Re: [Flightgear-devel] I am going to terminate mpserver04

2008-03-05 Thread Pietro
At Tuesday 04 March 2008 18:25:02 Anders Gidenstam wrote:
 On Tue, 4 Mar 2008, Pietro wrote:
  and Oliver wrote:
  The server forwards all packets to every directly connected clients
  (ie. users) and every server it knows about.
 
  I agree with 'the nature of the beast', as LeeE stated. Server acting as
  mery packet relay can't do more.
  Server should act as packet filtering relay, for ex. if I'm flying over
  south Italy, all San Francisco zone traffic info are of no interest for
  me. So IMHO we need no universal servers but zone servers. Theoretically
  if no player connected to Europe zone server is flying over North America
  and no player connected to North America zone server is flying over
  Europe, these two servers have no need to communicate each other.

 The mpservers already do a simple form of distance based filtering:

 1. Server to directly connected clients:
 An mpserver only relay data to (its local) clients within 50nm of the
 source.

 2. Inter-server relaying.
 Data from a local client is only relayed at full speed to those
 mpservers that have clients within 50nm of the source.
 The data feed to other mpservers is reduced to about one packet per
 second (the rest from that client are not relayed).
 The reduced rate relay is need to keep all mpservers informed about
 all players.

 Of course, since nearly all MP activity occurs with 50nm of KSFO these
 measures have a limited effect. But still, mpserver06 has a much lower
 bandwidth usage than e.g. 02 thanks to few local clients and this scheme.

 Cheers,

 Anders

Ah, nice to know it. I didn't see sources and doc isn't talking about it.

Regards,
Pietro

-
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2008.
http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] I am going to terminate mpserver04

2008-03-04 Thread Anders Gidenstam
On Tue, 4 Mar 2008, Pietro wrote:

 and Oliver wrote:
 The server forwards all packets to every directly connected clients
 (ie. users) and every server it knows about.


 I agree with 'the nature of the beast', as LeeE stated. Server acting as
 mery packet relay can't do more.
 Server should act as packet filtering relay, for ex. if I'm flying over south
 Italy, all San Francisco zone traffic info are of no interest for me. So
 IMHO we need no universal servers but zone servers. Theoretically if
 no player connected to Europe zone server is flying over North America and
 no player connected to North America zone server is flying over Europe,
 these two servers have no need to communicate each other.

The mpservers already do a simple form of distance based filtering:

1. Server to directly connected clients:
An mpserver only relay data to (its local) clients within 50nm of the
source.

2. Inter-server relaying.
Data from a local client is only relayed at full speed to those
mpservers that have clients within 50nm of the source.
The data feed to other mpservers is reduced to about one packet per
second (the rest from that client are not relayed).
The reduced rate relay is need to keep all mpservers informed about
all players.

Of course, since nearly all MP activity occurs with 50nm of KSFO these 
measures have a limited effect. But still, mpserver06 has a much lower 
bandwidth usage than e.g. 02 thanks to few local clients and this scheme.

Cheers,

Anders
-- 
---
Anders Gidenstam
mail: anders(at)gidenstam.org
WWW: http://www.gidenstam.org/FlightGear/

-
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2008.
http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] I am going to terminate mpserver04

2008-03-04 Thread Pietro
LeeE wrote:
It's the nature of the beast I'm afraid.  Even if people are not 
logging directly into mpserver04 all FG MP traffic has to be echoed 
to it, so each FG MP server needs the same synchronisation 
bandwidth.

Any clients who connect to the FG net via mpserver04 will only 
increase the bandwidth further.

Its a shame but you probably have little choice:(

LeeE

and Oliver wrote:
The server forwards all packets to every directly connected clients
(ie. users) and every server it knows about. 

and Pigeon wrote:
A single MP packet is close to at least 500 byte currently. So at a
typical 10Hz rate that gives 5kB/s per server per player. And of course
the more players, the more packet the server will receive as well as
forward onto other players. And then there's server relay part, which
essentially another copy of the packet upstream. Guess we could put
together a formula to calculate given the number of players and relays.

I agree with 'the nature of the beast', as LeeE stated. Server acting as
mery packet relay can't do more. 
Server should act as packet filtering relay, for ex. if I'm flying over south 
Italy, all San Francisco zone traffic info are of no interest for me. So
IMHO we need no universal servers but zone servers. Theoretically if
no player connected to Europe zone server is flying over North America and
no player connected to North America zone server is flying over Europe,
these two servers have no need to communicate each other.

Unfortunatelly, I think it isn't anythink new, everebody can reach this idea,
the hard part is write that server ;)

Regards, 
Pietro

-
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2008.
http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] I am going to terminate mpserver04 - new mpserver?

2008-03-03 Thread Pigeon
 mpserver: traffic usage (approx)? Perhaps someone has a MRTG/RRD
 picture???

On mpserver02, which is currently the most used server (about 70%),
consumes an average of 15GB of data daily. Throughout a day its average
bandwidth usage is about 200kB/s, with a peak speed of about 650kB/s
(mostly upstream).

A single MP packet is close to at least 500 byte currently. So at a
typical 10Hz rate that gives 5kB/s per server per player. And of course
the more players, the more packet the server will receive as well as
forward onto other players. And then there's server relay part, which
essentially another copy of the packet upstream. Guess we could put
together a formula to calculate given the number of players and relays.


 map server: how much storage is needed and how much traffic would be
 created (approx.)?

FGMap itself is about 7MB on disk. Traffic wise it should be nothing
as it's one html page plus a bunch of javascript files. And from that
point onwards all the map data are directly served by Google. At the
moment the client constantly polls the server CGI, and by default it's
once request every 5 seconds. Status responses are XMLs which is about
180 bytes per player. What I should say is the traffic is really
nothing.


Pigeon.


-
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2008.
http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] I am going to terminate mpserver04 - new mpserver?

2008-03-02 Thread Holger Wirtz
Hi all,

On Fri, Feb 29, 2008 at 03:20:20PM +0100, Csaba Hal?sz wrote:
 On Fri, Feb 29, 2008 at 3:13 PM, tpalinkas [EMAIL PROTECTED] wrote:
 
   We at Allied-Visions GmbH are pondering running an mpserver on one of our
   servers (with 100 mbit access). We have a few questions regarding to
   mpservers:
 
   - is it useful for the community to have one more mpserver?
 
 If you can also run a map server that would be very nice, IMHO.

Can anyone tell me how much resources are needed?

mpserver: traffic usage (approx)? Perhaps someone has a MRTG/RRD
picture???

map server: how much storage is needed and how much traffic would be
created (approx.)?

Perhaps I have a wonderful solution for this but I need some numbers.
Also I need some arguments why this one should be run (perhaps with
scientific background (big projects with scientific background)).

Regards, Holger

-- 
#   ##  ##   Holger Wirtz Phone : (+49 30) 884299-40
##  ## ##   ### ##   DFN-Verein   Fax   : (+49 30) 884299-70
##  ##  ##   Stresemannstr. 78E-Mail: [EMAIL PROTECTED]
##  ## ##   ## ###   10963 Berlin
#  ##   ##  ##   GERMANY  WWW   : http://www.dfn.de
GPG-Fingerprint: ABFA 1F51 DD8D 503C 85DC  0C51 E961 79E2 6685 9BCF

-
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2008.
http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] I am going to terminate mpserver04 - new mpserver?

2008-02-29 Thread tpalinkas

On Thu, 28 Feb 2008, Forums Virgin Net wrote:

 Dear all,
I have just notified Curt that I am closing mpserver04 
 permanently unless a solution can be done to prevent the demand from over 
 riding and making my day to day normal usage completely useless.

 Details:

 Since mpserver 05 closed down my server has been suffering excess strain to 
 the point that I am unable to use my broadband at all most of the time. 
 (Without temporary pausing of the service)

 Problems such as not been able to open webpages due to time outs to download 
 failures when using YouTube or other downloads, and because of these serious 
 problems, I am having I am terminating my server also.

 Unless someone can reduce the priority via the server so that the network is 
 not totally stalled out on other machines on my 4 pc network, and server 04 
 be not so demanding during other network traffic demands, then I  will be to 
 shutting down server04 completely within a few days.

 I am sorry but their is nothing else I can do here, my upstream is being 
 saturated to the point that I am constantly finding my connection more 
 problematic that servicable to me.

 Aerotro



Dear flightgear users,

We at Allied-Visions GmbH are pondering running an mpserver on one of our 
servers (with 100 mbit access). We have a few questions regarding to 
mpservers:

- is it useful for the community to have one more mpserver?
- how much resource (CPU, memory, bandwith) should we allocate?
- where to get the source code and documentation of mpserver?
- other info/experience about installing, maintaining, security, etc. is 
also welcome

Tibor Palinkas
Allied-Visions GmbH

-
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2008.
http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] I am going to terminate mpserver04

2008-02-28 Thread Forums Virgin Net
Dear all,
I have just notified Curt that I am closing mpserver04 
permanently unless a solution can be done to prevent the demand from over 
riding and making my day to day normal usage completely useless.

Details:

Since mpserver 05 closed down my server has been suffering excess strain to the 
point that I am unable to use my broadband at all most of the time. (Without 
temporary pausing of the service) 

Problems such as not been able to open webpages due to time outs to download 
failures when using YouTube or other downloads, and because of these serious 
problems, I am having I am terminating my server also.

Unless someone can reduce the priority via the server so that the network is 
not totally stalled out on other machines on my 4 pc network, and server 04 be 
not so demanding during other network traffic demands, then I  will be to 
shutting down server04 completely within a few days.

I am sorry but their is nothing else I can do here, my upstream is being 
saturated to the point that I am constantly finding my connection more 
problematic that servicable to me.

Aerotro



Online FlightGear Simulator Tracker Page.
http://mpserver04.flightgear.org
http://www.flightgear.org-
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2008.
http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] I am going to terminate mpserver04

2008-02-28 Thread Forums Virgin Net
Dear all,
I have just notified Curt that I am closing mpserver04 
permanently unless a solution can be done to prevent the demand from over 
riding and making my day to day normal usage completely useless.

Details:

Since mpserver 05 closed down my server has been suffering excess strain to the 
point that I am unable to use my broadband at all most of the time. (Without 
temporary pausing of the service) 

Problems such as not been able to open webpages due to time outs to download 
failures when using YouTube or other downloads, and because of these serious 
problems, I am having I am terminating my server also.

Unless someone can reduce the priority via the server so that the network is 
not totally stalled out on other machines on my 4 pc network, and server 04 be 
not so demanding during other network traffic demands, then I  will be to 
shutting down server04 completely within a few days.

I am sorry but their is nothing else I can do here, my upstream is being 
saturated to the point that I am constantly finding my connection more 
problematic that servicable to me.

Aerotro



Online FlightGear Simulator Tracker Page.
http://mpserver04.flightgear.org
http://www.flightgear.org-
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2008.
http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] I am going to terminate mpserver04

2008-02-28 Thread LeeE
On Thursday 28 February 2008 19:58, Forums Virgin Net wrote:
 Dear all,
 I have just notified Curt that I am closing
 mpserver04 permanently unless a solution can be done to prevent
 the demand from over riding and making my day to day normal usage
 completely useless.

 Details:

 Since mpserver 05 closed down my server has been suffering excess
 strain to the point that I am unable to use my broadband at all
 most of the time. (Without temporary pausing of the service)

 Problems such as not been able to open webpages due to time outs
 to download failures when using YouTube or other downloads, and
 because of these serious problems, I am having I am terminating
 my server also.

 Unless someone can reduce the priority via the server so that the
 network is not totally stalled out on other machines on my 4 pc
 network, and server 04 be not so demanding during other network
 traffic demands, then I  will be to shutting down server04
 completely within a few days.

 I am sorry but their is nothing else I can do here, my upstream
 is being saturated to the point that I am constantly finding my
 connection more problematic that servicable to me.

 Aerotro

It's the nature of the beast I'm afraid.  Even if people are not 
logging directly into mpserver04 all FG MP traffic has to be echoed 
to it, so each FG MP server needs the same synchronisation 
bandwidth.

Any clients who connect to the FG net via mpserver04 will only 
increase the bandwidth further.

Its a shame but you probably have little choice:(

LeeE

-
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2008.
http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel