[Audyssey] my mirior

2006-06-02 Thread Sarah
Hello. did my mirror for that PCS game work? if not I'll recode tomorrow 
when I'm actually awake. Thanks and have a good day.
Sarah Alawami
MSN: [EMAIL PROTECTED]
skype: marrie1
AIM: marriewon
Goals should be viewed as dreams with deadlines.


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Re: [Audyssey] SuperDog's Bone Hunt game

2006-06-02 Thread Phil Vlasak
Hi Glenna,
If the game starts to slow up hit control+c to clear the sound card buffers.
It may be better if run without a screen reader in memory too.
Phil

- Original Message - 
From: "Glenna" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, June 02, 2006 10:44 PM
Subject: Re: [Audyssey] SuperDog's Bone Hunt game


>I love this game, but it freezes up on me. It also makes soundpilate go
> haywire. For those of you who might not know, it is a program, that I 
> bought
> which makes each key sound like the typewriter. If anybody does know about
> this program, could you tell me please how to turn it on and off? I don't
> want to install it, and reinstall it all the time, but I love this game.
> Glenna
> Glenna Burgess
>
> Windows Messenger screen name, earthmother122
> AIM Screen Name, earthmother122
> Yahoo Messenger Screen Name, earthmother122
> - Original Message - 
> From: "Charles Rivard" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Friday, June 02, 2006 8:07 PM
> Subject: Re: [Audyssey] SuperDog's Bone Hunt game
>
>
>> Hit the enter key and see what happens.  I already know, because I've 
>> been
>> doing it.  It's fun.
>>
>>
>> - Original Message - 
>> From: "Yohandy" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Friday, June 02, 2006 10:58 AM
>> Subject: Re: [Audyssey] SuperDog's Bone Hunt game
>>
>>
>>> Hmm. Apparently, this game isn't working for me. When I launch it, I get
>>> Super dog hunt, demonstration mode dialog. That's all. the game doesn't
>>> start or anything.
>>> Is this a bug?
>>>
>>> - Original Message - 
>>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Friday, June 02, 2006 12:46 PM
>>> Subject: [Audyssey] SuperDog's Bone Hunt game
>>>
>>>
 Introducing, SuperDog's Bone Hunt
 A free game from PCS using the GMA Game Engine.

 The aim of SuperDog's Bone Hunt game is to Try to help him find as many
 bones as you can in three minutes.
 Move SuperDog around the lawn with your arrow keys and when he gets 
 near
 a
 bone, he will pick it up and eat it.
 The bones make bell like sounds so it is easy to locate them.
 SuperDog barks like crazy when the cat gets near and in the hard
 difficulty
 level, he runs to the fence to try to get it.

 SuperDog's Bone Hunt game is self-voicing and its size is 21 MB.
 It can be downloaded at:
 http://www.pcsgames.net

 The game was inspired by Liam Erven's Super Egg Hunt available on the 
 L
 Works web site.

 No dogs or cats were hurt in the making of this game.
 phil Vlasak
 [EMAIL PROTECTED]


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>>
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Re: [Audyssey] SuperDog's Bone Hunt game

2006-06-02 Thread Glenna
I love this game, but it freezes up on me. It also makes soundpilate go 
haywire. For those of you who might not know, it is a program, that I bought 
which makes each key sound like the typewriter. If anybody does know about 
this program, could you tell me please how to turn it on and off? I don't 
want to install it, and reinstall it all the time, but I love this game. 
Glenna
Glenna Burgess

Windows Messenger screen name, earthmother122
AIM Screen Name, earthmother122
Yahoo Messenger Screen Name, earthmother122
- Original Message - 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, June 02, 2006 8:07 PM
Subject: Re: [Audyssey] SuperDog's Bone Hunt game


> Hit the enter key and see what happens.  I already know, because I've been
> doing it.  It's fun.
>
>
> - Original Message - 
> From: "Yohandy" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Friday, June 02, 2006 10:58 AM
> Subject: Re: [Audyssey] SuperDog's Bone Hunt game
>
>
>> Hmm. Apparently, this game isn't working for me. When I launch it, I get
>> Super dog hunt, demonstration mode dialog. That's all. the game doesn't
>> start or anything.
>> Is this a bug?
>>
>> - Original Message - 
>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Friday, June 02, 2006 12:46 PM
>> Subject: [Audyssey] SuperDog's Bone Hunt game
>>
>>
>>> Introducing, SuperDog's Bone Hunt
>>> A free game from PCS using the GMA Game Engine.
>>>
>>> The aim of SuperDog's Bone Hunt game is to Try to help him find as many
>>> bones as you can in three minutes.
>>> Move SuperDog around the lawn with your arrow keys and when he gets near
>>> a
>>> bone, he will pick it up and eat it.
>>> The bones make bell like sounds so it is easy to locate them.
>>> SuperDog barks like crazy when the cat gets near and in the hard
>>> difficulty
>>> level, he runs to the fence to try to get it.
>>>
>>> SuperDog's Bone Hunt game is self-voicing and its size is 21 MB.
>>> It can be downloaded at:
>>> http://www.pcsgames.net
>>>
>>> The game was inspired by Liam Erven's Super Egg Hunt available on the  L
>>> Works web site.
>>>
>>> No dogs or cats were hurt in the making of this game.
>>> phil Vlasak
>>> [EMAIL PROTECTED]
>>>
>>>
>>> ___
>>> Gamers mailing list .. Gamers@audyssey.org
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>
>>
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>>
>
>
>
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Re: [Audyssey] dragon woreors

2006-06-02 Thread Raul A. Gallegos
Well, that does it. Guess people like me who use Window-Eyes will be 
out.

Oh well. .


Ivan said the following on Fri, Jun 02, 2006 at 04:35:37PM -0600:
> Yeh, I do suggest to use jaws with dragon woreors, I have notest   that
> using  a screen reader  makes the game faster, it drags like hell when I use
> the self voicing feecher  in the first and second levels, dont know why,
> hope to get this fixt  befor the public beta is releaced.

-- 
Argue for your limitations, and sure enough, they're yours.
-- Messiah's Handbook : Reminders for the Advanced Soul
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] problem with list messages

2006-06-02 Thread Raul A. Gallegos
No idea. Maybe hotmail uses some sort of algerythm so that if it sees 
certain type of email traffic which you are not reporting as spam then 
it starts to let it through.


Brandon Hicks said the following on Fri, Jun 02, 2006 at 07:23:14PM -0600:
> hi all,
> I'm using hotmail for audyssey, but i have a problem. I was getting audyssey
> messages in my bulk folder, which is fine because i check it every day. i'm
> too lazy to do separate message rules for everything, so it all goes to bulk
> mail and i skim through and read what i like. however, i've been receiving
> it in my inbox for a couple days now, and it's a pretty high traffic list. i
> changed nothing for this to happen, can anyone explain why it happened and
> how to change it back?
> Brandon Hicks
> Email: [EMAIL PROTECTED]
> Skype: callto://reyuth
> msn: [EMAIL PROTECTED]
> 

-- 
Beware of the man who knows the answer before he understands the question.
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] the mag

2006-06-02 Thread allan thompson
Rats! Foiled again. I would have gotten away with it too if it wasn't for 
those meddling kids and their nosy dog!


The truth will set you free...
Jesus of Nazareth  33 AD
- Original Message - 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, June 02, 2006 9:49 PM
Subject: Re: [Audyssey] the mag


> This shows that you do not have security clearance.  If you did, you would
> know that you, under absolutely no circumstances, should give out your 
> badge
> number to anyone.  Therefore, as punishment for your attempt at a breach 
> of
> security, you must read, in their entirety, all back issues of Audyssey
> magazine, including the upcoming one.  Sentence has been given--Case!
> closed!
> - Original Message - 
> From: "allan thompson" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Friday, June 02, 2006 6:44 PM
> Subject: Re: [Audyssey] the mag
>
>
>> Sure, my badge number is seven. Or as we super duper secret personnel 
>> like
>> to  call it... "seven"
>> smile
>> The truth will set you free...
>> Jesus of Nazareth  33 AD
>> - Original Message - 
>> From: "Charles Rivard" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Friday, June 02, 2006 9:15 PM
>> Subject: Re: [Audyssey] the mag
>>
>>
>>> Your badge number??
>>> - Original Message - 
>>> From: "allan thompson" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Friday, June 02, 2006 6:12 PM
>>> Subject: Re: [Audyssey] the mag
>>>
>>>
 Heh, I realize that audyssey magazine is a matter of national security
 and
 that one needs top secret clearance to see it, but I got super duper
 top
 secret clearance, which I bought at Walmart so I am afraid that you
 telling
 me the answer means that I have to kill you...and because I know I have
 to
 kill you, I will have to kill myself for knowing that you knew about
 killing
 me who had to kill you for knowing enough to have to kill someone.
 smile
 The truth will set you free...
 Jesus of Nazareth  33 AD
 - Original Message - 
 From: "Charles Rivard" <[EMAIL PROTECTED]>
 To: "Gamers Discussion list" 
 Sent: Friday, June 02, 2006 8:54 PM
 Subject: Re: [Audyssey] the mag


> Yes.  How's that for an answer??  heh heh heh.  As far as I know, Ron
> said
> that it might be sent out some time today, so I figure that it hasn't
> been
> sent yet.  Now that I said that, I'll tell the honest truth:  I know
> the
> answer, but if I told ya, I'd have to kill ya.
>
>
> - Original Message - 
> From: "allan thompson" <[EMAIL PROTECTED]>
> To: "gamers discussion list" 
> Sent: Friday, June 02, 2006 5:51 PM
> Subject: [Audyssey] the mag
>
>
>> Hi,
>> was the audyssey magazine supposed to be released today or has it 
>> been
>> moved up? Or did I miss it?
>> thanks
>> The truth will set you free...
>> Jesus of Nazareth  33 AD
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
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>> can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>
>
>
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> visit
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> any subscription changes via the web.
>



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>>>
>>>
>>>
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>>>
>>
>>
>>
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>>
>
>
>
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> 



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Re: [Audyssey] superdog

2006-06-02 Thread shaun everiss
so was I, I am pleased I didn't get it now.
At 08:34 AM 6/3/2006, you wrote:
>I was fortunate and grabbed it right away and so far I love the game.  It's
>awesome.  so far I can only get 78 bones and that was on my very first try.
>one question though, when the dog starts barking and growling, is that just
>ambiance, or is it something significant in the game?  I've been just
>ignoring it because the growling and barking sounds weren't in the learn
>sounds menu. so... if its significant in the game, what's it for?
>-Cary
>
>
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>
>
>--
>No virus found in this incoming message.
>Checked by AVG Free Edition.
>Version: 7.1.394 / Virus Database: 268.8.1/355 - Release Date: 6/2/2006



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Re: [Audyssey] superdog

2006-06-02 Thread shaun everiss
well I just got the game and the speed was going around 31.4kbps on 
this 2mb line.
At 08:15 AM 6/3/2006, you wrote:
>Hi Folks,
>I just got a call from my ISP and they said there are 21 people trying to
>download superDog at the same time.
>That's 441 mb and is putting a strain on his T1 line.
>Either you should all get in line and take your turn or maybe someone could
>mirror the game to make downloads faster.
>Thanks,
>Phil
>
>
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>
>
>--
>No virus found in this incoming message.
>Checked by AVG Free Edition.
>Version: 7.1.394 / Virus Database: 268.8.1/355 - Release Date: 6/2/2006



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Re: [Audyssey] the mag

2006-06-02 Thread Charles Rivard
This shows that you do not have security clearance.  If you did, you would 
know that you, under absolutely no circumstances, should give out your badge 
number to anyone.  Therefore, as punishment for your attempt at a breach of 
security, you must read, in their entirety, all back issues of Audyssey 
magazine, including the upcoming one.  Sentence has been given--Case! 
closed!
- Original Message - 
From: "allan thompson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, June 02, 2006 6:44 PM
Subject: Re: [Audyssey] the mag


> Sure, my badge number is seven. Or as we super duper secret personnel like
> to  call it... "seven"
> smile
> The truth will set you free...
> Jesus of Nazareth  33 AD
> - Original Message - 
> From: "Charles Rivard" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Friday, June 02, 2006 9:15 PM
> Subject: Re: [Audyssey] the mag
>
>
>> Your badge number??
>> - Original Message - 
>> From: "allan thompson" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Friday, June 02, 2006 6:12 PM
>> Subject: Re: [Audyssey] the mag
>>
>>
>>> Heh, I realize that audyssey magazine is a matter of national security
>>> and
>>> that one needs top secret clearance to see it, but I got super duper 
>>> top
>>> secret clearance, which I bought at Walmart so I am afraid that you
>>> telling
>>> me the answer means that I have to kill you...and because I know I have
>>> to
>>> kill you, I will have to kill myself for knowing that you knew about
>>> killing
>>> me who had to kill you for knowing enough to have to kill someone.
>>> smile
>>> The truth will set you free...
>>> Jesus of Nazareth  33 AD
>>> - Original Message - 
>>> From: "Charles Rivard" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Friday, June 02, 2006 8:54 PM
>>> Subject: Re: [Audyssey] the mag
>>>
>>>
 Yes.  How's that for an answer??  heh heh heh.  As far as I know, Ron
 said
 that it might be sent out some time today, so I figure that it hasn't
 been
 sent yet.  Now that I said that, I'll tell the honest truth:  I know 
 the
 answer, but if I told ya, I'd have to kill ya.


 - Original Message - 
 From: "allan thompson" <[EMAIL PROTECTED]>
 To: "gamers discussion list" 
 Sent: Friday, June 02, 2006 5:51 PM
 Subject: [Audyssey] the mag


> Hi,
> was the audyssey magazine supposed to be released today or has it been
> moved up? Or did I miss it?
> thanks
> The truth will set you free...
> Jesus of Nazareth  33 AD
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
>



 ___
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
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 any subscription changes via the web.

>>>
>>>
>>>
>>> ___
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>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>>
>>
>>
>>
>> ___
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>> visit
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>> any subscription changes via the web.
>>
>
>
>
> ___
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> visit
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> 



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Re: [Audyssey] the mag

2006-06-02 Thread Sarah
O!My!Word! hehahahaha! Well, I can't wait. I'll be listening for it soon.
- Original Message - 
From: "allan thompson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, June 02, 2006 6:12 PM
Subject: Re: [Audyssey] the mag


Heh, I realize that audyssey magazine is a matter of national security and
that one needs top secret clearance to see it, but I got super duper  top
secret clearance, which I bought at Walmart so I am afraid that you telling
me the answer means that I have to kill you...and because I know I have to
kill you, I will have to kill myself for knowing that you knew about killing
me who had to kill you for knowing enough to have to kill someone.
smile
The truth will set you free...
Jesus of Nazareth  33 AD
- Original Message - 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, June 02, 2006 8:54 PM
Subject: Re: [Audyssey] the mag


> Yes.  How's that for an answer??  heh heh heh.  As far as I know, Ron said
> that it might be sent out some time today, so I figure that it hasn't been
> sent yet.  Now that I said that, I'll tell the honest truth:  I know the
> answer, but if I told ya, I'd have to kill ya.
>
>
> - Original Message - 
> From: "allan thompson" <[EMAIL PROTECTED]>
> To: "gamers discussion list" 
> Sent: Friday, June 02, 2006 5:51 PM
> Subject: [Audyssey] the mag
>
>
>> Hi,
>> was the audyssey magazine supposed to be released today or has it been
>> moved up? Or did I miss it?
>> thanks
>> The truth will set you free...
>> Jesus of Nazareth  33 AD
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
>



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Re: [Audyssey] the mag

2006-06-02 Thread allan thompson
Sure, my badge number is seven. Or as we super duper secret personnel like 
to  call it... "seven"
smile
The truth will set you free...
Jesus of Nazareth  33 AD
- Original Message - 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, June 02, 2006 9:15 PM
Subject: Re: [Audyssey] the mag


> Your badge number??
> - Original Message - 
> From: "allan thompson" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Friday, June 02, 2006 6:12 PM
> Subject: Re: [Audyssey] the mag
>
>
>> Heh, I realize that audyssey magazine is a matter of national security 
>> and
>> that one needs top secret clearance to see it, but I got super duper  top
>> secret clearance, which I bought at Walmart so I am afraid that you
>> telling
>> me the answer means that I have to kill you...and because I know I have 
>> to
>> kill you, I will have to kill myself for knowing that you knew about
>> killing
>> me who had to kill you for knowing enough to have to kill someone.
>> smile
>> The truth will set you free...
>> Jesus of Nazareth  33 AD
>> - Original Message - 
>> From: "Charles Rivard" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Friday, June 02, 2006 8:54 PM
>> Subject: Re: [Audyssey] the mag
>>
>>
>>> Yes.  How's that for an answer??  heh heh heh.  As far as I know, Ron
>>> said
>>> that it might be sent out some time today, so I figure that it hasn't
>>> been
>>> sent yet.  Now that I said that, I'll tell the honest truth:  I know the
>>> answer, but if I told ya, I'd have to kill ya.
>>>
>>>
>>> - Original Message - 
>>> From: "allan thompson" <[EMAIL PROTECTED]>
>>> To: "gamers discussion list" 
>>> Sent: Friday, June 02, 2006 5:51 PM
>>> Subject: [Audyssey] the mag
>>>
>>>
 Hi,
 was the audyssey magazine supposed to be released today or has it been
 moved up? Or did I miss it?
 thanks
 The truth will set you free...
 Jesus of Nazareth  33 AD
 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.

>>>
>>>
>>>
>>> ___
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>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>>
>>
>>
>>
>> ___
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>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>
>
>
> ___
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> visit
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> 



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Re: [Audyssey] dragon woreors answers

2006-06-02 Thread Richard Bennett
quote:
2.  Tell me more about the dragons.  Are these the magical creatures of 
LeGuin, the evil servants of the Dark Lord of Tolkien, the friendly dragons 
of Perne or something different?
Ivan's answer:
Well, I  do not understand the question to well. Are you talking about  the
mane charictor? Or you're enimeeys?
end Quote
Well Ivan, how about both ways, the main character and the enmies, explain 
what kind f dragon the main character will be and explain what kind of 
dragon the enemies will be.

quote:
3.  Who are the enemies that we will be fighting?
Ivan's answer:
Well, I do not understand that question eather.
end quote
the question was pretty simple, what kind f enemies will the main character 
be facing in battles? Such as humans, dragon hunters, wizards, other 
dragons, etc. That is what the question is asking
HTH
BEAN 


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[Audyssey] problem with list messages

2006-06-02 Thread Brandon Hicks
hi all,
I'm using hotmail for audyssey, but i have a problem. I was getting audyssey
messages in my bulk folder, which is fine because i check it every day. i'm
too lazy to do separate message rules for everything, so it all goes to bulk
mail and i skim through and read what i like. however, i've been receiving
it in my inbox for a couple days now, and it's a pretty high traffic list. i
changed nothing for this to happen, can anyone explain why it happened and
how to change it back?
Brandon Hicks
Email: [EMAIL PROTECTED]
Skype: callto://reyuth
msn: [EMAIL PROTECTED]

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Re: [Audyssey] the mag

2006-06-02 Thread Charles Rivard
Your badge number??
- Original Message - 
From: "allan thompson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, June 02, 2006 6:12 PM
Subject: Re: [Audyssey] the mag


> Heh, I realize that audyssey magazine is a matter of national security and
> that one needs top secret clearance to see it, but I got super duper  top
> secret clearance, which I bought at Walmart so I am afraid that you 
> telling
> me the answer means that I have to kill you...and because I know I have to
> kill you, I will have to kill myself for knowing that you knew about 
> killing
> me who had to kill you for knowing enough to have to kill someone.
> smile
> The truth will set you free...
> Jesus of Nazareth  33 AD
> - Original Message - 
> From: "Charles Rivard" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Friday, June 02, 2006 8:54 PM
> Subject: Re: [Audyssey] the mag
>
>
>> Yes.  How's that for an answer??  heh heh heh.  As far as I know, Ron 
>> said
>> that it might be sent out some time today, so I figure that it hasn't 
>> been
>> sent yet.  Now that I said that, I'll tell the honest truth:  I know the
>> answer, but if I told ya, I'd have to kill ya.
>>
>>
>> - Original Message - 
>> From: "allan thompson" <[EMAIL PROTECTED]>
>> To: "gamers discussion list" 
>> Sent: Friday, June 02, 2006 5:51 PM
>> Subject: [Audyssey] the mag
>>
>>
>>> Hi,
>>> was the audyssey magazine supposed to be released today or has it been
>>> moved up? Or did I miss it?
>>> thanks
>>> The truth will set you free...
>>> Jesus of Nazareth  33 AD
>>> ___
>>> Gamers mailing list .. Gamers@audyssey.org
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>>
>>
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
> 



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Re: [Audyssey] the mag

2006-06-02 Thread allan thompson
Heh, I realize that audyssey magazine is a matter of national security and 
that one needs top secret clearance to see it, but I got super duper  top 
secret clearance, which I bought at Walmart so I am afraid that you telling 
me the answer means that I have to kill you...and because I know I have to 
kill you, I will have to kill myself for knowing that you knew about killing 
me who had to kill you for knowing enough to have to kill someone.
smile
The truth will set you free...
Jesus of Nazareth  33 AD
- Original Message - 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, June 02, 2006 8:54 PM
Subject: Re: [Audyssey] the mag


> Yes.  How's that for an answer??  heh heh heh.  As far as I know, Ron said
> that it might be sent out some time today, so I figure that it hasn't been
> sent yet.  Now that I said that, I'll tell the honest truth:  I know the
> answer, but if I told ya, I'd have to kill ya.
>
>
> - Original Message - 
> From: "allan thompson" <[EMAIL PROTECTED]>
> To: "gamers discussion list" 
> Sent: Friday, June 02, 2006 5:51 PM
> Subject: [Audyssey] the mag
>
>
>> Hi,
>> was the audyssey magazine supposed to be released today or has it been
>> moved up? Or did I miss it?
>> thanks
>> The truth will set you free...
>> Jesus of Nazareth  33 AD
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
> 



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Re: [Audyssey] need beta testers

2006-06-02 Thread Harrison Tu
Thanks, count me in. I have alwayse wanted to test.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Ivan Fegundez
Sent: Sunday, May 28, 2006 6:52 PM
To: Ivan Fegundez; Gamers Discussion list
Subject: Re: [Audyssey] need beta testers


You know what? Scrach  that. all of yall can join.

Thanks
Ivan owner-moderator for e-ray games mailing list.
IF YOU HAVE not  joined my e-ray group, go to: www.smartgroups.com To
join pleas let me know you want to join by send me a email at:
[EMAIL PROTECTED]


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Re: [Audyssey] the mag

2006-06-02 Thread Charles Rivard
Yes.  How's that for an answer??  heh heh heh.  As far as I know, Ron said 
that it might be sent out some time today, so I figure that it hasn't been 
sent yet.  Now that I said that, I'll tell the honest truth:  I know the 
answer, but if I told ya, I'd have to kill ya.


- Original Message - 
From: "allan thompson" <[EMAIL PROTECTED]>
To: "gamers discussion list" 
Sent: Friday, June 02, 2006 5:51 PM
Subject: [Audyssey] the mag


> Hi,
> was the audyssey magazine supposed to be released today or has it been 
> moved up? Or did I miss it?
> thanks
> The truth will set you free...
> Jesus of Nazareth  33 AD
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
> 



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[Audyssey] the mag

2006-06-02 Thread allan thompson
Hi,
was the audyssey magazine supposed to be released today or has it been moved 
up? Or did I miss it?
thanks
The truth will set you free...
Jesus of Nazareth  33 AD 
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Re: [Audyssey] New site now ready to view!

2006-06-02 Thread Phil Vlasak
Hi Glenna,
I think when it asked you for initials you might have typed three letters 
and then hit enter,
You should only hit enter if you type 1 or 2 initials.
You might have gone into games sounds by mistake.
phil


- Original Message - 
From: "Glenna" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, June 02, 2006 6:56 PM
Subject: Re: [Audyssey] New site now ready to view!


>I have a question about superdog bone hunt. I have downloadeed and 
>installed
> the game. I love it by the way. There is one thing that puzzles me about 
> it
> though. After I play the game it says to put in my initials and my score.
> When I go to the top ten scores. It do4esn't do anything. When I arrow 
> down,
> the only thing that happens is the sounds change. I tried tabbing and it
> sounds like it says, typing inventory. I have waited about five minutes 
> any
> nothing happens. Am I doing something wrong? Glenna
> Glenna Burgess
>
> Windows Messenger screen name, earthmother122
> AIM Screen Name, earthmother122
> Yahoo Messenger Screen Name, earthmother122
> - Original Message - 
> From: "Brandon Cole" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Friday, June 02, 2006 3:59 PM
> Subject: Re: [Audyssey] New site now ready to view!
>
>
>> Well gosh golly gee willickers. Sure wasn't me, pa. Haha.
>> - Original Message - 
>> From: "meeping necdet" <[EMAIL PROTECTED]>
>> To: "'Gamers Discussion list'" 
>> Sent: Friday, June 02, 2006 1:09 PM
>> Subject: [Audyssey] New site now ready to view!
>>
>>
>>> I'm pleased to announce
>>>
>>> X-Sight Interactive's new website.
>>> http://x-sight.brandoncole.net.
>>> You can guess who gave me that *grin*
>>>
>>> Regards,
>>>
>>> Damien Sadler,
>>>
>>> X-Sight Interactive manager
>>>
>>>
>>> ___
>>> Gamers mailing list .. Gamers@audyssey.org
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>>
>>>
>>> -- 
>>> No virus found in this incoming message.
>>> Checked by AVG Free Edition.
>>> Version: 7.1.394 / Virus Database: 268.8.1/354 - Release Date: 6/1/2006
>>>
>>
>>
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>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>
>
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Re: [Audyssey] SuperDog's Bone Hunt game

2006-06-02 Thread Charles Rivard
Hit the enter key and see what happens.  I already know, because I've been 
doing it.  It's fun.


- Original Message - 
From: "Yohandy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, June 02, 2006 10:58 AM
Subject: Re: [Audyssey] SuperDog's Bone Hunt game


> Hmm. Apparently, this game isn't working for me. When I launch it, I get
> Super dog hunt, demonstration mode dialog. That's all. the game doesn't
> start or anything.
> Is this a bug?
>
> - Original Message - 
> From: "Phil Vlasak" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Friday, June 02, 2006 12:46 PM
> Subject: [Audyssey] SuperDog's Bone Hunt game
>
>
>> Introducing, SuperDog's Bone Hunt
>> A free game from PCS using the GMA Game Engine.
>>
>> The aim of SuperDog's Bone Hunt game is to Try to help him find as many
>> bones as you can in three minutes.
>> Move SuperDog around the lawn with your arrow keys and when he gets near 
>> a
>> bone, he will pick it up and eat it.
>> The bones make bell like sounds so it is easy to locate them.
>> SuperDog barks like crazy when the cat gets near and in the hard
>> difficulty
>> level, he runs to the fence to try to get it.
>>
>> SuperDog's Bone Hunt game is self-voicing and its size is 21 MB.
>> It can be downloaded at:
>> http://www.pcsgames.net
>>
>> The game was inspired by Liam Erven's Super Egg Hunt available on the  L
>> Works web site.
>>
>> No dogs or cats were hurt in the making of this game.
>> phil Vlasak
>> [EMAIL PROTECTED]
>>
>>
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>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>
>
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> visit
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Re: [Audyssey] dragon woreors

2006-06-02 Thread Charles Rivard
I send a hearty mwah, ah, ah, ah, ah, and an evil grin.  Now, how 'bout a 
sour whiskey, son?
- Original Message - 
From: "Brandon Cole" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, June 02, 2006 10:47 AM
Subject: Re: [Audyssey] dragon woreors


> Charles! You're gonna put competent voice actors like myself out of a job!
> Bad Charles, bad!
> - Original Message - 
> From: "Charles Rivard" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Friday, June 02, 2006 8:26 AM
> Subject: Re: [Audyssey] dragon woreors
>
>
>> As long as I already have JAWS, I don't see why games don't use it.  In
>> games like GMA Tank Commander, self voicing is OK, but I would like to 
>> see
>> more games like Lone Wolf in which information is spoken using what we
>> already have and are familiar to us.  Also, I prefer the voice quality to
>> that of, in particular,  the SAPI speech.  To my ears, it is much more
>> understandable, and the rate is set in JAWS to what I prefer.
>> - Original Message - 
>> From: "allan thompson" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Friday, June 02, 2006 6:16 AM
>> Subject: Re: [Audyssey] dragon woreors
>>
>>
>>> Hi charles,
>>> Good point. I have a question for you however, why do you  prefer to see
>>> games come out using the  screen readers instead of self voiceing? Just
>>> curious.
>>>
>>> The truth will set you free...
>>> Jesus of Nazareth  33 AD
>>> - Original Message - 
>>> From: "Charles Rivard" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Friday, June 02, 2006 8:52 AM
>>> Subject: Re: [Audyssey] dragon woreors
>>>
>>>
 13.  Is the game self voicing or does it use your existing screen
 reader.
 Actually, I would like to see more game use our current screen readers,
 or,
 if possible, selectable.


 - Original Message - 
 From: "allan thompson" <[EMAIL PROTECTED]>
 To: "Gamers Discussion list" 
 Sent: Friday, June 02, 2006 3:46 AM
 Subject: Re: [Audyssey] dragon woreors


> Hi,
> and to add to this list I would also ask:
> eleven: simply describing it as an arcade  game isnt descriptive
> enough.
> is
> this a side scroller like super liam ? or is this a space invader like
> game
> similar to dark destroyer?
> twelve: You mentioned fifteen levels, but levels of what? difficulty 
> or
> areas?
>
> I guess I would consider things for your game like power ups, such as
> getting fire breath for destroying one type of enemy, and freezing
> breath
> weapon to paralyze other types. Maybe an acid breath weapon to 
> dissolve
> various things in the way like doors or statues etc.
> Maybe giving a double flame on some occasions to increase firepower,
> perhaps
> a minor invincible power up to avoid damage, maybe the dragon can
> summon
> smaller dragons to  surround him and shoot right along with your
> character,
> but they would be susceptible to damage and destruction. Also some
> ideaas
> might be  eating virgin princesses to restore health. some more ideas
> might
> be eating cows and sheep for health, having a "armor"  on the dragon
> which
> gets damaged every time it hits, or it fallsoff when hit, and you need
> to
> find another dragon armor suit to put on. maybe your dragon can summon
> lots
> of goblins and orcs to  attack large numbers of bad guys. But mostly I
> am
> tapped for ideas.
> hope it helps
>
>
> The truth will set you free...
> Jesus of Nazareth  33 AD
> - Original Message - 
> From: "Christopher Bartlett" <[EMAIL PROTECTED]>
> To: "Ivan Fegundez" <[EMAIL PROTECTED]>; "Gamers Discussion list"
> 
> Sent: Friday, June 02, 2006 12:33 AM
> Subject: Re: [Audyssey] dragon woreors
>
>
>> Ivan, the messages I have seen are vague and don't explain
>> much.  Let's try it this way.  Here's a list o specific questions
>> that should help structure the information for all of us.
>>
>> 1.  What is the setting of the story line behind Dragon Warriors?  Is
>> this high fantasy, alternate history, science fiction, what?
>>
>> 2.  Tell me more about the dragons.  Are these the magical creatures
>> of LeGuin, the evil servants of the Dark Lord of Tolkien, the
>> friendly dragons of Perne or something different?
>>
>> 3.  Who are the enemies that we will be fighting?
>>
>> 4.  Will the dragon warriors be able to fly?
>>
>> 5.  What kind of weaponry do they have, a breath weapon, claws, bite,
>> tail, other weapons?
>>
>> 6.  Will dragons be able to cast magic spells or use mind powers in
>> some fashion?
>>
>> 7.  What is the physical setting of the game, i.e. a temple, a dragon
>> cave, a battlefield or something else?
>>
>> 8.  W

Re: [Audyssey] dragon woreors

2006-06-02 Thread Ken the Crazy
yeah--bad!
- Original Message - 
From: "Brandon Cole" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, June 02, 2006 1:47 PM
Subject: Re: [Audyssey] dragon woreors


> Charles! You're gonna put competent voice actors like myself out of a job!
> Bad Charles, bad!
> - Original Message - 
> From: "Charles Rivard" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Friday, June 02, 2006 8:26 AM
> Subject: Re: [Audyssey] dragon woreors
>
>
>> As long as I already have JAWS, I don't see why games don't use it.  In
>> games like GMA Tank Commander, self voicing is OK, but I would like to 
>> see
>> more games like Lone Wolf in which information is spoken using what we
>> already have and are familiar to us.  Also, I prefer the voice quality to
>> that of, in particular,  the SAPI speech.  To my ears, it is much more
>> understandable, and the rate is set in JAWS to what I prefer.
>> - Original Message - 
>> From: "allan thompson" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Friday, June 02, 2006 6:16 AM
>> Subject: Re: [Audyssey] dragon woreors
>>
>>
>>> Hi charles,
>>> Good point. I have a question for you however, why do you  prefer to see
>>> games come out using the  screen readers instead of self voiceing? Just
>>> curious.
>>>
>>> The truth will set you free...
>>> Jesus of Nazareth  33 AD
>>> - Original Message - 
>>> From: "Charles Rivard" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Friday, June 02, 2006 8:52 AM
>>> Subject: Re: [Audyssey] dragon woreors
>>>
>>>
 13.  Is the game self voicing or does it use your existing screen
 reader.
 Actually, I would like to see more game use our current screen readers,
 or,
 if possible, selectable.


 - Original Message - 
 From: "allan thompson" <[EMAIL PROTECTED]>
 To: "Gamers Discussion list" 
 Sent: Friday, June 02, 2006 3:46 AM
 Subject: Re: [Audyssey] dragon woreors


> Hi,
> and to add to this list I would also ask:
> eleven: simply describing it as an arcade  game isnt descriptive
> enough.
> is
> this a side scroller like super liam ? or is this a space invader like
> game
> similar to dark destroyer?
> twelve: You mentioned fifteen levels, but levels of what? difficulty 
> or
> areas?
>
> I guess I would consider things for your game like power ups, such as
> getting fire breath for destroying one type of enemy, and freezing
> breath
> weapon to paralyze other types. Maybe an acid breath weapon to 
> dissolve
> various things in the way like doors or statues etc.
> Maybe giving a double flame on some occasions to increase firepower,
> perhaps
> a minor invincible power up to avoid damage, maybe the dragon can
> summon
> smaller dragons to  surround him and shoot right along with your
> character,
> but they would be susceptible to damage and destruction. Also some
> ideaas
> might be  eating virgin princesses to restore health. some more ideas
> might
> be eating cows and sheep for health, having a "armor"  on the dragon
> which
> gets damaged every time it hits, or it fallsoff when hit, and you need
> to
> find another dragon armor suit to put on. maybe your dragon can summon
> lots
> of goblins and orcs to  attack large numbers of bad guys. But mostly I
> am
> tapped for ideas.
> hope it helps
>
>
> The truth will set you free...
> Jesus of Nazareth  33 AD
> - Original Message - 
> From: "Christopher Bartlett" <[EMAIL PROTECTED]>
> To: "Ivan Fegundez" <[EMAIL PROTECTED]>; "Gamers Discussion list"
> 
> Sent: Friday, June 02, 2006 12:33 AM
> Subject: Re: [Audyssey] dragon woreors
>
>
>> Ivan, the messages I have seen are vague and don't explain
>> much.  Let's try it this way.  Here's a list o specific questions
>> that should help structure the information for all of us.
>>
>> 1.  What is the setting of the story line behind Dragon Warriors?  Is
>> this high fantasy, alternate history, science fiction, what?
>>
>> 2.  Tell me more about the dragons.  Are these the magical creatures
>> of LeGuin, the evil servants of the Dark Lord of Tolkien, the
>> friendly dragons of Perne or something different?
>>
>> 3.  Who are the enemies that we will be fighting?
>>
>> 4.  Will the dragon warriors be able to fly?
>>
>> 5.  What kind of weaponry do they have, a breath weapon, claws, bite,
>> tail, other weapons?
>>
>> 6.  Will dragons be able to cast magic spells or use mind powers in
>> some fashion?
>>
>> 7.  What is the physical setting of the game, i.e. a temple, a dragon
>> cave, a battlefield or something else?
>>
>> 8.  What kind of sound environment are you going to create?  Is this
>> to be a full 

Re: [Audyssey] dragon woreors

2006-06-02 Thread Ken the Crazy
Check out Neospeech.  It kicks Eloquence's butt!\

- Original Message - 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, June 02, 2006 9:26 AM
Subject: Re: [Audyssey] dragon woreors


> As long as I already have JAWS, I don't see why games don't use it.  In
> games like GMA Tank Commander, self voicing is OK, but I would like to see
> more games like Lone Wolf in which information is spoken using what we
> already have and are familiar to us.  Also, I prefer the voice quality to
> that of, in particular,  the SAPI speech.  To my ears, it is much more
> understandable, and the rate is set in JAWS to what I prefer.
> - Original Message - 
> From: "allan thompson" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Friday, June 02, 2006 6:16 AM
> Subject: Re: [Audyssey] dragon woreors
>
>
>> Hi charles,
>> Good point. I have a question for you however, why do you  prefer to see
>> games come out using the  screen readers instead of self voiceing? Just
>> curious.
>>
>> The truth will set you free...
>> Jesus of Nazareth  33 AD
>> - Original Message - 
>> From: "Charles Rivard" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Friday, June 02, 2006 8:52 AM
>> Subject: Re: [Audyssey] dragon woreors
>>
>>
>>> 13.  Is the game self voicing or does it use your existing screen 
>>> reader.
>>> Actually, I would like to see more game use our current screen readers,
>>> or,
>>> if possible, selectable.
>>>
>>>
>>> - Original Message - 
>>> From: "allan thompson" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Friday, June 02, 2006 3:46 AM
>>> Subject: Re: [Audyssey] dragon woreors
>>>
>>>
 Hi,
 and to add to this list I would also ask:
 eleven: simply describing it as an arcade  game isnt descriptive 
 enough.
 is
 this a side scroller like super liam ? or is this a space invader like
 game
 similar to dark destroyer?
 twelve: You mentioned fifteen levels, but levels of what? difficulty or
 areas?

 I guess I would consider things for your game like power ups, such as
 getting fire breath for destroying one type of enemy, and freezing
 breath
 weapon to paralyze other types. Maybe an acid breath weapon to dissolve
 various things in the way like doors or statues etc.
 Maybe giving a double flame on some occasions to increase firepower,
 perhaps
 a minor invincible power up to avoid damage, maybe the dragon can 
 summon
 smaller dragons to  surround him and shoot right along with your
 character,
 but they would be susceptible to damage and destruction. Also some
 ideaas
 might be  eating virgin princesses to restore health. some more ideas
 might
 be eating cows and sheep for health, having a "armor"  on the dragon
 which
 gets damaged every time it hits, or it fallsoff when hit, and you need
 to
 find another dragon armor suit to put on. maybe your dragon can summon
 lots
 of goblins and orcs to  attack large numbers of bad guys. But mostly I
 am
 tapped for ideas.
 hope it helps


 The truth will set you free...
 Jesus of Nazareth  33 AD
 - Original Message - 
 From: "Christopher Bartlett" <[EMAIL PROTECTED]>
 To: "Ivan Fegundez" <[EMAIL PROTECTED]>; "Gamers Discussion list"
 
 Sent: Friday, June 02, 2006 12:33 AM
 Subject: Re: [Audyssey] dragon woreors


> Ivan, the messages I have seen are vague and don't explain
> much.  Let's try it this way.  Here's a list o specific questions
> that should help structure the information for all of us.
>
> 1.  What is the setting of the story line behind Dragon Warriors?  Is
> this high fantasy, alternate history, science fiction, what?
>
> 2.  Tell me more about the dragons.  Are these the magical creatures
> of LeGuin, the evil servants of the Dark Lord of Tolkien, the
> friendly dragons of Perne or something different?
>
> 3.  Who are the enemies that we will be fighting?
>
> 4.  Will the dragon warriors be able to fly?
>
> 5.  What kind of weaponry do they have, a breath weapon, claws, bite,
> tail, other weapons?
>
> 6.  Will dragons be able to cast magic spells or use mind powers in
> some fashion?
>
> 7.  What is the physical setting of the game, i.e. a temple, a dragon
> cave, a battlefield or something else?
>
> 8.  What kind of sound environment are you going to create?  Is this
> to be a full 3d game, a side-scroller, a turn-based game, what?
>
> 9.  Will players have choices in creating their dragon warriors, or
> are the characters pregenerated?
>
> 10.  What game controls do you expect people to use, i.e. keyboard,
> mouse, gamepad/other game controller, joystick?
>
> That's ten specific questions that should give us all a bette

Re: [Audyssey] This is for Jim

2006-06-02 Thread Richard Sherman
Hi Gamers,
I don't think that asking for a save function is too much to ask. It is 
still up to the developer on whether to include it or not. I feel that it is 
better to have something available and not use it than to need something and 
not have it available.

Rich

  - Original Message - 
  From: Charles Rivard
  To: Gamers Discussion list
  Sent: Friday, June 02, 2006 5:47 AM
  Subject: Re: [Audyssey] This is for Jim


  I would say that the games are generally short enough in duration that a
  save feature is not necessary.
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Re: [Audyssey] dragon woreors answers

2006-06-02 Thread Sarah
Hmm. I hope the setting is some ware  like pern from the  dragon riders 
series.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Ivan Fegundez" <[EMAIL PROTECTED]>; "Gamers Discussion list" 

Sent: Friday, June 02, 2006 4:15 PM
Subject: Re: [Audyssey] dragon woreors answers


Ivan Fegundez wrote:
Full 3d game is what I am going fore.
End quote


Can you tell me what audio library you are using to do this? Last I
checked, and my info is pretty recent the Java jdk 1.5 from sun can only
do stereo panning and not virtual 3D like DirectX at the current release
of the Sun jdk.


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Re: [Audyssey] dragon woreors answers

2006-06-02 Thread Thomas Ward
Ivan Fegundez wrote:
Full 3d game is what I am going fore.
End quote


Can you tell me what audio library you are using to do this? Last I 
checked, and my info is pretty recent the Java jdk 1.5 from sun can only 
do stereo panning and not virtual 3D like DirectX at the current release 
of the Sun jdk.


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Re: [Audyssey] New site now ready to view!

2006-06-02 Thread Glenna
I have a question about superdog bone hunt. I have downloadeed and installed 
the game. I love it by the way. There is one thing that puzzles me about it 
though. After I play the game it says to put in my initials and my score. 
When I go to the top ten scores. It do4esn't do anything. When I arrow down, 
the only thing that happens is the sounds change. I tried tabbing and it 
sounds like it says, typing inventory. I have waited about five minutes any 
nothing happens. Am I doing something wrong? Glenna
Glenna Burgess

Windows Messenger screen name, earthmother122
AIM Screen Name, earthmother122
Yahoo Messenger Screen Name, earthmother122
- Original Message - 
From: "Brandon Cole" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, June 02, 2006 3:59 PM
Subject: Re: [Audyssey] New site now ready to view!


> Well gosh golly gee willickers. Sure wasn't me, pa. Haha.
> - Original Message - 
> From: "meeping necdet" <[EMAIL PROTECTED]>
> To: "'Gamers Discussion list'" 
> Sent: Friday, June 02, 2006 1:09 PM
> Subject: [Audyssey] New site now ready to view!
>
>
>> I'm pleased to announce
>>
>> X-Sight Interactive's new website.
>> http://x-sight.brandoncole.net.
>> You can guess who gave me that *grin*
>>
>> Regards,
>>
>> Damien Sadler,
>>
>> X-Sight Interactive manager
>>
>>
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>>
>>
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>> No virus found in this incoming message.
>> Checked by AVG Free Edition.
>> Version: 7.1.394 / Virus Database: 268.8.1/354 - Release Date: 6/1/2006
>>
>
>
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[Audyssey] dragon woreors answers

2006-06-02 Thread Ivan Fegundez
Hi, below is a answer for you're questions. I will try to explain as moch as
I can.

Thanks
1.  What is the setting of the story line behind Dragon Warriors?  Is
this high fantasy, alternate history, science fiction, what?
The answer is fiction.
2.  Tell me more about the dragons.  Are these the magical creatures
of LeGuin, the evil servants of the Dark Lord of Tolkien, the
friendly dragons of Perne or something different?
Well, I  do not understand the question to well. Are you talking about  the
mane charictor? Or you're enimeeys?
3.  Who are the enemies that we will be fighting?
Well, I do not understand that question eather.
4.  Will the dragon warriors be able to fly?
Yup, you bet they will be able to fly. One of the cheat codes is even, uh,
well, I will let you find that out for you're self. Smile.
5.  What kind of weaponry do they have, a breath weapon, claws, bite,
tail, other weapons?
They got fire you can uh, well, fire at other dragons, but you better  be
careful, get to close to   a wall, and  boomb! cheat code for that to.
6.  Will dragons be able to cast magic spells or use mind powers in
some fashion?
Nah, did not plan that.
7.  What is the physical setting of the game, i.e. a temple, a dragon
cave, a battlefield or something else?
Well, it all depens  on the level. I have coded  the first to levels, and
they take place in a forest, and near  a valcano.
8.  What kind of sound environment are you going to create?  Is this
to be a full 3d game, a side-scroller, a turn-based game, what?
Full 3d game is what I am going fore.
9.  Will players have choices in creating their dragon warriors, or
are the characters pregenerated?
The charictors  are pregenerated, but there  are cheat code dragons that you
can get.
10.  What game controls do you expect people to use, i.e. keyboard,
mouse, gamepad/other game controller, joystick? I plan this game to use the
key bord.
Ok, hope this helps, let me know if you need mor info.


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Re: [Audyssey] dragon woreors

2006-06-02 Thread Thomas Ward
Hi, Ivan.
Well, do keep in mind there is a growing, I do mean growing, user base 
who no longer use Jaws, because people are sick and tired of Freedom 
Scientific's poor management of Jaws, bugs, etc.
Unfortunately, not all screen readers have implamented support for Java 
which is still a saur point for non-Jaws users.


Ivan Fegundez wrote:
> Yeh, I do suggest to use jaws with dragon woreors, I have notest   that
> using  a screen reader  makes the game faster, it drags like hell when I use
> the self voicing feecher  in the first and second levels, dont know why,
> hope to get this fixt  befor the public beta is releaced.
>
> Thanks
> Ivan owner-moderator for e-ray games mailing list.
> IF YOU HAVE not  joined my e-ray group, go to:
> www.yahoogroups.com
> To join viea email, pleas  send a blank email at:
> [EMAIL PROTECTED]
>
>
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> any subscription changes via the web.
>
>
>   


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Re: [Audyssey] Fw: e ray games up date

2006-06-02 Thread Thomas Ward
Hi, Raul.
Well spoken. At least you are able to fraze it nicer than I feel about 
it. I am personally a bit frustrated at the lack of info, and I'm not 
happy about a thread on list that generates lots of mail with no real 
info being generated.
That is why Ivan is now taking heat. He is talking about a game which 
has no proof of existance, and for me some detailed discussion about it 
would be allot of heading in that direction. I have some opinions which 
I will leave unspoken, but I just wonder if Ivan even knows where he is 
really going with the  project himself.


Raul A. Gallegos wrote:
> I would hope that you don't decide on stopping development of a game 
> based on a few negative comments. Think of how few software would be out 
> if this was the approach developers took.
>
> Bottom line, is that not everyone is going to want or like this game. 
> Until something is shown from you which can be believable there will 
> always be skeptics. That is only natural. This is why people like Tom 
> don't promise an exact release date for titles under development.
>
> I think what Jim was mainly writing about is you have not given us much 
> to go on and your descriptions about the game are rather vague.
>
> I personally don't know whether to believe you or not. On one hand I 
> have no reason to not believe you, on the other, you are not really 
> answering our questions very straight forward.
>
> All the best.
>   


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Re: [Audyssey] dragon woreors

2006-06-02 Thread Ivan Fegundez
Yeh, I do suggest to use jaws with dragon woreors, I have notest   that
using  a screen reader  makes the game faster, it drags like hell when I use
the self voicing feecher  in the first and second levels, dont know why,
hope to get this fixt  befor the public beta is releaced.

Thanks
Ivan owner-moderator for e-ray games mailing list.
IF YOU HAVE not  joined my e-ray group, go to:
www.yahoogroups.com
To join viea email, pleas  send a blank email at:
[EMAIL PROTECTED]


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Re: [Audyssey] Fw: e ray games up date

2006-06-02 Thread Thomas Ward
Hello, Ivan.
you know what? When you get in to a business, any business, you will 
always have your critics. I've had a few write in to USA Games and made 
complaints when I took over Alchemy's operations. However, I had the 
sense to ignore what was false, and go on and live my life.
What makes or breaks a business or person is how the person in question 
handles themselves while under fire. If people are asking for more info 
let them have it. Raul and I as well as many others have asked pointed 
questions with vague and evasive answers at best, and nothing at worst.
If you need an example of what info people want read some of the USA 
Games news letters. I state exactly what I am doing. Spiders now are 
harder, I am upgrading the sound effects to high grade audio effects, I 
released trailors to let people here work done so far, announce 
difficulty levels, and of course with STFC people can actually play it 
and know what it has or does not  have. From you everyone seams to ask 
and get short vague answers in return. That doesn't build trust or 
confidence.
People ask is this a side-scoller, arcade, fps, etc and we don't get any 
conclusive answer on it. We ask what are the 15 levels suppose to be 
like. Again zippo. I'm getting a bit ticked off that you are filling up 
my inbox with talk about Dragon warriors, but all it has been is hot air 
and no info.
If you want people to stop breathing dragon fire your direction put out 
info or stop writing messages until you have something conclusive to 
report. That's all I ask.



Ivan Fegundez wrote:
> You know something jim j,  I could  just stop the game write now, and  quit.
> The more you act neggitive on list, or evon  if you write me privitly  with
> smack  talk, I am going to stop the game. You're chois.
>
> Thanks
> Ivan owner-moderator for e-ray games mailing list.
> IF YOU HAVE not  joined my e-ray group, go to:
> www.yahoogroups.com
> To join viea email, pleas  send a blank email at:
> [EMAIL PROTECTED]
>
>
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>
>
>   


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Re: [Audyssey] Ivan's new game

2006-06-02 Thread Thomas Ward
Hi, Ivan.
Do you mean suggesting to use a screen reader with your game?
If so some screen readers still don't yet support Java applications
Btw. what class libraries are you using?

 Ivan Fegundez wrote:
> I rilly suggest the  screen reader
>
> Thanks
> Ivan owner-moderator for e-ray games mailing list.
> IF YOU HAVE not  joined my e-ray group, go to:
> www.yahoogroups.com
> To join viea email, pleas  send a blank email at:
> [EMAIL PROTECTED]
>
>
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> any subscription changes via the web.
>
>
>   


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Re: [Audyssey] Ivan's new game

2006-06-02 Thread Thomas Ward
Hi, Damien.

I was not refering to java applet programs that use the MS html host 
aplet. I am discussing java applications built upon the accessible swing 
classes. These are full applications and not java applets.
There is allot of confusion among non-Java programmers about the 
differences in Java applications and Java applets. Some people even make 
the mistake of calling Netscape's java script programming language Java 
when the two languages Java and Java Script are totally different languages.
Anyway, the point was going to make is that a Windows application 
written in Java built upon swing don't use the MS html applet.


meeping necdet wrote.
> The thing is though, some systems crash on java applications that use the
> microsoft html host applet (mshta.exe). Mine doesn't work with games such as
> dark destroyer, tarzan junior, 3dsnake and duckblaster, and I don't think
> those are game bugs because it was the microsoft html script host applet
> that crashed.
>
> Regards,
>
> Damien.
>   


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Re: [Audyssey] superdog

2006-06-02 Thread Sarah
Hello. I"m keeping my mirror up until sometime in july
It will be up in a few minutes. I hope this link works. I coded it in a 
hurry.

http://onj.andrelouis.com/marrie/sbh10.exe
- Original Message - 
From: "meeping necdet" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Friday, June 02, 2006 1:42 PM
Subject: Re: [Audyssey] superdog


The barking and growling is the dog. It's found the cat, so just continue
walking.

Regards,

Damien.


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Re: [Audyssey] superdog

2006-06-02 Thread Phil Vlasak
Hi Cary,
When the cat gets close, the dog growls and barks like crazy.
When the dog reaches 25 and 50 bones eaten he makes a short bark and you 
hear the sound of me digging into the box of milk bones and scatter them 
over the yard.
 It is really the sound of me scattering them over my bed. I didn't want to 
let SuperDog eat all those bones in reality!
smiles,
Phil

- Original Message - 
From: "Cary" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, June 02, 2006 4:34 PM
Subject: Re: [Audyssey] superdog


>I was fortunate and grabbed it right away and so far I love the game.  It's
> awesome.  so far I can only get 78 bones and that was on my very first 
> try.
> one question though, when the dog starts barking and growling, is that 
> just
> ambiance, or is it something significant in the game?  I've been just
> ignoring it because the growling and barking sounds weren't in the learn
> sounds menu. so... if its significant in the game, what's it for?
> -Cary
>
>
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Re: [Audyssey] superdog

2006-06-02 Thread Jason SW
Oh by the way, I'll leave that file up for a week (until June 9).
- Original Message - 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, June 02, 2006 3:15 PM
Subject: Re: [Audyssey] superdog


> Hi Folks,
> I just got a call from my ISP and they said there are 21 people trying to
> download superDog at the same time.
> That's 441 mb and is putting a strain on his T1 line.
> Either you should all get in line and take your turn or maybe someone 
> could
> mirror the game to make downloads faster.
> Thanks,
> Phil
>
>
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>
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Re: [Audyssey] superdog

2006-06-02 Thread Jason SW
http://www.j-zone.info/pcs/sbh10.exe
- Original Message - 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, June 02, 2006 3:15 PM
Subject: Re: [Audyssey] superdog


> Hi Folks,
> I just got a call from my ISP and they said there are 21 people trying to
> download superDog at the same time.
> That's 441 mb and is putting a strain on his T1 line.
> Either you should all get in line and take your turn or maybe someone 
> could
> mirror the game to make downloads faster.
> Thanks,
> Phil
>
>
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> Checked by AVG Free Edition.
> Version: 7.1.394 / Virus Database: 268.7.3/350 - Release Date: 5/28/2006
>
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Re: [Audyssey] superdog

2006-06-02 Thread meeping necdet
The barking and growling is the dog. It's found the cat, so just continue
walking.

Regards,

Damien.


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Re: [Audyssey] superdog

2006-06-02 Thread Sarah
I could probably merrer it real quick if you want. I need to code for i but 
it can be done.
- Original Message - 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, June 02, 2006 1:15 PM
Subject: Re: [Audyssey] superdog


Hi Folks,
I just got a call from my ISP and they said there are 21 people trying to
download superDog at the same time.
That's 441 mb and is putting a strain on his T1 line.
Either you should all get in line and take your turn or maybe someone could
mirror the game to make downloads faster.
Thanks,
Phil


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Re: [Audyssey] superdog

2006-06-02 Thread Cary
I was fortunate and grabbed it right away and so far I love the game.  It's 
awesome.  so far I can only get 78 bones and that was on my very first try. 
one question though, when the dog starts barking and growling, is that just 
ambiance, or is it something significant in the game?  I've been just 
ignoring it because the growling and barking sounds weren't in the learn 
sounds menu. so... if its significant in the game, what's it for?
-Cary 


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[Audyssey] Superdog mirror

2006-06-02 Thread meeping necdet
We are pleased to add this PCS game to our website. To download it, you can
either visit the PCS Games website, or visit:
http://x-sight.brandoncole.net and click the "games" link.

Regards,

Damien


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Re: [Audyssey] superdog

2006-06-02 Thread meeping necdet
I'll gladly mirror the site.

Regards,

Damien


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Re: [Audyssey] superdog

2006-06-02 Thread Phil Vlasak
Hi Folks,
I just got a call from my ISP and they said there are 21 people trying to 
download superDog at the same time.
That's 441 mb and is putting a strain on his T1 line.
Either you should all get in line and take your turn or maybe someone could 
mirror the game to make downloads faster.
Thanks,
Phil 


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Re: [Audyssey] New site now ready to view!

2006-06-02 Thread Brandon Cole
Well gosh golly gee willickers. Sure wasn't me, pa. Haha.
- Original Message - 
From: "meeping necdet" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Friday, June 02, 2006 1:09 PM
Subject: [Audyssey] New site now ready to view!


> I'm pleased to announce
>
> X-Sight Interactive's new website.
> http://x-sight.brandoncole.net.
> You can guess who gave me that *grin*
>
> Regards,
>
> Damien Sadler,
>
> X-Sight Interactive manager
>
>
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> Checked by AVG Free Edition.
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Re: [Audyssey] SuperDog's Bone Hunt game

2006-06-02 Thread Phil Vlasak
OK Che, just for you,
Introducing SuperDog's Baby Chick and kitten eating game!
You are super dog and you are hunting baby chicks in the yard. Each chick 
has a little bell tied to their necks and if you catch them you can hear 
SuperDog bite their heads off! And if you catch the kitten You can hear its 
bones crunch too!
Are you hungry enough to eat all 99 baby chicks?
If you take one down and pass it around, another will take its place!
smiles,
Phil


- Original Message - 
From: "Che" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, June 02, 2006 3:15 PM
Subject: Re: [Audyssey] SuperDog's Bone Hunt game


>  No no no, I am eating cats I tell you...
>  You need to advertise this as a feature...
> grin
>
> - Original Message - 
> From: "Phil Vlasak" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Friday, June 02, 2006 1:56 PM
> Subject: Re: [Audyssey] SuperDog's Bone Hunt game
>
>
>> Hi Che,
>> There are no cat eating sounds in the game!
>> On the easy or standard levels the dog just stops and barks as the cat
>> runs
>> to the fence and in the hard level the dog chases the cat but it always
>> jumps over the fence.
>> Of course the cat is curious so it jumps back into the yard and heads for
>> the dog after a bit of time.
>> Even if my dog caught the cat it would not be a fare fight since SuperDog
>> is
>> only ten pounds.
>> smiles,
>> We got him to bark by telling him we will take away his cell phone.
>>
>> Phil
>>
>>
>> - Original Message - 
>> From: "Che" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Friday, June 02, 2006 2:48 PM
>> Subject: Re: [Audyssey] SuperDog's Bone Hunt game
>>
>>
>>>  Well, I only got 15 bones, but fortunately I ate 4 cats...
>>>
>>> - Original Message - 
>>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Friday, June 02, 2006 11:46 AM
>>> Subject: [Audyssey] SuperDog's Bone Hunt game
>>>
>>>
 Introducing, SuperDog's Bone Hunt
 A free game from PCS using the GMA Game Engine.

 The aim of SuperDog's Bone Hunt game is to Try to help him find as many
 bones as you can in three minutes.
 Move SuperDog around the lawn with your arrow keys and when he gets 
 near
 a
 bone, he will pick it up and eat it.
 The bones make bell like sounds so it is easy to locate them.
 SuperDog barks like crazy when the cat gets near and in the hard
 difficulty
 level, he runs to the fence to try to get it.

 SuperDog's Bone Hunt game is self-voicing and its size is 21 MB.
 It can be downloaded at:
 http://www.pcsgames.net

 The game was inspired by Liam Erven's Super Egg Hunt available on the 
 L
 Works web site.

 No dogs or cats were hurt in the making of this game.
 phil Vlasak
 [EMAIL PROTECTED]


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 any subscription changes via the web.

>>>
>>>
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>
>
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[Audyssey] super dog hunt

2006-06-02 Thread allan thompson
Hi Phil,
neat little game. I got 35 bones on hard and I got some kind of perverse 
pleasure chasing that darn cat out of my yard! 
good job

The truth will set you free...
Jesus of Nazareth  33 AD 
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Re: [Audyssey] Ivan's new game

2006-06-02 Thread Ivan Fegundez
Well, that is the langwige  I feel most comfterbel  with.

Thanks
Ivan owner-moderator for e-ray games mailing list.
IF YOU HAVE not  joined my e-ray group, go to:
www.yahoogroups.com
To join viea email, pleas  send a blank email at:
[EMAIL PROTECTED]


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Re: [Audyssey] SuperDog's Bone Hunt game

2006-06-02 Thread shaun everiss
so did I.
At 06:02 AM 6/3/2006, you wrote:
>I forgot to report this. I too got that but just pressed enter and the
>game went to the main menu.
>
>
>Yohandy said the following on Fri, Jun 02, 2006 at 01:58:16PM -0400:
> > Hmm. Apparently, this game isn't working for me. When I launch it, I get
> > Super dog hunt, demonstration mode dialog. That's all. the game doesn't
> > start or anything.
> > Is this a bug?
>
>--
>It is only people of small moral stature who have to stand on their dignity.
>Raul A. Gallegos ... IliwSsmc
>
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[Audyssey] superdog

2006-06-02 Thread shaun everiss
Hi phil.
That really rocked I tried on hard level and got 44 bones.
Its really a grate game man.


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Re: [Audyssey] SuperDog's Bone Hunt game

2006-06-02 Thread Che
  No no no, I am eating cats I tell you...
  You need to advertise this as a feature...
grin

- Original Message - 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, June 02, 2006 1:56 PM
Subject: Re: [Audyssey] SuperDog's Bone Hunt game


> Hi Che,
> There are no cat eating sounds in the game!
> On the easy or standard levels the dog just stops and barks as the cat 
> runs
> to the fence and in the hard level the dog chases the cat but it always
> jumps over the fence.
> Of course the cat is curious so it jumps back into the yard and heads for
> the dog after a bit of time.
> Even if my dog caught the cat it would not be a fare fight since SuperDog 
> is
> only ten pounds.
> smiles,
> We got him to bark by telling him we will take away his cell phone.
>
> Phil
>
>
> - Original Message - 
> From: "Che" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Friday, June 02, 2006 2:48 PM
> Subject: Re: [Audyssey] SuperDog's Bone Hunt game
>
>
>>  Well, I only got 15 bones, but fortunately I ate 4 cats...
>>
>> - Original Message - 
>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Friday, June 02, 2006 11:46 AM
>> Subject: [Audyssey] SuperDog's Bone Hunt game
>>
>>
>>> Introducing, SuperDog's Bone Hunt
>>> A free game from PCS using the GMA Game Engine.
>>>
>>> The aim of SuperDog's Bone Hunt game is to Try to help him find as many
>>> bones as you can in three minutes.
>>> Move SuperDog around the lawn with your arrow keys and when he gets near
>>> a
>>> bone, he will pick it up and eat it.
>>> The bones make bell like sounds so it is easy to locate them.
>>> SuperDog barks like crazy when the cat gets near and in the hard
>>> difficulty
>>> level, he runs to the fence to try to get it.
>>>
>>> SuperDog's Bone Hunt game is self-voicing and its size is 21 MB.
>>> It can be downloaded at:
>>> http://www.pcsgames.net
>>>
>>> The game was inspired by Liam Erven's Super Egg Hunt available on the  L
>>> Works web site.
>>>
>>> No dogs or cats were hurt in the making of this game.
>>> phil Vlasak
>>> [EMAIL PROTECTED]
>>>
>>>
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>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>>
>>
>>
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>
>
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Re: [Audyssey] Fw: e ray games up date

2006-06-02 Thread Liam Erven
gt;>
>>>> >>> Well, the mane gole of the game, is to make itthroo all 15
>>>> >>> levels,
>>>> >> with
>>>> >>> out killing yourself. It will be a ardkade game, and you are a
>>>> >>> dragon,
>>>> >>> and
>>>> >>> you halve  to kill you're enemeys.  If you want more info, pleas 
>>>> >>> let
>>> me
>>>> >>> know.
>>>> >>>
>>>> >>> Thanks
>>>> >>> Ivan owner-moderator for e-ray games mailing list.
>>>> >>> IF YOU HAVE not  joined my e-ray group, go to:
>>>> >>> www.smartgroups.com
>>>> >>> To join pleas let me know you want to join by send me a email at:
>>>> >>> [EMAIL PROTECTED]
>>>> >>>
>>>> >>
>>>> >>
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>>>> >> any subscription changes via the web.
>>>> >>
>>>> >
>>>> >
>>>> >
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>>>> >
>>>> >
>>>> >
>>>> > __ NOD32 1.1575 (20060602) Information __
>>>> >
>>>> > This message was checked by NOD32 antivirus system.
>>>> > http://www.eset.com
>>>> >
>>>> >
>>>>
>>>>
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Re: [Audyssey] SuperDog's Bone Hunt game

2006-06-02 Thread Phil Vlasak
Hi Che,
There are no cat eating sounds in the game!
On the easy or standard levels the dog just stops and barks as the cat runs 
to the fence and in the hard level the dog chases the cat but it always 
jumps over the fence.
Of course the cat is curious so it jumps back into the yard and heads for 
the dog after a bit of time.
Even if my dog caught the cat it would not be a fare fight since SuperDog is 
only ten pounds.
smiles,
We got him to bark by telling him we will take away his cell phone.

Phil


- Original Message - 
From: "Che" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, June 02, 2006 2:48 PM
Subject: Re: [Audyssey] SuperDog's Bone Hunt game


>  Well, I only got 15 bones, but fortunately I ate 4 cats...
>
> - Original Message - 
> From: "Phil Vlasak" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Friday, June 02, 2006 11:46 AM
> Subject: [Audyssey] SuperDog's Bone Hunt game
>
>
>> Introducing, SuperDog's Bone Hunt
>> A free game from PCS using the GMA Game Engine.
>>
>> The aim of SuperDog's Bone Hunt game is to Try to help him find as many
>> bones as you can in three minutes.
>> Move SuperDog around the lawn with your arrow keys and when he gets near 
>> a
>> bone, he will pick it up and eat it.
>> The bones make bell like sounds so it is easy to locate them.
>> SuperDog barks like crazy when the cat gets near and in the hard
>> difficulty
>> level, he runs to the fence to try to get it.
>>
>> SuperDog's Bone Hunt game is self-voicing and its size is 21 MB.
>> It can be downloaded at:
>> http://www.pcsgames.net
>>
>> The game was inspired by Liam Erven's Super Egg Hunt available on the  L
>> Works web site.
>>
>> No dogs or cats were hurt in the making of this game.
>> phil Vlasak
>> [EMAIL PROTECTED]
>>
>>
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>> visit
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>> any subscription changes via the web.
>>
>
>
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Re: [Audyssey] SuperDog's Bone Hunt game

2006-06-02 Thread Che
  Well, I only got 15 bones, but fortunately I ate 4 cats...

- Original Message - 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, June 02, 2006 11:46 AM
Subject: [Audyssey] SuperDog's Bone Hunt game


> Introducing, SuperDog's Bone Hunt
> A free game from PCS using the GMA Game Engine.
>
> The aim of SuperDog's Bone Hunt game is to Try to help him find as many
> bones as you can in three minutes.
> Move SuperDog around the lawn with your arrow keys and when he gets near a
> bone, he will pick it up and eat it.
> The bones make bell like sounds so it is easy to locate them.
> SuperDog barks like crazy when the cat gets near and in the hard 
> difficulty
> level, he runs to the fence to try to get it.
>
> SuperDog's Bone Hunt game is self-voicing and its size is 21 MB.
> It can be downloaded at:
> http://www.pcsgames.net
>
> The game was inspired by Liam Erven's Super Egg Hunt available on the  L
> Works web site.
>
> No dogs or cats were hurt in the making of this game.
> phil Vlasak
> [EMAIL PROTECTED]
>
>
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Re: [Audyssey] SuperDog's Bone Hunt game

2006-06-02 Thread Phil Vlasak
Hi Damion,
Thanks for the bug report.
I should have zeroed out the score at the start of the sounds review.
As for the sounds you'll have to ask my dog since he has all the digital 
management rights to them.
smiles,
I will probably include them on the CD for Sarah when that game is finished 
as an extra treat for the CD purchasers.
Phil

- Original Message - 
From: "meeping necdet" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Friday, June 02, 2006 2:31 PM
Subject: Re: [Audyssey] SuperDog's Bone Hunt game


>I also found a few problems. Oh, and btw, I managed 71 bones.
>
> 1. I went to review game sounds and it started the game without the little
> intro.
> 2. when I quit said game, it kept my old score, told me to enter my 
> initials
> and told me I was at position 2. so now I have 2 "71" scores.
>
> And also, could I please have the sounds?
>
> Thanks,
>
> Damien
>
>
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Re: [Audyssey] SuperDog's Bone Hunt game

2006-06-02 Thread Ron Schamerhorn
Try hitting enter or perhaps the demo button.  Worked for me.

- Original Message - 
From: "Yohandy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, June 02, 2006 1:58 PM
Subject: Re: [Audyssey] SuperDog's Bone Hunt game


Hmm. Apparently, this game isn't working for me. When I launch it, I get
Super dog hunt, demonstration mode dialog. That's all. the game doesn't
start or anything.
Is this a bug?

- Original Message - 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, June 02, 2006 12:46 PM
Subject: [Audyssey] SuperDog's Bone Hunt game


> Introducing, SuperDog's Bone Hunt
> A free game from PCS using the GMA Game Engine.
>
> The aim of SuperDog's Bone Hunt game is to Try to help him find as many
> bones as you can in three minutes.
> Move SuperDog around the lawn with your arrow keys and when he gets near a
> bone, he will pick it up and eat it.
> The bones make bell like sounds so it is easy to locate them.
> SuperDog barks like crazy when the cat gets near and in the hard
> difficulty
> level, he runs to the fence to try to get it.
>
> SuperDog's Bone Hunt game is self-voicing and its size is 21 MB.
> It can be downloaded at:
> http://www.pcsgames.net
>
> The game was inspired by Liam Erven's Super Egg Hunt available on the  L
> Works web site.
>
> No dogs or cats were hurt in the making of this game.
> phil Vlasak
> [EMAIL PROTECTED]
>
>
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> visit
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Re: [Audyssey] SuperDog's Bone Hunt game

2006-06-02 Thread meeping necdet
I also found a few problems. Oh, and btw, I managed 71 bones.

1. I went to review game sounds and it started the game without the little
intro.
2. when I quit said game, it kept my old score, told me to enter my initials
and told me I was at position 2. so now I have 2 "71" scores.

And also, could I please have the sounds?

Thanks,

Damien


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Re: [Audyssey] SuperDog's Bone Hunt game

2006-06-02 Thread Sarah
I just hit enter to get pat that. Iput my jaws to sleep already so when 
Ihear silenceI hit enter and Ihear the intro.
- Original Message - 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, June 02, 2006 11:15 AM
Subject: Re: [Audyssey] SuperDog's Bone Hunt game


hi,
That demonstration mode text is built into the GMA game engine.
To bypass that would require registration keys which I do not want to create
just  for a free game.
Phil


- Original Message - 
From: "meeping necdet" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Friday, June 02, 2006 2:10 PM
Subject: Re: [Audyssey] SuperDog's Bone Hunt game


> How come it says demonstration mode?
>
> Thanks,
>
> Damien
>
>
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Re: [Audyssey] SuperDog's Bone Hunt game

2006-06-02 Thread Yohandy
Ok all, never mind. disregard my last post. I had to hit enter, and I just 
sat there waiting for the game to start. oops...

- Original Message - 
From: "Yohandy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, June 02, 2006 1:58 PM
Subject: Re: [Audyssey] SuperDog's Bone Hunt game


> Hmm. Apparently, this game isn't working for me. When I launch it, I get
> Super dog hunt, demonstration mode dialog. That's all. the game doesn't
> start or anything.
> Is this a bug?
>
> - Original Message - 
> From: "Phil Vlasak" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Friday, June 02, 2006 12:46 PM
> Subject: [Audyssey] SuperDog's Bone Hunt game
>
>
>> Introducing, SuperDog's Bone Hunt
>> A free game from PCS using the GMA Game Engine.
>>
>> The aim of SuperDog's Bone Hunt game is to Try to help him find as many
>> bones as you can in three minutes.
>> Move SuperDog around the lawn with your arrow keys and when he gets near 
>> a
>> bone, he will pick it up and eat it.
>> The bones make bell like sounds so it is easy to locate them.
>> SuperDog barks like crazy when the cat gets near and in the hard
>> difficulty
>> level, he runs to the fence to try to get it.
>>
>> SuperDog's Bone Hunt game is self-voicing and its size is 21 MB.
>> It can be downloaded at:
>> http://www.pcsgames.net
>>
>> The game was inspired by Liam Erven's Super Egg Hunt available on the  L
>> Works web site.
>>
>> No dogs or cats were hurt in the making of this game.
>> phil Vlasak
>> [EMAIL PROTECTED]
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
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>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>
>
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Re: [Audyssey] SuperDog's Bone Hunt game

2006-06-02 Thread Phil Vlasak
hi,
That demonstration mode text is built into the GMA game engine.
To bypass that would require registration keys which I do not want to create 
just  for a free game.
Phil


- Original Message - 
From: "meeping necdet" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Friday, June 02, 2006 2:10 PM
Subject: Re: [Audyssey] SuperDog's Bone Hunt game


> How come it says demonstration mode?
>
> Thanks,
>
> Damien
>
>
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Re: [Audyssey] Fw: e ray games up date

2006-06-02 Thread david
Ivan, I don't think that would do a lot of people any good. What about all 
the people out there that support you, and then you quit the game just 
because of one person? Think about it.
- Original Message - 
From: "Ivan Fegundez" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, June 02, 2006 12:49 PM
Subject: Re: [Audyssey] Fw: e ray games up date


> You know something jim j,  I could  just stop the game write now, and 
> quit.
> The more you act neggitive on list, or evon  if you write me privitly 
> with
> smack  talk, I am going to stop the game. You're chois.
>
> Thanks
> Ivan owner-moderator for e-ray games mailing list.
> IF YOU HAVE not  joined my e-ray group, go to:
> www.yahoogroups.com
> To join viea email, pleas  send a blank email at:
> [EMAIL PROTECTED]
>
>
> ___
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> visit
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> any subscription changes via the web.
> 


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Re: [Audyssey] SuperDog's Bone Hunt game

2006-06-02 Thread meeping necdet
How come it says demonstration mode?

Thanks,

Damien


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[Audyssey] New site now ready to view!

2006-06-02 Thread meeping necdet
I'm pleased to announce

X-Sight Interactive's new website.
http://x-sight.brandoncole.net.
You can guess who gave me that *grin*

Regards,

Damien Sadler,

X-Sight Interactive manager


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Re: [Audyssey] SuperDog's Bone Hunt game

2006-06-02 Thread Phil Vlasak
Hi,
You need to hit enter at that point.
It gives you time to turn off your screen reader if you need to.
Phil


- Original Message - 
From: "Yohandy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, June 02, 2006 1:58 PM
Subject: Re: [Audyssey] SuperDog's Bone Hunt game


> Hmm. Apparently, this game isn't working for me. When I launch it, I get
> Super dog hunt, demonstration mode dialog. That's all. the game doesn't
> start or anything.
> Is this a bug?
>
> - Original Message - 
> From: "Phil Vlasak" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Friday, June 02, 2006 12:46 PM
> Subject: [Audyssey] SuperDog's Bone Hunt game
>
>
>> Introducing, SuperDog's Bone Hunt
>> A free game from PCS using the GMA Game Engine.
>>
>> The aim of SuperDog's Bone Hunt game is to Try to help him find as many
>> bones as you can in three minutes.
>> Move SuperDog around the lawn with your arrow keys and when he gets near 
>> a
>> bone, he will pick it up and eat it.
>> The bones make bell like sounds so it is easy to locate them.
>> SuperDog barks like crazy when the cat gets near and in the hard
>> difficulty
>> level, he runs to the fence to try to get it.
>>
>> SuperDog's Bone Hunt game is self-voicing and its size is 21 MB.
>> It can be downloaded at:
>> http://www.pcsgames.net
>>
>> The game was inspired by Liam Erven's Super Egg Hunt available on the  L
>> Works web site.
>>
>> No dogs or cats were hurt in the making of this game.
>> phil Vlasak
>> [EMAIL PROTECTED]
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>
>
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> visit
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Re: [Audyssey] SuperDog's Bone Hunt game

2006-06-02 Thread Phil Vlasak
Hi,
You can not just down load the GMA engine and try it.
You need David Greenwood's approval first.
He has a plan where you can either buy or rent the engine but the details 
are up to him,.
Phil


- Original Message - 
From: "meeping necdet" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Friday, June 02, 2006 1:46 PM
Subject: Re: [Audyssey] SuperDog's Bone Hunt game


> Hmm ... But if phil uses it then wouldn't he be able to tell me whether I
> can?
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
> Behalf Of Raul A. Gallegos
> Sent: 02 June 2006 18:43
> To: gamers@audyssey.org
> Subject: Re: [Audyssey] SuperDog's Bone Hunt game
>
> That is a David Greenwood question. I'm not sure if he moniters this list.
> You can always write [EMAIL PROTECTED] though.
>
>
> meeping necdet said the following on Fri, Jun 02, 2006 at 06:32:44PM 
> +0100:
>> How does the gma game engine work exactly? I'd like to be able to use it
> in
>> my games - if that's allowed, that is.
>
> -- 
> Show your affection, which will probably meet with pleasant response.
> Raul A. Gallegos ... IliwSsmc
>
> ___
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>
>
>
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Re: [Audyssey] SuperDog's Bone Hunt game

2006-06-02 Thread Raul A. Gallegos
I forgot to report this. I too got that but just pressed enter and the 
game went to the main menu.


Yohandy said the following on Fri, Jun 02, 2006 at 01:58:16PM -0400:
> Hmm. Apparently, this game isn't working for me. When I launch it, I get 
> Super dog hunt, demonstration mode dialog. That's all. the game doesn't 
> start or anything.
> Is this a bug?

-- 
It is only people of small moral stature who have to stand on their dignity.
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] SuperDog's Bone Hunt game

2006-06-02 Thread Raul A. Gallegos
Didn't I say that but a lot more compressed? .

Seriously though. To my knowledge if a developer wants to use the GMA 
game engine he/she needs to get a license from GMA Games (David 
Greenwood). I do not know the details on cost or for how long it works 
or if it times out or what kind of programming knowldege you need.

If you don't need much programming skills like those used in C++ , C#, 
or VB I might give it a crack and make a game of my own.

I always wanted to make one of my own games but would not be sure of 
what the theme would be.


Phil Vlasak said the following on Fri, Jun 02, 2006 at 01:53:20PM -0400:
> Hi Damien,
> The GMA game engine is produced by, can you guess?
> GMA games!
> http://www.gmagames.com
> Most of the games on that site were created with it so they will give you an 
> idea of what it can do.
> The only ones that were not are the Star Trek and Lone Wolf games.
> The levels are created by square cells which can be floors or walls and can 
> be populated with objects and creatures.
> Each object or creature has a data base list of things defining it and what 
> it does plus a trigger that can be set off if certain things happen.
> You create a text file that tells the game what the game should do if a 
> trigger is set off, like playing a sound or changing a variable or shooting 
> at or moving an object or creature.

-- 
Everyone wants results, but no one is willing to do what it takes to get them.
-- Dirty Harry
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] SuperDog's Bone Hunt game

2006-06-02 Thread Yohandy
Hmm. Apparently, this game isn't working for me. When I launch it, I get 
Super dog hunt, demonstration mode dialog. That's all. the game doesn't 
start or anything.
Is this a bug?

- Original Message - 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, June 02, 2006 12:46 PM
Subject: [Audyssey] SuperDog's Bone Hunt game


> Introducing, SuperDog's Bone Hunt
> A free game from PCS using the GMA Game Engine.
>
> The aim of SuperDog's Bone Hunt game is to Try to help him find as many
> bones as you can in three minutes.
> Move SuperDog around the lawn with your arrow keys and when he gets near a
> bone, he will pick it up and eat it.
> The bones make bell like sounds so it is easy to locate them.
> SuperDog barks like crazy when the cat gets near and in the hard 
> difficulty
> level, he runs to the fence to try to get it.
>
> SuperDog's Bone Hunt game is self-voicing and its size is 21 MB.
> It can be downloaded at:
> http://www.pcsgames.net
>
> The game was inspired by Liam Erven's Super Egg Hunt available on the  L
> Works web site.
>
> No dogs or cats were hurt in the making of this game.
> phil Vlasak
> [EMAIL PROTECTED]
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


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Re: [Audyssey] Ivan's new game

2006-06-02 Thread Ivan Fegundez
Yeh, I am going to make it selectable.

Thanks
Ivan owner-moderator for e-ray games mailing list.
IF YOU HAVE not  joined my e-ray group, go to:
www.yahoogroups.com
To join viea email, pleas  send a blank email at:
[EMAIL PROTECTED]


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Re: [Audyssey] Fw: e ray games up date

2006-06-02 Thread Raul A. Gallegos
I would hope that you don't decide on stopping development of a game 
based on a few negative comments. Think of how few software would be out 
if this was the approach developers took.

Bottom line, is that not everyone is going to want or like this game. 
Until something is shown from you which can be believable there will 
always be skeptics. That is only natural. This is why people like Tom 
don't promise an exact release date for titles under development.

I think what Jim was mainly writing about is you have not given us much 
to go on and your descriptions about the game are rather vague.

I personally don't know whether to believe you or not. On one hand I 
have no reason to not believe you, on the other, you are not really 
answering our questions very straight forward.

All the best.

Ivan said the following on Fri, Jun 02, 2006 at 11:49:47AM -0600:
> You know something jim j,  I could  just stop the game write now, and  quit.
> The more you act neggitive on list, or evon  if you write me privitly  with
> smack  talk, I am going to stop the game. You're chois.

-- 
Paranoia doesn't mean the whole world isn't out to get you.
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] SuperDog's Bone Hunt game

2006-06-02 Thread Phil Vlasak
Hi Damien,
The GMA game engine is produced by, can you guess?
GMA games!
http://www.gmagames.com
Most of the games on that site were created with it so they will give you an 
idea of what it can do.
The only ones that were not are the Star Trek and Lone Wolf games.
The levels are created by square cells which can be floors or walls and can 
be populated with objects and creatures.
Each object or creature has a data base list of things defining it and what 
it does plus a trigger that can be set off if certain things happen.
You create a text file that tells the game what the game should do if a 
trigger is set off, like playing a sound or changing a variable or shooting 
at or moving an object or creature.

You can find out more about the details of the engine by contacting GMA 
games.
smiles,
Phil

- Original Message - 
From: "meeping necdet" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Friday, June 02, 2006 1:32 PM
Subject: Re: [Audyssey] SuperDog's Bone Hunt game


> How does the gma game engine work exactly? I'd like to be able to use it 
> in
> my games - if that's allowed, that is.
>
> Regards,
>
> Damien.
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
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> any subscription changes via the web. 


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Re: [Audyssey] Ivan's new game

2006-06-02 Thread Raul A. Gallegos
Hello Ivan. I'm wondering why Java? Why not VB or C#. Just curious.

-- 
For every action, there is an equal and opposite criticism.
-- Harrison
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] Fw: e ray games up date

2006-06-02 Thread Ivan Fegundez
You know something jim j,  I could  just stop the game write now, and  quit.
The more you act neggitive on list, or evon  if you write me privitly  with
smack  talk, I am going to stop the game. You're chois.

Thanks
Ivan owner-moderator for e-ray games mailing list.
IF YOU HAVE not  joined my e-ray group, go to:
www.yahoogroups.com
To join viea email, pleas  send a blank email at:
[EMAIL PROTECTED]


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Re: [Audyssey] super deekout

2006-06-02 Thread david
Well, i don't usually survive that long.
- Original Message - 
From: "meeping necdet" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Friday, June 02, 2006 6:55 AM
Subject: Re: [Audyssey] super deekout


> No the item neutraliser doesn't work on the rockets. The way to get 2
> million on normal difficulty is to keep being knocked down a level; on 
> level
> 7 let the robot pick up the nasty items until you drop down. That way you
> can rack up more points without encountering the rocket.
>
> Regards,
>
> Damien.
>
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
> Behalf Of david
> Sent: 02 June 2006 01:56
> To: blind gamers
> Subject: [Audyssey] super deekout
>
> Hello. I jbought super deekout a few weeks ago, and I was hoping somebody
> could give me some general tips to survive, or how i can get 200 on
> normal difficulty and above. I really want those cheats, and does the item
> neutralizer work on the rockets?
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Re: [Audyssey] dragon woreors

2006-06-02 Thread Brandon Cole
Charles! You're gonna put competent voice actors like myself out of a job! 
Bad Charles, bad!
- Original Message - 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, June 02, 2006 8:26 AM
Subject: Re: [Audyssey] dragon woreors


> As long as I already have JAWS, I don't see why games don't use it.  In
> games like GMA Tank Commander, self voicing is OK, but I would like to see
> more games like Lone Wolf in which information is spoken using what we
> already have and are familiar to us.  Also, I prefer the voice quality to
> that of, in particular,  the SAPI speech.  To my ears, it is much more
> understandable, and the rate is set in JAWS to what I prefer.
> - Original Message - 
> From: "allan thompson" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Friday, June 02, 2006 6:16 AM
> Subject: Re: [Audyssey] dragon woreors
>
>
>> Hi charles,
>> Good point. I have a question for you however, why do you  prefer to see
>> games come out using the  screen readers instead of self voiceing? Just
>> curious.
>>
>> The truth will set you free...
>> Jesus of Nazareth  33 AD
>> - Original Message - 
>> From: "Charles Rivard" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Friday, June 02, 2006 8:52 AM
>> Subject: Re: [Audyssey] dragon woreors
>>
>>
>>> 13.  Is the game self voicing or does it use your existing screen 
>>> reader.
>>> Actually, I would like to see more game use our current screen readers,
>>> or,
>>> if possible, selectable.
>>>
>>>
>>> - Original Message - 
>>> From: "allan thompson" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Friday, June 02, 2006 3:46 AM
>>> Subject: Re: [Audyssey] dragon woreors
>>>
>>>
 Hi,
 and to add to this list I would also ask:
 eleven: simply describing it as an arcade  game isnt descriptive 
 enough.
 is
 this a side scroller like super liam ? or is this a space invader like
 game
 similar to dark destroyer?
 twelve: You mentioned fifteen levels, but levels of what? difficulty or
 areas?

 I guess I would consider things for your game like power ups, such as
 getting fire breath for destroying one type of enemy, and freezing
 breath
 weapon to paralyze other types. Maybe an acid breath weapon to dissolve
 various things in the way like doors or statues etc.
 Maybe giving a double flame on some occasions to increase firepower,
 perhaps
 a minor invincible power up to avoid damage, maybe the dragon can 
 summon
 smaller dragons to  surround him and shoot right along with your
 character,
 but they would be susceptible to damage and destruction. Also some
 ideaas
 might be  eating virgin princesses to restore health. some more ideas
 might
 be eating cows and sheep for health, having a "armor"  on the dragon
 which
 gets damaged every time it hits, or it fallsoff when hit, and you need
 to
 find another dragon armor suit to put on. maybe your dragon can summon
 lots
 of goblins and orcs to  attack large numbers of bad guys. But mostly I
 am
 tapped for ideas.
 hope it helps


 The truth will set you free...
 Jesus of Nazareth  33 AD
 - Original Message - 
 From: "Christopher Bartlett" <[EMAIL PROTECTED]>
 To: "Ivan Fegundez" <[EMAIL PROTECTED]>; "Gamers Discussion list"
 
 Sent: Friday, June 02, 2006 12:33 AM
 Subject: Re: [Audyssey] dragon woreors


> Ivan, the messages I have seen are vague and don't explain
> much.  Let's try it this way.  Here's a list o specific questions
> that should help structure the information for all of us.
>
> 1.  What is the setting of the story line behind Dragon Warriors?  Is
> this high fantasy, alternate history, science fiction, what?
>
> 2.  Tell me more about the dragons.  Are these the magical creatures
> of LeGuin, the evil servants of the Dark Lord of Tolkien, the
> friendly dragons of Perne or something different?
>
> 3.  Who are the enemies that we will be fighting?
>
> 4.  Will the dragon warriors be able to fly?
>
> 5.  What kind of weaponry do they have, a breath weapon, claws, bite,
> tail, other weapons?
>
> 6.  Will dragons be able to cast magic spells or use mind powers in
> some fashion?
>
> 7.  What is the physical setting of the game, i.e. a temple, a dragon
> cave, a battlefield or something else?
>
> 8.  What kind of sound environment are you going to create?  Is this
> to be a full 3d game, a side-scroller, a turn-based game, what?
>
> 9.  Will players have choices in creating their dragon warriors, or
> are the characters pregenerated?
>
> 10.  What game controls do you expect people to use, i.e. keyboard,
> mouse, gamepad/other game controller, joystick?
>
> That's ten specifi

Re: [Audyssey] SuperDog's Bone Hunt game

2006-06-02 Thread meeping necdet
Hmm ... But if phil uses it then wouldn't he be able to tell me whether I
can? 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Raul A. Gallegos
Sent: 02 June 2006 18:43
To: gamers@audyssey.org
Subject: Re: [Audyssey] SuperDog's Bone Hunt game

That is a David Greenwood question. I'm not sure if he moniters this list.
You can always write [EMAIL PROTECTED] though.


meeping necdet said the following on Fri, Jun 02, 2006 at 06:32:44PM +0100:
> How does the gma game engine work exactly? I'd like to be able to use it
in
> my games - if that's allowed, that is.

-- 
Show your affection, which will probably meet with pleasant response.
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] Ivan's new game

2006-06-02 Thread Ivan Fegundez
Well, that's what I am doing write now, I will be sure the game works before
I releace  it to the public.

Thanks
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Re: [Audyssey] Ivan's new game

2006-06-02 Thread Raul A. Gallegos
Well, as Tom suggested that rules out just about everyone except Jaws 
users.

Ivan said the following on Fri, Jun 02, 2006 at 11:36:41AM -0600:
> I rilly suggest the  screen reader
> 

-- 
Start the day with a smile.  After that you can be your nasty old self again.
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] SuperDog's Bone Hunt game

2006-06-02 Thread Raul A. Gallegos
Not for me, I've already played it a few times.

Ivan said the following on Fri, Jun 02, 2006 at 11:24:57AM -0600:
> An oure  and 55 minuts  to download it? wohw!

-- 
The help people need most urgently is help in admitting that they need help.
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] SuperDog's Bone Hunt game

2006-06-02 Thread Raul A. Gallegos
That is a David Greenwood question. I'm not sure if he moniters this 
list. You can always write [EMAIL PROTECTED] though.


meeping necdet said the following on Fri, Jun 02, 2006 at 06:32:44PM +0100:
> How does the gma game engine work exactly? I'd like to be able to use it in
> my games - if that's allowed, that is.

-- 
Show your affection, which will probably meet with pleasant response.
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] SuperDog's Bone Hunt game

2006-06-02 Thread Phil Vlasak
Hi Ivan,
Maybe you clicked on the wrong link!
The SuperDog is only 21 mb so it shouldn't take that long.
The Sarah harry potter beta is ten times bigger so would take ten times 
longer.
Phil


- Original Message - 
From: "Ivan Fegundez" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, June 02, 2006 1:24 PM
Subject: Re: [Audyssey] SuperDog's Bone Hunt game


> An oure  and 55 minuts  to download it? wohw!
>
> Thanks
> Ivan owner-moderator for e-ray games mailing list.
> IF YOU HAVE not  joined my e-ray group, go to:
> www.yahoogroups.com
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> [EMAIL PROTECTED]
>
>
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Re: [Audyssey] Ivan's new game

2006-06-02 Thread david
Yes. I believe Philip Bennefall wrote Tarzan Junior in java or javascript.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, June 02, 2006 11:41 AM
Subject: Re: [Audyssey] Ivan's new game


> Hi, Raul.
> Well, just because the game is written in Java doesn't mean it has to
> have a web interface. Most java apps are stand alone  applications. The
> ones I wrote for myself when learning Java all were stand alone jobs.
> As for access to Java I can se two or three ways to make the game
> accessible. One is to use the freetts project which is made for java
> programs, festival, or to self voice the game with wav files. Which of
> these I am not sure he is using unless he has some other method I am
> unaware of.
> If he is allowing a screen reader to voice the game then everyone not
> using Jaws is hozed. Window Eyes still doesn't have great access to java
> swing apps, and other screen readers are still in various stages.
> Although gnopernicus in Linux does have good Java access and Sun\ uses
> gnopernicus on there Solaris java desktop.
>
>
>
>
> Raul A. Gallegos wrote:
>> Hello Ivan. You mean to tell me you are coding this game in java?
>>
>> So, will it have a web interface then? What are your plans on making it
>> screen reader friendly? Will it be self-voicing? or will we need our
>> screen readers?
>>
>>
>
>
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[Audyssey] Super Dog

2006-06-02 Thread Raul A. Gallegos
Well, just played the game on standard difficulty and managed only 29 
bones.

This is fun.

-- 
Let the meek inherit the earth -- they have it coming to them.
-- James Thurber
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] Ivan's new game

2006-06-02 Thread Ivan Fegundez
I rilly suggest the  screen reader

Thanks
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Re: [Audyssey] Ivan's new game

2006-06-02 Thread meeping necdet
The thing is though, some systems crash on java applications that use the
microsoft html host applet (mshta.exe). Mine doesn't work with games such as
dark destroyer, tarzan junior, 3dsnake and duckblaster, and I don't think
those are game bugs because it was the microsoft html script host applet
that crashed.

Regards,

Damien.
 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: 02 June 2006 17:41
To: Gamers Discussion list
Subject: Re: [Audyssey] Ivan's new game

Hi, Raul.
Well, just because the game is written in Java doesn't mean it has to have a
web interface. Most java apps are stand alone  applications. The ones I
wrote for myself when learning Java all were stand alone jobs.
As for access to Java I can se two or three ways to make the game
accessible. One is to use the freetts project which is made for java
programs, festival, or to self voice the game with wav files. Which of these
I am not sure he is using unless he has some other method I am unaware of.
If he is allowing a screen reader to voice the game then everyone not using
Jaws is hozed. Window Eyes still doesn't have great access to java swing
apps, and other screen readers are still in various stages. 
Although gnopernicus in Linux does have good Java access and Sun\ uses
gnopernicus on there Solaris java desktop.




Raul A. Gallegos wrote:
> Hello Ivan. You mean to tell me you are coding this game in java?
>
> So, will it have a web interface then? What are your plans on making 
> it screen reader friendly? Will it be self-voicing? or will we need 
> our screen readers?
>
>   


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Re: [Audyssey] SuperDog's Bone Hunt game

2006-06-02 Thread Ivan Fegundez
An oure  and 55 minuts  to download it? wohw!

Thanks
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Re: [Audyssey] SuperDog's Bone Hunt game

2006-06-02 Thread meeping necdet
How does the gma game engine work exactly? I'd like to be able to use it in
my games - if that's allowed, that is.

Regards,

Damien.


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Re: [Audyssey] Ivan's new game

2006-06-02 Thread Ivan Fegundez
Hi, you can  select if you want to use you're  screen reader or want to use
the self voicing  feecher.

Thanks
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Re: [Audyssey] Ivan's new game

2006-06-02 Thread Raul A. Gallegos
Which means what exactly?

Ivan said the following on Fri, Jun 02, 2006 at 10:26:19AM -0600:
> As I sed, I am looking for it to be selectable.
> 
> Thanks

-- 
I don't make the rules, Gil, I only play the game.
-- Cash McCall
Raul A. Gallegos ... IliwSsmc

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[Audyssey] SuperDog's Bone Hunt game

2006-06-02 Thread Phil Vlasak
Introducing, SuperDog's Bone Hunt
A free game from PCS using the GMA Game Engine.

The aim of SuperDog's Bone Hunt game is to Try to help him find as many 
bones as you can in three minutes.
Move SuperDog around the lawn with your arrow keys and when he gets near a 
bone, he will pick it up and eat it.
The bones make bell like sounds so it is easy to locate them.
SuperDog barks like crazy when the cat gets near and in the hard difficulty 
level, he runs to the fence to try to get it.

SuperDog's Bone Hunt game is self-voicing and its size is 21 MB.
It can be downloaded at:
http://www.pcsgames.net

The game was inspired by Liam Erven's Super Egg Hunt available on the  L 
Works web site.

No dogs or cats were hurt in the making of this game.
phil Vlasak
[EMAIL PROTECTED]


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Re: [Audyssey] Ivan's new game

2006-06-02 Thread Thomas Ward
Hi, Raul.
Well, just because the game is written in Java doesn't mean it has to 
have a web interface. Most java apps are stand alone  applications. The 
ones I wrote for myself when learning Java all were stand alone jobs.
As for access to Java I can se two or three ways to make the game 
accessible. One is to use the freetts project which is made for java 
programs, festival, or to self voice the game with wav files. Which of 
these I am not sure he is using unless he has some other method I am 
unaware of.
If he is allowing a screen reader to voice the game then everyone not 
using Jaws is hozed. Window Eyes still doesn't have great access to java 
swing apps, and other screen readers are still in various stages. 
Although gnopernicus in Linux does have good Java access and Sun\ uses 
gnopernicus on there Solaris java desktop.




Raul A. Gallegos wrote:
> Hello Ivan. You mean to tell me you are coding this game in java?
>
> So, will it have a web interface then? What are your plans on making it 
> screen reader friendly? Will it be self-voicing? or will we need our 
> screen readers?
>
>   


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Re: [Audyssey] Ivan's new game

2006-06-02 Thread Ivan Fegundez
As I sed, I am looking for it to be selectable.

Thanks
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Re: [Audyssey] super deekout

2006-06-02 Thread Sarah
Yeah but it takes luck to get nocked down a level.
- Original Message - 
From: "meeping necdet" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Friday, June 02, 2006 4:55 AM
Subject: Re: [Audyssey] super deekout


No the item neutraliser doesn't work on the rockets. The way to get 2
million on normal difficulty is to keep being knocked down a level; on level
7 let the robot pick up the nasty items until you drop down. That way you
can rack up more points without encountering the rocket.

Regards,

Damien.


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of david
Sent: 02 June 2006 01:56
To: blind gamers
Subject: [Audyssey] super deekout

Hello. I jbought super deekout a few weeks ago, and I was hoping somebody
could give me some general tips to survive, or how i can get 200 on
normal difficulty and above. I really want those cheats, and does the item
neutralizer work on the rockets?
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[Audyssey] Ivan's new game

2006-06-02 Thread Raul A. Gallegos
Hello Ivan. You mean to tell me you are coding this game in java?

So, will it have a web interface then? What are your plans on making it 
screen reader friendly? Will it be self-voicing? or will we need our 
screen readers?

-- 
Ah say, son, you're about as sharp as a bowlin' ball.
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] Fw: e ray games up date

2006-06-02 Thread Ivan Fegundez
I gave u the reason y I did not release the free game.

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Re: [Audyssey] dragon woreors

2006-06-02 Thread Ivan Fegundez
Yeah, i think i will make it selectable.

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Re: [Audyssey] Fw: e ray games up date

2006-06-02 Thread Ivan Fegundez
Website is not up yet.

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Re: [Audyssey] dragon woreors

2006-06-02 Thread Ivan Fegundez
 english is my native language. and my coding language is java.

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Re: [Audyssey] Touch the cute little mouse

2006-06-02 Thread Raul A. Gallegos
This idea is what has inspired me to record game reviews and walk 
throughs.

I agree with this statement.


Che said the following on Fri, Jun 02, 2006 at 09:34:36AM -0500:
>   I have been planning for a while to include audio tutorials on how to play 
> Rail Racer that will be included with the game.  These tutorials will cover 
> all aspects of the game, including using the mouse.
>   I hope this is an idea that will catch on, as most players absolutely hate 
> reading manuals in my experience.

-- 
Hindsight is an exact science.
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] Fw: e ray games up date

2006-06-02 Thread Charles Rivard
The proof is in the pudding, and only time will tell.  I'll just let him do 
his work and wait to see what unfolds.  A new game developer should have our 
support until there is reason not to do so.  Nobody is out any money, and he 
has not shown any dishonesty, and until he does, I won'd worry about what 
might be.  I'm more concerned with what is.


- Original Message - 
From: "allan thompson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, June 02, 2006 7:34 AM
Subject: Re: [Audyssey] Fw: e ray games up date


> Hi,
> I do remember Ivan mentioning a tenative december release. Since he is 
> doing
> this for free for  you, I suggest you let him do the work he will do and 
> you
> go ahead and concern yourself about other more pressing things until Ivan
> says he is done.
> The truth will set you free...
> Jesus of Nazareth  33 AD
> - Original Message - 
> From: "Jim J" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Friday, June 02, 2006 8:58 AM
> Subject: Re: [Audyssey] Fw: e ray games up date
>
>
>> no offense yall, but i'm really starting to wonder if there's even a game
>> in
>> the works from said individual.  We were promised a free game, and either
>> never got it, or the ones who did, had problems even opening it, and now,
>> we're told about this Dragon Warriors, and no website, or really nothing
>> about what the game is actually about.  Maybe I'm not as optimistic as
>> some,
>> but when I'm promised something, I expect to get nothing less, or a good
>> reason why we can't have it.
>>
>> Jim J
>> Join the group for blind pet owners at:
>> [EMAIL PROTECTED] email: [EMAIL PROTECTED]
>> Windows/msn messenger: [EMAIL PROTECTED]
>> Aim: bestrooney2005
>> Yahoo Im: bestrooney
>> Skype: bestrooney
>> - Original Message - 
>> From: "simon.dowling" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Friday, June 02, 2006 7:39 AM
>> Subject: Re: [Audyssey] Fw: e ray games up date
>>
>>
>>> plus a website would be nice to have a look at, not just if you want mor
>>> info contact me.
>>> - Original Message - 
>>> From: "Charles Rivard" <[EMAIL PROTECTED]>
>>> To: "Ivan Fegundez" <[EMAIL PROTECTED]>; "Gamers Discussion list"
>>> 
>>> Sent: Friday, June 02, 2006 1:29 PM
>>> Subject: Re: [Audyssey] Fw: e ray games up date
>>>
>>>
>>> > This tells the objective, but not the contents.  In order to know what
>> to
>>> > suggest as additions, we first must know what already exists.  What 
>>> > are
>>> > the
>>> > features of the game?  What is available to the gamer to accomplish 
>>> > the
>>> > goal?  How can we currently steer the character and react with 
>>> > enemies,
>>> > and
>>> > what are the current characteristics of the enemy/  What weapons do we
>>> > have?
>>> > Information like this is vital in order for gamers to suggest what is
>>> > wanted
>>> > that is not already there.  Thanks.
>>> > - Original Message - 
>>> > From: "Ivan Fegundez" <[EMAIL PROTECTED]>
>>> > To: "gamers discussion list" 
>>> > Sent: Thursday, June 01, 2006 7:16 PM
>>> > Subject: [Audyssey] Fw: e ray games up date
>>> >
>>> >
>>> >> Hi guys, below is the message telling what the gole of the game will
>> be.
>>> >>
>>> >>> Well, the mane gole of the game, is to make itthroo all 15
>>> >>> levels,
>>> >> with
>>> >>> out killing yourself. It will be a ardkade game, and you are a
>>> >>> dragon,
>>> >>> and
>>> >>> you halve  to kill you're enemeys.  If you want more info, pleas let
>> me
>>> >>> know.
>>> >>>
>>> >>> Thanks
>>> >>> Ivan owner-moderator for e-ray games mailing list.
>>> >>> IF YOU HAVE not  joined my e-ray group, go to:
>>> >>> www.smartgroups.com
>>> >>> To join pleas let me know you want to join by send me a email at:
>>> >>> [EMAIL PROTECTED]
>>> >>>
>>> >>
>>> >>
>>> >> ___
>>> &g

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