Re: [Gambas-user] How to read mouse wheel string

2013-04-13 Thread Simonart Dominique
May be you have to make Clipboard.Copy() before to Paste?
hth
Simonart

Le 13/04/2013 17:32, Fabien Bodard a écrit :
 I don't know...
 Le 13 avr. 2013 14:24, Ru Vuott vu...@yahoo.it a écrit :

 Thank you Fabien,

 but if I want to use clipboard.Paste() Gambas function, after simply
 highlighted an external text, it doesn't work.
 It works, if I highlight the (external) text and I use ctrl+C function or
 Copy function from right button of mouse.

 I repeat: if I highlight an external text and after simply I use
 clipboard.Paste(), my Gambas application doesn't get and doesn't show
 that text.




 --- Ven 12/4/13, Fabien Bodard gambas...@gmail.com ha scritto:

 Da: Fabien Bodard gambas...@gmail.com
 Oggetto: Re: [Gambas-user] How to read mouse wheel string
 A: mailing list for gambas users gambas-user@lists.sourceforge.net
 Data: Venerdì 12 Aprile 2013, 21:28
 http://gambasdoc.org/help/comp/gb.qt4/clipboard/paste?v3
 Le 12 avr. 2013 19:50, Ru Vuott vu...@yahoo.it
 a écrit :

 Hello,

 how to store the string saved in the mouse from an
 external text
 directly to a string variable (I mean the highlighted
 text by mouse
 operation and you can see by clicking on mouse wheel).

 Regards
 vuott


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Re: [Gambas-user] String and textboxes

2011-03-08 Thread Simonart Dominique
Hi,

With Gambas2 v2.21 it works exactly as you want!
Tested with Label and TextBox

regards

Le 08/03/2011 20:11, k p a écrit :
 When doing the following:
 TextLabel1.Text = i   TextBox1.TextiEQU  0

 I expect a string in a text box, which I get.
 However the length of the spacing stays the same no matter how many spaces
 I
 put between the

 What I'm trying to achieve is that the output string follows my coding
 standard.
 Ie if I write Callbutton in TextBox1, then the output shows
 iCallbutton  iEQU  0

 What am I doing wrong ?

 Kim


 I'm not sure what you exactly do here in your program, but your example
 above consists of string constants. You would have to vary the number of
 spaces according to the length of the strings in TextBox1.Text, such as

 space$(20 - string.len(TextBox1.Text))

 to give just an example for UTF-8.

 Or did I get you completely wrong here?

 Regards

 Rolf



 What is happening is that white spaces does NOT change in the output
 textbox, no matter how many white spaces I put in between the.
 Ie   and  produces the same output in the text box.

 So I get the following
 iCallbutton iEQU 0

 When I would expect this
 iCallbutton  iEQU  0

 Hmm

 Kim
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[Gambas-user] feature suggestion

2011-01-09 Thread Simonart Dominique
Hi,

Often I've to write things like that:

With Joueur(0)
If Joueur(2).Nombre(Joueur(2).C1)  .Nombre(.C1) Then ...
...
End With

As I already have a With Joueur(0) activated I cannot define 
another one for Joueur(2).

It would be nice to have the possibility to define temporary 
Alias names inside a Procedure, as for example:

ALIAS Joueur(2), J2
With Joueur(0)
IF J2.Nombre(J2.C1)  .Nombre(.C1) Then ...
...
End With

regards,
Dominique Simonart


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Re: [Gambas-user] feature suggestion

2011-01-09 Thread Simonart Dominique
Of course you are right!

The Joueur() instances of my class are quite big, but 
nowadays the RAM is gigantic!
this is surely a reminiscence of my economy of RAM syndrom 
coming from the Amiga's days (512KK)
so, Forget it!

regards
Dominique Simonart
Le 09/01/2011 23:06, Benoît Minisini a écrit :
 Hi,

 Often I've to write things like that:

 With Joueur(0)
  If Joueur(2).Nombre(Joueur(2).C1)  .Nombre(.C1) Then ...
  ...
 End With

 As I already have a With Joueur(0) activated I cannot define
 another one for Joueur(2).

 It would be nice to have the possibility to define temporary
 Alias names inside a Procedure, as for example:

 ALIAS Joueur(2), J2
 With Joueur(0)
  IF J2.Nombre(J2.C1)  .Nombre(.C1) Then ...
  ...
 End With

 regards,
 Dominique Simonart


 Maybe you can use a variable named J2 for that?



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Re: [Gambas-user] About help and arrays and variables

2010-11-19 Thread Simonart Dominique
Le 19/11/2010 14:58, Fabien Bodard a écrit :
 2010/11/19 Demosthenes Koptsisdemosthen...@gmail.com:
 ok!

 i was cofused from two things

Hi all,

I tend to get a little confused too!

Are these assumptions correct?

If array notation is on Variable name, array is STATIC
If array notation is on Data type, array is DYNAMIC


 1)
 in previous message about static arrays Fabien said that:

 yes a static array is not an object ... that's why it's a little bit
 deprecated :)


 anther way :

 dim htmpArray as integer[]=  [1, 2, 3, 4, 5, 6, 7, 8, 9, 10]


 so a
 DIM htmpArray as integer[]=  [1, 2, 3, 4, 5, 6, 7, 8, 9, 10]
 i thought was a static.
 no a dynamic ... look at the bottom

 and

 2)
 -
 DIM aInt2 AS Integer[3]

 aInt2[0] = 1
 aInt2[1] = 20
 aInt2[2] = 30

 aInt2.Add(40) 'here is the resize of the array
 aInt2.Add(50)
 aInt2.Add(60)

 PRINT aInt2[3]
 PRINT aInt2[4]
 PRINT aInt2[5]
 -

 In my gambas2-2.21 rev3300 there is no error, nor compilation nor
 execution!

 Normal it's Dynamic array :)

 Dynamic :
 DIM Identifier AS [ NEW ] Native Datatype [ Array dimensions ... ]

 ex : dim aInt as  Integer[10]

 Static
 [ STATIC ] { PUBLIC | PRIVATE } Identifier [ Array dimensions ... ] AS
 Native Datatype


 ex : Private aInt[10] as integer

 you can't declare a staic array in a sub




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Re: [Gambas-user] Huge executable.

2010-10-22 Thread Simonart Dominique
Le 22/10/2010 16:33, Fabien Bodard a écrit :
 2010/10/22 Demosthenes Koptsisdemosthen...@gmail.com:
 i use Gambas 2.21 on Ubuntu 10.04.

 i test the project at 32bit and 64 bit Pcs and produce the same behavior
 (huge executable)

 this is the project
 http://www.mediafire.com/file/0lq893dt8yo02l3/Gambas-AVG-GUI-8.tar.gz


 2010/10/22 Benoît Minisinigam...@users.sourceforge.net

 On Mon, 2010-10-04 at 21:46 +0200, Benoît Minisini wrote:
 I created a project with gb.gui.

 I changed the components from gb.gui to gb.qt and tried to compile
 the
 project.

 The result was to create a name.gambas file 2 Gb and to crash the
 IDE.

 When i tried to reopen the project, in order to change the components
 i
 get an error message like the attached image.

 Can I have your project (without the 2Gb file of course!) ?

 Hi i have finished my project about a GUI for AVG Antivirus Linux free
 edition.

 But i still have problem about creating the executable.
 When i run compile or compile all, all are perfect.
 When i run the project with Gambas IDE, all are perfect.
 But when i run the make executable i get a huge file which increasing in
 Mb for all the time when IDE run.

 I must kill the Gambas IDE and then delete the huge executable (over
 2Gb).

 Benoit where can i send my project? It is 1,2 Mb


 To my private e-mail (don't you see it in your mail client?), or put it on
 some server and send me a link to it.

 Regards,

 --
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 Γεια χαρα σε όλους!!!

 Regards,

 Demosthenes Koptsis
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 where are you saving the executable ?


Hi,
I remember such a problem long time ago!
The destination folder was the same as the source one. Each 
time you generate the executable, you integrate the 
preceding executable into the new one
hth
Dominique Simonart



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Re: [Gambas-user] How to create event to control created at runtime

2010-05-12 Thread Simonart Dominique
Hi,

Just add As ClickEventName

regards

Le 12/05/2010 17:18, craf a écrit :

 Hi.

 I would like to know how to associate a click event to a button control
 created at runtime.
 I know the code to create the button is:

 Dim myButton as new Button (Fmain)

 but what I need is to create the click event for this button and the
 button to call the click event.

 Regards




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Re: [Gambas-user] fastest way to zero-out a huge binary file

2010-01-25 Thread Simonart Dominique
Hi,

May be I've to elaborate a little bit?

I see the process like this:
1) you transpose each cell of your initial array to a pixel 
of a picture where the coordinates of the pixel is equal to 
the coordinate of the cell and the grey color of the pixel 
is equal to the elevation in the cell
2) you zoom the picture (200%):
basically, each initial pixel become a square of 4 pixels 
all the same color, but I'm sure there are functions to 
evaluate three of them in intermediate color according the 
color of the neighbour pixels (Hope you understand what I 
mean!) so the final picture is as precise and smooth as the 
initial picture was, but four times bigger.
3) you repeat 2) a number of times
4) you transpose each pixels from the final picture to the 
cells of an array where each cells contains the elevation 
equal to the grey value of the corresponding pixel.

My english skill can not permit me to say more. Please, if 
someone could correct me, thanks in advance to do it!

regards,
Dominique Simonart

Le 25/01/2010 00:17, Simonart Dominique a écrit :

 Hi,
 I've just a crude idea and know nothing more on this subject!
 If you assume that each value in your big array is a color
 value instead of an integer, may be you can find some
 graphic effect wich simulate your algorithm.
 It seems to me that it's like to find an intermediate color
 between 2 others.
 Think each cell of your final array as a colored pixel with
 color equal to the elevation

 The graphical chips are so sophisticated and powerfull that
 they could accelerate your process by a one million factor

 HTH
 Dominique Simonart



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Re: [Gambas-user] fastest way to zero-out a huge binary file

2010-01-24 Thread Simonart Dominique
Hi,
I've just a crude idea and know nothing more on this subject!
If you assume that each value in your big array is a color 
value instead of an integer, may be you can find some 
graphic effect wich simulate your algorithm.
It seems to me that it's like to find an intermediate color 
between 2 others.
Think each cell of your final array as a colored pixel with 
color equal to the elevation

The graphical chips are so sophisticated and powerfull that 
they could accelerate your process by a one million factor

HTH
Dominique Simonart



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Re: [Gambas-user] LEN()

2009-12-12 Thread Simonart Dominique
Hi,

Len() function is based on one-byte character, but some 
characters need 2 bytes code, like the german's you mentionned.

Use the String class methods and all will works as you expected

HTH
Dominique Simonart

Norarg a écrit :
 hi,
 
 I get a bit strange results from the LEN()-function.
 If there are characters like the German Umlaute in the string (äöüÄÖÜß),
 the result just does not fit. It seems to me, that LEN(ä) gives back 2 
 instead of 1,
 is this possible?
 
 I fill up a string with spaces for a more (or less) formatted simple 
 text-file,
 the columns separated with |.
 
 Using Tabs (chr(9)) gives me more work, and it would not solve this 
 problem, because I still would have to ask for the string-lenght.
 
 Any ideas?
 
 Thanks in advance
 regards
 norarg
 
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Re: [Gambas-user] The define style of many element string array

2009-06-25 Thread Simonart Dominique
Steven James Drinnan a écrit :
 As far as I know just one by one. Write one line by one line.
 
 ss[0] = jkl
 ss[1] = 9080|
 ss[2] = jim
 ss[3] = ren
 ss[4] = mu8
 
 I may be wrong and others can give there 2 cents worth.
 
 Steven
 
 
 On Thu, 2009-06-25 at 15:40 -0700, Swee Kwang Tan wrote:
 Dear Sir, 
 Thank you for your reading. I have a string array, there is many element 
 string. like this
 dim ss as string[] = [jkl, 9080|, jim, ren, mu8, vcnm, m83d, 
 m09nc, n83f, iiop', qiop..]
 a longl long line, it have 65 sub-string. How do I write it smart ? If 
 someone type error or 
 change someone, editor hard to edit ?
 Thank you


may be like this

Dim sChain AS String
Dim ss AS String[]

sChain = jkl,9080,jim,ren,mu8,vcnm,m83d,m09nc,
sChain = n83f,iiop,qiop,aaa1,bbb1,ccc1,ddd1,eee1,
sChain = fff1,ggg1,hhh1,iii1,j1j1,k1k2,l1a2

' etc

ss = SPLIT(sChain,,)

hope this help
Dominique


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Re: [Gambas-user] Pb with transparency?

2009-04-27 Thread Simonart Dominique
Benoît Minisini a écrit :
 Hi,

 Gambas 2.12 with QT

 I had a prog that worked well in Gambas 2.11 but now it
 doesn't work correctly for all the images with transparent
 areas.
 Here is a very short illustration of the problem

 DIM PicSac AS Picture
 DIM PicCase AS Object[]
 Dim i AS Integer

 PicCase.Resize(2)
 FOR i = 0 TO 1
 PicCase[i] = NEW Picture(14, 14, TRUE)
 NEXT
 PicCase[0] = Picture.Load(image with some transparent part)
 PicCase[1] = Picture.Load(image without transparent area)

 PicSac = NEW Picture(14, 14, TRUE)
 i = 0
 Draw.Begin(PicSac)
 Draw.Picture(PicCase[i], 0, 0, 14, 14, 0, 0, 14, 14)
 Draw.End

 PictureBox1.Picture = PicSac

 i = 0 = nothing displayed
 i = 1 = correct display
 (I know that Gambas 2.12 changed the Draw routine)
 Is it a bug?

 regards,
 Dominique Simonart

 
 I will look at that.
 
 Beware that the Picture class is not really transparent. It has no alpha 
 channel but a bitmap mask.
 
 Creating a transparent Picture internally creates an X11 pixmap and a X11 
 bitmap mask. Drawing on it the must update both the pixmap and the mask. I 
 think that the mask update is buggy for the Draw.Picture() method.
 
 Anyway, you should use the Image class and its Draw method to draw an image 
 on 
 top another one with real alpha transparency.
 
 To add to the complexity, converting an Image to a Picture keeps the alpha 
 information with gb.qt, but not with gb.gtk. This is a Qt feature, that uses 
 the XRender extension for that. But GTK+ don't, and just removes all pixels 
 whose alpha component is lower than 128. But you should not take that into 
 account as it is really toolkit specific.
 
 Regards,
 
Thanks Benoit,
I replaced PicCase[] and PicSac by Image and used Draw 
method instead of Draw.Begin(...).
The last instruction is now:
PictureBox1.Picture = PicSac.Picture

Here are the results:
1) i=0 now display correctly the image with transparent part
2) If I use 2 buttons to draw with i=0 (button1) and i=1 
(button2)
*   button1 then button2 display correctly the two images 
successively
* button2 then button1 display only the image without 
transparent part (button1 didn't change the display)
* if I replace Image1 with another image without transparent 
part I could see the images associated with their buttons

In conclusion, as soon as there is a transparent part in my 
image, it could never override another image

Hope this helps
Dominique Simonart




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Re: [Gambas-user] Pb with transparency?

2009-04-27 Thread Simonart Dominique
Benoît Minisini a écrit :
 Benoît Minisini a écrit :
 Hi,

 Gambas 2.12 with QT

 I had a prog that worked well in Gambas 2.11 but now it
 doesn't work correctly for all the images with transparent
 areas.
 Here is a very short illustration of the problem

 DIM PicSac AS Picture
 DIM PicCase AS Object[]
 Dim i AS Integer

 PicCase.Resize(2)
 FOR i = 0 TO 1
 PicCase[i] = NEW Picture(14, 14, TRUE)
 NEXT
 PicCase[0] = Picture.Load(image with some transparent part)
 PicCase[1] = Picture.Load(image without transparent area)

 PicSac = NEW Picture(14, 14, TRUE)
 i = 0
 Draw.Begin(PicSac)
 Draw.Picture(PicCase[i], 0, 0, 14, 14, 0, 0, 14, 14)
 Draw.End

 PictureBox1.Picture = PicSac

 i = 0 = nothing displayed
 i = 1 = correct display
 (I know that Gambas 2.12 changed the Draw routine)
 Is it a bug?

 regards,
 Dominique Simonart
 I will look at that.

 Beware that the Picture class is not really transparent. It has no alpha
 channel but a bitmap mask.

 Creating a transparent Picture internally creates an X11 pixmap and a
 X11 bitmap mask. Drawing on it the must update both the pixmap and the
 mask. I think that the mask update is buggy for the Draw.Picture()
 method.

 Anyway, you should use the Image class and its Draw method to draw an
 image on top another one with real alpha transparency.

 To add to the complexity, converting an Image to a Picture keeps the
 alpha information with gb.qt, but not with gb.gtk. This is a Qt feature,
 that uses the XRender extension for that. But GTK+ don't, and just
 removes all pixels whose alpha component is lower than 128. But you
 should not take that into account as it is really toolkit specific.

 Regards,
 Thanks Benoit,
 I replaced PicCase[] and PicSac by Image and used Draw
 method instead of Draw.Begin(...).
 The last instruction is now:
 PictureBox1.Picture = PicSac.Picture

 Here are the results:
 1) i=0 now display correctly the image with transparent part
 2) If I use 2 buttons to draw with i=0 (button1) and i=1
 (button2)
 *   button1 then button2 display correctly the two images
 successively
 * button2 then button1 display only the image without
 transparent part (button1 didn't change the display)
 * if I replace Image1 with another image without transparent
 part I could see the images associated with their buttons

 In conclusion, as soon as there is a transparent part in my
 image, it could never override another image

 Hope this helps
 Dominique Simonart

 
 I fixed many bugs in Draw.Picture() and Draw.Image() in revision #1938, both 
 for gb.qt and gb.gtk. Can you try it to check if you have the same problems?
 
 Regards,
 

Hi Benoit,

I'm sorry Benoit, but I don't install Gambas from svn, I use 
the rpms built by Guillermo Ballester Valor for OpenSuse 
(gambas 2.12-3.7). I don't know the revision level I'm using.

regards,
Dominique Simonart




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[Gambas-user] Pb with transparency?

2009-04-26 Thread Simonart Dominique
Hi,

Gambas 2.12 with QT

I had a prog that worked well in Gambas 2.11 but now it 
doesn't work correctly for all the images with transparent 
areas.
Here is a very short illustration of the problem

DIM PicSac AS Picture
DIM PicCase AS Object[]
Dim i AS Integer

PicCase.Resize(2)
FOR i = 0 TO 1
PicCase[i] = NEW Picture(14, 14, TRUE)
NEXT
PicCase[0] = Picture.Load(image with some transparent part)
PicCase[1] = Picture.Load(image without transparent area)

PicSac = NEW Picture(14, 14, TRUE)
i = 0
Draw.Begin(PicSac)
Draw.Picture(PicCase[i], 0, 0, 14, 14, 0, 0, 14, 14)
Draw.End

PictureBox1.Picture = PicSac

i = 0 = nothing displayed
i = 1 = correct display
(I know that Gambas 2.12 changed the Draw routine)
Is it a bug?

regards,
Dominique Simonart



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Re: [Gambas-user] Object creating properties? ball.speed, ball.solid, etc

2009-04-18 Thread Simonart Dominique
jbskaggs a écrit :
 
 I need to know how to either create an object to where I can attach a list of
 variables or how to give myself the ability to do the following:
 
 lets say I want to name my special object: ball.
 
 I want to be able to create special properties for that ball I can access
 with .property (or variable)
 
 for example:
 
 ball.speed
 ball.solid
 ball.item
 ball.gravity
 ball.life
 etc...
 
 
 I don't mean Gambas, I mean just being able to attach variables to an object
 like I mentioned.
 
 I write a lot of games and this is something I need to know how to do or at
 least get close to it.  I have read all the docs I can find and I am
 probably overlooking it.
 
 JB Skaggs

Hi JB,

May be I don't understand the real question?
You just have to create a class, let say BallModel,
add properties to it, like speed, solid, etc..
Then you have to create an instance of that class , let say 
Ball and initialize its properties. :)

Hope this is what you ask for
Dominique Simonart







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Re: [Gambas-user] binary numeral system

2009-04-15 Thread Simonart Dominique
vlahonick vlahonick a écrit :
 
 hello all :D
 
 i am trying to create a program that calculates a number from the binary 
 numeral system and gives a result
 
 example of what the program will do :
 
 we have the number (at binary numeral system) 10011
 
 so to have result we have to do (1*2^4)+(0*2^3)+(0*2^2)+(1*2^1)+(1*2^0)=
 16+0+0+2+1=19
 
 to do that in a program first i have to calculate the powers
 so i have to write (y=number of digits) for the first of the digits 
 y-1,second y-2etc
 
 so if i have 5 digits then the power for the first one will be y-1=5-1=4
 
 this is done by the Len(textbox1.text)
 
 but HOW i will write Len(textbox1.text)=y ?
 
 then how i can make the program to recognize that for the 1st digit entered 
 in the Textbox1.text have to
 give (d*2^y-1) (d=the digit that can be 0 or 1 and y the number of the 
 digits) for the second (d*2^y-2)etc...
 
 so the main question is how i can make JUST ONE TEXTBOX to understand that 
 for every digits enter it will give something else for a result

As an exercise for myself, I modify the program so the 
decimal value is displayed for each binary digit you typed. 
Now, you don't need to click a button to know the value.
I could say it was not simple to understand how works this 
TextArea update with the cursor position

STATIC PUBLIC DecVal AS Integer
STATIC PUBLIC InputChain AS String

PUBLIC SUB Form_Open()
Button1_Click()
END

PUBLIC SUB Button1_Click() ' CLEAR button
DecVal = 0
InputChain = 
TextArea1.Clear
END

PUBLIC SUB TextArea1_KeyPress()
DIM K as String

K = Key.Text
IF K  0 AND K  1 THEN RETURN
DecVal *= 2
DecVal += Val(K)
TextArea1.Text = InputChain  \nBinary   InputChain  
K   = decimal   Str(DecVal)
TextArea1.Pos = Len(InputChain)
InputChain = K
END

Look how I have to separate InputChain and K to initialize 
the Text property. You must add the K character to the 
InputChain *after* the modification of the TextArea.

Hope this help
Dominique Simonart



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Re: [Gambas-user] binary numeral system

2009-04-14 Thread Simonart Dominique
vlahonick vlahonick a écrit :
 
 hello all :D
 
 i am trying to create a program that calculates a number from the binary 
 numeral system and gives a result
 
 example of what the program will do :
 
 we have the number (at binary numeral system) 10011
 
 so to have result we have to do (1*2^4)+(0*2^3)+(0*2^2)+(1*2^1)+(1*2^0)=
 16+0+0+2+1=19
 
 to do that in a program first i have to calculate the powers
 so i have to write (y=number of digits) for the first of the digits 
 y-1,second y-2etc
 
 so if i have 5 digits then the power for the first one will be y-1=5-1=4
 
 this is done by the Len(textbox1.text)
 
 but HOW i will write Len(textbox1.text)=y ?
 
 then how i can make the program to recognize that for the 1st digit entered 
 in the Textbox1.text have to
 give (d*2^y-1) (d=the digit that can be 0 or 1 and y the number of the 
 digits) for the second (d*2^y-2)etc...
 
 so the main question is how i can make JUST ONE TEXTBOX to understand that 
 for every digits enter it will give something else for a result
 
 sorry about my english but it has been long time since i had english 
 lessons...
 plz if u dont understand something let me know and i will try to explain 
 better...
 if you want to contact me directly :tsopanotr...@hotmail.com | 
 vlahon...@gmail.com | ch...@vlahonick.freehost.gr
 
 thanks in advance Vlahonick (all the truth is always in 
 www.vlahonick.freehost.gr)
 
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Hi Vlahonick,

I'm not sure to understand exactly what you want to do!
1) If you want to convert a bynary number to decimal value, 
you just have to write in Gambas exactly what you sayd in 
your message! :)
2) If you want to display the changing decimal value as soon 
as you enter a binary digit, this is not possible because 
you don't know what WILL be the final length of the binary 
number!

For the 1) comprehension, here is an exemple (I took a 
TextArea because I want to start a new line in the text)

PUBLIC SUB Button1_Click()
DIM S AS String
DIM i, y, N AS Integer

S = TextArea1.Text
y = Len(S)
if y = 0 THEN RETURN
N = 0
FOR i = 1 to y
   d = Val(Mid(S, i, 1)) ' I assume that d is 0 or 1
   N += d * (2 ^ (y-i))
NEXT
TextArea1.Text = \nBinary   S   = decimal   Str(N)
END

Hope I understand you!
Dominique Simonart


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Re: [Gambas-user] binary numeral system

2009-04-14 Thread Simonart Dominique
Ron_1st a écrit :
 On Tuesday 14 April 2009, Simonart Dominique wrote:
 PUBLIC SUB Button1_Click()
 DIM S AS String
 DIM i, y, N AS Integer

 S = TextArea1.Text
 y = Len(S)
 if y = 0 THEN RETURN
 N = 0
 FOR i = 1 to y
d = Val(Mid(S, i, 1)) ' I assume that d is 0 or 1
N += d * (2 ^ (y-i))
 NEXT
 TextArea1.Text = \nBinary   S   = decimal   Str(N)
 END

 
 
 
 function bin2dec(sBin) as long
   dim r as long
   r=0
   for i= 1 to len(sBin)
 r = r*2 + Val(Mid(sBin, i, 1))
   next
   return r
 end
 
 PUBLIC SUB Button1_Click()
TextArea1.Text = \nBinary   TextArea1.Text   = decimal
 bin2dec(TextArea1.Text)
 END
 for 10011 as sBin the sequence is as follows:
 r*2=0  +1 = 1
 r*2=2  +0 = 2
 r*2=4  +0 = 4
 r*2=8  +1 = 9
 r*2=18 +1 =19
 
 
 I does not matter the size of input string.
 The only limit is r should of apropiate type
 to hold the result.
 Multiply is faster as Power
 
 
 Best regards,
 
 Ron_1st
 

Thanks Ron!

You're right, there is no need to use the power factor at 
all! My mind was not opened enough to see that!


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Re: [Gambas-user] A random sort of listview

2009-04-13 Thread Simonart Dominique
Hi Doriano,

  I agree to everything you wrote.

I thought the same about what you wrote! :)

 ... Then, recalling to my mind
 the way a person shuffles cards by hand, I tried to 
express another
 algorithm, which in a certain way lets you to adjust the 
randomness: a
 person can shuffle very well, or not. But, thinking over, 
my algorithm
 does not fully respect this situation, because a true 
player shuffles
 cards in chunks, by taking the last part of a deck and 
scattering it in
 the middle of the remaining part... If someone wants to 
write a
 realistic card games, perhaps could consider this.

It could be interesting to define a sort of randomness 
evaluation, so we could compare several methods or evaluate 
the efficient limit to use.
For exemple, you take 1000 in your method but may be 500 
will be enough?
I will take a 10 cards' deck as illustration
I could think about 2 criters:
1) absolute difference between the initial and the final 
positions
2) absolute difference between 2 adjacent items

The first criter is not fair because all the places are not 
equivalent! the 5th position could not exceed a 5 difference 
but the 0th position could be 9! So we have to consider the 
serie 0-9 as a ring were 0 is next to 9, so the maximum 
difference is 5.
The same could be said about the second criter!

Now, I will stop to talk about that because it's no more 
Gambas related :(

cheers
Dominique Simonart


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Re: [Gambas-user] A random sort of listview

2009-04-11 Thread Simonart Dominique
Hi,

jbskaggs a écrit :
 Okay I thought this was worked out but its still not working- I always end up
 losing the last two list items.
 
 Here is the console output from my print statements:
 This first list is printing i, a from this command SWAP myArray[i],
 myArray[a]
 
 21  21
 20  13
 19  0
 18  13
 17  11
 16  4
 15  9
 14  12
 13  4
 12  2
 11  6
 10  2
 9   4
 8   0
 7   5
 6   1
 5   3
 4   3
 3   0
 2   0
 1   0
 0   0
 

Here, you listed i and a but the interesting values are i 
and myArray[i] instead

 This list shows where listview1 is being copied into listview2:
 
 listview1.item.key  21   counter i: 21   total count:   22
 listview1.item.key  13   counter i: 20   total count:   22
 listview1.item.key  13   counter i: 19   total count:   22
 listview1.item.key  20   counter i: 18   total count:   22
 listview1.item.key  11   counter i: 17   total count:   22
 listview1.item.key  4counter i: 16   total count:   22
 listview1.item.key  9counter i: 15   total count:   22
 listview1.item.key  12   counter i: 14   total count:   22
 listview1.item.key  16   counter i: 13   total count:   22
 listview1.item.key  2counter i: 12   total count:   22
 listview1.item.key  6counter i: 11   total count:   22
 listview1.item.key  14   counter i: 10   total count:   22
 listview1.item.key  18   counter i: 9total count:   22
 listview1.item.key  19   counter i: 8total count:   22
 listview1.item.key  5counter i: 7total count:   22
 listview1.item.key  5counter i: 6total count:   22
 listview1.item.key  3counter i: 5total count:   22
 listview1.item.key  7counter i: 4total count:   22
 listview1.item.key  8counter i: 3total count:   22
 listview1.item.key  15   counter i: 2total count:   22
 listview1.item.key  10   counter i: 1total count:   22
 listview1.item.key  17   counter i: 0total count:   22
 
 here is a screen shot of the two lists: listview1 is on the left, you will
 notice that the last two items are not on the random sorted list on the
 right.
 

First, is it correct that you have twice the keys 13 and 5 
in ListView1 and that keys 0 and 1 are missing?
I tried to reproduce exactly your keys sequence but as soon 
as I want to add an identical key, I get a message and the 
programme stop immediatly.

 http://www.nabble.com/file/p23005690/ScreenshotBug.png 
 
 
 Here is my code:
 
 PUBLIC SUB button4_click()
 DIM myArray AS Integer[ListView1.count]
 DIM a AS Integer
 DIM i AS Integer
 DIM c AS String
 
 FOR i = 0 TO ListView1.count - 1 STEP 1
  myArray[i] = i 
 NEXT 
 
 FOR i = ListView1.count - 1 TO 0 STEP -1
 a = Int(Rnd(i + 1))
 SWAP myArray[i], myArray[a]
 PRINT i, a
 NEXT 
 
 FOR i = ListView1.count - 1 TO 0 STEP -1 ' write items in listview2 - I
 have also tried running this counting up as well but it changed nothing.
 
 listview1.MoveTo(myArray[i])
 TRY c = listview1.Item.Key
 TRY PRINT listview1.item.key , c,  counter i: , i,  total count: ,
 listview1.Count
 TRY listview2.add(c, listview1.item.text) 
 NEXT 
 'fGlobal.show
 'FRolldice.Show
 
 'ME.Hide
 
 END
 
 
 Sincerly JB SKaggs
 

I run your code and it works quite fine!
I think your missing items come from the duplicated keys

Dominique Simonart


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Re: [Gambas-user] A random sort of listview

2009-04-08 Thread Simonart Dominique
Hi Jussi,

NO, there is no bug, it's my mistake!!
I listed the myArray values just after the SWAP instruction. 
But, as you can see it in a preceeding answer to jbskaggs, 
this is a bad idea because in the forward FOR NEXT loop 
case, these values could change any time. You don't make 
this error :) so you got the good result!

Since these values cannot change after they were selected in 
the Backward FOR NEXT loop case, my mistake had no 
consequence. We could consider this as a more efficient 
method since the correct result is available sooner!

Dominique Simonart

Jussi Lahtinen a écrit :
 Hi!
 
 I can't reproduce your problem.
 Randomize with seed 12345, I got;
From 0 to 9: 4 0 7 9 5 1 2 6 3 8
From 9 to 0: 4 2 7 8 3 0 6 9 1 5
 Both correct.
 
 So maybe there is a bug in SWAP command with Gambas version... what
 are you using?
 With Gambas 2.10 it is working.
 
 
 Jussi
 
 
 P.S. Code I used to test:
 
 DIM ii AS Integer
 DIM jj AS Integer
 DIM a AS Integer
 DIM myArray AS Integer[200]
 DIM checkArray AS NEW Integer[]
 
 RANDOMIZE 12345
 
 FOR ii = 0 TO 9 '199
 myArray[ii] = ii
 NEXT
 
 FOR ii = 0 TO 9 '199 ' random swap array items
 a = Int(Rnd(ii + 1))
 SWAP myArray[ii], myArray[a]
 NEXT
 
 
 FOR ii = 0 TO 9 '199 ' Check against duplicates.
 PRINT myArray[ii]
  FOR jj = 0 TO 9 '199
  IF myArray[ii] = jj THEN
   IF checkArray.Exist(jj) = FALSE THEN
   checkArray.Add(jj)
   ELSE
   Message.Error(Error!)
   RETURN
   ENDIF
  ENDIF
  NEXT
 NEXT
 
 
 PRINT checkArray.Count
 
 
 
 On Wed, Apr 8, 2009 at 00:12, Simonart Dominique
 simonart.domini...@wanadoo.fr wrote:
 Hi,

 jbskaggs a écrit :
 Okay,

 But why does it do that?  I don't see why the direction should matter what
 am I missing ?  Becuase maybe this is something that has plagued me and
 caused me headaches for a while.

 JB Skaggs

 You're right! Thanks!
 My mistake is that I listed the myArray values inside the
 SAME for next loop that the swap! But of course, the values
 could change at each next step

 However, there is differences. Let see a step by step sample

 CASE 1: Forward FOR NEXT loop

 * i=0 - Int(Rnd(i+1)) = 0!
 you could affect only myArray[0] to myArray[0]
 * i=1 - Int(Rnd(i+1)) = 0-1
 you could affect myArray[0] once more
 * i=2 - Inn(Rnd(i+1)) = 0-2
 idem
 * i=3 ...
 at each step, ALWAYS you could affect an already selected value

 CASE 2: Backward FOR NEXT loop

 * i=199 - Int(Rnd(i+1)) = 0-199
 myArray[199] could be any value
 * i=198 - Int(Rnd(i+1)) = 0-198
 myArray[198] could be any of the non selected values
 myArray[199] will never be affected anymore
 * i=197 ...
 at each step, NEVER you could affect an already selected value

 I found the second case more satisfying for my mind! :)

 Hope this send your headache away! :)
 Dominique Simonart


 Simonart Dominique wrote:
 Hi,

 jbskaggs a écrit :
 When I ran the code it ran fine- why is it important to have it  count
 backwards in the random swap?

 ie for i =199 to 0 step -1 instead of for i=0 to 199 step 1?

 JB SKaggs

 Strange, because it should not  :)
 run a test with 10 numbers 0-9 and fixe the seed with
 RANDOMIZE 12345
 If you run the forward FOR NEXT you will get:
 0 0 2 3 1 1 2 6 3 8
 which is wrong!
 but if you run the backward FOR NEXT you will get:
 5 1 9 6 0 3 8 7 2 4
 which is right!

 May be you did not notice it because 200 is long enough
 before you get the same number twice, and before you remark
 that some are missing?

 Dominique Simonart

 Simonart Dominique wrote:
 Hi,

 Hmm, did you run exactly this code? If so, there is
 something wrong with the second FOR NEXT loop

 jbskaggs a écrit :
 using your suggestions and the swap command vs manual swapping this is
 my
 code:

 public b as string  'optional string used to hold the array data for
 file
 or
 split later

 PUBLIC SUB button4_click() ' initialize array
 DIM myArray AS Integer[200]
 DIM a AS Integer
 DIM i AS Integer

 FOR i = 0 TO 199 STEP 1 'add array items
  myArray[i] = i
 NEXT

 FOR i = 0 TO 199 STEP 1 ' random swap array items
 a = Int(Rnd(i + 1))
 SWAP myArray[i], myArray[a]
 NEXT

 the right code is:

 FOR i = 199 TO 0 STEP -1
 ...
 NEXT

 FOR i = 0 TO 199 STEP 1 ' write items in listview2
 listview1.MoveTo(myArray[i])
 c = listview1.Item.Key
 listview2.add(c, listview1.item.text)
 NEXT



 FOR i = 0 TO 199 STEP 1 'optional step to write array as a string for
 file
 or whatever use
 b = slot  myArray[i]  ,
 NEXT
 PRINT b
 END

 PUBLIC SUB Button1_Click() 'an optional way to load the array values
 from
 the variable b and / or a file if b was file loaded
 DIM egg AS String[]
 DIM c AS String
  listview1.Clear
  egg = Split(b, ,)
  FOR EACH c IN egg
 TRY listview1.Add(c, c)
 IF ERROR THEN RETURN
 NEXT
 IF listview1.Count = 200 THEN RETURN
 END

 JB Skaggs

 Dominique Simonart

 Dominique Simonart


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Re: [Gambas-user] A random sort of listview

2009-04-07 Thread Simonart Dominique
Hi,

jbskaggs a écrit :
 Okay,
 
 But why does it do that?  I don't see why the direction should matter what
 am I missing ?  Becuase maybe this is something that has plagued me and
 caused me headaches for a while.
 
 JB Skaggs
 

You're right! Thanks!
My mistake is that I listed the myArray values inside the 
SAME for next loop that the swap! But of course, the values 
could change at each next step

However, there is differences. Let see a step by step sample

CASE 1: Forward FOR NEXT loop

* i=0 - Int(Rnd(i+1)) = 0!
you could affect only myArray[0] to myArray[0]
* i=1 - Int(Rnd(i+1)) = 0-1
you could affect myArray[0] once more
* i=2 - Inn(Rnd(i+1)) = 0-2
idem
* i=3 ...
at each step, ALWAYS you could affect an already selected value

CASE 2: Backward FOR NEXT loop

* i=199 - Int(Rnd(i+1)) = 0-199
myArray[199] could be any value
* i=198 - Int(Rnd(i+1)) = 0-198
myArray[198] could be any of the non selected values
myArray[199] will never be affected anymore
* i=197 ...
at each step, NEVER you could affect an already selected value

I found the second case more satisfying for my mind! :)

Hope this send your headache away! :)
Dominique Simonart
 
 
 
 Simonart Dominique wrote:
 Hi,

 jbskaggs a écrit :
 When I ran the code it ran fine- why is it important to have it  count
 backwards in the random swap?

 ie for i =199 to 0 step -1 instead of for i=0 to 199 step 1?

 JB SKaggs

 Strange, because it should not  :)
 run a test with 10 numbers 0-9 and fixe the seed with 
 RANDOMIZE 12345
 If you run the forward FOR NEXT you will get:
 0 0 2 3 1 1 2 6 3 8
 which is wrong!
 but if you run the backward FOR NEXT you will get:
 5 1 9 6 0 3 8 7 2 4
 which is right!

 May be you did not notice it because 200 is long enough 
 before you get the same number twice, and before you remark 
 that some are missing?

 Dominique Simonart

 Simonart Dominique wrote:
 Hi,

 Hmm, did you run exactly this code? If so, there is 
 something wrong with the second FOR NEXT loop

 jbskaggs a écrit :
 using your suggestions and the swap command vs manual swapping this is
 my
 code:

 public b as string  'optional string used to hold the array data for
 file
 or
 split later

 PUBLIC SUB button4_click() ' initialize array
 DIM myArray AS Integer[200]
 DIM a AS Integer
 DIM i AS Integer

 FOR i = 0 TO 199 STEP 1 'add array items 
  myArray[i] = i 
 NEXT 

 FOR i = 0 TO 199 STEP 1 ' random swap array items
 a = Int(Rnd(i + 1))
 SWAP myArray[i], myArray[a]
 NEXT 

 the right code is:

 FOR i = 199 TO 0 STEP -1
 ...
 NEXT

 FOR i = 0 TO 199 STEP 1 ' write items in listview2
 listview1.MoveTo(myArray[i])
 c = listview1.Item.Key
 listview2.add(c, listview1.item.text) 
 NEXT 



 FOR i = 0 TO 199 STEP 1 'optional step to write array as a string for
 file
 or whatever use
 b = slot  myArray[i]  ,
 NEXT 
 PRINT b
 END

 PUBLIC SUB Button1_Click() 'an optional way to load the array values
 from
 the variable b and / or a file if b was file loaded
 DIM egg AS String[]
 DIM c AS String
  listview1.Clear
  egg = Split(b, ,)
  FOR EACH c IN egg 
 TRY listview1.Add(c, c) 
 IF ERROR THEN RETURN 
 NEXT 
 IF listview1.Count = 200 THEN RETURN 
 END

 JB Skaggs

 Dominique Simonart

 Dominique Simonart


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Re: [Gambas-user] A random sort of listview

2009-04-06 Thread Simonart Dominique
jbskaggs a écrit :
 
 I came up with a way to random sort listview.  (Iuse this for random
 shuffling card slots on games) But it isnt efficient some pointers if you
 dont mind?
 
 I use two listviews one to sort from and one to sort to:
 
 I first copy all the listitems from list 1 to list 2 EXCEPT the key for
 listview2 items = the integer from my for next loop
 
 eg 
 for i = 0 to listview1.count -1 step 1
 listview2.add(i, listview1.item.text)
 next
 
 then with a for next loop based on the length of list1 I copy the
 listview.item key to a string A and listview.item.text to second string B
 
 Then I  calculate a random number the count of listview2 and add that to a
 integer C
  thenadd it to listview2
 listview2.add(nA, B,,C)   nA creates a key of n1, n2, etc ...
 
 
 AFter the loop ends
 
 I run a second loop 
 
 and run 
 for i = 0 to listview1.count -1 step 1
 listview.moveto(i)
 listview2.item.delete
 next
 
 This gives me a random sorted list in viewlist2 of viewlist1 with no
 duplicates etc- 
 
 But is there a more efficient way of doing this?
 
 here is total code:
 
 PUBLIC SUB button3_click()
 DIM a AS String
 DIM d AS Integer
 DIM e AS Integer
 DIM i AS Integer
 DIM c AS Integer
 listview1.Clear 'clears the list
 FOR i = 0 TO 199 STEP 1 'number of items to add
   listview2.Add(i, Slot  i) 'adds items to sort to list
 NEXT 'next item
 i = 0
 
 FOR i = 0 TO 199 STEP 1 'number of items
  e = 0
 listview1.MoveTo(i) 'goto item
 a = listview1.Item.Text 'get text
 PRINT a
 d = listview1.Key 'get key
 PRINT old key, d
 listview1.Item.Delete 'delete item (the cut part of cut and paste)
e = Round(Rnd(200)) ' make sure old key doesNOT equal NEW Key
PRINT e,  the randomimzed number
 
 IF e = 200 THEN e = 199
 listview2.Add(n  d, n  a,, e) 'adds cut items after randomly
 chosen item
 listview3.Add(n  d, n  a)
 PRINT new key, e
 NEXT   'next item down
 
 FOR i = 0 TO 199 STEP 1 'number of items
 listview2.MoveTo(i)
 listview2.Item.Delete
 NEXT 
 
 ValueBox1.value = listview1.Count
 END
 
 JB SKaggs
Hi,

Let say you want to populate an array with 0-199 randomly
(please note that I write this directly, so check carefully 
the syntax)

dim myArray as integer[200]
dim A as integer
dim i as integer

FOR i=0 to 199
A=int(Rnd(200-i))
' I think we could use a Swap instruction
' instead of the 2 instructions below
myArray[i]=A
myArray[A]=i
NEXT

That's all
If these numbers was the keys of the initial Listview you 
just have to populate the second Listview in the new order

Hope this help
Dominique Simonart


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Re: [Gambas-user] A random sort of listview

2009-04-06 Thread Simonart Dominique
Simonart Dominique a écrit :
 jbskaggs a écrit :
 I came up with a way to random sort listview.  (Iuse this for random
 shuffling card slots on games) But it isnt efficient some pointers if you
 dont mind?

 I use two listviews one to sort from and one to sort to:

 I first copy all the listitems from list 1 to list 2 EXCEPT the key for
 listview2 items = the integer from my for next loop

 eg 
 for i = 0 to listview1.count -1 step 1
 listview2.add(i, listview1.item.text)
 next

 then with a for next loop based on the length of list1 I copy the
 listview.item key to a string A and listview.item.text to second string B

 Then I  calculate a random number the count of listview2 and add that to a
 integer C
  thenadd it to listview2
 listview2.add(nA, B,,C)   nA creates a key of n1, n2, etc ...


 AFter the loop ends

 I run a second loop 

 and run 
 for i = 0 to listview1.count -1 step 1
 listview.moveto(i)
 listview2.item.delete
 next

 This gives me a random sorted list in viewlist2 of viewlist1 with no
 duplicates etc- 

 But is there a more efficient way of doing this?

 here is total code:

 PUBLIC SUB button3_click()
 DIM a AS String
 DIM d AS Integer
 DIM e AS Integer
 DIM i AS Integer
 DIM c AS Integer
 listview1.Clear 'clears the list
 FOR i = 0 TO 199 STEP 1 'number of items to add
   listview2.Add(i, Slot  i) 'adds items to sort to list
 NEXT 'next item
 i = 0

 FOR i = 0 TO 199 STEP 1 'number of items
  e = 0
 listview1.MoveTo(i) 'goto item
 a = listview1.Item.Text 'get text
 PRINT a
 d = listview1.Key 'get key
 PRINT old key, d
 listview1.Item.Delete 'delete item (the cut part of cut and paste)
e = Round(Rnd(200)) ' make sure old key doesNOT equal NEW Key
PRINT e,  the randomimzed number
 
 IF e = 200 THEN e = 199
 listview2.Add(n  d, n  a,, e) 'adds cut items after randomly
 chosen item
 listview3.Add(n  d, n  a)
 PRINT new key, e
 NEXT   'next item down

 FOR i = 0 TO 199 STEP 1 'number of items
 listview2.MoveTo(i)
 listview2.Item.Delete
 NEXT 

 ValueBox1.value = listview1.Count
 END

 JB SKaggs
 Hi,
 
 Let say you want to populate an array with 0-199 randomly
 (please note that I write this directly, so check carefully 
 the syntax)
 
 dim myArray as integer[200]
 dim A as integer
 dim i as integer
 
 FOR i=0 to 199
 A=int(Rnd(200-i))
 ' I think we could use a Swap instruction
 ' instead of the 2 instructions below
 myArray[i]=A
 myArray[A]=i
 NEXT
 
 That's all
 If these numbers was the keys of the initial Listview you 
 just have to populate the second Listview in the new order
 
 Hope this help
 Dominique Simonart
 
 
Well, never write directly like that!!
I make some mistake in my sample, here is a new one:

DIM myArray AS Integer[200]
DIM A AS Integer
DIM i AS Integer

'initialize the array
FOR i=0 TO 199
myArray[i]=i
NEXT

'Randomize the order of the array
FOR i = 199 TO 0 STEP -1
A = Int(Rnd(i + 1))
SWAP myArray[i], myArray[A]
NEXT


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Re: [Gambas-user] Function Len in gambas2

2009-04-01 Thread Simonart Dominique
vlahonick vlahonick a écrit :
 
 hi again...sorry about the delay in my reply :D
 but i really didnt understand ur example here
 of course now i realise that even the textbox2.text had the reasult i wanted 
 the problem will
 be in the letters appering because of their bytes...
 but the main problem is not solved yet
 still in the textbox2.text appears what i am writing in the textbox1.text and 
 not what i want...
 and abou the example u gave me with if then else end if is a bad idea because 
 if for example we want to
 converter a word i have to put many boxes and the user to write a letter in 
 every box to have in that many other boxes a result
 (anyway i tried this but just didnt work...)
 so plz if u can tell me how i can make with two boxes every character i wrote 
 in the first box to appear what i want in the second box
 what i wrote wrong???why at the 2nd box appears what i am writing in the 1st 
 box???
 plz solve this and then if this problem is solved but in the second or first 
 textbox the charactes doesnt appears in the way the should i will try to set 
 somehow that they are UTF-8 characters so they have more bytes...
 ty again for ur replies :D:D:D
 
 vlahonick...LOVE AND GREETINGS FROM GREECE :D
 also u can see some of my work in the www.vlahonick.freehost.gr (of course u 
 dont gonna understand many because site is in greek but u can try download my 
 games-www.vlahonick.freehost.gr/downloads.html and press Παιχνίδια=games)
 
 here my code for one more time :
 
 ' Gambas class file
 
 PUBLIC SUB _new()
 
 END
 
 PUBLIC SUB Form_Open()
 
 END
 
 PUBLIC SUB Button1_Click()
 DIM nI AS Integer
 DIM sAnyChar AS String
 TextBox2.text = 
FOR nI = 1 TO Len(TextBox1.Text)
   sAnyChar = Mid(TextBox1.Text, nI, 1)
   TextBox2.Text = TextBox2.Text  Gronverter(sAnyChar)
NEXT 
 END
 
 FUNCTION Gronverter(sInChar AS String) AS String
 DIM sRetChar AS String = sInChar
 
 IF sInChar = α THEN sRetChar = a
 IF sInChar = β THEN sRetChar = v
 IF sInChar = γ THEN sRetChar = g
 IF sInChar = δ THEN sRetChar = d
 IF sInChar = ε THEN sRetChar = e
 IF sInChar = ζ THEN sRetChar = z
 IF sInChar = η THEN sRetChar = ι
 IF sInChar = θ THEN sRetChar = th
 IF sInChar = ι THEN sRetChar = i
 IF sInChar = κ THEN sRetChar = k
 IF sInChar = λ THEN sRetChar = l
 IF sInChar = μ THEN sRetChar = m
 IF sInChar = ν THEN sRetChar = n
 IF sInChar = ξ THEN sRetChar = x
 IF sInChar = ο THEN sRetChar = o
 IF sInChar = π THEN sRetChar = p
 IF sInChar = ρ THEN sRetChar = r
 IF sInChar = σ THEN sRetChar = s
 IF sInChar = τ THEN sRetChar = t
 IF sInChar = υ THEN sRetChar = i
 IF sInChar = φ THEN sRetChar = f
 IF sInChar = χ THEN sRetChar = h
 IF sInChar = ψ THEN sRetChar = ps
 IF sInChar = ω THEN sRetChar = o
 RETURN sRetChar
 
 END
 
 PUBLIC SUB Button2_Click()
 
   TextBox1.text = 
   TextBox2.text = 
 END
 


Hi,

You have to use the String class because each greek 
character is 2 bytes long.
Change the SUB Button1_Click() as below and all will be 
fine! (I've tested it)

PUBLIC SUB Button1_Click()
DIM nI AS Integer
DIM sAnyChar AS String
TextBox2.text = 
FOR nI = 1 TO String.Len(TextBox1.Text)
   sAnyChar = String.Mid(TextBox1.Text, nI, 1)
   TextBox2.Text = TextBox2.Text  Gronverter(sAnyChar)
NEXT
END


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Re: [Gambas-user] How to compile Gambas in Fedora 10

2009-03-27 Thread Simonart Dominique
Marc Miralles a écrit :
 Hi all:
 
 Some idea or link about how to compile Gambas 2.12 or Gambas 3 in Fedora 10
 
 In gambas website don't have information about what packages are 
 necessaries for compile Gambas in Fedora 10 and some components are 
 disabled when compile in Fedora 10.
 
 Please, I'm seek for this information in Internet and don't have exit. 
 Some people have this information? thanks
 
 Marc
 
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Hi,
I don't know about Fedora, but did you read this ?

http://gambasdoc.org/help/readme

hope this help
Dominique Simonart


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Re: [Gambas-user] How to know permanently the cursor coordinates in a gridview?

2009-02-24 Thread Simonart Dominique
Benoît Minisini a écrit :
 Hi,
 I've a main Gridview (grdGame) surrounded by 2 other grids, grdHdef on
 top and grdVdef on left of grdGame

 When the mouse cursor is over the main grid, I want to highlight a
 column of the top grid and a row of the left grid facing the cursor
 position.
 How to know at each instant where the cursor is, that is without action
 on any button?
 I cannot use Mouse.X/Y because there is no mouse event

 Thank for your help,

 
 Yep. The problem is that mouse move are not always generated. It depends on 
 the internal implementation of the widget in the toolkit.
 
 What you can do is enabling a timer at Enter event, and disabling it at Leave 
 event. Ecah timer the timer is triggered, just use the Mouse.ScreenX and 
 Mouse.ScreenY properties to calculate where the cursor is on the GridView.
 
 The right solution would be implementing a Tracking property in the Control 
 class to tell Gambas that you want MouseMove events even if no mouse button 
 is 
 pressed.
 
 Regards,
 

Thanks Benoit,
I've now the thing working! I couldn't think about 
Mouse.ScreenX/Y because I work with 2.8 version and the Help 
menu show only Mouse.X/Y and nothing else.
In a first try, I used the Enter event to post a flag and 
start a loop like this

WHILE myFlag
 WAIT 0.2
 ...whatever
wend

and used the Leave event to annulate the flag, but it didn't 
work (recursivity problem I think)

so I changed the loop to break as soon as the cursor get out 
the Grid limits (this is exactly what the Leave event did I 
think :) ) and all is runing fine!

I had another idea in mind, by using a DrawingArea with 
transparency and nothing in it and place it over the grid, 
so I could use the tracking caracteristic, but I would have 
to manage the grid process myself, so I did not try it yet.

regards,
Dominique Simonart


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Re: [Gambas-user] Problem with Byte datatype ?

2009-01-29 Thread Simonart Dominique
Dominique SIMONART a écrit :
 Hi evererybody,
 
 If I code the few lines showed below:
 
 DIM X AS Byte
 DIM Texte AS String[64]
 
   X = h2E
   X += hE0
   TextBox1.Text = Hex(X)
   Texte[X] = Hex(X)
 
 I get '10E' displayed. Is this correct for a byte?
 If you put a breakpoint on the TextBox1 line, the local variables show X
 value as 14 (h0E) which is correct.
 and the last line ends wit an 'out of bounds' message.
 
 (as a workaround, I actually insert a' X = X MOD 256' instruction just
 before the last line)
 
 If you wonder why the hell I've to use bytes, I'm working on a memory
 capture of an Amiga program (Captive) running inside the emulator WinUAE.
 In those old days (twenty years ago), memory was 0.0005 Gb and byte
 usage was quite common!
 and more, the memory byte order was not compatible with the actual PC so
 you have to read memory byte by byte to restore the Amiga organisation
 
 regards,
 Dominique Simonart
 
 
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Sorry for missing needed information:
Gambas 2.8 OpenSuse 11.0

Dominique Simonart


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Re: [Gambas-user] Signal 11 while initializing a property

2009-01-23 Thread Simonart Dominique
Thanks Jussi, Now I think I really understand :)

Dominique Simonart

Jussi Lahtinen a écrit :
 No, I think it is exactly same problem.
 
 Here is the reason (just like in my code):
 PUBLIC hMyClass AS NEW Object[]
 
 Only difference is how we populate that array.
 I use fResult.Add(aa) and you use hMyClass[i] = NEW MyClass (and
 hMyClass.Resize(9)).
 Result is very same.
 
 Read my post and followups (see what Benoit has answered) more carefully!
 hMyClass is object array.
 And command READ see hMyClass[n] as object, but it could be any
 kind of object, not always MyClass.
 In this case, when you have some object with somekind of variable in it,
 then it is Variant.
 Basically you are trying to read more memory than you are allowed to,
 that's why signal 11.
 
 
 Jussi
 
 
 On Fri, Jan 23, 2009 at 1:08 PM, Dominique SIMONART
 simonart.domini...@wanadoo.fr wrote:
 Oups, forget to join the source!

 Dominique SIMONART a écrit :
 Jussi (sorry for the preceding Julien)

 I wonder if our problems are really the same!
 Here is more details of my situation. As you can see, the READ should
 know that the datatype of hMyClas[i].X *is* a byte

hMyClass.Resize(9)
FOR i = 0 TO 8
 hMyClass[i] = NEW MyClass
 ' using these two 2 instructions works fine
 READ #hFile, N
 hMyClass[i].X = N
 ' using this one ends with Signal 11 message
 'READ #hFile, hMyClass[i].X
   NEXT

 If you want to test, I join the complete source (with the file to read)
 as it is very small (15.4K)
 regards
 Dominique Simonart

 Simonart Dominique a écrit :

 Hi Julien,
 You are right!
 I read your post and I understand the reason,
 but you don't speak about Signal 11, so I was thinking for
 another problem although similar

 regards,
 Dominique Simonart

 Jussi Lahtinen a écrit :


 Hi!

 Is hMyClass declared as Object[] ?
 If so, READ cannot recognise hMyClass[i].X as byte.
 See my earlier post Minor bug with READ  WRITE commands?.
 I think you have same problem than I did, and in fact it is not bug.


 Jussi



 On Thu, Jan 22, 2009 at 1:06 AM, Dominique SIMONART
 simonart.domini...@wanadoo.fr wrote:


 Hi everybody,

Gambas 2.8, OpenSuse 11.0, Kde 3.5, with Qt
If I initialize my property with the next 2 lines, it's OK ( N and
 the X property are defined as Byte, i  is an Integer)

READ #hFile, N
hMyClass[i].X = N

But if I want to write it shorter with the line below, it ends with
 a signal 11!

READ #hFile, hMyClass[i].X

Why?
Thanks for your help
 Dominique Simonart






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Re: [Gambas-user] Emulating wizard Back/Next navigation

2008-12-11 Thread Simonart Dominique
M0E Lnx a écrit :
 Exactly.
 
 The forward navigation depends on the user input, so it could jump
 from Form1 to Form3 and then to Form2 ans do on...
 
 So if we leave a footprint in the array, I think it *should* be easy
 to reverse the process indeed sort of like an undo process.
 
 But I'm not sure exactly what the best way to do the reverse is...
 should I index the array? or try to find the current form in the array
 and then just use the current forms.index in the array - 1 ?
 
 I've been fidling with this for a while... and it works perfecly in my
 mind... but can't really make it work on the IDE :(
 
 On Thu, Dec 11, 2008 at 2:23 PM, Simonart Dominique
 simonart.domini...@wanadoo.fr wrote:
 M0E Lnx a écrit :
 I have to say, the array idea makes more sense to me, simply because
 otherwise, it'll be hard to tell the next and back buttons which sub
 to run.

 I have tried an array, but object array rather than string array.

 The idea is that every form that gets opened leaves a footprint in
 this object array
 for instance, the form's open() event would have something like this

 IF ArrNav.find(me) = -1 THEN ArrNav.Add(me)

 this makes reverse navigation possible by indexing the array or a
 similar method. However, I am not able to work out all the bugs
 resulting from this because it gets crazy when you try to move back,
 then forward... then back... ends up in a crash almost every time

 Can someone work out a sample I can use?





 On Thu, Dec 11, 2008 at 6:20 PM, nando nand...@nothingsimple.com wrote:
 Perhaps the following ideas...
 Every step in the wizard has an associated form for whatever it does for 
 that step.
 Every form has a SUB for 'backwards' and 'forwards so that
 when NEXT is clicked, the forwards code runs, which is whatever
 is required for moving to the next form (ie: perform work, verify info,
 hide form, the activate 'next' form)
 when BACK is clicked, the backwards code runs, which is whatever to
 undo this step (if needed), hide form, activate 'back' form.
 Each form knows how to go back one step, and go forward one step.
 You would have to tell the Next and BAck buttons which forwards and 
 backwards
 sub to run...you could place in NEXT.tag and BACK.tag the form or info 
 required
 to properly run the correct code.  This would be modular so each form takes
 care of things.
 Or, the list of wizard steps could be in a global string array with the 
 name
 of the form and simply step through the index.
 -Fernando


 -- Original Message ---
 From: M0E Lnx m0e@gmail.com
 To: mailing list for gambas users gambas-user@lists.sourceforge.net
 Sent: Wed, 10 Dec 2008 20:39:45 +
 Subject: [Gambas-user] Emulating wizard Back/Next navigation

 So I set myself to create a program that acts like a wizard, but chose
 not to use the wizard object because well, there is just too many
 variables here, and there is more than one way to get to the end,
 Depending on user input.

 So what I did was create a navigation tool bar at the bottom of FMain
 this toolbar has a BACK, EXIT, and a NEXT button.

 I have a workspace object above it which will host other forms via
 each forms .Reparent method.

 Can anyone suggest a way to make reverse and forward navigation on such a 
 setup?

 I have created a small project what I'm trying to do... See attachment

 Any help is appreciated

 Thanks
 --- End of Original Message ---


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 I think BACK has to be only an undo process, and NEXT is
 the logical next state depending on the datas already
 collected. If 2 forms could result from an actual status,
 then you have to review the logical chain.

 my two cents :)
 Dominique Simonart


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[Gambas-user] Infinite loop with the image editor

2008-12-09 Thread Simonart Dominique
Hi,
May be it's me, but ...
in the gambas 2.9 IDE (opensuse 11.0 KDE 3, Qt project), 
create a new image1.png file. after drawing something on the 
area, select the transparent color and the fill tool then 
click on a colored pixel and you enter in infinite loop.

By the way, I search a solution to restore a small area in a 
big picture with transparency. How this is possible?

regards,
Dominique SIMONART


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