Re: [Freecol-developers] FreeCol: Contribute Programming and Content Writing
Hi Blake and Winter, Sorry for a slow reply. Thank you for plenty of info and some very good points. I personally think that having number of muskets and horses displayed is not a cheat. It was present in the original Colonization, which was pretty balanced. If we know the military strength of nations in Foreign Advisor, then knowing the strength of Indian nations would be something similar. Actually knowing the muskets and horses number is even less info than military strength. It is also historically accurate, the colonists met the natives all the time, seen the settlements. It was quite easy to see the relative amount of weapons/horses in the settlement or present at the individual. And of course, they were spies, informants, etc. It’s just my opinion. Thank you, Pavel > On Aug 23, 2020, at 5:56 AM, D Blakeley wrote: > > Sorry for being rather slow to reply on this Pavel & Winter.. had a rough > month personally and haven't been on computer as much! > > Hmm interesting to hear the horse/weapon indian advisor stats has already > been discussed in the past and it went that way Winter! However I think > people need to tread carefully when dismissing features of the original > Colonization game (cheating or not) as you instantly alienate potential fans > looking for that feature's continuation. However if some FreeCol devs felt > Col1 feature was a cheat not worthy of being in the main FreeCol game there > there's nothing stopping Pavel from still making it and us just including it > as a 3rd party mod right? He could call it the "Extended Indian Advisor mod" > or "Indian weapon horse stats mod" or something else haha. I know I'll > certainly use it in my games! > > Pavel, Mike got back to me on this a while back in a private convo and he > reckons it shouldn't be too hard a job. So here's some useful info he gave if > you still want to have a go at it: > "OK, if it is at the advisor level we are not giving too much away. I had > a quick look at the code, and it should be a straightforward extension to > ReportIndianPanel after adding fields to NationSummary and filling them in > NationSummaryMessage." > > If you do go ahead please keep us up to date in the forums! If you get it > working and release your files there we can then include the files in the > main FreeCol download in the 3rd party mods section. :) > > If you go into your FreeCol install folder, open the data folder you'll see a > mods folder. In there is a whole bunch of existing third party mods people > have made that usually involved something really cool but didn't quite fit in > the main game so they stayed as a 3rd party mods that can be activated from > the game's main menu. Have a look at some of them to get an idea of their > structure (usually a mirror of something in the main game's resource folder > but with some custom changes that the game will load instead of the original > files if you activate the mod) and config files. Good luck! :) > > > Regards > > Blake > > On Sunday, 9 August 2020, 02:17:27 am ACST, wrote: > > > Hi, > > I remember this being asked a few years ago already. > IIRC the discussion back then got to, that knowing such numbers is basically > a cheat (same as knowing settlement defenders, which is also intentionally > not possible, even though Col1 had it). Then there had been the suggestion to > only have a yes/no icon in advisor for when you gave the horses/guns yourself > or you saw a unit using them, but noone cared to implement that > non-cheat-version, because it was not giving enough cheat-like information > for the person to bother. > As for 2: I guess, there had been a reason to have it like it is (maybe less > menu clutter), but that is from before the time I was interested in FreeCol. > I do not know, if it would help to have that and more people would like that? > As said, 3 is already there. It might not be in Colopedia, as it would be a > game spoiler? > > Greetings > > wintertime > > > Gesendet: Samstag, 08. August 2020 um 10:42 Uhr > Von: "D Blakeley via Freecol-developers" > > An: freecol-developers@lists.sourceforge.net, "Michael T. Pope" > > Betreff: Re: [Freecol-developers] FreeCol: Contribute Programming and Content > Writing > > In Col1 the tribe weapon/horse stats were on the Indian Advisor screen. > Here's a picture of what it looked like. > > https://civilization.fandom.com/wiki/Indians_(Col)?file=Indian_report_%28Col%29.png > > <https://civilization.fandom.com/wiki/Indians_(Col)?file=Indian_report_%28Col%29.png> > > Was useful but far from perfect. Others
Re: [Freecol-developers] FreeCol: Contribute Programming and Content Writing
Sorry for being rather slow to reply on this Pavel & Winter.. had a rough month personally and haven't been on computer as much! Hmm interesting to hear the horse/weapon indian advisor stats has already been discussed in the past and it went that way Winter! However I think people need to tread carefully when dismissing features of the original Colonization game (cheating or not) as you instantly alienate potential fans looking for that feature's continuation. However if some FreeCol devs felt Col1 feature was a cheat not worthy of being in the main FreeCol game there there's nothing stopping Pavel from still making it and us just including it as a 3rd party mod right? He could call it the "Extended Indian Advisor mod" or "Indian weapon horse stats mod" or something else haha. I know I'll certainly use it in my games! Pavel, Mike got back to me on this a while back in a private convo and he reckons it shouldn't be too hard a job. So here's some useful info he gave if you still want to have a go at it:"OK, if it is at the advisor level we are not giving too much away. I hada quick look at the code, and it should be a straightforward extension to ReportIndianPanel after adding fields to NationSummary and filling them in NationSummaryMessage." If you do go ahead please keep us up to date in the forums! If you get it working and release your files there we can then include the files in the main FreeCol download in the 3rd party mods section. :) If you go into your FreeCol install folder, open the data folder you'll see a mods folder. In there is a whole bunch of existing third party mods people have made that usually involved something really cool but didn't quite fit in the main game so they stayed as a 3rd party mods that can be activated from the game's main menu. Have a look at some of them to get an idea of their structure (usually a mirror of something in the main game's resource folder but with some custom changes that the game will load instead of the original files if you activate the mod) and config files. Good luck! :) Regards Blake On Sunday, 9 August 2020, 02:17:27 am ACST, wrote: Hi, I remember this being asked a few years ago already.IIRC the discussion back then got to, that knowing such numbers is basically a cheat (same as knowing settlement defenders, which is also intentionally not possible, even though Col1 had it). Then there had been the suggestion to only have a yes/no icon in advisor for when you gave the horses/guns yourself or you saw a unit using them, but noone cared to implement that non-cheat-version, because it was not giving enough cheat-like information for the person to bother.As for 2: I guess, there had been a reason to have it like it is (maybe less menu clutter), but that is from before the time I was interested in FreeCol. I do not know, if it would help to have that and more people would like that?As said, 3 is already there. It might not be in Colopedia, as it would be a game spoiler? Greetings wintertime Gesendet: Samstag, 08. August 2020 um 10:42 Uhr Von: "D Blakeley via Freecol-developers" An: freecol-developers@lists.sourceforge.net, "Michael T. Pope" Betreff: Re: [Freecol-developers] FreeCol: Contribute Programming and Content Writing In Col1 the tribe weapon/horse stats were on the Indian Advisor screen. Here's a picture of what it looked like. https://civilization.fandom.com/wiki/Indians_(Col)?file=Indian_report_%28Col%29.png Was useful but far from perfect. Others can correct me on this as I'm going by memory here but I'm pretty sure figures were rounded down to groups of 50 so if a tribe had 178 muskets it would display 150. 127 horses would be "2 herds" of 50. Personally I'd rather just a flat out true number and nothing fancy like they did lol! Once again others can correct me on this but I was never quite sure if the Col1 Indian Advisor weapon/horse numbers updated properly when a tribe used/spent 50 of either to arm a unit. I remember it used to annoy me when the Indian advisor would tell me a tribe had bugger all horses & guns plus hardly any armed units on the map yet all their towns would refuse my trade carts with them saying they had more then enough lol. I remember being pleased in FreeCol that the tribes were more interested in buying weapons and horses off me than in Col1 even if I didn't see them using them in FreeCol as much as they do in Col1 sadly. In my big game a while back I saw quite a few mounted braves but armed braves were rare and armed mounted braves were super rare but yup they are definitely there and not missing Pavel. No native settlement population figures in Col1 that I can recall. The advisor just gave a general settlement count. Regards Blake On Saturday, 8 August 2020, 09:51:18 am ACST, Michael T. Pope wrot
Re: [Freecol-developers] FreeCol: Contribute Programming and Content Writing
Hi, the instruction on that news item are only for contributing to the website, but if you look at other pages on there you will also find information on contributing to other parts of the project, like the game itself. For example: http://www.freecol.org/how-to-contribute.html http://www.freecol.org/documentation/ Not sure what you mean by being member, as you could not post on the mailing list if you were not already subscribed on it? If you talk about having a Sourceforge account, that is helpful to allow you to create and comment posts on the forums and create and comment tickets on the bugtracker. Greetings wintertime Gesendet: Mittwoch, 12. August 2020 um 21:16 Uhr Von: "Mr. Paul" An: "D Blakeley" Cc: win...@genial.ms, freecol-developers@lists.sourceforge.net Betreff: Re: [Freecol-developers] FreeCol: Contribute Programming and Content Writing Hi Blake, Thank you so much for your response and encouragement! I am wondering if the first steps I should do in order to contribute for development are stated here? http://www.freecol.org/news/first-steps-for-contributing-to-freecol-website.html Does the instructions for Mac similar to the ones for Linux? Also, should I become a member to make posts easier to freecol-developers@lists.sourceforge.net ? Thanks again, Pavel On Aug 6, 2020, at 3:19 AM, D Blakeley <d_blake...@yahoo.com> wrote: 1) I missed this one big time in my super game a year or 2 ago. I'm big on trading weapons with all the tribes and turning them into mercenary forces to harass other European powers in all my Col games. Knowing the tribe weapon & horse supply levels like in Col1 would have been useful but I forgot to add it to the suggestions/wishlist area back back when I gave the guys feedback. So I like this idea! 3) They exist.. admittedly it took a lot longer for them to appear in FreeCol then they did in Col1 but after drenching the tribes in weapons and horses I had armed braves and armed mounted brave units hoping about the map just fine, but not many per tribe. Maybe their old basic brave units need to be killed off before they considering building armed and mounted versions. On Thursday, 6 August 2020, 07:40:53 am ACST, Mr. Pavel Koterniak <teachermr...@gmail.com> wrote: Hi wintertime, Thank you for your response. I was thinking of adding the following functionalities to be closer to Colonization 1: (In regards to Indians and Indian Report) 1) Add the amount (number) of muskets and horse herds each tribe has. 2) Keeping all the tribes in the report even though they are extinct. 3) I looked through the variety of units and didn't see Warriors (Braves armed with muskets), Mounted Braves or Mounted Warriors. I am wondering if these functionalities are possible with the current engine? Thank you, Pavel On Tue, Aug 4, 2020, 6:13 PM , <win...@genial.ms> wrote: Hi, sorry I did not answer earlier. It is because Mike knows better about current tasks, but since he got a long todo list he also seems to not having had time until now for this. As this is a volunteer preject, you are free to choose any task you would like. You could find some on the bugtrackers and on the feature tracker: https://sourceforge.net/p/freecol/bugs/ https://github.com/freecol/freecol/issues https://sourceforge.net/p/freecol/pending-features-for-freecol/ If it is a bug you'd like to fix, just comment in the ticket that you start working on it and then make a pull request. If it is a feature, some other change for any new idea you got or anything bigger, it would be a good idea for you to ask beforehand for advice. It is also safer to ask if it is a useful change beforehand, so as not to be surprised if there is some reason such a change could not be merged or if some other approach to it could be better. Welcome and hf wintertime Gesendet: Freitag, 24. Juli 2020 um 11:48 Uhr Von: "D Blakeley via Freecol-developers" <freecol-developers@lists.sourceforge.net> An: freecol-developers@lists.sourceforge.net, "Mr. Paul" <teachermr...@gmail.com> Betreff: Re: [Freecol-developers] FreeCol: Contribute Programming and Content Writing Welcome to the team Pavel! You are most welcome! I'm not part of the programming team (I help out more with 'customer service' and social media lol) but hopefully Michael or Winter can get back to you in the days to come with their thoughts on the best ways new programming talent can help out. If I had to guess though they'll probably give you some info on the programming and software they use and then tell you to take a look at the bug ticket area lol! Regards Blake On Friday, 24 July 2020, 06:55:53 pm ACST, Mr. Paul <teachermr...@gmail.com> wrote: Hi FreeCol Developers’ Team, I am currently a Comput
Re: [Freecol-developers] FreeCol: Contribute Programming and Content Writing
Hi Blake, Thank you so much for your response and encouragement! I am wondering if the first steps I should do in order to contribute for development are stated here? http://www.freecol.org/news/first-steps-for-contributing-to-freecol-website.html <http://www.freecol.org/news/first-steps-for-contributing-to-freecol-website.html> Does the instructions for Mac similar to the ones for Linux? Also, should I become a member to make posts easier to freecol-developers@lists.sourceforge.net <mailto:freecol-developers@lists.sourceforge.net> ? Thanks again, Pavel > On Aug 6, 2020, at 3:19 AM, D Blakeley wrote: > > 1) I missed this one big time in my super game a year or 2 ago. I'm big on > trading weapons with all the tribes and turning them into mercenary forces to > harass other European powers in all my Col games. Knowing the tribe weapon & > horse supply levels like in Col1 would have been useful but I forgot to add > it to the suggestions/wishlist area back back when I gave the guys feedback. > So I like this idea! > > 3) They exist.. admittedly it took a lot longer for them to appear in FreeCol > then they did in Col1 but after drenching the tribes in weapons and horses I > had armed braves and armed mounted brave units hoping about the map just > fine, but not many per tribe. Maybe their old basic brave units need to be > killed off before they considering building armed and mounted versions. > > > On Thursday, 6 August 2020, 07:40:53 am ACST, Mr. Pavel Koterniak > wrote: > > > Hi wintertime, > > Thank you for your response. > I was thinking of adding the following functionalities to be closer to > Colonization 1: > > (In regards to Indians and Indian Report) > 1) Add the amount (number) of muskets and horse herds each tribe has. > 2) Keeping all the tribes in the report even though they are extinct. > 3) I looked through the variety of units and didn't see Warriors (Braves > armed with muskets), Mounted Braves or Mounted Warriors. > > I am wondering if these functionalities are possible with the current engine? > > Thank you, > Pavel > > On Tue, Aug 4, 2020, 6:13 PM , mailto:win...@genial.ms>> > wrote: > Hi, > > sorry I did not answer earlier. It is because Mike knows better about current > tasks, but since he got a long todo list he also seems to not having had time > until now for this. > > As this is a volunteer preject, you are free to choose any task you would > like. You could find some on the bugtrackers and on the feature tracker: > https://sourceforge.net/p/freecol/bugs/ > <https://sourceforge.net/p/freecol/bugs/> > https://github.com/freecol/freecol/issues > <https://github.com/freecol/freecol/issues> > https://sourceforge.net/p/freecol/pending-features-for-freecol/ > <https://sourceforge.net/p/freecol/pending-features-for-freecol/> > If it is a bug you'd like to fix, just comment in the ticket that you start > working on it and then make a pull request. > If it is a feature, some other change for any new idea you got or anything > bigger, it would be a good idea for you to ask beforehand for advice. It is > also safer to ask if it is a useful change beforehand, so as not to be > surprised if there is some reason such a change could not be merged or if > some other approach to it could be better. > > Welcome and hf > > wintertime > > > > Gesendet: Freitag, 24. Juli 2020 um 11:48 Uhr > Von: "D Blakeley via Freecol-developers" > <mailto:freecol-developers@lists.sourceforge.net>> > An: freecol-developers@lists.sourceforge.net > <mailto:freecol-developers@lists.sourceforge.net>, "Mr. Paul" > mailto:teachermr...@gmail.com>> > Betreff: Re: [Freecol-developers] FreeCol: Contribute Programming and Content > Writing > > Welcome to the team Pavel! You are most welcome! > > I'm not part of the programming team (I help out more with 'customer service' > and social media lol) but hopefully Michael or Winter can get back to you in > the days to come with their thoughts on the best ways new programming talent > can help out. If I had to guess though they'll probably give you some info on > the programming and software they use and then tell you to take a look at the > bug ticket area lol! > > Regards > > Blake > > On Friday, 24 July 2020, 06:55:53 pm ACST, Mr. Paul <mailto:teachermr...@gmail.com>> wrote: > > > Hi FreeCol Developers’ Team, > > I am currently a Computer Science student with focus on Java programming. I > am also a huge fan of original Colonization and FreeCol. > I am excited to have a chance to contribute for the programming part (bug > fixes, new functionality) and historical content writing (I am big gan of > history!). > > Please let me know how would be the best to help. > > Thanks, > Pavel > > ___ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers
Re: [Freecol-developers] FreeCol: Contribute Programming and Content Writing
Hi, I remember this being asked a few years ago already. IIRC the discussion back then got to, that knowing such numbers is basically a cheat (same as knowing settlement defenders, which is also intentionally not possible, even though Col1 had it). Then there had been the suggestion to only have a yes/no icon in advisor for when you gave the horses/guns yourself or you saw a unit using them, but noone cared to implement that non-cheat-version, because it was not giving enough cheat-like information for the person to bother. As for 2: I guess, there had been a reason to have it like it is (maybe less menu clutter), but that is from before the time I was interested in FreeCol. I do not know, if it would help to have that and more people would like that? As said, 3 is already there. It might not be in Colopedia, as it would be a game spoiler? Greetings wintertime Gesendet: Samstag, 08. August 2020 um 10:42 Uhr Von: "D Blakeley via Freecol-developers" An: freecol-developers@lists.sourceforge.net, "Michael T. Pope" Betreff: Re: [Freecol-developers] FreeCol: Contribute Programming and Content Writing In Col1 the tribe weapon/horse stats were on the Indian Advisor screen. Here's a picture of what it looked like. https://civilization.fandom.com/wiki/Indians_(Col)?file=Indian_report_%28Col%29.png Was useful but far from perfect. Others can correct me on this as I'm going by memory here but I'm pretty sure figures were rounded down to groups of 50 so if a tribe had 178 muskets it would display 150. 127 horses would be "2 herds" of 50. Personally I'd rather just a flat out true number and nothing fancy like they did lol! Once again others can correct me on this but I was never quite sure if the Col1 Indian Advisor weapon/horse numbers updated properly when a tribe used/spent 50 of either to arm a unit. I remember it used to annoy me when the Indian advisor would tell me a tribe had bugger all horses & guns plus hardly any armed units on the map yet all their towns would refuse my trade carts with them saying they had more then enough lol. I remember being pleased in FreeCol that the tribes were more interested in buying weapons and horses off me than in Col1 even if I didn't see them using them in FreeCol as much as they do in Col1 sadly. In my big game a while back I saw quite a few mounted braves but armed braves were rare and armed mounted braves were super rare but yup they are definitely there and not missing Pavel. No native settlement population figures in Col1 that I can recall. The advisor just gave a general settlement count. Regards Blake On Saturday, 8 August 2020, 09:51:18 am ACST, Michael T. Pope wrote: On Wed, 5 Aug 2020 17:17:01 -0400 "Mr. Pavel Koterniak" <teachermr...@gmail.com> wrote: > (In regards to Indians and Indian Report) > 1) Add the amount (number) of muskets and horse herds each tribe has. Where did this information appear in Col1? I have always been dubious about for example revealing that information on the native settlement popup, because unless you gave the natives the required horses and muskets or have a friendly missionary in the settlement, there is no obvious way you can tell the exact composition of their military. Currently you can not even tell the settlement population[1]. OTOH, if you want to add that information at the tribe level in the aggregated native relations report, that is more defensible. We have a lot of complaints, which I agree with, that the natives are too weak. > 3) I looked through the variety of units and didn't see Warriors (Braves > armed with muskets), Mounted Braves or Mounted Warriors. You are right that there are no such dedicated unit types. But there certainly are Mounted Braves et al. You need to understand Role.java. Cheers, Mike Pope [1] Did Col1 reveal native settlement population? ___ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers ___ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers ___ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers
Re: [Freecol-developers] FreeCol: Contribute Programming and Content Writing
In Col1 the tribe weapon/horse stats were on the Indian Advisor screen. Here's a picture of what it looked like. https://civilization.fandom.com/wiki/Indians_(Col)?file=Indian_report_%28Col%29.png Was useful but far from perfect. Others can correct me on this as I'm going by memory here but I'm pretty sure figures were rounded down to groups of 50 so if a tribe had 178 muskets it would display 150. 127 horses would be "2 herds" of 50. Personally I'd rather just a flat out true number and nothing fancy like they did lol! Once again others can correct me on this but I was never quite sure if the Col1 Indian Advisor weapon/horse numbers updated properly when a tribe used/spent 50 of either to arm a unit. I remember it used to annoy me when the Indian advisor would tell me a tribe had bugger all horses & guns plus hardly any armed units on the map yet all their towns would refuse my trade carts with them saying they had more then enough lol. I remember being pleased in FreeCol that the tribes were more interested in buying weapons and horses off me than in Col1 even if I didn't see them using them in FreeCol as much as they do in Col1 sadly. In my big game a while back I saw quite a few mounted braves but armed braves were rare and armed mounted braves were super rare but yup they are definitely there and not missing Pavel. No native settlement population figures in Col1 that I can recall. The advisor just gave a general settlement count. Regards Blake On Saturday, 8 August 2020, 09:51:18 am ACST, Michael T. Pope wrote: On Wed, 5 Aug 2020 17:17:01 -0400 "Mr. Pavel Koterniak" wrote: > (In regards to Indians and Indian Report) > 1) Add the amount (number) of muskets and horse herds each tribe has. Where did this information appear in Col1? I have always been dubious about for example revealing that information on the native settlement popup, because unless you gave the natives the required horses and muskets or have a friendly missionary in the settlement, there is no obvious way you can tell the exact composition of their military. Currently you can not even tell the settlement population[1]. OTOH, if you want to add that information at the tribe level in the aggregated native relations report, that is more defensible. We have a lot of complaints, which I agree with, that the natives are too weak. > 3) I looked through the variety of units and didn't see Warriors (Braves > armed with muskets), Mounted Braves or Mounted Warriors. You are right that there are no such dedicated unit types. But there certainly are Mounted Braves et al. You need to understand Role.java. Cheers, Mike Pope [1] Did Col1 reveal native settlement population?___ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers ___ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers
Re: [Freecol-developers] FreeCol: Contribute Programming and Content Writing
On Wed, 5 Aug 2020 17:17:01 -0400 "Mr. Pavel Koterniak" wrote: > (In regards to Indians and Indian Report) > 1) Add the amount (number) of muskets and horse herds each tribe has. Where did this information appear in Col1? I have always been dubious about for example revealing that information on the native settlement popup, because unless you gave the natives the required horses and muskets or have a friendly missionary in the settlement, there is no obvious way you can tell the exact composition of their military. Currently you can not even tell the settlement population[1]. OTOH, if you want to add that information at the tribe level in the aggregated native relations report, that is more defensible. We have a lot of complaints, which I agree with, that the natives are too weak. > 3) I looked through the variety of units and didn't see Warriors (Braves > armed with muskets), Mounted Braves or Mounted Warriors. You are right that there are no such dedicated unit types. But there certainly are Mounted Braves et al. You need to understand Role.java. Cheers, Mike Pope [1] Did Col1 reveal native settlement population? pgpXFfqv5YTlh.pgp Description: OpenPGP digital signature ___ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers
Re: [Freecol-developers] FreeCol: Contribute Programming and Content Writing
Hi wintertime, Thank you for your response. I was thinking of adding the following functionalities to be closer to Colonization 1: (In regards to Indians and Indian Report) 1) Add the amount (number) of muskets and horse herds each tribe has. 2) Keeping all the tribes in the report even though they are extinct. 3) I looked through the variety of units and didn't see Warriors (Braves armed with muskets), Mounted Braves or Mounted Warriors. I am wondering if these functionalities are possible with the current engine? Thank you, Pavel On Tue, Aug 4, 2020, 6:13 PM , wrote: > Hi, > > sorry I did not answer earlier. It is because Mike knows better about > current tasks, but since he got a long todo list he also seems to not > having had time until now for this. > > As this is a volunteer preject, you are free to choose any task you would > like. You could find some on the bugtrackers and on the feature tracker: > https://sourceforge.net/p/freecol/bugs/ > https://github.com/freecol/freecol/issues > https://sourceforge.net/p/freecol/pending-features-for-freecol/ > If it is a bug you'd like to fix, just comment in the ticket that you > start working on it and then make a pull request. > If it is a feature, some other change for any new idea you got or anything > bigger, it would be a good idea for you to ask beforehand for advice. It is > also safer to ask if it is a useful change beforehand, so as not to be > surprised if there is some reason such a change could not be merged or if > some other approach to it could be better. > > Welcome and hf > > wintertime > > > > *Gesendet:* Freitag, 24. Juli 2020 um 11:48 Uhr > *Von:* "D Blakeley via Freecol-developers" < > freecol-developers@lists.sourceforge.net> > *An:* freecol-developers@lists.sourceforge.net, "Mr. Paul" < > teachermr...@gmail.com> > *Betreff:* Re: [Freecol-developers] FreeCol: Contribute Programming and > Content Writing > > Welcome to the team Pavel! You are most welcome! > > I'm not part of the programming team (I help out more with 'customer > service' and social media lol) but hopefully Michael or Winter can get back > to you in the days to come with their thoughts on the best ways new > programming talent can help out. If I had to guess though they'll probably > give you some info on the programming and software they use and then tell > you to take a look at the bug ticket area lol! > > Regards > > Blake > > On Friday, 24 July 2020, 06:55:53 pm ACST, Mr. Paul < > teachermr...@gmail.com> wrote: > > > Hi FreeCol Developers’ Team, > > I am currently a Computer Science student with focus on Java programming. > I am also a huge fan of original Colonization and FreeCol. > I am excited to have a chance to contribute for the programming part (bug > fixes, new functionality) and historical content writing (I am big gan of > history!). > > Please let me know how would be the best to help. > > Thanks, > Pavel > > > ___ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers
Re: [Freecol-developers] FreeCol: Contribute Programming and Content Writing
1) I missed this one big time in my super game a year or 2 ago. I'm big on trading weapons with all the tribes and turning them into mercenary forces to harass other European powers in all my Col games. Knowing the tribe weapon & horse supply levels like in Col1 would have been useful but I forgot to add it to the suggestions/wishlist area back back when I gave the guys feedback. So I like this idea! 3) They exist.. admittedly it took a lot longer for them to appear in FreeCol then they did in Col1 but after drenching the tribes in weapons and horses I had armed braves and armed mounted brave units hoping about the map just fine, but not many per tribe. Maybe their old basic brave units need to be killed off before they considering building armed and mounted versions. On Thursday, 6 August 2020, 07:40:53 am ACST, Mr. Pavel Koterniak wrote: Hi wintertime, Thank you for your response. I was thinking of adding the following functionalities to be closer to Colonization 1: (In regards to Indians and Indian Report)1) Add the amount (number) of muskets and horse herds each tribe has.2) Keeping all the tribes in the report even though they are extinct.3) I looked through the variety of units and didn't see Warriors (Braves armed with muskets), Mounted Braves or Mounted Warriors. I am wondering if these functionalities are possible with the current engine? Thank you,Pavel On Tue, Aug 4, 2020, 6:13 PM , wrote: Hi, sorry I did not answer earlier. It is because Mike knows better about current tasks, but since he got a long todo list he also seems to not having had time until now for this. As this is a volunteer preject, you are free to choose any task you would like. You could find some on the bugtrackers and on the feature tracker:https://sourceforge.net/p/freecol/bugs/https://github.com/freecol/freecol/issueshttps://sourceforge.net/p/freecol/pending-features-for-freecol/If it is a bug you'd like to fix, just comment in the ticket that you start working on it and then make a pull request.If it is a feature, some other change for any new idea you got or anything bigger, it would be a good idea for you to ask beforehand for advice. It is also safer to ask if it is a useful change beforehand, so as not to be surprised if there is some reason such a change could not be merged or if some other approach to it could be better. Welcome and hf wintertime Gesendet: Freitag, 24. Juli 2020 um 11:48 Uhr Von: "D Blakeley via Freecol-developers" An: freecol-developers@lists.sourceforge.net, "Mr. Paul" Betreff: Re: [Freecol-developers] FreeCol: Contribute Programming and Content Writing Welcome to the team Pavel! You are most welcome! I'm not part of the programming team (I help out more with 'customer service' and social media lol) but hopefully Michael or Winter can get back to you in the days to come with their thoughts on the best ways new programming talent can help out. If I had to guess though they'll probably give you some info on the programming and software they use and then tell you to take a look at the bug ticket area lol! Regards Blake On Friday, 24 July 2020, 06:55:53 pm ACST, Mr. Paul wrote: Hi FreeCol Developers’ Team, I am currently a Computer Science student with focus on Java programming. I am also a huge fan of original Colonization and FreeCol.I am excited to have a chance to contribute for the programming part (bug fixes, new functionality) and historical content writing (I am big gan of history!). Please let me know how would be the best to help. Thanks,Pavel ___ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers
Re: [Freecol-developers] FreeCol: Contribute Programming and Content Writing
Hi, sorry I did not answer earlier. It is because Mike knows better about current tasks, but since he got a long todo list he also seems to not having had time until now for this. As this is a volunteer preject, you are free to choose any task you would like. You could find some on the bugtrackers and on the feature tracker: https://sourceforge.net/p/freecol/bugs/ https://github.com/freecol/freecol/issues https://sourceforge.net/p/freecol/pending-features-for-freecol/ If it is a bug you'd like to fix, just comment in the ticket that you start working on it and then make a pull request. If it is a feature, some other change for any new idea you got or anything bigger, it would be a good idea for you to ask beforehand for advice. It is also safer to ask if it is a useful change beforehand, so as not to be surprised if there is some reason such a change could not be merged or if some other approach to it could be better. Welcome and hf wintertime Gesendet: Freitag, 24. Juli 2020 um 11:48 Uhr Von: "D Blakeley via Freecol-developers" An: freecol-developers@lists.sourceforge.net, "Mr. Paul" Betreff: Re: [Freecol-developers] FreeCol: Contribute Programming and Content Writing Welcome to the team Pavel! You are most welcome! I'm not part of the programming team (I help out more with 'customer service' and social media lol) but hopefully Michael or Winter can get back to you in the days to come with their thoughts on the best ways new programming talent can help out. If I had to guess though they'll probably give you some info on the programming and software they use and then tell you to take a look at the bug ticket area lol! Regards Blake On Friday, 24 July 2020, 06:55:53 pm ACST, Mr. Paul wrote: Hi FreeCol Developers’ Team, I am currently a Computer Science student with focus on Java programming. I am also a huge fan of original Colonization and FreeCol. I am excited to have a chance to contribute for the programming part (bug fixes, new functionality) and historical content writing (I am big gan of history!). Please let me know how would be the best to help. Thanks, Pavel ___ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers
Re: [Freecol-developers] FreeCol: Contribute Programming and Content Writing
Welcome to the team Pavel! You are most welcome! I'm not part of the programming team (I help out more with 'customer service' and social media lol) but hopefully Michael or Winter can get back to you in the days to come with their thoughts on the best ways new programming talent can help out. If I had to guess though they'll probably give you some info on the programming and software they use and then tell you to take a look at the bug ticket area lol! Regards Blake On Friday, 24 July 2020, 06:55:53 pm ACST, Mr. Paul wrote: Hi FreeCol Developers’ Team, I am currently a Computer Science student with focus on Java programming. I am also a huge fan of original Colonization and FreeCol. I am excited to have a chance to contribute for the programming part (bug fixes, new functionality) and historical content writing (I am big gan of history!). Please let me know how would be the best to help. Thanks, Pavel ___ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers ___ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers