[Flightgear-devel] FW: Simgear/ShivaVG compile fails on windows

2012-11-06 Thread Vivian Meazza

I wrote

 Thomas wrote:
 
  Am 2012-11-05 18:30, schrieb Vivian Meazza:
   I'm using the Nasal API - it used to all work before today's update.
   Can't really see what to change
 
  Are you using canvas.setColorBackground(r, g, b, a) I have this:
 
   m.canvas.addPlacement(placement);
   m.canvas.setColorBackground(0.36, 1, 0.3, 0.02);
 
 which is a direct copy from
 
   http://wiki.flightgear.org/Canvas_HUD
 
  and is there a function
  setColorBackground: func () { me.texture.getNode('background', 
  1).setValue(_getColor(arg)); me; }
 
 No - there isn't one in
 
   http://wiki.flightgear.org/Canvas_HUD
 
  in your Nasal/canvas/api.nas?
 
  Are there 
  /canvas/by-index[i]/color-background/[red,green,blue,alpha]
  nodes in your property tree or just a single 
  /canvas/by-index[i]/background string property per canvas?
 
 And no other references to color-background
 
OK - problem solved - I needed another update to fgdata. I must have just
missed the update to api.nas when I updated everything yesterday.

Vivian



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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-06 Thread Stuart Buchanan
Hi Durk and the FSWeekend crew!

Firstly, thanks very much to everyone for flying the FG flag at
FSWeekend.  I can appreciate it's a huge amount of work each year.
Great also to see a Scottish contingent.  I'm still hoping to make it
some time, and have been laying the groundwork early for next year...

Re: Saitek - who was it you spoke to?  I've been in contact with
Martin Crompton, who kindly provided me with their Cessna line of
controllers to write configuration files for FG with.

I noticed in Thorsten B's flickr stream a comment about support for
multiple graphics cards, which FS-X doesn't have.  One of the things
I've been struggling with when marketing FG in FSBreak etc. is really
understanding what features we have that FS-X lacks so I can draw a
good comparison.  I come across some while reading flight sim
websites, but I'm sure there are other limitations that only someone
with experience of both would be able to highlight.  Does anyone on
the list have significant FS-X experience and could give me a list?

Finally, on your multi-display/multi-graphics card setup, are you able
to run with 3D clouds and do they look acceptable?  I've been assuming
that provided you are only running a single FG instance, the 3D clouds
should Just Work with multiple displays. Is that the case?

-Stuart

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Re: [Flightgear-devel] OpenStreetMap tool to control Flightgear

2012-11-06 Thread Adrian Musceac
On Monday, November 05, 2012 20:25:13 James Turner wrote:
 Hmmm, no is the quick answer - if you can wait a little, I'll try to
 replicate this tomorrow.
 
 Regards,
 James

Found the reason myself: in Instrumentation/gps.cxx line 771:

if (_last_speed_kts  60) {
  // need valid leg course and sensible ground speed to compute the turn
  return;
}

Is there a reason for that number? I did not dig further into the code, but by 
changing that value to a smaller one (10 for instance), the waypoints are 
sequenced just fine.
If the limit is absolutely necessary, perhaps we could get around it in some 
situations like in my case?

Thanks,
Adrian


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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-06 Thread Durk Talsma
Hi Stuart,
On 06 Nov 2012, at 14:00, Stuart Buchanan wrote:

 Hi Durk and the FSWeekend crew!
 
 Firstly, thanks very much to everyone for flying the FG flag at
 FSWeekend.  I can appreciate it's a huge amount of work each year.
 Great also to see a Scottish contingent.  I'm still hoping to make it
 some time, and have been laying the groundwork early for next year...

Thanks. Please consider coming over next year. It's always great to meet the 
people behind the project. I'm trying to give a few quick answers below.

 
 Re: Saitek - who was it you spoke to?  I've been in contact with
 Martin Crompton, who kindly provided me with their Cessna line of
 controllers to write configuration files for FG with.

Yes, I also talked to Martin Crompton. James told me later on that you had been 
in touch with him. My action was rather spontaneous, so I asked him whether we 
could try to support Saitek products, without me knowing that you were also 
working on it. I hope we can join forces. I got their radiostack to try, and 
this looks like it's going to be a little more involved, since it may need its 
own USB driver. I'll try to send Martin just a quick note later tonight. 

 
 I noticed in Thorsten B's flickr stream a comment about support for
 multiple graphics cards, which FS-X doesn't have.  One of the things
 I've been struggling with when marketing FG in FSBreak etc. is really
 understanding what features we have that FS-X lacks so I can draw a
 good comparison.  I come across some while reading flight sim
 websites, but I'm sure there are other limitations that only someone
 with experience of both would be able to highlight.  Does anyone on
 the list have significant FS-X experience and could give me a list?

This is always a tricky one. At FSWeekend I found our visitor's reception of 
the project really quite different, ranging from Increadibly cool that you do 
all of this by yourself to Give me one good reason why I should change from 
FSX. The former is always a nice way of starting a conversation (and usually 
runs into a situation where our visitors hang around our booth for an hour or 
so), while the latter feels oftentimes like a waste of effort.  This is 
probably also because the people asking the latter type of question don't 
strike me as the persons who really have a fine-tuned for the subtleties of 
aviation that makes FlightGear such a cool program. So, the bottom-line is that 
I would also be very interested in a short concise list of features that we do 
better than FSX. 

 
 Finally, on your multi-display/multi-graphics card setup, are you able
 to run with 3D clouds and do they look acceptable?  I've been assuming
 that provided you are only running a single FG instance, the 3D clouds
 should Just Work with multiple displays. Is that the case?
 

I do need to investigate a little more, because my machine was overall running 
quite slow. The other folks suggested that this might either be related to 
power-supply issues, or insufficient cooling. But, enabling or disabling the 
clouds didn't seem to make that much of a difference. 


Cheers,
Durk
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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-06 Thread James Turner

On 6 Nov 2012, at 21:16, Durk Talsma wrote:
 
 Yes, I also talked to Martin Crompton. James told me later on that you had 
 been in touch with him. My action was rather spontaneous, so I asked him 
 whether we could try to support Saitek products, without me knowing that you 
 were also working on it. I hope we can join forces. I got their radiostack to 
 try, and this looks like it's going to be a little more involved, since it 
 may need its own USB driver. I'll try to send Martin just a quick note later 
 tonight. 

I had a quick look, and it's going to be tricky to support the part without 
some docs, since on Windows everything happens through a custom driver. On the 
other hand, if they support X-plane (they don't mention if they do) they will 
need something else - their current driver is really an MSFS plug-in I think.

 
 This is always a tricky one. At FSWeekend I found our visitor's reception of 
 the project really quite different, ranging from Increadibly cool that you 
 do all of this by yourself to Give me one good reason why I should change 
 from FSX. The former is always a nice way of starting a conversation (and 
 usually runs into a situation where our visitors hang around our booth for an 
 hour or so), while the latter feels oftentimes like a waste of effort.  This 
 is probably also because the people asking the latter type of question don't 
 strike me as the persons who really have a fine-tuned for the subtleties of 
 aviation that makes FlightGear such a cool program. So, the bottom-line is 
 that I would also be very interested in a short concise list of features that 
 we do better than FSX. 

Amongst the many small tweaks I want for next year, is some nicely printed 
materials (in Dutch! and English) with some FAQs:

is this MSFS? No, it's flightgear, it runs on Linux and Mac too..

How much does it cost? Nothing, you can download it from 

Are you using a Matrox TripleHead2Go? No, we support multiple views, 
video-cards and cameras

Can I use aircraft or scenery from MSFS? No, but you can maybe convert 
them

Can it talk to my joystick / some other thing? 

You get the idea :)

Regards,
James

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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-06 Thread TDO Brandano

Ok, silly idea, but it might just work. You could try to install the drivers in 
a wineprefix and reroute the traffic to the usb device on the linux side so 
that the stream of data gets logged somewhere?

Regards,
Alessandro

 From: zakal...@mac.com
 Date: Tue, 6 Nov 2012 22:44:51 +
 To: flightgear-devel@lists.sourceforge.net
 Subject: Re: [Flightgear-devel] FSWeekend 2012...
 
 
 On 6 Nov 2012, at 21:16, Durk Talsma wrote:
  
  Yes, I also talked to Martin Crompton. James told me later on that you had 
  been in touch with him. My action was rather spontaneous, so I asked him 
  whether we could try to support Saitek products, without me knowing that 
  you were also working on it. I hope we can join forces. I got their 
  radiostack to try, and this looks like it's going to be a little more 
  involved, since it may need its own USB driver. I'll try to send Martin 
  just a quick note later tonight. 
 
 I had a quick look, and it's going to be tricky to support the part without 
 some docs, since on Windows everything happens through a custom driver. On 
 the other hand, if they support X-plane (they don't mention if they do) they 
 will need something else - their current driver is really an MSFS plug-in I 
 think.
 
  
  This is always a tricky one. At FSWeekend I found our visitor's reception 
  of the project really quite different, ranging from Increadibly cool that 
  you do all of this by yourself to Give me one good reason why I should 
  change from FSX. The former is always a nice way of starting a 
  conversation (and usually runs into a situation where our visitors hang 
  around our booth for an hour or so), while the latter feels oftentimes like 
  a waste of effort.  This is probably also because the people asking the 
  latter type of question don't strike me as the persons who really have a 
  fine-tuned for the subtleties of aviation that makes FlightGear such a cool 
  program. So, the bottom-line is that I would also be very interested in a 
  short concise list of features that we do better than FSX. 
 
 Amongst the many small tweaks I want for next year, is some nicely printed 
 materials (in Dutch! and English) with some FAQs:
 
   is this MSFS? No, it's flightgear, it runs on Linux and Mac too..
 
   How much does it cost? Nothing, you can download it from 
 
   Are you using a Matrox TripleHead2Go? No, we support multiple views, 
 video-cards and cameras
 
   Can I use aircraft or scenery from MSFS? No, but you can maybe convert 
 them
 
   Can it talk to my joystick / some other thing? 
 
 You get the idea :)
 
 Regards,
 James
 
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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-06 Thread Stuart Buchanan
On Tue, Nov 6, 2012 at 9:16 PM, Durk Talsma wrote:
 Yes, I also talked to Martin Crompton. James told me later on that you had 
 been in touch with him. My action was rather spontaneous, so I asked him 
 whether we could try to support Saitek products, without me knowing that you 
 were also working on it. I hope we can join forces. I got their radiostack to 
 try, and this looks like it's going to be a little more involved, since it 
 may need its own USB driver. I'll try to send Martin just a quick note later 
 tonight.

If you do email him, feel free to CC me and mention we're on the same project.

I've not done any more than write XML config for their Cessna yoke,
pedals, trim wheel and throttle quadrant, so we're definitely not
duplicating work.

It would be great if we can support this sort of hardware
out-of-the-box, and a good thing for Saitek too I think.

RE: Curt's comment about selling hardware.  Turning it 180 degrees, I
had wondered whether Saitek might want to bundle FG with their
controllers as a matter of course.  The cost to them would simply be
DVD.

 This is always a tricky one. At FSWeekend I found our visitor's reception of 
 the project really quite different, ranging from Increadibly cool that you 
 do all of this by yourself to Give me one good reason why I should change 
 from FSX. The former is always a nice way of starting a conversation (and 
 usually runs into a situation where our visitors hang around our booth for an 
 hour or so), while the latter feels oftentimes like a waste of effort.  This 
 is probably also because the people asking the latter type of question don't 
 strike me as the persons who really have a fine-tuned for the subtleties of 
 aviation that makes FlightGear such a cool program. So, the bottom-line is 
 that I would also be very interested in a short concise list of features that 
 we do better than FSX.

Yes, I've encountered exactly the same reaction when demoing FG
elsewhere.  Fundamentally, this is a question we should have a very
compelling answer for, but which it's difficult to pin down.

The FS-X community is going to have to move to other platforms in the
next couple of years.  The obvious candidates are Prepare3D (which has
a rather odd license) or X-Plane.  IMO we should be the third choice
here.

Let me see if I can get some answers out of the forums.  I think there
are lots of people there who have used other sims.

 Finally, on your multi-display/multi-graphics card setup, are you able
 to run with 3D clouds and do they look acceptable?  I've been assuming
 that provided you are only running a single FG instance, the 3D clouds
 should Just Work with multiple displays. Is that the case?


 I do need to investigate a little more, because my machine was overall 
 running quite slow. The other folks suggested that this might either be 
 related to power-supply issues, or insufficient cooling. But, enabling or 
 disabling the clouds didn't seem to make that much of a difference.

So you at least had the 3D clouds running across multiple monitors
without major graphical artifacts?  That's good to know.

-Stuart

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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-06 Thread geneb
On Tue, 6 Nov 2012, TDO Brandano wrote:


 Ok, silly idea, but it might just work. You could try to install the 
 drivers in a wineprefix and reroute the traffic to the usb device on the 
 linux side so that the stream of data gets logged somewhere?
I think the smarter path, providing Saitek won't provide documentation is 
to use a USB Bus Pirate on it.

g.

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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-06 Thread Renk Thorsten

 presenting something drastically new every year. But this year the new  
 essence seemed to be missing somewhat. I didn't really feel that we had  
 any major innovations to show (with the notable exception of project  
 rembrandt, which ran well on Alexis' machine). With our multiscreen  
 setups, we were somewhat limited in terms of graphics capabilities, and  
 I also didn't feel that there were a lot of exciting new aircraft to  
 demonstrate.

If I'm not much mistaken, during the last year we got (in addition to 
Rembrandt):

* atmospheric light scattering
* regional texturing
* placement masks for random objects
* procedural texturing
* Canvas with all the goodies for HUDs and MFDs and the GUI

Surely there must be something in this list which qualifies as major 
innovation? Surely this is not _all_ my personal bias that I like certain 
features? :-)

* Thorsten
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Re: [Flightgear-devel] Cloud layer performance

2012-11-06 Thread Renk Thorsten
 So I know clouds write a z-buffer, and I know terrain reads a z-buffer -  
 they just don't seem to use the same z-buffer. In which case the whole  
 scheme doesn't work as advertized. Does that make any sense? Is there  
 anything special about clouds?

Seems I can't figure that one out on my own, so I abandoned the project. I 
guess I'll see then how the performance of overcast layers looks with a modern 
GPU and get a new computer then.

* Thorsten
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