[Freeciv-Dev] [task #7261] Tracking release 2.2.4
Follow-up Comment #5, task #7261 (project freeciv): At the moment I do not find the right ticket, but the changelog file should be fixed (svn18703). This is not important, but: * the date line for svn18695 is removed * part of the date line for svn18698 is missing / merged with the next line -r18695 | dmarks | 2010-12-05 18:32:30 -0800 (Sun, 05 Dec 2010) | 1 line +r1869hanged paths: + M /tags/R2_2_4/client/gui-xaw/citydlg.c + +Fix -Werror compilation failure introduced in r18683. + +See gna patch #2240. + +r18697 | dmarks | 2010-12-05 18:55:33 -0800 (Sun, 05 Dec 2010) | 1 line +Changed paths: + M /tags/R2_2_4/ChangeLog + +Update ChangeLog for R2_2_4 up until r18695 + Changed paths: ___ Reply to this item at: http://gna.org/task/?7261 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17238] Effect of Adam Smith's wonder is not properly calculated after capture.
Follow-up Comment #2, bug #17238 (project freeciv): updated patch; changes: * refresh *all* cities if the city had a wonder (possible global effects) (file #11496) ___ Additional Item Attachment: File name: 20101207-trunk-refresh-all-cities-of-a-player-if-a-wonder-changes-o.patch Size:2 KB ___ Reply to this item at: http://gna.org/bugs/?17238 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17255] limit loops in cm.c
URL: http://gna.org/bugs/?17255 Summary: limit loops in cm.c Project: Freeciv Submitted by: syntron Submitted on: Di 07 Dez 2010 12:49:54 CET Category: ai Severity: 3 - Normal Priority: 5 - Normal Status: Ready For Test Assigned to: syntron Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.4.0 ___ Details: * the loop is not limited. This is especially visible/needed for larger city radii. * limit: 1 loops ___ File Attachments: --- Date: Di 07 Dez 2010 12:49:54 CET Name: 20101207-trunk-limit-loops-in-cm.c.patch Size: 2kB By: syntron http://gna.org/bugs/download.php?file_id=11497 ___ Reply to this item at: http://gna.org/bugs/?17255 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1464] cleanup ai_choice
Update of patch #1464 (project freeciv): Status:None = Postponed Assigned to:None = syntron Planned Release: 2.3.0 = 2.4.0 ___ Follow-up Comment #4: postponed to 2.4.0 ___ Reply to this item at: http://gna.org/patch/?1464 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17255] limit loops in cm.c
Update of bug #17255 (project freeciv): Status: Ready For Test = In Progress ___ Follow-up Comment #1: I'm getting hits to the limit also for smaller cities. What is a usefull limit? 100.000? ___ Reply to this item at: http://gna.org/bugs/?17255 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17255] limit loops in cm.c
Follow-up Comment #2, bug #17255 (project freeciv): A hard-coded limit is always a bad idea. It should be done as cancellable thread. Did you ever test warclient trade route's calculator for example? ___ Reply to this item at: http://gna.org/bugs/?17255 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17256] fix comment in tile.c
URL: http://gna.org/bugs/?17256 Summary: fix comment in tile.c Project: Freeciv Submitted by: syntron Submitted on: Di 07 Dez 2010 13:47:31 CET Category: general Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: syntron Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.4.0 ___ Details: * renaming of vitual_tile_* to tile_virtual_* * see svn18645 ___ File Attachments: --- Date: Di 07 Dez 2010 13:47:31 CET Name: 20101207-trunk-fix-comment-in-tile.c.patch Size: 1kB By: syntron http://gna.org/bugs/download.php?file_id=11498 ___ Reply to this item at: http://gna.org/bugs/?17256 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17257] test if the unit can survive on the new terrain for global warming and nuclear winter
URL: http://gna.org/bugs/?17257 Summary: test if the unit can survive on the new terrain for global warming and nuclear winter Project: Freeciv Submitted by: syntron Submitted on: Di 07 Dez 2010 13:49:33 CET Category: general Severity: 3 - Normal Priority: 5 - Normal Status: Ready For Test Assigned to: syntron Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.3.1,2.4.0 ___ Details: * found due to the check in can_unit_exist_at_tile() (svn18587 / gna bug #16800) * merge global_warming() and nuklear_winter() due to a string change this is target for 2.3.1; I can create a downgraded patch which fixes the possible assert for 2.3.0 without a string change. ___ File Attachments: --- Date: Di 07 Dez 2010 13:49:33 CET Name: 20101207-trunk-test-if-the-unit-can-survive-on-the-new-terrain-for-.patch Size: 8kB By: syntron http://gna.org/bugs/download.php?file_id=11499 ___ Reply to this item at: http://gna.org/bugs/?17257 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17256] fix comment in tile.c
Update of bug #17256 (project freeciv): Status:None = Ready For Test ___ Reply to this item at: http://gna.org/bugs/?17256 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17255] limit loops in cm.c
Follow-up Comment #3, bug #17255 (project freeciv): Further investigation should that the loop will not be broken if the food supply is not enough (i.e a big city where the supermarket is destroyed). ___ Reply to this item at: http://gna.org/bugs/?17255 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17255] limit loops in cm.c
Follow-up Comment #4, bug #17255 (project freeciv): A hard-coded limit is always a bad idea. It should be done as cancellable thread. Did you ever test warclient trade route's calculator for example? I did not now the traderoute code in warclient but I had a look. It does the trade route planning for _one_ player on the client side. The city manager (cm) is used on the server for all players. Thus each calculation has to be finished before the next is started. Thus, there is no need to cancel it, or? ___ Reply to this item at: http://gna.org/bugs/?17255 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17257] redo checks after a terrain change
Update of bug #17257 (project freeciv): Planned Release: 2.3.1,2.4.0 = 2.3.0,2.4.0 Summary: test if the unit can survive on the new terrain for global warming and nuclear winter = redo checks after a terrain change ___ Follow-up Comment #1: version 2: * remove the assert in tile.c:tile_changed_terrain(). The code assumes, that the units are checked _after_ this function has been called (and the terrain was changed). * add a new sanity check function for a tile (especially check the units) * change maphand.c:bounce_units_on_terrain_change() in a non-static function which is called directly after a terrain change * the new version does _not_ changes any strings. Thus it can be applied to 2.3.0 as it fixes possible asserts after a terrain change. (file #11500) ___ Additional Item Attachment: File name: 20101207.2-trunk-test-if-the-unit-can-survive-on-the-new-terrain-for-.patch Size:13 KB ___ Reply to this item at: http://gna.org/bugs/?17257 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17249] game_remove_unit() home invalid
Follow-up Comment #2, bug #17249 (project freeciv): Did you compile freeciv with debugging on (--enable-debug=yes)? It includes checks for the homecity of each unit after each turn and, thus, could help to locate the reason for such messages. ___ Reply to this item at: http://gna.org/bugs/?17249 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17236] wish - select all idle units.
Update of bug #17236 (project freeciv): Status:None = Ready For Test Assigned to:None = syntron Release: = 2.4.0 ___ Follow-up Comment #1: add unit selection 'same type (idle,sentry,fortified,settler)' (file #11501) ___ Additional Item Attachment: File name: 20101207-trunk-add-unit-selection-same-type-idle.patch Size:12 KB ___ Reply to this item at: http://gna.org/bugs/?17236 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [task #7261] Tracking release 2.2.4
Follow-up Comment #6, task #7261 (project freeciv): Fixed with r18705 ___ Reply to this item at: http://gna.org/task/?7261 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17236] wish - select all idle units.
Follow-up Comment #2, bug #17236 (project freeciv): +/* Selection: activity. */ +enum unit_select_activity_mode { + SELACT_IDLE = 0, + SELACT_SENTRY, + SELACT_FORTIFIED, + SELACT_SETTLER, /* all 'settler' activities */ + SELACT_ALL, + NUM_SELACT +}; You sure the SELACT is not a typo. ___ Reply to this item at: http://gna.org/bugs/?17236 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)
Follow-up Comment #5, bug #15805 (project freeciv): I am unable to replicate the variable city radii in gtk2 client in trunk. does anyone have a save game so i can check it out ___ Reply to this item at: http://gna.org/bugs/?15805 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] Freeciv 2.2.4 released
Freeciv 2.2.4 has been released. This is a bugfix release. It contains a fix for a mild security concern where the server would reveal unwanted details about the host to connecting clients under certain circumstances (Gna bug #15472). Updating to 2.2.4 is recommended for everyone who runs public Freeciv servers. Read the full changelog at http://www.freeciv.org/wiki/NEWS-2.2.4 Download the release tarball from one of our mirrors: https://sourceforge.net/projects/freeciv/files/Freeciv%202.2/2.2.4/ http://download.gna.org/freeciv/stable/ On behalf of the Freeciv Dev Team, Daniel Markstedt ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2242] update city dialog (xaw)
URL: http://gna.org/patch/?2242 Summary: update city dialog (xaw) Project: Freeciv Submitted by: infyquest Submitted on: Tue 07 Dec 2010 07:01:37 PM GMT Category: client-xaw Priority: 3 - Low Status: None Privacy: Public Assigned to: infyquest Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: This is one is to update the city dialog to have 1) Happiness dialog 2) Make City Map scrollable This is a WIP, once completed will upload the patch. Currently this is a place holder for updation of city dialog for xaw client ___ Reply to this item at: http://gna.org/patch/?2242 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2240] Client string changes
Follow-up Comment #12, patch #2240 (project freeciv): since 2.2.4 has been published, please revert the string changes ___ Reply to this item at: http://gna.org/patch/?2240 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2229] update internal lua with latest fixes
Update of patch #2229 (project freeciv): Assigned to:None = dmarks ___ Follow-up Comment #1: Following are the comments from Ulrik --- Hi, The patch looks good, it's just exactly the patches from upstream lua.org. Realistically neither the bugs before patching or the patches after patching will have an effect on Freeciv's scripting engine, but it's good to be up to date. Ulrik --- Please commit them to the trunk and 2.2.4 branch for now and to 2.3.0 when its released ___ Reply to this item at: http://gna.org/patch/?2229 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17236] wish - select all idle units.
Follow-up Comment #3, bug #17236 (project freeciv): You sure the SELACT is not a typo. Yes; it is short for 'select activity'. It is similar to SELLOC (= select location) and SELTYPE (= select type). I did not find a better name ;-) But you are right - perhaps I should add a comment to sate this ... ___ Reply to this item at: http://gna.org/bugs/?17236 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17229] Specialist abbreviations, nation plurals, and nation groups not always translated
Update of bug #17229 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?17229 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] Update of the Polish translation
Hi Hubert, The best place for discussion on translation in general is the 'freeciv-i18n' mailing list. You are also welcome to raise a patch ticket when you have an updated translation file to contribute (such as now.) You can do so at http://gna.org/patch/?func=additemgroup=freeciv I went ahead and tested your translation against the S2_2 branch. There were a number of fatal errors that you might want to take a look at, most of them trivial and caused by the lack of either %s or \n in the translated string. msgfmt -c --statistics -o $file pl.po pl.po:117: number of format specifications in 'msgid' and 'msgstr' does not match pl.po:723: format specifications in 'msgid' and 'msgstr' for argument 1 are not the same pl.po:735: number of format specifications in 'msgid' and 'msgstr' does not match pl.po:1123: number of format specifications in 'msgid' and 'msgstr' does not match pl.po:1206: number of format specifications in 'msgid' and 'msgstr' does not match pl.po:1665: number of format specifications in 'msgid' and 'msgstr' does not match pl.po:1691: number of format specifications in 'msgid' and 'msgstr' does not match pl.po:1707: number of format specifications in 'msgid' and 'msgstr' does not match pl.po:1772: number of format specifications in 'msgid' and 'msgstr' does not match pl.po:1907: number of format specifications in 'msgid' and 'msgstr' does not match pl.po:2026: number of format specifications in 'msgid' and 'msgstr' does not match pl.po:2031: number of format specifications in 'msgid' and 'msgstr' does not match pl.po:2151: number of format specifications in 'msgid' and 'msgstr' does not match pl.po:2240: number of format specifications in 'msgid' and 'msgstr' does not match pl.po:2245: number of format specifications in 'msgid' and 'msgstr' does not match pl.po:2344: number of format specifications in 'msgid' and 'msgstr' does not match pl.po:2368: number of format specifications in 'msgid' and 'msgstr' does not match pl.po:3896: number of format specifications in 'msgid' and 'msgstr' does not match pl.po:3904: number of format specifications in 'msgid' and 'msgstr' does not match pl.po:8162: `msgid' and `msgstr' entries do not both end with '\n' pl.po:9821: `msgid' and `msgstr' entries do not both end with '\n' pl.po:9954: `msgid' and `msgstr' entries do not both end with '\n' pl.po:9984: `msgid' and `msgstr' entries do not both end with '\n' pl.po:10566: number of format specifications in 'msgid' and 'msgstr' does not match pl.po:10574: number of format specifications in 'msgid' and 'msgstr' does not match pl.po:12081: format specifications in 'msgid' and 'msgstr[0]' for argument 3 are not the same pl.po:12412: number of format specifications in 'msgid' and 'msgstr[0]' does not match pl.po:12667: `msgid' and `msgstr' entries do not both end with '\n' pl.po:13529: number of format specifications in 'msgid' and 'msgstr' does not match pl.po:13883: format specifications in 'msgid' and 'msgstr' for argument 1 are not the same pl.po:14108: number of format specifications in 'msgid' and 'msgstr' does not match /usr/bin/msgfmt: found 35 fatal errors 3836 translated messages, 857 fuzzy translations, 571 untranslated messages. make: *** [pl.gmo] Error 1 Thanks, Daniel On Tue, Dec 7, 2010 at 9:55 AM, Hubert Kowalewski hub...@gmail.com wrote: Hi! I didn't really know where to send it, so I'm sending it here. In my free time I revised and updated several areas of the Polish translation. Unfortunately, I had some problems with compiling the code manually and creating a .gmo file, so the best I could do was to modify the .pox file (attached). I hope you'll be able to include it somehow in the next release. I'm not even sure if this is a good way of doing this, but perhaps you'll find the file useful. Obviously, the file is so large that I didn't do a complete update/revision, I just focused the help section and some interface elements. If this way of updating the Polish translation is OK for you, I should be able to send more updates from time to time, but unfortunately I won't be able to do it regularly (to much other stuff to do :( ). Regards, -- Hubert ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] Freeciv.net now in the Google Chrome Web Store
Hello Freeciv devs! I would just like to tell you that http://www.freeciv.net is now available for free in the Google Chrome Web Store, here: http://goo.gl/XzFmD Freeciv.net is one of the first 500 web applications that the store launches with. By installing the game through the Chrome Web Store, the game installs itself as an icon on the Google Chrome startup screen, and will therefore be convenient to launch from there. If you have any feedback from testing it, that would be great. The other thing that I would like to discuss, is if you would be interested in more cooperation between the Freeciv.net web client and the Freeciv.org project. For example sharing development code-base, a shared development plan, testing and bugreporting, server hosting of web games etc. What do you think about this? Best regards, Andreas Rosdal www.freeciv.net ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [task #7261] Tracking release 2.2.4
Update of task #7261 (project freeciv): Percent Complete: 0% = 80% ___ Reply to this item at: http://gna.org/task/?7261 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)
Follow-up Comment #6, bug #15805 (project freeciv): Here's an editor-created savegame I've used for testing, with two cities with different radii and numbers of build slots. It loads with trunk but not with S2_3. (file #11502) ___ Additional Item Attachment: File name: buildslots.sav.bz2 Size:13 KB ___ Reply to this item at: http://gna.org/bugs/?15805 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17193] in unquote_block() [savegame2.c::990]: assertion '1 == parsed' failed
Follow-up Comment #5, bug #17193 (project freeciv): I saw this bug with S2_3 r18705. I would like to thank you all for already reporting the bug and posting a fix. Pepeto's fix (comment #4) works for me. ___ Reply to this item at: http://gna.org/bugs/?17193 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2243] Separate nationsets for civ1 and civ2
URL: http://gna.org/patch/?2243 Summary: Separate nationsets for civ1 and civ2 Project: Freeciv Submitted by: dmarks Submitted on: Wed 08 Dec 2010 10:07:38 AM KST Category: rulesets Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: mixcoatl Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Introducing separate nationsets for civ1 and civ2 rulesets. TODO: -Better Celtic nationset -Better female leaders for Babylonians, Greeks, Japanese, Persians, and Sioux ___ File Attachments: --- Date: Wed 08 Dec 2010 10:07:38 AM KST Name: trunk-s2_3-separate_nationsets_for_civ1_2.diff Size: 83kB By: dmarks http://gna.org/patch/download.php?file_id=11503 ___ Reply to this item at: http://gna.org/patch/?2243 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2244] Fix france_old flag
URL: http://gna.org/patch/?2244 Summary: Fix france_old flag Project: Freeciv Submitted by: dmarks Submitted on: Wed 08 Dec 2010 10:34:31 AM KST Category: art Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: mixcoatl Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.2.5, 2.3.0, 2.4.0 ___ Details: The france_old flag has incorrect aspect ratio. ___ File Attachments: --- Date: Wed 08 Dec 2010 10:34:31 AM KST Name: france_old.svg Size: 10kB By: dmarks http://gna.org/patch/download.php?file_id=11504 ___ Reply to this item at: http://gna.org/patch/?2244 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17264] Percentage chance for veteran spies to beat green diplomats is too high
URL: http://gna.org/bugs/?17264 Summary: Percentage chance for veteran spies to beat green diplomats is too high Project: Freeciv Submitted by: None Submitted on: Wed Dec 8 01:39:48 2010 Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: ___ Details: In the file diplomats.c is the code for diplomat/spy contests. It is in the function diplomat_success_vs_defender. The base chance for these contests is 50% A spy attacker or defender adds 25% to this. Then a second addition or subtraction is done depending what level the spy or diplomat is. The code multiplies the level by 15. This is clearly a mistake. It is too high for hardened and elite units. The chance for a green spy to beat a green diplomat = 75% The chance for a veteran spy to beat a green diplomat = 90% The chance for a hardened spy to beat a green diplomat = 105% The chance for an elite spy to beat a green diplomat = 120% This is an important bug. In the last longturn game my spies eliminated over 60 enemy diplomats without loss a few hours after espionage was researched ___ Reply to this item at: http://gna.org/bugs/?17264 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17265] Successful attacking diplomat does not get promotion.
URL: http://gna.org/bugs/?17265 Summary: Successful attacking diplomat does not get promotion. Project: Freeciv Submitted by: None Submitted on: Wed Dec 8 01:56:46 2010 Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: ___ Details: In the file diplomats.c is the code for diplomat/spy contests. It is in the function diplomat_success_vs_defender. In a diplomat vs diplomat battle the defender has a chance to get promoted if successful, the attacker does not. This adds a huge advantage to the defender because promoted units become almost invincible against attackers of lesser rank. In the last longturn game I managed to capture an enemy city in the heart of his territory early on. He repeatedly tried to incite a revolt in this city. My defending diplomat managed to become elite and became almost invincible against green diplomats (95% chance in favour of defender). A solution is allow attacking diplomats to gain promotion elsewhere so that he can then incite my city with a unit of equal value. ___ Reply to this item at: http://gna.org/bugs/?17265 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2243] Separate nationsets for civ1 and civ2
Follow-up Comment #1, patch #2243 (project freeciv): This version should take care of the mentioned shortcomings. (file #11505) ___ Additional Item Attachment: File name: trunk-s2_3-separate_nationsets_for_civ1_2-2.diff Size:81 KB ___ Reply to this item at: http://gna.org/patch/?2243 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17267] civmanual does not give error messages
URL: http://gna.org/bugs/?17267 Summary: civmanual does not give error messages Project: Freeciv Submitted by: doctorjlowe Submitted on: Wed 08 Dec 2010 04:52:37 AM GMT Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: ___ Details: civmanual fails silently when it does not have permission to write. Since newbies might often try to invoke it from the bin directory, it would be better if it explained when it was unable to write output. ___ Reply to this item at: http://gna.org/bugs/?17267 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2245] Add some female leaders
URL: http://gna.org/patch/?2245 Summary: Add some female leaders Project: Freeciv Submitted by: dmarks Submitted on: Wed 08 Dec 2010 02:53:38 PM KST Category: rulesets Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: mixcoatl Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.3.0, 2.4.0 ___ Details: Adding some female leaders to nations that were lacking. ___ File Attachments: --- Date: Wed 08 Dec 2010 02:53:38 PM KST Name: trunk-s2_3-add_some_female_leaders.diff Size: 3kB By: dmarks http://gna.org/patch/download.php?file_id=11506 ___ Reply to this item at: http://gna.org/patch/?2245 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2246] Some revisions to Viking nation
URL: http://gna.org/patch/?2246 Summary: Some revisions to Viking nation Project: Freeciv Submitted by: dmarks Submitted on: Wed 08 Dec 2010 03:59:46 PM KST Category: rulesets Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: mixcoatl Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.3.0, 2.4.0 ___ Details: -Using Old Norse forms of leader names -Moving strictly Norwegian kings to the Norwegian ruleset and adding nation to the Medieval group -Two Viking era Swedish cities to the Viking city list ___ File Attachments: --- Date: Wed 08 Dec 2010 03:59:47 PM KST Name: trunk-s2_3-viking_nation_revision.diff Size: 3kB By: dmarks http://gna.org/patch/download.php?file_id=11507 ___ Reply to this item at: http://gna.org/patch/?2246 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev