Re: [Freecol-developers] FreeCol: Contribute Programming and Content Writing

2020-08-30 Thread Mr. Paul
Hi Blake and Winter,

Sorry for a slow reply.
Thank you for plenty of info and some very good points.
I personally think that having number of muskets and horses displayed is not a 
cheat. It was present in the original Colonization, which was pretty balanced.
If we know the military strength of nations in Foreign Advisor, then knowing 
the strength of Indian nations would be something similar. Actually knowing the 
muskets and horses number is even less info than military strength.
It is also historically accurate, the colonists met the natives all the time, 
seen the settlements. It was quite easy to see the relative amount of 
weapons/horses in the settlement or present at the individual. And of course, 
they were spies, informants, etc.
It’s just my opinion.

Thank you,
Pavel

> On Aug 23, 2020, at 5:56 AM, D Blakeley  wrote:
> 
> Sorry for being rather slow to reply on this Pavel & Winter.. had a rough 
> month personally and haven't been on computer as much!
> 
> Hmm interesting to hear the horse/weapon indian advisor stats has already 
> been discussed in the past and it went that way Winter! However I think 
> people need to tread carefully when dismissing features of the original 
> Colonization game (cheating or not) as you instantly alienate potential fans 
> looking for that feature's continuation. However if some FreeCol devs felt 
> Col1 feature was a cheat not worthy of being in the main FreeCol game there 
> there's nothing stopping Pavel from still making it and us just including it 
> as a 3rd party mod right? He could call it the "Extended Indian Advisor mod" 
> or "Indian weapon horse stats mod" or something else haha. I know I'll 
> certainly use it in my games!
> 
> Pavel, Mike got back to me on this a while back in a private convo and he 
> reckons it shouldn't be too hard a job. So here's some useful info he gave if 
> you still want to have a go at it:
> "OK, if it is at the advisor level we are not giving too much away.  I had
> a quick look at the code, and it should be a straightforward extension to
> ReportIndianPanel after adding fields to NationSummary and filling them in
> NationSummaryMessage."
> 
> If you do go ahead please keep us up to date in the forums! If you get it 
> working and release your files there we can then include the files in the 
> main FreeCol download in the 3rd party mods section. :)
> 
> If you go into your FreeCol install folder, open the data folder you'll see a 
> mods folder. In there is a whole bunch of existing third party mods people 
> have made that usually involved something really cool but didn't quite fit in 
> the main game so they stayed as a 3rd party mods that can be activated from 
> the game's main menu. Have a look at some of them to get an idea of their 
> structure (usually a mirror of something in the main game's resource folder 
> but with some custom changes that the game will load instead of the original 
> files if you activate the mod) and config files. Good luck! :)
> 
> 
> Regards
> 
> Blake
> 
> On Sunday, 9 August 2020, 02:17:27 am ACST,  wrote:
> 
> 
> Hi,
>  
> I remember this being asked a few years ago already.
> IIRC the discussion back then got to, that knowing such numbers is basically 
> a cheat (same as knowing settlement defenders, which is also intentionally 
> not possible, even though Col1 had it). Then there had been the suggestion to 
> only have a yes/no icon in advisor for when you gave the horses/guns yourself 
> or you saw a unit using them, but noone cared to implement that 
> non-cheat-version, because it was not giving enough cheat-like information 
> for the person to bother.
> As for 2: I guess, there had been a reason to have it like it is (maybe less 
> menu clutter), but that is from before the time I was interested in FreeCol. 
> I do not know, if it would help to have that and more people would like that?
> As said, 3 is already there. It might not be in Colopedia, as it would be a 
> game spoiler?
>  
> Greetings
>  
> wintertime
>  
>  
> Gesendet: Samstag, 08. August 2020 um 10:42 Uhr
> Von: "D Blakeley via Freecol-developers" 
> 
> An: freecol-developers@lists.sourceforge.net, "Michael T. Pope" 
> 
> Betreff: Re: [Freecol-developers] FreeCol: Contribute Programming and Content 
> Writing
>  
> In Col1 the tribe weapon/horse stats were on the Indian Advisor screen. 
> Here's a picture of what it looked like.
>  
> https://civilization.fandom.com/wiki/Indians_(Col)?file=Indian_report_%28Col%29.png
>  
> <https://civilization.fandom.com/wiki/Indians_(Col)?file=Indian_report_%28Col%29.png>
>  
> Was useful but far from perfect. Others can correct me on this as I'm going 
> by memory he

Re: [Freecol-developers] FreeCol: Contribute Programming and Content Writing

2020-08-23 Thread D Blakeley via Freecol-developers
 Sorry for being rather slow to reply on this Pavel & Winter.. had a rough 
month personally and haven't been on computer as much!
Hmm interesting to hear the horse/weapon indian advisor stats has already been 
discussed in the past and it went that way Winter! However I think people need 
to tread carefully when dismissing features of the original Colonization game 
(cheating or not) as you instantly alienate potential fans looking for that 
feature's continuation. However if some FreeCol devs felt Col1 feature was a 
cheat not worthy of being in the main FreeCol game there there's nothing 
stopping Pavel from still making it and us just including it as a 3rd party mod 
right? He could call it the "Extended Indian Advisor mod" or "Indian weapon 
horse stats mod" or something else haha. I know I'll certainly use it in my 
games!
Pavel, Mike got back to me on this a while back in a private convo and he 
reckons it shouldn't be too hard a job. So here's some useful info he gave if 
you still want to have a go at it:"OK, if it is at the advisor level we are not 
giving too much away.  I hada quick look at the code, and it should be a 
straightforward extension to
ReportIndianPanel after adding fields to NationSummary and filling them in
NationSummaryMessage."
If you do go ahead please keep us up to date in the forums! If you get it 
working and release your files there we can then include the files in the main 
FreeCol download in the 3rd party mods section. :)
If you go into your FreeCol install folder, open the data folder you'll see a 
mods folder. In there is a whole bunch of existing third party mods people have 
made that usually involved something really cool but didn't quite fit in the 
main game so they stayed as a 3rd party mods that can be activated from the 
game's main menu. Have a look at some of them to get an idea of their structure 
(usually a mirror of something in the main game's resource folder but with some 
custom changes that the game will load instead of the original files if you 
activate the mod) and config files. Good luck! :)

Regards
Blake
On Sunday, 9 August 2020, 02:17:27 am ACST,  wrote:  
 
 Hi, I remember this being asked a few years ago already.IIRC the discussion 
back then got to, that knowing such numbers is basically a cheat (same as 
knowing settlement defenders, which is also intentionally not possible, even 
though Col1 had it). Then there had been the suggestion to only have a yes/no 
icon in advisor for when you gave the horses/guns yourself or you saw a unit 
using them, but noone cared to implement that non-cheat-version, because it was 
not giving enough cheat-like information for the person to bother.As for 2: I 
guess, there had been a reason to have it like it is (maybe less menu clutter), 
but that is from before the time I was interested in FreeCol. I do not know, if 
it would help to have that and more people would like that?As said, 3 is 
already there. It might not be in Colopedia, as it would be a game spoiler? 
Greetings wintertime  Gesendet: Samstag, 08. August 2020 um 10:42 Uhr
Von: "D Blakeley via Freecol-developers" 

An: freecol-developers@lists.sourceforge.net, "Michael T. Pope" 

Betreff: Re: [Freecol-developers] FreeCol: Contribute Programming and Content 
Writing In Col1 the tribe weapon/horse stats were on the Indian Advisor screen. 
Here's a picture of what it looked like. 
https://civilization.fandom.com/wiki/Indians_(Col)?file=Indian_report_%28Col%29.png
 Was useful but far from perfect. Others can correct me on this as I'm going by 
memory here but I'm pretty sure figures were rounded down to groups of 50 so if 
a tribe had 178 muskets it would display 150. 127 horses would be "2 herds" of 
50. Personally I'd rather just a flat out true number and nothing fancy like 
they did lol! Once again others can correct me on this but I was never quite 
sure if the Col1 Indian Advisor weapon/horse numbers updated properly when a 
tribe used/spent 50 of either to arm a unit. I remember it used to annoy me 
when the Indian advisor would tell me a tribe had bugger all horses & guns plus 
hardly any armed units on the map yet all their towns would refuse my trade 
carts with them saying they had more then enough lol. I remember being pleased 
in FreeCol that the tribes were more interested in buying weapons and horses 
off me than in Col1 even if I didn't see them using them in FreeCol as much as 
they do in Col1 sadly. In my big game a while back I saw quite a few mounted 
braves but armed braves were rare and armed mounted braves were super rare but 
yup they are definitely there and not missing Pavel. No native settlement 
population figures in Col1 that I can recall. The advisor just gave a general 
settlement count.  Regards Blake  On Saturday, 8 August 2020, 09:51:18 am ACST, 
Michael T. Pope  wrote:  On Wed, 5 Aug 2020 17:17:01 -0400
"Mr. Pavel Koterniak"  

Re: [Freecol-developers] FreeCol: Contribute Programming and Content Writing

2020-08-13 Thread winter
Hi,

 

the instruction on that news item are only for contributing to the website, but if you look at other pages on there you will also find information on contributing to other parts of the project, like the game itself.

For example:

http://www.freecol.org/how-to-contribute.html

http://www.freecol.org/documentation/

 

Not sure what you mean by being member, as you could not post on the mailing list if you were not already subscribed on it?

If you talk about having a Sourceforge account, that is helpful to allow you to create and comment posts on the forums and create and comment tickets on the bugtracker.

 

Greetings

 

wintertime

 
 

Gesendet: Mittwoch, 12. August 2020 um 21:16 Uhr
Von: "Mr. Paul" 
An: "D Blakeley" 
Cc: win...@genial.ms, freecol-developers@lists.sourceforge.net
Betreff: Re: [Freecol-developers] FreeCol: Contribute Programming and Content Writing


Hi Blake,
 

Thank you so much for your response and encouragement!

I am wondering if the first steps I should do in order to contribute for development are stated here?

http://www.freecol.org/news/first-steps-for-contributing-to-freecol-website.html

 

Does the instructions for Mac similar to the ones for Linux?

 

Also, should I become a member to make posts easier to

freecol-developers@lists.sourceforge.net

?
 

Thanks again,

Pavel

 

 

 

On Aug 6, 2020, at 3:19 AM, D Blakeley <d_blake...@yahoo.com> wrote:
 




 

1) I missed this one big time in my super game a year or 2 ago. I'm big on trading weapons with all the tribes and turning them into mercenary forces to harass other European powers in all my Col games. Knowing the tribe weapon & horse supply levels like in Col1 would have been useful but I forgot to add it to the suggestions/wishlist area back back when I gave the guys feedback. So I like this idea!

 

3) They exist.. admittedly it took a lot longer for them to appear in FreeCol then they did in Col1 but after drenching the tribes in weapons and horses I had armed braves and armed mounted brave units hoping about the map just fine, but not many per tribe. Maybe their old basic brave units need to be killed off before they considering building armed and mounted versions.

 

 




On Thursday, 6 August 2020, 07:40:53 am ACST, Mr. Pavel Koterniak <teachermr...@gmail.com> wrote:

 

 





Hi wintertime,

 

Thank you for your response.

I was thinking of adding the following functionalities to be closer to Colonization 1:

 

(In regards to Indians and Indian Report)

1) Add the amount (number) of muskets and horse herds each tribe has.

2) Keeping all the tribes in the report even though they are extinct.

3) I looked through the variety of units and didn't see Warriors (Braves armed with muskets), Mounted Braves or Mounted Warriors.

 

I am wondering if these functionalities are possible with the current engine?

 

Thank you,

Pavel
 


On Tue, Aug 4, 2020, 6:13 PM , <win...@genial.ms> wrote:




Hi,

 

sorry I did not answer earlier. It is because Mike knows better about current tasks, but since he got a long todo list he also seems to not having had time until now for this.

 

As this is a volunteer preject, you are free to choose any task you would like. You could find some on the bugtrackers and on the feature tracker:

https://sourceforge.net/p/freecol/bugs/

https://github.com/freecol/freecol/issues

https://sourceforge.net/p/freecol/pending-features-for-freecol/

If it is a bug you'd like to fix, just comment in the ticket that you start working on it and then make a pull request.

If it is a feature, some other change for any new idea you got or anything bigger, it would be a good idea for you to ask beforehand for advice. It is also safer to ask if it is a useful change beforehand, so as not to be surprised if there is some reason such a change could not be merged or if some other approach to it could be better.

 

Welcome and hf

 

wintertime

 

 
 

Gesendet: Freitag, 24. Juli 2020 um 11:48 Uhr
Von: "D Blakeley via Freecol-developers" <freecol-developers@lists.sourceforge.net>
An: freecol-developers@lists.sourceforge.net, "Mr. Paul" <teachermr...@gmail.com>
Betreff: Re: [Freecol-developers] FreeCol: Contribute Programming and Content Writing



 

Welcome to the team Pavel! You are most welcome!

 

I'm not part of the programming team (I help out more with 'customer service' and social media lol) but hopefully Michael or Winter can get back to you in the days to come with their thoughts on the best ways new programming talent can help out. If I had to guess though they'll probably give you some info on the programming and software they use and then tell you to take a look at the bug ticket area lol!

 

Regards

 

Blake

 




On Friday, 24 July 2020, 06:55:53 pm ACST, Mr. Paul <teachermr...@gmail.com> wrote:

 

 


Hi FreeCol Developers’ Team,

 

I am currently a Computer Science student with focus on Ja

Re: [Freecol-developers] FreeCol: Contribute Programming and Content Writing

2020-08-12 Thread Mr. Paul
Hi Blake,

Thank you so much for your response and encouragement!
I am wondering if the first steps I should do in order to contribute for 
development are stated here?
http://www.freecol.org/news/first-steps-for-contributing-to-freecol-website.html
 
<http://www.freecol.org/news/first-steps-for-contributing-to-freecol-website.html>

Does the instructions for Mac similar to the ones for Linux?

Also, should I become a member to make posts easier to
freecol-developers@lists.sourceforge.net 
<mailto:freecol-developers@lists.sourceforge.net>
?

Thanks again,
Pavel



> On Aug 6, 2020, at 3:19 AM, D Blakeley  wrote:
> 
> 1) I missed this one big time in my super game a year or 2 ago. I'm big on 
> trading weapons with all the tribes and turning them into mercenary forces to 
> harass other European powers in all my Col games. Knowing the tribe weapon & 
> horse supply levels like in Col1 would have been useful but I forgot to add 
> it to the suggestions/wishlist area back back when I gave the guys feedback. 
> So I like this idea!
> 
> 3) They exist.. admittedly it took a lot longer for them to appear in FreeCol 
> then they did in Col1 but after drenching the tribes in weapons and horses I 
> had armed braves and armed mounted brave units hoping about the map just 
> fine, but not many per tribe. Maybe their old basic brave units need to be 
> killed off before they considering building armed and mounted versions.
> 
> 
> On Thursday, 6 August 2020, 07:40:53 am ACST, Mr. Pavel Koterniak 
>  wrote:
> 
> 
> Hi wintertime,
> 
> Thank you for your response.
> I was thinking of adding the following functionalities to be closer to 
> Colonization 1:
> 
> (In regards to Indians and Indian Report)
> 1) Add the amount (number) of muskets and horse herds each tribe has.
> 2) Keeping all the tribes in the report even though they are extinct.
> 3) I looked through the variety of units and didn't see Warriors (Braves 
> armed with muskets), Mounted Braves or Mounted Warriors.
> 
> I am wondering if these functionalities are possible with the current engine?
> 
> Thank you,
> Pavel
> 
> On Tue, Aug 4, 2020, 6:13 PM , mailto:win...@genial.ms>> 
> wrote:
> Hi,
>  
> sorry I did not answer earlier. It is because Mike knows better about current 
> tasks, but since he got a long todo list he also seems to not having had time 
> until now for this.
>  
> As this is a volunteer preject, you are free to choose any task you would 
> like. You could find some on the bugtrackers and on the feature tracker:
> https://sourceforge.net/p/freecol/bugs/ 
> <https://sourceforge.net/p/freecol/bugs/>
> https://github.com/freecol/freecol/issues 
> <https://github.com/freecol/freecol/issues>
> https://sourceforge.net/p/freecol/pending-features-for-freecol/ 
> <https://sourceforge.net/p/freecol/pending-features-for-freecol/>
> If it is a bug you'd like to fix, just comment in the ticket that you start 
> working on it and then make a pull request.
> If it is a feature, some other change for any new idea you got or anything 
> bigger, it would be a good idea for you to ask beforehand for advice. It is 
> also safer to ask if it is a useful change beforehand, so as not to be 
> surprised if there is some reason such a change could not be merged or if 
> some other approach to it could be better.
>  
> Welcome and hf
>  
> wintertime
>  
>  
>  
> Gesendet: Freitag, 24. Juli 2020 um 11:48 Uhr
> Von: "D Blakeley via Freecol-developers" 
>  <mailto:freecol-developers@lists.sourceforge.net>>
> An: freecol-developers@lists.sourceforge.net 
> <mailto:freecol-developers@lists.sourceforge.net>, "Mr. Paul" 
> mailto:teachermr...@gmail.com>>
> Betreff: Re: [Freecol-developers] FreeCol: Contribute Programming and Content 
> Writing
>  
> Welcome to the team Pavel! You are most welcome!
>  
> I'm not part of the programming team (I help out more with 'customer service' 
> and social media lol) but hopefully Michael or Winter can get back to you in 
> the days to come with their thoughts on the best ways new programming talent 
> can help out. If I had to guess though they'll probably give you some info on 
> the programming and software they use and then tell you to take a look at the 
> bug ticket area lol!
>  
> Regards
>  
> Blake
>  
> On Friday, 24 July 2020, 06:55:53 pm ACST, Mr. Paul  <mailto:teachermr...@gmail.com>> wrote:
>  
>  
> Hi FreeCol Developers’ Team,
>  
> I am currently a Computer Science student with focus on Java programming. I 
> am also a huge fan of original Colonization and FreeCol.
> I am excited to have a chance to contribute for the programming part (bug 
> fixes, new functionality) and historical content writing (I am big gan of 
> history!).
>  
> Please let me know how would be the best to help.
>  
> Thanks,
> Pavel
>  
>  

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Re: [Freecol-developers] FreeCol: Contribute Programming and Content Writing

2020-08-08 Thread winter
Hi,

 

I remember this being asked a few years ago already.

IIRC the discussion back then got to, that knowing such numbers is basically a cheat (same as knowing settlement defenders, which is also intentionally not possible, even though Col1 had it). Then there had been the suggestion to only have a yes/no icon in advisor for when you gave the horses/guns yourself or you saw a unit using them, but noone cared to implement that non-cheat-version, because it was not giving enough cheat-like information for the person to bother.

As for 2: I guess, there had been a reason to have it like it is (maybe less menu clutter), but that is from before the time I was interested in FreeCol. I do not know, if it would help to have that and more people would like that?

As said, 3 is already there. It might not be in Colopedia, as it would be a game spoiler?


 

Greetings

 

wintertime

 

 

Gesendet: Samstag, 08. August 2020 um 10:42 Uhr
Von: "D Blakeley via Freecol-developers" 
An: freecol-developers@lists.sourceforge.net, "Michael T. Pope" 
Betreff: Re: [Freecol-developers] FreeCol: Contribute Programming and Content Writing



 

In Col1 the tribe weapon/horse stats were on the Indian Advisor screen. Here's a picture of what it looked like.

 

https://civilization.fandom.com/wiki/Indians_(Col)?file=Indian_report_%28Col%29.png

 

Was useful but far from perfect. Others can correct me on this as I'm going by memory here but I'm pretty sure figures were rounded down to groups of 50 so if a tribe had 178 muskets it would display 150. 127 horses would be "2 herds" of 50. Personally I'd rather just a flat out true number and nothing fancy like they did lol! Once again others can correct me on this but I was never quite sure if the Col1 Indian Advisor weapon/horse numbers updated properly when a tribe used/spent 50 of either to arm a unit. I remember it used to annoy me when the Indian advisor would tell me a tribe had bugger all horses & guns plus hardly any armed units on the map yet all their towns would refuse my trade carts with them saying they had more then enough lol.

 

I remember being pleased in FreeCol that the tribes were more interested in buying weapons and horses off me than in Col1 even if I didn't see them using them in FreeCol as much as they do in Col1 sadly. In my big game a while back I saw quite a few mounted braves but armed braves were rare and armed mounted braves were super rare but yup they are definitely there and not missing Pavel.

 

No native settlement population figures in Col1 that I can recall. The advisor just gave a general settlement count.

 

 

Regards

 

Blake

 

 




On Saturday, 8 August 2020, 09:51:18 am ACST, Michael T. Pope  wrote:

 

 


On Wed, 5 Aug 2020 17:17:01 -0400
"Mr. Pavel Koterniak" <teachermr...@gmail.com> wrote:
> (In regards to Indians and Indian Report)
> 1) Add the amount (number) of muskets and horse herds each tribe has.

Where did this information appear in Col1?  I have always been dubious
about for example revealing that information on the native settlement
popup, because unless you gave the natives the required horses and
muskets or have a friendly missionary in the settlement, there is no
obvious way you can tell the exact composition of their military.
Currently you can not even tell the settlement population[1].  OTOH, if you
want to add that information at the tribe level in the aggregated native
relations report, that is more defensible.  We have a lot of complaints,
which I agree with, that the natives are too weak.


> 3) I looked through the variety of units and didn't see Warriors (Braves
> armed with muskets), Mounted Braves or Mounted Warriors.


You are right that there are no such dedicated unit types.  But there
certainly are Mounted Braves et al.  You need to understand Role.java.

Cheers,
Mike Pope

[1] Did Col1 reveal native settlement population?
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Re: [Freecol-developers] FreeCol: Contribute Programming and Content Writing

2020-08-08 Thread D Blakeley via Freecol-developers
 In Col1 the tribe weapon/horse stats were on the Indian Advisor screen. Here's 
a picture of what it looked like.
https://civilization.fandom.com/wiki/Indians_(Col)?file=Indian_report_%28Col%29.png

Was useful but far from perfect. Others can correct me on this as I'm going by 
memory here but I'm pretty sure figures were rounded down to groups of 50 so if 
a tribe had 178 muskets it would display 150. 127 horses would be "2 herds" of 
50. Personally I'd rather just a flat out true number and nothing fancy like 
they did lol! Once again others can correct me on this but I was never quite 
sure if the Col1 Indian Advisor weapon/horse numbers updated properly when a 
tribe used/spent 50 of either to arm a unit. I remember it used to annoy me 
when the Indian advisor would tell me a tribe had bugger all horses & guns plus 
hardly any armed units on the map yet all their towns would refuse my trade 
carts with them saying they had more then enough lol.
I remember being pleased in FreeCol that the tribes were more interested in 
buying weapons and horses off me than in Col1 even if I didn't see them using 
them in FreeCol as much as they do in Col1 sadly. In my big game a while back I 
saw quite a few mounted braves but armed braves were rare and armed mounted 
braves were super rare but yup they are definitely there and not missing Pavel.
No native settlement population figures in Col1 that I can recall. The advisor 
just gave a general settlement count.

Regards
Blake

On Saturday, 8 August 2020, 09:51:18 am ACST, Michael T. Pope 
 wrote:  
 
 On Wed, 5 Aug 2020 17:17:01 -0400
"Mr. Pavel Koterniak"  wrote:
> (In regards to Indians and Indian Report)
> 1) Add the amount (number) of muskets and horse herds each tribe has.

Where did this information appear in Col1?  I have always been dubious
about for example revealing that information on the native settlement
popup, because unless you gave the natives the required horses and
muskets or have a friendly missionary in the settlement, there is no
obvious way you can tell the exact composition of their military.
Currently you can not even tell the settlement population[1].  OTOH, if you
want to add that information at the tribe level in the aggregated native
relations report, that is more defensible.  We have a lot of complaints,
which I agree with, that the natives are too weak.

> 3) I looked through the variety of units and didn't see Warriors (Braves
> armed with muskets), Mounted Braves or Mounted Warriors.

You are right that there are no such dedicated unit types.  But there
certainly are Mounted Braves et al.  You need to understand Role.java.

Cheers,
Mike Pope

[1] Did Col1 reveal native settlement 
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Re: [Freecol-developers] FreeCol: Contribute Programming and Content Writing

2020-08-07 Thread Michael T. Pope
On Wed, 5 Aug 2020 17:17:01 -0400
"Mr. Pavel Koterniak"  wrote:
> (In regards to Indians and Indian Report)
> 1) Add the amount (number) of muskets and horse herds each tribe has.

Where did this information appear in Col1?  I have always been dubious
about for example revealing that information on the native settlement
popup, because unless you gave the natives the required horses and
muskets or have a friendly missionary in the settlement, there is no
obvious way you can tell the exact composition of their military.
Currently you can not even tell the settlement population[1].  OTOH, if you
want to add that information at the tribe level in the aggregated native
relations report, that is more defensible.   We have a lot of complaints,
which I agree with, that the natives are too weak.

> 3) I looked through the variety of units and didn't see Warriors (Braves
> armed with muskets), Mounted Braves or Mounted Warriors.

You are right that there are no such dedicated unit types.  But there
certainly are Mounted Braves et al.  You need to understand Role.java.

Cheers,
Mike Pope

[1] Did Col1 reveal native settlement population?


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Re: [Freecol-developers] FreeCol: Contribute Programming and Content Writing

2020-08-07 Thread Mr. Pavel Koterniak
Hi wintertime,

Thank you for your response.
I was thinking of adding the following functionalities to be closer to
Colonization 1:

(In regards to Indians and Indian Report)
1) Add the amount (number) of muskets and horse herds each tribe has.
2) Keeping all the tribes in the report even though they are extinct.
3) I looked through the variety of units and didn't see Warriors (Braves
armed with muskets), Mounted Braves or Mounted Warriors.

I am wondering if these functionalities are possible with the current
engine?

Thank you,
Pavel

On Tue, Aug 4, 2020, 6:13 PM ,  wrote:

> Hi,
>
> sorry I did not answer earlier. It is because Mike knows better about
> current tasks, but since he got a long todo list he also seems to not
> having had time until now for this.
>
> As this is a volunteer preject, you are free to choose any task you would
> like. You could find some on the bugtrackers and on the feature tracker:
> https://sourceforge.net/p/freecol/bugs/
> https://github.com/freecol/freecol/issues
> https://sourceforge.net/p/freecol/pending-features-for-freecol/
> If it is a bug you'd like to fix, just comment in the ticket that you
> start working on it and then make a pull request.
> If it is a feature, some other change for any new idea you got or anything
> bigger, it would be a good idea for you to ask beforehand for advice. It is
> also safer to ask if it is a useful change beforehand, so as not to be
> surprised if there is some reason such a change could not be merged or if
> some other approach to it could be better.
>
> Welcome and hf
>
> wintertime
>
>
>
> *Gesendet:* Freitag, 24. Juli 2020 um 11:48 Uhr
> *Von:* "D Blakeley via Freecol-developers" <
> freecol-developers@lists.sourceforge.net>
> *An:* freecol-developers@lists.sourceforge.net, "Mr. Paul" <
> teachermr...@gmail.com>
> *Betreff:* Re: [Freecol-developers] FreeCol: Contribute Programming and
> Content Writing
>
> Welcome to the team Pavel! You are most welcome!
>
> I'm not part of the programming team (I help out more with 'customer
> service' and social media lol) but hopefully Michael or Winter can get back
> to you in the days to come with their thoughts on the best ways new
> programming talent can help out. If I had to guess though they'll probably
> give you some info on the programming and software they use and then tell
> you to take a look at the bug ticket area lol!
>
> Regards
>
> Blake
>
> On Friday, 24 July 2020, 06:55:53 pm ACST, Mr. Paul <
> teachermr...@gmail.com> wrote:
>
>
> Hi FreeCol Developers’ Team,
>
> I am currently a Computer Science student with focus on Java programming.
> I am also a huge fan of original Colonization and FreeCol.
> I am excited to have a chance to contribute for the programming part (bug
> fixes, new functionality) and historical content writing (I am big gan of
> history!).
>
> Please let me know how would be the best to help.
>
> Thanks,
> Pavel
>
>
>
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Re: [Freecol-developers] FreeCol: Contribute Programming and Content Writing

2020-08-06 Thread D Blakeley via Freecol-developers
 1) I missed this one big time in my super game a year or 2 ago. I'm big on 
trading weapons with all the tribes and turning them into mercenary forces to 
harass other European powers in all my Col games. Knowing the tribe weapon & 
horse supply levels like in Col1 would have been useful but I forgot to add it 
to the suggestions/wishlist area back back when I gave the guys feedback. So I 
like this idea!
3) They exist.. admittedly it took a lot longer for them to appear in FreeCol 
then they did in Col1 but after drenching the tribes in weapons and horses I 
had armed braves and armed mounted brave units hoping about the map just fine, 
but not many per tribe. Maybe their old basic brave units need to be killed off 
before they considering building armed and mounted versions.

On Thursday, 6 August 2020, 07:40:53 am ACST, Mr. Pavel Koterniak 
 wrote:  
 
 Hi wintertime,
Thank you for your response.
I was thinking of adding the following functionalities to be closer to 
Colonization 1:
(In regards to Indians and Indian Report)1) Add the amount (number) of muskets 
and horse herds each tribe has.2) Keeping all the tribes in the report even 
though they are extinct.3) I looked through the variety of units and didn't see 
Warriors (Braves armed with muskets), Mounted Braves or Mounted Warriors.
I am wondering if these functionalities are possible with the current engine?
Thank you,Pavel

On Tue, Aug 4, 2020, 6:13 PM ,  wrote:

Hi, sorry I did not answer earlier. It is because Mike knows better about 
current tasks, but since he got a long todo list he also seems to not having 
had time until now for this. As this is a volunteer preject, you are free to 
choose any task you would like. You could find some on the bugtrackers and on 
the feature 
tracker:https://sourceforge.net/p/freecol/bugs/https://github.com/freecol/freecol/issueshttps://sourceforge.net/p/freecol/pending-features-for-freecol/If
 it is a bug you'd like to fix, just comment in the ticket that you start 
working on it and then make a pull request.If it is a feature, some other 
change for any new idea you got or anything bigger, it would be a good idea for 
you to ask beforehand for advice. It is also safer to ask if it is a useful 
change beforehand, so as not to be surprised if there is some reason such a 
change could not be merged or if some other approach to it could be better. 
Welcome and hf wintertime   Gesendet: Freitag, 24. Juli 2020 um 11:48 Uhr
Von: "D Blakeley via Freecol-developers" 

An: freecol-developers@lists.sourceforge.net, "Mr. Paul" 

Betreff: Re: [Freecol-developers] FreeCol: Contribute Programming and Content 
Writing Welcome to the team Pavel! You are most welcome! I'm not part of the 
programming team (I help out more with 'customer service' and social media lol) 
but hopefully Michael or Winter can get back to you in the days to come with 
their thoughts on the best ways new programming talent can help out. If I had 
to guess though they'll probably give you some info on the programming and 
software they use and then tell you to take a look at the bug ticket area lol! 
Regards Blake On Friday, 24 July 2020, 06:55:53 pm ACST, Mr. Paul 
 wrote:  Hi FreeCol Developers’ Team, I am currently a 
Computer Science student with focus on Java programming. I am also a huge fan 
of original Colonization and FreeCol.I am excited to have a chance to 
contribute for the programming part (bug fixes, new functionality) and 
historical content writing (I am big gan of history!). Please let me know how 
would be the best to help. Thanks,Pavel  
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Re: [Freecol-developers] FreeCol: Contribute Programming and Content Writing

2020-08-04 Thread winter
Hi,

 

sorry I did not answer earlier. It is because Mike knows better about current tasks, but since he got a long todo list he also seems to not having had time until now for this.

 

As this is a volunteer preject, you are free to choose any task you would like. You could find some on the bugtrackers and on the feature tracker:

https://sourceforge.net/p/freecol/bugs/

https://github.com/freecol/freecol/issues

https://sourceforge.net/p/freecol/pending-features-for-freecol/

If it is a bug you'd like to fix, just comment in the ticket that you start working on it and then make a pull request.

If it is a feature, some other change for any new idea you got or anything bigger, it would be a good idea for you to ask beforehand for advice. It is also safer to ask if it is a useful change beforehand, so as not to be surprised if there is some reason such a change could not be merged or if some other approach to it could be better.

 

Welcome and hf

 

wintertime

 

 
 

Gesendet: Freitag, 24. Juli 2020 um 11:48 Uhr
Von: "D Blakeley via Freecol-developers" 
An: freecol-developers@lists.sourceforge.net, "Mr. Paul" 
Betreff: Re: [Freecol-developers] FreeCol: Contribute Programming and Content Writing



 

Welcome to the team Pavel! You are most welcome!

 

I'm not part of the programming team (I help out more with 'customer service' and social media lol) but hopefully Michael or Winter can get back to you in the days to come with their thoughts on the best ways new programming talent can help out. If I had to guess though they'll probably give you some info on the programming and software they use and then tell you to take a look at the bug ticket area lol!

 

Regards

 

Blake

 




On Friday, 24 July 2020, 06:55:53 pm ACST, Mr. Paul  wrote:

 

 


Hi FreeCol Developers’ Team,

 

I am currently a Computer Science student with focus on Java programming. I am also a huge fan of original Colonization and FreeCol.

I am excited to have a chance to contribute for the programming part (bug fixes, new functionality) and historical content writing (I am big gan of history!).

 

Please let me know how would be the best to help.

 

Thanks,

Pavel








 

 

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Re: [Freecol-developers] FreeCol: Contribute Programming and Content Writing

2020-07-24 Thread D Blakeley via Freecol-developers
 Welcome to the team Pavel! You are most welcome!
I'm not part of the programming team (I help out more with 'customer service' 
and social media lol) but hopefully Michael or Winter can get back to you in 
the days to come with their thoughts on the best ways new programming talent 
can help out. If I had to guess though they'll probably give you some info on 
the programming and software they use and then tell you to take a look at the 
bug ticket area lol!
Regards
Blake
On Friday, 24 July 2020, 06:55:53 pm ACST, Mr. Paul 
 wrote:  
 
 Hi FreeCol Developers’ Team,

I am currently a Computer Science student with focus on Java programming. I am 
also a huge fan of original Colonization and FreeCol.
I am excited to have a chance to contribute for the programming part (bug 
fixes, new functionality) and historical content writing (I am big gan of 
history!).

Please let me know how would be the best to help.

Thanks,
Pavel

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[Freecol-developers] FreeCol: Contribute Programming and Content Writing

2020-07-24 Thread Mr. Paul
Hi FreeCol Developers’ Team,

I am currently a Computer Science student with focus on Java programming. I am 
also a huge fan of original Colonization and FreeCol.
I am excited to have a chance to contribute for the programming part (bug 
fixes, new functionality) and historical content writing (I am big gan of 
history!).

Please let me know how would be the best to help.

Thanks,
Pavel

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