1- Make a new arrow, and make it change size as wind changes its
strength (little time)
Very good, maybe like to official wind strength sign? It's like a circle
with a line on it and there's a long line for every two beauforts wind
strength and a small line for one beaufort. (Hard to explain and probably
not understandable :-) )
I understand, I see the meteosat in the news ;) But thats not a nice
solution I think, because those will be different models, I plan on a
normal arrow and a windNode->setScale(1,X,1); so it scales in lenght not
in height or depth (my english get worse each day :D )
2- Fix the sailing physics with better and nicer ones ;) (medium time)
Yes, this may be a point that we should put some ideas into, before we
start coding it. Maybe Paul Damer wants to have a look at it, he already
wrote something for the 2D sailing.
3- Make the Caribbean tile-map (lots of time) Also is needed to do some
forest stuff (groups of palm trees)
Also for doing 3 we need to discuss how to make them, the format, size,
and so..
Yes, I already have some ideas, I'll write them up and post them to the
mailing list, probably even tonight.
ok, I vote for bigger tiles. And smaller ports. :)
Other stuff that I want to work on:
- Integrate the Seapassage class into the real Freebooters (almost done,
but I ran into a little problem, see the "Help" forum for details)
I see that.. is a shame Cegui is not in ogre yet, because we can add all
the menus in freebooters inside the Ogre3D, so you donr really need SDL
(only for music maybe) and place some animation or 3D view in the
background inestead of the fixed sepia images.. Look what I see in Ogre
forums:
"The next major version of OGRE will use CEGUI as its GUI system. We are
aiming to have 1.0 released around Christmas, though don't hold me to
that as these things do change sometimes Smile The implementation will
be exactly the same so I'd suggest to start moving to it now."
I think Im going to try to update Azatoth at the moment, we can consider
that as minimal req for next version.. Only thing we need is a Sample
for the new Cegui system..and Christmas is All Around here ;-)
- Collision detection with the harbours
there is a ->showBoundingBox in the class SceneNode you can have a look
at, I think it has even (quoting for some example I see in ogre forums):
AxisAlignedBox box = entity->getBoundingBox();
Then you the have the .intersect that I think can check if a vector is
inside..
Something like that ..