[Freeciv-Dev] [bug #16964] Mfg. Plant + electrical plant bonus does not match Help

2010-11-21 Thread Jason Dorje Short

Follow-up Comment #3, bug #16964 (project freeciv):

For older versions of the game, it might be best to change the rules to match
what the docs say - otherwise they'll probably stay wrong for lots of
languages.

For the new release though, go with the simplest rules IMO.

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[Freeciv-Dev] [patch #2218] [autosettler] use a hash for plr-ai-settler_map

2010-11-21 Thread Matthias Pfafferodt

Follow-up Comment #5, patch #2218 (project freeciv):

Thanks for the review!

I selected the secound approach:

 Then, you remove the definition of SPECHASH_DATA_COPY. Then, the
 pointer you passed to tile_data_cache_hash_replace() will be
 returned with tile_data_cache_hash_lookup(). 

changes 20101121:

* do not define SPECHASH_DATA_COPY as it would be a memory leak

(file #11309)
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[Freeciv-Dev] [patch #2221] help text for city radius and build slots

2010-11-21 Thread Matthias Pfafferodt

Follow-up Comment #3, patch #2221 (project freeciv):

The new text and also the code change for the build slots looks good!

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[Freeciv-Dev] [bug #17119] Game server crashes at start with certain settings

2010-11-21 Thread Panda Răzvan

URL:
  http://gna.org/bugs/?17119

 Summary: Game server crashes at start with certain settings
 Project: Freeciv
Submitted by: freeman17
Submitted on: Sunday 11/21/2010 at 10:16
Category: client-gtk-2.0
Severity: 5 - Blocker
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: Microsoft Windows
 Planned Release: 

___

Details:

Server crashes immediately uppon start if size=1, startpos=4, landmass=15 and
aifill=8.
I tested these settings to see how many players could play on this map and
with more than 8 ai it crashes. With 7 players or less the generator seems to
be able to give each player his island but with 8 or more, i see another ai
right next to me and server crashes immediately. Maybe it has something to do
with diplomacy.




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[Freeciv-Dev] [patch #2218] [autosettler] use a hash for plr-ai-settler_map

2010-11-21 Thread pepeto

Follow-up Comment #6, patch #2218 (project freeciv):

And this is correct since you don't use spechash_hash_insert().
spechash_hash_replace() always set the data and the key in the hash table. As
spechash_hash_insert() doesn't, on failure, we used to forget to free the key
and the data. In this case, SPECHASH_DATA|KEY_COPY is useful (e.g. for
strings).


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[Freeciv-Dev] [bug #14775] The server appears to have gotten into an infinite loop in the allocation of starting positions.

2010-11-21 Thread pepeto

Follow-up Comment #1, bug #14775 (project freeciv):

See also bug #16046 and bug #17119.


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[Freeciv-Dev] [bug #17119] Game server crashes at start with certain settings

2010-11-21 Thread pepeto

Update of bug #17119 (project freeciv):

  Status:None = Duplicate  
 Open/Closed:Open = Closed 

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Follow-up Comment #1:

This is a very-known bug. See also bug #14775 and bug #16046.


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[Freeciv-Dev] [bug #17116] Citizens roles become unrecognisable in large cities

2010-11-21 Thread pepeto

Update of bug #17116 (project freeciv):

Priority:  5 - Normal = 3 - Low


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[Freeciv-Dev] [bug #17120] Some errors in multiplayer ruleset

2010-11-21 Thread pepeto

URL:
  http://gna.org/bugs/?17120

 Summary: Some errors in multiplayer ruleset
 Project: Freeciv
Submitted by: pepeto
Submitted on: dimanche 21.11.2010 à 12:28
Category: rulesets
Severity: 3 - Normal
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: pepeto
Originator Email: 
 Open/Closed: Open
 Release: trunk, S2_3
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.3.0

___

Details:

Errors:


1: in setting_ruleset_one() [settings.c::2992]: Can't read value for setting
'startpos': In secfile_lookup_enum_data() [registry.c:2499]: secfile
'data/multiplayer/game.ruleset' in section 'settings': Entry set2.value: no
match for ONE_PER_CONT.
1: in setting_ruleset_one() [settings.c::2992]: Can't read value for setting
'barbarians': In secfile_lookup_enum_data() [registry.c:2499]: secfile
'data/multiplayer/game.ruleset' in section 'settings': Entry set12.value:
no match for NO_BARBS.
1: in script_report() [script.c::157]: lua error:
data/multiplayer/script.lua:44: error in function 'give_technology'.
 argument #3 is '[no object]'; 'string' expected.

stack traceback:
[C]: in function 'give_technology'
data/multiplayer/script.lua:44: in function
data/multiplayer/script.lua:41
1: in script_report() [script.c::157]: lua error:
data/multiplayer/script.lua:28: error in function 'give_technology'.
 argument #3 is '[no object]'; 'string' expected.

stack traceback:
[C]: in function 'give_technology'
data/multiplayer/script.lua:28: in function
data/multiplayer/script.lua:25


Fix attached.



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File Attachments:


---
Date: dimanche 21.11.2010 à 12:28  Name: trunk_S2_3_multiplayer_ruleset.diff
 Size: 2 ko   By: pepeto

http://gna.org/bugs/download.php?file_id=11310

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[Freeciv-Dev] [bug #17109] Map grid color should be white only when option City Outlines is on.

2010-11-21 Thread anonymous

Follow-up Comment #2, bug #17109 (project freeciv):

The question is: which do we prefer?
I prefer black grid lines at whole map view, admiting that the grid lines
could become white (/red) if belonging to (/worked by) a city, but only when
City Outlines is turned on. That would make sense, I guess.
If the option is called Map Grid, it should show a pure map grid, without
giving special meanings to grid lines.
KS

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[Freeciv-Dev] [bug #17109] Map grid color should be white only when option City Outlines is on.

2010-11-21 Thread anonymous

Follow-up Comment #3, bug #17109 (project freeciv):

By the way, I use map grid to measure distance when establishing traderoutes
:)
KS

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[Freeciv-Dev] [bug #16800] Segmentation fault in unit_type()

2010-11-21 Thread pepeto

Follow-up Comment #19, bug #16800 (project freeciv):

I reproduced this crash many times. All with the same issue. Actually, the
problem is not linked with moves, but it seems Leonardo's Workshop upgrade a
Trireme on a tile with river to Caravel.

Attached a modified savegame to reproduce the bug easily.


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[Freeciv-Dev] [bug #16800] Segmentation fault in unit_type()

2010-11-21 Thread pepeto

Additional Item Attachment, bug #16800 (project freeciv):

File name: experimental_crash.sav.bz2 Size:112 KB


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[Freeciv-Dev] [task #7232] Tracking release 2.3.0-beta1

2010-11-21 Thread Matthias Pfafferodt

Update of task #7232 (project freeciv):

  Depends on: = bugs #17031


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[Freeciv-Dev] [patch #2224] Help system entry for nation legends

2010-11-21 Thread Matthias Pfafferodt

Update of patch #2224 (project freeciv):

  Status:   Need Info = In Progress

___

Follow-up Comment #3:

working patch attached; one problem: if you go to help-abou nation it does
not skip to the correct entry.

Should this be for 2.3.0?

(file #11311)
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File name: 20101121-trunk-Help-system-entry-for-nation-legends.patch Size:10
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[Freeciv-Dev] [bug #17031] Small maps corrupt save files

2010-11-21 Thread Matthias Pfafferodt

Update of bug #17031 (project freeciv):

  Status:   Confirmed = Ready For Test 
 Assigned to:None = syntron


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[Freeciv-Dev] [patch #2223] Display destination type of unit upgrade in menu, and grey out menu entry as appropriate

2010-11-21 Thread pepeto

Follow-up Comment #2, patch #2223 (project freeciv):

Sorry, I forgot to apply bug #16971 first.


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[Freeciv-Dev] [bug #16800] Segmentation fault in unit_type()

2010-11-21 Thread Matthias Pfafferodt

Update of bug #16800 (project freeciv):

  Status:None = Ready For Test 

___

Follow-up Comment #20:

 Attached a modified savegame to reproduce the bug easily. 

Yes it does carchs immediately ... attached a patch which checks if an unit
can survive after an upgrade. If not no upgrade is done.

I add rebased versions of all 4 patches to this ticket. Which should be
applied to which version?

(file #11313, file #11314, file #11315, file #11316)
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Additional Item Attachment:

File name:
20101121-01-trunk-unit-check-for-NULL-pointer-in-can_unit_transport.patch
Size:1 KB
File name:
20101121-03-trunk-unit-Add-assertion-in-unit_type-to-catch-NULL-unit-p.patch
Size:0 KB
File name:
20101121-02-trunk-unit-check-if-unit-can-survive-before-moving-it.patch
Size:2 KB
File name:
20101121-04-trunk-unit-at-unit-upgrade-check-if-the-new-unit-can-survi.patch
Size:1 KB


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[Freeciv-Dev] [task #7231] S2_3 translatable string freeze

2010-11-21 Thread Matthias Pfafferodt

Update of task #7231 (project freeciv):

  Depends on: = bugs #16800


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[Freeciv-Dev] [bug #16800] Segmentation fault in unit_type()

2010-11-21 Thread Matthias Pfafferodt

Follow-up Comment #21, bug #16800 (project freeciv):

updated version (considering comment #18)

(file #11317)
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File name:
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[Freeciv-Dev] [patch #2222] Name cleanup for the unit test functions

2010-11-21 Thread pepeto

Follow-up Comment #1, patch # (project freeciv):

Attaching new version, compatible with jtn's patches.


(file #11318)
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File name: 0001-Name-cleanup-for-unit-tests-functions.patch Size:36 KB


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[Freeciv-Dev] [patch #2222] Name cleanup for the unit test functions

2010-11-21 Thread pepeto

Update of patch # (project freeciv):

  Depends on: = patch #2223


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[Freeciv-Dev] [bug #16800] Segmentation fault in unit_type()

2010-11-21 Thread pepeto

Update of bug #16800 (project freeciv):

 Assigned to:None = pepeto 

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Follow-up Comment #22:

Attached an update of the last patch, according to patch #.


(file #11319)
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File name: 0006-Check-if-the-new-unit-can-survive-at-its-current-loc.patch
Size:1 KB


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[Freeciv-Dev] [bug #16800] Segmentation fault in unit_type()

2010-11-21 Thread pepeto

Update of bug #16800 (project freeciv):

  Depends on: = patch #


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[Freeciv-Dev] [bug #17121] Settings lost when copying settings from 2.2.x to 2.3.x

2010-11-21 Thread Jacob Nevins

URL:
  http://gna.org/bugs/?17121

 Summary: Settings lost when copying settings from 2.2.x to
2.3.x
 Project: Freeciv
Submitted by: jtn
Submitted on: Sunday 11/21/10 at 14:31
Category: client
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 2.3.0

___

Details:

I just deleted my ~/.freeciv-client-rc-2.3 file to simulate what a user
upgrading to 2.3.x from an earlier version would see (without having used SVN
versions in the meantime, as us devs have).

I got a load of warnings for server settings that the 2.2 RC file specifies
numerically, as numeric values are no longer accepted for
boolean/enumerated/etc settings. These settings are now at the (2.3.x)
defaults.

This is a shame, especially as some settings _are_ accepted; I guess it might
lead to an unplayable default configuration which users will have to fix up
manually when they first play (say, startpos not matching size).

Could we accept numeric settings at least when reading old RC-files? Can
2.3.x even still understand what the old numbers mean (now that they're
stored textually in files, the numbers are effectively internal and could
have changed), and will it continue to in future? (I haven't investigated
this.)

Console:

2: Didn't find '.freeciv-client-rc-2.3' option file, loading from
'.freeciv-client-rc-2.2' instead. 


Client chat log:

Freeciv is free software and you are welcome to distribute copies of it under
certain conditions;
See the Copying item on the Help menu.
Now ... Go give 'em hell!
Starting server...
Welcome to the Freeciv version 2.2.99-dev Server running at teacup port
5556.
You are logged in as 'jtn' connected to Jtn.
Established control over the server. You have command access level 'hack'.
jtn: 'set size 3'
Option: size has been set to 3.
jtn: 'set topology 5'
/set: No match for 5.
jtn: 'set generator 1'
/set: No match for 1.
jtn: 'set startpos 0'
/set: No match for 0.
jtn: 'set tinyisles 0'
/set: No match for 0.
jtn: 'set separatepoles 1'
/set: No match for 1.
jtn: 'set alltemperate 0'
/set: No match for 0.
jtn: 'set huts 75'
Option: huts has been set to 75.
jtn: 'set maxplayers 30'
Option: maxplayers has been set to 30.
jtn: 'set aifill 6'
Option: aifill has been set to 6.
AI*1 has been added as Easy level AI-controlled player.
jtn: 'set ec_turns 2'
Option: ec_turns has been set to 2.
jtn: 'set ec_max_size 100'
Option: ec_max_size has been set to 100.
jtn: 'set ec_chat 1'
/set: No match for 1.
jtn: 'set ec_info 0'
/set: No match for 0.
jtn: 'set autoattack 0'
/set: No match for 0.
jtn: 'set killcitizen 1'
/set: No match for 1.
jtn: 'set borders 1'
/set: No match for 1.
jtn: 'set happyborders 1'
/set: No match for 1.
jtn: 'set diplomacy 0'
/set: No match for 0.
jtn: 'set citynames 2'
/set: No match for 2.
jtn: 'set barbarians 2'
/set: No match for 2.
jtn: 'set fogofwar 1'
/set: No match for 1.
jtn: 'set foggedborders 0'
/set: No match for 0.
jtn: 'set spacerace 1'
/set: No match for 1.
jtn: 'set endspaceship 1'
/set: No match for 1.
jtn: 'set savepalace 1'
/set: No match for 1.
jtn: 'set naturalcitynames 1'
/set: No match for 1.
jtn: 'set migration 1'
/set: No match for 1.
jtn: 'set mgr_foodneeded 1'
/set: No match for 1.
jtn: 'set mgr_distance 3'
Option: mgr_distance has been set to 3.
jtn: 'set autotoggle 0'
/set: No match for 0.
jtn: 'set phasemode 0'
/set: No match for 0.
jtn: 'set turnblock 1'
/set: No match for 1.
jtn: 'set fixedlength 0'
/set: No match for 0.
jtn: 'set compresstype 2'
/set: No match for 2.
jtn: 'set savename civgame'
Option: savename has been set to civgame.
jtn: 'set scorelog 0'
/set: No match for 0.


My current .freeciv-client-rc.2.2 attached, for completeness.



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File Attachments:


---
Date: Sunday 11/21/10 at 14:31  Name: .freeciv-client-rc-2.2  Size: 8kB   By:
jtn
My current 2.2 client settings
http://gna.org/bugs/download.php?file_id=11320

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[Freeciv-Dev] [bug #17121] Server settings lost when copying settings from 2.2.x to 2.3.x

2010-11-21 Thread Jacob Nevins

Update of bug #17121 (project freeciv):

 Summary: Settings lost when copying settings from 2.2.x to
2.3.x = Server settings lost when copying settings from 2.2.x to 2.3.x


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[Freeciv-Dev] [bug #16971] Rename 'transform' to 'convert' for units, and add help

2010-11-21 Thread Jacob Nevins

Follow-up Comment #9, bug #16971 (project freeciv):

I should probably also mention that the keyboard shortcut has changed! From
Shift+F to Shift+O.

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[Freeciv-Dev] [patch #2223] Display destination type of unit upgrade in menu, and grey out menu entry as appropriate

2010-11-21 Thread pepeto

Follow-up Comment #1, patch #2223 (project freeciv):

With what option could I apply this patch?


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[Freeciv-Dev] [bug #17122] Saving server settings on client after game start saves mapseed and gameseed

2010-11-21 Thread Jacob Nevins

URL:
  http://gna.org/bugs/?17122

 Summary: Saving server settings on client after game start
saves mapseed and gameseed
 Project: Freeciv
Submitted by: jtn
Submitted on: Sunday 11/21/10 at 15:06
Category: client
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.2.x,2.3.x
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

A user can unwittingly get non-zero gameseed and mapseed settings into
their ~/.freeciv-client-rc-X.X (or equivalent on other OSs, presumably), and
thereafter they will always get the same map from new client-started games
forever. This doesn't seem ideal. (I've reproduced this on both S2_2 and S2_3
svn as of today, but I think it's longstanding -- I believe I've run into it
in the past.)

Steps to reproduce (with Gtk client, but it probably affects others too):
0 Start a game from the client.
0 Open Game  Options  Remote Server
0 (optionally) change something
0 Press the Save button.
0 Result: a ~/.freeciv-client-rc-X.X is written out with the current value of
gameseed and mapseed.
I can imagine running into this if you start a single-player game, decide
halfway through that you like a different setting for (say) revolen and want
to change this for the current and all future games -- in fact I imagine
that's how I first noticed this.

Not sure what to do about it. Can we avoid having the server autonomously
change any settings? If so, we'd need to provide another way to read the
current gameseed/mapseed. Alternatively we could treat those options as
special in the client, but that's ugly.




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[Freeciv-Dev] [bug #17121] Server settings lost when copying settings from 2.2.x to 2.3.x

2010-11-21 Thread Jacob Nevins

Follow-up Comment #1, bug #17121 (project freeciv):

In fact it seems like these errors will persist until the first time the user
explicitly hits save on the client's server options dialog -- otherwise the
client's copy of the server options are not changed, even if the client
overwrites the RC file (e.g., if it has Save Options on Exit enabled) --
the [server] part continues to have the exact text copied from the 2.2 RC.

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[Freeciv-Dev] [bug #17121] Server settings lost when copying settings from 2.2.x to 2.3.x

2010-11-21 Thread pepeto

Update of bug #17121 (project freeciv):

 Assigned to:None = pepeto 

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Follow-up Comment #3:

I will try to improve this.


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[Freeciv-Dev] [bug #17121] Server settings lost when copying settings from 2.2.x to 2.3.x

2010-11-21 Thread Jacob Nevins

Follow-up Comment #2, bug #17121 (project freeciv):

(I think I must last have hit Save in the client in S2_2 prior to the fix
for bug #15185, since my rc-2.2 has values for all the server settings,
whereas hitting Save on S2_2 now only saves options that differ from the
current default. That means my log is noisier than many people's will be, but
doesn't invalidate my point.)

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[Freeciv-Dev] [bug #17123] Client's server options Save button unintuitive

2010-11-21 Thread Jacob Nevins

URL:
  http://gna.org/bugs/?17123

 Summary: Client's server options Save button unintuitive
 Project: Freeciv
Submitted by: jtn
Submitted on: Sunday 11/21/10 at 16:47
Category: client-gtk-2.0
Severity: 1 - Wish
Priority: 1 - Later
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: S2_3 r18553
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

I just ran into a behaviour in the Gtk client's server options dialog which
had me confused for a while. However, I don't have a good counter-proposal.

In S2_2 (where the choices were Cancel/Apply/Save), when you hit Save, the
client:
0 applied the settings currently in the dialog to the running server;
0 wrote a new .freeciv-client-rc-2.2 file containing those same settings;
0 closed the dialog.

In S2_3 (where the choices are Cancel/Save/Refresh/Reset/Apply/OK), hitting
Save:
0 doesn't apply the settings currently in the dialog to the running server;
0 writes a new rc file containing the settings *currently on the server* (not
the ones in the dialog);
0 doesn't close the dialog.

I find this a bit unintuitive -- I'd expect Apply, OK, and Save all to
take the values from the dialog and put them somewhere.

This means that if you want to change a setting for this game and all future
games, you have to remember to hit all of Apply, Save, OK, in that order --
the more natural Save, OK sequence won't save it for future games.

I think I'd prefer it if Save came with an implicit Apply. This would
mean that Reset would stop working after hitting Save, but I think I
could live with that. (It would perhaps be better for the button to
explicitly say Save  Apply, but (a) there's no GTK_STOCK_x for that, (b)
the buttons take up enough room as it is, (c) string freeze.)

Unfortunately, it's not trivial to implement this, as the loop is now closed
on the server; in S2_3, when Apply is pressed, all that happens is that the
client sends new settings to the server; it immediately doesn't update its own
idea of the settings. I think that's correct, as the server may reject or
defer settings (e.g., votes) (but S2_2 did do this, see
settable_options_processing()). The client's idea of the options only gets
updated once the server confirms the new setting, which could take some time.
With this design, it's not really practical to implement a Save  Apply
button.

Alternatively, the means of saving the server settings to the rc-file could
be moved off the server options dialog. I'm not sure where to, unless it
becomes implicit in the client Save Options Now / Save Options on Exit
(bug #17122 would need fixing first).

I think this came in with patch #1485; I don't see rationale there one way or
the other.

(The other clients don't seem to have ways of saving server settings.)




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[Freeciv-Dev] [bug #17123] Client's server options Save button unintuitive

2010-11-21 Thread pepeto

Follow-up Comment #1, bug #17123 (project freeciv):

I have tried to think what is the best to do. Unfortunately, there is a
problem. Saving blindly the server settings without knowing what the current
settings was unacceptable for me.


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[Freeciv-Dev] [bug #17123] Client's server options Save button unintuitive

2010-11-21 Thread Jacob Nevins

Follow-up Comment #2, bug #17123 (project freeciv):

Sure. It's a tricky problem.

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[Freeciv-Dev] [bug #17123] Client's server options Save button unintuitive

2010-11-21 Thread pepeto

Follow-up Comment #3, bug #17123 (project freeciv):

If I change that the Save button is not sensitive if the options aren't
applied yet, would it be more intuitive?


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[Freeciv-Dev] [bug #17124] Freeciv Gtk client theme looks bad on some installations

2010-11-21 Thread Jacob Nevins

Additional Item Attachment, bug #17124 (project freeciv):

File name: opening.pngSize:347 KB


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[Freeciv-Dev] [bug #17124] Freeciv Gtk client theme looks bad on some installations

2010-11-21 Thread Jacob Nevins

Additional Item Attachment, bug #17124 (project freeciv):

File name: server-settings-pregame-blue.png Size:116 KB


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[Freeciv-Dev] [bug #17124] Freeciv Gtk client theme looks bad on some installations

2010-11-21 Thread Jacob Nevins

Additional Item Attachment, bug #17124 (project freeciv):

File name: server-settings-pregame-S2_2.png Size:86 KB


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[Freeciv-Dev] [bug #17124] Freeciv Gtk client theme looks bad on some installations

2010-11-21 Thread Jacob Nevins

Additional Item Attachment, bug #17124 (project freeciv):

File name: server-settings-ingame-cyan.png Size:104 KB


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[Freeciv-Dev] [bug #17124] Freeciv Gtk client theme looks bad on some installations

2010-11-21 Thread Jacob Nevins

Additional Item Attachment, bug #17124 (project freeciv):

File name: dark-menus-clipped.png Size:46 KB


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[Freeciv-Dev] [bug #17124] Freeciv Gtk client theme looks bad on some installations

2010-11-21 Thread Jacob Nevins

Additional Item Attachment, bug #17124 (project freeciv):

File name: illegible-checkbox.png Size:18 KB


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[Freeciv-Dev] [bug #17124] Freeciv Gtk client theme looks bad on some installations

2010-11-21 Thread Jacob Nevins

Additional Item Attachment, bug #17124 (project freeciv):

File name: citydlg-areas.png  Size:167 KB


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[Freeciv-Dev] [bug #17124] Freeciv Gtk client theme looks bad on some installations

2010-11-21 Thread Jacob Nevins

Follow-up Comment #1, bug #17124 (project freeciv):

Guide to the screenshots attached:
* file #11321: The opening screen. There's nothing wrong with this; I assume
this is how it's intended to look.
* file #11322: However, things start going wrong in the pregame. We have an
ugly rectangle hugging the settings and greyness outside, and an uneven grey
rectangle around the bitwise option; worse, hovering the mouse over certain
widgets turns them a vivid dark blue, which in addition to being weird, makes
their dark text unreadable.
** (file #11323: Unlike the others, this is S2_2. The ugly-rectangles problem
is even worse in S2_2.)
* file #11324: Once the game has started, certain server options are greyed
out. Except that some widgets appear to have gone a bright cyan instead.
What's that about?
* file #11325: The menus are the worst interaction with the
light-text-on-dark-background Ambiance theme. Active menu items are
black-text-on-dark-background and almost unreadable; inactive (greyed-out)
come out light-on-dark with an ugly drop shadow, and stand out much more,
which is the wrong way round.
* file #11326: Checkboxes on dark menus are light-brown-on-grey so it's
almost impossible to see if they're checked.
* file #11327: Tabs on the main window have more ugly text-hugging brown
rectangles.
* file #11328: More ugly rectangles show up in the city dialog, in various
places.

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[Freeciv-Dev] [patch #2224] Help system entry for nation legends

2010-11-21 Thread Daniel Markstedt

Update of patch #2224 (project freeciv):

 Planned Release: = 2.3.0, 2.4.0   

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Follow-up Comment #4:

I think so.

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[Freeciv-Dev] [task #7231] S2_3 translatable string freeze

2010-11-21 Thread Daniel Markstedt

Update of task #7231 (project freeciv):

  Depends on: = patch #2224


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[Freeciv-Dev] [bug #17124] Freeciv Gtk client theme looks bad on some installations

2010-11-21 Thread Daniel Markstedt

Update of bug #17124 (project freeciv):

 Assigned to:None = dmarks 

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Follow-up Comment #2:

Ok, let me give it a try.

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[Freeciv-Dev] [bug #17110] Synchronize images for city with city radius

2010-11-21 Thread Goswin von Brederlow

Follow-up Comment #5, bug #17110 (project freeciv):

Why? Resize the array as needed. If you hardcode the size then you will
always have either way to many entries or not enough.

I can also think of having a lot more images than 4 (or actually 8 with city
walls). For example risk of pollution can add a smoke cloud (0-4 none, 5-9
light, 10+ heavy) over the city and risk of plague a red cross (0-4 none, 5-9
small, 10+ large). That would require 72 images.


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[Freeciv-Dev] [patch #2061] [mapimg] define player colors in the ruleset

2010-11-21 Thread Vijay Kiran Kamuju

Follow-up Comment #16, patch #2061 (project freeciv):

its failing on the latest trunk
update the patch so i can test with xaw client

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[Freeciv-Dev] [bug #16598] Foreign capital always displayed as (unknown) on trunk

2010-11-21 Thread Jacob Nevins

Follow-up Comment #1, bug #16598 (project freeciv):

Still happening with S2_3 r18553.

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[Freeciv-Dev] [bug #16598] Foreign capital always displayed as (unknown) on trunk/S2_3

2010-11-21 Thread Jacob Nevins

Update of bug #16598 (project freeciv):

 Summary: Foreign capital always displayed as (unknown) on
trunk = Foreign capital always displayed as (unknown) on trunk/S2_3


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[Freeciv-Dev] [task #7232] Tracking release 2.3.0-beta1

2010-11-21 Thread Jacob Nevins

Update of task #7232 (project freeciv):

  Depends on: = bugs #17001


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[Freeciv-Dev] [bug #17121] Server settings lost when copying settings from 2.2.x to 2.3.x

2010-11-21 Thread pepeto

Update of bug #17121 (project freeciv):

  Status:None = Ready For Test 

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Follow-up Comment #4:

Fix attached, ugly.


(file #11329)
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Additional Item Attachment:

File name: 0002-Keep-compatibility-with-the-old-server-desired-setti.patch
Size:6 KB


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[Freeciv-Dev] [bug #17121] Server settings lost when copying settings from 2.2.x to 2.3.x

2010-11-21 Thread pepeto

Update of bug #17121 (project freeciv):

  Depends on: = patch #2225


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[Freeciv-Dev] [bug #17124] Freeciv Gtk client theme looks bad on some installations

2010-11-21 Thread Daniel Markstedt

Update of bug #17124 (project freeciv):

  Status:None = Need Info  

___

Follow-up Comment #3:

Could repro using the Ambiance and Radiance themes. What these two themes
have in common is that they're using the Murrine gtk theme engine. Does not
repro when using the Raleigh or QtCurve engines (yes, I'm running KDE.)

Freeciv throws this error when the bug repros:

(freeciv-gtk2:650): GLib-GObject-CRITICAL **: g_object_unref: assertion
`G_IS_OBJECT (object)' failed

I suspect this isn't a shortcoming of the 'Freeciv' theme itself, but rather
an incompatibility of some sort between the gtk2 client and the Murrine gtk
engine.

Raised a bug against Murrine at
https://bugs.launchpad.net/ubuntu/+source/gtk2-engines-murrine/+bug/678256

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[Freeciv-Dev] [bug #17110] Synchronize images for city with city radius

2010-11-21 Thread Matthias Pfafferodt

Follow-up Comment #6, bug #17110 (project freeciv):

The size is not hard coded. The size of the array is dynamically adapted
depending on the number of images per city style. 250 is the greates number
freeciv will check for. I think such a limit should be there to get a sane
environment.

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[Freeciv-Dev] [patch #2225] str_to_int() utility

2010-11-21 Thread pepeto

URL:
  http://gna.org/patch/?2225

 Summary: str_to_int() utility
 Project: Freeciv
Submitted by: pepeto
Submitted on: dimanche 21.11.2010 à 19:30
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: pepeto
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.3.0

___

Details:

Low level utility to make safe conversion from a string to an integer,
ensuring the string only contain a number.




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File Attachments:


---
Date: dimanche 21.11.2010 à 19:30  Name:
0001-Low-level-utility-to-convert-a-string-to-an-integer.patch  Size: 23 ko  
By: pepeto

http://gna.org/patch/download.php?file_id=11330

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[Freeciv-Dev] [patch #2058] [mapimg01] add rgbcolor.(ch)

2010-11-21 Thread Matthias Pfafferodt

Update of patch #2058 (project freeciv):

 Summary: [mapimg] add rgbcolor.(ch) = [mapimg01] add
rgbcolor.(ch)

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Follow-up Comment #2:

rebased patch

(file #11331)
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Additional Item Attachment:

File name: 20101121-01-trunk-add-rgbcolor.-ch.patch Size:10 KB


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[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset

2010-11-21 Thread Matthias Pfafferodt

Update of patch #2061 (project freeciv):

 Summary: [mapimg] define player colors in the ruleset =
[mapimg04] define player colors in the ruleset

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Follow-up Comment #17:

rebased patch

(file #11334)
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Additional Item Attachment:

File name: 20101121-04-trunk-define-player-colors-in-the-ruleset.patch
Size:62 KB


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[Freeciv-Dev] [patch #2063] [mapimg06] update display for 'list players'

2010-11-21 Thread Matthias Pfafferodt

Update of patch #2063 (project freeciv):

 Summary: [mapimg] update display for 'list players' =
[mapimg06] update display for 'list players'


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[Freeciv-Dev] [patch #2018] [mapimg07] implement map image

2010-11-21 Thread Matthias Pfafferodt

Update of patch #2018 (project freeciv):

 Summary: [mapimg] implement map image = [mapimg07]
implement map image

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Follow-up Comment #9:

rebased patch

(file #11336)
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Additional Item Attachment:

File name: 20101121-07-trunk-implement-map-image.patch Size:123 KB


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[Freeciv-Dev] [patch #1928] [mapimg11] remove save_ppm and -P option

2010-11-21 Thread Matthias Pfafferodt

Update of patch #1928 (project freeciv):

 Summary: [mapimg] remove save_ppm and -P option =
[mapimg11] remove save_ppm and -P option


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[Freeciv-Dev] [patch #2072] [mapimg12] save player color in savegame

2010-11-21 Thread Matthias Pfafferodt

Update of patch #2072 (project freeciv):

 Summary: [mapimg] save player color in savegame =
[mapimg12] save player color in savegame

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Follow-up Comment #2:

rebased patch

(file #11338)
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Additional Item Attachment:

File name:
20101121-12-trunk-save-player-color-in-savegame-only-version-2.patch Size:3
KB


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[Freeciv-Dev] [patch #2069] [mapimg14] update terrain colors (overview and mapimg)

2010-11-21 Thread Matthias Pfafferodt

Update of patch #2069 (project freeciv):

 Summary: [mapimg] update terrain colors (overview and
mapimg) = [mapimg14] update terrain colors (overview and mapimg)


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[Freeciv-Dev] [patch #2062] [mapimg05] new setting playercolormode + command /playercolor

2010-11-21 Thread Matthias Pfafferodt

Update of patch #2062 (project freeciv):

 Summary: [mapimg] new setting playercolormode + command
/playercolor = [mapimg05] new setting playercolormode + command /playercolor

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Follow-up Comment #11:

rebased patch

(file #11335)
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Additional Item Attachment:

File name:
20101121-05-trunk-new-setting-playercolormode-command-playercolor.patch
Size:21 KB


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[Freeciv-Dev] [patch #2020] [mapimg09] script to generate animated gifs from map images

2010-11-21 Thread Matthias Pfafferodt

Update of patch #2020 (project freeciv):

 Summary: [mapimg] script to generate animated gifs from map
images = [mapimg09] script to generate animated gifs from map images


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[Freeciv-Dev] [patch #2060] [mapimg03] define terrain colors in the ruleset

2010-11-21 Thread Matthias Pfafferodt

Update of patch #2060 (project freeciv):

 Summary: [mapimg] define terrain colors in the ruleset =
[mapimg03] define terrain colors in the ruleset

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Follow-up Comment #3:

rebased patch

(file #11333)
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Additional Item Attachment:

File name: 20101121-03-trunk-define-terrain-colors-in-the-ruleset.patch
Size:36 KB


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[Freeciv-Dev] [patch #2019] [mapimg08] map image support for the client

2010-11-21 Thread Matthias Pfafferodt

Update of patch #2019 (project freeciv):

 Summary: [mapimg] map image support for the client =
[mapimg08] map image support for the client

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Follow-up Comment #21:

rebased patch

(file #11337)
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Additional Item Attachment:

File name: 20101121-08-trunk-mapimg-map-image-support-for-the-client.patch
Size:52 KB


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[Freeciv-Dev] [patch #2021] [mapimg10] add magickwand as another toolkit for the creation of map images

2010-11-21 Thread Matthias Pfafferodt

Update of patch #2021 (project freeciv):

 Summary: [mapimg] add magickwand as another toolkit for the
creation of map images = [mapimg10] add magickwand as another toolkit for
the creation of map images


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Re: [Freeciv-Dev] Freesound soundset

2010-11-21 Thread Daniel Markstedt
Hi Gav,

Did you manage to get approval from the individual authors to
redistribute under a GNU GPL license?

The last time I checked, the only licensing terms available was the
Creative Commons Sampling Plus 1.0 license, which AFAICT disallows
commercial redistribution and hence would not qualify as a FLOSS
license. Many Linux distros would refuse to redistribute Freeciv under
these terms...

Regards,

Daniel

On Wed, Nov 17, 2010 at 4:44 AM, Gavin van Lelyveld mdc...@gmail.com wrote:
 Hi all. I'm interested in getting some feedback from you dev's on my
 soundset. Does anyone use it? Do you think it could become the default
 soundset?

 Gav

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Re: [Freeciv-Dev] Questions about Freeciv development.

2010-11-21 Thread Daniel Markstedt
Hi David,

We're continuously documenting the way we work in this project at the
official Freeciv wiki.

I suggest you start at http://freeciv.wikia.com/wiki/Coding and read
all of the articles referenced in the Developing Freeciv nav panel.

If you have any further questions after that, feel free to follow up here. :)

Regards,

Daniel

On Tue, Nov 9, 2010 at 4:52 AM, David yocal2...@gmail.com wrote:
 Hello
 I posted these questions on the forums and it was suggested i emailed them
 to you instead
 I am doing a project about Freeciv for my IT course and I need some answers
 to the following questions.

 1. What is the development methodology used in Freeciv?

 2. What is the Testing methodology used in Freeciv?

 3. What are the Documentation standards used in Freeciv?

 If you could help that would be greatly appreciated.

 Thanks in Advance
 Regards
 David

 --
 Only when the last tree has died and the last river has been poisoned and
 the last fish has been caught will we realize that we cannot eat money.
 --
 Website: http://wonx2150.dragonhost.net.au/


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[Freeciv-Dev] [patch #2159] Script to convert wiki page to plain text file

2010-11-21 Thread Daniel Markstedt

Update of patch #2159 (project freeciv):

  Status:None = In Progress
 Assigned to:None = dmarks 


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[Freeciv-Dev] [bug #16251] Superfluous ocean sprites defined in tilesets

2010-11-21 Thread Daniel Markstedt

Update of bug #16251 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #16726] Poor tileset screenshot savegame

2010-11-21 Thread Daniel Markstedt

Update of bug #16726 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #2159] Script to convert wiki page to plain text file

2010-11-21 Thread Daniel Markstedt

Update of patch #2159 (project freeciv):

  Status: In Progress = Need Info  
 Assigned to:  dmarks = None   

___

Follow-up Comment #1:

Some changes in how Wikia presents wiki pages has broken the script.

- Section numbering is dropped
- Junk at the top of the document
- String Edit href= Edit by each section heading

Someone who actually knows Perl should try to fix it. =)

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[Freeciv-Dev] [task #7257] Find a new home for the wiki

2010-11-21 Thread Daniel Markstedt

URL:
  http://gna.org/task/?7257

 Summary: Find a new home for the wiki
 Project: Freeciv
Submitted by: dmarks
Submitted on: Monday 11/22/2010 at 09:58
 Should Start On: Monday 11/22/2010 at 00:00
   Should be Finished on: Friday 01/22/2010 at 00:00
Category: None
Priority: 5 - Normal
  Status: None
 Privacy: Private
Percent Complete: 0%
 Assigned to: None
 Open/Closed: Open
 Discussion Lock: Any
  Effort: 0.00
 Planned Release: 

___

Details:

To find a new home for the Freeciv wiki, currently hosted by Wikia.

Database dumps for each localized wiki available from:

http://freeciv.wikia.com/wiki/Special:Statistics
http://ca.freeciv.wikia.com/wiki/Especial:Estad%C3%ADstiques
http://da.freeciv.wikia.com/wiki/Speciel:Statistik
http://de.freeciv.wikia.com/wiki/Spezial:Statistik
http://es.freeciv.wikia.com/wiki/Especial:Estad%C3%ADsticas
http://fi.freeciv.wikia.com/wiki/Toiminnot:Tilastot
http://fr.freeciv.wikia.com/wiki/Sp%C3%A9cial:Statistiques
http://ja.freeciv.wikia.com/wiki/%E7%89%B9%E5%88%A5:%E7%B5%B1%E8%A8%88
http://ru.freeciv.wikia.com/wiki/%D0%A1%D0%BB%D1%83%D0%B6%D0%B5%D0%B1%D0%BD%D0%B0%D1%8F:Statistics




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Re: [Freeciv-Dev] [task #7257] Find a new home for the wiki

2010-11-21 Thread David Zuccaro
On Mon, 2010-11-22 at 01:58 +0100, Daniel Markstedt wrote:

 To find a new home for the Freeciv wiki, currently hosted by Wikia.

This is a good idea. There seems to be some sort of technical/political
problem at wikia. Wikia now appears to be not compatible with
firefox/iceweasel.

dz


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