Re: [Flightgear-devel] World Custom Scenery Project launched
Paul Surgeon wrote: > I'm not sure which would be more work to achieve but I recently discovered > the > GRASS plugin for QGIS which allows you to edit and digitize GRASS data inside > the nice and friendly QGIS GUI. To my knowledge QGIS functions as a nice GUI to GRASS, the data handling is still done in GRASS. QGIS itself has a native interface to PostGIS which works better every release and that allows you to render PostGIS-stored data but you won't be able to use it for editing. Yesterday I had a try with uDig which actually allows you to load data from a PostGIS DB and, manually move polygon nodes around like you did in CorelDraw and write the result back to the DB. The 1.1M2 beta still has some bugs but it looks very promising. Unfortunately it has a big drawback in that you have to load yet another copy of the Eclipse environment and another Java runtime if you don't build from source. I like Eclipse and I heavily dislike Java at all so I'm indetermined if we really can recomment this to the user, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637&alloc_id=16865&op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] World Custom Scenery Project launched
Hi ! Great ! I hope a long life to your site :) Cyprien --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637&alloc_id=16865&op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] World Custom Scenery Project launched
Hi, Paul Surgeon schrieb: Sounds great! Obviously a FlightGear oriented app for editing the geospatial data would be ideal but how about writing a QGIS plugin to work with QGIS and GRASS? I had that idea, too, as we're having more and more problems with the v.digit module of GRASS - it's just a bit hard to find out where you already digitised and where you still need to. I'm currently restarting my efforts for a GRASS-PostGIS-TerraGear-tutorial, now trying to stand on the shoulders of giants instead of their feet (i.e., linking to other, better tutorials for some basic parts instead of writing it all myself). We don't have practical QGIS-GRASS-experience except for some preliminary experiments, however, but I think that the combination is definitely more powerful than QGIS or GRASS alone and the additional power is actually usable for scenery customisation. However, neither of QGIS or GRASS allows you to see which object type was assigned to which shape or line while digitising, so that sometimes railroads become highways or forests become lakes. I happened to spot some of these things on my flights through our scenery and we're trying to correct it where we see it, but this is definitely a general problem. Best regards, Ralf --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637&alloc_id=16865&op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] World Custom Scenery Project launched
On Monday 09 January 2006 12:25, Ralf Gerlich wrote: > Note that, in order to be able to submit your data to the database later > on, you need to use suitable digitising methods. Due to technical > reasons we will not be able to accept modifications based on the current > version of FlightGear Scenery Designer (v0.3.x) or in the form of binary > scenery files (.btg). However, as it seems, Frederic Bouvier is already > working towards an interfacing possibility for fgsd. Sounds great! Obviously a FlightGear oriented app for editing the geospatial data would be ideal but how about writing a QGIS plugin to work with QGIS and GRASS? I'm not sure which would be more work to achieve but I recently discovered the GRASS plugin for QGIS which allows you to edit and digitize GRASS data inside the nice and friendly QGIS GUI. Here's a flash demo showing what it looks like and how it works. http://qgis.org/flash/flashwrapper.php?filename=grass_plugin1.swf Paul --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637&alloc_id=16865&op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] World Custom Scenery Project launched
Hi all, Today the World Custom Scenery Project was launched on http://www.custom-scenery.org/. It aims at providing a central hub for custom terrain creators for the FlightGear flight simulator, providing documentation, tools, tips and tricks for creating custom scenery and a central terrain database for the standard scenery builds. We intend to offer space to database contributors for describing their scenery project and their area. This can include screenshot and picture galleries or descriptions of interesting routes and places to fly. As the structure of the database and the associated procedures for submitting to the database are not yet established, we also offer this project space to scenery customisers already working on their scenery and intending to submit to the database as soon as it is in production status. Note that, in order to be able to submit your data to the database later on, you need to use suitable digitising methods. Due to technical reasons we will not be able to accept modifications based on the current version of FlightGear Scenery Designer (v0.3.x) or in the form of binary scenery files (.btg). However, as it seems, Frederic Bouvier is already working towards an interfacing possibility for fgsd. Best Regards, Ralf Gerlich custom-scenery.org Team --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637&alloc_id=16865&op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel