Re: [Audyssey] Judgement Day Audio Demonstration
ya. He's a jerk. yall aren't gonna like him much. lol - Original Message - From: "Charles Rivard" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, June 05, 2006 12:01 AM Subject: Re: [Audyssey] Judgement Day Audio Demonstration > Did you say "un/? fortunately??" Hmm. > - Original Message - > From: "Liam" <[EMAIL PROTECTED]> > To: "Chris Frahm" <[EMAIL PROTECTED]>; "Gamers Discussion list" > > Sent: Sunday, June 04, 2006 7:04 PM > Subject: Re: [Audyssey] Judgement Day Audio Demonstration > > >> like I pointed out in the demo. There is a lot that will be changing. I >> will have the sound issues fixed. >> Plus, you will be hearing plenty of Commander Ather. unfortunately. >> lol. >> >> - Original Message - >> From: "Chris Frahm" <[EMAIL PROTECTED]> >> To: "Gamers Discussion list" >> Sent: Sunday, June 04, 2006 8:18 PM >> Subject: Re: [Audyssey] Judgement Day Audio Demonstration >> >> >>> Hi gamers! >>> What's up this Sunday? Hope your doing great! >>> About Judgement Day ominous title, gives me the shivers. >>> Seriously, >>> sounds cool. Some suggestions: >>> 1. Do we get to hear the mighty Athier speak? I mean if he's the >>> supreme >>> evil wouldn't he taunt us a little? Or say he'll vanquish the Allies or >>> something? Or is he so evil his power and corruptedness speaks for >>> itself? >>> 2. The base when it makes repairs, gives you nukes etc., I can't hear it >>> well enough to distinguish what it's saying. Can you make it louder, >>> clearer, something? >>> 3. Along those same lines, can you have a louder sound for the >>> airplanes? >>> Couldn't pick them up on my speakers + subwolfer. Maybe a wwII >>> airplane? >>> Always loved those motor sounds. >>> 4. if you die how is judgement done to you. Are thereenslaved nations >>> under >>> the thumb of tyrony? Does the world blow up? What happens? I mean, >>> this >>> is Judgement Day so something spectacular should happen if: >>> a. you lose >>> or >>> b: you win in which case I was expecting more for an ending than game >>> over. >>> *grins* >>> Maybe too high of expectations, if in which case I apologize. Am >>> psyched >>> about the game and it sounds fun as hell. Let me at 'em! >>> Chris >>> >>> >>> ___ >>> Gamers mailing list .. Gamers@audyssey.org >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>> visit >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>> any subscription changes via the web. >>> >>> >> >> >> ___ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> > > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Judgement Day Audio Demonstration
Did you say "un/? fortunately??" Hmm. - Original Message - From: "Liam" <[EMAIL PROTECTED]> To: "Chris Frahm" <[EMAIL PROTECTED]>; "Gamers Discussion list" Sent: Sunday, June 04, 2006 7:04 PM Subject: Re: [Audyssey] Judgement Day Audio Demonstration > like I pointed out in the demo. There is a lot that will be changing. I > will have the sound issues fixed. > Plus, you will be hearing plenty of Commander Ather. unfortunately. lol. > > - Original Message - > From: "Chris Frahm" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Sunday, June 04, 2006 8:18 PM > Subject: Re: [Audyssey] Judgement Day Audio Demonstration > > >> Hi gamers! >> What's up this Sunday? Hope your doing great! >> About Judgement Day ominous title, gives me the shivers. >> Seriously, >> sounds cool. Some suggestions: >> 1. Do we get to hear the mighty Athier speak? I mean if he's the supreme >> evil wouldn't he taunt us a little? Or say he'll vanquish the Allies or >> something? Or is he so evil his power and corruptedness speaks for >> itself? >> 2. The base when it makes repairs, gives you nukes etc., I can't hear it >> well enough to distinguish what it's saying. Can you make it louder, >> clearer, something? >> 3. Along those same lines, can you have a louder sound for the airplanes? >> Couldn't pick them up on my speakers + subwolfer. Maybe a wwII >> airplane? >> Always loved those motor sounds. >> 4. if you die how is judgement done to you. Are thereenslaved nations >> under >> the thumb of tyrony? Does the world blow up? What happens? I mean, >> this >> is Judgement Day so something spectacular should happen if: >> a. you lose >> or >> b: you win in which case I was expecting more for an ending than game >> over. >> *grins* >> Maybe too high of expectations, if in which case I apologize. Am psyched >> about the game and it sounds fun as hell. Let me at 'em! >> Chris >> >> >> ___ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> >> > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Judgment Day Audio Demonstration
I'm a bit behind on Emails, but I think the info on the site mentioned that there would be 15 levels. - Original Message - From: "Yohandy" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, June 04, 2006 8:36 AM Subject: Re: [Audyssey] Judgment Day Audio Demonstration >I agree. the game sounds totally awesome. My only suggestion though, is to > make it a bit tougher. From the trailer alone, it sounded quite simple. > What > I'm really excited about is the trophy system. that's something never > implemented in an audio game, and I'm looking forward to it. > I'm also wondering, how many levels will the game contain? > Keep it up man. > > > > > - Original Message - > From: "Mike Maslo" <[EMAIL PROTECTED]> > To: "'Gamers Discussion list'" > Sent: Sunday, June 04, 2006 11:11 AM > Subject: Re: [Audyssey] Judgment Day Audio Demonstration > > >> Liam: >> >> What a awesome trailer. Look forward to the game being released. I am >> going >> to buy it immediately when released. Great ob! >> >> -Original Message- >> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On >> Behalf Of Liam >> Sent: Sunday, June 04, 2006 6:08 AM >> To: gamers discussion list; talk about anything; [EMAIL PROTECTED]; >> [EMAIL PROTECTED] >> Subject: [Audyssey] Judgement Day Audio Demonstration >> >> Howdy: >> >> I'm happy to announce you can now hear Judgement day in this audio >> demonstration. for the Demo, visit >> www.l-works.net/judgementday.php >> >> Judgement day is the latest game being worked on over at LWorks. >> If you've never been to www.l-works.net, you should go. Seriously. It's >> fun. >> >> Liam >> www.l-works.net >> ___ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> >> >> ___ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Self-voicing games versus screen-reader based games
First off, if I sound a bit tactless, please forgive me as I have been severely sick for a few days now, but I feel I need to make some points on the issue of which is better, self-voicing games, or games that use screen readers. I'm so tired of screen reader based games. We're already bound to screen readers for everything else as it is, so why should we have to have crappy voice synthesizers in our games too? It's like saying, "okay kiddies, how do you want your yummy carrots today--raw, chopped, sliced and diced, deep fried, pickled, boiled, or have you thought of a nice new way to cook them?" Any way you make 'em, they're still carrots, and any time you make games with voice synthesizers you have that metallic element added. In Tank Commander, the AT&T synths were not used often, and it was like a computer was guiding you, and that fit perfectly with what the game is like. David did the other voices himself. Voice synthesis technology is a very important facet of life as a blind person, but I am beginning to gag on the taste of them as it were. If you can find a truly remarkable synthesizer, one you would actually want to use in a game, be sure that most computers would be too slow to have that synch and Jaws working together. It's funny, but the other day I heard some sighted people complaining about voice synths. They didn't even know it was a voice synth, someone just came up and said, "what's wrong with that lady--she sounds messed up on something." "No," I replied, "that's a voice synthesizer." Now Kate and Paul, the voices from Neospeech, far outrank Natural Voices and other other synth company's voices to date, but I'd rather you use SAPI to make them work than to have JAWS read them. For one thing, most of us only have the 40 minute demo. For another, some don't have jaws. They have window eyes or Hal, so why tailor make a game for one or two synth programs when SAPI can do it all? As far as reviewing information, the use of the function keys works very well, as in Jim Kitchen's text to Speech hangman. If such keys were made standard from one game to another, and from one company to another, you'd learn each game very rapidly, as you would already know the special hot keys You wouldn't have to adjust the voice, because you'd already have it set up in speech under the control panel in XP and--well, I can't remember about how to do that in other windows operating systems, but how hard would it be to set up a speech file that all SAPI-compliant games could instantly read from and adjust?Having said all that, I'll add one more thing. Voice actors are essential. I hope to get into it again when I massothereapy classes are finished. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] mouse demo
You have to have surround sound to play it for one thing. You go around chasing m onsters in a halloween theme using the arrow keys to walk and mouse movelent to go left or right. - Original Message - From: "Ivan Fegundez" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, June 01, 2006 8:29 PM Subject: Re: [Audyssey] mouse demo > Yeh, want to know the same thing. Sari if there is messpellngs, jaws just > ran out of time. I have the demo. > > Thanks > Ivan owner-moderator for e-ray games mailing list. > IF YOU HAVE not joined my e-ray group, go to: > www.yahoogroups.com > To join viea email, pleas send a blank email at: > [EMAIL PROTECTED] > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Judgement Day Audio Demonstration
like I pointed out in the demo. There is a lot that will be changing. I will have the sound issues fixed. Plus, you will be hearing plenty of Commander Ather. unfortunately. lol. - Original Message - From: "Chris Frahm" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, June 04, 2006 8:18 PM Subject: Re: [Audyssey] Judgement Day Audio Demonstration > Hi gamers! > What's up this Sunday? Hope your doing great! > About Judgement Day ominous title, gives me the shivers. > Seriously, > sounds cool. Some suggestions: > 1. Do we get to hear the mighty Athier speak? I mean if he's the supreme > evil wouldn't he taunt us a little? Or say he'll vanquish the Allies or > something? Or is he so evil his power and corruptedness speaks for > itself? > 2. The base when it makes repairs, gives you nukes etc., I can't hear it > well enough to distinguish what it's saying. Can you make it louder, > clearer, something? > 3. Along those same lines, can you have a louder sound for the airplanes? > Couldn't pick them up on my speakers + subwolfer. Maybe a wwII airplane? > Always loved those motor sounds. > 4. if you die how is judgement done to you. Are thereenslaved nations > under > the thumb of tyrony? Does the world blow up? What happens? I mean, this > is Judgement Day so something spectacular should happen if: > a. you lose > or > b: you win in which case I was expecting more for an ending than game > over. > *grins* > Maybe too high of expectations, if in which case I apologize. Am psyched > about the game and it sounds fun as hell. Let me at 'em! > Chris > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Judgement day suggestions
Oh, that would definitely add some excitement. Maybe also make the enemies more intelligent in higher levels. Let them follow you constantly and shoot at you. - Original Message - From: "Orin" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, June 04, 2006 5:21 PM Subject: Re: [Audyssey] Judgement day suggestions > Hmm, maybe where the music goes faster each level like light cars? > > > - Original Message - > From: "Neo" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Sunday, June 04, 2006 2:41 PM > Subject: [Audyssey] Judgement day suggestions > > >> Hi Liam, >> great trailer. I've got a few possible suggestions for you to think about >> based on hearing it. >> First, would be cool to have a new kind of enemy, something like a plane >> with a machine gun that would fire at you if you were too slow or stayed >> in its vicinity for too long. Something like the Yellow ships in Alien >> Outback. >> It also could be interesting if you added an occasional need to recharge >> your machine gun after a certain number of shots fired, something like in >> Super Shot. Just press a key quickly and fire away again, it would become >> second nature after a while, but it could also become a pretty nasty >> challenge at times, especially on the hard difficulty, I'm sure. >> And last, what about an all new enemy or a possible improvement for the >> so >> called disablers? I've thought about having to dispatch this kind of >> enemy >> really quickly, otherwise you'd just lose some points and one of your >> weapons would stop workink randomly till you destroyed another enemy of >> the same kind. This would have to be somewhat intelligent though, so that >> you couldn't end up in a situation where you had only 2 nukes left and >> the >> only working weapon were just them, for example... :-) >> Well, that's about it. >> Thanks, >> Lukas >> ___ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Judgement Day Audio Demonstration
I agree that the sound effects rock and it looks pretty high octane. Would buy when have cash! YEAH!!! Chris ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] question
hi all! Just a quick question, and a dumb one at that. What is the addy for subscribing? have a friend and he loves audio games. Let me know. Chris PS: what's the website? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Judgement Day Audio Demonstration
Hi gamers! What's up this Sunday? Hope your doing great! About Judgement Day ominous title, gives me the shivers. Seriously, sounds cool. Some suggestions: 1. Do we get to hear the mighty Athier speak? I mean if he's the supreme evil wouldn't he taunt us a little? Or say he'll vanquish the Allies or something? Or is he so evil his power and corruptedness speaks for itself? 2. The base when it makes repairs, gives you nukes etc., I can't hear it well enough to distinguish what it's saying. Can you make it louder, clearer, something? 3. Along those same lines, can you have a louder sound for the airplanes? Couldn't pick them up on my speakers + subwolfer. Maybe a wwII airplane? Always loved those motor sounds. 4. if you die how is judgement done to you. Are thereenslaved nations under the thumb of tyrony? Does the world blow up? What happens? I mean, this is Judgement Day so something spectacular should happen if: a. you lose or b: you win in which case I was expecting more for an ending than game over. *grins* Maybe too high of expectations, if in which case I apologize. Am psyched about the game and it sounds fun as hell. Let me at 'em! Chris ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Judgement day suggestions
O yeah that would be pretty cool! - Original Message - From: "Orin" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, June 04, 2006 2:21 PM Subject: Re: [Audyssey] Judgement day suggestions Hmm, maybe where the music goes faster each level like light cars? - Original Message - From: "Neo" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, June 04, 2006 2:41 PM Subject: [Audyssey] Judgement day suggestions > Hi Liam, > great trailer. I've got a few possible suggestions for you to think about > based on hearing it. > First, would be cool to have a new kind of enemy, something like a plane > with a machine gun that would fire at you if you were too slow or stayed > in its vicinity for too long. Something like the Yellow ships in Alien > Outback. > It also could be interesting if you added an occasional need to recharge > your machine gun after a certain number of shots fired, something like in > Super Shot. Just press a key quickly and fire away again, it would become > second nature after a while, but it could also become a pretty nasty > challenge at times, especially on the hard difficulty, I'm sure. > And last, what about an all new enemy or a possible improvement for the so > called disablers? I've thought about having to dispatch this kind of enemy > really quickly, otherwise you'd just lose some points and one of your > weapons would stop workink randomly till you destroyed another enemy of > the same kind. This would have to be somewhat intelligent though, so that > you couldn't end up in a situation where you had only 2 nukes left and the > only working weapon were just them, for example... :-) > Well, that's about it. > Thanks, > Lukas > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] [[GMAGamesTalk] SuperDog fixed (fwd)]
This is good news for those who may be having trouble. - Forwarded message from Phil Vlasak <[EMAIL PROTECTED]> - Date: Sun, 4 Jun 2006 18:25:35 -0400 From: Phil Vlasak <[EMAIL PROTECTED]> To: [EMAIL PROTECTED] Subject: [GMAGamesTalk] SuperDog fixed X-Mailer: Microsoft Outlook Express 6.00.2900.2180 X-ASK-Info: Whitelist match [to googlegroups\.com] (2006/06/04 16:25:56) Hi Folks, David has worn his fingers to the bone to fix that nasty international bug in the SuperDog game. No it isn't bird flue but it did make many of our foreign game players sick, since they could not play the game. He sent me the vaccine this morning and I put the fixed version on my web site. It is named sbh11.exe and that is the only thing I changed so if you can play version 10 right now, there is no use in downloading version 11. Thanks David, and if you need the address, http://www.pcsgames.net/superdog.htm sincerely, Phil Vlasak [EMAIL PROTECTED] --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups "GMA Games Talk" group. To post to this group, send email to [EMAIL PROTECTED] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/GMAGamesTalk -~--~~~~--~~--~--~--- - End forwarded message - -- It's interesting to think that many quite distinguished people have bodies similar to yours. Raul A. Gallegos ... IliwSsmc ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Judgement day suggestions
that won't be possible with out ruining how the music sounds. In the final version, there will be three level tracks split up between the levels. - Original Message - From: "Orin" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, June 04, 2006 4:21 PM Subject: Re: [Audyssey] Judgement day suggestions > Hmm, maybe where the music goes faster each level like light cars? > > > - Original Message - > From: "Neo" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Sunday, June 04, 2006 2:41 PM > Subject: [Audyssey] Judgement day suggestions > > >> Hi Liam, >> great trailer. I've got a few possible suggestions for you to think about >> based on hearing it. >> First, would be cool to have a new kind of enemy, something like a plane >> with a machine gun that would fire at you if you were too slow or stayed >> in its vicinity for too long. Something like the Yellow ships in Alien >> Outback. >> It also could be interesting if you added an occasional need to recharge >> your machine gun after a certain number of shots fired, something like in >> Super Shot. Just press a key quickly and fire away again, it would become >> second nature after a while, but it could also become a pretty nasty >> challenge at times, especially on the hard difficulty, I'm sure. >> And last, what about an all new enemy or a possible improvement for the >> so >> called disablers? I've thought about having to dispatch this kind of >> enemy >> really quickly, otherwise you'd just lose some points and one of your >> weapons would stop workink randomly till you destroyed another enemy of >> the same kind. This would have to be somewhat intelligent though, so that >> you couldn't end up in a situation where you had only 2 nukes left and >> the >> only working weapon were just them, for example... :-) >> Well, that's about it. >> Thanks, >> Lukas >> ___ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Judgement day suggestions
Hmm, maybe where the music goes faster each level like light cars? - Original Message - From: "Neo" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, June 04, 2006 2:41 PM Subject: [Audyssey] Judgement day suggestions > Hi Liam, > great trailer. I've got a few possible suggestions for you to think about > based on hearing it. > First, would be cool to have a new kind of enemy, something like a plane > with a machine gun that would fire at you if you were too slow or stayed > in its vicinity for too long. Something like the Yellow ships in Alien > Outback. > It also could be interesting if you added an occasional need to recharge > your machine gun after a certain number of shots fired, something like in > Super Shot. Just press a key quickly and fire away again, it would become > second nature after a while, but it could also become a pretty nasty > challenge at times, especially on the hard difficulty, I'm sure. > And last, what about an all new enemy or a possible improvement for the so > called disablers? I've thought about having to dispatch this kind of enemy > really quickly, otherwise you'd just lose some points and one of your > weapons would stop workink randomly till you destroyed another enemy of > the same kind. This would have to be somewhat intelligent though, so that > you couldn't end up in a situation where you had only 2 nukes left and the > only working weapon were just them, for example... :-) > Well, that's about it. > Thanks, > Lukas > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] experiences with Trek 2000 so far
I can now beat the game at the Don't Hurt me level in under 16 moves usually and without losing a ship. I figure I'll play at this level for a bit longer and then move on up to Bring'em on. I like making the turtle heads follow me around. Since they like to bunch up on you it comes in handy to get them following you and then I set a mine. If I'm lucky enough I can usually set it so that I take out at least three of them including one of their bases. If I then don't take out the fourth one I usually hurt him enough where 3 or 4 torps do him in. I usually don't go into Romulan space but I do go into Tholian space and take out one or two of their bases. I try to take out a ship or two in the process as well. -- Be valiant, but not too venturous. Let thy attire be comely, but not costly. -- John Lyly Raul A. Gallegos ... IliwSsmc ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Judgement day suggestions
Hi Liam, great trailer. I've got a few possible suggestions for you to think about based on hearing it. First, would be cool to have a new kind of enemy, something like a plane with a machine gun that would fire at you if you were too slow or stayed in its vicinity for too long. Something like the Yellow ships in Alien Outback. It also could be interesting if you added an occasional need to recharge your machine gun after a certain number of shots fired, something like in Super Shot. Just press a key quickly and fire away again, it would become second nature after a while, but it could also become a pretty nasty challenge at times, especially on the hard difficulty, I'm sure. And last, what about an all new enemy or a possible improvement for the so called disablers? I've thought about having to dispatch this kind of enemy really quickly, otherwise you'd just lose some points and one of your weapons would stop workink randomly till you destroyed another enemy of the same kind. This would have to be somewhat intelligent though, so that you couldn't end up in a situation where you had only 2 nukes left and the only working weapon were just them, for example... :-) Well, that's about it. Thanks, Lukas ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Judgement Day Audio Demonstration
sure. The game is Tetra friendly too. - Original Message - From: "Richard Bennett" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, June 04, 2006 2:42 PM Subject: Re: [Audyssey] Judgement Day Audio Demonstration > Hey Liam, > just listened to the full download of the judgement trailer, and have to > say, It sounds awesome. BTW, do you mind if I tell my Tetras(there are > black > and white fish) I don't have any goldfish, or else I would tell them, lol. > Anyways the game sounds really awesome and can't wait to play. > BEAN > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Judgement Day Audio Demonstration
Hey Liam, just listened to the full download of the judgement trailer, and have to say, It sounds awesome. BTW, do you mind if I tell my Tetras(there are black and white fish) I don't have any goldfish, or else I would tell them, lol. Anyways the game sounds really awesome and can't wait to play. BEAN ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] New Blind Adrenaline game survey
hi chee i think the second or third game - Original Message - From: "Che" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, May 31, 2006 11:24 PM Subject: [Audyssey] New Blind Adrenaline game survey > Booga booga kids, > As I wind down the beta programming for Rail Racer, I am considering > gathering resources for the next release from Blind Adrenaline. > Here are the three games I am considering at this point: > 1. Kickboxer - A fighting game where two players meet over the internet > to > beat each others brains out. Like rail racer, this game allows use of the > mouse or joystick to input various combinations against your opponent. > For > instance to pull off a roundhouse kick, you may need to move your > controller > left, then right and hit the second button. There will be lots of combos > like this that willl need to be mastered to be an effective fighter. > > 2. Head to Head football - A football simulation allowing two players to > go > at it on the gridiron. This also will be internet ready, and will include > season results posted to the web, so we can hold tournaments and the like. > Besides a full playlist to simulate coaching, I plan on including the > ability to control individual players to some extent during a play. > The way I envision it, folks can set up their own leagues, and play an > entire season of NFL football, with any teams not claimed by humans being > played by the computer. > > 3. Gunship - A helicopter fighting simulation modeled after the Apache A64 > attack helicopter. The Apache is currently the baddest helicopter on the > planet, capable of holding a large amount of various missiles for tank > killing, troop slaying, and target bombing. In addition the Apache has > one > of the most advanced targeting systems known to man with the TADS system, > and all of this will be integrated into the simulation, along with the > fearsome chain gun mounted on the front of the chopper. > > I am curious what players out there are most interested in of these three > games. > The games are pretty much listed in ascending order of complexity, and > therefore development time, with Gunship being far more complex than the > other two games. If I go with Gunship, you can expect an extended wait on > the release of the simulation, as I used to be a hard core flight > simulation > player when I could see, and I plan on bringing a high level of intensity > to > this game. > Please let me know what you think, and which game you would prefer. > Thanks, > Che > Blind Adrenaline Simulations > Games by one of us, for all of us. > http://www.blindAdrenaline.com > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Judgment Day Audio Demonstration
I agree with the trophy aspect of it. I also like the sounds where the machine guns sound like real machines guns etc. Is the game going to be that easy for the first few rounds or will there be difficulty levels?? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Yohandy Sent: Sunday, June 04, 2006 10:37 AM To: Gamers Discussion list Subject: Re: [Audyssey] Judgment Day Audio Demonstration I agree. the game sounds totally awesome. My only suggestion though, is to make it a bit tougher. From the trailer alone, it sounded quite simple. What I'm really excited about is the trophy system. that's something never implemented in an audio game, and I'm looking forward to it. I'm also wondering, how many levels will the game contain? Keep it up man. - Original Message - From: "Mike Maslo" <[EMAIL PROTECTED]> To: "'Gamers Discussion list'" Sent: Sunday, June 04, 2006 11:11 AM Subject: Re: [Audyssey] Judgment Day Audio Demonstration > Liam: > > What a awesome trailer. Look forward to the game being released. I am > going > to buy it immediately when released. Great ob! > > -Original Message- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On > Behalf Of Liam > Sent: Sunday, June 04, 2006 6:08 AM > To: gamers discussion list; talk about anything; [EMAIL PROTECTED]; > [EMAIL PROTECTED] > Subject: [Audyssey] Judgement Day Audio Demonstration > > Howdy: > > I'm happy to announce you can now hear Judgement day in this audio > demonstration. for the Demo, visit > www.l-works.net/judgementday.php > > Judgement day is the latest game being worked on over at LWorks. > If you've never been to www.l-works.net, you should go. Seriously. It's > fun. > > Liam > www.l-works.net > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Judgment Day Audio Demonstration
I agree. the game sounds totally awesome. My only suggestion though, is to make it a bit tougher. From the trailer alone, it sounded quite simple. What I'm really excited about is the trophy system. that's something never implemented in an audio game, and I'm looking forward to it. I'm also wondering, how many levels will the game contain? Keep it up man. - Original Message - From: "Mike Maslo" <[EMAIL PROTECTED]> To: "'Gamers Discussion list'" Sent: Sunday, June 04, 2006 11:11 AM Subject: Re: [Audyssey] Judgment Day Audio Demonstration > Liam: > > What a awesome trailer. Look forward to the game being released. I am > going > to buy it immediately when released. Great ob! > > -Original Message- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On > Behalf Of Liam > Sent: Sunday, June 04, 2006 6:08 AM > To: gamers discussion list; talk about anything; [EMAIL PROTECTED]; > [EMAIL PROTECTED] > Subject: [Audyssey] Judgement Day Audio Demonstration > > Howdy: > > I'm happy to announce you can now hear Judgement day in this audio > demonstration. for the Demo, visit > www.l-works.net/judgementday.php > > Judgement day is the latest game being worked on over at LWorks. > If you've never been to www.l-works.net, you should go. Seriously. It's > fun. > > Liam > www.l-works.net > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Judgment Day Audio Demonstration
Liam: What a awesome trailer. Look forward to the game being released. I am going to buy it immediately when released. Great ob! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Liam Sent: Sunday, June 04, 2006 6:08 AM To: gamers discussion list; talk about anything; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [Audyssey] Judgement Day Audio Demonstration Howdy: I'm happy to announce you can now hear Judgement day in this audio demonstration. for the Demo, visit www.l-works.net/judgementday.php Judgement day is the latest game being worked on over at LWorks. If you've never been to www.l-works.net, you should go. Seriously. It's fun. Liam www.l-works.net ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Input desired, was New SAPI voices
Hello, I'd also be very interested in a game like this. It all depends on how complex and involving it is of course and if you can do some serious strategic planning and do thing sin different ways. I hope to hear more of this project soon! It sounds really exciting! Greerings, Anouk, - Original Message - From: "M.J. Terblanche" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, June 04, 2006 10:24 AM Subject: Re: [Audyssey] Input desired, was New SAPI voices > Hi Chris, > Yes, It is sort of similar, but not as complex. As far as I know, command > & > conquer has all sorts of dynamics built into the game, letting you built > up > experience and because of that make better weapons or more advanced troops > etc. It's obviously something that can be built into the game but it will > require planning and man power. Che already spoke to me about maybe > joinging forces, and I'm ceriously considering to continue with the game. > But give me some time because I'm not one for making promises for > something > that will never happen. > Matthys. > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Top Speed 2: two new vehicles
Ivan. Lucas mentioned he uploaded them to DJC's ftp site. Please refer to DJC's several messages on access or go to the mail archives for the logon and password information. Lastly, they are in the games section of www.asmodean.net. -- All most people want is a little more than they'll ever get. Raul A. Gallegos ... IliwSsmc ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Judgement Day Audio Demonstration
Howdy: I'm happy to announce you can now hear Judgement day in this audio demonstration. for the Demo, visit www.l-works.net/judgementday.php Judgement day is the latest game being worked on over at LWorks. If you've never been to www.l-works.net, you should go. Seriously. It's fun. Liam www.l-works.net ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Input desired, was New SAPI voices
Hi Chris, Yes, It is sort of similar, but not as complex. As far as I know, command & conquer has all sorts of dynamics built into the game, letting you built up experience and because of that make better weapons or more advanced troops etc. It's obviously something that can be built into the game but it will require planning and man power. Che already spoke to me about maybe joinging forces, and I'm ceriously considering to continue with the game. But give me some time because I'm not one for making promises for something that will never happen. Matthys. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] superdog bone hung again
The game takes you to the main menu where you can choose to start playing. Ivan said the following on Sat, Jun 03, 2006 at 05:43:50PM -0600: > Hmm. What is supose to happen when you hit enter? Righteous people terrify me ... virtue is its own punishment. -- Aneurin Bevan Raul A. Gallegos ... IliwSsmc ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] willing to host a Top Speed race
Darn! Ya beat me in that race! Thanks Ivan owner-moderator for e-ray games mailing list. IF YOU HAVE not joined my e-ray group, go to: www.yahoogroups.com To join viea email, pleas send a blank email at: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.