Re: [Audyssey] idea regarding monty

2006-05-23 Thread Thomas Ward
Hi.
I may do that once it gets to a beta point. Right now it is just 
entering Alpha stage which is a testing cycle that comes before beta. 
All that says is the game is very incomplete, many features are not 
supported, but it works.


Yohandy wrote:
> How about releasing a purchasable beta? like is happening with rail racer? I 
> like that idea. I wouldn't mind buying an incomplete game.
>
>
> - Original Message - 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Tuesday, May 23, 2006 5:54 PM
> Subject: Re: [Audyssey] idea regarding monty
>
>
>   
>> Hi, Richard.
>> The first level is going to be available to everyone.
>>
>>
>> Richard Bennett wrote:
>> 
>>> I am interested in playing the first level, and would be a good way to 
>>> sort
>>> of beta test, as long as it would be available to everyone, and not just
>>> those who prepurchased the game.
>>> BEAN
>>>
>>>
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[Audyssey] star wars

2006-05-23 Thread Nicol Oosthuizen

NB: This email and its contents are subject to our email legal notice
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf


Hi all

I read all the posts sent about star war games. I play the demo of trek
2000. I must say that's a difficult kind of star war game. There's so
many concepts that  is totally greek. I don't understand degrees and all
that,  there's just a lot of difficult concepts in trek 2000. Is   USA'S
games's star trek also that difficult?

Take a game like dark destroyer. I think you can also classify it as a
star wars game. Can't USA games develop a star war game similar to dark
destroyer where you also move with your  space ship through space and
shoot down enemies? I thought it can be done like this: you travel
through space, say you have 100 levels in the game.  For example, you
visit 10 galaxies and on each galaxy you visit 10 planets. ON each
planet you have to destroy enemies before they land on earth. There's
also bonus objects like stars that you must shoot to get bonus points.
If  they land before shooting them, they won't cause you to loose the
game but you just miss out on bonus points. Say for instance you move
your space ship. When you hear a star  descending directly to the left
of you, you press control+left arrow to shoot it. If it is not directly
to  the left of you you have to move with left and right arrows so that
it's volume is loud enough. Then you press the control key together with
the corresponding arrow key to collect it.

ON each galaxy there is a boss you have to win before going on to the
next galaxy.

This is just how I would like  to play a star war game.  Trek  2000 is
too technical. I read through the manual numerous times now already and
it seems to me you really have to be super intelligent to play that
game.

I'm really crazy about star war games, but I don't want to purchase a
game where I must really  make an in-depth study to play it, I want to
enjoy it without having to swot the manual first. 

Thomas, if you can give it some thought in the future, to release a star
wars game similar to dark destroyer but with more ships to shoot and
bonus  objects like stars to shoot.  If you make such a game with 100
levels for instance,  you can make it a purchase game.

That's just my ideas on a star war game.

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Re: [Audyssey] USA Games suggestion

2006-05-23 Thread Thomas Ward
Hi, Raul.
Thanks. I'll keep that in mind.


Raul A. Gallegos wrote:
> Hello Tom. I don't mind putting html markup on already existing docs. 
> Especially if you already put plus signs or at signs for the text 
> version it's pretty simple.
>
>   


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Re: [Audyssey] question about pach

2006-05-23 Thread Thomas Ward
Hi, Ivan.
The patch fixes critical errors in the beta as well, as adds some 
challenge to the game, and better phasers for ships.


Ivan Fegundez wrote:
> Hi all, what does the pach have that the  other download doesent?
>
> Thanks
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Re: [Audyssey] [SPAM] Re: USA Games suggestion

2006-05-23 Thread Thomas Ward
Hi, Richard.
I got templates to, but that isn't really the issue. I've got my manuals 
in word formant which I am writing them in, need to save them as ascii 
text, and then tag everything which would take some time, but in the nd 
might be worth it.


Richard Bennett wrote:
> Hey Tom, I have developed a template that I use for my websites that I 
> create. I will do this for you if you would like me to. I won't be able to 
> do it until Saturday or Sunday, but I should be able to crank it out then 
> with no problem if you would like me to. If you want me to do it, please 
> send the stuff to:
> [EMAIL PROTECTED]
> in an attachment and I can do it for you. I love HTML and can do it quite 
> quickly, then I can just send it back to you.
> BEAN 
>
>
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Re: [Audyssey] idea regarding monty

2006-05-23 Thread Yohandy
How about releasing a purchasable beta? like is happening with rail racer? I 
like that idea. I wouldn't mind buying an incomplete game.


- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, May 23, 2006 5:54 PM
Subject: Re: [Audyssey] idea regarding monty


> Hi, Richard.
> The first level is going to be available to everyone.
>
>
> Richard Bennett wrote:
>> I am interested in playing the first level, and would be a good way to 
>> sort
>> of beta test, as long as it would be available to everyone, and not just
>> those who prepurchased the game.
>> BEAN
>>
>>
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>>
>>
>
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Re: [Audyssey] USA Games suggestion

2006-05-23 Thread Raul A. Gallegos
Hello Tom. I don't mind putting html markup on already existing docs. 
Especially if you already put plus signs or at signs for the text 
version it's pretty simple.

-- 
The minute a man is convinced that he is interesting, he isn't.
Raul A. Gallegos ... IliwSsmc

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[Audyssey] stfc

2006-05-23 Thread Ivan Fegundez
Whoops, forgot  to install the frame work thinggy, doing that now.

Thanks
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[Audyssey] stfc

2006-05-23 Thread Ivan Fegundez
Well, just downloaded  the game, and I will let yall know how it goes. About
to install the thing.

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[Audyssey] question about pach

2006-05-23 Thread Ivan Fegundez
Hi all, what does the pach have that the  other download doesent?

Thanks
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Re: [Audyssey] [SPAM] Re: USA Games suggestion

2006-05-23 Thread Richard Bennett
Hey Tom, I have developed a template that I use for my websites that I 
create. I will do this for you if you would like me to. I won't be able to 
do it until Saturday or Sunday, but I should be able to crank it out then 
with no problem if you would like me to. If you want me to do it, please 
send the stuff to:
[EMAIL PROTECTED]
in an attachment and I can do it for you. I love HTML and can do it quite 
quickly, then I can just send it back to you.
BEAN 


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Re: [Audyssey] USA Games suggestion

2006-05-23 Thread Thomas Ward
Hi, Richard.
While html manuals are nice formatting wize they do require allot more 
work in producing. I suppose I could take up with the idea of a html 
help and manual wich would be kind of nice I suppose. something to think 
about I guess.


Richard Bennett wrote:
> like that idea, although my favorite idea is for the html version, or you 
> could use instead of headings, use the "this page link" tag.
> BEAN 
>
>
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Re: [Audyssey] stfc demo question

2006-05-23 Thread Thomas Ward
Hi, Ivan.
Well, if you are in to either Star Trek type games or strategy games you 
will like it. If you are neither you will just have to try it and form 
your own opinion.
For a beginner the game takes quite a while to master as the key to 
success or failior is the strategy you use to beat the enemy fleets, and 
well it puts you in the admiral's seat, and you get to command an 
entire  fleet of ships and bases to hopefully stop the enemy invasion.
The second half is a strategy to finish off the enemy by successfully 
entering each enemies home space and clearing out the remaining pockets 
of resistance.


Ivan Fegundez wrote:
> Hi, how  good is this game? I am curently   downloading   it now!
>
> Thanks
> Ivan owner-moderator for e-ray games mailing list.
> IF YOU HAVE not  joined my e-ray group, Join my group at:
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Re: [Audyssey] idea regarding monty

2006-05-23 Thread Thomas Ward
Hi, Richard.
The first level is going to be available to everyone.


Richard Bennett wrote:
> I am interested in playing the first level, and would be a good way to sort 
> of beta test, as long as it would be available to everyone, and not just 
> those who prepurchased the game.
> BEAN 
>
>
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Re: [Audyssey] [SPAM] Re: STFC SP1 released.

2006-05-23 Thread Richard Bennett
oh ok alrighty, when I get a chance, I shall check it out. probably Saturday 
since currently I am working on some code for the game project for class.
BEAN 


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Re: [Audyssey] idea regarding monty

2006-05-23 Thread Brandon Cole
Meh! And I was hoping I actually picked up on something. Noo! My 
hopes... crushed! My dreams... shattered! My lament... overdramatic!
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, May 23, 2006 5:40 PM
Subject: Re: [Audyssey] idea regarding monty


> Hi.
> Uh, did I say 15? I must be so tired I am getting my games mixed up. Grin.
> Anyway, the correct info is 10 basic templs plus 4 bonus temples, and
> total of 14. I can't add if I said 15 before.
>
>
>
> Brandon Cole wrote:
>> Fifteen? That's inside information! Originally, there were only ten! Oh
>> no! Er, uh, anyway, yeah. I'm cool with it. Bring on the first level!
>> - Original Message - 
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Tuesday, May 23, 2006 9:53 AM
>> Subject: Re: [Audyssey] idea regarding monty
>>
>>
>>
>>> Hi, Will.
>>> That would work. Anyone else satisfied with me releasing just the first
>>> level to let people get a taiste of Monty while I hammer out the
>>> remaining 15 levels?
>>>
>>>
>>> will wrote:
>>>
 hi tom,

 what you could do mate, perhaps, is just release a one level temple 
 demo
 of monty

 that way, we at least have something to play, and then purchasing the
 full versionw ill make it better value for money as we have to pay for
 extra difficulty and extra features
 just an idea?
 regards, will
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Re: [Audyssey] STFC SP1 released.

2006-05-23 Thread Thomas Ward
Hi, Richard.
At the moment you must download the 1.0 beta full install, and then grab 
and install the smaller sp1 patch which upgrades you to 1.0 beta 2.


Richard Bennett wrote:
> does someone have to download the original download of STFC and then 
> download the patch? Or can we just download the patch and have the game?
> BEAN 
>
>
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[Audyssey] Moderator note was free game!

2006-05-23 Thread Thomas Ward
Hi, listers.
I think as a mod I need to step in on this subject and lay down a couple 
of small ground rules. When a fellow lister emails you asking if you 
want something please send your requests directly to that other lister 
via his or her email address directly and not to the list. Most of us 
want to discuss games or how to make games here, and don't wish to 
receive several, "can I get it to," type emails.
Second, is probably some advice for Ivan. In the future you might want a 
fellow game developer to test and post your game on a web site so you 
don't have to email out several copies. Also many people are concerned 
with getting email attachments, and many email clients now have 
attachment blocking and stripping features for this reason.


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Re: [Audyssey] stfc demo question

2006-05-23 Thread Thomas Ward
It is
www.usagames.us
not
www.usagames.com
Smile.

Ivan Fegundez wrote:
> Hi, go to:
> www.usagames.com. At least I think that's what the  address is.
>
> Thanks
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Re: [Audyssey] stfc demo question

2006-05-23 Thread Dave
Hi Ivan,
You'll probably know by the time you get this reply, but i love the 
game, it is quite cool!
Dave.

- Original Message - 
From: "Ivan Fegundez" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, May 23, 2006 5:14 PM
Subject: Re: [Audyssey] stfc demo question


> Hi, how  good is this game? I am curently   downloading   it now!
>
> Thanks
> Ivan owner-moderator for e-ray games mailing list.
> IF YOU HAVE not  joined my e-ray group, Join my group at:
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Re: [Audyssey] idea regarding monty

2006-05-23 Thread Thomas Ward
Hi.
Uh, did I say 15? I must be so tired I am getting my games mixed up. Grin.
Anyway, the correct info is 10 basic templs plus 4 bonus temples, and 
total of 14. I can't add if I said 15 before.



Brandon Cole wrote:
> Fifteen? That's inside information! Originally, there were only ten! Oh 
> no! Er, uh, anyway, yeah. I'm cool with it. Bring on the first level!
> - Original Message - 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Tuesday, May 23, 2006 9:53 AM
> Subject: Re: [Audyssey] idea regarding monty
>
>
>   
>> Hi, Will.
>> That would work. Anyone else satisfied with me releasing just the first
>> level to let people get a taiste of Monty while I hammer out the
>> remaining 15 levels?
>>
>>
>> will wrote:
>> 
>>> hi tom,
>>>
>>> what you could do mate, perhaps, is just release a one level temple demo 
>>> of monty
>>>
>>> that way, we at least have something to play, and then purchasing the 
>>> full versionw ill make it better value for money as we have to pay for 
>>> extra difficulty and extra features
>>> just an idea?
>>> regards, will
>>> ___
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>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>>
>>>
>>>
>>>   
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>>
>> -- 
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>> Checked by AVG Free Edition.
>> Version: 7.1.392 / Virus Database: 268.6.1/344 - Release Date: 5/19/2006
>>
>>
>> 
>
>
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Re: [Audyssey] STFC SP1 released.

2006-05-23 Thread Raul A. Gallegos
You need to have the first release. The patch of sp1 is just that, a 
patch. It is not a total release.


Richard Bennett said the following on Tue, May 23, 2006 at 05:25:20PM -0400:
> does someone have to download the original download of STFC and then 
> download the patch? Or can we just download the patch and have the game?

-- 
When a man knows he is to be hanged in a fortnight, it concentrates his
mind wonderfully.
-- Samuel Johnson
Raul A. Gallegos ... IliwSsmc

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[Audyssey] Borg was difference between Trek2000 and stfc

2006-05-23 Thread Thomas Ward
Hi, Ron.
Here is a bit of a spoiler.

S P O I L E R.

Your only chanse of winning at that level is in numbers. Less ships you 
have less chanse you have of pulling a victory. That's all I will say.


Ron Schamerhorn wrote:
> Hey
>
>   Installed the patch and got my butt kicked by the borg round.  Maybe a few 
> hints should be included.
>
> Ron the devastated
>
> - Original Message - 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Tuesday, May 23, 2006 3:16 PM
> Subject: Re: [Audyssey] difference between Trek2000 and stfc
>
>
> Hi, Raul.
> Man, there is a tun of differences between the two games. Some are
> cosmetic, and others are not so cosmetic.
>
> 1. You command 5 ships rather than 4.
> 2. You must fight a total of 15 enemies instead of 12.
> 3. The Klingons can cloak in STFC where in Trek 2k they could not.
> 4. You get to command Defiant which means in STFC you have one ship with
> a working cloaking device in Trek 2k the old Constilation-class  Defiant
> didn't have one.
> 5. Ememies are smarter, tuffer, and much more difficult in STFC.
> 6. You get to face off with the Borg which is a unique challenge in of
> itself.
> 7. STFC is completely self voicing and Trek 2k was not.
> 8. STFC uses extremely high-quality effects to hopefully sound as good
> as it can.
> 9. in my code I can turn on virtual 3D to give the game a virtual 3D
> effect although it is buggy, and turned it off for the time being to
> standard stereo. In Trek 2k the sounds really have no special audio
> positioning effects other than the bridge.
> Hth.
>
>
>
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>
>
>   


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Re: [Audyssey] stfc demo question

2006-05-23 Thread david
www.usagames.us is the correct address.
- Original Message - 
From: "Ivan Fegundez" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, May 23, 2006 4:15 PM
Subject: Re: [Audyssey] stfc demo question


> Hi, go to:
> www.usagames.com. At least I think that's what the  address is.
>
> Thanks
> Ivan owner-moderator for e-ray games mailing list.
> IF YOU HAVE not  joined my e-ray group, Join my group at:
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Re: [Audyssey] idea regarding monty

2006-05-23 Thread Richard Bennett
I am interested in playing the first level, and would be a good way to sort 
of beta test, as long as it would be available to everyone, and not just 
those who prepurchased the game.
BEAN 


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[Audyssey] borg hint was Re: difference between Trek2000 and stfc

2006-05-23 Thread Dave
Hello Ron and list,
Ron when i saw your byline "The devastated" i had to write to give you a 
hint against the borg. And then i thought, the list can use this too, so 
here goes.
When engaging the borg do not, i repeat do not, attack them with a single 
ship, unless you intend for that ship to be sacrificed as a delaying action, 
giving the rest of your fleet time to gather elsewhere.
Good luck.
Dave.

- Original Message - 
From: "Ron Schamerhorn" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, May 23, 2006 3:24 PM
Subject: Re: [Audyssey] difference between Trek2000 and stfc


> Hey
>
>  Installed the patch and got my butt kicked by the borg round.  Maybe a 
> few
> hints should be included.
>
> Ron the devastated
>
> - Original Message - 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Tuesday, May 23, 2006 3:16 PM
> Subject: Re: [Audyssey] difference between Trek2000 and stfc
>
>
> Hi, Raul.
> Man, there is a tun of differences between the two games. Some are
> cosmetic, and others are not so cosmetic.
>
> 1. You command 5 ships rather than 4.
> 2. You must fight a total of 15 enemies instead of 12.
> 3. The Klingons can cloak in STFC where in Trek 2k they could not.
> 4. You get to command Defiant which means in STFC you have one ship with
> a working cloaking device in Trek 2k the old Constilation-class  Defiant
> didn't have one.
> 5. Ememies are smarter, tuffer, and much more difficult in STFC.
> 6. You get to face off with the Borg which is a unique challenge in of
> itself.
> 7. STFC is completely self voicing and Trek 2k was not.
> 8. STFC uses extremely high-quality effects to hopefully sound as good
> as it can.
> 9. in my code I can turn on virtual 3D to give the game a virtual 3D
> effect although it is buggy, and turned it off for the time being to
> standard stereo. In Trek 2k the sounds really have no special audio
> positioning effects other than the bridge.
> Hth.
>
>
>
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Re: [Audyssey] STFC SP1 released.

2006-05-23 Thread Richard Bennett
does someone have to download the original download of STFC and then 
download the patch? Or can we just download the patch and have the game?
BEAN 


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Re: [Audyssey] stfc demo question

2006-05-23 Thread Ivan Fegundez
Hi, go to:
www.usagames.com. At least I think that's what the  address is.

Thanks
Ivan owner-moderator for e-ray games mailing list.
IF YOU HAVE not  joined my e-ray group, Join my group at:
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Re: [Audyssey] stfc demo question

2006-05-23 Thread Ivan Fegundez
Hi, how  good is this game? I am curently   downloading   it now!

Thanks
Ivan owner-moderator for e-ray games mailing list.
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Re: [Audyssey] free game!

2006-05-23 Thread Harrison Tu
Can I have it? I will host it on my website.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Ivan Fegundez
Sent: Monday, May 22, 2006 5:21 PM
To: gamers discussion list
Subject: [Audyssey] free game!


Hi, I have created  a free game. I am not going to say any more, you
gata get it! If you want it, pleas email me at: [EMAIL PROTECTED]

Thanks
Ivan owner-moderator for e-ray games mailing list.
IF YOU HAVE not  joined my e-ray group, Join my group at:
http://www.smartgroups.com/e ray games To join via  email, pleas let me
know you want to join by send me a email
at:
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Re: [Audyssey] USA Games suggestion

2006-05-23 Thread Richard Bennett
like that idea, although my favorite idea is for the html version, or you 
could use instead of headings, use the "this page link" tag.
BEAN 


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Re: [Audyssey] [SPAM] Re: voice acting

2006-05-23 Thread Richard Bennett
Thanks, I didn't know where else to ask about the voice acting, since there 
doesn't seem to be all that many members on the AG newbies list that would 
get the messege.
BEAN 


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Re: [Audyssey] [SPAM] Re: [SPAM] Re: What's ahead for Montezuma's Revenge.

2006-05-23 Thread Richard Bennett
oh ok I getcha, it was just a wild idea. Maybe something to check into for 
maybe your own version on Monty's Revenge? sort of like possibly a "Tommy's 
Revenge" *smile*
BEAN 


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Re: [Audyssey] idea regarding monty

2006-05-23 Thread Brandon Cole
Fifteen? That's inside information! Originally, there were only ten! Oh 
no! Er, uh, anyway, yeah. I'm cool with it. Bring on the first level!
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, May 23, 2006 9:53 AM
Subject: Re: [Audyssey] idea regarding monty


> Hi, Will.
> That would work. Anyone else satisfied with me releasing just the first
> level to let people get a taiste of Monty while I hammer out the
> remaining 15 levels?
>
>
> will wrote:
>> hi tom,
>>
>> what you could do mate, perhaps, is just release a one level temple demo 
>> of monty
>>
>> that way, we at least have something to play, and then purchasing the 
>> full versionw ill make it better value for money as we have to pay for 
>> extra difficulty and extra features
>> just an idea?
>> regards, will
>> ___
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>> any subscription changes via the web.
>>
>>
>>
>
>
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>
> -- 
> No virus found in this incoming message.
> Checked by AVG Free Edition.
> Version: 7.1.392 / Virus Database: 268.6.1/344 - Release Date: 5/19/2006
>
> 


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Re: [Audyssey] difference between Trek2000 and stfc

2006-05-23 Thread shaun everiss
get all your ships in one place, preferably in a station.
Have the station and ships hit em all at once otherwise forget it.
At 07:24 AM 5/24/2006, you wrote:
>Hey
>
>   Installed the patch and got my butt kicked by the borg round.  Maybe a few
>hints should be included.
>
>Ron the devastated
>
>- Original Message -
>From: "Thomas Ward" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Tuesday, May 23, 2006 3:16 PM
>Subject: Re: [Audyssey] difference between Trek2000 and stfc
>
>
>Hi, Raul.
>Man, there is a tun of differences between the two games. Some are
>cosmetic, and others are not so cosmetic.
>
>1. You command 5 ships rather than 4.
>2. You must fight a total of 15 enemies instead of 12.
>3. The Klingons can cloak in STFC where in Trek 2k they could not.
>4. You get to command Defiant which means in STFC you have one ship with
>a working cloaking device in Trek 2k the old Constilation-class  Defiant
>didn't have one.
>5. Ememies are smarter, tuffer, and much more difficult in STFC.
>6. You get to face off with the Borg which is a unique challenge in of
>itself.
>7. STFC is completely self voicing and Trek 2k was not.
>8. STFC uses extremely high-quality effects to hopefully sound as good
>as it can.
>9. in my code I can turn on virtual 3D to give the game a virtual 3D
>effect although it is buggy, and turned it off for the time being to
>standard stereo. In Trek 2k the sounds really have no special audio
>positioning effects other than the bridge.
>Hth.
>
>
>
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>
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Re: [Audyssey] stfc first impressions

2006-05-23 Thread Thomas Ward
Hi, Allan.
That is one reason developers have public betas to get feedback on what 
is working and what isn't. The game you are playing today wouldn't be 
possible without all the testers and fans who sent countless 
suggestions, ideas, request, etc which all added to the enjoyment. I was 
merely the tool which made those request a reality, and well had to make 
developer decisions on what was
and was not possible. I also had to do allot of thinking on how to 
balance things out so the game was tough but fair.


allan thompson wrote:
> Hi Thomas, I only managed to play one fight in the beginner level and I was 
> shocked to find myself losing! Increasing the power of the phasers really 
> changed the scope of the game and I found myself playing a whole diffrent 
> game as I started using phasers and getting results. So far, I am really 
> pleased with  the game and hope to see even better improvements in the 
> future. thanks man for a great bit of fun.
> al
> The truth will set you free...
> Jesus of Nazareth  33 AD 
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>
>   


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Re: [Audyssey] stfc demo question

2006-05-23 Thread Thomas Ward
Hi, anduril.
STFC, Star Trek Final Conflict, is a turned based strategy game where 
you command a fleet of Federation ships against over welming enemies. It 
is based on the Star Trek universe and characters.


anduril wrote:
> what is this game about
>   
>

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Re: [Audyssey] difference between Trek2000 and stfc

2006-05-23 Thread Ron Schamerhorn
Hey

  Installed the patch and got my butt kicked by the borg round.  Maybe a few 
hints should be included.

Ron the devastated

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, May 23, 2006 3:16 PM
Subject: Re: [Audyssey] difference between Trek2000 and stfc


Hi, Raul.
Man, there is a tun of differences between the two games. Some are
cosmetic, and others are not so cosmetic.

1. You command 5 ships rather than 4.
2. You must fight a total of 15 enemies instead of 12.
3. The Klingons can cloak in STFC where in Trek 2k they could not.
4. You get to command Defiant which means in STFC you have one ship with
a working cloaking device in Trek 2k the old Constilation-class  Defiant
didn't have one.
5. Ememies are smarter, tuffer, and much more difficult in STFC.
6. You get to face off with the Borg which is a unique challenge in of
itself.
7. STFC is completely self voicing and Trek 2k was not.
8. STFC uses extremely high-quality effects to hopefully sound as good
as it can.
9. in my code I can turn on virtual 3D to give the game a virtual 3D
effect although it is buggy, and turned it off for the time being to
standard stereo. In Trek 2k the sounds really have no special audio
positioning effects other than the bridge.
Hth.



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Re: [Audyssey] Montezuma's Revenge Users Guide.

2006-05-23 Thread Thomas Ward
Hi, Ryan.
When you press the jump button or key Angela jumps up, and in the 
direction she is facing. If Angela is facing right she jumps up and then 
over to the right. If she is facing left she jumps up and over towards 
the left. If she is facing up she jumps strait up only.
So point is no matter the direction she jumps in to the air but if 
facing left or right as she is jumping up she is also heading in that 
direction as well.


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Re: [Audyssey] difference between Trek2000 and stfc

2006-05-23 Thread Thomas Ward
Hi, Raul.
Man, there is a tun of differences between the two games. Some are 
cosmetic, and others are not so cosmetic.

1. You command 5 ships rather than 4.
2. You must fight a total of 15 enemies instead of 12.
3. The Klingons can cloak in STFC where in Trek 2k they could not.
4. You get to command Defiant which means in STFC you have one ship with 
a working cloaking device in Trek 2k the old Constilation-class  Defiant 
didn't have one.
5. Ememies are smarter, tuffer, and much more difficult in STFC.
6. You get to face off with the Borg which is a unique challenge in of 
itself.
7. STFC is completely self voicing and Trek 2k was not.
8. STFC uses extremely high-quality effects to hopefully sound as good 
as it can.
9. in my code I can turn on virtual 3D to give the game a virtual 3D 
effect although it is buggy, and turned it off for the time being to 
standard stereo. In Trek 2k the sounds really have no special audio 
positioning effects other than the bridge.
Hth.



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Re: [Audyssey] idea regarding monty

2006-05-23 Thread Thomas Ward
Hi, Will.
Yeah, I can certainly put out the first temple allot sooner. There are 
some core engine features I am finishing up on, but once they are in and 
working properly in all sense it would be a fully functional game except 
only one level.


will wrote:
> hi
>
> glad i sparked off discussion, smile. so i guess first level can come out 
> sooner, then we have at least something to get our teeth in to
> then as more updates immerge of new features we can look forward to it
> regards, will
>   


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Re: [Audyssey] stfc demo question

2006-05-23 Thread Thomas Ward
Hi, Raul.
The limitation is you can play up to 20 moves and have to restart. For 
most games 20 moves isn't enough to completely win the game.


Raul A. Gallegos wrote:
> Hi. I was not sure but what are the demo limitations for the game? I was 
> playing, not so well I might add . When all of a sudden the game 
> ended and I got a thank you notice.
>
> The game is definitely entertaining and I love the sound effects.
>
>   


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[Audyssey] stfc first impressions

2006-05-23 Thread allan thompson
Hi Thomas, I only managed to play one fight in the beginner level and I was 
shocked to find myself losing! Increasing the power of the phasers really 
changed the scope of the game and I found myself playing a whole diffrent game 
as I started using phasers and getting results. So far, I am really pleased 
with  the game and hope to see even better improvements in the future. thanks 
man for a great bit of fun.
al
The truth will set you free...
Jesus of Nazareth  33 AD 
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Re: [Audyssey] idea regarding monty

2006-05-23 Thread Yohandy
Yep, sounds awesome here.

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, May 23, 2006 9:53 AM
Subject: Re: [Audyssey] idea regarding monty


> Hi, Will.
> That would work. Anyone else satisfied with me releasing just the first
> level to let people get a taiste of Monty while I hammer out the
> remaining 15 levels?
>
>
> will wrote:
>> hi tom,
>>
>> what you could do mate, perhaps, is just release a one level temple demo 
>> of monty
>>
>> that way, we at least have something to play, and then purchasing the 
>> full versionw ill make it better value for money as we have to pay for 
>> extra difficulty and extra features
>> just an idea?
>> regards, will
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
>> visit
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Re: [Audyssey] stfc demo question

2006-05-23 Thread anduril
what is this game about

- Original Message - 
From: "Raul A. Gallegos" <[EMAIL PROTECTED]>
To: "Gamers Discussion List" 
Sent: Tuesday, May 23, 2006 4:04 PM
Subject: [Audyssey] stfc demo question


> Hi. I was not sure but what are the demo limitations for the game? I was
> playing, not so well I might add . When all of a sudden the game
> ended and I got a thank you notice.
>
> The game is definitely entertaining and I love the sound effects.
>
> -- 
> While we are sleeping, two-thirds of the world is plotting to do us in.
> -- Dean Rusk
> Raul A. Gallegos ... IliwSsmc
>
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Re: [Audyssey] What's ahead for Montezuma's Revenge.

2006-05-23 Thread Ryan Strunk
What the heck? Here's my thought.

Tom, I mentioned before that I believe your artistic integrity to be the
sole deciding factor in how you handle your game production, but seeing as
how others are clamoring for Arizona, why not make him unlockable? At the
end of the game, if you scored a certain amount of points, you could use
Arizona Smith. If you wanted to, you could make him slightly different--give
him less health, make him slower, or some such.
Heck, if you finished the game with Arizona Smith and enough points, you
might even unlock the original Panama Joe--a pixilated, 2 bit sounding
character with one point of health. Sort of anachronistic and charming in
its own way.

Ryan

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Monday, May 22, 2006 2:16 AM
To: Gamers Discussion list
Subject: [Audyssey] What's ahead for Montezuma's Revenge.

Hi, listers.
Many of you are wondering about details on the new Montezuma's Revenge. 
So here is what is currently happening with Monty.
* As of the latest build, 5/22/2006, Monty now has one of the highest 
quality sounding environments of any accessible game on the market. It 
sounds so real it sounds almost as good as a dvd or like you are in a 
movie. I guess it has to be heard  to be believed.
* Some bugs have just been fixed such as the game having slow 
proformence while moving the game character such as walking, jumping, 
climbing, etc.
* Joystick and game support is now fully apart of the game. Some issues 
remain with the functionality, but I am working towards addressing that 
soon.  As well as a built in joystick button mapper so that you may map 
your joystick for your preference.
* Temple 2 is now in the works. Once I am done with temple 2, and I am 
sure everything is stable to test I will post Alpha 1 for release.
Which means we could have a release by June to play with. All depends on 
how much time it takes tracking down the current issues.
Finally a question. I have had a few requests on the directed to USA 
Games sales asking us to put Arazona Smith back in to the game. Anyone 
else agree with this, apose this, or don't care? Send us your thoughts.
Smile.


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Re: [Audyssey] Montezuma's Revenge Users Guide.

2006-05-23 Thread Ryan Strunk
Tom,

I'm assuming from this manual that the jump button actually jumps you
forward instead of jumping you straight up?
99% of the games I've ever played had the jump key move you straight up
unless you pressed an arrow with it, in which case you would jump left or
right. The one exception which comes to mind is the old version of Conan the
Barbarian.

Can you shed some light on this?

Thanks,
Ryan


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Re: [Audyssey] difference between Trek2000 and stfc

2006-05-23 Thread K4NKZ Jim Ardin
1: its self voicing
2: a lot harder

- Original Message - 
From: "Raul A. Gallegos" <[EMAIL PROTECTED]>
To: "Gamers Discussion List" 
Sent: Tuesday, May 23, 2006 11:13 AM
Subject: [Audyssey] difference between Trek2000 and stfc


> I'm just curious what the differences are between these two games asside
> from the fact that stfc uses newer ships? I know there is more but I'd
> like to hear the differences.
>
> I'm not saying this to suggest one game is better than the other one. I
> simply would like to know the differences.
>
> -- 
> He walks as if balancing the family tree on his nose.
> Raul A. Gallegos ... IliwSsmc
>
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> __ NOD32 1.1553 (20060522) Information __
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>
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Re: [Audyssey] stfc demo question

2006-05-23 Thread shaun everiss
stfc demo limit is 20 moves.
If you are good you should at least be able to dispatch the attacking 
fleet but not the other ships you need to kill.
At 03:04 AM 5/24/2006, you wrote:
>Hi. I was not sure but what are the demo limitations for the game? I was
>playing, not so well I might add . When all of a sudden the game
>ended and I got a thank you notice.
>
>The game is definitely entertaining and I love the sound effects.
>
>--
>While we are sleeping, two-thirds of the world is plotting to do us in.
> -- Dean Rusk
>Raul A. Gallegos ... IliwSsmc
>
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>
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>Version: 7.1.392 / Virus Database: 268.7.0/345 - Release Date: 5/22/2006



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Re: [Audyssey] free game!

2006-05-23 Thread shaun everiss
well I have emailed saying I will try it.
I do tests as it is.
I doubt if someone on here wanted to stuff my system he/she would 
email with his actual name.
this guy disguised himself as another user of a sertain blind gaming 
company and set his address on a free email service.
As a result non confirmed reports say this company is not producing 
or selling anything because of this hacker!
At 11:54 PM 5/23/2006, you wrote:
>Hi Ivan,
>It's great that you are giving away a free game, but without you having a
>web site and contact information asking people to try it out is a possible
>security problem for them.
>Just a few months ago someone on the Blind Cool Tech list said that he was
>working on a free sound editing program but people trying it out found that
>it was a virus that attacked JFW.
>So unless someone I know downloads and tries it out first I do not want to
>be a guinea pig.
>Sincerely,
>Phil
>[EMAIL PROTECTED]
>
>- Original Message -
>From: "Ivan Fegundez" <[EMAIL PROTECTED]>
>To: "gamers discussion list" 
>Sent: Monday, May 22, 2006 8:21 PM
>Subject: [Audyssey] free game!
>
>
> > Hi, I have created  a free game. I am not going to say any more, you gata
> > get it! If you want it, pleas email me at:
> > [EMAIL PROTECTED]
> >
> > Thanks
> > Ivan owner-moderator for e-ray games mailing list.
> > IF YOU HAVE not  joined my e-ray group, Join my group at:
> > http://www.smartgroups.com/e ray games
> > To join via  email, pleas let me know you want to join by send me a email
> > at:
> > [EMAIL PROTECTED]
> >
> >
> > ___
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>
>
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>any subscription changes via the web.
>
>
>--
>No virus found in this incoming message.
>Checked by AVG Free Edition.
>Version: 7.1.392 / Virus Database: 268.7.0/345 - Release Date: 5/22/2006



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[Audyssey] difference between Trek2000 and stfc

2006-05-23 Thread Raul A. Gallegos
I'm just curious what the differences are between these two games asside 
from the fact that stfc uses newer ships? I know there is more but I'd 
like to hear the differences.

I'm not saying this to suggest one game is better than the other one. I 
simply would like to know the differences.

-- 
He walks as if balancing the family tree on his nose.
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] free game!

2006-05-23 Thread Ian McNamara
hi ivon i would like it but could you email privatly and tell my what it is 
about.

email is [EMAIL PROTECTED]
- Original Message - 
From: "Ivan Fegundez" <[EMAIL PROTECTED]>
To: "gamers discussion list" 
Sent: Tuesday, May 23, 2006 1:21 AM
Subject: [Audyssey] free game!


> Hi, I have created  a free game. I am not going to say any more, you gata
> get it! If you want it, pleas email me at:
> [EMAIL PROTECTED]
>
> Thanks
> Ivan owner-moderator for e-ray games mailing list.
> IF YOU HAVE not  joined my e-ray group, Join my group at:
> http://www.smartgroups.com/e ray games
> To join via  email, pleas let me know you want to join by send me a email
> at:
> [EMAIL PROTECTED]
>
>
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> any subscription changes via the web.
> 



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Re: [Audyssey] idea regarding monty

2006-05-23 Thread will
hi

glad i sparked off discussion, smile. so i guess first level can come out 
sooner, then we have at least something to get our teeth in to
then as more updates immerge of new features we can look forward to it
regards, will

- Original Message - 
From: "Raul A. Gallegos" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, May 23, 2006 4:05 PM
Subject: Re: [Audyssey] idea regarding monty


>I would like the idea of playing the first level for a teaser. Go for
> it.
>
>
> Thomas Ward said the following on Tue, May 23, 2006 at 09:53:14AM -0400:
>> That would work. Anyone else satisfied with me releasing just the first
>> level to let people get a taiste of Monty while I hammer out the
>> remaining 15 levels?
>
> -- 
> Anybody who doesn't cut his speed at the sight of a police car is
> probably parked.
> Raul A. Gallegos ... IliwSsmc
>
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[Audyssey] stfc demo question

2006-05-23 Thread Raul A. Gallegos
Hi. I was not sure but what are the demo limitations for the game? I was 
playing, not so well I might add . When all of a sudden the game 
ended and I got a thank you notice.

The game is definitely entertaining and I love the sound effects.

-- 
While we are sleeping, two-thirds of the world is plotting to do us in.
-- Dean Rusk
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] idea regarding monty

2006-05-23 Thread Raul A. Gallegos
I would like the idea of playing the first level for a teaser. Go for 
it.


Thomas Ward said the following on Tue, May 23, 2006 at 09:53:14AM -0400:
> That would work. Anyone else satisfied with me releasing just the first 
> level to let people get a taiste of Monty while I hammer out the 
> remaining 15 levels?

-- 
Anybody who doesn't cut his speed at the sight of a police car is
probably parked.
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] What's ahead for Montezuma's Revenge.

2006-05-23 Thread Phil Vlasak
Hi Tom,
You don't have to go back to Arizona to develop the game, you can stay right 
in the state you are in!
Smiles. Couldn't resist that one.
And where did you get the screaming grunting female voice files?
Phil

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, May 23, 2006 9:37 AM
Subject: Re: [Audyssey] What's ahead for Montezuma's Revenge.


> Hi, Jim.
> That would work of course, but as I was playing the game I quickly
> realised by going back to Arizona it would completely ruin all I have
> worked to build. Once  people play the new Monty they will understand
> clearer my vision for the game. In ways it is the old Monty, but this
> version has many updates and changes over the original demo that was out
> I think people are going to be blown away.
> This version has much better quality music and sound effects, better
> keyboard and joystick support, selectable dificulty levels, etc. To me
> personally Angela is as much a part of the game as Laura Croft is to
> Toomb Raider.
> Like I said I'll make a zip file of original Arizona Smith sounds for
> folks who want them, but beyond that I have decided I am not going back
> officially.
>
>
>
> Jim Kitchen wrote:
>> Hi Tom,
>>
>> I am not sure if this would work, but I was thinking that allot of 
>> developers put all of the sound files in a sub folder, well I was 
>> thinking that you could have a separate sub folder, one for male and one 
>> for female and then the choice in the game would select which voice sub 
>> folder to use.  Just thought that might be an easy way to include both 
>> voices.
>>
>> BFN
>>
>>  Jim
>>
>> Money can't buy happiness, but allows a choice of misery.
>>
>> [EMAIL PROTECTED]
>> http://www.kitchensinc.net
>> 1-440-286-6920
>> Chardon Ohio
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>> any subscription changes via the web.
>>
>>
>>
>
>
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Re: [Audyssey] STFC SP1 released.

2006-05-23 Thread Thomas Ward
Hi, Allan.
Yes, I do, but currently USA Games list is experiencing technical 
difficulties. I am going to be moving the list, but everyone will 
automatically be moved to the new list.
 

allan thompson wrote:
> Hi Tom,
> Just downloaded the service pack and will be cheacking it out very soon.
> My question is this, if I sign up for your mailing list on USA games do you 
> send news and  messages of releases on it?
> Thanks,
> al
> The truth will set you free...
> Jesus of Nazareth  33 AD
> - Original Message - 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Tuesday, May 23, 2006 3:13 AM
> Subject: [Audyssey] STFC SP1 released.
>
>
>   
>> Hi, gamers.
>> USA Games Entertainment would like to announce the immediate
>> availability of STFC service pack 1 in a galaxy near you. This service
>> pack fixes several major and miner bugs in 1.0 beta. Among the issues
>> addressed is problems with the autopilot menus, repairing of Defiant's
>> cloaking device, starbase and starship power-ups, updates to the Borg
>> AI, and more. In addition as per popular request standard Federation
>> phasers are much stronger, but less than the Defiant's phasers.
>> So warp on over to
>> http://www.usagames.us
>> go to the downloads page
>> and download the service pack from the STFC SP1 link.
>> Enjoy.
>>
>>
>>
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>> 
>
>
>
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>   


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Re: [Audyssey] idea regarding monty

2006-05-23 Thread K4NKZ Jim Ardin
OK! that sounds great!

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, May 23, 2006 9:53 AM
Subject: Re: [Audyssey] idea regarding monty


> Hi, Will.
> That would work. Anyone else satisfied with me releasing just the first
> level to let people get a taiste of Monty while I hammer out the
> remaining 15 levels?
>
>
> will wrote:
>> hi tom,
>>
>> what you could do mate, perhaps, is just release a one level temple demo 
>> of monty
>>
>> that way, we at least have something to play, and then purchasing the 
>> full versionw ill make it better value for money as we have to pay for 
>> extra difficulty and extra features
>> just an idea?
>> regards, will
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>>
>>
>>
>
>
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> __ NOD32 1.1553 (20060522) Information __
>
> This message was checked by NOD32 antivirus system.
> http://www.eset.com
>
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Re: [Audyssey] idea regarding monty

2006-05-23 Thread Thomas Ward
Hi, Will.
That would work. Anyone else satisfied with me releasing just the first 
level to let people get a taiste of Monty while I hammer out the 
remaining 15 levels?


will wrote:
> hi tom,
>
> what you could do mate, perhaps, is just release a one level temple demo of 
> monty
>
> that way, we at least have something to play, and then purchasing the full 
> versionw ill make it better value for money as we have to pay for extra 
> difficulty and extra features
> just an idea?
> regards, will
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>
>   


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Re: [Audyssey] What's ahead for Montezuma's Revenge.

2006-05-23 Thread Thomas Ward
Hi, Will.
As I just commented to Chris in another thread I am looking at mid June 
earliest for a possible release date for the Alpha. Worst case July.


will wrote:
> hi
>
> get that demo out ASAP, big smile
> will
>   


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Re: [Audyssey] sense of humor

2006-05-23 Thread Thomas Ward
Hi.
It's always nice to have a sense of humor on this list. Takes the 
pressure off sometimes.
As to your second point Montezuma's Revenge is coming along quite 
nicely. I am hoping to have a testable package by mid June earliest and 
July latest. That is my hope.


Chris Frahm wrote:
> Thanks.  Am a serious gal but love to laugh. Just thought the whole XXX thing 
> was hilarious.  That aside, sounds like it'll be a good game.
> Can't wait.
> Chris
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>   


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Re: [Audyssey] What's ahead for Montezuma's Revenge.

2006-05-23 Thread Neo
Hi,
first of all, know that it's your game and only yours overall, so whatever 
you come up with we will either have to accept or throw the game away. :-)
So I don't really care unless it's playable in the end and as good as you 
describe it, however, Angela sounds better to me after all. :-)
Best wishes,
Lukas
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, May 22, 2006 9:27 PM
Subject: Re: [Audyssey] What's ahead for Montezuma's Revenge.


> Hi.
> I like the tr cross over myself. Although, another possability is out
> there. The name Arizona isn't specifically male although we have been
> thinking of the name as a he. Arizona can be a girls name as in the old
> song Arizona in which it was about a girl named Arizona.
> Hmmm... any takers for changing the name back to Arizona, but keeping
> the character female? 


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Re: [Audyssey] USA Games suggestion

2006-05-23 Thread Thomas Ward
Hi, Raul.
No problem. I was thinking of doing that anyway so you are just 
reinforcing my own ideas. Smile.
seriously, I have an all new STFC 1.0 manual in the works in Word and it 
is no problem to save it as text and include it in the next 
patch/update/release.
As for plus signs I think it is like triple pluses at the beginning of 
sections that is extremely easy to do and I'll add that in to the monty 
and stfc manuals later this afternoon.

Raul A. Gallegos wrote:
> Hi. I write this here in the hopes it can be seen by others to get 
> opinions so Tom, I hope you do not mind.
>
> I'm wondering if you would be open minded to a couple of changes or 
> suggestions in the documentation for your games.
>
> I was going over the Final Conflict manual and have the following 
> suggestions to make.
>
> 1. Make the manual in either .txt ascii or .htm html format.
>
> 2. Add a simple navigation system lsimilar to what BSC Games and GMA 
> Games does like plus signs, minus signs, or at signs to separate 
> sections. If making the manual in html format this could easily be 
> accomplished by the use of heading tags.
>
> What do you think?
>
>   


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Re: [Audyssey] STFC SP1 released.

2006-05-23 Thread allan thompson
Hi Tom,
Just downloaded the service pack and will be cheacking it out very soon.
My question is this, if I sign up for your mailing list on USA games do you 
send news and  messages of releases on it?
Thanks,
al
The truth will set you free...
Jesus of Nazareth  33 AD
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, May 23, 2006 3:13 AM
Subject: [Audyssey] STFC SP1 released.


>
> Hi, gamers.
> USA Games Entertainment would like to announce the immediate
> availability of STFC service pack 1 in a galaxy near you. This service
> pack fixes several major and miner bugs in 1.0 beta. Among the issues
> addressed is problems with the autopilot menus, repairing of Defiant's
> cloaking device, starbase and starship power-ups, updates to the Borg
> AI, and more. In addition as per popular request standard Federation
> phasers are much stronger, but less than the Defiant's phasers.
> So warp on over to
> http://www.usagames.us
> go to the downloads page
> and download the service pack from the STFC SP1 link.
> Enjoy.
>
>
>
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[Audyssey] idea regarding monty

2006-05-23 Thread will
hi tom,

what you could do mate, perhaps, is just release a one level temple demo of 
monty

that way, we at least have something to play, and then purchasing the full 
versionw ill make it better value for money as we have to pay for extra 
difficulty and extra features
just an idea?
regards, will
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Re: [Audyssey] What's ahead for Montezuma's Revenge.

2006-05-23 Thread will
hi

get that demo out ASAP, big smile
will

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, May 23, 2006 2:37 PM
Subject: Re: [Audyssey] What's ahead for Montezuma's Revenge.


> Hi, Jim.
> That would work of course, but as I was playing the game I quickly
> realised by going back to Arizona it would completely ruin all I have
> worked to build. Once  people play the new Monty they will understand
> clearer my vision for the game. In ways it is the old Monty, but this
> version has many updates and changes over the original demo that was out
> I think people are going to be blown away.
> This version has much better quality music and sound effects, better
> keyboard and joystick support, selectable dificulty levels, etc. To me
> personally Angela is as much a part of the game as Laura Croft is to
> Toomb Raider.
> Like I said I'll make a zip file of original Arizona Smith sounds for
> folks who want them, but beyond that I have decided I am not going back
> officially.
>
>
>
> Jim Kitchen wrote:
>> Hi Tom,
>>
>> I am not sure if this would work, but I was thinking that allot of 
>> developers put all of the sound files in a sub folder, well I was 
>> thinking that you could have a separate sub folder, one for male and one 
>> for female and then the choice in the game would select which voice sub 
>> folder to use.  Just thought that might be an easy way to include both 
>> voices.
>>
>> BFN
>>
>>  Jim
>>
>> Money can't buy happiness, but allows a choice of misery.
>>
>> [EMAIL PROTECTED]
>> http://www.kitchensinc.net
>> 1-440-286-6920
>> Chardon Ohio
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>> visit
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>> any subscription changes via the web.
>>
>>
>>
>
>
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Re: [Audyssey] free game!

2006-05-23 Thread Wil James
Why not just post the link to the game?  To me, that is just a way to get
e-mail addresses for spam.


Got a problem with your assistive technology?  Let Cutting Edge Solutions
fix it!  Visit us on the web at
http://www.cuttingedgesolutions.biz today!
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E-mail/MSN Messenger:
[EMAIL PROTECTED]
AIM: 
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Skype:
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-Original Message-
From: Ivan Fegundez [mailto:[EMAIL PROTECTED] 
Sent: Monday, May 22, 2006 8:21 PM
To: gamers discussion list
Subject: [Audyssey] free game!

Hi, I have created  a free game. I am not going to say any more, you gata
get it! If you want it, pleas email me at:
[EMAIL PROTECTED]

Thanks
Ivan owner-moderator for e-ray games mailing list.
IF YOU HAVE not  joined my e-ray group, Join my group at:
http://www.smartgroups.com/e ray games
To join via  email, pleas let me know you want to join by send me a email
at:
[EMAIL PROTECTED]


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Re: [Audyssey] What's ahead for Montezuma's Revenge.

2006-05-23 Thread Thomas Ward
Hi, Jim.
That would work of course, but as I was playing the game I quickly 
realised by going back to Arizona it would completely ruin all I have 
worked to build. Once  people play the new Monty they will understand 
clearer my vision for the game. In ways it is the old Monty, but this 
version has many updates and changes over the original demo that was out 
I think people are going to be blown away.
This version has much better quality music and sound effects, better 
keyboard and joystick support, selectable dificulty levels, etc. To me 
personally Angela is as much a part of the game as Laura Croft is to 
Toomb Raider.
Like I said I'll make a zip file of original Arizona Smith sounds for 
folks who want them, but beyond that I have decided I am not going back 
officially.



Jim Kitchen wrote:
> Hi Tom,
>
> I am not sure if this would work, but I was thinking that allot of developers 
> put all of the sound files in a sub folder, well I was thinking that you 
> could have a separate sub folder, one for male and one for female and then 
> the choice in the game would select which voice sub folder to use.  Just 
> thought that might be an easy way to include both voices.
>
> BFN
>
>  Jim
>
> Money can't buy happiness, but allows a choice of misery.
>
> [EMAIL PROTECTED]
> http://www.kitchensinc.net
> 1-440-286-6920
> Chardon Ohio
> ___
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> To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
>
>
>   


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Re: [Audyssey] free game!

2006-05-23 Thread allan thompson
Hi Ivan,
It would be nice to know what the game is, how big it is, system 
requirements, etc and so forth.
In addition, I am very uncomfortable opening up programs that haven't been 
proven  to be free from maliscious intent, whether intentional or not.
So if you got a web site up and other information readily available, I think 
it would be more benificial to yourself and everyone else.
thanks,
al
The truth will set you free...
Jesus of Nazareth  33 AD
- Original Message - 
From: "Ivan Fegundez" <[EMAIL PROTECTED]>
To: "gamers discussion list" 
Sent: Monday, May 22, 2006 8:21 PM
Subject: [Audyssey] free game!


> Hi, I have created  a free game. I am not going to say any more, you gata
> get it! If you want it, pleas email me at:
> [EMAIL PROTECTED]
>
> Thanks
> Ivan owner-moderator for e-ray games mailing list.
> IF YOU HAVE not  joined my e-ray group, Join my group at:
> http://www.smartgroups.com/e ray games
> To join via  email, pleas let me know you want to join by send me a email
> at:
> [EMAIL PROTECTED]
>
>
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> visit
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> 



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[Audyssey] sense of humor

2006-05-23 Thread Chris Frahm
Thanks.  Am a serious gal but love to laugh. Just thought the whole XXX thing 
was hilarious.  That aside, sounds like it'll be a good game.
Can't wait.
Chris
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Re: [Audyssey] What's ahead for Montezuma's Revenge.

2006-05-23 Thread Chris Reagan
lol!  I have to say, that is the funniest thing I have ever heard from you 
on this list.
Chris
- Original Message - 
From: "Wil James" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Monday, May 22, 2006 10:23 AM
Subject: Re: [Audyssey] What's ahead for Montezuma's Revenge.


> If you score high enough, both characters meet and fornicate.  Bonus level
> anyone? 
>
> 
> Got a problem with your assistive technology?  Let Cutting Edge Solutions
> fix it!  Visit us on the web at
> http://www.cuttingedgesolutions.biz today!
> --
> E-mail/MSN Messenger:
> [EMAIL PROTECTED]
> AIM:
> wilanddenise1
> Skype:
> wiljames
> --
>
>
> -Original Message-
> From: Mich Verrier [mailto:[EMAIL PROTECTED]
> Sent: Monday, May 22, 2006 3:22 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] What's ahead for Montezuma's Revenge.
>
> hi well my thoughts are this perhaps you could put him back in the game 
> but
> still keep the other woman character and then they could meet up some time
> in the game? other then that i really don't care either way. just keep up
> the good work.
> from Mich Verrier from New Liskeard Ontario Canada
> - Original Message -
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, May 22, 2006 3:15 AM
> Subject: [Audyssey] What's ahead for Montezuma's Revenge.
>
>
>> Hi, listers.
>> Many of you are wondering about details on the new Montezuma's Revenge.
>> So here is what is currently happening with Monty.
>> * As of the latest build, 5/22/2006, Monty now has one of the highest
>> quality sounding environments of any accessible game on the market. It
>> sounds so real it sounds almost as good as a dvd or like you are in a
>> movie. I guess it has to be heard  to be believed.
>> * Some bugs have just been fixed such as the game having slow
>> proformence while moving the game character such as walking, jumping,
>> climbing, etc.
>> * Joystick and game support is now fully apart of the game. Some
>> issues remain with the functionality, but I am working towards
>> addressing that soon.  As well as a built in joystick button mapper so
>> that you may map your joystick for your preference.
>> * Temple 2 is now in the works. Once I am done with temple 2, and I am
>> sure everything is stable to test I will post Alpha 1 for release.
>> Which means we could have a release by June to play with. All depends
>> on how much time it takes tracking down the current issues.
>> Finally a question. I have had a few requests on the directed to USA
>> Games sales asking us to put Arazona Smith back in to the game. Anyone
>> else agree with this, apose this, or don't care? Send us your thoughts.
>> Smile.
>>
>>
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>
>
>
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[Audyssey] USA Games suggestion

2006-05-23 Thread Raul A. Gallegos
Hi. I write this here in the hopes it can be seen by others to get 
opinions so Tom, I hope you do not mind.

I'm wondering if you would be open minded to a couple of changes or 
suggestions in the documentation for your games.

I was going over the Final Conflict manual and have the following 
suggestions to make.

1. Make the manual in either .txt ascii or .htm html format.

2. Add a simple navigation system lsimilar to what BSC Games and GMA 
Games does like plus signs, minus signs, or at signs to separate 
sections. If making the manual in html format this could easily be 
accomplished by the use of heading tags.

What do you think?

-- 
For every credibility gap, there is a gullibility fill.
-- R. Clopton
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] free game!

2006-05-23 Thread Phil Vlasak
Hi Ivan,
It's great that you are giving away a free game, but without you having a 
web site and contact information asking people to try it out is a possible 
security problem for them.
Just a few months ago someone on the Blind Cool Tech list said that he was 
working on a free sound editing program but people trying it out found that 
it was a virus that attacked JFW.
So unless someone I know downloads and tries it out first I do not want to 
be a guinea pig.
Sincerely,
Phil
[EMAIL PROTECTED]

- Original Message - 
From: "Ivan Fegundez" <[EMAIL PROTECTED]>
To: "gamers discussion list" 
Sent: Monday, May 22, 2006 8:21 PM
Subject: [Audyssey] free game!


> Hi, I have created  a free game. I am not going to say any more, you gata
> get it! If you want it, pleas email me at:
> [EMAIL PROTECTED]
>
> Thanks
> Ivan owner-moderator for e-ray games mailing list.
> IF YOU HAVE not  joined my e-ray group, Join my group at:
> http://www.smartgroups.com/e ray games
> To join via  email, pleas let me know you want to join by send me a email
> at:
> [EMAIL PROTECTED]
>
>
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> visit
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> any subscription changes via the web. 


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Re: [Audyssey] free game!

2006-05-23 Thread Mich Verrier
hi i to would like this game please my e mail address is 
[EMAIL PROTECTED]
from Mich Verrier from New Liskeard Ontario Canada
- Original Message - 
From: "david" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, May 22, 2006 10:07 PM
Subject: Re: [Audyssey] free game!


> Why not? Send it to this email address.
> - Original Message - 
> From: "Raul A. Gallegos" <[EMAIL PROTECTED]>
> To: "Ivan Fegundez" <[EMAIL PROTECTED]>; "Gamers Discussion list"
> 
> Sent: Monday, May 22, 2006 8:17 PM
> Subject: Re: [Audyssey] free game!
>
>
>> I'd like this game. Thanks.
>>
>> -- 
>> Youth is a disease from which we all recover.
>> -- Dorothy Fuldheim
>> Raul A. Gallegos ... IliwSsmc
>>
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>
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Re: [Audyssey] What's ahead for Montezuma's Revenge.

2006-05-23 Thread Jim Kitchen
Hi Tom,

I am not sure if this would work, but I was thinking that allot of developers 
put all of the sound files in a sub folder, well I was thinking that you could 
have a separate sub folder, one for male and one for female and then the choice 
in the game would select which voice sub folder to use.  Just thought that 
might be an easy way to include both voices.

BFN

 Jim

Money can't buy happiness, but allows a choice of misery.

[EMAIL PROTECTED]
http://www.kitchensinc.net
1-440-286-6920
Chardon Ohio
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[Audyssey] STFC SP1 released.

2006-05-23 Thread Thomas Ward

Hi, gamers.
USA Games Entertainment would like to announce the immediate 
availability of STFC service pack 1 in a galaxy near you. This service 
pack fixes several major and miner bugs in 1.0 beta. Among the issues 
addressed is problems with the autopilot menus, repairing of Defiant's 
cloaking device, starbase and starship power-ups, updates to the Borg 
AI, and more. In addition as per popular request standard Federation 
phasers are much stronger, but less than the Defiant's phasers.
So warp on over to
http://www.usagames.us
go to the downloads page
and download the service pack from the STFC SP1 link.
Enjoy.



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