[Flightgear-devel] cessna c172p cockpit (2) + ambient light level

2011-12-19 Thread Stephan Bourgeois

Hi Everybody,I am reposting this for legibility. The paragraphs were missing in 
the previous post.
Thank you for all your replies. I have downloaded and compiled 2.4.0 from the 
website. I have cloned fgdata on my local machine. Until I compile 2.5.0 from 
git, I am cheating by using the data from 2.4.0 + symlinks to the c127p and 
Instruments-3d folders from fgdata from git. I don't know how evil that is, but 
this is only temporary.
The good news is that I haven't seen any duplicate work done on the new 
cockpit. There is a new EGT instrument. I will punch a hole in the panel 
geometry for it.
I have a question regarding the amount of ambient light. It seems to have 
changed a lot since 1.9.1. This is particularly obvious when flying towards the 
sun. On my monitor, with a gamma close to 2.2, the panel and the instruments 
are getting hard to read. This will not be a problem with glass cockpits. I 
imagine the sky + skydome illumination model has been modified improve realism 
on the landscape. Please look at this screengrab, and click on the following 
one:https://picasaweb.google.com/lh/photo/T1tLqlebp0PPJRdQDXXZ8LtBKth8brfvXTX_6GVpOLg
I saw a post by Curtis Olson regarding non-illuminated sides of materials, but 
the Cessna materials "ambient" values don't seem 
"wrong".http://sourceforge.net/mailarchive/message.php?msg_id=24093698
Please let me know your comments.ThanksStephan.

  
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Re: [Flightgear-devel] cessna c172p cockpit (2) + ambient light level.

2011-12-19 Thread Heiko Schulz
Hello,

>Hi Everybody,thank you for all your replies. I have downloaded and >compiled 
>2.4.0 from the website. I have cloned fgdata on my local >machine. Until I 
>compile 2.5.0 from git, I am cheating by using the data >from 2.4.0 + symlinks 
>to the c127p and Instruments-3d folders from fgdata >from git. I don't know 
>how evil that is, but this is only temporary. 

Between 2.5.0 and 2.4.0 is already a difference in look, especially in 
lighting. 
And comparing 2.4.0 with 1.9.1 is- well- comparing apples and oranges.
1.9.1 was using plib, 2.4.0 is using OSG and has the shader effect system. 
Skydome has massiv changed and so the lighting. 

Btw: you have heard that in just two months we will have 2.6.0?


>I have a question regarding the amount of ambient light. It seems to have 
>>changed a lot since 1.9.1. This is particularly obvious when flying >towards 
>the sun. On my monitor, with a gamma close to 2.2, the panel and >the 
>instruments are getting hard to read. This will not be a problem with >glass 
>cockpits. I imagine the sky + skydome illumination model has been >modified 
>improve realism on the landscape. Please look at this >screengrab, and click 
>on the following 
>one:https://picasaweb.google.com/>lh/photo/T1tLqlebp0PPJRdQDXXZ8LtBKth8brfvXTX_6GVpOLg
>I saw a post by Curtis Olson regarding non-illuminated sides of >materials, 
>but the Cessna materials "ambient" values don't seem 
>>"wrong".http://sourceforge.net/mailarchive/message.php?msg_id=24093698

The ambient values are slightly off, but nothing to worry about: 
www.hoerbird.net/C172pambient.jpg

With fixed ambient values:
www.hoerbird.net/C172pambient_avf.jpg


A small hint from me which can save lifes: When developing, especially on the 
most important default aircraft, make sure that you have the latest 
Developement version aka latest GIT.
FGFS reached critical mass and the developement process is quite stunning for 
an OpenSource project. 

Cheers
Heiko

-author of the 3d-exterior and panel c172p-




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[Flightgear-devel] cessna c172p cockpit (2) + ambient light level.

2011-12-18 Thread Stephan Bourgeois

Hi Everybody,thank you for all your replies. I have downloaded and compiled 
2.4.0 from the website. I have cloned fgdata on my local machine. Until I 
compile 2.5.0 from git, I am cheating by using the data from 2.4.0 + symlinks 
to the c127p and Instruments-3d folders from fgdata from git. I don't know how 
evil that is, but this is only temporary. 
The good news is that I haven't seen any duplicate work done on the new 
cockpit. There is a new EGT instrument. I will punch a hole in the panel 
geometry for it.
I have a question regarding the amount of ambient light. It seems to have 
changed a lot since 1.9.1. This is particularly obvious when flying towards the 
sun. On my monitor, with a gamma close to 2.2, the panel and the instruments 
are getting hard to read. This will not be a problem with glass cockpits. I 
imagine the sky + skydome illumination model has been modified improve realism 
on the landscape. Please look at this screengrab, and click on the following 
one:https://picasaweb.google.com/lh/photo/T1tLqlebp0PPJRdQDXXZ8LtBKth8brfvXTX_6GVpOLg
I saw a post by Curtis Olson regarding non-illuminated sides of materials, but 
the Cessna materials "ambient" values don't seem 
"wrong".http://sourceforge.net/mailarchive/message.php?msg_id=24093698
Please let me know your comments.ThanksStephan.
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Learn Windows Azure Live!  Tuesday, Dec 13, 2011
Microsoft is holding a special Learn Windows Azure training event for 
developers. It will provide a great way to learn Windows Azure and what it 
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