Re: [Flightgear-devel] Make the cross from marker.ac translucent
Hi Heiko, I did that in Blender, there I hav ea slider which I used? Can you tell me which value it is in th marker.ac to change the transparency? Regards Manfred Heiko Schulz schrieb: Hi, Which value you used for the alpha transparency? Regards HHS still in work: http://www.hoerbird.net/galerie.html But already done: http://www.hoerbird.net/reisen.html --- Manfred Janßen [EMAIL PROTECTED] schrieb am Mo, 1.9.2008: Von: Manfred Janßen [EMAIL PROTECTED] Betreff: [Flightgear-devel] Make the cross from marker.ac translucent An: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Datum: Montag, 1. September 2008, 7:32 Hi, I tried this: import the marker.ac into blender and changed the alpha and exported it as an ac-file.. In blender the view looks like I expected, but when using it in FlightGear, I saw nothing. I saw that the ac I created with blender is only 1kb (original 4kb) and I opened it in a editor and found lots of values in in the original, that i miss in the new one. But at the moment I have now idea about the meaning of all this values, is there a site, where I can get some infomation about this? Didn't find it at Google. Regards Manfred -- - Manfred Janßen My status skype:mjanssen%2Ede?call Get Skype http://www.skype.com/go/download and call me for free. -- - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel __ Do You Yahoo!? Sie sind Spam leid? Yahoo! Mail verfügt über einen herausragenden Schutz gegen Massenmails. http://mail.yahoo.com - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- - Manfred Janßen My status skype:mjanssen%2Ede?call Get Skype http://www.skype.com/go/download and call me for free. -- signature.asc Description: OpenPGP digital signature - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] FOV: Explanation?
Hi, I have a simple question, but I didn't find anywhere an answer: What exact expresses FOV in FlightGear: are the values meant in degress or in a other special unit? How they are compared to focal length? Regards HHS still in work: http://www.hoerbird.net/galerie.html But already done: http://www.hoerbird.net/reisen.html __ Do You Yahoo!? Sie sind Spam leid? Yahoo! Mail verfügt über einen herausragenden Schutz gegen Massenmails. http://mail.yahoo.com - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FOV: Explanation?
On Mon, 2008-09-01 at 06:19 +, Heiko Schulz wrote: Hi, I have a simple question, but I didn't find anywhere an answer: What exact expresses FOV in FlightGear: are the values meant in degress or in a other special unit? How they are compared to focal length? Regards HHS still in work: http://www.hoerbird.net/galerie.html But already done: http://www.hoerbird.net/reisen.html It should be Field of View in degrees http://en.wikipedia.org/wiki/Field_of_view Ron - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Make the cross from marker.ac translucent
On Monday 01 September 2008 06:32:19 Manfred Janßen wrote: Hi, I tried this: import the marker.ac into blender and changed the alpha and exported it as an ac-file.. In blender the view looks like I expected, but when using it in FlightGear, I saw nothing. I saw that the ac I created with blender is only 1kb (original 4kb) and I opened it in a editor and found lots of values in in the original, that i miss in the new one. AFAIK (I'm not a Blender user normally) you need to have all the objects you wish to be exported selected when you carry out that operation. It could well be that the .ac file doesn't actually contain the object you want at all, which would certainly explain why you can't see it in FG :-) Just an idea... Cheers, AJ - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Patch: Minor bugfixes for MSVC compatibility
On 31 Aug 2008, at 21:57, Tim Moore wrote: I guess you're not using map::lower_bound because you want to support an arbitrary ordering different from the map? What will the lower bound result mean in that case? Actually my logic is busted anyway, I was hoping to avoid a linear search of the data in the case where there's a custom ordering, but it's harder than I allowed for. So the current logic is not right anyway, and I have a fix pending for that. Of course it only affects the KLN89b in any case, and I have the feeling that my 'FGIdentOrdering' solution is too general. In the longer run, I have two potential fixes: - allow a device with custom ordering to create a private ordering table (effectively a second index, i.e another map) - this only works if all the 'things' in the map are pointer-based instead of struct- based, which is one of the things I'm doing in my FGPositioned hacking OR - just make all idents in all FG ordered the KLN89b way, since other docs I've seen have hinted that this ordering is standard in the aviation world. If someone ever needs some truly byzantine ordering, I'd need to rethink that approach, but it's the simplest and most efficient, so seems quite suitable unless anyone can present a compelling reason against it. James - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Make the cross from marker.ac translucent
Hi AJ, thanks for that hint, it seems to work the way you say;-) But at the end I did it an other way ;-) created the things I need directly in the marker.ac file. Regards Manfred AJ MacLeod schrieb: On Monday 01 September 2008 06:32:19 Manfred Janßen wrote: Hi, I tried this: import the marker.ac into blender and changed the alpha and exported it as an ac-file.. In blender the view looks like I expected, but when using it in FlightGear, I saw nothing. I saw that the ac I created with blender is only 1kb (original 4kb) and I opened it in a editor and found lots of values in in the original, that i miss in the new one. AFAIK (I'm not a Blender user normally) you need to have all the objects you wish to be exported selected when you carry out that operation. It could well be that the .ac file doesn't actually contain the object you want at all, which would certainly explain why you can't see it in FG :-) Just an idea... Cheers, AJ - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- - Manfred Janßen Eckfehler Leegstücken 11a 26605 Aurich Fon: +49 49 41 60 19 360 Fax: +49 49 41 99 19 221 My status skype:mjanssen%2Ede?call Get Skype http://www.skype.com/go/download and call me for free. -- signature.asc Description: OpenPGP digital signature - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Display flightdata in chase view
Hi there, is it possible, to display some of the flight data, like heading, altitude, airspeed in the screen if flightgear is in chase view? And if, can you give me a short hint where to search for that? Regards Manfred -- - Manfred Janßen My status skype:mjanssen%2Ede?call Get Skype http://www.skype.com/go/download and call me for free. -- signature.asc Description: OpenPGP digital signature - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Display flightdata in chase view
On Monday 01 September 2008 15:44:50 Manfred Janßen wrote: Hi there, is it possible, to display some of the flight data, like heading, altitude, airspeed in the screen if flightgear is in chase view? And if, can you give me a short hint where to search for that? Most of the time, you can just activate the HUD by pressing 'h'. Regards, Stefan signature.asc Description: This is a digitally signed message part. - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [patch] Pointmasses for the Cessna 172P
This is a patch to the c172p-set to add pointmasses for all four occupant positions and baggage. We are extending the FlightGear weight and balance dialog for JSBSim and the pointmasses have to be defined. both commited, thanks. Torsten - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FOV: Explanation?
On Mon, 01 Sep 2008 00:30:09 -0600, Ron wrote in message [EMAIL PROTECTED]: On Mon, 2008-09-01 at 06:19 +, Heiko Schulz wrote: Hi, I have a simple question, but I didn't find anywhere an answer: What exact expresses FOV in FlightGear: are the values meant in degress or in a other special unit? How they are compared to focal length? It should be Field of View in degrees http://en.wikipedia.org/wiki/Field_of_view ..which also points to http://en.wikipedia.org/wiki/Angle_of_view addressing Heiko's focal length question. -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FOV: Explanation?
--- Arnt Karlsen [EMAIL PROTECTED] schrieb am Mo, 1.9.2008: Von: Arnt Karlsen [EMAIL PROTECTED] Betreff: Re: [Flightgear-devel] FOV: Explanation? An: flightgear-devel@lists.sourceforge.net Datum: Montag, 1. September 2008, 17:21 On Mon, 01 Sep 2008 00:30:09 -0600, Ron wrote in message [EMAIL PROTECTED]: On Mon, 2008-09-01 at 06:19 +, Heiko Schulz wrote: Hi, I have a simple question, but I didn't find anywhere an answer: What exact expresses FOV in FlightGear: are the values meant in degress or in a other special unit? How they are compared to focal length? It should be Field of View in degrees http://en.wikipedia.org/wiki/Field_of_view ..which also points to http://en.wikipedia.org/wiki/Angle_of_view addressing Heiko's focal length question. -- Thanks a lot so far, The most ac's uses a FOV of 50-60. A lot of pages says that an objective with a focal length of 50 mm comes close to Angle of view of human vision. 50mm on fullframe has an angle of view about 46 degress. My question: why is the FOV set by default then to 55? Is there something I miss? (Of course I know everyone can set this value by his own- It seems for me that the ac's looks more realistic with a fov between 36 and 46) Regards HHS __ Do You Yahoo!? Sie sind Spam leid? Yahoo! Mail verfügt über einen herausragenden Schutz gegen Massenmails. http://mail.yahoo.com - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FOV: Explanation?
On Mon, 1 Sep 2008 16:16:36 + (GMT), Heiko wrote in message [EMAIL PROTECTED]: --- Arnt Karlsen [EMAIL PROTECTED] schrieb am Mo, 1.9.2008: Von: Arnt Karlsen [EMAIL PROTECTED] Betreff: Re: [Flightgear-devel] FOV: Explanation? An: flightgear-devel@lists.sourceforge.net Datum: Montag, 1. September 2008, 17:21 On Mon, 01 Sep 2008 00:30:09 -0600, Ron wrote in message [EMAIL PROTECTED]: On Mon, 2008-09-01 at 06:19 +, Heiko Schulz wrote: Hi, I have a simple question, but I didn't find anywhere an answer: What exact expresses FOV in FlightGear: are the values meant in degress or in a other special unit? How they are compared to focal length? It should be Field of View in degrees http://en.wikipedia.org/wiki/Field_of_view ..which also points to http://en.wikipedia.org/wiki/Angle_of_view addressing Heiko's focal length question. -- Thanks a lot so far, ..before you jump to conclusions, beware that focal length is _no_ exact science: ;o) http://en.wikipedia.org/wiki/35_mm_equivalent_focal_length ..on top of that we have X.org et al and our own ... --geometry=WxH Specify window geometry (640x480, etc) --view-offset=value Specify the default forward view direction as an offset from straight ahead. Allowable values are LEFT, RIGHT, CENTER, or a specific number in degrees ...and finally nutcases building cockpit simulators, thru monitor igloos. ;o) ..that said, a coupla quickie demos: http://www.kevinwilley.com/images/educational/wide_angle/slide_pine_tree.gif http://www.usa.canon.com/app/html/EFLenses101/focal_length.html http://www.kevinwilley.com/l3_topic03.htm The most ac's uses a FOV of 50-60. A lot of pages says that an objective with a focal length of 50 mm comes close to Angle of view of human vision. 50mm on fullframe has an angle of view about 46 degress. My question: why is the FOV set by default then to 55? Is there something I miss? (Of course I know everyone can set this value by his own- It seems for me that the ac's looks more realistic with a fov between 36 and 46) -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Display flightdata in chase view
On Mon, 2008-09-01 at 15:57 +0200, Stefan Seifert wrote: On Monday 01 September 2008 15:44:50 Manfred Janßen wrote: Hi there, is it possible, to display some of the flight data, like heading, altitude, airspeed in the screen if flightgear is in chase view? And if, can you give me a short hint where to search for that? Most of the time, you can just activate the HUD by pressing 'h'. Regards, Stefan Assuming you are using CVS/Head version of flightgear you may also shift+click on a property in the property browser and it will display on the screen. An example is this screenshot from Anders http://www.gidenstam.org/FlightGear/.images/Airships/fgfs-NT-496.jpg Ron - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FOV: Explanation?
On Mon, Sep 1, 2008 at 11:16 AM, Heiko Schulz wrote: The most ac's uses a FOV of 50-60. A lot of pages says that an objective with a focal length of 50 mm comes close to Angle of view of human vision. 50mm on fullframe has an angle of view about 46 degress. My question: why is the FOV set by default then to 55? Is there something I miss? (Of course I know everyone can set this value by his own- It seems for me that the ac's looks more realistic with a fov between 36 and 46) Draw a line from each horizontal edge of your monitor to your eye, and then measure the angle between those lines. If you set your flightgear field of view to that same angle (--fov=xx) then all the objects in your display will be the correct life size. Here is what I mean by life size. In real life, an object of some size, located at some distance from you, will cover a certain angle of your field of view. If you setup your view parameters as described above, that same object in the simulator, at that same distance, will cover the same field of view relative to your eye. Thus I call it life size. When setting up a serious simulator with multiple displays to form a wrap-around view, (i.e. multiple monitors, or multiple projectors tiled together) you will get the best results if you carefully measure your real world screen/monitor dimensions, and setup your individual flightgear views to match those precisely. If you think about, the angles you measure will be different when your eye point changes. This means you need to decide where the pilot is going to sit, do your measurements relative to that point, and your display system will look best when viewed from that precise spot. If you move your head (or sit in the copilot seat or view the screens from outside the cockpit, you will start to see heavy distortion in some screens (like looking at a picture from an extreme angle.) But it will all look perfect (or close to perfect) from the pilot's perspective. One interesting thing that some people have done is to attach a head tracker to the pilot. Then as the pilot's head moves, you can adjust the individual display parameters for each monitor/projector and this gives an even better sense of 3d. I've seen a system which used 2 projectors per display. Each projector had a polarizing lens mounted 90 degrees to each other. The projector pairs showed slightly different views from each other, slightly adjusted for each eye. Then the viewer would wear special polarized glasses with each eye having a filter mounted 90 degrees from the other. The result is that one eye would see the view for one projector, the other eye would see the other projector. Then combine this with a head tracker and you can create an extremely convincing 3d world. It would be an awesome thing for a virtual cockpit (except there wouldn't be anything out there if you reached out to touch the controls.) These systems can get really expensive and are hard to setup at home, but they are pretty neat when they are all calibrated and working very well. This is a 350Mb download, but it shows the result of some of the things I've talked about here. This was shot in a light twin engine simulator I helped setup for the US Forest Service in Sacramento, CA. It uses 7 monitors. I am flying an approach into 6WA8 (Ranger Creek, WA). http://baron.flightgear.org/~curt/tmp/MVI_0250.AVI Finally, it's worth mentioning that our eyes are very adaptable, so you don't *have* to get it all perfect. When you look at a picture on the wall from an odd angle, your eye usually sorts out what you are seeing quite easily. So if you don't have your monitors configured perfectly, your eye can often adapt and get used to the layout quickly. You might want to show a larger field of view than your monitor actually covers, just so you can see enough of the world to operate your airplane. Going back to your original question ... a default of 55 degree field of view isn't one size fits all, but we determined that this was an acceptable compromise between seeing enough of the instrument panel and the outside world, but not so much that the view gets all distorted and noticably out of whack with reality. One last, last point. Field of view is something that should be determined by the end user's physical monitor layout. Aircraft designers should never override this with a custom aircraft setting. This is just plain wrong to state it bluntly. Please fight the urge to do this If someone has carefully setup their field of view to match their own display hardware (like in the 7 monitor sim I show in the movie link above), then this shouldn't get all screwed up when they load some particular aircraft! Regards, Curt. -- Curtis Olson: http://baron.flightgear.org/~curt/ - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with
Re: [Flightgear-devel] Display flightdata in chase view
Hi, that looks like that what I need, unfortunately I am using the flightgear as a dll and not the CVS/Head version. Is there any other way to display something into the screen? Regards Manfred Ron Jensen schrieb: On Mon, 2008-09-01 at 15:57 +0200, Stefan Seifert wrote: On Monday 01 September 2008 15:44:50 Manfred Janßen wrote: Hi there, is it possible, to display some of the flight data, like heading, altitude, airspeed in the screen if flightgear is in chase view? And if, can you give me a short hint where to search for that? Most of the time, you can just activate the HUD by pressing 'h'. Regards, Stefan Assuming you are using CVS/Head version of flightgear you may also shift+click on a property in the property browser and it will display on the screen. An example is this screenshot from Anders http://www.gidenstam.org/FlightGear/.images/Airships/fgfs-NT-496.jpg Ron - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- - Manfred Janßen Eckfehler Leegstücken 11a 26605 Aurich Fon: +49 49 41 60 19 360 Fax: +49 49 41 99 19 221 My status skype:mjanssen%2Ede?call Get Skype http://www.skype.com/go/download and call me for free. -- signature.asc Description: OpenPGP digital signature - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel