[Freeciv-Dev] [task #7261] Tracking release 2.2.4

2010-12-07 Thread Matthias Pfafferodt

Follow-up Comment #5, task #7261 (project freeciv):

At the moment I do not find the right ticket, but the changelog file should
be fixed (svn18703). This is not important, but:

* the date line for svn18695 is removed
* part of the date line for svn18698 is missing / merged with the next line


-r18695 | dmarks | 2010-12-05 18:32:30 -0800 (Sun, 05 Dec 2010) | 1 line
+r1869hanged paths:
+   M /tags/R2_2_4/client/gui-xaw/citydlg.c
+
+Fix -Werror compilation failure introduced in r18683.
+
+See gna patch #2240.
+
+r18697 | dmarks | 2010-12-05 18:55:33 -0800 (Sun, 05 Dec 2010) | 1 line
+Changed paths:
+   M /tags/R2_2_4/ChangeLog
+
+Update ChangeLog for R2_2_4 up until r18695
+
 Changed paths:


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[Freeciv-Dev] [bug #17238] Effect of Adam Smith's wonder is not properly calculated after capture.

2010-12-07 Thread Matthias Pfafferodt

Follow-up Comment #2, bug #17238 (project freeciv):

updated patch; changes:

* refresh *all* cities if the city had a wonder (possible global effects)

(file #11496)
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Additional Item Attachment:

File name:
20101207-trunk-refresh-all-cities-of-a-player-if-a-wonder-changes-o.patch
Size:2 KB


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[Freeciv-Dev] [bug #17255] limit loops in cm.c

2010-12-07 Thread Matthias Pfafferodt

URL:
  http://gna.org/bugs/?17255

 Summary: limit loops in cm.c
 Project: Freeciv
Submitted by: syntron
Submitted on: Di 07 Dez 2010 12:49:54 CET
Category: ai
Severity: 3 - Normal
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: syntron
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.4.0

___

Details:

* the loop is not limited. This is especially visible/needed for larger city
radii.
* limit: 1 loops



___

File Attachments:


---
Date: Di 07 Dez 2010 12:49:54 CET  Name:
20101207-trunk-limit-loops-in-cm.c.patch  Size: 2kB   By: syntron

http://gna.org/bugs/download.php?file_id=11497

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[Freeciv-Dev] [patch #1464] cleanup ai_choice

2010-12-07 Thread Matthias Pfafferodt

Update of patch #1464 (project freeciv):

  Status:None = Postponed  
 Assigned to:None = syntron
 Planned Release:   2.3.0 = 2.4.0  

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Follow-up Comment #4:

postponed to 2.4.0

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[Freeciv-Dev] [bug #17255] limit loops in cm.c

2010-12-07 Thread Matthias Pfafferodt

Update of bug #17255 (project freeciv):

  Status:  Ready For Test = In Progress

___

Follow-up Comment #1:

I'm getting hits to the limit also for smaller cities. What is a usefull
limit? 100.000?

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[Freeciv-Dev] [bug #17255] limit loops in cm.c

2010-12-07 Thread pepeto

Follow-up Comment #2, bug #17255 (project freeciv):

A hard-coded limit is always a bad idea. It should be done as cancellable
thread. Did you ever test warclient trade route's calculator for example?


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[Freeciv-Dev] [bug #17256] fix comment in tile.c

2010-12-07 Thread Matthias Pfafferodt

URL:
  http://gna.org/bugs/?17256

 Summary: fix comment in tile.c
 Project: Freeciv
Submitted by: syntron
Submitted on: Di 07 Dez 2010 13:47:31 CET
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: syntron
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.4.0

___

Details:

* renaming of vitual_tile_* to tile_virtual_*
* see svn18645



___

File Attachments:


---
Date: Di 07 Dez 2010 13:47:31 CET  Name:
20101207-trunk-fix-comment-in-tile.c.patch  Size: 1kB   By: syntron

http://gna.org/bugs/download.php?file_id=11498

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[Freeciv-Dev] [bug #17257] test if the unit can survive on the new terrain for global warming and nuclear winter

2010-12-07 Thread Matthias Pfafferodt

URL:
  http://gna.org/bugs/?17257

 Summary: test if the unit can survive on the new terrain for
global warming and nuclear winter
 Project: Freeciv
Submitted by: syntron
Submitted on: Di 07 Dez 2010 13:49:33 CET
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: syntron
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.3.1,2.4.0

___

Details:

* found due to the check in can_unit_exist_at_tile() (svn18587 / gna bug
#16800)
* merge global_warming() and nuklear_winter()

due to a string change this is target for 2.3.1; I can create a downgraded
patch which fixes the possible assert for 2.3.0 without a string change.



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File Attachments:


---
Date: Di 07 Dez 2010 13:49:33 CET  Name:
20101207-trunk-test-if-the-unit-can-survive-on-the-new-terrain-for-.patch 
Size: 8kB   By: syntron

http://gna.org/bugs/download.php?file_id=11499

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[Freeciv-Dev] [bug #17256] fix comment in tile.c

2010-12-07 Thread Matthias Pfafferodt

Update of bug #17256 (project freeciv):

  Status:None = Ready For Test 


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[Freeciv-Dev] [bug #17255] limit loops in cm.c

2010-12-07 Thread Matthias Pfafferodt

Follow-up Comment #3, bug #17255 (project freeciv):

Further investigation should that the loop will not be broken if the food
supply is not enough (i.e a big city where the supermarket is destroyed).

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[Freeciv-Dev] [bug #17255] limit loops in cm.c

2010-12-07 Thread Matthias Pfafferodt

Follow-up Comment #4, bug #17255 (project freeciv):

 A hard-coded limit is always a bad idea. It should be done as
 cancellable thread. Did you ever test warclient trade route's
 calculator for example? 

I did not now the traderoute code in warclient but I had a look. It does the
trade route planning for _one_ player on the client side. The city manager
(cm) is used on the server for all players. Thus each calculation has to be
finished before the next is started. Thus, there is no need to cancel it, or?

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[Freeciv-Dev] [bug #17257] redo checks after a terrain change

2010-12-07 Thread Matthias Pfafferodt

Update of bug #17257 (project freeciv):

 Planned Release: 2.3.1,2.4.0 = 2.3.0,2.4.0
 Summary: test if the unit can survive on the new terrain for
global warming and nuclear winter = redo checks after a terrain change

___

Follow-up Comment #1:

version 2:

* remove the assert in tile.c:tile_changed_terrain(). The code assumes, that
the units are checked _after_ this function has been called (and the terrain
was changed).
* add a new sanity check function for a tile (especially check the units)
* change maphand.c:bounce_units_on_terrain_change() in a non-static function
which is called directly after a terrain change
* the new version does _not_ changes any strings. Thus it can be applied to
2.3.0 as it fixes possible asserts after a terrain change.


(file #11500)
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Additional Item Attachment:

File name:
20101207.2-trunk-test-if-the-unit-can-survive-on-the-new-terrain-for-.patch
Size:13 KB


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[Freeciv-Dev] [bug #17249] game_remove_unit() home invalid

2010-12-07 Thread Matthias Pfafferodt

Follow-up Comment #2, bug #17249 (project freeciv):

Did you compile freeciv with debugging on (--enable-debug=yes)? It includes
checks for the homecity of each unit after each turn and, thus, could help to
locate the reason for such messages.

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[Freeciv-Dev] [bug #17236] wish - select all idle units.

2010-12-07 Thread Matthias Pfafferodt

Update of bug #17236 (project freeciv):

  Status:None = Ready For Test 
 Assigned to:None = syntron
 Release: = 2.4.0  

___

Follow-up Comment #1:

add unit selection 'same type (idle,sentry,fortified,settler)'

(file #11501)
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Additional Item Attachment:

File name: 20101207-trunk-add-unit-selection-same-type-idle.patch Size:12 KB


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[Freeciv-Dev] [task #7261] Tracking release 2.2.4

2010-12-07 Thread Daniel Markstedt

Follow-up Comment #6, task #7261 (project freeciv):

Fixed with r18705

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[Freeciv-Dev] [bug #17236] wish - select all idle units.

2010-12-07 Thread Vijay Kiran Kamuju

Follow-up Comment #2, bug #17236 (project freeciv):

+/* Selection: activity. */
+enum unit_select_activity_mode {
+  SELACT_IDLE = 0,
+  SELACT_SENTRY,
+  SELACT_FORTIFIED,
+  SELACT_SETTLER, /* all 'settler' activities */
+  SELACT_ALL,
+  NUM_SELACT
+};

You sure the SELACT is not a typo.

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[Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)

2010-12-07 Thread Vijay Kiran Kamuju

Follow-up Comment #5, bug #15805 (project freeciv):

I am unable to replicate the variable city radii in gtk2 client in trunk.
does anyone have a save game so i can check it out

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[Freeciv-Dev] Freeciv 2.2.4 released

2010-12-07 Thread Daniel Markstedt
Freeciv 2.2.4 has been released. This is a bugfix release.

It contains a fix for a mild security concern where the server would
reveal unwanted details about the host to connecting clients under
certain circumstances (Gna bug #15472). Updating to 2.2.4 is
recommended for everyone who runs public Freeciv servers.

Read the full changelog at http://www.freeciv.org/wiki/NEWS-2.2.4

Download the release tarball from one of our mirrors:

https://sourceforge.net/projects/freeciv/files/Freeciv%202.2/2.2.4/
http://download.gna.org/freeciv/stable/

On behalf of the Freeciv Dev Team,

Daniel Markstedt

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[Freeciv-Dev] [patch #2242] update city dialog (xaw)

2010-12-07 Thread Vijay Kiran Kamuju

URL:
  http://gna.org/patch/?2242

 Summary: update city dialog (xaw)
 Project: Freeciv
Submitted by: infyquest
Submitted on: Tue 07 Dec 2010 07:01:37 PM GMT
Category: client-xaw
Priority: 3 - Low
  Status: None
 Privacy: Public
 Assigned to: infyquest
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

___

Details:

This is one is to update the city dialog to have
1) Happiness dialog
2) Make City Map scrollable

This is a WIP, once completed will upload the patch.
Currently this is a place holder for updation of city dialog for xaw client




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[Freeciv-Dev] [patch #2240] Client string changes

2010-12-07 Thread Vijay Kiran Kamuju

Follow-up Comment #12, patch #2240 (project freeciv):

since 2.2.4 has been published, please revert the string changes

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[Freeciv-Dev] [patch #2229] update internal lua with latest fixes

2010-12-07 Thread Vijay Kiran Kamuju

Update of patch #2229 (project freeciv):

 Assigned to:None = dmarks 

___

Follow-up Comment #1:

Following are the comments from Ulrik
---
Hi,

The patch looks good, it's just exactly the patches from upstream
lua.org. Realistically neither the bugs before patching or the patches
after patching will have an effect on Freeciv's scripting engine, but
it's good to be up to date.

Ulrik
---

Please commit them to the trunk and 2.2.4 branch for now
and to 2.3.0 when its released

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[Freeciv-Dev] [bug #17236] wish - select all idle units.

2010-12-07 Thread Matthias Pfafferodt

Follow-up Comment #3, bug #17236 (project freeciv):

 You sure the SELACT is not a typo.

Yes; it is short for 'select activity'. It is similar to SELLOC (= select
location) and SELTYPE (= select type). I did not find a better name ;-) But
you are right - perhaps I should add a comment to sate this ...

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[Freeciv-Dev] [bug #17229] Specialist abbreviations, nation plurals, and nation groups not always translated

2010-12-07 Thread Jacob Nevins

Update of bug #17229 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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Re: [Freeciv-Dev] Update of the Polish translation

2010-12-07 Thread Daniel Markstedt
Hi Hubert,

The best place for discussion on translation in general is the
'freeciv-i18n' mailing list. You are also welcome to raise a patch
ticket when you have an updated translation file to contribute (such
as now.) You can do so at
http://gna.org/patch/?func=additemgroup=freeciv

I went ahead and tested your translation against the S2_2 branch.
There were a number of fatal errors that you might want to take a look
at, most of them trivial and caused by the lack of either %s or \n in
the translated string.

msgfmt -c --statistics -o $file pl.po
pl.po:117: number of format specifications in 'msgid' and 'msgstr'
does not match
pl.po:723: format specifications in 'msgid' and 'msgstr' for argument
1 are not the same
pl.po:735: number of format specifications in 'msgid' and 'msgstr'
does not match
pl.po:1123: number of format specifications in 'msgid' and 'msgstr'
does not match
pl.po:1206: number of format specifications in 'msgid' and 'msgstr'
does not match
pl.po:1665: number of format specifications in 'msgid' and 'msgstr'
does not match
pl.po:1691: number of format specifications in 'msgid' and 'msgstr'
does not match
pl.po:1707: number of format specifications in 'msgid' and 'msgstr'
does not match
pl.po:1772: number of format specifications in 'msgid' and 'msgstr'
does not match
pl.po:1907: number of format specifications in 'msgid' and 'msgstr'
does not match
pl.po:2026: number of format specifications in 'msgid' and 'msgstr'
does not match
pl.po:2031: number of format specifications in 'msgid' and 'msgstr'
does not match
pl.po:2151: number of format specifications in 'msgid' and 'msgstr'
does not match
pl.po:2240: number of format specifications in 'msgid' and 'msgstr'
does not match
pl.po:2245: number of format specifications in 'msgid' and 'msgstr'
does not match
pl.po:2344: number of format specifications in 'msgid' and 'msgstr'
does not match
pl.po:2368: number of format specifications in 'msgid' and 'msgstr'
does not match
pl.po:3896: number of format specifications in 'msgid' and 'msgstr'
does not match
pl.po:3904: number of format specifications in 'msgid' and 'msgstr'
does not match
pl.po:8162: `msgid' and `msgstr' entries do not both end with '\n'
pl.po:9821: `msgid' and `msgstr' entries do not both end with '\n'
pl.po:9954: `msgid' and `msgstr' entries do not both end with '\n'
pl.po:9984: `msgid' and `msgstr' entries do not both end with '\n'
pl.po:10566: number of format specifications in 'msgid' and 'msgstr'
does not match
pl.po:10574: number of format specifications in 'msgid' and 'msgstr'
does not match
pl.po:12081: format specifications in 'msgid' and 'msgstr[0]' for
argument 3 are not the same
pl.po:12412: number of format specifications in 'msgid' and
'msgstr[0]' does not match
pl.po:12667: `msgid' and `msgstr' entries do not both end with '\n'
pl.po:13529: number of format specifications in 'msgid' and 'msgstr'
does not match
pl.po:13883: format specifications in 'msgid' and 'msgstr' for
argument 1 are not the same
pl.po:14108: number of format specifications in 'msgid' and 'msgstr'
does not match
/usr/bin/msgfmt: found 35 fatal errors
3836 translated messages, 857 fuzzy translations, 571 untranslated messages.
make: *** [pl.gmo] Error 1

Thanks,

Daniel

On Tue, Dec 7, 2010 at 9:55 AM, Hubert Kowalewski hub...@gmail.com wrote:
 Hi!

 I didn't really know where to send it, so I'm sending it here.

 In my free time I revised and updated several areas of the Polish
 translation. Unfortunately, I had some problems with compiling the code
 manually and creating a .gmo file, so the best I could do was to modify the
 .pox file (attached). I hope you'll be able to include it somehow in the
 next release. I'm not even sure if this is a good way of doing this, but
 perhaps you'll find the file useful.

 Obviously, the file is so large that I didn't do a complete update/revision,
 I just focused the help section and some interface elements. If this way of
 updating the Polish translation is OK for you, I should be able to send more
 updates from time to time, but unfortunately I won't be able to do it
 regularly (to much other stuff to do :( ).

 Regards,

 --
 Hubert

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[Freeciv-Dev] Freeciv.net now in the Google Chrome Web Store

2010-12-07 Thread Andreas Røsdal

Hello Freeciv devs!

I would just like to tell you that http://www.freeciv.net is now available 
for free in the Google Chrome Web Store, here: http://goo.gl/XzFmD


Freeciv.net is one of the first 500 web applications that the store 
launches with. By installing the game through the Chrome Web Store, the 
game installs itself as an icon on the Google Chrome startup screen, and 
will therefore be convenient to launch from there. If you have any 
feedback from testing it, that would be great.


The other thing that I would like to discuss, is if you would be 
interested in more cooperation between the Freeciv.net web client and
the Freeciv.org project. For example sharing development code-base, a 
shared development plan, testing and bugreporting, server hosting of web 
games etc. What do you think about this?



Best regards,
Andreas Rosdal
www.freeciv.net

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[Freeciv-Dev] [task #7261] Tracking release 2.2.4

2010-12-07 Thread Daniel Markstedt

Update of task #7261 (project freeciv):

Percent Complete:  0% = 80%


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[Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)

2010-12-07 Thread Jacob Nevins

Follow-up Comment #6, bug #15805 (project freeciv):

Here's an editor-created savegame I've used for testing, with two cities with
different radii and numbers of build slots. It loads with trunk but not with
S2_3.

(file #11502)
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[Freeciv-Dev] [bug #17193] in unquote_block() [savegame2.c::990]: assertion '1 == parsed' failed

2010-12-07 Thread George Koehler

Follow-up Comment #5, bug #17193 (project freeciv):

I saw this bug with S2_3 r18705. I would like to thank you all for already
reporting the bug and posting a fix. Pepeto's fix (comment #4) works for me.

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[Freeciv-Dev] [patch #2243] Separate nationsets for civ1 and civ2

2010-12-07 Thread Daniel Markstedt

URL:
  http://gna.org/patch/?2243

 Summary: Separate nationsets for civ1 and civ2
 Project: Freeciv
Submitted by: dmarks
Submitted on: Wed 08 Dec 2010 10:07:38 AM KST
Category: rulesets
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: mixcoatl
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

___

Details:

Introducing separate nationsets for civ1 and civ2 rulesets.

TODO:
-Better Celtic nationset
-Better female leaders for Babylonians, Greeks, Japanese, Persians, and Sioux



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File Attachments:


---
Date: Wed 08 Dec 2010 10:07:38 AM KST  Name:
trunk-s2_3-separate_nationsets_for_civ1_2.diff  Size: 83kB   By: dmarks

http://gna.org/patch/download.php?file_id=11503

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[Freeciv-Dev] [patch #2244] Fix france_old flag

2010-12-07 Thread Daniel Markstedt

URL:
  http://gna.org/patch/?2244

 Summary: Fix france_old flag
 Project: Freeciv
Submitted by: dmarks
Submitted on: Wed 08 Dec 2010 10:34:31 AM KST
Category: art
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: mixcoatl
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.2.5, 2.3.0, 2.4.0

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Details:

The france_old flag has incorrect aspect ratio.



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File Attachments:


---
Date: Wed 08 Dec 2010 10:34:31 AM KST  Name: france_old.svg  Size: 10kB   By:
dmarks

http://gna.org/patch/download.php?file_id=11504

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[Freeciv-Dev] [bug #17264] Percentage chance for veteran spies to beat green diplomats is too high

2010-12-07 Thread anonymous

URL:
  http://gna.org/bugs/?17264

 Summary: Percentage chance for veteran spies to beat green
diplomats is too high 
 Project: Freeciv
Submitted by: None
Submitted on: Wed Dec  8 01:39:48 2010
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:


In the file diplomats.c is the code for diplomat/spy contests.
It is in the function diplomat_success_vs_defender.

The base chance for these contests is 50%
A spy attacker or defender adds 25% to this.

Then a second addition or subtraction is done depending what level the spy or
diplomat is.  The code multiplies the level by 15. This is clearly a mistake.
It is too high for hardened and elite units.

The chance for a green spy to beat a green diplomat = 75%
The chance for a veteran spy to beat a green diplomat = 90%
The chance for a hardened spy to beat a green diplomat = 105%
The chance for an elite spy to beat a green diplomat = 120%

This is an important bug. In the last longturn game my spies eliminated over
60 enemy diplomats without loss a few hours after espionage was researched




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[Freeciv-Dev] [bug #17265] Successful attacking diplomat does not get promotion.

2010-12-07 Thread anonymous

URL:
  http://gna.org/bugs/?17265

 Summary: Successful attacking diplomat does not get
promotion.
 Project: Freeciv
Submitted by: None
Submitted on: Wed Dec  8 01:56:46 2010
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

In the file diplomats.c is the code for diplomat/spy contests.
It is in the function diplomat_success_vs_defender. 

In a diplomat vs diplomat battle the defender has a chance to get promoted if
successful, the attacker does not.

This adds a huge advantage to the defender because promoted units become
almost invincible against attackers of lesser rank.

In the last longturn game I managed to capture an enemy city in the heart of
his territory early on. He repeatedly tried to incite a revolt in this city.
My defending diplomat managed to become elite and became almost invincible
against green diplomats (95% chance in favour of defender). A solution is
allow attacking diplomats to gain promotion elsewhere so that he can then
incite my city with a unit of equal value.




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[Freeciv-Dev] [patch #2243] Separate nationsets for civ1 and civ2

2010-12-07 Thread Daniel Markstedt

Follow-up Comment #1, patch #2243 (project freeciv):

This version should take care of the mentioned shortcomings.

(file #11505)
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Additional Item Attachment:

File name: trunk-s2_3-separate_nationsets_for_civ1_2-2.diff Size:81 KB


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[Freeciv-Dev] [bug #17267] civmanual does not give error messages

2010-12-07 Thread David Lowe

URL:
  http://gna.org/bugs/?17267

 Summary: civmanual does not give error messages
 Project: Freeciv
Submitted by: doctorjlowe
Submitted on: Wed 08 Dec 2010 04:52:37 AM GMT
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

civmanual fails silently when it does not have permission to write.  Since
newbies might often try to invoke it from the bin directory, it would be
better if it explained when it was unable to write output.




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[Freeciv-Dev] [patch #2245] Add some female leaders

2010-12-07 Thread Daniel Markstedt

URL:
  http://gna.org/patch/?2245

 Summary: Add some female leaders
 Project: Freeciv
Submitted by: dmarks
Submitted on: Wed 08 Dec 2010 02:53:38 PM KST
Category: rulesets
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: mixcoatl
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.3.0, 2.4.0

___

Details:

Adding some female leaders to nations that were lacking.



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File Attachments:


---
Date: Wed 08 Dec 2010 02:53:38 PM KST  Name:
trunk-s2_3-add_some_female_leaders.diff  Size: 3kB   By: dmarks

http://gna.org/patch/download.php?file_id=11506

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[Freeciv-Dev] [patch #2246] Some revisions to Viking nation

2010-12-07 Thread Daniel Markstedt

URL:
  http://gna.org/patch/?2246

 Summary: Some revisions to Viking nation
 Project: Freeciv
Submitted by: dmarks
Submitted on: Wed 08 Dec 2010 03:59:46 PM KST
Category: rulesets
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: mixcoatl
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.3.0, 2.4.0

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Details:

-Using Old Norse forms of leader names
-Moving strictly Norwegian kings to the Norwegian ruleset and adding nation
to the Medieval group
-Two Viking era Swedish cities to the Viking city list



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File Attachments:


---
Date: Wed 08 Dec 2010 03:59:47 PM KST  Name:
trunk-s2_3-viking_nation_revision.diff  Size: 3kB   By: dmarks

http://gna.org/patch/download.php?file_id=11507

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