[Freeciv-Dev] (PR#30579) please make an account on bugtracking

2007-10-17 Thread Pepeto _

URL: http://bugs.freeciv.org/Ticket/Display.html?id=30579 

 [EMAIL PROTECTED] - Jeu. Déc. 21 09:15:43 2006]:
 
 hi, please create an account on bugtracking for me.
 
 name: ruthene
 
 
 

The demander didn't insist to have an account. Seems his account was not
needed. Closing this ticket...


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] (PR#30837) Savegame with broken research amounts

2007-10-17 Thread Pepeto _

URL: http://bugs.freeciv.org/Ticket/Display.html?id=30837 

Do you still get this kind of problem in newer Freeciv versions?
Could you send more informations about the Freeciv version you used?
How did you got this problem:
- with normal research?
- with changing the current target?
- with a caravan bonus?
- after a diplomatic treaty?
- with something else?


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] (PR#33538) civclient segfault when hitting Start Scenario Game

2007-10-17 Thread Pepeto _

URL: http://bugs.freeciv.org/Ticket/Display.html?id=33538 

 [dmarks - Dim. Jan. 14 12:20:40 2007]:
 
 Recent dev; GTK2 civclient crashes every time you hit Start Scenario
 Game. Reproducible.
 
 gdb gives:
 
 Program received signal EXC_BAD_ACCESS, Could not access memory.
 0x90007260 in strlen ()
 
 
 

Do you still get this problem?


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] (PR#33827) FreeCiv Goto Error

2007-10-17 Thread Pepeto _

URL: http://bugs.freeciv.org/Ticket/Display.html?id=33827 

 [EMAIL PROTECTED] - Mar. Jan. 16 18:52:52 2007]:
 
 I am having repeated issues with a crash happening when I attempt to
 use the
 Goto command to move a unit. If I more the same unit with the keys
 then
 there is not a problem.
 
 The defect is in the latest download - version 2.1 beta.
 
 If you need more information please let me know.
 
 Regards,
 
 
 Michael Rawlings
 
 
 

I don't know what of the numerous goto crash it is linked with. But I
guess it is fixed in recent versions of Freeciv. Thank you for this report.


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] (PR#34672) City disbanded: Settlers teleported to nearest city?

2007-10-17 Thread Pepeto _

URL: http://bugs.freeciv.org/Ticket/Display.html?id=34672 

 [EMAIL PROTECTED] - Sam. Jan. 27 11:13:35 2007]:
 
  I disbanded city in to settlers. Settlers unit did not appear where
 city used to be.
 There is settlers unit in nearest remaining city. I'm quite sure that
 this settlers is new one and city itself did not produce it.
 
 
  - ML
 
 
 

Tested in 2.1: The new settler is created in the settlers' homecity
instead of at the former city tile.


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] (PR#35075) a few more bugs...

2007-10-17 Thread Pepeto _

URL: http://bugs.freeciv.org/Ticket/Display.html?id=35075 

 [EMAIL PROTECTED] - Ven. Fév. 02 15:06:04 2007]:
 
 Hi!
 
 Here a few more bugs:
 
 - an AI-controlled player requests me to declare war upon a player
 which is already dead

There is already a other ticket for this (see PR#30442).

 - the game mostly crashes when I want to check something in the
 civilopedia (especially technologies, e.g. mysticism or democracy)
 - the civilopedia sometimes (or always?) confuses a wonder's
 requirement tech with its obsolence tech (e.g. the hanging gardens
 become obsolete with pottery)

This problems should be fixed now.

 can't wait for the stable version any more :-)
 
 alec
 _
 Der WEB.DE SmartSurfer hilft bis zu 70% Ihrer Onlinekosten zu sparen!
 http://smartsurfer.web.de/?mc=100071distributionid=0066
 
 
 

Thank you for your report.


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


Re: [Freeciv-Dev] (PR#30837) Savegame with broken research amounts

2007-10-17 Thread Elmo Todurov

URL: http://bugs.freeciv.org/Ticket/Display.html?id=30837 

Wednesday 17 October 2007 11:59:17 kirjutas Pepeto _:
 URL: http://bugs.freeciv.org/Ticket/Display.html?id=30837 

 Do you still get this kind of problem in newer Freeciv versions?
 Could you send more informations about the Freeciv version you used?
 How did you got this problem:
 - with normal research?
 - with changing the current target?
 - with a caravan bonus?
 - after a diplomatic treaty?
 - with something else?


Ooh, it was SO long ago, I don't remember!
I usually use SVN S2_1. I'll see if I can reproduce it with current S2_1, but 
this'll have to wait, because I've got school stuff coming up fast.



___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] (PR#36692) Bug report

2007-10-17 Thread Pepeto _

URL: http://bugs.freeciv.org/Ticket/Display.html?id=36692 

 [EMAIL PROTECTED] - Ven. Fév. 23 08:57:42 2007]:
 
 Hi guys,
 
 great work on freeciv!
 
 I found a bug in beta3 - when a city is in disorder and I try to switch 
 to the city view, the game crashes. Not sure if it's caused only by the
 disordered city, maybe it could be also something else, but when trying
 to look at the city list, game crashes to desktop..
 
 Hope you can fix this!
 
 Bye,
 Jan
 
 
 

Could you give more clues? What is your client (gtk+, sdl, ...)? Do you
still get this crash in newer Freeciv versions?


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] (PR#36811) Wishlist: show number of traderoutes aside city name

2007-10-17 Thread Pepeto _

URL: http://bugs.freeciv.org/Ticket/Display.html?id=36811 

 [EMAIL PROTECTED] - Sam. Fév. 24 13:05:31 2007]:
 
 It would be nice if the number of traderoutes could be shown aside the
 city name (Show traderoutes/strg-T is a bit hard to decipher)
 
 
 

There is already a such feature in WarClient, this shouldn't be hard to
patch.


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] (PR#36854) Freeciv 2.1.0-beta3 bugs

2007-10-17 Thread Pepeto _

URL: http://bugs.freeciv.org/Ticket/Display.html?id=36854 

Not enough clues.


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] (PR#37727) freeciv 2.1.0-Beta3 crash

2007-10-17 Thread Pepeto _

URL: http://bugs.freeciv.org/Ticket/Display.html?id=37727 

 [EMAIL PROTECTED] - Mer. Mar. 07 18:49:54 2007]:
 
 It is highly unlikely that I am doing this correctly, but since Freeciv 
 just crashed on me (closed and triggered a Microsoft error report) I 
 thought it might be useful information.
 
 
 Being the neurotic person the web has made me, I did not send the file 
 to MS. However, I did have the presence of mind (a bit) to copy the file 
 it generated before it left in a huff (deleting the error file as it 
 closed).
 
 I was playing solo in Freeciv, using ruleset2. After a dozen turns or 
 so, I used /take ...  to look at what the AI players were doing--I'm new 
 to the game and some of the play just mystifies me.
 
 I'm running on a Compaq Presario laptop with 1.8 Celeron. Today I was 
 running the laptop and viewing on an external LCD monitor at 1280x1024. 
 There were no indications of anything malfunctioning.
 
 It did not seem to affect Windows XP (sp2), but did terminate the 
 Freeciv program. Don't think it's relevant, but just in case, I was 
 running Litestep as a shell replacement. AVG anti-virus and firewall 
 were running. My machine is wired to a LAN here at home. One other 
 machine was on at the time, but it was not active (left on because it 
 hosts the printer).
 
 After it closed, I show the following applications running:
 Magnifier settings
 Magnifier
 Compose: (this email)
 RT at a glance - Mozilla Firefox
 Inbox - Thunderbird
 Notepad++ (with the captured error file open)
 My Documents
 
 At the time of the crash, the Magnifier apps were the only two running 
 in addition to the Freeciv program.
 
 
 
 The error file is attached.
 
 I hope this is helpful.
 
 Roy Gathercoal
 
 

Do you still get this crash in more recent versions of Freeciv? If yes,
could you send the log messages? Or a stack trace?


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


Re: [Freeciv-Dev] (PR#20125) freeciv 2.1.0 beta2 COMPILATION on INTEL mac os x

2007-10-17 Thread Erik Johansson

URL: http://bugs.freeciv.org/Ticket/Display.html?id=20125 

On 10/17/07, Daniel Markstedt [EMAIL PROTECTED] wrote:

 URL: http://bugs.freeciv.org/Ticket/Display.html?id=20125 

 On 10/16/07, Pepeto _ [EMAIL PROTECTED] wrote:
 
  URL: http://bugs.freeciv.org/Ticket/Display.html?id=20125 
 
   [EMAIL PROTECTED] - Dim. Aoû. 27 19:27:32 2006]:
  
   Hello,
  
   I downloaded the source code of freeciv 2.1.0 beta2 and tried to compile
   it on Mac OS X 10.4.7. X, Xsource, Fink, gtk2+ etc. are installed, but I
   cannot get it compiled -- it looks like the configure script isn't quite
   aware of the Mac yet.
  
   I tried
  ./configure --libdir=/sw/lib --libdir=/sw/lib/gtk-2.0/
   --includedir=/sw/include/ --includedir=/sw/include/gtk-2.0/
   --enable-client=xaw --with-included-gettext
   --includedir=/sw/include/libpng12/
  
   and it stops with
   checking for png_read_image in -lpng... no
   configure: error: Could not find PNG library (libpng).
  
   Running the (PowerPC) .dmg of beta2 works, though. Could you make the
   configure script foolproof for us Mac users, please?
  
   Michael
  
  
  
 
  Is it still so hard to compile it on Mac OS X?
  Someone should write a good documentation about it? You are not the
  first demander. Dmarks maybe?
 
 

 I have, at [[Install-OSX]]. BUT this is very much specific for my
 age-old Panther system - I can't be of much help to Tiger  Intel
 Mac users.

Yeah and a new release of MacOSX is comming so we better wait for
that. But it really isn't that hard to compile it on MacOSX just hard
to get it right, especially since X11 isn't really supported.

Erik



___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


Re: [Freeciv-Dev] (PR#33538) civclient segfault when hitting Start Scenario Game

2007-10-17 Thread William Allen Simpson

URL: http://bugs.freeciv.org/Ticket/Display.html?id=33538 

Fixed in PR#39364.



___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] (PR#35075) 2.1.0 a few more bugs

2007-10-17 Thread Daniel Markstedt

URL: http://bugs.freeciv.org/Ticket/Display.html?id=35075 

 [EMAIL PROTECTED] - Fri Feb 02 15:06:04 2007]:
 
(...)
 - the game mostly crashes when I want to check something in the
 civilopedia (especially technologies, e.g. mysticism or democracy)
 - the civilopedia sometimes (or always?) confuses a wonder's
 requirement tech with its obsolence tech (e.g. the hanging gardens
 become obsolete with pottery)
 
 can't wait for the stable version any more :-)
 
 alec

These two sound like known bugs in the win32 client, but the reporter
hasn't made clear what client he's using so it's hard to know for sure.

 ~Daniel

___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] (PR#36854) 2.1.0-beta3 setup information

2007-10-17 Thread William Allen Simpson

URL: http://bugs.freeciv.org/Ticket/Display.html?id=36854 

Daniel's answer was considerably more polite.


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


Re: [Freeciv-Dev] (PR#15135) surrender causes duplicate game-over

2007-10-17 Thread William Allen Simpson

URL: http://bugs.freeciv.org/Ticket/Display.html?id=15135 

Pepeto _ wrote:
 Fixed, see PR#15137.
 
While you are partly correct, the author of the ticket deliberately left
the ticket open, and posted a message to that effect.  This ticket
should only be closed by somebody after extensive testing.

And please don't take a ticket that you are not responsible for



___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] (PR#39782) Game settings UI broken (sciencebox, low prio)

2007-10-17 Thread Erik Johansson

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39782 

I tried to change the researchcost in 2.1rc but it's called sciencebox
now. the Sciencebox UI feels strange, when you click it jumps in steps
of 100%, and when you go down to 1% it will jump to 101%, feels very
strange...

1. Go to Start new game - Game Settings- Technology  cost multiplier
percentage
2. change percentage with arrows
2.1. one down 
2.1. one up
6. value is 101%

Expected result: value should be 100%


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


Re: [Freeciv-Dev] (PR#34672) City disbanded: Settlers teleported to nearest city?

2007-10-17 Thread William Allen Simpson

URL: http://bugs.freeciv.org/Ticket/Display.html?id=34672 

Pepeto _ wrote:
 Tested in 2.1: The new settler is created in the settlers' homecity
 instead of at the former city tile.
 
Yes, we (the reporters) both tested in 2.1.

Are you making this assertion based on actual examination of the code?
Where?

And neither of us (the reporters and developers) considered this priority
70.  Reducing to normal



___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] (PR#16196) 2.0.6 Win2000 loads wrong production from savegame

2007-10-17 Thread William Allen Simpson

URL: http://bugs.freeciv.org/Ticket/Display.html?id=16196 

this wasn't about the crash, it was about a possible loading 
problem in the savegame.  But as already described, the real 
problem is the AI took over and changed everything by the next 
autosave.  The only solution to this particular problem is to go 
back to the most recent autosaved game before the crash.


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] (PR#30837) Savegame with broken research amounts

2007-10-17 Thread Pepeto _

URL: http://bugs.freeciv.org/Ticket/Display.html?id=30837 

 [wsimpson - Mer. Oct. 17 12:35:23 2007]:
 
 Pepeto _ wrote:
  No problem. If it could wait so many months, it can wait some days
more :)
  
 Better yet, test and verify it yourself!  He provided a savegame!
 
 
 

Yes, I loaded it, and he was right, his research cost was about
1700/1800. But How could I reproduce it if I don't know how it could
happen? I played some turns after, and all was right.


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] (PR#34672) City disbanded: Settlers teleported to nearest city?

2007-10-17 Thread Pepeto _

URL: http://bugs.freeciv.org/Ticket/Display.html?id=34672 

 [wsimpson - Mer. Oct. 17 13:36:47 2007]:
 
 Pepeto _ wrote:
  Tested in 2.1: The new settler is created in the settlers' homecity
  instead of at the former city tile.
  
 Yes, we (the reporters) both tested in 2.1.
 
 Are you making this assertion based on actual examination of the code?
 Where?

I just tested it to see. I posted a comment only because cafzi was
wrong, the settlers were really created.

 And neither of us (the reporters and developers) considered this priority
 70.  Reducing to normal

Ok, as you want. It would be only easier for me to find it back when I
will begin to fix bugs.


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] (PR#39667) SDL Client Usability Issues

2007-10-17 Thread Christian Prochaska

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39667 

 [EMAIL PROTECTED] - Di 04. Sep 2007, 13:09:46]:
 
 There is no UI to save/load games in the SDL client. A work around is
 to open a chat dialog and use the /save and /load commands.
 

The attached patch implements a simple Load Game dialog.
Index: client/gui-sdl/chatline.c
===
--- client/gui-sdl/chatline.c	(revision 13783)
+++ client/gui-sdl/chatline.c	(working copy)
@@ -27,6 +27,7 @@
 
 /* utility */
 #include fcintl.h
+#include log.h
 
 /* common */
 #include game.h
@@ -46,6 +47,7 @@
 #include gui_tilespec.h
 #include mapview.h
 #include messagewin.h
+#include pages.h
 #include themespec.h
 #include unistring.h
 #include widget.h
@@ -545,7 +547,9 @@
   pBuf-size.y = pStartGameButton-size.y;
 
   pBuf-action = select_nation_callback;
-  set_wstate(pBuf, FC_WS_NORMAL);
+  if (get_client_page() != PAGE_LOAD) {
+set_wstate(pBuf, FC_WS_NORMAL);
+  }
   add_to_gui_list(ID_BUTTON, pBuf);
   pSelectNationButton = pBuf;
   
Index: client/gui-sdl/pages.c
===
--- client/gui-sdl/pages.c	(revision 13783)
+++ client/gui-sdl/pages.c	(working copy)
@@ -44,6 +44,241 @@
 static enum client_pages old_page = PAGE_MAIN;
 
 /**
+  LOAD PAGE
+**/
+
+struct ADVANCED_DLG *pLoadDialog;
+
+static int move_load_dialog_callback(struct widget *pWindow)
+{
+  if (Main.event.button.button == SDL_BUTTON_LEFT) {
+move_window_group(pLoadDialog-pBeginWidgetList, pWindow);
+  }
+  return -1;
+}
+
+static void close_load_page(void)
+{
+popdown_window_group_dialog(pLoadDialog-pBeginWidgetList, pLoadDialog-pEndWidgetList);
+flush_dirty();
+}
+
+static int exit_load_dlg_callback(struct widget *pWidget)
+{
+  if (Main.event.button.button == SDL_BUTTON_LEFT) {
+set_client_page(PAGE_MAIN);
+  }
+  return -1;
+}
+
+static int load_selected_game_callback(struct widget *pWidget)
+{
+  if (Main.event.button.button == SDL_BUTTON_LEFT) {
+char *filename = (char*)pWidget-data.ptr;
+
+if (is_server_running() || client_start_server()) {
+  char message[MAX_LEN_MSG];
+
+  my_snprintf(message, sizeof(message), /load %s, filename);
+  send_chat(message);
+} else {
+  set_client_page(PAGE_MAIN);
+}
+  }
+  return -1;
+}
+
+static void show_load_page(void)
+{
+  struct widget *pWindow;
+  struct widget *pCloseButton;
+  struct widget *pFilenameLabel = NULL;
+  struct widget *pFirstLabel = NULL;
+  struct widget *pLastLabel = NULL;
+  struct widget *pNextLabel = NULL; 
+  SDL_String16 *pTitle, *pFilename;
+  SDL_Rect area;
+  struct datafile_list *files;
+  int count = 0;
+  int scrollbar_width = 0;
+  int max_label_width = 0;
+  
+  pLoadDialog = fc_calloc(1, sizeof(struct ADVANCED_DLG));
+
+  pTitle = create_str16_from_char(_(Choose Saved Game to Load), adj_font(12));
+  pTitle-style |= TTF_STYLE_BOLD;
+  
+  pWindow = create_window_skeleton(NULL, pTitle, 0);
+  pWindow-action = move_load_dialog_callback; 
+  set_wstate(pWindow, FC_WS_NORMAL);
+  
+  add_to_gui_list(ID_WINDOW, pWindow);
+
+  pLoadDialog-pEndWidgetList = pWindow;
+
+  area = pWindow-area;
+  
+  /* close button */
+  pCloseButton = create_themeicon(pTheme-Small_CANCEL_Icon, pWindow-dst,
+  WF_WIDGET_HAS_INFO_LABEL | WF_RESTORE_BACKGROUND);
+  pCloseButton-string16 = create_str16_from_char(_(Close Dialog (Esc)), adj_font(12));
+  pCloseButton-action = exit_load_dlg_callback;
+  set_wstate(pCloseButton, FC_WS_NORMAL);
+  pCloseButton-key = SDLK_ESCAPE;
+  
+  add_to_gui_list(ID_BUTTON, pCloseButton);
+
+  area.w += pCloseButton-size.w;
+
+  pLoadDialog-pBeginWidgetList = pCloseButton;
+
+  /* create scrollbar */
+  scrollbar_width = create_vertical_scrollbar(pLoadDialog, 1, 20, TRUE, TRUE);
+  hide_scrollbar(pLoadDialog-pScroll);
+
+  /* search for user saved games. */
+  files = datafilelist_infix(saves, .sav, FALSE);
+  datafile_list_iterate(files, pfile) {
+
+count++;
+
+pFilename = create_str16_from_char(pfile-name, adj_font(13));
+pFilename-style |= SF_CENTER;
+pFilenameLabel = create_iconlabel(NULL, pWindow-dst, pFilename,
+  (WF_FREE_DATA | WF_SELLECT_WITHOUT_BAR | WF_RESTORE_BACKGROUND));
+ 
+/* store filename */
+pFilenameLabel-data.ptr = fc_calloc(1, strlen(pfile-name) + 1);
+mystrlcpy((char*)pFilenameLabel-data.ptr, pfile-name, strlen(pfile-name) + 1);
+
+pFilenameLabel-action = load_selected_game_callback;
+ 
+set_wstate(pFilenameLabel, FC_WS_NORMAL);
+
+/* FIXME: this was supposed to be add_widget_to_vertical_scroll_widget_list(), but
+ * add_widget_to_vertical_scroll_widget_list() needs the scrollbar area to be defined
+ * for updating the scrollbar position, but 

Re: [Freeciv-Dev] (PR#39667) SDL Client Usability Issues

2007-10-17 Thread Daniel Markstedt

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39667 

On 10/18/07, Christian Prochaska [EMAIL PROTECTED] wrote:

 URL: http://bugs.freeciv.org/Ticket/Display.html?id=39667 

  [EMAIL PROTECTED] - Di 04. Sep 2007, 13:09:46]:
 
  There is no UI to save/load games in the SDL client. A work around is
  to open a chat dialog and use the /save and /load commands.
 

 The attached patch implements a simple Load Game dialog.


This is good news!

Found some issues testing it:

-The client crashes when there are no savegames in any datapath.
-I doesn't seem to be able to load saves from .freeciv/saves/ (which
is the standard save dir on this system) - they show up in the dialog
fine, but you try to load them the server says that it cannot find the
file. If I move the file to my home dir, it works fine.

Daniel



___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] (PR#39783) [gui-sdl] no icon for civclient in taskbar

2007-10-17 Thread Daniel Markstedt

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39783 

Running rc1 on an updated Ubuntu system (let me know if you want details):

In the GNOME taskbar, sdl-civserver has the generic app icon and not
our own flashy one.

Gtk-civserver on the other hand gets the correct icon.

 ~Daniel



___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev