[Freeciv-Dev] [bug #13846] recursion checking for the read command
Follow-up Comment #5, bug #13846 (project freeciv): I added 'bool read_cmd'. I thin this can be changed to 'int read_level' and for 'read_level = 5' there will be an error message ... ___ Reply to this item at: http://gna.org/bugs/?13846 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13810] [patch] use unions to save the game settings
Follow-up Comment #10, bug #13810 (project freeciv): Why do you use the setting number as first argument to almost every setting function? The only function that takes a setting id should be setting_by_number(). for (i = 0; i SETTINGS_NUM; i++) { This way I can use pset_scategory(i) else I would have pset_scategory(setting_by_number(i)) If the second one is prefered I will change it. Reading your comments I also found that I'm missing some knowledge about how to code (I did learn some basics about C/C++ coding but I do mainly html/php). I think I have to reread the patches #13805 and #13810 (and an unsend patch to add action callback function) carefully with regard to variable and function naming and possible simplifications. And I need to do some planning before coding ... ___ Reply to this item at: http://gna.org/bugs/?13810 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13810] [patch] use unions to save the game settings
Follow-up Comment #11, bug #13810 (project freeciv): This way I can use pset_scategory(i) else I would have pset_scategory(setting_by_number(i)) There is an example of how to create an iteration macro when the array pointer is not available in the header in the patch in bug #13793. Reading your comments I also found that I'm missing some knowledge about how to code (I did learn some basics about C/C++ coding but I do mainly html/php). I think I have to reread the patches #13805 and #13810 (and an unsend patch to add action callback function) carefully with regard to variable and function naming and possible simplifications. And I need to do some planning before coding ... Sorry if something was unclear beforehand. Unfortunately I will not be able to explain so much now as I will be trying to finish the work for 2.2. では失礼します。 ___ Reply to this item at: http://gna.org/bugs/?13810 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] how to use git locally for freeciv
Am Thursday 02 July 2009 01:19:19 schrieben Sie: On 01/07/2009, Matthias Pfafferodt matthias.pfaffer...@mapfa.de wrote: You don't need to. As I said the 3 GB size is not a problem. I think I will also get warclient and longturn to compare ... The 3 GB is just silly. The entire history of the trunk and S2_1 branches when cloned from freeciv-svn-mirror are only 269M. Perhaps I should simple delete the directory './tags' as git does not use it? This way I'm down to 700MB ... I did a second checkout (using 'git svn clone svn://...) and did get similar numbers. First the './.git' directory is downloaded and after that all tags / branches as well as trunk are checked out. Matthias matth...@mattsys:/home/matthias/git du -h --max-depth=2 2.5G./freeciv.git/tags 251M./freeciv.git/branches 242M./freeciv.git/trunk 208M./freeciv.git/.git 3.2G./freeciv.git 3.2G. どうしてあんまり太っている。 -- Matthias Pfafferodt - http://www.mapfa.de Matthias.Pfafferodt at mapfa.de ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13810] [patch] use unions to save the game settings
Follow-up Comment #12, bug #13810 (project freeciv): Sorry if something was unclear beforehand. Unfortunately I will not be able to explain so much now as I will be trying to finish the work for 2.2. Thanks for the help! I did learn something in the discussions and the last thing I did want is to keep you from finishing 2.2 ;-) ___ Reply to this item at: http://gna.org/bugs/?13810 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13850] add min/max definitions for saveturns
URL: http://gna.org/bugs/?13850 Summary: add min/max definitions for saveturns Project: Freeciv Submitted by: syntron Submitted on: Donnerstag 02.07.2009 um 20:48 Category: general Severity: 2 - Minor Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Release: Operating System: None ___ Details: see summary ___ File Attachments: --- Date: Donnerstag 02.07.2009 um 20:48 Name: 0001-add-min-max-definitions-for-saveturns.patch Size: 1kB By: syntron http://gna.org/bugs/download.php?file_id=6115 ___ Reply to this item at: http://gna.org/bugs/?13850 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13848] [Patch] More detailed coding style guidelines
Follow-up Comment #1, bug #13848 (project freeciv): Looks good in most part. - I don't like switch and case at same indentation level. I would vote for half indent step (2/2 = 1) for case - Could you add assert() rule that instead of assert(FALSE) assert with more verbose error message should be used when possible: switch(value) { case 1: case 2: do_something(); break; case 3: assert(value != 3); break; } ___ Reply to this item at: http://gna.org/bugs/?13848 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13726] Add the flag in start page
Update of bug #13726 (project freeciv): Status:None = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?13726 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13770] Emphasize OOP for path finding code
Update of bug #13770 (project freeciv): Status:None = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?13770 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13637] [patch] add effect Migration_Pct
Update of bug #13637 (project freeciv): Status:None = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?13637 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13828] move definition of GAME_*_COMPRESS_TYP to game.h
Update of bug #13828 (project freeciv): Status:None = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?13828 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13850] add min/max definitions for saveturns
Update of bug #13850 (project freeciv): Assigned to:None = cazfi ___ Reply to this item at: http://gna.org/bugs/?13850 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] how to use git locally for freeciv
2009/7/2 Madeline Book madeline.b...@gmail.com: On 01/07/2009, Matthias Pfafferodt matthias.pfaffer...@mapfa.de wrote: You don't need to. As I said the 3 GB size is not a problem. I think I will also get warclient and longturn to compare ... The 3 GB is just silly. The entire history of the trunk and S2_1 branches when cloned from freeciv-svn-mirror are only 269M. I think Matthias has all the branches and tags as separate directories in his harddisk. Madeline's (and mine) git repository just knows that tag is identical to some trunk/branch revision. - ML ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] how to use git locally for freeciv
Am Thursday 02 July 2009 23:24:09 schrieb Marko Lindqvist: 2009/7/2 Madeline Book madeline.b...@gmail.com: On 01/07/2009, Matthias Pfafferodt matthias.pfaffer...@mapfa.de wrote: You don't need to. As I said the 3 GB size is not a problem. I think I will also get warclient and longturn to compare ... The 3 GB is just silly. The entire history of the trunk and S2_1 branches when cloned from freeciv-svn-mirror are only 269M. I think Matthias has all the branches and tags as separate directories in his harddisk. Madeline's (and mine) git repository just knows that tag is identical to some trunk/branch revision. - ML This could be; I have git version 1.6.0.2 (from opensuse). Current up-to-date version is v1.6.3.3 ... Matthias -- Matthias Pfafferodt - http://www.mapfa.de Matthias.Pfafferodt at mapfa.de ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] Mailing List
Hello, does the list has hickups? I'm missing some emails about comments to patches on gna since Thursday. The newest mail in the email archive is also from Thursday (https://mail.gna.org/public/freeciv-dev/2009-07/threads.html). I hope this Email will find its way. Matthias -- Matthias Pfafferodt - http://www.mapfa.de Matthias.Pfafferodt at mapfa.de ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#39923) ggz support for 2.1
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39923 2007/11/28 Jason Dorje Short jdo...@gmail.com: However the default profile hard-coded in freeciv is for pubserver.freeciv.org as the server. This patch should be applied to change that default profile, or pubserver.freeciv.org should be changed to point to freeciv.ggzgamingzone.org. Just found this patch when searching for correct server name to set in default profile. Seems like Jason wrote the patch I now need already years ago. I'll test and commit this. - ML ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] [bug #13726] Add the flag in start page
On 30/06/2009, Madeline Book no-reply.invalid-addr...@gna.org wrote: Follow-up Comment #8, bug #13726 (project freeciv): (Book, why don't I receive your message on my e-mail account?) I have no idea, maybe it was just late in arriving? Maybe your spam filter got tired of reading through my drivel. Was it just the last one, or all my comments on the gna bugtracker? I'm not doing anything strange, just using the post a comment box... Now I'm not getting any email from gna when I post comments to tickets. O-o もしかして嫌いか。 ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] Gna email problems
2009/7/3 Madeline Book madeline.b...@gmail.com: Now I'm not getting any email from gna when I post comments to tickets. O-o It seems that commit messages are not being sent to freeciv-commits. Neither does cia.vc see them. http://cia.vc/stats/project/FreeCiv - ML ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13707] [Patch] Free memory allocated by init_nls()
Update of bug #13707 (project freeciv): Category:None = general Status:None = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?13707 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13860] [Patch] Scripting: create_base
URL: http://gna.org/bugs/?13860 Summary: [Patch] Scripting: create_base Project: Freeciv Submitted by: cazfi Submitted on: Saturday 07/04/2009 at 03:17 Category: None Severity: 3 - Normal Priority: 1 - Later Status: None Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Release: Operating System: None ___ Details: This patch adds create_base method to scripting interface. ___ File Attachments: --- Date: Saturday 07/04/2009 at 03:17 Name: CreateBaseScripting.diff Size: 7kB By: cazfi http://gna.org/bugs/download.php?file_id=6123 ___ Reply to this item at: http://gna.org/bugs/?13860 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13848] [Patch] More detailed coding style guidelines
Follow-up Comment #4, bug #13848 (project freeciv): Some rules I was just reminded of: - No more than 2 empty lines between any sections in the code. - #include the header corresponding to the current c source file after all other headers. 思い出してくれてありがとう。 ___ Reply to this item at: http://gna.org/bugs/?13848 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13823] [Patch] Fix gtk2 theme installation when also sdl client compiled
Update of bug #13823 (project freeciv): Status:None = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?13823 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13857] [Patch] Debian package building
URL: http://gna.org/bugs/?13857 Summary: [Patch] Debian package building Project: Freeciv Submitted by: cazfi Submitted on: Saturday 07/04/2009 at 00:48 Category: None Severity: 3 - Normal Priority: 1 - Later Status: None Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Release: Operating System: None ___ Details: This patch is almost total rewrite to very outdated and broken debian directory for building snapshot packets. ___ File Attachments: --- Date: Saturday 07/04/2009 at 00:48 Name: DebSnapshot.diff Size: 23kB By: cazfi http://gna.org/bugs/download.php?file_id=6119 ___ Reply to this item at: http://gna.org/bugs/?13857 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13860] [Patch] Scripting: create_base
Follow-up Comment #1, bug #13860 (project freeciv): Are there rules for the included files, i.e. sort them alphabetical? +/* server */ +#include citytools.h #include barbarian.h +#include maphand.h #include plrhand.h -#include citytools.h #include techtools.h #include unittools.h ___ Reply to this item at: http://gna.org/bugs/?13860 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13859] [Patch] Gen-movement version of prohibiting units in cities in the middle of non-native
URL: http://gna.org/bugs/?13859 Summary: [Patch] Gen-movement version of prohibiting units in cities in the middle of non-native Project: Freeciv Submitted by: cazfi Submitted on: Saturday 07/04/2009 at 02:05 Category: None Severity: 3 - Normal Priority: 1 - Later Status: None Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Release: Operating System: None ___ Details: Gen-movement version of prohibiting units in cities in the middle of non-native terrain. Note that we are not civ1 compatible in that ships cannot enter channel of several cities. ___ File Attachments: --- Date: Saturday 07/04/2009 at 02:05 Name: CityMiddleOfNonNative.diff Size: 873B By: cazfi http://gna.org/bugs/download.php?file_id=6122 ___ Reply to this item at: http://gna.org/bugs/?13859 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13863] Remove old server goto code, step 1: warmap alternatives
Update of bug #13863 (project freeciv): Assigned to:None = cazfi ___ Reply to this item at: http://gna.org/bugs/?13863 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13862] [Patch] Separate default.lua script.lua
URL: http://gna.org/bugs/?13862 Summary: [Patch] Separate default.lua script.lua Project: Freeciv Submitted by: cazfi Submitted on: Saturday 07/04/2009 at 12:14 Category: general Severity: 3 - Normal Priority: 1 - Later Status: None Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Release: Operating System: None ___ Details: We current load just one script file, script.lua. This is maintenance nightmare for custom rulesets. They cannot implement just their own custom scripts, but have to implement (and maintain!) all the scripting provided by default script.lua (currently only huts, but much more in the future). Actually, we have this problem already in officil Freeciv distribution. It appears that civ1/civ2 rulesets have their own outdated copies of script.lua. Attached patch divides scripting in to two files. default.lua implements scripts that should be available for all rulesets. script.lua is for ruleset specific scripts. ___ File Attachments: --- Date: Saturday 07/04/2009 at 12:14 Name: DefaultLuaScript.diff Size: 17kB By: cazfi http://gna.org/bugs/download.php?file_id=6125 ___ Reply to this item at: http://gna.org/bugs/?13862 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13851] [Patch] Update wish list URL in TODO
URL: http://gna.org/bugs/?13851 Summary: [Patch] Update wish list URL in TODO Project: Freeciv Submitted by: cazfi Submitted on: Friday 07/03/2009 at 01:34 Category: docs Severity: 3 - Normal Priority: 1 - Later Status: None Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Release: Operating System: None ___ Details: $subject ___ File Attachments: --- Date: Friday 07/03/2009 at 01:34 Name: TODOWishListUrl.diff Size: 551B By: cazfi http://gna.org/bugs/download.php?file_id=6116 ___ Reply to this item at: http://gna.org/bugs/?13851 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13735] [Patch] Fix tolua-5.1b compiler warnings
Update of bug #13735 (project freeciv): Status:None = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?13735 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13858] [Patch] Move SINGLE_MOVE co to movement.h
URL: http://gna.org/bugs/?13858 Summary: [Patch] Move SINGLE_MOVE co to movement.h Project: Freeciv Submitted by: cazfi Submitted on: Saturday 07/04/2009 at 01:50 Category: None Severity: 3 - Normal Priority: 1 - Later Status: None Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Release: Operating System: None ___ Details: $subject ___ File Attachments: --- Date: Saturday 07/04/2009 at 01:50 Name: SingleMoveToMovementH.diff Size: 3kB By: cazfi http://gna.org/bugs/download.php?file_id=6120 ___ Reply to this item at: http://gna.org/bugs/?13858 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13848] [Patch] More detailed coding style guidelines
Follow-up Comment #3, bug #13848 (project freeciv): Could you add assert() rule that instead of assert(FALSE) assert with more verbose error message should be used when possible: [...] There is the die() function which can be used if the assert condition is not descriptive enough. I'll add a note about it and also to avoid using assert(0) and similar. ちょっと!まだ死なないでくれよ。 ___ Reply to this item at: http://gna.org/bugs/?13848 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13848] [Patch] More detailed coding style guidelines
Follow-up Comment #5, bug #13848 (project freeciv): Reason why I want case labels intendet is that having ending } as first line starting at the same level as switch itself makes it easier to see at one glance where current switch ends. My eyes (and brain) just work that way :-) ___ Reply to this item at: http://gna.org/bugs/?13848 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13848] [Patch] More detailed coding style guidelines
Follow-up Comment #6, bug #13848 (project freeciv): I discourage use of die() in most cases. I don't think CodingStyle should advertise it. Note that die() kills even release builds (those with NDEBUG) when assert() does not. Of course failing assert() sometimes indicates problem that causes crash anyway. ___ Reply to this item at: http://gna.org/bugs/?13848 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13811] [Patch] string vector
Follow-up Comment #1, bug #13811 (project freeciv): Some general notes: - The #include shared.h in iterator.h can be committed separately immediately if desired. - The string vector header+implementation and the changes in common/tech.c should be separate patch submissions. - Use 8 spaces instead of a tab for 4 indent levels. - No more than 2 empty lines between code parts. Some notes about the string vector implementation: - I suggest a shorter class name, e.g. 'strvec'. This would also help to distinguish it from vectors created with the specvec macro. - Most other data structures in freeciv use X_free() instead of X_destroy(). - Since a vector generalizes the array concept (i.e. it supports O(1) random access), there is already an iteration interface using element indicies (i.e. a for loop). Hence there is no need to use the generic iterator interface. - The insert_{before,after} functions should just take an element index instead of iterators, if not removed altogether (there is already an insert() function). Some notes about the other changes: - The need for static variables and consequently the string vector (in this patch) would be removed if you just made advance_name_{by,for}_player() take a buffer and maximum size arguments. Updating all callers would a bit tedious (by=12 for=57), but it would be the correct approach. もっと簡潔であるべきだ。 ___ Reply to this item at: http://gna.org/bugs/?13811 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13834] [Patch] struct ai_type
Update of bug #13834 (project freeciv): Status:None = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?13834 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13811] [Patch] string vector
Follow-up Comment #2, bug #13811 (project freeciv): - I suggest a shorter class name, e.g. 'strvec'. This would also help to distinguish it from vectors created with the specvec macro. I renamed it str_vec, but it really looks ugly to me. I prefer the original name. What about string_vec ? (file #6129) ___ Additional Item Attachment: File name: string_vector.diff Size:11 KB ___ Reply to this item at: http://gna.org/bugs/?13811 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] Mailing List
Am Saturday 04 July 2009 18:10:58 schrieb Matthias Pfafferodt: Hello, does the list has hickups? I'm missing some emails about comments to patches on gna since Thursday. The newest mail in the email archive is also from Thursday (https://mail.gna.org/public/freeciv-dev/2009-07/threads.html). I hope this Email will find its way. Matthias OK, I now got around 40 mails for Freeciv-Dev ... seems to be a problem at gna.org? -- Matthias Pfafferodt - http://www.mapfa.de Matthias.Pfafferodt at mapfa.de ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev