Re: [Flightgear-devel] Multiplayer ATC aircraft, feature request...

2009-08-16 Thread Rob Shearman, Jr.
I fixed the issue of the rotation of the radar screen (I transform now only the 
groundnet, but for the MP user radar returns, I set 
/instrumentation/radar/display-controls/rotate to true, and set the local 
user's orientation to the magnetic variation.  Works like a charm!).

I also shortened the LOC guideline texture so it only reaches the outer ring -- 
however, if the user offsets it to the max AND rotates it to a westerly 
heading, it can still extend slightly off the radar screen onto the data panel 
or exterior window area.  If there is a more elegant solution to that 
(admittedly minor) issue, I welcome it.

I still need some guidance on the problem of the wind-from heading.  I am 
pulling /environment/wind-from-heading-deg and factoring in 
/environment/magnetic-variation-deg (and I remembered to account for wrapping 
around the 360-degree mark), and writing that back to a property I am calling 
/sim/atc/wind-from-display, which is the one used in the instrumentation xml 
file which puts it on the screen.  No problem.  The issue here is WHERE in the 
Nasal script (atc.nas) do I do this so that I can be sure that the displayed, 
magnetic wind heading is updated along with the raw 
/environment/wind-from-heading-deg?  I mean, I could have it update once per 
frame, but that's a little silly, and besides I'm not sure how Nasal works in 
that I'm not sure where I'd put it even if that was what I wanted to happen.  I 
see a bunch of initial parameters and then a bunch of function declarations but 
I don't see where this update would go or where it'd be called from.  Should
 it go in a separate Nasal file?  A little guidance on that would be great.

Thanks,
-R. (MD-Terp)

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu





From: syd adams adams@gmail.com
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Sent: Saturday, August 15, 2009 5:17:23 PM
Subject: Re: [Flightgear-devel] Multiplayer ATC aircraft,  feature  request...

It's looking good so far ...
I haven't tested it yet myself , but if the guidelines are a separate texture , 
you can have them clipped my making the instrument the same dimensions as the 
radar screen ...
cheers



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Re: [Flightgear-devel] Multiplayer ATC aircraft, feature request...

2009-08-15 Thread Rob Shearman, Jr.
-Terp)

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu



- Forwarded Message 
From: Rob Shearman, Jr. rmsj...@yahoo.com
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Sent: Sunday, August 9, 2009 4:00:05 AM
Subject: Re: [Flightgear-devel] Multiplayer ATC aircraft,  feature  request...


I think you're referring to a ground-controlled approach or GCA.  However, 
this is not what I'm referring to -- I'm simply talking about approach 
controllers vectoring their planes from the end of their STARS procedure toward 
the localizer of the active arrival runway.  Yes, intercepting it *is* the 
pilot's job, but the approach controller needs to get them in the vicinity of 
it, fare enough out, and with not too sharp a turn, and I'm pretty certain that 
the extended centerlines are indicated on their screens.  Since I can't say 
this with any definitiveness, though, I understand Syd's reluctance to make 
changes.  I'll see if I can come up with any RL references.  And, as I said, 
I'll also see what I can come up with by way of my own solutions.  I guess I'm 
just not patient enough for that sometimes. :)  Cheers, -R. (MD-Terp)

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu





From: Stuart Buchanan stuart_d_bucha...@yahoo.co.uk
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Sent: Sunday, August 9, 2009 3:28:19 AM
Subject: Re: [Flightgear-devel] Multiplayer ATC aircraft,  feature  request...

syd adams wrote:
That might be best . I know very little about what information a real scope 
displays , and intercepting a radial is the pilots job , so I dont know if 
I can bring myself to add that line ;).

I was at a fly-in to an RAF base last week, which included a tour of their 
tower. Interestingly, they still do radar-guidance (I forget the official term) 
where the controller provides instructions to the pilot to bring them to the 
center-line and appropriate glideslope to the runway - Left two degrees, 
slightly high..., and the guides them all the way down to decision height.

For this they had two radar displays, one showing the horizontal track and one 
showing the vertical, with an external center-line and glideslope marked on the 
display.

I got the chance to try this out on their Tornado simulator, and it worked 
pretty well. I even got a nice print-out of my track afterwards :)

-Stuart



  

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Re: [Flightgear-devel] Multiplayer ATC aircraft, feature request...

2009-08-15 Thread syd adams
It's looking good so far ...
I haven't tested it yet myself , but if the guidelines are a separate
texture , you can have them clipped my making the instrument the same
dimensions as the radar screen ...
cheers
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Re: [Flightgear-devel] Multiplayer ATC aircraft, feature request...

2009-08-09 Thread Stuart Buchanan
syd adams wrote:
That might be best . I know very little about what information a real scope 
displays , and intercepting a radial is the pilots job , so I dont know if 
I can bring myself to add that line ;).

I was at a fly-in to an RAF base last week, which included a tour of their 
tower. Interestingly, they still do radar-guidance (I forget the official term) 
where the controller provides instructions to the pilot to bring them to the 
center-line and appropriate glideslope to the runway - Left two degrees, 
slightly high..., and the guides them all the way down to decision height.

For this they had two radar displays, one showing the horizontal track and one 
showing the vertical, with an external center-line and glideslope marked on the 
display.

I got the chance to try this out on their Tornado simulator, and it worked 
pretty well. I even got a nice print-out of my track afterwards :)

-Stuart



  

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Re: [Flightgear-devel] Multiplayer ATC aircraft, feature request...

2009-08-09 Thread Rob Shearman, Jr.
I think you're referring to a ground-controlled approach or GCA.  However, 
this is not what I'm referring to -- I'm simply talking about approach 
controllers vectoring their planes from the end of their STARS procedure toward 
the localizer of the active arrival runway.  Yes, intercepting it *is* the 
pilot's job, but the approach controller needs to get them in the vicinity of 
it, fare enough out, and with not too sharp a turn, and I'm pretty certain that 
the extended centerlines are indicated on their screens.  Since I can't say 
this with any definitiveness, though, I understand Syd's reluctance to make 
changes.  I'll see if I can come up with any RL references.  And, as I said, 
I'll also see what I can come up with by way of my own solutions.  I guess I'm 
just not patient enough for that sometimes. :)  Cheers, -R. (MD-Terp)

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu





From: Stuart Buchanan stuart_d_bucha...@yahoo.co.uk
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Sent: Sunday, August 9, 2009 3:28:19 AM
Subject: Re: [Flightgear-devel] Multiplayer ATC aircraft,  feature  request...

syd adams wrote:
That might be best . I know very little about what information a real scope 
displays , and intercepting a radial is the pilots job , so I dont know if 
I can bring myself to add that line ;).

I was at a fly-in to an RAF base last week, which included a tour of their 
tower. Interestingly, they still do radar-guidance (I forget the official term) 
where the controller provides instructions to the pilot to bring them to the 
center-line and appropriate glideslope to the runway - Left two degrees, 
slightly high..., and the guides them all the way down to decision height.

For this they had two radar displays, one showing the horizontal track and one 
showing the vertical, with an external center-line and glideslope marked on the 
display.

I got the chance to try this out on their Tornado simulator, and it worked 
pretty well. I even got a nice print-out of my track afterwards :)

-Stuart



  

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Re: [Flightgear-devel] Multiplayer ATC aircraft, feature request...

2009-08-09 Thread syd adams
Sounds like you guys know far more about the subject than I do . I'll see
what I can do . The simplest idea I had was to overlay another transparent
texture with a single line that could be rotated to the runway heading , but
I dont know if that's suitable.
Maybe a property enabled line could be added to the groundradar code
extending from each runway , but that's more Jester's
department :)
Cheers
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Re: [Flightgear-devel] Multiplayer ATC aircraft, feature request...

2009-08-09 Thread Vivian Meazza
Stuart Buchanan wrote

 
 syd adams wrote:
 That might be best . I know very little about what information a real
 scope displays , and intercepting a radial is the pilots job , so I dont
 know if
 I can bring myself to add that line ;).
 
 I was at a fly-in to an RAF base last week, which included a tour of their
 tower. Interestingly, they still do radar-guidance (I forget the official
 term) where the controller provides instructions to the pilot to bring
 them to the center-line and appropriate glideslope to the runway - Left
 two degrees, slightly high..., and the guides them all the way down to
 decision height.
 
 For this they had two radar displays, one showing the horizontal track and
 one showing the vertical, with an external center-line and glideslope
 marked on the display.
 
 I got the chance to try this out on their Tornado simulator, and it worked
 pretty well. I even got a nice print-out of my track afterwards :)
 

Ground Controlled Approach (GCA) or CCA on a carrier.

Vivian





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Re: [Flightgear-devel] Multiplayer ATC aircraft, feature request...

2009-08-08 Thread syd adams
I think I know what your looking for , dont know if I like the idea , but it
shouldn't be too difficult. You can tint the view from the menu to darken
it so the screen info displays clearer ... what about another step to
blackout the background view completely?
What comes to mind is a line from the tower center outward on the display
that could be rotated , but centering it on a runway might be tougher.
Another plan I had was to remove any true heading  references , since
airports deal in magnetic headings , and it just confuses issues.
But there are several people tweaking it , so I thought I'd leave it alone.
Im currently working on other things , but I'll see what I can do .
Cheers



On Sat, Aug 8, 2009 at 2:39 PM, Rob Shearman, Jr. rmsj...@yahoo.com wrote:

 Hello, Syd and Jester...

 How easy/difficult would it be to add a small detail to the radar scope
 view, which would be extended centerlines for the runways?  Trying to use
 version 2 today, I ran into difficulty giving good localizer intercepts just
 trying to eyeball the extended lines, especially when zoomed out past the
 range where the runways were clearly visible.

 Also, if you are able to add this feature, I would most preferably like to
 see it in both version 1 and version 2 (if that's not asking too much, of
 course).  Today I was using version 2, and while it was nice to have a
 full-sreen view of the live action, it made details on the scope a little
 illegible.  We (the group of users participating in my MP event today) are
 hoping to make our gathering a monthly thing, so next month I can try
 version 1 instead and see if it's any better/easier.

 Thanks for your consideration.  I appreciate all of the effort you guys put
 into this project, and all of the novelties you think to include!  :)

 Cheers,
 -R. (MD-Terp)

 Robert M. Shearman, Jr.
 Transit Operations Supervisor,
 University of Maryland Department of Transportation
 also known as rm...@umd.edu



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Re: [Flightgear-devel] Multiplayer ATC aircraft, feature request...

2009-08-08 Thread Rob Shearman, Jr.
 You can tint the view from the menu to darken it so the screen info
displays clearer ... what about another step to blackout the background
view completely?
Well I really think having separate window and scope views might make it 
easier to discern the details, particularly the callsigns and data blocks in 
the scope.  So next time I do 
ATC I will switch back to version 1 and see if I have a better experience.

 a line from the tower center outward on the display that could be rotated , 
 but centering it on  a runway might be tougher.
If the extended centerlines are difficult to do, a radial from the tower would 
probably be a close-enough approximation, although of course it would never 
be exact since very few runways extend on radials intercepting the tower :) :) 
:)   It's a decent work-around for now.  I know you have several other projects 
you're working on.  Maybe there's someone else on the list already working on 
improving the ATC set?

 Another plan I had was to remove any true heading  references , since
airports deal in magnetic headings , and it just confuses issues.
Indeed.  Of course there's some debate over the METAR info, whether it is in 
true or magnetic, and I think the consensus was that it's in true?  This is the 
first simulator I've experienced with this level of detail given to such 
things, so I can't really weigh in.  I know that the wind display atop the ATC2 
screen does translate it, which is nice.

I'm still way below the level where I can code these things on my own, but I 
might be at a point now where I can compare ATC1 and ATC2 and snip out the best 
bits into a cobbled-together version I like.  Maybe I'll mess with that over 
the coming weeks and see where I end up.

Thanks again for the audience.

Sincerely,
-R. (MD-Terp)  

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu





From: syd adams adams@gmail.com
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Sent: Saturday, August 8, 2009 6:06:12 PM
Subject: Re: [Flightgear-devel] Multiplayer ATC aircraft,  feature request...

I think I know what your looking for , dont know if I like the idea , but it 
shouldn't be too difficult. You can tint the view from the menu to darken it 
so the screen info displays clearer ... what about another step to blackout the 
background view completely?
What comes to mind is a line from the tower center outward on the display that 
could be rotated , but centering it on  a runway might be tougher.
Another plan I had was to remove any true heading  references , since 
airports deal in magnetic headings , and it just confuses issues.
But there are several people tweaking it , so I thought I'd leave it alone.
Im currently working on other things , but I'll see what I can do .
Cheers




Thanks for your consideration.  I appreciate all of the effort you guys put 
into this project, and all of the novelties you think to include!  :)

Cheers,
-R. (MD-Terp)

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu



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Re: [Flightgear-devel] Multiplayer ATC aircraft, feature request...

2009-08-08 Thread syd adams
That might be best . I know very little about what information a real scope
displays , and intercepting a radial is the pilots job , so I dont know if
I can bring myself to add that line ;).
I know , Im sure you mean this as a training  tool, and I'll play around
with ideas , but I'd be interested in what you come with also.
Cheers

I'm still way below the level where I can code these things on my own, but I
 might be at a point now where I can compare ATC1 and ATC2 and snip out the
 best bits into a cobbled-together version I like.  Maybe I'll mess with that
 over the coming weeks and see where I end up.

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