[fonc] tutorial

2007-11-20 Thread Michael Haupt

Dear all,

there's a small tutorial I wrote on the principles applied when  
implementing programming languages using COLA and its PEG  
implementation. The language chosen for the tutorial is, rather for  
its simplicity than for its name, brainfuck.


http://www.swa.hpi.uni-potsdam.de/tutorials/cola/index.html

Please let me know whether and how you like it. I shall be especially  
happy about suggestions for improvement and corrections.


Best,

Michael

--
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Software Systems Engineering  http://www.swa.hpi.uni-potsdam.de/
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Re: [fonc] tutorial

2007-11-22 Thread Stéphane Conversy


Le 22 nov. 07 à 18:25, Michael Haupt a écrit :



The trick is dirty because I have to bind a variable to the result  
of a rule evaluation and then re-bind it to something entirely  
different. That's not what I consider clean code.


I still don't understand why you had to do that.



I really like the description of the hierarchy between C < objects  
< functions.  However, is this order the only one ? I originally  
thought
there were no such hierarchy, so that objects can use functions,  
as much as functions use objects. Does it mean that ST style of  
programming can not be applied to COLA, if

ever this question make sense ?


I don't fully understand what you mean.


Ok, maybe it's because your tutorial is about peg, not the entire  
"fonc/idst" project. The way I saw it, I thought that this project  
could be the base on which the next "squeak" would be built on.
But if you have the order function > object > C, then you can't  
express "programs" as a soup of objects (the ST way).



Stéphane Conversy
Enseignant Chercheur en IHM - ENAC
http://lii-enac.fr/~conversy
enac: +33 5 62 17 40 19
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Re: [fonc] tutorial

2007-11-23 Thread Stéphane Conversy


Le 22 nov. 07 à 23:40, Michael Haupt a écrit :


Hi Stéphane,

Am 22.11.2007 um 20:13 schrieb Stéphane Conversy:
The trick is dirty because I have to bind a variable to the  
result of a rule evaluation and then re-bind it to something  
entirely different. That's not what I consider clean code.


I still don't understand why you had to do that.


OK. In that rule of the grammar, I need a data structure to  
assemble all the AST bits that are returned from the Instruction  
rule into a single AST. That data structure is an  
OrderedCollection. It is not possible to declare a local variable  
in a grammar rule (at least I don't know a "clean" solution). So I  
do the following:


1. match the Instruction rule once and store the resulting AST in  
the "instructions" variable


2. create an OrderedCollection ("coll" at first) and put  
"instructions" (which is currently only the AST pertaining to *one*  
instruction) in there


3. assign the OrderedCollection to "instructions"

Now the required state is reached.

Does that clarify things? The crucial problem is that I cannot  
declare local variables in rules, as said above.


ok, now it's clear.



I really like the description of the hierarchy between C <  
objects < functions.  However, is this order the only one ? I  
originally thought
there were no such hierarchy, so that objects can use functions,  
as much as functions use objects. Does it mean that ST style of  
programming can not be applied to COLA, if

ever this question make sense ?


I don't fully understand what you mean.


Ok, maybe it's because your tutorial is about peg, not the entire  
"fonc/idst" project. The way I saw it, I thought that this project  
could be the base on which the next "squeak" would be built on.
But if you have the order function > object > C, then you can't  
express "programs" as a soup of objects (the ST way).


Hm... I'm still not fully sure I understand you; you really should  
post this question to the list.


I try to express it differently:

For me, fonc/idst is a general project about language, run-time,  
dynamic everything etc, including peg, which is a new way to  
implement languages. It seems to me that your tutorial only adresses  
the problem
of implementing a language using peg, not about a general use of fonc/ 
idst.
My concern is: is the order you mention (function > object > C) when  
using PEG, still holds when doing more general thing (like  
"reimplementing squeak", whatever it means) ?


if you still don't understand the question, nevermind, it's maybe  
because I still don't fully understand the goal of fonc/idst (or  
COLA ? or LOLA ?), which is a shame, as I usually get things quicker,  
I'm getting older :-(


s.




Best,

Michael

--
Dr.-Ing. Michael Haupt[EMAIL PROTECTED]
Software Architecture Group   Phone:  ++49 (0) 331-5509-542
Hasso Plattner Institute for  Fax:++49 (0) 331-5509-229
Software Systems Engineering  http://www.swa.hpi.uni- 
potsdam.de/

Prof.-Dr.-Helmert-Str. 2-3, D-14482 Potsdam, Germany

Hasso-Plattner-Institut für Softwaresystemtechnik GmbH, Potsdam
Amtsgericht Potsdam, HRB 12184
Geschäftsführung: Prof. Dr. Christoph Meinel



Stéphane Conversy
Enseignant Chercheur en IHM - ENAC
http://lii-enac.fr/~conversy
enac: +33 5 62 17 40 19
dgac r&d: +33 5 62 25 96 48



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Re: [fonc] tutorial

2007-11-23 Thread Stéphane Conversy


Le 23 nov. 07 à 09:22, Stéphane Conversy a écrit :



I try to express it differently:

For me, fonc/idst is a general project about language, run-time,  
dynamic everything etc, including peg, which is a new way to  
implement languages. It seems to me that your tutorial only  
adresses the problem
of implementing a language using peg, not about a general use of  
fonc/idst.
My concern is: is the order you mention (function > object > C)  
when using PEG, still holds when doing more general thing (like  
"reimplementing squeak", whatever it means) ?


for example, there is a lot of canvas examples in the function  
directory, none in the object directory.

Why is that ? can't I program OO graphical stuff  with LOLA ?



if you still don't understand the question, nevermind, it's maybe  
because I still don't fully understand the goal of fonc/idst (or  
COLA ? or LOLA ?), which is a shame, as I usually get things  
quicker, I'm getting older :-(


s.




Best,

Michael

--
Dr.-Ing. Michael Haupt[EMAIL PROTECTED] 
potsdam.de

Software Architecture Group   Phone:  ++49 (0) 331-5509-542
Hasso Plattner Institute for  Fax:++49 (0) 331-5509-229
Software Systems Engineering  http://www.swa.hpi.uni- 
potsdam.de/

Prof.-Dr.-Helmert-Str. 2-3, D-14482 Potsdam, Germany

Hasso-Plattner-Institut für Softwaresystemtechnik GmbH, Potsdam
Amtsgericht Potsdam, HRB 12184
Geschäftsführung: Prof. Dr. Christoph Meinel



Stéphane Conversy
Enseignant Chercheur en IHM - ENAC
http://lii-enac.fr/~conversy
enac: +33 5 62 17 40 19
dgac r&d: +33 5 62 25 96 48



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http://lii-enac.fr/~conversy
enac: +33 5 62 17 40 19
dgac r&d: +33 5 62 25 96 48



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Re: [fonc] tutorial

2007-11-25 Thread Dan Amelang
On Nov 23, 2007 2:39 AM, Stéphane Conversy <[EMAIL PROTECTED]> wrote:
> ...
> for example, there is a lot of canvas examples in the function directory,
> none in the object directory.
> Why is that ? can't I program OO graphical stuff  with LOLA ?

You can. The fact that the canvas stuff was done in jolt is not a sign
of what you can or can't do with the various pieces of the system. The
canvas stuff was created initially to support some jolt+javascript
work that needed graphical capabilities. I wouldn't try to infer
anything profound from its existence/implementation.

Dan

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Re: [fonc] tutorial

2007-11-27 Thread Ian Piumarta

On Nov 23, 2007, at 2:39 AM, Stéphane Conversy wrote:

For example, there is a lot of canvas examples in the function  
directory, none in the object directory.

Why is that ? can't I program OO graphical stuff  with LOLA ?


The object/ and function/ directories include incompatible object  
libraries (the biggest difference is that the one in object/st80 has  
1-based arrays and the one in function/object has 0-based indexing).


The object/st80 library is moribund; it's only purpose is to support  
the idc compiler.  As the idc compiler is pulled into Jolt (to make  
Coke -- it's the real thing ;-) the st80 library will become  
irrelevant (although I am slightly tempted to keep it, make it ANSI  
compliant, anc call it 'Standard Smalltalk').  New code should use  
the function/object library.  Eventually everything above function/  
will be subsumed by stuff inside function/ and a 'mv function/* .;  
rmdir function' will be issued.


Cheers,
Ian


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Re: [fonc] tutorial

2007-11-27 Thread Ian Piumarta

On Nov 25, 2007, at 4:18 PM, Dan Amelang wrote:


The
canvas stuff was created initially to support some jolt+javascript
work that needed graphical capabilities. I wouldn't try to infer
anything profound from its existence/implementation.


Other than it's an indication of the direction in which the UI work  
must move.  I like the Typeface stuff in there a lot.  I think the  
Shape stuff is reasonably good, but I'd be happier if Points,  
Rectangles and Polygons were unified.  I hate the proliferation of  
view types -- there should only be two kinds of view.  I really hate  
the proliferation of instance variables -- everything should be  
(dynamic) properties hung off instances of one of the two general  
view types.  I hate the special case handling of text layout --  
everything should be made of relationships between and constraints  
acting on boxes and springs, like in TeX (and maybe we should even be  
using Knuth's algorithms directly).


I'd love someone who is much better than me at math to think  
seriously about how geometric algebra might be exploited in (or even  
subsume) all the transform stuff in there.


Cheers,
Ian




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Re: [fonc] tutorial

2007-11-27 Thread Ian Piumarta

On Nov 23, 2007, at 12:22 AM, Stéphane Conversy wrote:

I still don't fully understand the goal of fonc/idst (or COLA ? or  
LOLA ?)


Think of it as 'factory tooling'.  If you have a lathe and a milling  
machine you can build lathes and milling machines easily; without  
them, building the same tools is much harder.  *OLA is (converging  
on ;-) the minimal programming language tooling needed to make (very  
easily) new programming languages, with minimal assumptions (static,  
dynamic, incremental, offline, etc...), including itself (in its  
entirety).  The properties that fall out from this make it attractive  
for any programming task, not just language implementation.


(Interesting thing about tooling: it often ends up begin more  
valuable than the artefacts that it manufactured.)


Cheers,
Ian


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Re: [fonc] tutorial

2007-11-27 Thread dbfaken

 Ian Piumarta <[EMAIL PROTECTED]> wrote:

[snip]

>  I hate the special case handling of text layout --  
> everything should be made of relationships between and constraints  
> acting on boxes and springs, like in TeX (and maybe we should even be  
> using Knuth's algorithms directly).

Possibly of interest: 
http://www.arsmathematica.net/archives/2007/11/22/tex-finally-made-functional/

> I'd love someone who is much better than me at math to think  
> seriously about how geometric algebra might be exploited in (or even  
> subsume) all the transform stuff in there.

Its nice to see somone mention geometric algebra  :).

I had coded some GA stuff for squeak a while ago, for use with Jasmine Croquet 
(I think to make the
transforms for 3D head-tracking + stereo projection friendlier).  But the code 
is probably fairly crufty :).

I'd be interested in looking at doing a GA implementation once things get a bit 
more mature (and there
is a tutorial where I don't have to look at filthy language!).

cheers,
Daniel Faken


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Re: [fonc] tutorial

2007-11-27 Thread Matthew Fulmer
On Tue, Nov 27, 2007 at 10:08:04AM -0800, Ian Piumarta wrote:
> On Nov 23, 2007, at 12:22 AM, St?phane Conversy wrote:
>
>> I still don't fully understand the goal of fonc/idst (or COLA ? or LOLA ?)
>
> Think of it as 'factory tooling'.  If you have a lathe and a milling 
> machine you can build lathes and milling machines easily; without them, 
> building the same tools is much harder.  *OLA is (converging on ;-) the 
> minimal programming language tooling needed to make (very easily) new 
> programming languages, with minimal assumptions (static, dynamic, 
> incremental, offline, etc...), including itself (in its entirety).  The 
> properties that fall out from this make it attractive for any programming 
> task, not just language implementation.

What sort of properties? It seems the same concepts applied to
programming languages could be applied to computer languages
too, so Cola could be used to build parsers for languages such
as:

PNG
ZIP
OGG
IPv6
Disk File Systems

These are languages with a completely different set of
constraints than human-readable languages. Constraints here
include: compactness, automatic error correction, and
ease-of-decoding.

Do you feel that these are some of the tools that Cola could
help build? If so, how would cola help with building these, as
opposed to the current practice of building a dedicated library
for each?

> (Interesting thing about tooling: it often ends up begin more valuable than 
> the artefacts that it manufactured.)

I don't understand this comment

-- 
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Help improve Squeak Documentation: http://wiki.squeak.org/squeak/808

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Re: [fonc] tutorial

2007-11-28 Thread Stéphane Conversy
Many thanks for taking time to answer to the previous questions.  
Introducing the new ones:


In function/, there is jolt/, jolt-burg/, jolt-vpu/. AFAI, jolt-vpu  
is a first attempt, and is moribund. I don't know the relationship  
between jolt and jolt-burg. However, a

$ find . -name Makefile | xargs grep "jolt-burg/"
gives some results, though
$ find . -name Makefile | xargs grep "jolt/"
gives nothing interesting, so I guess jolt/ is moribund as well.

can you confirm ?

Now I understand that jolt contains/subsumes idc. However, I still  
don't understand the relationships between jolt, Coke and PEG. I  
guess a sentence or two would suffice.


Aparte: maybe it's because of the naming. I had a hard time when  
exploring squeak to figure out what monticello, squeakmap,  
squeaksource etc were refering. I think it's the same on this one.





Le 27 nov. 07 à 19:12, Ian Piumarta a écrit :


On Nov 23, 2007, at 2:39 AM, Stéphane Conversy wrote:

For example, there is a lot of canvas examples in the function  
directory, none in the object directory.

Why is that ? can't I program OO graphical stuff  with LOLA ?


The object/ and function/ directories include incompatible object  
libraries (the biggest difference is that the one in object/st80  
has 1-based arrays and the one in function/object has 0-based  
indexing).


The object/st80 library is moribund; it's only purpose is to  
support the idc compiler.  As the idc compiler is pulled into Jolt  
(to make Coke -- it's the real thing ;-) the st80 library will  
become irrelevant (although I am slightly tempted to keep it, make  
it ANSI compliant, anc call it 'Standard Smalltalk').  New code  
should use the function/object library.  Eventually everything  
above function/ will be subsumed by stuff inside function/ and a  
'mv function/* .; rmdir function' will be issued.


Cheers,
Ian


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Re: [fonc] tutorial

2007-11-28 Thread Stéphane Conversy

ok.

By looking at the examples, I see that all the tools are launched  
using a command line. Can I infer that so far, dynamic 'compiling' is  
still not possible, though envisionned ?
Which leads to the question: is it one of the goals to make *OLA  
embedable someday in a squeak-like environment  (which btw would not  
be the squeak we know, but something built with *OLA) ?


btw, I vote for ZOLA for two reasons:
1. http://acronyms.thefreedictionary.com/zola. "Zola is not available  
in the list of acronyms."  (whci hmeans it IS available)
2. http://en.wikipedia.org/wiki/%C3%89mile_Zola: "...but I affirm,  
with intense conviction, the Truth is on the march and nothing will  
stop it." — Émile Zola


I still work hard to find out what the 'Z' would mean.

s.

Le 27 nov. 07 à 19:08, Ian Piumarta a écrit :


On Nov 23, 2007, at 12:22 AM, Stéphane Conversy wrote:

I still don't fully understand the goal of fonc/idst (or COLA ? or  
LOLA ?)


Think of it as 'factory tooling'.  If you have a lathe and a  
milling machine you can build lathes and milling machines easily;  
without them, building the same tools is much harder.  *OLA is  
(converging on ;-) the minimal programming language tooling needed  
to make (very easily) new programming languages, with minimal  
assumptions (static, dynamic, incremental, offline, etc...),  
including itself (in its entirety).  The properties that fall out  
from this make it attractive for any programming task, not just  
language implementation.


(Interesting thing about tooling: it often ends up begin more  
valuable than the artefacts that it manufactured.)


Cheers,
Ian


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Re: [fonc] tutorial

2007-11-28 Thread Steven H. Rogers

Stéphane Conversy wrote:
btw, I vote for ZOLA for two reasons: 
1. http://acronyms.thefreedictionary.com/zola. "Zola is not available 
in the list of acronyms."  (whci hmeans it IS available)
2. http://en.wikipedia.org/wiki/%C3%89mile_Zola: "...but I affirm, 
with intense conviction, the Truth is on the march and nothing will 
stop it." — Émile Zola


I still work hard to find out what the 'Z' would mean.


How about Zen Object Lambda Architecture?

# Steve


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Re: [fonc] tutorial

2007-11-28 Thread rfh
ZEN meaning Zero Engine Noise?

..


Zitat von "Steven H. Rogers" <[EMAIL PROTECTED]>:

> Stéphane Conversy wrote:
> > btw, I vote for ZOLA for two reasons:
> > 1. http://acronyms.thefreedictionary.com/zola. "Zola is not available
> > in the list of acronyms."  (whci hmeans it IS available)
> > 2. http://en.wikipedia.org/wiki/%C3%89mile_Zola: "...but I affirm,
> > with intense conviction, the Truth is on the march and nothing will
> > stop it." — Émile Zola
> >
> > I still work hard to find out what the 'Z' would mean.
> >
> How about Zen Object Lambda Architecture?
>
> # Steve
>
>
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Re: [fonc] tutorial

2007-11-28 Thread Steven H. Rogers
On Wed, November 28, 2007 06:50, [EMAIL PROTECTED] wrote:
> ZEN meaning Zero Engine Noise?
>

That might work ;), but this definition from the Jargon File is more what
I had in mind:

zen vt. To figure out something by meditation or by a sudden flash of
 enlightenment. Originally applied to bugs, but occasionally applied to
 problems of life in general. "How'd you figure out the buffer allocation
 problem?" "Oh, I zenned it." Contrast grok, which connotes a
 time-extended version of zenning a system.

It seems to fit the FONC goal of discoverable systems.

# Steve

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Re: [fonc] tutorial

2007-11-28 Thread Joshua Gargus

That's not bad.

How about simply OLA, since minimalism is such a big part of the whole  
adventure?


Josh



On Nov 28, 2007, at 5:30 AM, Steven H. Rogers wrote:


Stéphane Conversy wrote:
btw, I vote for ZOLA for two reasons: 1. http://acronyms.thefreedictionary.com/zola 
. "Zola is not available in the list of acronyms."  (whci hmeans it  
IS available)
2. http://en.wikipedia.org/wiki/%C3%89mile_Zola: "...but I affirm,  
with intense conviction, the Truth is on the march and nothing will  
stop it." — Émile Zola


I still work hard to find out what the 'Z' would mean.


How about Zen Object Lambda Architecture?

# Steve


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Re: [fonc] tutorial

2007-11-28 Thread Kim Rose

That's got my vote for the time being...
 -- Kim

On Nov 28, 2007, at 9:41 AM, Joshua Gargus wrote:


That's not bad.

How about simply OLA, since minimalism is such a big part of the  
whole adventure?


Josh



On Nov 28, 2007, at 5:30 AM, Steven H. Rogers wrote:


Stéphane Conversy wrote:
btw, I vote for ZOLA for two reasons: 1. http:// 
acronyms.thefreedictionary.com/zola. "Zola is not available in  
the list of acronyms."  (whci hmeans it IS available)
2. http://en.wikipedia.org/wiki/%C3%89mile_Zola: "...but I  
affirm, with intense conviction, the Truth is on the march and  
nothing will stop it." — Émile Zola


I still work hard to find out what the 'Z' would mean.


How about Zen Object Lambda Architecture?

# Steve


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Re: [fonc] tutorial

2007-11-28 Thread Kim Rose
The community may find it of interest to know we toyed with this word/ 
idea some time ago

Kim

On Nov 28, 2007, at 7:12 AM, Steven H. Rogers wrote:


On Wed, November 28, 2007 06:50, [EMAIL PROTECTED] wrote:

ZEN meaning Zero Engine Noise?



That might work ;), but this definition from the Jargon File is  
more what

I had in mind:

zen vt. To figure out something by meditation or by a sudden flash of
 enlightenment. Originally applied to bugs, but occasionally  
applied to
 problems of life in general. "How'd you figure out the buffer  
allocation

 problem?" "Oh, I zenned it." Contrast grok, which connotes a
 time-extended version of zenning a system.

It seems to fit the FONC goal of discoverable systems.

# Steve

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[fonc] tutorial update

2008-04-30 Thread Michael Haupt

Dear all,

just a brief notice that my COLA tutorial ("Implementing Brainfuck in  
COLA") is available in an updated version. The update does not bring  
anything fundamentally new, just enhancements, mostly in terms of  
accuracy.


http://www.swa.hpi.uni-potsdam.de/tutorials/cola/index.html

Best,

Michael

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Software Architecture Group   Phone:  ++49 (0) 331-5509-542
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Software Systems Engineering  http://www.swa.hpi.uni-potsdam.de/
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Re: [fonc] tutorial update

2008-04-30 Thread Michael FIG
Hi,

Michael Haupt <[EMAIL PROTECTED]> writes:

> just a brief notice that my COLA tutorial ("Implementing Brainfuck in
> COLA") is available in an updated version. The update does not bring
> anything fundamentally new, just enhancements, mostly in terms of
> accuracy.

Would you be able to share something like a diff or wdiff of the paper
so that we could see what has changed?

Thanks,

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Michael FIG <[EMAIL PROTECTED]> //\
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Re: [fonc] tutorial update

2008-05-01 Thread Michael Haupt

Hi Michael,

Am 01.05.2008 um 05:11 schrieb Michael FIG:

Would you be able to share something like a diff or wdiff of the paper
so that we could see what has changed?



it's really what you'd call a maintenance update. If you have read the  
first version, this one won't give you anything new; it just gets some  
things a bit more right:


- the text on syntax definitions in Sec. 2.1 has been extended to make  
clear that they are macros only at first sight,


- the text on action parts in Sec. 2.2.2 has been corrected - there  
was a wrong detail in the description of when they are actually  
executed,


- the implementation has been slightly augmented according to a  
suggestion from Ian (lines 60-63; Sec. 2.2.3) - it's a bit simpler now  
but semantically equivalent.


That's all. :-)

With Jolt2 becoming more stable, there will be future versions based  
on that, and the update to a Jolt2 implementation will inevitably  
bring more changes in the text, as the philosophy behind things is  
changing.


Best,

Michael

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