Re: [Flightgear-devel] OpenSceneGraph, first feedback

2006-11-01 Thread Mathias Fröhlich

Hi,
On Wednesday 01 November 2006 00:43, Georg Vollnhals wrote:
> I hope you did understand me right, all that feedback is not mentioned
> as "it is broken, please fix it" but just to inform you about what works
> on my O/S/PC hardware and what does not. If these feedbacks would come
That comment is not a problem.

>
> >from several people it would be your turn to filter out what is the
>
> important message/information for you as we user don't know how far the
> implementation process has grown until now and what is still lacking.
> In general I was very surprised how far you have got in this short time
> and that much more is working as I expected before.
Thanks.

> It was only a short test yesterday evening and so was today due to
> lacking sparetime.  But I found out that the EDLA  scenery is only one
> exampe of a lot of sceneries behaving the same. Not only
> 3D-objects-heavy ones like the Paris or London one but also the Hamburg
> scenery which has got only an overviewable number of 3D objects.
> But if you write that the ac3d loader has to be improved now then I
> think we should wait with further investigations about these sceneries
> until this task has been completed.
>
> > May be you can put that on any ftp/whatever server before sending a mail
> > bomb :) ?
>
> No problem at all, next weekend could be a good time to do so.
Well I will leave at Thursday evening until Sunday. So this week has mostly 
passed for osg and flightgear :-/ ...

> First I thought of the "normal" and uncritical display artifacts. But
> the "dark" screenshot only to demonstrate that the GUI displays fine.
> Here they are:
>
> http://home.arcor.de/vollnhals-bremen/OSGErr/fgfs-screen-0041.jpg
> http://home.arcor.de/vollnhals-bremen/OSGErr/fgfs-screen-0132.jpg
> http://home.arcor.de/vollnhals-bremen/OSGErr/fgfs-screen-0143.jpg
> http://home.arcor.de/vollnhals-bremen/OSGErr/fgfs-screen-0154.jpg
Ok, for the black screen I am at the moment a bit clueless.

The transparency stuff is due to a switched off z test. I believe that the old 
plib version did so too.
I know that problem. I am working on integrating the panel into the 
scenegraph. That will be beneficial anyway.

   Greetings

 Mathias

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Re: [Flightgear-devel] OpenSceneGraph, first feedback

2006-11-01 Thread Georg Vollnhals
Maik Justus schrieb:
>
> The missing blades are probably not due to the osg update. I think your 
> data and your flightgear source are not from the same date. Please 
> update both from cvs and then it should work.
>
> Maik
>
>   
Thank you Maik!
Did not test the BO105 again after my data-update yesterday until your
mail -and you are right, all blades are in the right position!
One problem solved!
Regards
Georg

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Re: [Flightgear-devel] OpenSceneGraph, first feedback

2006-11-01 Thread Georg Vollnhals
Georg Vollnhals schrieb:

Hi Mathias:

1. Further investigations, new insights regarding the "FG-OSG black
screen problem"
- must be a terrain/ground problem, the a/c  is located under the
surface when one selects special airports.
- found it out by using the UFO, it is located under the surface but if
you go up to the ground-surface then you can see the normal 3D-scenery.
As you can't go up with the normal Cessna you get this "black screen"
because you stuck in the earth.
- there are also missing ground tiles (white area, located between EDDF
and Feldberg, see screenshot) and mismatching ground-tile boarders (see
second screenshot, London scenery)
2. Therefore I forget about accusing the sceneries at the moment, all
sceneries are displayed (nearly) the right way when the UFO is used and
flies to the ground-surface
3. Just to complete all, one other little problem: 3D-billboard objects
are not displayed right now (ie trees)
4. Hope this helps you a little with debugging

The new screenshots:
http://home.arcor.de/vollnhals-bremen/OSGErr/fgfs-screen-0061.jpg
http://home.arcor.de/vollnhals-bremen/OSGErr/fgfs-screen-0092.jpg

Regards
Georg



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Re: [Flightgear-devel] OpenSceneGraph, first feedback

2006-11-01 Thread Maik Justus
Hi,
Georg Vollnhals schrieb:
> Hi Mathias,
>   
> http://home.arcor.de/vollnhals-bremen/OSGErr/fgfs-screen-0154.jpg [bo105: 
> missing blades]
>
> Regards
> Georg
>   

The missing blades are probably not due to the osg update. I think your 
data and your flightgear source are not from the same date. Please 
update both from cvs and then it should work.

Maik

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Re: [Flightgear-devel] OpenSceneGraph, first feedback

2006-10-31 Thread Georg Vollnhals
Hi Mathias,

Mathias Fröhlich schrieb:
> Yes, with the current implementation I expect more z buffer problems. That 
> will change in the long term.
>
>   

I hope you did understand me right, all that feedback is not mentioned
as "it is broken, please fix it" but just to inform you about what works
on my O/S/PC hardware and what does not. If these feedbacks would come
from several people it would be your turn to filter out what is the
important message/information for you as we user don't know how far the
implementation process has grown until now and what is still lacking.
In general I was very surprised how far you have got in this short time
and that much more is working as I expected before.
>> 3.5 My home made new EDLA scenery does NOT work
>>
>> 
> Ok. I need to dig into that. Probably not before next week.
> Priorities are: getting the ac3d loader waterproof and getting that in OSG's 
> cvs. Than we can switch to a OSG cvs version or release ...
>
>   
It was only a short test yesterday evening and so was today due to
lacking sparetime.  But I found out that the EDLA  scenery is only one
exampe of a lot of sceneries behaving the same. Not only
3D-objects-heavy ones like the Paris or London one but also the Hamburg
scenery which has got only an overviewable number of 3D objects.
But if you write that the ac3d loader has to be improved now then I
think we should wait with further investigations about these sceneries
until this task has been completed.
> May be you can put that on any ftp/whatever server before sending a mail 
> bomb :) ?
>   
No problem at all, next weekend could be a good time to do so.

>   
>> 5. Screenshots - if helpful - to be uploaded tomorrow evening on my
>> homepage as feedback for you
>> 
> May be that helps. But If you tell me that it is just black I can see nothing?
>
>   
First I thought of the "normal" and uncritical display artifacts. But
the "dark" screenshot only to demonstrate that the GUI displays fine.
Here they are:

http://home.arcor.de/vollnhals-bremen/OSGErr/fgfs-screen-0041.jpg
http://home.arcor.de/vollnhals-bremen/OSGErr/fgfs-screen-0132.jpg
http://home.arcor.de/vollnhals-bremen/OSGErr/fgfs-screen-0143.jpg
http://home.arcor.de/vollnhals-bremen/OSGErr/fgfs-screen-0154.jpg

Regards
Georg



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Re: [Flightgear-devel] OpenSceneGraph, first feedback

2006-10-30 Thread Mathias Fröhlich

Hi Georg,

On Tuesday 31 October 2006 00:10, Georg Vollnhals wrote:
> 3.2 At first sight all seems to display well except two cockpit display
> errors (Z-buffer problem???) and one outside view transparency error
Yes, with the current implementation I expect more z buffer problems. That 
will change in the long term.
I believe that osg's RenderBins can help here much ...

> 3.5 My home made new EDLA scenery does NOT work
>FG starts normal, a black window is displayed with no outside view
>FG menu works normal, all menu windows display and work as requiered
>FG engine in the background seems to work perfectly, all commands
> given through GUI, even reset work well, but black window
>FG can be exited in normal way, so far no problem
>EDLA scenery is a more a3D workload for the graphic output system
> but not excessive, many objects to display, although with plib
> framerrates on my system are between 45 and 85. If helpful as a testbed,
> I could mail you this Beta-version
Ok. I need to dig into that. Probably not before next week.
Priorities are: getting the ac3d loader waterproof and getting that in OSG's 
cvs. Than we can switch to a OSG cvs version or release ...

May be you can put that on any ftp/whatever server before sending a mail 
bomb :) ?

> 4. Please excuse, heavy workload on my daily job, have to go to bed now
> as midnight.
> But wanted to give back this feedback, more to come tomorrow evening
> *if wished*
Yep!

> 5. Screenshots - if helpful - to be uploaded tomorrow evening on my
> homepage as feedback for you
May be that helps. But If you tell me that it is just black I can see nothing?

  Greetings

 Mathias

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Re: [Flightgear-devel] OpenSceneGraph, first feedback

2006-10-30 Thread Georg Vollnhals
Mathias Fröhlich schrieb:

My feedback:

1. with your FlightGear OSG patch all compiled well (compiled the
original OSG before and got  "data" errors when running FG)

2. System: OpenSuse 10.1 x86_64, Nvidia hardware accelerated driver, 
AMD64 3700, 1GB RAM, Nvidia 6600GT 256 MB

3. FlightGear OSG version tests (only short, not much time now :-/  )
3.1 FG  starts and runs well the default KSFO scenery with the 172p Cessna
3.2 At first sight all seems to display well except two cockpit display
errors (Z-buffer problem???) and one outside view transparency error
3.3 Framerate at least the same as with the plib version
3.4 My home made Bremen scenery works well with the Cessna, no problems
> ERROR
3.5 My home made new EDLA scenery does NOT work
   FG starts normal, a black window is displayed with no outside view
   FG menu works normal, all menu windows display and work as requiered
   FG engine in the background seems to work perfectly, all commands
given through GUI, even reset work well, but black window
   FG can be exited in normal way, so far no problem
   EDLA scenery is a more a3D workload for the graphic output system
but not excessive, many objects to display, although with plib
framerrates on my system are between 45 and 85. If helpful as a testbed,
I could mail you this Beta-version

4. Please excuse, heavy workload on my daily job, have to go to bed now
as midnight.
But wanted to give back this feedback, more to come tomorrow evening
*if wished*
 
5. Screenshots - if helpful - to be uploaded tomorrow evening on my
homepage as feedback for you

6. Thank you very much for this all! I am no core developer but all OSG
sample programs show me that OSG is the way for FG to run in the future!

Georg EDDW

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