Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-04-28 Thread Stewart Andreason
Melchior FRANZ wrote:
 be aware that the UFO is primarily a means to explore the scenery, to take
 screenshots, for scenery object placement etc. An UFO cockpit and fancy
 realistic flight behavior might not be compatible with this purpose.
 We'd have to take a look at this first. In the end it might be desirable
 to have two *-set.xml files: one boring development version, and one real
 UFO.


I understand. Leave the existing ufo alone, and I'll need to create a 
different Unencumbered Flying Object that can be GPL'd.

When I stop improving what I've already made, and start creating a new real 
ufo, I'll get back to you (all). :)

Are submodels disabled in the ufo? I believe someone suggested I convert to 
yasim or jsbsim for some other reason (too)...

Stewart


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Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-04-27 Thread Stewart Andreason
Hi Melchior,

I had tried getting the ufo from cvs last month, had trouble, and didn't have 
time to dive in...

 From the ufo_20060710.zip dated 2006-Jul-11 25134 bytes:

Using arrow keys gives
Nasal runtime error: non-objects have no members
   at /usr/local/FlightGear/data/Aircraft/ufo/ufo.nas, line 717
Failed to execute command nasal

And clicking gives
Nasal runtime error: non-objects have no members
   at /usr/local/share/FlightGear/data/Aircraft/ufo/ufo.nas, line 579
if (KbdCtrl.getBoolValue()) {

I think the problem is at line 875 thru 877, these nodes have not been 
created. Need arg[1] to be true.

But after fixing that, I still can't get anything to happen (when clicking or 
keypress up and down.) except it does bring up the textbox above (0) 
Models/fgfsdb/RAFTower.xml

Browsing the internal properties, I see the new nodes are still undefined. If 
I set them to 0 or false, then things start working.
But it still ignores the modifier keys. Ctrl, Shift don't function.

Is 0.9.10 missing something here, or what else could it be?

Stewart

Looking at my directory:
Apr-27 9:45:55 [0[pts/7:41]sandreas /4Aircraft/ufo ls
total 44
-rw-r--r--1 sandreas  471 Jan  5  2004 ufo-sound.xml
-rw-r--r--1 sandreas 3667 Jan 17  2005 thumbnail.jpg
-rw-r--r--1 sandreas 3636 Jun 19  2006 ufo-set.xml
-rw-r--r--1 sandreas29705 Jul 10  2006 ufo.nas
drwxr-xr-x2 sandreas 2048 Mar 28 18:59 Models/
Apr-27 9:45:55 [0[pts/7:42]sandreas /4Aircraft/ufo ls Models
total 88
-rw-r--r--1 sandreas33775 Mar 18  2004 ufo.ac
-rwxr-xr-x1 sandreas  699 Apr  5  2004 ufo.xml*
-rw-r--r--1 sandreas 2117 Mar 14  2006 cursor.rgb
-rw-r--r--1 sandreas31620 Mar 14  2006 cursor.ac
-rw-r--r--1 sandreas 8637 Apr 11  2006 sign.rgb
-rw-r--r--1 sandreas 1786 May  1  2006 sign.ac


Melchior FRANZ wrote:
 * Stewart Andreason -- Saturday 10 March 2007:
 Perhaps the improvements I made, regarding VTOL or vertical hovering, with 
 bindings to joystick and now keyboard, could be integrated into your ufo?
 Would I check out the current cvs to make proposed patches?
 
 It's not really my UFO, although I kind-of maintain it ATM. It's more
 a common project property. But yes, for submitting a patch you should
 check out the CVS version, and make a cvs diff against it. You should
 be aware that the UFO is primarily a means to explore the scenery, to take
 screenshots, for scenery object placement etc. An UFO cockpit and fancy
 realistic flight behavior might not be compatible with this purpose.
 We'd have to take a look at this first. In the end it might be desirable
 to have two *-set.xml files: one boring development version, and one real
 UFO.
 
 
 
 Also, the formula to make the shadow shrink with altitude could be
 a useful idea. 
 
 Er ... what?
  
 
 
 Many new screenshots available, (but only 4 Mb per hour)
 
 Some of them look really nice.  :-)
 
 m.
 
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Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Stewart Andreason
After some research into this, I understand how my models cannot be GPL due to 
Paramount/Viacom rights regarding their copyrighted material.

So I partially take back my wish to replace the ufo. At least the Greys from 
the Roswell saucer don't have lawyers. ;)

But my models are still available. At least That, I think is acceptable.


Melchior,
Perhaps the improvements I made, regarding VTOL or vertical hovering, with 
bindings to joystick and now keyboard,
could be integrated into your ufo?
Would I check out the current cvs to make proposed patches?

Also, the formula to make the shadow shrink with altitude could be a useful 
idea.

Also, ... I said I wouldn't do the interior,... was I so wrong. That's turned 
out to be the best eye-candy yet! Now I've done some work on variable interior 
lighting to compensate for the sun going down.

shuttle6 is now very flyable from the cockpit.
And the trek-related insignia can be turned off. But the hull design is still 
obvious.

So, how much would the model have to not resemble star trek, or any of the 2 
dozen other space shows that I can think of? to be safe to include in 
Flightgear?
Would a similar model with the _functionality_ of shuttle6 be of interest??

(I can change several (more) aspects of the craft, beyond color and shape, 
since now 69.4% of the vertices are not based on previous works... but every 
shape and wing design can resemble some existing space show or game...) This 
must be why the Area51 saucer and Boeing craft are safe... not from Hollywood.

Many new screenshots available, (but only 4 Mb per hour)

Stewart


GWMobile wrote:
 Of course it should not be included in the package.
 Legal 101  :-)
 
 
 On Fri, 16 Feb 2007 9:48 am, Steve Hosgood wrote:
 Martin Spott wrote:

 Hi Stewart,

 Stewart Andreason wrote:


 I thought I was done, but you know how it goes. I thought of several 
 ideas for
 improvements, and managed to write the code to do it.


 How would you define non-profit commercial use. Does your intention
 meet the demands of the GPLv2 ?


 Ignoring GPL issues for a moment (important though they may be), the 
 entire concept of the Star Trek® Danube-Class® Landing Craft® is 
 copyright© by Paramount Pictures® until about the year 2845 (assuming 
 the US government manage to keep extending the terms as they have for 
 the last 50 or so years).

 Is it safe for FG to include such a likely target for Paramount 
 Pictures'® Copyright© Lawyers® (*)?
 It looks like a great model (from the screenshots) and probably would 
 be nice eye candy and publicity for the FG project, but it could be a 
 ticking bomb for us. I'm rather uneasy about it all

 Steve

 (*) Yes, I'm overdoing the ®'s and ©'s for effect :-)
 Have you ever read the blurb on offical ST merchandise? It's plastered 
 with them - and tm too (which I don't seem to have a symbol for, 
 otherwise I'd have abused that too!).
 

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Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Melchior FRANZ
* Stewart Andreason -- Saturday 10 March 2007:
 Perhaps the improvements I made, regarding VTOL or vertical hovering, with 
 bindings to joystick and now keyboard, could be integrated into your ufo?
 Would I check out the current cvs to make proposed patches?

It's not really my UFO, although I kind-of maintain it ATM. It's more
a common project property. But yes, for submitting a patch you should
check out the CVS version, and make a cvs diff against it. You should
be aware that the UFO is primarily a means to explore the scenery, to take
screenshots, for scenery object placement etc. An UFO cockpit and fancy
realistic flight behavior might not be compatible with this purpose.
We'd have to take a look at this first. In the end it might be desirable
to have two *-set.xml files: one boring development version, and one real
UFO.



 Also, the formula to make the shadow shrink with altitude could be
 a useful idea. 

Er ... what?
 


 Many new screenshots available, (but only 4 Mb per hour)

Some of them look really nice.  :-)

m.

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Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Georg Vollnhals
Stewart Andreason schrieb:

 Many new screenshots available, (but only 4 Mb per hour)

 Stewart


   
Hi Stewart,
can you give the link - I lost it somehow.
Thank you.
Georg EDDW

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Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Melchior FRANZ
* Georg Vollnhals -- Saturday 10 March 2007:
 can you give the link - I lost it somehow.

  http://www.geocities.com/sandreas41/flightgear_aircraft.html

m.

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Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Stewart Andreason
Sure, sorry!

http://www.geocities.com/sandreas41/flightgear_aircraft.html

Georg Vollnhals wrote:
 Hi Stewart,
 can you give the link - I lost it somehow.
 Thank you.
 Georg EDDW


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Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Stewart Andreason
Oh no, No cockpit! :)

Just the VTOL or hover capabilities might be useful.

Melchior FRANZ wrote:
 You should
 be aware that the UFO is primarily a means to explore the scenery, to take
 screenshots, for scenery object placement etc. An UFO cockpit and fancy
 realistic flight behavior might not be compatible with this purpose.

Right.

 We'd have to take a look at this first. In the end it might be desirable
 to have two *-set.xml files: one boring development version, and one real
 UFO.

Well, the real UFO is what I'm trying to make. For flying purposes. But it 
seems I will have to make one with no Hollywood ties. and thus it might be 
original or boring depending on how it is taken.

That firefly idea was neat, but definitely un-traditional.


 Also, the formula to make the shadow shrink with altitude could be
 a useful idea. 
 
 Er ... what?

When I added shadows to the 3 craft I have, I found it nicer to have the 
shadow shrink as altitude increases.


 Many new screenshots available, (but only 4 Mb per hour)
 
 Some of them look really nice.  :-)

Thank you, I think I worked harder on them than I intended to.

Stewart


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Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Georg Vollnhals
Stewart Andreason schrieb:
 Sure, sorry!

 http://www.geocities.com/sandreas41/flightgear_aircraft.html


   
Thank you both Melchior and Stewart for the link!
Just downloading, the interior stuff looks really nice on the screenshots!
Regards
Georg


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Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Melchior FRANZ
* Stewart Andreason -- Saturday 10 March 2007:
 When I added shadows to the 3 craft I have, I found it nicer to
 have the shadow shrink as altitude increases.

Err ... but they don't in real life. They just *look* smaller
when they are farther away, just like in FlightGear already.
(Theoretically, they should even get bigger, but you'd need 
to be at a very high altitude -- let's say a few million km.  :-)

m.

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Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Durk Talsma
Melchior FRANZ wrote:
 * Stewart Andreason -- Saturday 10 March 2007:
   
 When I added shadows to the 3 craft I have, I found it nicer to
 have the shadow shrink as altitude increases.
 

 Err ... but they don't in real life. They just *look* smaller
 when they are farther away, just like in FlightGear already.
 (Theoretically, they should even get bigger, but you'd need 
 to be at a very high altitude -- let's say a few million km.  :-)

   
Hmm, technically, either one of you guys can be right, depending on 
which shadow you look at. :-)

http://en.wikipedia.org/wiki/Penumbra

Since the sun is not a point light source, the dark core of the shadow, 
the umbra will get smaller, but the half illuminated edge, the penumbra 
will get larger.

Cheers,
Durk

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Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Stewart Andreason
Hi M,

Well yes, you're right. The outside edge of the shadow should get larger, 
albeit fractionally.
But what I was attempting to replicate was the light that refracts around the 
object makes the shadow Appear smaller, like you also said.
The alternative I guess, would be to make the transparent value increase with 
altitude.

The viewpoint I was addressing, was from a fixed viewpoint, like the tower.

Stewart

Melchior FRANZ wrote:
 * Stewart Andreason -- Saturday 10 March 2007:
 When I added shadows to the 3 craft I have, I found it nicer to
 have the shadow shrink as altitude increases.
 
 Err ... but they don't in real life. They just *look* smaller
 when they are farther away, just like in FlightGear already.
 (Theoretically, they should even get bigger, but you'd need 
 to be at a very high altitude -- let's say a few million km.  :-)
 
 m.


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Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Stewart Andreason
Hi Durk,

Thanks for the technical tip.

I should rename my shadows as Umbra(s) ;D

And probably recalculate the % decrease in width. Sounds like a fun math 
problem. :)

Stewart


Durk Talsma wrote:
 Hmm, technically, either one of you guys can be right, depending on 
 which shadow you look at. :-)
 
 http://en.wikipedia.org/wiki/Penumbra
 
 Since the sun is not a point light source, the dark core of the shadow, 
 the umbra will get smaller, but the half illuminated edge, the penumbra 
 will get larger.
 
 Cheers,
 Durk


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