[Freeciv-Dev] (PR#40583) Save files can't be loaded

2008-11-30 Thread Thijs Vermeir

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40583 

Hello,

While I was playing a freeciv game I noticed that I'm unable to load
the game again. some
fast scrolling through the autosave files showed that there was a
point where loading was still
working. Attached are the two autosave-files where loading stopped loading.

Gr,
Thijs



civgame-2000-not-working.sav.bz2
Description: BZip2 compressed data


civgame-2050-working.sav.bz2
Description: BZip2 compressed data
___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] (PR#40536) [Patch] Working air goto

2008-11-30 Thread Madeline Book

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40536 

 [pepeto - Sat Nov 15 13:39:13 2008]:
 
 Feel free to modify the patch.

Alright, finally I have time to get back to this.

This time when testing I found that bombers when they
have to wait at a tile before doing an attack (i.e.
the attack destination is farther than the bomber's
immediate range), when the bomber does get to the
target instead of attacking it stops with the message
Orders for bomber aborted as there are units in the
way.

I also made some minor style changes (but I tested the
above both with and without them, to make sure it was
not caused by them), and I will post the modified
airgoto patch when I cannot find any more oddities. :)


---
もう少しだけ!

___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] (PR#40536) [Patch] Working air goto

2008-11-30 Thread Pepeto

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40536 

 [book - Mon Dec 01 03:54:35 2008]:
 
 This time when testing I found that bombers when they
 have to wait at a tile before doing an attack (i.e.
 the attack destination is farther than the bomber's
 immediate range), when the bomber does get to the
 target instead of attacking it stops with the message
 Orders for bomber aborted as there are units in the
 way.

I suppose AI player unit moved on the bomber way.

 I also made some minor style changes (but I tested the
 above both with and without them, to make sure it was
 not caused by them), and I will post the modified
 airgoto patch when I cannot find any more oddities. :)

Minor changes ? Did you remove it completly or just forgot to post the
patch ? :P


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev