Re: [Flightgear-devel] Need help with OSG model loading in fgrun
On Sun, 2008-01-20 at 15:56 +0100, Frederic Bouvier wrote: > Frederic Bouvier a écrit : > > Hi, > > > > I am migrating fgrun to use OSG to preview aircrafts. The integration of the > > osgViewer classes inside fltk went flawlessly. Then I copied the > > sgLoad3DModel > > from simgear/scene/model/model.cxx. > > > > The problem I have is that it seems that axis Y and Z are inverted for AC3C > > models. It is very visible ( and annoying ) when models have submodels, > > since > > model orientation doesn't match model placement from the .xml file. As an > > illustration, look at the image below ( from Emmanuel Baranger ) : > > > > http://frbouvi.free.fr/flightsim/fgrun-YZ-axis.png > > > > I copied verbatim the code in Simgear, so I want to ask to OSG specialist > > what > > can explain that. Is there some preample code I should call before loading > > models ? > > > > People wanting to try can extract the "osg_migration" branch of fgrun svn ( > > url > > : https://fgrun.svn.sourceforge.net/svnroot/fgrun/branches/osg_migration ) > > > > I am using OSG 2.3.1 . The same thing happens under Windows and under Linux > > > > Thanks for your help > > > > > > Ok, I learned that the hard way : by looking the source. I finally > discovered the usefulness of the ModelRegistry class and linked that to > fgrun. > > -Fred > Fred, Looking forward to seeing OSG in FGRun, thanks! One kind of out-of-the-box thing I use FGRun for is checking submodel placement. For that purpose I hacked the display code so the model doesn't constantly spin... While you're in that code it would be neat to have a button to start and stop rotation, and maybe a way to switch camera views, at least to the cockpit view... Thanks again, Ron - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Need help with OSG model loading in fgrun
Frederic Bouvier a écrit : > Hi, > > I am migrating fgrun to use OSG to preview aircrafts. The integration of the > osgViewer classes inside fltk went flawlessly. Then I copied the sgLoad3DModel > from simgear/scene/model/model.cxx. > > The problem I have is that it seems that axis Y and Z are inverted for AC3C > models. It is very visible ( and annoying ) when models have submodels, since > model orientation doesn't match model placement from the .xml file. As an > illustration, look at the image below ( from Emmanuel Baranger ) : > > http://frbouvi.free.fr/flightsim/fgrun-YZ-axis.png > > I copied verbatim the code in Simgear, so I want to ask to OSG specialist what > can explain that. Is there some preample code I should call before loading > models ? > > People wanting to try can extract the "osg_migration" branch of fgrun svn ( > url > : https://fgrun.svn.sourceforge.net/svnroot/fgrun/branches/osg_migration ) > > I am using OSG 2.3.1 . The same thing happens under Windows and under Linux > > Thanks for your help > > Ok, I learned that the hard way : by looking the source. I finally discovered the usefulness of the ModelRegistry class and linked that to fgrun. -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery http://fgsd.sourceforge.net/FlightGear Scenery Designer - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Need help with OSG model loading in fgrun
Hi, I am migrating fgrun to use OSG to preview aircrafts. The integration of the osgViewer classes inside fltk went flawlessly. Then I copied the sgLoad3DModel from simgear/scene/model/model.cxx. The problem I have is that it seems that axis Y and Z are inverted for AC3C models. It is very visible ( and annoying ) when models have submodels, since model orientation doesn't match model placement from the .xml file. As an illustration, look at the image below ( from Emmanuel Baranger ) : http://frbouvi.free.fr/flightsim/fgrun-YZ-axis.png I copied verbatim the code in Simgear, so I want to ask to OSG specialist what can explain that. Is there some preample code I should call before loading models ? People wanting to try can extract the "osg_migration" branch of fgrun svn ( url : https://fgrun.svn.sourceforge.net/svnroot/fgrun/branches/osg_migration ) I am using OSG 2.3.1 . The same thing happens under Windows and under Linux Thanks for your help -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://fgsd.sourceforge.net/ FlightGear Scenery Designer - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel