Re: [Flightgear-devel] improving VOR indication (patch for navradio.cxx/hxx)
On 08/28/2008 12:04 PM, Torsten Dreyer wrote: Here is a little patch that changes the behaviour of the VOR CDI and OFF-flag for indicators like the HSI when getting outside the range of the VOR station. The benefit is: - No more jitter for flag and needles That's not a benefit. The real instrument exhibits flicker when marginally out of range. Getting rid of the flicker is a Bad Idea. - Ability to animate the OFF-Flag with a smooth transition. That's not very important, far less important than getting the previous item right. In many situations, the real flag exhibits a fast transition, faster than the blink of an eye. - CDI and GS needle deflection shows correct values when in range That's not new. That should go without saying. and show some wrong indication when the range is exceeded Pilots don't like it when instruments show some wrong indication, particularly when the flag is not clearly in the OFF state. Wrong GS indications can be fatal. - CDI and GS needle start to move, even when the OFF flag is visible OK, but there are better ways to achieve this. The existing model of random flicker is _mostly_ a good idea, albeit imperfectly implemented. The real instrument exhibits flicker. 1) Slowing down the model's rate of flicker would be an improvement in realism. Right now it flickers at frame rate, whereas a coherence time on the order of a tenth of a second would be more realistic and more esthetically attractive. The patch to do this is vastly simpler *and* results in vastly more realism than trying to get rid of the flicker entirely. 2) Putting a time-based (not position-based) low-pass filter on the needle motion would be a good idea for multiple reasons, even when in range. This by itself would remove almost all of the esthetic objections to the flicker model. 3) Flag flicker by itself is much less of a problem, but if you really want smooth animation of the flag, again a time-based low-pass filter does the job. It should be asymmetric (fast-OFF, slow-ON). Also note that many instruments do *not* just attenuate the GS signal toward zero when out of range; for very good reasons they drive the needle to a full fly-up indication when out of range. Yes, there are some old, dumb instruments that do park the needle at zero, but it is a Bad Idea to assume that all instruments are old and dumb. Code to allow the instrument designer to implement whichever parking behavior is desired -- dumb or smart -- has been in the _Sport Model_ for years. - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Zeppelin NT (ZLT-NT) update
Hi all, Could someone with CVS access apply this update for my Zeppelin NT, please? http://www.gidenstam.org/FlightGear/aircraft_updates/ZLT-NT-20080828.tar.bz2 - Added a multiplayer copilot. - Some FDM updates. The archive is formatted by fg-submit. The files in ZLT-NT/Models/Instruments/VHF-22/ and ZLT-NT/Models/Instruments/VIR-32/ are obsolete and can be removed. Cheers, Anders -- --- Anders Gidenstam WWW: http://www.gidenstam.org/FlightGear/ - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Zeppelin NT (ZLT-NT) update
Hi Anders, I have committed your updates. I saw the goodyear blimp put on a show at EAA Oshkosh this year. It flew down the flight light and then did a roaring 45 degree climb-out. Not quite as awesome as the F-22, but it still was fun to watch after seeing it just float around for 2 days. Best regards, Curt. On Fri, Aug 29, 2008 at 9:19 AM, Anders Gidenstam [EMAIL PROTECTED]wrote: Hi all, Could someone with CVS access apply this update for my Zeppelin NT, please? http://www.gidenstam.org/FlightGear/aircraft_updates/ZLT-NT-20080828.tar.bz2 - Added a multiplayer copilot. - Some FDM updates. The archive is formatted by fg-submit. The files in ZLT-NT/Models/Instruments/VHF-22/ and ZLT-NT/Models/Instruments/VIR-32/ are obsolete and can be removed. Cheers, Anders -- --- Anders Gidenstam WWW: http://www.gidenstam.org/FlightGear/ - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Curtis Olson: http://baron.flightgear.org/~curt/ - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] f16 speedbrakes
Alex Romosan wrote: i hate to bring this up again but i still think the speedbrakes don't work as they should, instead generating quite a lot of lift. i've tested this on final approach at about 160-170 knots, speedbrakes on; i can keep the plane level. retract the speedbrakes, the plane starts descending really fast (the nose position doesn't change). open the speed brakes, the plane goes climbing. again this is with the engine at idle and at very slow speeds. Believe me, this is correct behavior, and this is why: The fuselage sections on either side, between the the engine compartment (the round tube) and the wing root are good for 15% to 25% of the generated lift. Get them wrong on RC controlled model airplanes and it won't even fly properly (I know this from second hand experience). Now, if you deploy the speedbrakes the lower clamp shell acts exactly like a flap at the rear end of the wing. If it weren't for the presence of the upper clamp shell, it wouldn't even produce much drag. I can assure you; it is modeled correctly now. Erik - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Zeppelin NT (ZLT-NT) update
I think Ralf Gerlich has quite some expertise on this one - his home airfield is the place where these beasts are being built and he's one of these guys who want to know every detail :-) As far as I remember he also has a nice livery for the Gummiwoosch, yet I don't know wether it's ready for distribution. Ralf !? Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] f16 speedbrakes
Erik Hofman writes: Believe me, this is correct behavior, and this is why: i found a nice article about flying in an f16: http://www.avweb.com/news/skywrite/181916-1.html this is the part about the speed brakes: Here's where the speed brakes come in handy, I'll open em up. And you'll see what happens. I felt what happens! It seemed my face was being pulled from my skull. I couldn't believe how effective those speed brakes were. An F-16's speed brakes are located at the back of the fuselage either side of the engine nacelle, and really look diminutive. However, introducing even that much surface area to hang out in the 600-mph breeze has a pronounced effect on one's forward motion. We slowed to about 400 then he retracted the brakes and let the airspeed start increasing again. --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Zeppelin NT (ZLT-NT) update
Ok, all done, thanks for putting up with my idiosyncrasies. :-) Curt. On Fri, Aug 29, 2008 at 9:19 AM, Anders Gidenstam [EMAIL PROTECTED]wrote: Hi all, Could someone with CVS access apply this update for my Zeppelin NT, please? http://www.gidenstam.org/FlightGear/aircraft_updates/ZLT-NT-20080828.tar.bz2 - Added a multiplayer copilot. - Some FDM updates. The archive is formatted by fg-submit. The files in ZLT-NT/Models/Instruments/VHF-22/ and ZLT-NT/Models/Instruments/VIR-32/ are obsolete and can be removed. Cheers, Anders -- --- Anders Gidenstam WWW: http://www.gidenstam.org/FlightGear/ - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Curtis Olson: http://baron.flightgear.org/~curt/ - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Zeppelin NT (ZLT-NT) update
On Fri, 29 Aug 2008, Curtis Olson wrote: Ok, all done, thanks for putting up with my idiosyncrasies. :-) Thanks! Unfortunately, I messed up and sent off older versions of a few files.. The new versions are here: http://www.gidenstam.org/FlightGear/aircraft_updates/ZLT-NT_update.tar.gz Sorry for the inconvenience. Cheers, Anders -- --- Anders Gidenstam WWW: http://www.gidenstam.org/FlightGear/ - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Zeppelin NT (ZLT-NT) update
Oh man, you are wasting my time here! On Fri, Aug 29, 2008 at 12:13 PM, Anders Gidenstam [EMAIL PROTECTED] wrote: On Fri, 29 Aug 2008, Curtis Olson wrote: Ok, all done, thanks for putting up with my idiosyncrasies. :-) Thanks! Unfortunately, I messed up and sent off older versions of a few files.. The new versions are here: http://www.gidenstam.org/FlightGear/aircraft_updates/ZLT-NT_update.tar.gz Sorry for the inconvenience. Cheers, Anders -- --- Anders Gidenstam WWW: http://www.gidenstam.org/FlightGear/ - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Curtis Olson: http://baron.flightgear.org/~curt/ - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] f16 speedbrakes
Alex Romosan wrote: Erik Hofman writes: Believe me, this is correct behavior, and this is why: i found a nice article about flying in an f16: http://www.avweb.com/news/skywrite/181916-1.html this is the part about the speed brakes: Here's where the speed brakes come in handy, I'll open em up. And you'll see what happens. I felt what happens! It seemed my face was being pulled from my skull. I couldn't believe how effective those speed brakes were. An F-16's speed brakes are located at the back of the fuselage either side of the engine nacelle, and really look diminutive. However, introducing even that much surface area to hang out in the 600-mph breeze has a pronounced effect on one's forward motion. We slowed to about 400 then he retracted the brakes and let the airspeed start increasing again. This says nothing about generating lift or not.. Erik - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] f16 speedbrakes
Erik Hofman writes: Alex Romosan wrote: I felt what happens! It seemed my face was being pulled from my skull. I couldn't believe how effective those speed brakes were. An F-16's speed brakes are located at the back of the fuselage either side of the engine nacelle, and really look diminutive. However, introducing even that much surface area to hang out in the 600-mph breeze has a pronounced effect on one's forward motion. We slowed to about 400 then he retracted the brakes and let the airspeed start increasing again. This says nothing about generating lift or not.. no, but it would seem to indicate that the speed brakes are quite effective at slowing down the aircraft which is not at all the case with the current model in flightgear. and nothing to do with the speed brakes, but this is a really cool video of an f16 dead stick landing: http://www.patricksaviation.com/videos/SUPERGT/3384 --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] f16 speedbrakes
On ven 29 août 2008, Erik Hofman wrote: Alex Romosan wrote: Erik Hofman writes: Believe me, this is correct behavior, and this is why: i found a nice article about flying in an f16: http://www.avweb.com/news/skywrite/181916-1.html this is the part about the speed brakes: Here's where the speed brakes come in handy, I'll open em up. And you'll see what happens. I felt what happens! It seemed my face was being pulled from my skull. I couldn't believe how effective those speed brakes were. An F-16's speed brakes are located at the back of the fuselage either side of the engine nacelle, and really look diminutive. However, introducing even that much surface area to hang out in the 600-mph breeze has a pronounced effect on one's forward motion. We slowed to about 400 then he retracted the brakes and let the airspeed start increasing again. This says nothing about generating lift or not.. Erik Only my 2 cents, if the question is not stupid :) How does the fly-by-wire, regarding the speedbrake lift effect ? Regards BTW: An other AC the F15 should have a negative lift with speedbrake -- Gérard http://pagesperso-orange.fr/GRTux/ J'ai décidé d'être heureux parce que c'est bon pour la santé. Voltaire - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] f16 speedbrakes
gerard robin wrote: A Only my 2 cents, if the question is not stupid :) How does the fly-by-wire, regarding the speedbrake lift effect ? What happens (with regard to the fly-by-wire system) is this: Speedbrake deflection causes a pitching moment which the FCS automatically compensates because there is no pitching moment requested by the pilot. Erik - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] f16 speedbrakes
Alex Romosan wrote: Erik Hofman writes: Alex Romosan wrote: I felt what happens! It seemed my face was being pulled from my skull. I couldn't believe how effective those speed brakes were. An F-16's speed brakes are located at the back of the fuselage either side of the engine nacelle, and really look diminutive. However, introducing even that much surface area to hang out in the 600-mph breeze has a pronounced effect on one's forward motion. We slowed to about 400 then he retracted the brakes and let the airspeed start increasing again. This says nothing about generating lift or not.. no, but it would seem to indicate that the speed brakes are quite effective at slowing down the aircraft which is not at all the case with the current model in flightgear. Sorry, I got the data from windtunnel test data performed by NASA. I tend to believe that over a first time experience from some one claiming he has had the time of his life. So until somebody can show me what exactly is wrong I won't change it and won't let anybody else make changes to it. Erik - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Zeppelin NT (ZLT-NT) update
Hi! Martin Spott wrote: I think Ralf Gerlich has quite some expertise on this one - his home airfield is the place where these beasts are being built and he's one of these guys who want to know every detail :-) As far as I remember he also has a nice livery for the Gummiwoosch, yet I don't know wether it's ready for distribution. Ralf !? Yes, the Zeppelins are built at EDNY. Note that they differ from blimps by the fact that Zeppelins have a rigid inner structure while blimps are held in shape by the pressure of the gas. That's one of the tricks the guys at Zeppelin have, so they can attach the engines to the body of the Zeppelin instead of the cabin, which makes flying nearly silent for the passengers. With a hull without rigid structure, there is nothing to attach the engines to. They have space for 12 or 13 passengers. The hull generates dynamic lift and most of the time the ship is actually not lighter-than-air. I was told that typically they have a mass of about 2 tons, but a weight of around 700kg. If empty or with low fuel and payload, they are lighter-than-air. IIRC the rule-of-thumb figure for the transition between dynamic flight and hovering is at about 20kts IAS. They can activate a special system, which directly puts thrust-vector-control of the aft engine on the pilot's sidestick, allowing to control the ship the same way as with elevator and rudder. The side-engines can be rotated upwards and downwards, which is used during take-off and descend. These ships are flying at EDNY all the time. They're doing several roundtrips around the Lake of Constance area each day, given appropriate weather. Just today I had just vacated the runway coming back from a short local flight, and I saw one of them taking off. One is currently doing trips in London, and is bound to be shipped to San Francisco afterwards. IIRC it will take its homebase in Moffett Field. I don't have that livery yet and I had hoped to get some more detailed information on the geometry etc. The livery takes reference to the fact that the ship will be flying in the San Francisco area for tourist attraction. I'm not sure, but somehow I seem to remember that this is our standard scenery area ;-) That's all the info I could come up with at this late time of day ;-) Cheers, Ralf - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Way, way, way off topic!
This is way way way off topic, but some of you mind find it interesting and I have a very small connection to this adventure. http://junkraft.blogspot.com/ These guys just arrived in Honolulu after sailing a raft made out of plastic junk and a Cessna 310 fuselage from Los Angeles. They left on June 1 and met adverse winds and currents, so they struggled southward trying to not get blown into the Mexico coast and eventually, after getting about a month behind schedule, caught the westward trade winds and started jetting towards Hawaii (at about 1.5 - 2.0 kts). They brought with them a satellite tracking buoy made by the same company I do UAV work for. The buoy is designed to float in the open ocean, but they just carried it on board and it worked just the same. The batteries are recharged via solar panels, and it wakes up and reports it's gps position via satellite every 12 hours (which is configurable, but works just fine at 1.5 kts.) You can see their route on the trekme.com web page: http://trekme.com/junk/trek-262-junk-across-the-pacific The other reason I identified with their quest and checked their progress just about every day was that I had a loosely similar experience in Mar/Apr when I went out for 17 days north of Hawaii in a NOAA.gov research ship. We ate a bit better and traveled a bit faster, (and went further north into the debris field where it was much colder) but I experienced first hand the amount of plastic and debris that is floating around in the north pacific. I'm not a crazy environmentalist that runs around setting SUV's on fire, but I do think we could probably work a bit harder to take care of our earth. Plastic debris in our oceans is a problem that is getting worse and worse and a rate that at least makes me a bit sad. It's one of those problems that affects some areas more than others depending on currents and such, so you might go to your own beach and say what problem? But if you go out to the north pacific, there is an area the size of Texas where plastic bits and chunks accumulate due to currents and weather patterns. It is hard to find any spot in this region where you can't see some bit of debris somewhere around your ship. It's not like a trash heap where you can step from chunk to chunk, but the concentration is now getting high enough that you can always see some bit of something from anywhere in that area if you stop and look around for a few seconds. On our voyage we would stop every couple hours to take water samples down to a depth of 500m and as we held position and the current drifted by us at about 0.5 kts, I would spot a major chunk of something every 30-60 seconds ... things like a fishing buoy, a tooth brush, part of a plastic crate, part of a plastic 1 quart oil container, once I saw a 55 gallon drum, a 5 gallon pail, fragments of fishing net, and then just endless bits and pieces of non-identifyable stuff that once was part of something larger and identifyable. The problem is that even though the plastic breaks up into smaller and smaller bits, the bits themselves don't really degrade (at least not in a timely fashion) and this stuff ends up inside fish and wild life, and blah, blah, blah, now I am starting to sound like a crazy environmentalist. ;-) My point (if I have one?) is that there is a growing problem. I'm not in a position to know the severity of the problem in the grand scheme of life on this earth, but it is a problem and it's growing, and it is at least a little bit sad when you see it first hand (and this is just one of the areas in the oceans that are developing major plastic accumulation.) But aside from that problem, it was fun to follow this crazy raft/sailing adventure from Los Angeles to Hawaii, and it was even more fun that they used a tracking device that I've worked a bit with, and even more fun for me to follow along since after my one ocean trip in my life (which sort of almost intersected the same area they traveled through), I am now an ocean and sailing expert and can nod and agree knowingly with stuff they said in their blog. :-) Curt. -- Curtis Olson: http://baron.flightgear.org/~curt/ - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] GIT
Thomas wrote: Thanks for that review. I'm still wary of the auto line term conversion and would probably favor disabling it. I'm more concerned about the 2 GB repo size limit listed in the Known issues in the release notes. I don't think that will work for FG. Am I correct in assuming that Git under CygWin does not have that limitation? Anyone here tried it? As I already wrote here yesterday, the fgdata repo needs currently approx 1GB of diskspace on my machine here. I don't know if msysGit counts this a bit differently, but for the forseeable future, we should be save in this regard, as fgdata is AFAIK the biggest repo we have. Chris - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] GIT
Christian Schmitt wrote: As I already wrote here yesterday, the fgdata repo needs currently approx 1GB of diskspace on my machine here. This is a bit surprising, as the repository _without_ checkout should have approximately this size: hypersphere: 15:58:01 ~ du -hs git/fgdata/ GIT/fgdata/ 1,1Ggit/fgdata/ 2,7GGIT/fgdata/ The bigger one contains the repo itself _plus_ the checkout, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] GIT
Thomas wrote: Thanks for that review. I'm still wary of the auto line term conversion and would probably favor disabling it. The usual Unix tools have been _very_ reliable about telling different file types for decades and I'd assume (read: I'm not certain) that GIT on Windows would use the same method of determining file types. If this is really true (MSysGit using the same methods), then I'd expect more 'incorrect' line terminators slip through by user error than by mistaken MSysGit file type detection :-) Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] f16 speedbrakes
Erik Hofman writes: Sorry, I got the data from windtunnel test data performed by NASA. can you give me a pointer as to where i could get this data? thanks. --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Way, way, way off topic!
On Fri, 29 Aug 2008 17:00:54 -0500, Curtis wrote in message [EMAIL PROTECTED]: This is way way way off topic, but some of you mind find it interesting and I have a very small connection to this adventure. http://junkraft.blogspot.com/ The problem is that even though the plastic breaks up into smaller and smaller bits, the bits themselves don't really degrade (at least not in a timely fashion) and this stuff ends up inside fish and wild life, and blah, blah, blah, now I am starting to sound like a crazy environmentalist. ;-) My point (if I have one?) is that there is a growing problem. ..another part of it: http://igloo.atmos.uiuc.edu/cgi-bin/test/print.sh?fm=08fd=30fy=2007sm=08sd=29sy=2008 play with dates to compare ice acreage, these maps are Area Only, for WAGs on total Arctic ice mass or ice volume, you will have look at ice loss or gain rates, e.g. from today past Election Day 2008. ..one possible thing we (FG) _can_ do, is put the ocean bed and sea floors into the scenery, and model sea level rise, 200 meters below and 75 meters above today's sea level, will cover all UN scenarios and a few crazy fix proposals like these here: ;o) http://upload.wikimedia.org/wikipedia/commons/7/71/Map_of_the_Atlantrop_Projekt.png http://en.wikipedia.org/wiki/Atlantropa http://en.wikipedia.org/wiki/Red_Sea_dam ..macro engineering is _old_ news and happened before _we_ added 108 to the previous 280 ppm of CO2 in the atmosphere: http://www.google.com/search?num=100hl=enq=Macro+engineering+%22Terra+Preta%22btnG=Search ..the bad news there is we may have missed the boat on preserving nature, as it is quite likely the global had stabilized with the Amazonas as farmland over the last 6 to 20,000 years, rather than jungle, the latter came as people fled stinky white men looking for gold or died trying to flee, the happy good news is, producing farmland soil from thin air CO2, terra preta style, allows feeding 20 billion of us in the Non-negotiable American style, rather than today's declining food production to our currently growing 6.5 billion. ..so, There Is Absolutely _No_ Need To Use Georgia As Bad Bear Bait For W.'s Big Ass War. ;o) ..taking all fossil CO2 burned since 1600 and make farmland soil from it, will triple the farmland soil mass on this planet. Big expensive job, but we are now 6.5 billion who can do it. ;o) ..and people are working on small scale solutions too: http://www.latimes.com/business/la-fi-seafarm10-2008jul10,0,2211077,full.story ..so, while Mankind Hopes You Yanks Has The Guts To Get It Right This Time Like The Ukrainians Did On Their 53% Win In 2004, modelling sea level rise and drop, as a first step, and later weather and climate, etc, will make FG usable as a visualizing, educational and modelling tool, that we humans will need to form an educated opinion, on _what_ climate changes are happening where, _how_ do we fix these problems, _if_ they are problems ;o), and _what_ kinda climate do we as a race, will want on this planet Earth. -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel