Re: [Flightgear-devel] Weather
Am 12.11.12 08:21, schrieb Renk Thorsten: Flightgear has a nice (local and global) weather implementation AFAIK. Are there some ideas (or solutions) how to map custom or shared weather values in a (internal or external) weather radar ? Someone was working on that, and we got to the point that Advanced Weather writes thunderstorm info into the wxradar section of the property tree. If the wxradar ever picked up that info and displayed anything I don't know. If you're interested in pursuing this further, it's easy to extend to include other precipitation info. Basically the concept is that the wxradar gets a very abstract set of data and 'fakes' a plausible display, because if you would acutally display the rain distribution we generate under a storm, you'd see a very nice and utterly unrealistic circle :-) * Thorsten Hm, the wxradar ... couldn’t find that much documentation about it but will do more research in code and property tree, thanks for pointing me to this. Could this weather properties be shared trough network somehow ? Sorry this dumb questions, I just had the intention to show flightgear weather on a external map/radar and now I need a contemporary way how to get i.e. the thunderstorm data to show. Could a thunderstorm be shared over network basically ? Or better, should weather be shared trough a RTI federation ? Is there some kind of a weather engine and interface for pilots/teacher/atc already ? Thanks to everyone pointing me into the right direction for this topic. -Yves -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_nov ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Weather
Could this weather properties be shared trough network somehow ? No idea, I'm not into MP at all, so I know next to nothing about how easy or difficult it is to transmit anything more. Sorry this dumb questions, I just had the intention to show flightgear weather on a external map/radar and now I need a contemporary way how to get i.e. the thunderstorm data to show. I'm not sure how this is supposed to work. Weather works currently in a rather plane-centered approach, i.e. in Basic Weather the weather everywhere in the sim is how it is at the plane's location (i.e. if you can't see a thunderstorm, there isn't one elsewhere either), Advanced Weather has a limited horizon of 'knowing' the weather in a radius of ~150 km around you. Neither system is in sync with the MP server - you can use any weather you like, online or offline, so in a formation flight one plane can be in bright sunlight whereas the other can be in foggy dawn (just look at the FGUK event screenshots to see how different individual people see weather). It's not clear to me what an external map *should* then be showing if MP use doesn't force same weather for everyone. Could a thunderstorm be shared over network basically ? Or better, should weather be shared trough a RTI federation ? Is there some kind of a weather engine and interface for pilots/teacher/atc already ? There's a lengthy discussion on sharing weather in a rather general context over MP here http://www.flightgear.org/forums/viewtopic.php?f=69t=15516 The consensus seems to be that (with some limitations) this can be done in principle. Just someone would need to do it in practice, and I'm not going to do it because I'm not into MP in the first place, so this seems to be where this is stuck. Hope that helps a bit! * Thorsten -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_nov ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] flight recorder / replay system
On 10 Nov 2012, at 22:44, ThorstenB bre...@gmail.com wrote: I'll document the details of how to create a tutorial (add text messages) later. For now, I'd like to know if the basic system is working everywhere, and if recorded tapes work across systems. When something is (not) working, let me know. Works great here, except the livery / UV coords on the beechcraft were screwed up. Don't see how this could be related to your code, more likely an Intel graphics / Mac issue :) The text prompts are great. James -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_nov___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Weather
Am 12.11.12 10:45, schrieb Renk Thorsten: The consensus seems to be that (with some limitations) this can be done in principle. Just someone would need to do it in practice, and I'm not going to do it because I'm not into MP in the first place, so this seems to be where this is stuck. Hope that helps a bit! Yes, thanks, that helps a bit. I searched the forums for this topic but unfortunately I couldn’t find this thread some time ago. It answers a lot of questions of course. I see some differences to what I’m thinking about, it’s not to share hundreds of cloud positions trough a dedicated distribution system. All I need for the radar (aka map) and a plane to simulate weather condition is some metar-like data, where i.e. you can get the center and movement of a thunderstorm, this storm can be generated and the data can be shared trough network. I don’t know if this makes sense for anyone else, for me it does at the moment. When I read the forum thread I fear my approach is too simple :-( But if this thunderstorm looks exactly the same from different angles is not that important in case there IS a thunderstorm probably. Sharing the center position, pressure, movement, winds and probably cloud density over network is sufficient, in case this data could be shared in metar-like system somehow. AFAIK fg can get metars, probably some simple weather situation can be shared trough artificial metars? So another dumb question, advanced weather is not writing metars, is it? Or more general question, does advanced weather in general deal with metars or is this something that is only used with basic weather? -Yves -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_nov ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Att: Syd - Changes to gps-nav.xml for b1900d
I have made a few changes to the gps-nav tutorial for the b1900d. Mostly typos. Macnab PropertyList nameGPS Navigation/name descriptionGPS waypoint navigation how-to/description interval2/interval init set propertyinstrumentation/gps/wp/wp[1]/ID/property value/value /set set propertyinstrumentation/gps/serviceable/property value0/value /set /init step message Make sure aircraft is running... power on.{|.} Press power button on the GPS unit{|.} /message view heading-offset-deg322.2/heading-offset-deg pitch-offset-deg-22.2/pitch-offset-deg field-of-view10/field-of-view /view error messagePower up the GPS{|.} Nav 1 page will display{|.} /message condition equals propertysystems/electrical/outputs/gps/property value0/value /equals /condition /error exit condition greater-than propertysystems/electrical/outputs/gps/property value0/value /greater-than /condition /exit /step step message Open Equipment/GPS Settings.{|.} Select a waypoint type , and enter the ID.{|.} Press DTO.{|.} Close the dialog /message view heading-offset-deg322.2/heading-offset-deg pitch-offset-deg-22.2/pitch-offset-deg field-of-view12/field-of-view /view error message Enter waypoint type and ID in the Equipment/GPS dialog.{|.} Waypoint ID will appear at the top of the NAV1 page{|.} when active{|.} !-- Currently it won't, due to a reported bug. Bug ID 933 -- /message condition equals propertyinstrumentation/gps/wp/wp[1]/ID/property value/value /equals /condition /error exit condition not-equals propertyinstrumentation/gps/wp/wp[1]/ID/property value/value /not-equals /condition /exit /step step message Press the GPS CRS button ON/OFF/ON until GPS heading appears on the HSI{|.} /message view heading-offset-deg357.3/heading-offset-deg pitch-offset-deg-23.4/pitch-offset-deg field-of-view25/field-of-view /view error message Press GPS CRS again{|.} GPS heading will display on the HSI when GPS mode enabled.{|.} /message condition not propertyinstrumentation/nav/slaved-to-gps/property /not /condition /error exit condition propertyinstrumentation/nav/slaved-to-gps/property /condition /exit /step step message Open Autopilot dialog (F11),and adjust HEADING{|.} to match COURSE.{|.} and white TO arrow appears{|.} /message view heading-offset-deg0.45/heading-offset-deg pitch-offset-deg-30/pitch-offset-deg field-of-view12/field-of-view /view error message Adjust HEADING setting.{|.} /message condition and greater-than propertyinstrumentation/flightdirector/hsi/crs-deflection/property value0.1/value /greater-than less-than propertyinstrumentation/flightdirector/hsi/crs-deflection/property value-0.1/value /less-than not propertyinstrumentation/flightdirector/hsi/to-flag/property /not /and /condition /error exit condition and less-than propertyinstrumentation/flightdirector/hsi/crs-deflection/property value0.1/value /less-than greater-than propertyinstrumentation/flightdirector/hsi/crs-deflection/property value-0.1/value /greater-than propertyinstrumentation/flightdirector/hsi/to-flag/property /and /condition /exit /step step message Set
[Flightgear-devel] download_and_compile.sh
I've been learning a lot about Linux development by reading the download_and_compile.sh. I have a few ideas for enhancements to the script. Is anyone keeping a list of requested enhancements to the script? Is this list the right place for discussion of the script and changes to it? -Pat -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_nov ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Weather
But if this thunderstorm looks exactly the same from different angles is not that important in case there IS a thunderstorm probably. Sharing the center position, pressure, movement, winds and probably cloud density over network is sufficient, in case this data could be shared in metar-like system somehow. AFAIK fg can get metars, probably some simple weather situation can be shared trough artificial metars? So another dumb question, advanced weather is not writing metars, is it? Or more general question, does advanced weather in general deal with metars or is this something that is only used with basic weather? Advanced Weather can parse METAR info and translate it into a weather situation. But the METAR format doesn't include position info on a storm center, a METAR report will provide you the information that there is a thunderstorm somewhere in the vicinity of a weather station, but that's about it. Advanced Weather is not writing METAR info - admittedly I never saw the point why this would be useful, although in theory it could - internally it has all the info needed to assemble a METAR string, so we could generate METAR strings based on the offline weather engine and let airports report those if we like. Advanced Weather manages weather in discrete 40x40 km tiles. A tile has a high level representation (like 'high pressure') as long as it's not generated, when it becomes generated that info is fleshed out, it gets values for pressure, temperature, wind, visibility, light absorption of the atmosphere,... and it gets a large array of all clouds in the tile. The position of any cloud in the tile, specifically also a storm, is generated randomly inside the tile. Dependent on what accuracy you need, there are various options. From simple to complicated: * Simply feeding a METAR string reporting thunderstorms will generate multiple cells of thunderstorms - from the time on when you feed the new string, all subsequent tiles will generate storms till a new report comes in. In this way, you can generate roughly the same weather for all planes approaching a location, but your target region is 100 km sized or so, because you can't precisely control when tiles are built, as this depends on what visibility settings the various MP clients run locally. This should work out of the box. * A more advanced option is to instruct the tile manager to build a special tile when the tile center is close to a pre-defined location. This would allow you to place a storm somewhere in a 40x40 area, but two MP clients might see it in different locations inside this area. This requires ~20 lines of Nasal inserted into the tile manager, including the code which passes the location at which the storm is supposed to appear. * A low level Nasal call like local_weather.create_medium_thunderstorm = func(lat, lon, alt, alpha); will immediately place you a storm at a given location. If Advanced Weather is currently running, all the goodies like turbulence and reduced visibility will work alongside and the storm will drift in the wind. If it isn't running, all you get are the clouds. So there's a simple-to-call function to place a storm at a precise location, but you'd have to write the management structure around it - how is it called, how is it removed, ...? That's probably a few hundred lines of Nasal. * The most advanced option is to do exact synchronization over the MP protocol by exchanging random seeds between clients. That's not so much additional Nasal, maybe a few hundred lines, but requires changes in other places as well. Since I'm not sure what exactly you want to do, I can't really tell you what the best option is. Cheers, * Thorsten -- Monitor your physical, virtual and cloud infrastructure from a single web console. Get in-depth insight into apps, servers, databases, vmware, SAP, cloud infrastructure, etc. Download 30-day Free Trial. Pricing starts from $795 for 25 servers or applications! http://p.sf.net/sfu/zoho_dev2dev_nov ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] download_and_compile.sh
On 12.11.2012 14:25, Pat wrote: I've been learning a lot about Linux development by reading the download_and_compile.sh. I have a few ideas for enhancements to the script. Is anyone keeping a list of requested enhancements to the script? Is this list the right place for discussion of the script and changes to it? The script is maintained by Francesco Brisa. Not sure if he's reading this list. Otherwise try contacting him directly (see contact details in script header). cheers, Thorsten -- Monitor your physical, virtual and cloud infrastructure from a single web console. Get in-depth insight into apps, servers, databases, vmware, SAP, cloud infrastructure, etc. Download 30-day Free Trial. Pricing starts from $795 for 25 servers or applications! http://p.sf.net/sfu/zoho_dev2dev_nov ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Att: Syd - Changes to gps-nav.xml for b1900d
Thank you.Im currently upgrading the flightdeck and will add this fix. Syd On Mon, Nov 12, 2012 at 4:49 AM, Nigel Mackay nmac...@iburst.co.za wrote: I have made a few changes to the gps-nav tutorial for the b1900d. Mostly typos. Macnab -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_nov ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Monitor your physical, virtual and cloud infrastructure from a single web console. Get in-depth insight into apps, servers, databases, vmware, SAP, cloud infrastructure, etc. Download 30-day Free Trial. Pricing starts from $795 for 25 servers or applications! http://p.sf.net/sfu/zoho_dev2dev_nov ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] download_and_compile.sh
Yes, reading :-) 2012/11/12 ThorstenB bre...@gmail.com On 12.11.2012 14:25, Pat wrote: I've been learning a lot about Linux development by reading the download_and_compile.sh. I have a few ideas for enhancements to the script. Is anyone keeping a list of requested enhancements to the script? Is this list the right place for discussion of the script and changes to it? The script is maintained by Francesco Brisa. Not sure if he's reading this list. Otherwise try contacting him directly (see contact details in script header). cheers, Thorsten -- Monitor your physical, virtual and cloud infrastructure from a single web console. Get in-depth insight into apps, servers, databases, vmware, SAP, cloud infrastructure, etc. Download 30-day Free Trial. Pricing starts from $795 for 25 servers or applications! http://p.sf.net/sfu/zoho_dev2dev_nov ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Monitor your physical, virtual and cloud infrastructure from a single web console. Get in-depth insight into apps, servers, databases, vmware, SAP, cloud infrastructure, etc. Download 30-day Free Trial. Pricing starts from $795 for 25 servers or applications! http://p.sf.net/sfu/zoho_dev2dev_nov___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel