[Freeciv-Dev] [bug #16838] New diplo state not immediately shown in ui

2010-10-10 Thread Daniel Markstedt

Follow-up Comment #4, bug #16838 (project freeciv):

I had misunderstood the bug - in a big game, the status is updated late
rather than never: up to 10s after accepting the ceasefire agreement. The
exact time is random, though.

I had a 50% repro rate in the beginning of a 25 player game.

Your patch seems to help - after applying it the time to update is typically
less than 1s.

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[Freeciv-Dev] [bug #16837] Some messages shown twice, randomly

2010-10-10 Thread Daniel Markstedt

Update of bug #16837 (project freeciv):

 Summary: New tech message shown twice = Some messages shown
twice, randomly

___

Follow-up Comment #2:

I realized this after testing some more: The bug is random. And, it affects
other messages as well. Just got this while play testing:

You have made contact with the British, ruled by Margaret Thatcher.
You have made contact with the British, ruled by Margaret Thatcher.

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[Freeciv-Dev] [patch #1967] Longer T0 turn

2010-10-10 Thread pepeto

Update of patch #1967 (project freeciv):

  Status:  Ready For Test = In Progress

___

Follow-up Comment #5:

first_timeout default could also be set to -1. This special case would not
overwrite the timeout at the first turn. It would be really clearer for me.
What do you think?

Also, the help text for the setting timeout should be modified to point about
the existence of the new setting.


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[Freeciv-Dev] [bug #16837] Some messages shown twice, randomly

2010-10-10 Thread pepeto

Follow-up Comment #3, bug #16837 (project freeciv):

Savegame?


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[Freeciv-Dev] [patch #2045] Celtiberian nation

2010-10-10 Thread Andrzej G.

Follow-up Comment #1, patch #2045 (project freeciv):

I have maked own Celtiberian nationset with more leaders.

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[Freeciv-Dev] [patch #1949] add casts to utility/support.c for clean compilation

2010-10-10 Thread pepeto

Update of patch #1949 (project freeciv):

  Status:None = Ready For Test 
 Assigned to:None = pepeto 
 Planned Release: = 2.2.4  

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Follow-up Comment #3:

Patch attached.


(file #10697)
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Additional Item Attachment:

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[Freeciv-Dev] [patch #1860] require gcc 3.4 for __attribute__((warn_unused_result))

2010-10-10 Thread pepeto

Update of patch #1860 (project freeciv):

  Status:None = Ready For Test 
 Planned Release: = 2.2.4, 2.3.0   

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Follow-up Comment #3:

I am going to steal it if Marko doesn't.


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[Freeciv-Dev] [patch #1967] Longer T0 turn

2010-10-10 Thread akfaew

Follow-up Comment #6, patch #1967 (project freeciv):

Applied more of pepetos suggestions

(file #10698)
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[Freeciv-Dev] [patch #1967] Longer T0 turn

2010-10-10 Thread pepeto

Update of patch #1967 (project freeciv):

  Status: In Progress = Ready For Test 


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[Freeciv-Dev] [bug #16775] lot of errors of type 'get_defender bug'

2010-10-10 Thread pepeto

Follow-up Comment #9, bug #16775 (project freeciv):

Third patch attached:
* Removed the assertion at the end of get_defender(), as it is normal to
return NULL if no defender has been found.
* Removed COULD_OCCUPY macro, replaced by unit_can_take_over().
* Fixed a FIXME in server/unithand.c
* Moved the definition of 'enum unit_move_result'.

 I think this part is wrong. By letting victim stay as NULL, this
 allows the move to proceed. But this is the case where an
 explorer is trying to move into an enemy tile which should not
 be allowed. I think the move needs to be denied with a return
 call, as happens in a lot of places higher up in that function.

This is actually checked after, so it's not wrong.


(file #10699)
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File name: trunk_get_defender3.diff   Size:24 KB


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[Freeciv-Dev] [bug #16837] Some messages shown twice, randomly

2010-10-10 Thread pepeto

Update of bug #16837 (project freeciv):

Category:None = client-gtk-2.0 
  Status:   Need Info = Ready For Test 
 Assigned to:None = pepeto 
 Planned Release: = 2.3.0  

___

Follow-up Comment #4:

Ok, I have reproduced it. A gtk_list_store_clear() was missing, my mistake.
Fix attached.


(file #10700)
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File name: trunk_gtk2_meswin_dialog_refresh.diff Size:0 KB


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[Freeciv-Dev] [patch #2045] Celtiberian nation

2010-10-10 Thread Andrzej G.

Follow-up Comment #2, patch #2045 (project freeciv):

Here is a large list of names of ancient Iberian nations (including the names
of the chiefs; also Celtiberians):
http://www.twcenter.net/forums/showthread.php?t=39741

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[Freeciv-Dev] [bug #16839] cleanup rulesets experimental/multiplayer

2010-10-10 Thread Matthias Pfafferodt

Follow-up Comment #2, bug #16839 (project freeciv):

 Note this patch has several duplicates of file #10676. 

Could you tell me the patch or bug id?

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[Freeciv-Dev] [bug #16844] Base radius_sq fields are encoded as unsigned on network

2010-10-10 Thread Jacob Nevins

URL:
  http://gna.org/bugs/?16844

 Summary: Base radius_sq fields are encoded as unsigned on
network
 Project: Freeciv
Submitted by: jtn
Submitted on: Sunday 10/10/10 at 18:29
Category: general
Severity: 2 - Minor
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: jtn
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.3.0

___

Details:

In the definition of PACKET_RULESET_BASE, the fields border_sq,
vision_main_sq, and vision_invis_sq are defined as UINT8. However, the value
-1 is used in these fields to indicate that the effect doesn't apply to this
kind of base.

Thus, by the time these field values get to the client, they have most likely
been mangled to 255.

This currently has no effect on the client, but it's about to become
important for some documentation patches I'm writing.




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[Freeciv-Dev] [bug #16844] Base radius_sq fields are encoded as unsigned on network

2010-10-10 Thread Jacob Nevins

Additional Item Attachment, bug #16844 (project freeciv):

File name: trunk-signed-base-radius-sq.diff Size:1 KB


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[Freeciv-Dev] [patch #2049] First-class help for bases

2010-10-10 Thread Jacob Nevins

Update of patch #2049 (project freeciv):

  Depends on: = bugs #16844


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[Freeciv-Dev] [patch #2049] First-class help for bases

2010-10-10 Thread Jacob Nevins

Update of patch #2049 (project freeciv):

  Depends on: = patch #1895


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[Freeciv-Dev] [patch #2050] First-class help for specialists

2010-10-10 Thread Jacob Nevins

URL:
  http://gna.org/patch/?2050

 Summary: First-class help for specialists
 Project: Freeciv
Submitted by: jtn
Submitted on: Sunday 10/10/10 at 18:41
Category: docs
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: jtn
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.3.0

___

Details:

The number and type of specialists is defined by the ruleset, but there's no
good way for the ruleset to document the effects of custom specialists; and
references to the default ruleset's specialists are hard-coded in the help. I
propose to add a helptext item to each specialist in cities.ruleset.

Also, I intend to add such translatable strings as are necessary to refer to
specialists properly throughout the game (noun, plural, etc), allowing me to
finish the job started in bug #15710.

(Haven't started this patch yet.)




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[Freeciv-Dev] [patch #2050] First-class help for specialists

2010-10-10 Thread Jacob Nevins

Update of patch #2050 (project freeciv):

  Depends on: = patch #1895


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[Freeciv-Dev] [bug #16847] Clean up list-generating pattern in help

2010-10-10 Thread Jacob Nevins

URL:
  http://gna.org/bugs/?16847

 Summary: Clean up list-generating pattern in help
 Project: Freeciv
Submitted by: jtn
Submitted on: Sunday 10/10/10 at 20:01
Category: docs
Severity: 2 - Minor
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: jtn
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

There's a recurring pattern in the help of generating lists of one, two, or
more elements separated by or or and. Some of them are a bit grody. While
working on patch #2049 I've incidentally harmonised some of them a bit,
removing some arbitrary limits in the process.

(There's definitely scope for factoring this out further; we could have a
couple of functions that take a strvec and format it into and and or
separated lists respectively; this could remove a chunk of code from these
and other places, such as helptext_government() and techs_with_flag_string(),
and centralise the handling of i18n issues. But that's more than I have time
for right now.)




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[Freeciv-Dev] [bug #16847] Clean up list-generating pattern in help

2010-10-10 Thread Jacob Nevins

Additional Item Attachment, bug #16847 (project freeciv):

File name: trunk-cleanup-list-generation.diff Size:5 KB


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[Freeciv-Dev] [bug #16849] Cosmetic issue with line breaks in government help

2010-10-10 Thread Jacob Nevins

URL:
  http://gna.org/bugs/?16849

 Summary: Cosmetic issue with line breaks in government help
 Project: Freeciv
Submitted by: jtn
Submitted on: Sunday 10/10/10 at 20:22
Category: docs
Severity: 2 - Minor
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: jtn
Originator Email: 
 Open/Closed: Open
 Release: trunk
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.3.0

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Details:

The help for governments runs paragraphs together.




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[Freeciv-Dev] [bug #16849] Cosmetic issue with line breaks in government help

2010-10-10 Thread Jacob Nevins

Additional Item Attachment, bug #16849 (project freeciv):

File name: trunk-gov-help-paragraphs.diff Size:0 KB


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[Freeciv-Dev] Tracker statuses (was Re: [bug #16767] fix tech tree after a tech was lost)

2010-10-10 Thread Jacob Nevins
Matthias Pfafferodt writes:
 You are right, this should be noted in the wiki. I would like clear 
 instructions as how to use the assigned field of the bug tracker. Here is a 
 proposal for the wiki entry:
 
 ### wiki: http://freeciv.wikia.com/wiki/Commit_rules ###
 === Normal patches ===
 Patches must be posted to the bug tracker. Grant an adequate period of time
 before commit to allow comments (minimum 36 hours).
 
 If there are comments the patch should be modified accordingly and
 reposted by one of the interested parties. During this time the status
 of the patch should be set to ''In Progress''.
 
 Wait for comments regarding the modification (minimum 24 hours).
 Iterate.
 
 If there are no more issues to solve set the status of the patch to
 ''Ready For Test'' and assign it to the one who will commit it. Wait a
 sufficient time before committing the patch.
 ### wiki: http://freeciv.wikia.com/wiki/Commit_rules ###

This last wait a sufficient time step after the review period is new.
Do we need it? How long is this additional delay?

(Personally, I think the existing review periods are sufficient to
allow testing too.)

Also, I think we need indication of when someone's taken a patch and
is working on it offline, to avoid both duplication of effort and bugs
languishing because everyone thinks someone else is dealing with it.

I propose In Progress as the working-on-it-offline state, and
Ready For Test as the comments-invited state. That's how I've been
using them, anyway.

### start http://freeciv.wikia.com/wiki/Commit_rules proposal ###
When you start working on a ticket, ensure that it's assigned to
yourself and set the status to ''In Progress'' to avoid duplication of
effort. (Corollary: don't take others' ''In Progress'' tickets without
asking.)

When a patch is ready, it must be posted to the bug tracker and the
ticket status set to ''Ready For Test''. Allow an adequate period of
time in this state for comments (minimum 36 hours).

If there are comments, the patch should be modified accordingly and
reposted by one of the interested parties. After reposting, the ticket
status should once again be set to ''Ready For Test'' and time allowed
for re-review (minimum 24 hours). Iterate.

If there are no more issues, the patch may be committed and the ticket
closed.
### end http://freeciv.wikia.com/wiki/Commit_rules proposal ###

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[Freeciv-Dev] [bug #16839] cleanup rulesets experimental/multiplayer

2010-10-10 Thread pepeto

Follow-up Comment #3, bug #16839 (project freeciv):

Yes, this is bug #16799.

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Re: [Freeciv-Dev] Tracker statuses (was Re: [bug #16767] fix tech tree after a tech was lost)

2010-10-10 Thread Pepeto
The documentation you propose is exactly what I am trying to do. So, I
totally agree about it.

Regards,
Pepeto

Le dimanche 10 octobre 2010 à 20:44 +0100, Jacob Nevins a écrit :
 Matthias Pfafferodt writes:
  You are right, this should be noted in the wiki. I would like clear 
  instructions as how to use the assigned field of the bug tracker. Here is a 
  proposal for the wiki entry:
  
  ### wiki: http://freeciv.wikia.com/wiki/Commit_rules ###
  === Normal patches ===
  Patches must be posted to the bug tracker. Grant an adequate period of time
  before commit to allow comments (minimum 36 hours).
  
  If there are comments the patch should be modified accordingly and
  reposted by one of the interested parties. During this time the status
  of the patch should be set to ''In Progress''.
  
  Wait for comments regarding the modification (minimum 24 hours).
  Iterate.
  
  If there are no more issues to solve set the status of the patch to
  ''Ready For Test'' and assign it to the one who will commit it. Wait a
  sufficient time before committing the patch.
  ### wiki: http://freeciv.wikia.com/wiki/Commit_rules ###
 
 This last wait a sufficient time step after the review period is new.
 Do we need it? How long is this additional delay?
 
 (Personally, I think the existing review periods are sufficient to
 allow testing too.)
 
 Also, I think we need indication of when someone's taken a patch and
 is working on it offline, to avoid both duplication of effort and bugs
 languishing because everyone thinks someone else is dealing with it.
 
 I propose In Progress as the working-on-it-offline state, and
 Ready For Test as the comments-invited state. That's how I've been
 using them, anyway.
 
 ### start http://freeciv.wikia.com/wiki/Commit_rules proposal ###
 When you start working on a ticket, ensure that it's assigned to
 yourself and set the status to ''In Progress'' to avoid duplication of
 effort. (Corollary: don't take others' ''In Progress'' tickets without
 asking.)
 
 When a patch is ready, it must be posted to the bug tracker and the
 ticket status set to ''Ready For Test''. Allow an adequate period of
 time in this state for comments (minimum 36 hours).
 
 If there are comments, the patch should be modified accordingly and
 reposted by one of the interested parties. After reposting, the ticket
 status should once again be set to ''Ready For Test'' and time allowed
 for re-review (minimum 24 hours). Iterate.
 
 If there are no more issues, the patch may be committed and the ticket
 closed.
 ### end http://freeciv.wikia.com/wiki/Commit_rules proposal ###
 
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[Freeciv-Dev] [bug #16851] use after free by diplomat_bribe()

2010-10-10 Thread George Koehler

URL:
  http://gna.org/bugs/?16851

 Summary: use after free by diplomat_bribe()
 Project: Freeciv
Submitted by: kernigh
Submitted on: Monday 10/11/2010 at 03:03
Category: None
Severity: 2 - Minor
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: trunk r18200
 Discussion Lock: Any
Operating System: *BSD
 Planned Release: 

___

Details:

The trunk version of diplomat_bribe() continues to use struct unit *pvictim
after unit_change_owner() frees it.

Longturn players found this problem when LTeX, the Longturn experimental
game, crashed after they ported a feature from trunk to their server, which
is a variant of Freeciv 2.2.1. http://redmine.pagema.net/issues/237#note-23

Longturn admin Maho made a fix which prevents a failed assertion, but still
uses *pvictim after free. Longturn (with the fix) only crashes if I use
OpenBSD libc MALLOC_OPTIONS=J to fill the free memory with junk. Gna trunk
only crashes if I use MALLOC_OPTIONS=J.

I am attaching a slightly different fix (for Gna trunk) which does not crash
when I use MALLOC_OPTIONS=J. I am also attaching an example game where a
Diplomat can bribe a Galleon.



___

File Attachments:


---
Date: Monday 10/11/2010 at 03:03  Name: ptrunk-bribe-unit.diff  Size: 1kB  
By: kernigh
proposed fix; example game
http://gna.org/bugs/download.php?file_id=10706
---
Date: Monday 10/11/2010 at 03:03  Name: bribe-galleon-trunk.sav.bz2  Size:
11kB   By: kernigh
proposed fix; example game
http://gna.org/bugs/download.php?file_id=10707

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[Freeciv-Dev] [patch #2033] Vincentian nation

2010-10-10 Thread J.M. Maalderink

Update of patch #2033 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #2051] Yakut nation

2010-10-10 Thread Daniel Markstedt

URL:
  http://gna.org/patch/?2051

 Summary: Yakut nation
 Project: Freeciv
Submitted by: dmarks
Submitted on: Monday 10/11/2010 at 14:20
Category: rulesets
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: mixcoatl
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

___

Details:

Yakut (Sakha) nation.

Flag is adapted from PD image by Zachary Harden.
http://commons.wikimedia.org/wiki/File:Flag_of_Sakha.svg



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File Attachments:


---
Date: Monday 10/11/2010 at 14:20  Name: trunk-yakut_nation.diff  Size: 4kB  
By: dmarks

http://gna.org/patch/download.php?file_id=10708
---
Date: Monday 10/11/2010 at 14:20  Name: sakha.svg  Size: 587B   By: dmarks

http://gna.org/patch/download.php?file_id=10709

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[Freeciv-Dev] [patch #2034] Tyrolian nation

2010-10-10 Thread J.M. Maalderink

Update of patch #2034 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 

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Follow-up Comment #2:

I was not completely sure about the license of the previous flag so I used a
differnt one, this one was based on
http://commons.wikimedia.org/wiki/File:Tirol_Wappen.svg

(file #10710)
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Additional Item Attachment:

File name: tyrol.svg  Size:219 KB


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