[Flightgear-devel] cessna c172p cockpit (2) + ambient light level
Hi Everybody,I am reposting this for legibility. The paragraphs were missing in the previous post. Thank you for all your replies. I have downloaded and compiled 2.4.0 from the website. I have cloned fgdata on my local machine. Until I compile 2.5.0 from git, I am cheating by using the data from 2.4.0 + symlinks to the c127p and Instruments-3d folders from fgdata from git. I don't know how evil that is, but this is only temporary. The good news is that I haven't seen any duplicate work done on the new cockpit. There is a new EGT instrument. I will punch a hole in the panel geometry for it. I have a question regarding the amount of ambient light. It seems to have changed a lot since 1.9.1. This is particularly obvious when flying towards the sun. On my monitor, with a gamma close to 2.2, the panel and the instruments are getting hard to read. This will not be a problem with glass cockpits. I imagine the sky + skydome illumination model has been modified improve realism on the landscape. Please look at this screengrab, and click on the following one:https://picasaweb.google.com/lh/photo/T1tLqlebp0PPJRdQDXXZ8LtBKth8brfvXTX_6GVpOLg I saw a post by Curtis Olson regarding non-illuminated sides of materials, but the Cessna materials "ambient" values don't seem "wrong".http://sourceforge.net/mailarchive/message.php?msg_id=24093698 Please let me know your comments.ThanksStephan. -- Learn Windows Azure Live! Tuesday, Dec 13, 2011 Microsoft is holding a special Learn Windows Azure training event for developers. It will provide a great way to learn Windows Azure and what it provides. You can attend the event by watching it streamed LIVE online. Learn more at http://p.sf.net/sfu/ms-windowsazure ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] cessna c172p cockpit (2) + ambient light level.
Hello, >Hi Everybody,thank you for all your replies. I have downloaded and >compiled >2.4.0 from the website. I have cloned fgdata on my local >machine. Until I >compile 2.5.0 from git, I am cheating by using the data >from 2.4.0 + symlinks >to the c127p and Instruments-3d folders from fgdata >from git. I don't know >how evil that is, but this is only temporary. Between 2.5.0 and 2.4.0 is already a difference in look, especially in lighting. And comparing 2.4.0 with 1.9.1 is- well- comparing apples and oranges. 1.9.1 was using plib, 2.4.0 is using OSG and has the shader effect system. Skydome has massiv changed and so the lighting. Btw: you have heard that in just two months we will have 2.6.0? >I have a question regarding the amount of ambient light. It seems to have >>changed a lot since 1.9.1. This is particularly obvious when flying >towards >the sun. On my monitor, with a gamma close to 2.2, the panel and >the >instruments are getting hard to read. This will not be a problem with >glass >cockpits. I imagine the sky + skydome illumination model has been >modified >improve realism on the landscape. Please look at this >screengrab, and click >on the following >one:https://picasaweb.google.com/>lh/photo/T1tLqlebp0PPJRdQDXXZ8LtBKth8brfvXTX_6GVpOLg >I saw a post by Curtis Olson regarding non-illuminated sides of >materials, >but the Cessna materials "ambient" values don't seem >>"wrong".http://sourceforge.net/mailarchive/message.php?msg_id=24093698 The ambient values are slightly off, but nothing to worry about: www.hoerbird.net/C172pambient.jpg With fixed ambient values: www.hoerbird.net/C172pambient_avf.jpg A small hint from me which can save lifes: When developing, especially on the most important default aircraft, make sure that you have the latest Developement version aka latest GIT. FGFS reached critical mass and the developement process is quite stunning for an OpenSource project. Cheers Heiko -author of the 3d-exterior and panel c172p- -- Learn Windows Azure Live! Tuesday, Dec 13, 2011 Microsoft is holding a special Learn Windows Azure training event for developers. It will provide a great way to learn Windows Azure and what it provides. You can attend the event by watching it streamed LIVE online. Learn more at http://p.sf.net/sfu/ms-windowsazure ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] cessna c172p cockpit (2) + ambient light level.
Hi Everybody,thank you for all your replies. I have downloaded and compiled 2.4.0 from the website. I have cloned fgdata on my local machine. Until I compile 2.5.0 from git, I am cheating by using the data from 2.4.0 + symlinks to the c127p and Instruments-3d folders from fgdata from git. I don't know how evil that is, but this is only temporary. The good news is that I haven't seen any duplicate work done on the new cockpit. There is a new EGT instrument. I will punch a hole in the panel geometry for it. I have a question regarding the amount of ambient light. It seems to have changed a lot since 1.9.1. This is particularly obvious when flying towards the sun. On my monitor, with a gamma close to 2.2, the panel and the instruments are getting hard to read. This will not be a problem with glass cockpits. I imagine the sky + skydome illumination model has been modified improve realism on the landscape. Please look at this screengrab, and click on the following one:https://picasaweb.google.com/lh/photo/T1tLqlebp0PPJRdQDXXZ8LtBKth8brfvXTX_6GVpOLg I saw a post by Curtis Olson regarding non-illuminated sides of materials, but the Cessna materials "ambient" values don't seem "wrong".http://sourceforge.net/mailarchive/message.php?msg_id=24093698 Please let me know your comments.ThanksStephan. -- Learn Windows Azure Live! Tuesday, Dec 13, 2011 Microsoft is holding a special Learn Windows Azure training event for developers. It will provide a great way to learn Windows Azure and what it provides. You can attend the event by watching it streamed LIVE online. Learn more at http://p.sf.net/sfu/ms-windowsazure___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel