screen_bug/pic1.jpg
 http://www.laubfrosch.it/fgfs/screen_bug/pic2.jpg
 http://www.laubfrosch.it/fgfs/screen_bug/pic1.jpg), I guess it has
 to do
 with the graphic card but don't know where to investigate. Did anyone
 had the same prob and ended up solving it?

 My system:
 Windows XP Home Ed
 AthlonXp 2500+
 Gigabyte GA-7VT600
 ATI Radeon 9600 (Catalyst 8.4 default settings)
 Flightgear 1.0.0 (default settings)

 Tryed various changes in settings (both inside FGFS and Catalyst) but
 neither got any improvement :-(


 Hi Roberto, have you tried installing the latest graphics drivers from 
 ATI.  Usually this is the first thing to try if you encounter graphics 
 problems with FlightGear.  FlightGear uses OpenGL and many system ship 
 with dated or poor or non-existant opengl drivers.

 Regards,

 Curt.
 -- 
 Curtis Olson: http://baron.flightgear.org/~curt/ 
 http://baron.flightgear.org/%7Ecurt/
 

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this is similar as in tis topic in forum:

http://www.flightgear.org/forums/viewtopic.php?p=13727#p13727

changing point sprites for runway lighting to false made it working 
for some guys in french forum...

good luck

 jano

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Re: [Flightgear-devel] Screen bug (?) - Repeating pattern - Any hint? Already known prob?

2008-07-20 Thread Roberto Inzerillo
jean pellotier ha scritto:
 this is similar as in tis topic in forum:
 
 http://www.flightgear.org/forums/viewtopic.php?p=13727#p13727
 
 changing point sprites for runway lighting to false made it working 
 for some guys in french forum...

Thank you Jean,
  this was the correct solution. It worked for me at least :-)

First, some people in the forum suggested to change that point stripes 
options you mentioned from inside a running FGFS. Well, pretty 
unpractical since the interface is messed up and the Menu is unreadable.

Solution is to manually edit the autosave.xml file (which is to be found 
inside Application Data\flightgear.org directory) before starting FGFS.
Changing:
   point-sprites type=booltrue/point-sprites
to:
   point-sprites type=boolfalse/point-sprites
will do the trick :-)

There's a wiki section explaining the problem and the solution; I added 
a couple sample images to it so that people can recognize their own 
problem comparing their screen with the one in the example, maybe adding 
the manual editing of autosave.xml solution could be helpfull too :-)

I'm pretty curious what's wrong with this point-stripes option and the 
ATI cards.


Anyway, thank you a lot, you made my day :-)
   Roberto


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