Re: [FRIAM] DOH!

2015-07-07 Thread Gillian Densmore
@Cody As to video games, I submit they're somewhat useful or at least can
be depending on what you consider useful of course. SimCity (for example),
EverQuest(was is/was) believe it or not used in Leadership, and Project
Management courses-basicly build a city and what do you do when something
goes wrong.
if I recall someone years ago from someone Orion Games talked at the
Complex showing real world examples of fire-fighters, and pilots used
Flight sims to help with training.


World of Warcraft and other Massive Online Sims (or MMO/ MMORPG/ MMOAs) are
often used as part of humanistic design  resliance studies, leadership
studies as well because you are in a group. How do you have to take
criticism. How do you handle it? Can you get a group together?  etc. I am
unclear how useful those life skills are, but leadership skills and someway
to be somewhat self reliant and managing tasks is likely at least somewhat
useful in day-to-day life.






On Tue, Jul 7, 2015 at 9:43 AM, Marcus Daniels mar...@snoutfarm.com wrote:

 Yup, one of the arguments in the list of reasons-gaming-is-good TED talks
 was that they can be engaging as an educational tool.

 But you're clearly just trying to horrify me now.:-)

 -Original Message-
 From: Friam [mailto:friam-boun...@redfish.com] On Behalf Of glen
 Sent: Tuesday, July 07, 2015 8:53 AM
 To: The Friday Morning Applied Complexity Coffee Group
 Subject: Re: [FRIAM] DOH!


 Heh, as if the argument weren't absurd enough already, there's this:

Is Facebook the next frontier for online learning?

 http://msutoday.msu.edu/news/2015/is-facebook-the-next-frontier-for-online-learning/

 I try to avoid facebook, despite my omnivorism.  But when in Rome...

 --
 ⇒⇐ glen e. p. ropella
 I got my face in the furnace, I got my snake in a sleeve


 
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 Meets Fridays 9a-11:30 at cafe at St. John's College
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Re: [FRIAM] DOH!

2015-07-07 Thread Marcus Daniels
Yup, one of the arguments in the list of reasons-gaming-is-good TED talks was 
that they can be engaging as an educational tool.

But you're clearly just trying to horrify me now.:-)

-Original Message-
From: Friam [mailto:friam-boun...@redfish.com] On Behalf Of glen
Sent: Tuesday, July 07, 2015 8:53 AM
To: The Friday Morning Applied Complexity Coffee Group
Subject: Re: [FRIAM] DOH!


Heh, as if the argument weren't absurd enough already, there's this:

   Is Facebook the next frontier for online learning?
   
http://msutoday.msu.edu/news/2015/is-facebook-the-next-frontier-for-online-learning/

I try to avoid facebook, despite my omnivorism.  But when in Rome...

-- 
⇒⇐ glen e. p. ropella
I got my face in the furnace, I got my snake in a sleeve



FRIAM Applied Complexity Group listserv
Meets Fridays 9a-11:30 at cafe at St. John's College
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Re: [FRIAM] DOH!

2015-07-07 Thread glen

Heh, as if the argument weren't absurd enough already, there's this:

   Is Facebook the next frontier for online learning?
   
http://msutoday.msu.edu/news/2015/is-facebook-the-next-frontier-for-online-learning/

I try to avoid facebook, despite my omnivorism.  But when in Rome...

-- 
⇒⇐ glen e. p. ropella
I got my face in the furnace, I got my snake in a sleeve



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Re: [FRIAM] DOH!

2015-07-06 Thread Roger Critchlow
I caught the cat sitting on the bathroom counter watching the faucet drip
the other day.

-- rec --

On Sun, Jul 5, 2015 at 10:40 PM, Marcus Daniels mar...@snoutfarm.com
wrote:

 Nick writes:

 It seems to me that in the discussion we are having, the word
 entertainment cannot go undefined.  How do you tell the difference
 between entertainment and productive work you enjoy.  That it makes a
 profit?

 Suppose individuals are represented by nodes on a graph, each positioned
 in some high dimensional space (subjectively defined, but such that they
 can all be projected onto a higher dimensional space by some oracle).   A
 definition of useful is the ability to move from one place in the space to
 another or to strengthen or weaken connections to others.   A connection on
 the graph could by any sort of transformation that occurs to one node given
 a change in the other.   One way to move is to be attached to another set
 of individuals that are already moving.   Such a set might be, say, a
 business.To be attached to that set might involve participating in a
 class of moves relative to other nodes not in the set, say, the customers
 of that business.These coordinated actions would be profit motivated
 actions, or more generally social transactions.   Similarly, there can be
 the opposite relationship of customer seeking a service (here
 entertainment).Some types of transformations ai
  m to create other coordinated moves, such as a fabric of connections
 amongst nodes representing theological constraints, criminality,
 governance, and so on.

 I'm talking about another kind of useful which is movement in a subjective
 space that is not constrained, or is only minimally constrained, by the
 edges in the graph.   Movement in this space mostly does not change the
 configuration of the graph, but the nodes nonetheless move.   Useful is not
 defined in terms of a particular graph transformation, but in understanding
 how to navigate the new dimensions without the pulling and pushing from
 other nodes.   Given the possibility of collisions in the higher
 dimensional space, there's the possibility of a new social network forming
 there.

 Productive work can be defined socially, in terms of the graph
 transformations (one case being profit) or it can be defined privately or
 semi-privately by the subset of nodes that define their state in terms of
 dimensions not yet influenced by the various social fabrics.

 Marcus

 
 FRIAM Applied Complexity Group listserv
 Meets Fridays 9a-11:30 at cafe at St. John's College
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Re: [FRIAM] DOH!

2015-07-06 Thread glen

On 07/06/2015 11:10 AM, Marcus Daniels wrote:

At some point won’t these behaviors too be mastered by machine learning?   
Obviously, I’m not just taking on gaming here, I’m taking on the idea that 
people ought to master narrow “skill sets” at all.Ok, so a gamer can track 
7 objects instead of 3.   Machines could track hundreds or thousands.  Better 
to design the machine, no?


Arbitrary google response:

  Age-related differences in multiple-object tracking.
  http://www.ncbi.nlm.nih.gov/pubmed/15746018

Let's say you wanted to, I don't know, _drive_ or maybe juggle ... or simple play flag 
football with your grandchildren.  It seems like multiple object tracking exercise might 
help.  It's a bit silly to suggest such skills are always narrow.

I had an interesting discussion the other day.  A friend suggested she _needed_ a 
personal trainer in order to exercise, that without the trainer, she would neither be 
motivated nor know what/how to do various exercises.  She used this 
disability of hers to argue that she doesn't get much out of yoga (the 1 or 2 
times she tried it, heh).  I can't really sympathize much with her position.  The point 
of exercising is to consistently _try_ things ... to poke around and see how/if you could 
do it slightly differently.  Having another person tell you what/how to do something is 
way less rewarding than learning how to do it yourself ... even if all we're talking 
about is twirling a coin between your fingers.  (Sure, if you're really really good at 
something and you want to be much better, then you need a trainer to sqeeze out that 
hidden performance, but not at the amateur level.)  For the exact same reason, running on 
forest trails (as opposed to treadmills or in circles on a rubber trac
k) is actually a very broad skill.  And it's a very handy one.

Is it better to build a robot that can run on forest trails?  No.  That would 
be very cool.  But having your robot run around the mountain isn't near as 
rewarding as doing it yourself.  Is it better to build a robot to run in 
circles on a rubber track?  Yes, absolutely.  I see zero benefit from having 
humans do that, much less rewarding the fastest ones with medals. 8^)

--
⇔ glen


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Re: [FRIAM] DOH!

2015-07-06 Thread Marcus Daniels
Let's say you wanted to, I don't know, _drive_ or maybe juggle ... or simple 
play flag football with your grandchildren.  It seems like multiple object 
tracking exercise might help.  

Usually the best way to develop a motor skill, or a particular kind of fitness, 
is to do that thing.  

In retrospect, the original question I was asking was a selfish question.  It 
should have been What's in it for me to be a gamer?  But generally people 
didn't know my values, and then told me about their values.  Ok.I know how 
to drive, I don't have grandchildren, don't want to play flag football, and I 
have no interest in juggling.  

So in answer to my question, Why would I want to play a game, instead of other 
things I do, the answer is, for me, I would not.  

Marcus


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Re: [FRIAM] DOH!

2015-07-06 Thread gepr
On Jul 6, 2015 7:29 PM, Marcus Daniels mar...@snoutfarm.com wrote:

 Usually the best way to develop a motor skill, or a particular kind of
fitness, is to do that thing.

That's not strictly true. While it's true that you can't get good at some
skill without doing it, it's also true that doing only that thing,
overtraining on one activity, will make you worse at it.

 I know how to drive, ...

 So in answer to my question, Why would I want to play a game, instead of
other things I do, the answer is, for me, I would not.

You may have missed the age related aspect of my response. Yes you know how
to drive. So does my 89 year old mother. But she never exercised her skills
outside of driving. Had she done so, her range of competence at driving
would have been larger.

So I answered your question, I think. You would want to play the games that
exercise your faculties so that you get better and retain those faculties.
I'm not claiming any arbitrary video game will do that. (I've heard
Luminosity isn't what they claim. ;-)  But maybe some would help you stay
competent at some things longer than you would otherwise be competent. Or
maybe it's a huge waste of time. Hell, I don't know.

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Re: [FRIAM] DOH!

2015-07-05 Thread Arlo Barnes
That is kind of like asking What am I missing by not attending live music
shows?. Perhaps nothing, if it turns out you would not have liked the
music anyway, but perhaps you would have and it would have given you some
enjoyment. I do not play computer games often enough to want to call myself
a 'gamer', but I have enjoyed some visual novels (a type of more linear
game, arguably), some 'open world'-type games (the opposite, a completely
nonlinear game) like the surreal and disturbing Yume Nikki, and some more
straightforward puzzle games and arcade clones.
It is not some secret mystical human experience, nor does it have to be
some weird pop-culture cult, but just another way to spend some free time.
-Arlo James Barnes

On Fri, Jul 3, 2015 at 9:27 PM, Marcus Daniels mar...@snoutfarm.com wrote:

  What am I missing by not being a gamer?   Seems like it is like doing
 exercises from a textbook  but with higher production values.


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Re: [FRIAM] DOH!

2015-07-05 Thread Marcus Daniels
Arlo writes:

“It is not some secret mystical human experience, nor does it have to be some 
weird pop-culture cult, but just another way to spend some free time.”

I suppose the distinction I’m making is between open vs. closed or leading vs. 
following.   With so much unknown in the world, why use hours of wakefulness to 
enumerate the states of a finite state machine?   In what way is there anything 
to discover from a game?   I appreciate there is a craft to making a storyline 
and a craft to in designing the graphics and physics engines, and of course the 
graphic arts in designing the visual appearance of characters.But I 
appreciate the story like I’d appreciate literature or art – I am not an expert 
in those things, and so I am not a participant – I am merely a consumer.   On 
the technology side, I can acknowledge that gaming software is sometimes 
impressive.   But why _bother_ writing it _except_ to sell it?   Another way to 
ask the question is how is it more significant to be a gamer than, say, a 
reader of fiction or even a moviegoer?   How is being a gamer a Thing?

Marcus

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Re: [FRIAM] DOH!

2015-07-05 Thread Nick Thompson
Dear Friammers, 

 

I am late to this conversation but it has just impinged on something I have 
been thinking about a LOT.  I used to be sure that there was a firm distinction 
between productive labor and … to use the technical term … bullshit.  Growing 
food and making automobile engines were examples of productive labor;  
designing this year’s fashions in automobiles and clothing, that was an example 
of bull shit.  It truly disgusts me that the automobile industry designs a 
pretty good car every decade or so, and then, stops making them because, 
because, after all, there always must be something new.  (Oh what has Subaru 
done the Forrester and Volvo to the Volvo Wagon?  Once they comfortable boxes 
in which to carry people around.  Now they both look like outsized running 
shoes with gun slits for windows.  That’s the essence of bullshit.   LL Beans 
had a pretty good winter coat a decade back; can’t get it any more.  More 
bullshit.  

 

Now gambling and gaming in any form (e.g., investment banking) seem to me to 
lean pretty heavily on the side of bullshit.  But I have begun to worry that, 
one of these days, I am going to wake up having realized in a dream that 
EVERYTHING is bullshit.  Certainly that’s the direction that complexity 
thinking leads us.  Or, at least, to the realization that because there is 
nowhere near enough productive labor to go around, most of us have to paid to 
do bullshit to keep us from doing real harm.  Anyway, Penny and I published 
something about that 35 years back.  Perhaps some of you like to look at  
http://www.clarku.edu/faculty/nthompson/1-websitestuff/Texts/1980-1984/A_utopian_perspective_on_ecology_and_development.pdf
 it.  It’s called, “A Utopian Perspective on Ecology and Development.”   For 
all I know, you might its first readers! The authors would love to hear from 
you. 

 

Nick 

 

Nicholas S. Thompson

Emeritus Professor of Psychology and Biology

Clark University

 http://home.earthlink.net/~nickthompson/naturaldesigns/ 
http://home.earthlink.net/~nickthompson/naturaldesigns/

 

From: Friam [mailto:friam-boun...@redfish.com] On Behalf Of Marcus Daniels
Sent: Sunday, July 05, 2015 6:21 PM
To: The Friday Morning Applied Complexity Coffee Group
Subject: Re: [FRIAM] DOH!

 

Arlo writes:

 

“It is not some secret mystical human experience, nor does it have to be some 
weird pop-culture cult, but just another way to spend some free time.”

 

I suppose the distinction I’m making is between open vs. closed or leading vs. 
following.   With so much unknown in the world, why use hours of wakefulness to 
enumerate the states of a finite state machine?   In what way is there anything 
to discover from a game?   I appreciate there is a craft to making a storyline 
and a craft to in designing the graphics and physics engines, and of course the 
graphic arts in designing the visual appearance of characters.But I 
appreciate the story like I’d appreciate literature or art – I am not an expert 
in those things, and so I am not a participant – I am merely a consumer.   On 
the technology side, I can acknowledge that gaming software is sometimes 
impressive.   But why _bother_ writing it _except_ to sell it?   Another way to 
ask the question is how is it more significant to be a gamer than, say, a 
reader of fiction or even a moviegoer?   How is being a gamer a Thing?

 

Marcus


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Meets Fridays 9a-11:30 at cafe at St. John's College
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Re: [FRIAM] DOH!

2015-07-05 Thread Marcus Daniels
Nick writes:

It seems to me that in the discussion we are having, the word entertainment 
cannot go undefined.  How do you tell the difference between entertainment and 
productive work you enjoy.  That it makes a profit?

Suppose individuals are represented by nodes on a graph, each positioned in 
some high dimensional space (subjectively defined, but such that they can all 
be projected onto a higher dimensional space by some oracle).   A definition of 
useful is the ability to move from one place in the space to another or to 
strengthen or weaken connections to others.   A connection on the graph could 
by any sort of transformation that occurs to one node given a change in the 
other.   One way to move is to be attached to another set of individuals that 
are already moving.   Such a set might be, say, a business.To be attached 
to that set might involve participating in a class of moves relative to other 
nodes not in the set, say, the customers of that business.These coordinated 
actions would be profit motivated actions, or more generally social 
transactions.   Similarly, there can be the opposite relationship of customer 
seeking a service (here entertainment).Some types of transformations ai
 m to create other coordinated moves, such as a fabric of connections amongst 
nodes representing theological constraints, criminality, governance, and so on.

I'm talking about another kind of useful which is movement in a subjective 
space that is not constrained, or is only minimally constrained, by the edges 
in the graph.   Movement in this space mostly does not change the configuration 
of the graph, but the nodes nonetheless move.   Useful is not defined in terms 
of a particular graph transformation, but in understanding how to navigate the 
new dimensions without the pulling and pushing from other nodes.   Given the 
possibility of collisions in the higher dimensional space, there's the 
possibility of a new social network forming there.  

Productive work can be defined socially, in terms of the graph transformations 
(one case being profit) or it can be defined privately or semi-privately by the 
subset of nodes that define their state in terms of dimensions not yet 
influenced by the various social fabrics.

Marcus  


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Re: [FRIAM] DOH!

2015-07-05 Thread Gary Schiltz
My god, it’s full of…. BULLSHIT!

Well, making things and growing food are great, but it would be a lot
less interesting world if that’s all we did. Certainly Santa Fe would
be.

Gary [husband of an artist]

On Sun, Jul 5, 2015 at 8:29 PM, Nick Thompson
nickthomp...@earthlink.net wrote:
 Dear Friammers,



 I am late to this conversation but it has just impinged on something I have
 been thinking about a LOT.  I used to be sure that there was a firm
 distinction between productive labor and … to use the technical term …
 bullshit.  Growing food and making automobile engines were examples of
 productive labor;  designing this year’s fashions in automobiles and
 clothing, that was an example of bull shit.  It truly disgusts me that the
 automobile industry designs a pretty good car every decade or so, and then,
 stops making them because, because, after all, there always must be
 something new.  (Oh what has Subaru done the Forrester and Volvo to the
 Volvo Wagon?  Once they comfortable boxes in which to carry people around.
 Now they both look like outsized running shoes with gun slits for windows.
 That’s the essence of bullshit.   LL Beans had a pretty good winter coat a
 decade back; can’t get it any more.  More bullshit.



 Now gambling and gaming in any form (e.g., investment banking) seem to me to
 lean pretty heavily on the side of bullshit.  But I have begun to worry
 that, one of these days, I am going to wake up having realized in a dream
 that EVERYTHING is bullshit.  Certainly that’s the direction that complexity
 thinking leads us.  Or, at least, to the realization that because there is
 nowhere near enough productive labor to go around, most of us have to paid
 to do bullshit to keep us from doing real harm.  Anyway, Penny and I
 published something about that 35 years back.  Perhaps some of you like to
 look at it.  It’s called, “A Utopian Perspective on Ecology and
 Development.”   For all I know, you might its first readers! The authors
 would love to hear from you.



 Nick



 Nicholas S. Thompson

 Emeritus Professor of Psychology and Biology

 Clark University

 http://home.earthlink.net/~nickthompson/naturaldesigns/



 From: Friam [mailto:friam-boun...@redfish.com] On Behalf Of Marcus Daniels
 Sent: Sunday, July 05, 2015 6:21 PM
 To: The Friday Morning Applied Complexity Coffee Group
 Subject: Re: [FRIAM] DOH!



 Arlo writes:



 “It is not some secret mystical human experience, nor does it have to be
 some weird pop-culture cult, but just another way to spend some free time.”



 I suppose the distinction I’m making is between open vs. closed or leading
 vs. following.   With so much unknown in the world, why use hours of
 wakefulness to enumerate the states of a finite state machine?   In what way
 is there anything to discover from a game?   I appreciate there is a craft
 to making a storyline and a craft to in designing the graphics and physics
 engines, and of course the graphic arts in designing the visual appearance
 of characters.But I appreciate the story like I’d appreciate literature
 or art – I am not an expert in those things, and so I am not a participant –
 I am merely a consumer.   On the technology side, I can acknowledge that
 gaming software is sometimes impressive.   But why _bother_ writing it
 _except_ to sell it?   Another way to ask the question is how is it more
 significant to be a gamer than, say, a reader of fiction or even a
 moviegoer?   How is being a gamer a Thing?



 Marcus


 
 FRIAM Applied Complexity Group listserv
 Meets Fridays 9a-11:30 at cafe at St. John's College
 to unsubscribe http://redfish.com/mailman/listinfo/friam_redfish.com


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Re: [FRIAM] DOH!

2015-07-05 Thread Gary Schiltz
Well, you’re in good company here :-)

Actually, I also distinguish between “the useful stuff” that we do and
the less useful, but I suspect that both are necessary. We're complex
creatures that become bored doing only the useful stuff, and our
brains need for us to do “the fun stuff” too. Maybe it’s somehow like
sleep, nothing obviously productive is occuring, but it appears to
perform some necessary physiological functions (cleanup of waste
products, other?) as well as leading to various conceptual leaps that
don’t seem to come as much in conscious thought.

Now, the *real* bullshit of constantly new stuff just to get us to buy
it, I’m more dubious about that. Maybe in the same way that the arms
race and SDI led us to create new useful stuff, creating endless new
crap has some useful function. I don’t know.

“Give us bread, but give us roses



On Sun, Jul 5, 2015 at 8:51 PM, Nick Thompson
nickthomp...@earthlink.net wrote:
 So's my wife!  And I love her dearly!  And after all, I made my living 
 studying the behavior of crows.  I enjoy bull shit and bullshitters.

 But still, Gary, are you committed to the notion that there is no useful 
 distinction to be made between bullshit and productive labor?   And is there 
 nothing queer about the idea that some people get to earn their living doing 
 bullshit, while others have to do productive labor?

 Nick



 Nicholas S. Thompson
 Emeritus Professor of Psychology and Biology
 Clark University
 http://home.earthlink.net/~nickthompson/naturaldesigns/

 -Original Message-
 From: Friam [mailto:friam-boun...@redfish.com] On Behalf Of Gary Schiltz
 Sent: Sunday, July 05, 2015 9:36 PM
 To: The Friday Morning Applied Complexity Coffee Group
 Subject: Re: [FRIAM] DOH!

 My god, it’s full of…. BULLSHIT!

 Well, making things and growing food are great, but it would be a lot less 
 interesting world if that’s all we did. Certainly Santa Fe would be.

 Gary [husband of an artist]

 On Sun, Jul 5, 2015 at 8:29 PM, Nick Thompson nickthomp...@earthlink.net 
 wrote:
 Dear Friammers,



 I am late to this conversation but it has just impinged on something I
 have been thinking about a LOT.  I used to be sure that there was a
 firm distinction between productive labor and … to use the technical
 term … bullshit.  Growing food and making automobile engines were
 examples of productive labor;  designing this year’s fashions in
 automobiles and clothing, that was an example of bull shit.  It truly
 disgusts me that the automobile industry designs a pretty good car
 every decade or so, and then, stops making them because, because,
 after all, there always must be something new.  (Oh what has Subaru
 done the Forrester and Volvo to the Volvo Wagon?  Once they comfortable 
 boxes in which to carry people around.
 Now they both look like outsized running shoes with gun slits for windows.
 That’s the essence of bullshit.   LL Beans had a pretty good winter coat a
 decade back; can’t get it any more.  More bullshit.



 Now gambling and gaming in any form (e.g., investment banking) seem to
 me to lean pretty heavily on the side of bullshit.  But I have begun
 to worry that, one of these days, I am going to wake up having
 realized in a dream that EVERYTHING is bullshit.  Certainly that’s the
 direction that complexity thinking leads us.  Or, at least, to the
 realization that because there is nowhere near enough productive labor
 to go around, most of us have to paid to do bullshit to keep us from
 doing real harm.  Anyway, Penny and I published something about that
 35 years back.  Perhaps some of you like to look at it.  It’s called, “A 
 Utopian Perspective on Ecology and
 Development.”   For all I know, you might its first readers! The authors
 would love to hear from you.



 Nick



 Nicholas S. Thompson

 Emeritus Professor of Psychology and Biology

 Clark University

 http://home.earthlink.net/~nickthompson/naturaldesigns/



 From: Friam [mailto:friam-boun...@redfish.com] On Behalf Of Marcus
 Daniels
 Sent: Sunday, July 05, 2015 6:21 PM
 To: The Friday Morning Applied Complexity Coffee Group
 Subject: Re: [FRIAM] DOH!



 Arlo writes:



 “It is not some secret mystical human experience, nor does it have to
 be some weird pop-culture cult, but just another way to spend some free 
 time.”



 I suppose the distinction I’m making is between open vs. closed or leading
 vs. following.   With so much unknown in the world, why use hours of
 wakefulness to enumerate the states of a finite state machine?   In what way
 is there anything to discover from a game?   I appreciate there is a craft
 to making a storyline and a craft to in designing the graphics and
 physics engines, and of course the graphic arts in designing the visual 
 appearance
 of characters.But I appreciate the story like I’d appreciate literature
 or art – I am not an expert in those things, and so I am not a participant –
 I am merely a consumer.   On the technology side, I can acknowledge

Re: [FRIAM] DOH!

2015-07-05 Thread Nick Thompson
But Gary!  How do you make that distinction ... the difference between the 
innocent useless and the harmful useless?  I took a whack at that in the 
article I sent, but I never felt I nailed it.  

Nick 

Nicholas S. Thompson
Emeritus Professor of Psychology and Biology
Clark University
http://home.earthlink.net/~nickthompson/naturaldesigns/

-Original Message-
From: Friam [mailto:friam-boun...@redfish.com] On Behalf Of Gary Schiltz
Sent: Sunday, July 05, 2015 10:06 PM
To: The Friday Morning Applied Complexity Coffee Group
Subject: Re: [FRIAM] DOH!

Well, you’re in good company here :-)

Actually, I also distinguish between “the useful stuff” that we do and the less 
useful, but I suspect that both are necessary. We're complex creatures that 
become bored doing only the useful stuff, and our brains need for us to do “the 
fun stuff” too. Maybe it’s somehow like sleep, nothing obviously productive is 
occuring, but it appears to perform some necessary physiological functions 
(cleanup of waste products, other?) as well as leading to various conceptual 
leaps that don’t seem to come as much in conscious thought.

Now, the *real* bullshit of constantly new stuff just to get us to buy it, I’m 
more dubious about that. Maybe in the same way that the arms race and SDI led 
us to create new useful stuff, creating endless new crap has some useful 
function. I don’t know.

“Give us bread, but give us roses



On Sun, Jul 5, 2015 at 8:51 PM, Nick Thompson nickthomp...@earthlink.net 
wrote:
 So's my wife!  And I love her dearly!  And after all, I made my living 
 studying the behavior of crows.  I enjoy bull shit and bullshitters.

 But still, Gary, are you committed to the notion that there is no useful 
 distinction to be made between bullshit and productive labor?   And is there 
 nothing queer about the idea that some people get to earn their living doing 
 bullshit, while others have to do productive labor?

 Nick



 Nicholas S. Thompson
 Emeritus Professor of Psychology and Biology Clark University 
 http://home.earthlink.net/~nickthompson/naturaldesigns/

 -Original Message-
 From: Friam [mailto:friam-boun...@redfish.com] On Behalf Of Gary 
 Schiltz
 Sent: Sunday, July 05, 2015 9:36 PM
 To: The Friday Morning Applied Complexity Coffee Group
 Subject: Re: [FRIAM] DOH!

 My god, it’s full of…. BULLSHIT!

 Well, making things and growing food are great, but it would be a lot less 
 interesting world if that’s all we did. Certainly Santa Fe would be.

 Gary [husband of an artist]

 On Sun, Jul 5, 2015 at 8:29 PM, Nick Thompson nickthomp...@earthlink.net 
 wrote:
 Dear Friammers,



 I am late to this conversation but it has just impinged on something 
 I have been thinking about a LOT.  I used to be sure that there was a 
 firm distinction between productive labor and … to use the technical 
 term … bullshit.  Growing food and making automobile engines were 
 examples of productive labor;  designing this year’s fashions in 
 automobiles and clothing, that was an example of bull shit.  It truly 
 disgusts me that the automobile industry designs a pretty good car 
 every decade or so, and then, stops making them because, because, 
 after all, there always must be something new.  (Oh what has Subaru 
 done the Forrester and Volvo to the Volvo Wagon?  Once they comfortable 
 boxes in which to carry people around.
 Now they both look like outsized running shoes with gun slits for windows.
 That’s the essence of bullshit.   LL Beans had a pretty good winter coat a
 decade back; can’t get it any more.  More bullshit.



 Now gambling and gaming in any form (e.g., investment banking) seem 
 to me to lean pretty heavily on the side of bullshit.  But I have 
 begun to worry that, one of these days, I am going to wake up having 
 realized in a dream that EVERYTHING is bullshit.  Certainly that’s 
 the direction that complexity thinking leads us.  Or, at least, to 
 the realization that because there is nowhere near enough productive 
 labor to go around, most of us have to paid to do bullshit to keep us 
 from doing real harm.  Anyway, Penny and I published something about 
 that
 35 years back.  Perhaps some of you like to look at it.  It’s called, “A 
 Utopian Perspective on Ecology and
 Development.”   For all I know, you might its first readers! The authors
 would love to hear from you.



 Nick



 Nicholas S. Thompson

 Emeritus Professor of Psychology and Biology

 Clark University

 http://home.earthlink.net/~nickthompson/naturaldesigns/



 From: Friam [mailto:friam-boun...@redfish.com] On Behalf Of Marcus 
 Daniels
 Sent: Sunday, July 05, 2015 6:21 PM
 To: The Friday Morning Applied Complexity Coffee Group
 Subject: Re: [FRIAM] DOH!



 Arlo writes:



 “It is not some secret mystical human experience, nor does it have to 
 be some weird pop-culture cult, but just another way to spend some free 
 time.”



 I suppose the distinction I’m making is between open vs. closed or leading
 vs. following

Re: [FRIAM] DOH!

2015-07-05 Thread Nick Thompson
Marcus, 

It seems to me that in the discussion we are having, the word
entertainment cannot go undefined.  How do you tell the difference between
entertainment and productive work you enjoy.  That it makes a profit?  

N

Nicholas S. Thompson
Emeritus Professor of Psychology and Biology
Clark University
http://home.earthlink.net/~nickthompson/naturaldesigns/

-Original Message-
From: Friam [mailto:friam-boun...@redfish.com] On Behalf Of Marcus Daniels
Sent: Sunday, July 05, 2015 10:37 PM
To: The Friday Morning Applied Complexity Coffee Group
Subject: Re: [FRIAM] DOH!

 are you committed to the notion that there is no useful distinction to be
made between bullshit and productive labor? 

I suggest that there are at least two definitions of useful.  1)  profitable
and 2) useful as a tool to do other desirable things.Any creative person
knows that #2 can exist independently of #1. I sometimes think
entertainment products, like computer games, exist just to pacify and
harness (for #1) those that don't know or have forgotten that they can
invent all new things.

Marcus


FRIAM Applied Complexity Group listserv
Meets Fridays 9a-11:30 at cafe at St. John's College to unsubscribe
http://redfish.com/mailman/listinfo/friam_redfish.com



FRIAM Applied Complexity Group listserv
Meets Fridays 9a-11:30 at cafe at St. John's College
to unsubscribe http://redfish.com/mailman/listinfo/friam_redfish.com


Re: [FRIAM] DOH!

2015-07-05 Thread cody dooderson
This is a very interesting subject. I often wonder if Im doing anything
useful for society and/or the universe. I think the answer is probably no,
but the future is notoriously hard to predict. It seems like most useful
inventions are born from silly fascinations. For instance, fire was
probably once thought of as a frivolous and sometimes dangerous magic
trick. Same with music, microscopes, gun powder, and quantum physics. As
for video games, I wonder if they will ever become useful, for anything
other than training drone pilots. I hope so.
Any way, I hope you all figure out whats useful before my mid-life crisis.



Cody Smith

On Sun, Jul 5, 2015 at 9:09 PM, Nick Thompson nickthomp...@earthlink.net
wrote:

 But Gary!  How do you make that distinction ... the difference between the
 innocent useless and the harmful useless?  I took a whack at that in the
 article I sent, but I never felt I nailed it.

 Nick

 Nicholas S. Thompson
 Emeritus Professor of Psychology and Biology
 Clark University
 http://home.earthlink.net/~nickthompson/naturaldesigns/

 -Original Message-
 From: Friam [mailto:friam-boun...@redfish.com] On Behalf Of Gary Schiltz
 Sent: Sunday, July 05, 2015 10:06 PM
 To: The Friday Morning Applied Complexity Coffee Group
 Subject: Re: [FRIAM] DOH!

 Well, you’re in good company here :-)

 Actually, I also distinguish between “the useful stuff” that we do and the
 less useful, but I suspect that both are necessary. We're complex creatures
 that become bored doing only the useful stuff, and our brains need for us
 to do “the fun stuff” too. Maybe it’s somehow like sleep, nothing obviously
 productive is occuring, but it appears to perform some necessary
 physiological functions (cleanup of waste products, other?) as well as
 leading to various conceptual leaps that don’t seem to come as much in
 conscious thought.

 Now, the *real* bullshit of constantly new stuff just to get us to buy it,
 I’m more dubious about that. Maybe in the same way that the arms race and
 SDI led us to create new useful stuff, creating endless new crap has some
 useful function. I don’t know.

 “Give us bread, but give us roses



 On Sun, Jul 5, 2015 at 8:51 PM, Nick Thompson nickthomp...@earthlink.net
 wrote:
  So's my wife!  And I love her dearly!  And after all, I made my living
 studying the behavior of crows.  I enjoy bull shit and bullshitters.
 
  But still, Gary, are you committed to the notion that there is no useful
 distinction to be made between bullshit and productive labor?   And is
 there nothing queer about the idea that some people get to earn their
 living doing bullshit, while others have to do productive labor?
 
  Nick
 
 
 
  Nicholas S. Thompson
  Emeritus Professor of Psychology and Biology Clark University
  http://home.earthlink.net/~nickthompson/naturaldesigns/
 
  -Original Message-
  From: Friam [mailto:friam-boun...@redfish.com] On Behalf Of Gary
  Schiltz
  Sent: Sunday, July 05, 2015 9:36 PM
  To: The Friday Morning Applied Complexity Coffee Group
  Subject: Re: [FRIAM] DOH!
 
  My god, it’s full of…. BULLSHIT!
 
  Well, making things and growing food are great, but it would be a lot
 less interesting world if that’s all we did. Certainly Santa Fe would be.
 
  Gary [husband of an artist]
 
  On Sun, Jul 5, 2015 at 8:29 PM, Nick Thompson 
 nickthomp...@earthlink.net wrote:
  Dear Friammers,
 
 
 
  I am late to this conversation but it has just impinged on something
  I have been thinking about a LOT.  I used to be sure that there was a
  firm distinction between productive labor and … to use the technical
  term … bullshit.  Growing food and making automobile engines were
  examples of productive labor;  designing this year’s fashions in
  automobiles and clothing, that was an example of bull shit.  It truly
  disgusts me that the automobile industry designs a pretty good car
  every decade or so, and then, stops making them because, because,
  after all, there always must be something new.  (Oh what has Subaru
  done the Forrester and Volvo to the Volvo Wagon?  Once they comfortable
 boxes in which to carry people around.
  Now they both look like outsized running shoes with gun slits for
 windows.
  That’s the essence of bullshit.   LL Beans had a pretty good winter
 coat a
  decade back; can’t get it any more.  More bullshit.
 
 
 
  Now gambling and gaming in any form (e.g., investment banking) seem
  to me to lean pretty heavily on the side of bullshit.  But I have
  begun to worry that, one of these days, I am going to wake up having
  realized in a dream that EVERYTHING is bullshit.  Certainly that’s
  the direction that complexity thinking leads us.  Or, at least, to
  the realization that because there is nowhere near enough productive
  labor to go around, most of us have to paid to do bullshit to keep us
  from doing real harm.  Anyway, Penny and I published something about
  that
  35 years back.  Perhaps some of you like to look at it.  It’s called

Re: [FRIAM] DOH!

2015-07-05 Thread Nick Thompson
So's my wife!  And I love her dearly!  And after all, I made my living studying 
the behavior of crows.  I enjoy bull shit and bullshitters.

But still, Gary, are you committed to the notion that there is no useful 
distinction to be made between bullshit and productive labor?   And is there 
nothing queer about the idea that some people get to earn their living doing 
bullshit, while others have to do productive labor?  

Nick 



Nicholas S. Thompson
Emeritus Professor of Psychology and Biology
Clark University
http://home.earthlink.net/~nickthompson/naturaldesigns/

-Original Message-
From: Friam [mailto:friam-boun...@redfish.com] On Behalf Of Gary Schiltz
Sent: Sunday, July 05, 2015 9:36 PM
To: The Friday Morning Applied Complexity Coffee Group
Subject: Re: [FRIAM] DOH!

My god, it’s full of…. BULLSHIT!

Well, making things and growing food are great, but it would be a lot less 
interesting world if that’s all we did. Certainly Santa Fe would be.

Gary [husband of an artist]

On Sun, Jul 5, 2015 at 8:29 PM, Nick Thompson nickthomp...@earthlink.net 
wrote:
 Dear Friammers,



 I am late to this conversation but it has just impinged on something I 
 have been thinking about a LOT.  I used to be sure that there was a 
 firm distinction between productive labor and … to use the technical 
 term … bullshit.  Growing food and making automobile engines were 
 examples of productive labor;  designing this year’s fashions in 
 automobiles and clothing, that was an example of bull shit.  It truly 
 disgusts me that the automobile industry designs a pretty good car 
 every decade or so, and then, stops making them because, because, 
 after all, there always must be something new.  (Oh what has Subaru 
 done the Forrester and Volvo to the Volvo Wagon?  Once they comfortable boxes 
 in which to carry people around.
 Now they both look like outsized running shoes with gun slits for windows.
 That’s the essence of bullshit.   LL Beans had a pretty good winter coat a
 decade back; can’t get it any more.  More bullshit.



 Now gambling and gaming in any form (e.g., investment banking) seem to 
 me to lean pretty heavily on the side of bullshit.  But I have begun 
 to worry that, one of these days, I am going to wake up having 
 realized in a dream that EVERYTHING is bullshit.  Certainly that’s the 
 direction that complexity thinking leads us.  Or, at least, to the 
 realization that because there is nowhere near enough productive labor 
 to go around, most of us have to paid to do bullshit to keep us from 
 doing real harm.  Anyway, Penny and I published something about that 
 35 years back.  Perhaps some of you like to look at it.  It’s called, “A 
 Utopian Perspective on Ecology and
 Development.”   For all I know, you might its first readers! The authors
 would love to hear from you.



 Nick



 Nicholas S. Thompson

 Emeritus Professor of Psychology and Biology

 Clark University

 http://home.earthlink.net/~nickthompson/naturaldesigns/



 From: Friam [mailto:friam-boun...@redfish.com] On Behalf Of Marcus 
 Daniels
 Sent: Sunday, July 05, 2015 6:21 PM
 To: The Friday Morning Applied Complexity Coffee Group
 Subject: Re: [FRIAM] DOH!



 Arlo writes:



 “It is not some secret mystical human experience, nor does it have to 
 be some weird pop-culture cult, but just another way to spend some free time.”



 I suppose the distinction I’m making is between open vs. closed or leading
 vs. following.   With so much unknown in the world, why use hours of
 wakefulness to enumerate the states of a finite state machine?   In what way
 is there anything to discover from a game?   I appreciate there is a craft
 to making a storyline and a craft to in designing the graphics and 
 physics engines, and of course the graphic arts in designing the visual 
 appearance
 of characters.But I appreciate the story like I’d appreciate literature
 or art – I am not an expert in those things, and so I am not a participant –
 I am merely a consumer.   On the technology side, I can acknowledge that
 gaming software is sometimes impressive.   But why _bother_ writing it
 _except_ to sell it?   Another way to ask the question is how is it more
 significant to be a gamer than, say, a reader of fiction or even a
 moviegoer?   How is being a gamer a Thing?



 Marcus


 
 FRIAM Applied Complexity Group listserv Meets Fridays 9a-11:30 at cafe 
 at St. John's College to unsubscribe 
 http://redfish.com/mailman/listinfo/friam_redfish.com


FRIAM Applied Complexity Group listserv
Meets Fridays 9a-11:30 at cafe at St. John's College to unsubscribe 
http://redfish.com/mailman/listinfo/friam_redfish.com



FRIAM Applied Complexity Group listserv
Meets Fridays 9a-11:30 at cafe at St. John's College
to unsubscribe http://redfish.com/mailman/listinfo

Re: [FRIAM] DOH!

2015-07-05 Thread Marcus Daniels
Well, I guess I have to play devil's advocate to myself.   Being a gamer is 
`valuable' like being a fast crossword puzzle solver or a sprinter.   It pushes 
the boundary of human potential in a way that can be compared.  It is hard to 
compete art, or even science, because the mechanisms aren't necessarily there 
to give it an objective score.Of course, there are lots of slow runners and 
average chess players and similar differences must exist in the gamer world.
I suppose I'm suspicious due to all the money that gets poured into making the 
games.  It seems like more of an entertainment platform.  Maybe that's good if 
it widens the audience that evolves to find the elite players.

-Original Message-
From: Friam [mailto:friam-boun...@redfish.com] On Behalf Of Nick Thompson
Sent: Sunday, July 05, 2015 7:51 PM
To: 'The Friday Morning Applied Complexity Coffee Group'
Subject: Re: [FRIAM] DOH!

So's my wife!  And I love her dearly!  And after all, I made my living studying 
the behavior of crows.  I enjoy bull shit and bullshitters.

But still, Gary, are you committed to the notion that there is no useful 
distinction to be made between bullshit and productive labor?   And is there 
nothing queer about the idea that some people get to earn their living doing 
bullshit, while others have to do productive labor?  

Nick 



Nicholas S. Thompson
Emeritus Professor of Psychology and Biology Clark University 
http://home.earthlink.net/~nickthompson/naturaldesigns/

-Original Message-
From: Friam [mailto:friam-boun...@redfish.com] On Behalf Of Gary Schiltz
Sent: Sunday, July 05, 2015 9:36 PM
To: The Friday Morning Applied Complexity Coffee Group
Subject: Re: [FRIAM] DOH!

My god, it’s full of…. BULLSHIT!

Well, making things and growing food are great, but it would be a lot less 
interesting world if that’s all we did. Certainly Santa Fe would be.

Gary [husband of an artist]

On Sun, Jul 5, 2015 at 8:29 PM, Nick Thompson nickthomp...@earthlink.net 
wrote:
 Dear Friammers,



 I am late to this conversation but it has just impinged on something I 
 have been thinking about a LOT.  I used to be sure that there was a 
 firm distinction between productive labor and … to use the technical 
 term … bullshit.  Growing food and making automobile engines were 
 examples of productive labor;  designing this year’s fashions in 
 automobiles and clothing, that was an example of bull shit.  It truly 
 disgusts me that the automobile industry designs a pretty good car 
 every decade or so, and then, stops making them because, because, 
 after all, there always must be something new.  (Oh what has Subaru 
 done the Forrester and Volvo to the Volvo Wagon?  Once they comfortable boxes 
 in which to carry people around.
 Now they both look like outsized running shoes with gun slits for windows.
 That’s the essence of bullshit.   LL Beans had a pretty good winter coat a
 decade back; can’t get it any more.  More bullshit.



 Now gambling and gaming in any form (e.g., investment banking) seem to 
 me to lean pretty heavily on the side of bullshit.  But I have begun 
 to worry that, one of these days, I am going to wake up having 
 realized in a dream that EVERYTHING is bullshit.  Certainly that’s the 
 direction that complexity thinking leads us.  Or, at least, to the 
 realization that because there is nowhere near enough productive labor 
 to go around, most of us have to paid to do bullshit to keep us from 
 doing real harm.  Anyway, Penny and I published something about that
 35 years back.  Perhaps some of you like to look at it.  It’s called, “A 
 Utopian Perspective on Ecology and
 Development.”   For all I know, you might its first readers! The authors
 would love to hear from you.



 Nick



 Nicholas S. Thompson

 Emeritus Professor of Psychology and Biology

 Clark University

 http://home.earthlink.net/~nickthompson/naturaldesigns/



 From: Friam [mailto:friam-boun...@redfish.com] On Behalf Of Marcus 
 Daniels
 Sent: Sunday, July 05, 2015 6:21 PM
 To: The Friday Morning Applied Complexity Coffee Group
 Subject: Re: [FRIAM] DOH!



 Arlo writes:



 “It is not some secret mystical human experience, nor does it have to 
 be some weird pop-culture cult, but just another way to spend some free time.”



 I suppose the distinction I’m making is between open vs. closed or leading
 vs. following.   With so much unknown in the world, why use hours of
 wakefulness to enumerate the states of a finite state machine?   In what way
 is there anything to discover from a game?   I appreciate there is a craft
 to making a storyline and a craft to in designing the graphics and 
 physics engines, and of course the graphic arts in designing the visual 
 appearance
 of characters.But I appreciate the story like I’d appreciate literature
 or art – I am not an expert in those things, and so I am not a participant –
 I am merely a consumer.   On the technology side, I can acknowledge that
 gaming software

Re: [FRIAM] DOH!

2015-07-05 Thread Marcus Daniels
 are you committed to the notion that there is no useful distinction to be 
made between bullshit and productive labor? 

I suggest that there are at least two definitions of useful.  1)  profitable 
and 2) useful as a tool to do other desirable things.Any creative person 
knows that #2 can exist independently of #1. I sometimes think 
entertainment products, like computer games, exist just to pacify and harness 
(for #1) those that don't know or have forgotten that they can invent all new 
things.

Marcus


FRIAM Applied Complexity Group listserv
Meets Fridays 9a-11:30 at cafe at St. John's College
to unsubscribe http://redfish.com/mailman/listinfo/friam_redfish.com


Re: [FRIAM] DOH!

2015-07-03 Thread Nick Thompson
What is an Org Psych Wonk?  Who knows?  I might be one.  N

 

Nicholas S. Thompson

Emeritus Professor of Psychology and Biology

Clark University

 http://home.earthlink.net/~nickthompson/naturaldesigns/ 
http://home.earthlink.net/~nickthompson/naturaldesigns/

 

From: Friam [mailto:friam-boun...@redfish.com] On Behalf Of Gillian Densmore
Sent: Friday, July 03, 2015 9:54 PM
To: The Friday Morning Applied Complexity Coffee Group; wedt...@redfish.com
Subject: [FRIAM] DOH!

 

Well the game world drama continues- hmm only time will tell what this meens:

http://biz.yahoo.com/e/150702/atvi8-k.html

In case others don't know:  this has been a terrible year for Activision and 
Blizzard 

(Aka WOW, Heroes of the Storm, Destininy and of course Call of Duty.)

Blizzard in 6 months has seen it's top Project Managers leave to Atari,  and 
Bioware and 3 weeks ago Blizzards COO quit to go to a unknown competitor 
speculated to be Red Dawn (God of Wars)

Activision's COO is rumoured to be quitting for  Gearbox. (Borderlands series)

As I don't know how many on Wedtech are gamers or Org Psych Wonks.
 I've been keeping tabs on this as I'm a gamer (so what) and into webdesign-

Plus i'm  curious what other peoples opinions are.

Might be worth waching as a live case of complexity (kind of), how does this 
play out can the various people involved get  the company back on track and if 
so how.


FRIAM Applied Complexity Group listserv
Meets Fridays 9a-11:30 at cafe at St. John's College
to unsubscribe http://redfish.com/mailman/listinfo/friam_redfish.com

Re: [FRIAM] DOH!

2015-07-03 Thread Gillian Densmore
Oh I am sorry
Organizational Psychology- someone who's into who groups, companies etc
work, comunicate.

On Fri, Jul 3, 2015 at 8:19 PM, Nick Thompson nickthomp...@earthlink.net
wrote:

 What is an Org Psych Wonk?  Who knows?  I might be one.  N



 Nicholas S. Thompson

 Emeritus Professor of Psychology and Biology

 Clark University

 http://home.earthlink.net/~nickthompson/naturaldesigns/



 *From:* Friam [mailto:friam-boun...@redfish.com] *On Behalf Of *Gillian
 Densmore
 *Sent:* Friday, July 03, 2015 9:54 PM
 *To:* The Friday Morning Applied Complexity Coffee Group;
 wedt...@redfish.com
 *Subject:* [FRIAM] DOH!



 Well the game world drama continues- hmm only time will tell what this
 meens:

 http://biz.yahoo.com/e/150702/atvi8-k.html

 In case others don't know:  this has been a terrible year for Activision
 and Blizzard

 (Aka WOW, Heroes of the Storm, Destininy and of course Call of Duty.)

 Blizzard in 6 months has seen it's top Project Managers leave to Atari,
 and Bioware and 3 weeks ago Blizzards COO quit to go to a unknown
 competitor speculated to be Red Dawn (God of Wars)

 Activision's COO is rumoured to be quitting for  Gearbox. (Borderlands
 series)

 As I don't know how many on Wedtech are gamers or Org Psych Wonks.
  I've been keeping tabs on this as I'm a gamer (so what) and into
 webdesign-

 Plus i'm  curious what other peoples opinions are.

 Might be worth waching as a live case of complexity (kind of), how does
 this play out can the various people involved get  the company back on
 track and if so how.

 
 FRIAM Applied Complexity Group listserv
 Meets Fridays 9a-11:30 at cafe at St. John's College
 to unsubscribe http://redfish.com/mailman/listinfo/friam_redfish.com


FRIAM Applied Complexity Group listserv
Meets Fridays 9a-11:30 at cafe at St. John's College
to unsubscribe http://redfish.com/mailman/listinfo/friam_redfish.com

Re: [FRIAM] DOH!

2015-07-03 Thread Patrick Reilly
Its big in Silicon Valley: see SBODN.com.

Example: peter thiel's early studies on encouraging sheeplike behavior in
humans.

Think UBER with a corporate comic book explaining Carl Jung.


On Friday, July 3, 2015, Gillian Densmore gil.densm...@gmail.com wrote:

 Oh I am sorry
 Organizational Psychology- someone who's into who groups, companies etc
 work, comunicate.

 On Fri, Jul 3, 2015 at 8:19 PM, Nick Thompson nickthomp...@earthlink.net
 javascript:_e(%7B%7D,'cvml','nickthomp...@earthlink.net'); wrote:

 What is an Org Psych Wonk?  Who knows?  I might be one.  N



 Nicholas S. Thompson

 Emeritus Professor of Psychology and Biology

 Clark University

 http://home.earthlink.net/~nickthompson/naturaldesigns/



 *From:* Friam [mailto:friam-boun...@redfish.com
 javascript:_e(%7B%7D,'cvml','friam-boun...@redfish.com');] *On Behalf
 Of *Gillian Densmore
 *Sent:* Friday, July 03, 2015 9:54 PM
 *To:* The Friday Morning Applied Complexity Coffee Group;
 wedt...@redfish.com javascript:_e(%7B%7D,'cvml','wedt...@redfish.com');
 *Subject:* [FRIAM] DOH!



 Well the game world drama continues- hmm only time will tell what this
 meens:

 http://biz.yahoo.com/e/150702/atvi8-k.html

 In case others don't know:  this has been a terrible year for Activision
 and Blizzard

 (Aka WOW, Heroes of the Storm, Destininy and of course Call of Duty.)

 Blizzard in 6 months has seen it's top Project Managers leave to Atari,
 and Bioware and 3 weeks ago Blizzards COO quit to go to a unknown
 competitor speculated to be Red Dawn (God of Wars)

 Activision's COO is rumoured to be quitting for  Gearbox. (Borderlands
 series)

 As I don't know how many on Wedtech are gamers or Org Psych Wonks.
  I've been keeping tabs on this as I'm a gamer (so what) and into
 webdesign-

 Plus i'm  curious what other peoples opinions are.

 Might be worth waching as a live case of complexity (kind of), how does
 this play out can the various people involved get  the company back on
 track and if so how.

 
 FRIAM Applied Complexity Group listserv
 Meets Fridays 9a-11:30 at cafe at St. John's College
 to unsubscribe http://redfish.com/mailman/listinfo/friam_redfish.com




-- 
Sent from Gmail Mobile

FRIAM Applied Complexity Group listserv
Meets Fridays 9a-11:30 at cafe at St. John's College
to unsubscribe http://redfish.com/mailman/listinfo/friam_redfish.com

Re: [FRIAM] DOH!

2015-07-03 Thread Marcus Daniels
What am I missing by not being a gamer?   Seems like it is like doing exercises 
from a textbook  but with higher production values.

From: Friam [mailto:friam-boun...@redfish.com] On Behalf Of Gillian Densmore
Sent: Friday, July 03, 2015 7:54 PM
To: The Friday Morning Applied Complexity Coffee Group; wedt...@redfish.com
Subject: [FRIAM] DOH!

Well the game world drama continues- hmm only time will tell what this meens:

http://biz.yahoo.com/e/150702/atvi8-k.html
In case others don't know:  this has been a terrible year for Activision and 
Blizzard
(Aka WOW, Heroes of the Storm, Destininy and of course Call of Duty.)
Blizzard in 6 months has seen it's top Project Managers leave to Atari,  and 
Bioware and 3 weeks ago Blizzards COO quit to go to a unknown competitor 
speculated to be Red Dawn (God of Wars)
Activision's COO is rumoured to be quitting for  Gearbox. (Borderlands series)
As I don't know how many on Wedtech are gamers or Org Psych Wonks.
 I've been keeping tabs on this as I'm a gamer (so what) and into webdesign-
Plus i'm  curious what other peoples opinions are.
Might be worth waching as a live case of complexity (kind of), how does this 
play out can the various people involved get  the company back on track and if 
so how.

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