[Freeciv-Dev] (PR#30579) please make an account on bugtracking
URL: http://bugs.freeciv.org/Ticket/Display.html?id=30579 [EMAIL PROTECTED] - Jeu. Déc. 21 09:15:43 2006]: hi, please create an account on bugtracking for me. name: ruthene The demander didn't insist to have an account. Seems his account was not needed. Closing this ticket... ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#30837) Savegame with broken research amounts
URL: http://bugs.freeciv.org/Ticket/Display.html?id=30837 Do you still get this kind of problem in newer Freeciv versions? Could you send more informations about the Freeciv version you used? How did you got this problem: - with normal research? - with changing the current target? - with a caravan bonus? - after a diplomatic treaty? - with something else? ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#33538) civclient segfault when hitting Start Scenario Game
URL: http://bugs.freeciv.org/Ticket/Display.html?id=33538 [dmarks - Dim. Jan. 14 12:20:40 2007]: Recent dev; GTK2 civclient crashes every time you hit Start Scenario Game. Reproducible. gdb gives: Program received signal EXC_BAD_ACCESS, Could not access memory. 0x90007260 in strlen () Do you still get this problem? ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#33827) FreeCiv Goto Error
URL: http://bugs.freeciv.org/Ticket/Display.html?id=33827 [EMAIL PROTECTED] - Mar. Jan. 16 18:52:52 2007]: I am having repeated issues with a crash happening when I attempt to use the Goto command to move a unit. If I more the same unit with the keys then there is not a problem. The defect is in the latest download - version 2.1 beta. If you need more information please let me know. Regards, Michael Rawlings I don't know what of the numerous goto crash it is linked with. But I guess it is fixed in recent versions of Freeciv. Thank you for this report. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#34672) City disbanded: Settlers teleported to nearest city?
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34672 [EMAIL PROTECTED] - Sam. Jan. 27 11:13:35 2007]: I disbanded city in to settlers. Settlers unit did not appear where city used to be. There is settlers unit in nearest remaining city. I'm quite sure that this settlers is new one and city itself did not produce it. - ML Tested in 2.1: The new settler is created in the settlers' homecity instead of at the former city tile. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#35075) a few more bugs...
URL: http://bugs.freeciv.org/Ticket/Display.html?id=35075 [EMAIL PROTECTED] - Ven. Fév. 02 15:06:04 2007]: Hi! Here a few more bugs: - an AI-controlled player requests me to declare war upon a player which is already dead There is already a other ticket for this (see PR#30442). - the game mostly crashes when I want to check something in the civilopedia (especially technologies, e.g. mysticism or democracy) - the civilopedia sometimes (or always?) confuses a wonder's requirement tech with its obsolence tech (e.g. the hanging gardens become obsolete with pottery) This problems should be fixed now. can't wait for the stable version any more :-) alec _ Der WEB.DE SmartSurfer hilft bis zu 70% Ihrer Onlinekosten zu sparen! http://smartsurfer.web.de/?mc=100071distributionid=0066 Thank you for your report. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#30837) Savegame with broken research amounts
URL: http://bugs.freeciv.org/Ticket/Display.html?id=30837 Wednesday 17 October 2007 11:59:17 kirjutas Pepeto _: URL: http://bugs.freeciv.org/Ticket/Display.html?id=30837 Do you still get this kind of problem in newer Freeciv versions? Could you send more informations about the Freeciv version you used? How did you got this problem: - with normal research? - with changing the current target? - with a caravan bonus? - after a diplomatic treaty? - with something else? Ooh, it was SO long ago, I don't remember! I usually use SVN S2_1. I'll see if I can reproduce it with current S2_1, but this'll have to wait, because I've got school stuff coming up fast. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#36692) Bug report
URL: http://bugs.freeciv.org/Ticket/Display.html?id=36692 [EMAIL PROTECTED] - Ven. Fév. 23 08:57:42 2007]: Hi guys, great work on freeciv! I found a bug in beta3 - when a city is in disorder and I try to switch to the city view, the game crashes. Not sure if it's caused only by the disordered city, maybe it could be also something else, but when trying to look at the city list, game crashes to desktop.. Hope you can fix this! Bye, Jan Could you give more clues? What is your client (gtk+, sdl, ...)? Do you still get this crash in newer Freeciv versions? ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#36811) Wishlist: show number of traderoutes aside city name
URL: http://bugs.freeciv.org/Ticket/Display.html?id=36811 [EMAIL PROTECTED] - Sam. Fév. 24 13:05:31 2007]: It would be nice if the number of traderoutes could be shown aside the city name (Show traderoutes/strg-T is a bit hard to decipher) There is already a such feature in WarClient, this shouldn't be hard to patch. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#36854) Freeciv 2.1.0-beta3 bugs
URL: http://bugs.freeciv.org/Ticket/Display.html?id=36854 Not enough clues. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#37727) freeciv 2.1.0-Beta3 crash
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37727 [EMAIL PROTECTED] - Mer. Mar. 07 18:49:54 2007]: It is highly unlikely that I am doing this correctly, but since Freeciv just crashed on me (closed and triggered a Microsoft error report) I thought it might be useful information. Being the neurotic person the web has made me, I did not send the file to MS. However, I did have the presence of mind (a bit) to copy the file it generated before it left in a huff (deleting the error file as it closed). I was playing solo in Freeciv, using ruleset2. After a dozen turns or so, I used /take ... to look at what the AI players were doing--I'm new to the game and some of the play just mystifies me. I'm running on a Compaq Presario laptop with 1.8 Celeron. Today I was running the laptop and viewing on an external LCD monitor at 1280x1024. There were no indications of anything malfunctioning. It did not seem to affect Windows XP (sp2), but did terminate the Freeciv program. Don't think it's relevant, but just in case, I was running Litestep as a shell replacement. AVG anti-virus and firewall were running. My machine is wired to a LAN here at home. One other machine was on at the time, but it was not active (left on because it hosts the printer). After it closed, I show the following applications running: Magnifier settings Magnifier Compose: (this email) RT at a glance - Mozilla Firefox Inbox - Thunderbird Notepad++ (with the captured error file open) My Documents At the time of the crash, the Magnifier apps were the only two running in addition to the Freeciv program. The error file is attached. I hope this is helpful. Roy Gathercoal Do you still get this crash in more recent versions of Freeciv? If yes, could you send the log messages? Or a stack trace? ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#20125) freeciv 2.1.0 beta2 COMPILATION on INTEL mac os x
URL: http://bugs.freeciv.org/Ticket/Display.html?id=20125 On 10/17/07, Daniel Markstedt [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=20125 On 10/16/07, Pepeto _ [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=20125 [EMAIL PROTECTED] - Dim. Aoû. 27 19:27:32 2006]: Hello, I downloaded the source code of freeciv 2.1.0 beta2 and tried to compile it on Mac OS X 10.4.7. X, Xsource, Fink, gtk2+ etc. are installed, but I cannot get it compiled -- it looks like the configure script isn't quite aware of the Mac yet. I tried ./configure --libdir=/sw/lib --libdir=/sw/lib/gtk-2.0/ --includedir=/sw/include/ --includedir=/sw/include/gtk-2.0/ --enable-client=xaw --with-included-gettext --includedir=/sw/include/libpng12/ and it stops with checking for png_read_image in -lpng... no configure: error: Could not find PNG library (libpng). Running the (PowerPC) .dmg of beta2 works, though. Could you make the configure script foolproof for us Mac users, please? Michael Is it still so hard to compile it on Mac OS X? Someone should write a good documentation about it? You are not the first demander. Dmarks maybe? I have, at [[Install-OSX]]. BUT this is very much specific for my age-old Panther system - I can't be of much help to Tiger Intel Mac users. Yeah and a new release of MacOSX is comming so we better wait for that. But it really isn't that hard to compile it on MacOSX just hard to get it right, especially since X11 isn't really supported. Erik ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#33538) civclient segfault when hitting Start Scenario Game
URL: http://bugs.freeciv.org/Ticket/Display.html?id=33538 Fixed in PR#39364. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#35075) 2.1.0 a few more bugs
URL: http://bugs.freeciv.org/Ticket/Display.html?id=35075 [EMAIL PROTECTED] - Fri Feb 02 15:06:04 2007]: (...) - the game mostly crashes when I want to check something in the civilopedia (especially technologies, e.g. mysticism or democracy) - the civilopedia sometimes (or always?) confuses a wonder's requirement tech with its obsolence tech (e.g. the hanging gardens become obsolete with pottery) can't wait for the stable version any more :-) alec These two sound like known bugs in the win32 client, but the reporter hasn't made clear what client he's using so it's hard to know for sure. ~Daniel ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#36854) 2.1.0-beta3 setup information
URL: http://bugs.freeciv.org/Ticket/Display.html?id=36854 Daniel's answer was considerably more polite. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#15135) surrender causes duplicate game-over
URL: http://bugs.freeciv.org/Ticket/Display.html?id=15135 Pepeto _ wrote: Fixed, see PR#15137. While you are partly correct, the author of the ticket deliberately left the ticket open, and posted a message to that effect. This ticket should only be closed by somebody after extensive testing. And please don't take a ticket that you are not responsible for ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#39782) Game settings UI broken (sciencebox, low prio)
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39782 I tried to change the researchcost in 2.1rc but it's called sciencebox now. the Sciencebox UI feels strange, when you click it jumps in steps of 100%, and when you go down to 1% it will jump to 101%, feels very strange... 1. Go to Start new game - Game Settings- Technology cost multiplier percentage 2. change percentage with arrows 2.1. one down 2.1. one up 6. value is 101% Expected result: value should be 100% ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#34672) City disbanded: Settlers teleported to nearest city?
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34672 Pepeto _ wrote: Tested in 2.1: The new settler is created in the settlers' homecity instead of at the former city tile. Yes, we (the reporters) both tested in 2.1. Are you making this assertion based on actual examination of the code? Where? And neither of us (the reporters and developers) considered this priority 70. Reducing to normal ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#16196) 2.0.6 Win2000 loads wrong production from savegame
URL: http://bugs.freeciv.org/Ticket/Display.html?id=16196 this wasn't about the crash, it was about a possible loading problem in the savegame. But as already described, the real problem is the AI took over and changed everything by the next autosave. The only solution to this particular problem is to go back to the most recent autosaved game before the crash. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#30837) Savegame with broken research amounts
URL: http://bugs.freeciv.org/Ticket/Display.html?id=30837 [wsimpson - Mer. Oct. 17 12:35:23 2007]: Pepeto _ wrote: No problem. If it could wait so many months, it can wait some days more :) Better yet, test and verify it yourself! He provided a savegame! Yes, I loaded it, and he was right, his research cost was about 1700/1800. But How could I reproduce it if I don't know how it could happen? I played some turns after, and all was right. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#34672) City disbanded: Settlers teleported to nearest city?
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34672 [wsimpson - Mer. Oct. 17 13:36:47 2007]: Pepeto _ wrote: Tested in 2.1: The new settler is created in the settlers' homecity instead of at the former city tile. Yes, we (the reporters) both tested in 2.1. Are you making this assertion based on actual examination of the code? Where? I just tested it to see. I posted a comment only because cafzi was wrong, the settlers were really created. And neither of us (the reporters and developers) considered this priority 70. Reducing to normal Ok, as you want. It would be only easier for me to find it back when I will begin to fix bugs. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#39667) SDL Client Usability Issues
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39667 [EMAIL PROTECTED] - Di 04. Sep 2007, 13:09:46]: There is no UI to save/load games in the SDL client. A work around is to open a chat dialog and use the /save and /load commands. The attached patch implements a simple Load Game dialog. Index: client/gui-sdl/chatline.c === --- client/gui-sdl/chatline.c (revision 13783) +++ client/gui-sdl/chatline.c (working copy) @@ -27,6 +27,7 @@ /* utility */ #include fcintl.h +#include log.h /* common */ #include game.h @@ -46,6 +47,7 @@ #include gui_tilespec.h #include mapview.h #include messagewin.h +#include pages.h #include themespec.h #include unistring.h #include widget.h @@ -545,7 +547,9 @@ pBuf-size.y = pStartGameButton-size.y; pBuf-action = select_nation_callback; - set_wstate(pBuf, FC_WS_NORMAL); + if (get_client_page() != PAGE_LOAD) { +set_wstate(pBuf, FC_WS_NORMAL); + } add_to_gui_list(ID_BUTTON, pBuf); pSelectNationButton = pBuf; Index: client/gui-sdl/pages.c === --- client/gui-sdl/pages.c (revision 13783) +++ client/gui-sdl/pages.c (working copy) @@ -44,6 +44,241 @@ static enum client_pages old_page = PAGE_MAIN; /** + LOAD PAGE +**/ + +struct ADVANCED_DLG *pLoadDialog; + +static int move_load_dialog_callback(struct widget *pWindow) +{ + if (Main.event.button.button == SDL_BUTTON_LEFT) { +move_window_group(pLoadDialog-pBeginWidgetList, pWindow); + } + return -1; +} + +static void close_load_page(void) +{ +popdown_window_group_dialog(pLoadDialog-pBeginWidgetList, pLoadDialog-pEndWidgetList); +flush_dirty(); +} + +static int exit_load_dlg_callback(struct widget *pWidget) +{ + if (Main.event.button.button == SDL_BUTTON_LEFT) { +set_client_page(PAGE_MAIN); + } + return -1; +} + +static int load_selected_game_callback(struct widget *pWidget) +{ + if (Main.event.button.button == SDL_BUTTON_LEFT) { +char *filename = (char*)pWidget-data.ptr; + +if (is_server_running() || client_start_server()) { + char message[MAX_LEN_MSG]; + + my_snprintf(message, sizeof(message), /load %s, filename); + send_chat(message); +} else { + set_client_page(PAGE_MAIN); +} + } + return -1; +} + +static void show_load_page(void) +{ + struct widget *pWindow; + struct widget *pCloseButton; + struct widget *pFilenameLabel = NULL; + struct widget *pFirstLabel = NULL; + struct widget *pLastLabel = NULL; + struct widget *pNextLabel = NULL; + SDL_String16 *pTitle, *pFilename; + SDL_Rect area; + struct datafile_list *files; + int count = 0; + int scrollbar_width = 0; + int max_label_width = 0; + + pLoadDialog = fc_calloc(1, sizeof(struct ADVANCED_DLG)); + + pTitle = create_str16_from_char(_(Choose Saved Game to Load), adj_font(12)); + pTitle-style |= TTF_STYLE_BOLD; + + pWindow = create_window_skeleton(NULL, pTitle, 0); + pWindow-action = move_load_dialog_callback; + set_wstate(pWindow, FC_WS_NORMAL); + + add_to_gui_list(ID_WINDOW, pWindow); + + pLoadDialog-pEndWidgetList = pWindow; + + area = pWindow-area; + + /* close button */ + pCloseButton = create_themeicon(pTheme-Small_CANCEL_Icon, pWindow-dst, + WF_WIDGET_HAS_INFO_LABEL | WF_RESTORE_BACKGROUND); + pCloseButton-string16 = create_str16_from_char(_(Close Dialog (Esc)), adj_font(12)); + pCloseButton-action = exit_load_dlg_callback; + set_wstate(pCloseButton, FC_WS_NORMAL); + pCloseButton-key = SDLK_ESCAPE; + + add_to_gui_list(ID_BUTTON, pCloseButton); + + area.w += pCloseButton-size.w; + + pLoadDialog-pBeginWidgetList = pCloseButton; + + /* create scrollbar */ + scrollbar_width = create_vertical_scrollbar(pLoadDialog, 1, 20, TRUE, TRUE); + hide_scrollbar(pLoadDialog-pScroll); + + /* search for user saved games. */ + files = datafilelist_infix(saves, .sav, FALSE); + datafile_list_iterate(files, pfile) { + +count++; + +pFilename = create_str16_from_char(pfile-name, adj_font(13)); +pFilename-style |= SF_CENTER; +pFilenameLabel = create_iconlabel(NULL, pWindow-dst, pFilename, + (WF_FREE_DATA | WF_SELLECT_WITHOUT_BAR | WF_RESTORE_BACKGROUND)); + +/* store filename */ +pFilenameLabel-data.ptr = fc_calloc(1, strlen(pfile-name) + 1); +mystrlcpy((char*)pFilenameLabel-data.ptr, pfile-name, strlen(pfile-name) + 1); + +pFilenameLabel-action = load_selected_game_callback; + +set_wstate(pFilenameLabel, FC_WS_NORMAL); + +/* FIXME: this was supposed to be add_widget_to_vertical_scroll_widget_list(), but + * add_widget_to_vertical_scroll_widget_list() needs the scrollbar area to be defined + * for updating the scrollbar position, but
Re: [Freeciv-Dev] (PR#39667) SDL Client Usability Issues
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39667 On 10/18/07, Christian Prochaska [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39667 [EMAIL PROTECTED] - Di 04. Sep 2007, 13:09:46]: There is no UI to save/load games in the SDL client. A work around is to open a chat dialog and use the /save and /load commands. The attached patch implements a simple Load Game dialog. This is good news! Found some issues testing it: -The client crashes when there are no savegames in any datapath. -I doesn't seem to be able to load saves from .freeciv/saves/ (which is the standard save dir on this system) - they show up in the dialog fine, but you try to load them the server says that it cannot find the file. If I move the file to my home dir, it works fine. Daniel ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#39783) [gui-sdl] no icon for civclient in taskbar
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39783 Running rc1 on an updated Ubuntu system (let me know if you want details): In the GNOME taskbar, sdl-civserver has the generic app icon and not our own flashy one. Gtk-civserver on the other hand gets the correct icon. ~Daniel ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev