Re: [Flightgear-devel] World Custom Scenery Project launched

2006-01-09 Thread Martin Spott
Paul Surgeon wrote:

> I'm not sure which would be more work to achieve but I recently discovered 
> the 
> GRASS plugin for QGIS which allows you to edit and digitize GRASS data inside 
> the nice and friendly QGIS GUI.

To my knowledge QGIS functions as a nice GUI to GRASS, the data
handling is still done in GRASS. QGIS itself has a native interface to
PostGIS which works better every release and that allows you to render
PostGIS-stored data but you won't be able to use it for editing.

Yesterday I had a try with uDig which actually allows you to load data
from a PostGIS DB and, manually move polygon nodes around like you did
in CorelDraw and write the result back to the DB. The 1.1M2 beta still
has some bugs but it looks very promising.
Unfortunately it has a big drawback in that you have to load yet
another copy of the Eclipse environment and another Java runtime if you
don't build from source. I like Eclipse and I heavily dislike Java at
all so I'm indetermined if we really can recomment this to the user,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--


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Re: [Flightgear-devel] World Custom Scenery Project launched

2006-01-09 Thread Cyprien

Hi !
Great !
I hope a long life to your site :)
Cyprien


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Re: [Flightgear-devel] World Custom Scenery Project launched

2006-01-09 Thread Ralf Gerlich

Hi,

Paul Surgeon schrieb:

Sounds great!

Obviously a FlightGear oriented app for editing the geospatial data would be 
ideal but how about writing a QGIS plugin to work with QGIS and GRASS?


I had that idea, too, as we're having more and more problems with the 
v.digit module of GRASS - it's just a bit hard to find out where you 
already digitised and where you still need to.


I'm currently restarting my efforts for a 
GRASS-PostGIS-TerraGear-tutorial, now trying to stand on the shoulders 
of giants instead of their feet (i.e., linking to other, better 
tutorials for some basic parts instead of writing it all myself).


We don't have practical QGIS-GRASS-experience except for some 
preliminary experiments, however, but I think that the combination is 
definitely more powerful than QGIS or GRASS alone and the additional 
power is actually usable for scenery customisation.


However, neither of QGIS or GRASS allows you to see which object type 
was assigned to which shape or line while digitising, so that sometimes 
railroads become highways or forests become lakes. I happened to spot 
some of these things on my flights through our scenery and we're trying 
to correct it where we see it, but this is definitely a general problem.


Best regards,
Ralf


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Re: [Flightgear-devel] World Custom Scenery Project launched

2006-01-09 Thread Paul Surgeon
On Monday 09 January 2006 12:25, Ralf Gerlich wrote:
> Note that, in order to be able to submit your data to the database later
> on, you need to use suitable digitising methods. Due to technical
> reasons we will not be able to accept modifications based on the current
> version of FlightGear Scenery Designer (v0.3.x) or in the form of binary
> scenery files (.btg). However, as  it seems, Frederic Bouvier is already
> working towards an interfacing possibility for fgsd.

Sounds great!

Obviously a FlightGear oriented app for editing the geospatial data would be 
ideal but how about writing a QGIS plugin to work with QGIS and GRASS?

I'm not sure which would be more work to achieve but I recently discovered the 
GRASS plugin for QGIS which allows you to edit and digitize GRASS data inside 
the nice and friendly QGIS GUI.
Here's a flash demo showing what it looks like and how it works.
http://qgis.org/flash/flashwrapper.php?filename=grass_plugin1.swf

Paul


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[Flightgear-devel] World Custom Scenery Project launched

2006-01-09 Thread Ralf Gerlich

Hi all,

Today the World Custom Scenery Project was launched on 
http://www.custom-scenery.org/. It aims at providing a central hub for 
custom terrain creators for the FlightGear flight simulator, providing 
documentation, tools, tips and tricks for creating custom scenery and a 
central terrain database for the standard scenery builds.


We intend to offer space to database contributors for describing their 
scenery project and their area. This can include screenshot and picture 
galleries or descriptions of interesting routes and places to fly.


As the structure of the database and the associated procedures for 
submitting to the database are not yet established, we also offer this 
project space to scenery customisers already working on their scenery 
and intending to submit to the database as soon as it is in production 
status.


Note that, in order to be able to submit your data to the database later 
on, you need to use suitable digitising methods. Due to technical 
reasons we will not be able to accept modifications based on the current 
version of FlightGear Scenery Designer (v0.3.x) or in the form of binary 
scenery files (.btg). However, as  it seems, Frederic Bouvier is already 
working towards an interfacing possibility for fgsd.


Best Regards,
Ralf Gerlich
custom-scenery.org Team


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