Re: [Audyssey] technoshock story two

2007-01-31 Thread Ken the Crazy
Hug the walls and you'll be fine.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: Janet [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Tuesday, January 30, 2007 3:05 PM
Subject: [Audyssey] technoshock story two


 Hey! It's Janet. I get started, but to tell you the truth, I can't even 
 get
 past the fire balls. I flip the switch, drop, and then I die. If I choose
 to, I can bypass the fire and head straight for the other door. I can get
 through that one ok and kill the robots. I fall into the pit sometimes, 
 but
 not that often. I just run out of places to go and run around in circles.

 For anyone who wants to Email me outside of the gamers list, my Email
 address is: [EMAIL PROTECTED]

 Happy gaming to all!

 Janet Denton

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Re: [Audyssey] technoshock story two

2007-01-31 Thread Ken the Crazy
I've tried jumping it and you can't--if that's the cliff with the wall past 
it anyway.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 31, 2007 1:37 AM
Subject: Re: [Audyssey] technoshock story two


 do the first door that opens. the pit.
 I suppose you can jump it but you need keys.
 Once or twice I mannaged to navigate to the room where I found a key.
 However Navigating back is total hell.
 I just can't do it.
 At 09:05 a.m. 31/01/2007, you wrote:
Hey! It's Janet. I get started, but to tell you the truth, I can't even 
get
past the fire balls. I flip the switch, drop, and then I die. If I choose
to, I can bypass the fire and head straight for the other door. I can get
through that one ok and kill the robots. I fall into the pit sometimes, 
but
not that often. I just run out of places to go and run around in circles.

For anyone who wants to Email me outside of the gamers list, my Email
address is: [EMAIL PROTECTED]

Happy gaming to all!

Janet Denton

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 visit
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 -- 
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 Checked by AVG Free Edition.
 Version: 7.1.410 / Virus Database: 268.17.15/659 - Release Date: 1/30/2007

 


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[Audyssey] wrecking ball

2007-01-31 Thread Ken the Crazy
Many of you have played Wrecking Ball.  Now that I have graduated massage 
school I have more time to write games and am again in development.  What would 
you like to see improved in this game?  Please play it before you respond, the 
link is at
http://modgirl.tbrn.net
as Kara is graciously hosting it for me for the time being.
The game, as it stands, will include
Ten levels, and you have to hit each block the same number of times as is the 
level to break it--so if you're on level five you have to hit the ball five 
times to break it.
With each level, the block size will decrease, making them harder to hit.
Bonuses: there is already a bonus that makes the blocks grow, but this area 
will be expanded a bit.
The speed bonus area may be shrunk somewhat as it's not too hard to hit.
Another bonus will be that the ball stops, and you get a gun with six shots, 
and moving horizontally you can position your gun to blow up all the blocks in 
a straight line in any direction, the gun being at the bottom of the screen.
The sounds will be turned down slightly so SAPI speech can be heard more 
clearly.
The walls will move in toward each other in the higher levels, so you'll have 
to be quick to smash those blocks.
I don't have a release date for the game yet, but I'd like to see it done 
before Christmas of this year--no promises though.  The more features I put 
into this game, the longer the code will take to write, and I still have to 
implement a registration system.
The price of this game will be 20 bucks.
Anyway, feedback is highly appreciated.Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.
___
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Re: [Audyssey] where is the elevator in story 5 of ts?

2007-01-31 Thread simon.dowling
but where is the red door? there is no other doors in the room with the 2 
bots and the flames.
- Original Message - 
From: Søren Jensen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 30, 2007 5:49 PM
Subject: Re: [Audyssey] where is the elevator in story 5 of ts?


 The elevator is behind the red or the blue door. I can't remember.
 Mail  MSN:
 [EMAIL PROTECTED]
 Webside:
 http://www.coolfortheblind.dk
 - Original Message - 
 From: simon.dowling [EMAIL PROTECTED]
 To: audysy Gamers@audyssey.org
 Sent: Tuesday, January 30, 2007 2:33 PM
 Subject: [Audyssey] where is the elevator in story 5 of ts?


 subject says it all.
 Simon
 creator and owner of the winmx4theblind mailing list.
 to find out more visit
 http://groups.google.com/group/winmx4theblind
 Group email address [EMAIL PROTECTED]
 msn, [EMAIL PROTECTED]
 skype, slifinger

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Re: [Audyssey] technoshock story two

2007-01-31 Thread simon.dowling
when you flip the switch, tak a step back and then go left until you are in 
front of the door.
judge it correctly and you can enter the room, kill the bot and the key is 
behind one of the acid pools.then come out the room again, and head to the 
door by the switch, enter that and find what you have to in there, come out 
there and head north to the room that doesn't need a key.
to jump the pit, make sure that it is 0 meters away from you then you won't 
fall in to them so much.
hth
- Original Message - 
From: Janet [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Tuesday, January 30, 2007 8:05 PM
Subject: [Audyssey] technoshock story two


 Hey! It's Janet. I get started, but to tell you the truth, I can't even 
 get
 past the fire balls. I flip the switch, drop, and then I die. If I choose
 to, I can bypass the fire and head straight for the other door. I can get
 through that one ok and kill the robots. I fall into the pit sometimes, 
 but
 not that often. I just run out of places to go and run around in circles.

 For anyone who wants to Email me outside of the gamers list, my Email
 address is: [EMAIL PROTECTED]

 Happy gaming to all!

 Janet Denton

 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.

 


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Re: [Audyssey] wrecking ball

2007-01-31 Thread Chris Reagan
The link is broden.
Chris
- Original Message - 
From: Ken the Crazy [EMAIL PROTECTED]
To: Gamers Discussion list Gamers@audyssey.org
Sent: Wednesday, January 31, 2007 4:07 AM
Subject: [Audyssey] wrecking ball


 Many of you have played Wrecking Ball.  Now that I have graduated massage 
 school I have more time to write games and am again in development.  What 
 would you like to see improved in this game?  Please play it before you 
 respond, the link is at
 http://modgirl.tbrn.net
 as Kara is graciously hosting it for me for the time being.
 The game, as it stands, will include
 Ten levels, and you have to hit each block the same number of times as is 
 the level to break it--so if you're on level five you have to hit the ball 
 five times to break it.
 With each level, the block size will decrease, making them harder to hit.
 Bonuses: there is already a bonus that makes the blocks grow, but this 
 area will be expanded a bit.
 The speed bonus area may be shrunk somewhat as it's not too hard to hit.
 Another bonus will be that the ball stops, and you get a gun with six 
 shots, and moving horizontally you can position your gun to blow up all 
 the blocks in a straight line in any direction, the gun being at the 
 bottom of the screen.
 The sounds will be turned down slightly so SAPI speech can be heard more 
 clearly.
 The walls will move in toward each other in the higher levels, so you'll 
 have to be quick to smash those blocks.
 I don't have a release date for the game yet, but I'd like to see it done 
 before Christmas of this year--no promises though.  The more features I 
 put into this game, the longer the code will take to write, and I still 
 have to implement a registration system.
 The price of this game will be 20 bucks.
 Anyway, feedback is highly appreciated.Ken Downey
 President
 DreamTechInteractive!

 And,
 Coming soon,
 Blind Comfort!
 The pleasant way to get a massage--no staring, just caring.
 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.

 


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Re: [Audyssey] wrecking ball

2007-01-31 Thread Kelvin Tan
hi. this link don't seem to work for me.
regards,
Kelvin/Wei Lian
HomePage:
http://www.weiliankelvin.com
- Original Message - 
From: Ken the Crazy [EMAIL PROTECTED]
To: Gamers Discussion list Gamers@audyssey.org
Sent: Wednesday, January 31, 2007 5:07 PM
Subject: [Audyssey] wrecking ball


Many of you have played Wrecking Ball.  Now that I have graduated massage 
school I have more time to write games and am again in development.  What 
would you like to see improved in this game?  Please play it before you 
respond, the link is at
http://modgirl.tbrn.net
as Kara is graciously hosting it for me for the time being.
The game, as it stands, will include
Ten levels, and you have to hit each block the same number of times as is 
the level to break it--so if you're on level five you have to hit the ball 
five times to break it.
With each level, the block size will decrease, making them harder to hit.
Bonuses: there is already a bonus that makes the blocks grow, but this area 
will be expanded a bit.
The speed bonus area may be shrunk somewhat as it's not too hard to hit.
Another bonus will be that the ball stops, and you get a gun with six shots, 
and moving horizontally you can position your gun to blow up all the blocks 
in a straight line in any direction, the gun being at the bottom of the 
screen.
The sounds will be turned down slightly so SAPI speech can be heard more 
clearly.
The walls will move in toward each other in the higher levels, so you'll 
have to be quick to smash those blocks.
I don't have a release date for the game yet, but I'd like to see it done 
before Christmas of this year--no promises though.  The more features I put 
into this game, the longer the code will take to write, and I still have to 
implement a registration system.
The price of this game will be 20 bucks.
Anyway, feedback is highly appreciated.Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.
___
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To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
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any subscription changes via the web.


-- 
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.1.410 / Virus Database: 268.17.17/661 - Release Date: 1/30/2007



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Re: [Audyssey] wrecking ball

2007-01-31 Thread Willem
Isn't it
http://www.tbrn.net/modgirl
- Original Message - 
From: Chris Reagan [EMAIL PROTECTED]
To: Ken the Crazy [EMAIL PROTECTED]; Gamers Discussion list
gamers@audyssey.org
Sent: Wednesday, January 31, 2007 3:07 PM
Subject: Re: [Audyssey] wrecking ball


 The link is broden.
 Chris
 - Original Message - 
 From: Ken the Crazy [EMAIL PROTECTED]
 To: Gamers Discussion list Gamers@audyssey.org
 Sent: Wednesday, January 31, 2007 4:07 AM
 Subject: [Audyssey] wrecking ball


 Many of you have played Wrecking Ball.  Now that I have graduated massage
 school I have more time to write games and am again in development.  What
 would you like to see improved in this game?  Please play it before you
 respond, the link is at
 http://modgirl.tbrn.net
 as Kara is graciously hosting it for me for the time being.
 The game, as it stands, will include
 Ten levels, and you have to hit each block the same number of times as is
 the level to break it--so if you're on level five you have to hit the
 ball
 five times to break it.
 With each level, the block size will decrease, making them harder to hit.
 Bonuses: there is already a bonus that makes the blocks grow, but this
 area will be expanded a bit.
 The speed bonus area may be shrunk somewhat as it's not too hard to hit.
 Another bonus will be that the ball stops, and you get a gun with six
 shots, and moving horizontally you can position your gun to blow up all
 the blocks in a straight line in any direction, the gun being at the
 bottom of the screen.
 The sounds will be turned down slightly so SAPI speech can be heard more
 clearly.
 The walls will move in toward each other in the higher levels, so you'll
 have to be quick to smash those blocks.
 I don't have a release date for the game yet, but I'd like to see it done
 before Christmas of this year--no promises though.  The more features I
 put into this game, the longer the code will take to write, and I still
 have to implement a registration system.
 The price of this game will be 20 bucks.
 Anyway, feedback is highly appreciated.Ken Downey
 President
 DreamTechInteractive!

 And,
 Coming soon,
 Blind Comfort!
 The pleasant way to get a massage--no staring, just caring.
 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.




 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.0.410 / Virus Database: 268.17.17/661 - Release Date:
 2007/01/30





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No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.0.410 / Virus Database: 268.17.17/661 - Release Date: 2007/01/30



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Re: [Audyssey] wrecking ball

2007-01-31 Thread Dark
It is, I'm downloading the game now, Thanks!

Beware the Grue!

Dark.
- Original Message - 
From: Willem [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 31, 2007 1:28 PM
Subject: Re: [Audyssey] wrecking ball


 Isn't it
 http://www.tbrn.net/modgirl
 - Original Message - 
 From: Chris Reagan [EMAIL PROTECTED]
 To: Ken the Crazy [EMAIL PROTECTED]; Gamers Discussion list
 gamers@audyssey.org
 Sent: Wednesday, January 31, 2007 3:07 PM
 Subject: Re: [Audyssey] wrecking ball


 The link is broden.
 Chris
 - Original Message - 
 From: Ken the Crazy [EMAIL PROTECTED]
 To: Gamers Discussion list Gamers@audyssey.org
 Sent: Wednesday, January 31, 2007 4:07 AM
 Subject: [Audyssey] wrecking ball


 Many of you have played Wrecking Ball.  Now that I have graduated 
 massage
 school I have more time to write games and am again in development. 
 What
 would you like to see improved in this game?  Please play it before you
 respond, the link is at
 http://modgirl.tbrn.net
 as Kara is graciously hosting it for me for the time being.
 The game, as it stands, will include
 Ten levels, and you have to hit each block the same number of times as 
 is
 the level to break it--so if you're on level five you have to hit the
 ball
 five times to break it.
 With each level, the block size will decrease, making them harder to 
 hit.
 Bonuses: there is already a bonus that makes the blocks grow, but this
 area will be expanded a bit.
 The speed bonus area may be shrunk somewhat as it's not too hard to hit.
 Another bonus will be that the ball stops, and you get a gun with six
 shots, and moving horizontally you can position your gun to blow up all
 the blocks in a straight line in any direction, the gun being at the
 bottom of the screen.
 The sounds will be turned down slightly so SAPI speech can be heard more
 clearly.
 The walls will move in toward each other in the higher levels, so you'll
 have to be quick to smash those blocks.
 I don't have a release date for the game yet, but I'd like to see it 
 done
 before Christmas of this year--no promises though.  The more features I
 put into this game, the longer the code will take to write, and I still
 have to implement a registration system.
 The price of this game will be 20 bucks.
 Anyway, feedback is highly appreciated.Ken Downey
 President
 DreamTechInteractive!

 And,
 Coming soon,
 Blind Comfort!
 The pleasant way to get a massage--no staring, just caring.
 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.




 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
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 any subscription changes via the web.


 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.0.410 / Virus Database: 268.17.17/661 - Release Date:
 2007/01/30





 -- 
 No virus found in this outgoing message.
 Checked by AVG Free Edition.
 Version: 7.0.410 / Virus Database: 268.17.17/661 - Release Date: 
 2007/01/30



 ___
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Re: [Audyssey] wrecking ball

2007-01-31 Thread Cara Quinn
http://tbrn.net/modgirl

-and it's in the Ken's games folder...

Smiles,

Cara

At 08:07 AM 1/31/2007 -0500, you wrote:

The link is broden.
Chris
- Original Message -
From: Ken the Crazy [EMAIL PROTECTED]
To: Gamers Discussion list Gamers@audyssey.org
Sent: Wednesday, January 31, 2007 4:07 AM
Subject: [Audyssey] wrecking ball


  Many of you have played Wrecking Ball.  Now that I have graduated massage
  school I have more time to write games and am again in development.  What
  would you like to see improved in this game?  Please play it before you
  respond, the link is at
  http://modgirl.tbrn.net
  as Kara is graciously hosting it for me for the time being.
  The game, as it stands, will include
  Ten levels, and you have to hit each block the same number of times as is
  the level to break it--so if you're on level five you have to hit the ball
  five times to break it.
  With each level, the block size will decrease, making them harder to hit.
  Bonuses: there is already a bonus that makes the blocks grow, but this
  area will be expanded a bit.
  The speed bonus area may be shrunk somewhat as it's not too hard to hit.
  Another bonus will be that the ball stops, and you get a gun with six
  shots, and moving horizontally you can position your gun to blow up all
  the blocks in a straight line in any direction, the gun being at the
  bottom of the screen.
  The sounds will be turned down slightly so SAPI speech can be heard more
  clearly.
  The walls will move in toward each other in the higher levels, so you'll
  have to be quick to smash those blocks.
  I don't have a release date for the game yet, but I'd like to see it done
  before Christmas of this year--no promises though.  The more features I
  put into this game, the longer the code will take to write, and I still
  have to implement a registration system.
  The price of this game will be 20 bucks.
  Anyway, feedback is highly appreciated.Ken Downey
  President
  DreamTechInteractive!
 
  And,
  Coming soon,
  Blind Comfort!
  The pleasant way to get a massage--no staring, just caring.
  ___
  Gamers mailing list .. Gamers@audyssey.org
  To unsubscribe send E-mail to [EMAIL PROTECTED] You can
  visit
  http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
  any subscription changes via the web.
 
 


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Version: 7.1.410 / Virus Database: 268.17.17/661 - Release Date: 1/30/2007

---
   View my on-line portfolio at:

http://www.onemodelplace.com/CaraQuinn

   The only things I really think are important, are love, and each 
other.  -Then, anything is possible...

http://home.earthlink.net/~cara-quinn


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Re: [Audyssey] silly game idea

2007-01-31 Thread aaron danvers-jukes
ok. another thing, while you are smashing up the house he (or it???) tries 
to destract you. with, say, pots and pans, he throws them at you. no matter 
if it hits you or not, it will land on the floor. and, you guessed it... you 
can pick them up. and then you can use the things he throws at you as 
weapons!
in the living room is a fireplace, so he will try to use it as an advantage, 
burning objects and throwing them. your best bet is to avoid them, otherwize 
he will go for them again and throw them again, and the flames are hot, and 
they basicly stun you for different amounts of time depending on the 
difficulty level.
i'm not too sure what else to say, if anyone has any questions don't 
hesitate to ask and i will try and answer them. lol, if you want you could 
even try your hand at this game.
oh and one more thing. i recommend making this a freebie.


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Re: [Audyssey] silly game idea

2007-01-31 Thread Kim Etheridge
I agree. It sounds like it would be a good birthday present for someone. 
Speaking of birthdays, I'm 34 today.
- Original Message - 
From: aaron danvers-jukes [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 31, 2007 10:11 AM
Subject: Re: [Audyssey] silly game idea


 ok. another thing, while you are smashing up the house he (or it???) tries
 to destract you. with, say, pots and pans, he throws them at you. no 
 matter
 if it hits you or not, it will land on the floor. and, you guessed it... 
 you
 can pick them up. and then you can use the things he throws at you as
 weapons!
 in the living room is a fireplace, so he will try to use it as an 
 advantage,
 burning objects and throwing them. your best bet is to avoid them, 
 otherwize
 he will go for them again and throw them again, and the flames are hot, 
 and
 they basicly stun you for different amounts of time depending on the
 difficulty level.
 i'm not too sure what else to say, if anyone has any questions don't
 hesitate to ask and i will try and answer them. lol, if you want you could
 even try your hand at this game.
 oh and one more thing. i recommend making this a freebie.


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Re: [Audyssey] silly game idea

2007-01-31 Thread K4NKZ SICK and derange Jim
well! happy hatch day to you! and hope you have many more
*-*-*
Have A Nice Day, cause somebody should!
From SICK and derange Jim eMail = [EMAIL PROTECTED]
- Original Message - 
From: Kim Etheridge [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 31, 2007 11:50 AM
Subject: Re: [Audyssey] silly game idea


I agree. It sounds like it would be a good birthday present for someone.
Speaking of birthdays, I'm 34 today.
- Original Message - 
From: aaron danvers-jukes [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 31, 2007 10:11 AM
Subject: Re: [Audyssey] silly game idea


 ok. another thing, while you are smashing up the house he (or it???) tries
 to destract you. with, say, pots and pans, he throws them at you. no
 matter
 if it hits you or not, it will land on the floor. and, you guessed it...
 you
 can pick them up. and then you can use the things he throws at you as
 weapons!
 in the living room is a fireplace, so he will try to use it as an
 advantage,
 burning objects and throwing them. your best bet is to avoid them,
 otherwize
 he will go for them again and throw them again, and the flames are hot,
 and
 they basicly stun you for different amounts of time depending on the
 difficulty level.
 i'm not too sure what else to say, if anyone has any questions don't
 hesitate to ask and i will try and answer them. lol, if you want you could
 even try your hand at this game.
 oh and one more thing. i recommend making this a freebie.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
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Re: [Audyssey] silly game idea

2007-01-31 Thread Liam Erven
if I didn't have school and other life issues to deal with, I'd probably be 
making some of these happen.
it sounds fun.

- Original Message - 
From: Kim Etheridge [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 31, 2007 10:50 AM
Subject: Re: [Audyssey] silly game idea


I agree. It sounds like it would be a good birthday present for someone.
 Speaking of birthdays, I'm 34 today.
 - Original Message - 
 From: aaron danvers-jukes [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 31, 2007 10:11 AM
 Subject: Re: [Audyssey] silly game idea


 ok. another thing, while you are smashing up the house he (or it???) 
 tries
 to destract you. with, say, pots and pans, he throws them at you. no
 matter
 if it hits you or not, it will land on the floor. and, you guessed it...
 you
 can pick them up. and then you can use the things he throws at you as
 weapons!
 in the living room is a fireplace, so he will try to use it as an
 advantage,
 burning objects and throwing them. your best bet is to avoid them,
 otherwize
 he will go for them again and throw them again, and the flames are hot,
 and
 they basicly stun you for different amounts of time depending on the
 difficulty level.
 i'm not too sure what else to say, if anyone has any questions don't
 hesitate to ask and i will try and answer them. lol, if you want you 
 could
 even try your hand at this game.
 oh and one more thing. i recommend making this a freebie.


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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


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[Audyssey] jim's golf game

2007-01-31 Thread nicol
Hi all
I'm now really starting to enjoy Jim's golf game.
A couple of tips I need from you please.
How can I avoid the ball falling into a pond?
Say for instance I'm 18 feet away from the pin and I hit space too soon my
ball goes into a trap.
I don't understand the part where sappi says: for instance 10 yards off in a
fareway. Its not possible to hit  THE BALL 10 YARDS. THE LEAST AMOUNT OF
YARDS YOU CAN HIT THE BALL WITH USING PITCH AND WEDGE IS 16 YARDS, THEN YOU
HAVE TO HIT SPACE IMMEDIATELY WHEN YOU HEAR THE TONE.
What does that mean, ITS 10 YARDS OFF IN A  FAREWAY?
So how can I avoid the ball falling into a pond?
You would all agree with me to enjoy the game the most you have to know what
each bit of scenery is.
There's a couple of descriptions I don't know the meaning of.
I went into the function to create your own golf course and I wrote each
description down as sapi read it  to me. I loaded jaws and notepad and each
description I would like the meaning of, I wrote it in notepad the way I
think its  pronounced.  hay guys if a part of the message is in full caps,
its not my intention to shout. I have a problem with this caps lock key and
I'm now too lazy to convert everything to lower case again. Just so you
know. .
Would you be so kind to tell me what each one means please?
Its  words I have never heard before.
Is deep ruff a kind of rock?
Is outer bounds a type of drop off?
What is a creek?
Is  a firehouse the place where fire  brigades works?
Is  a greenhouse simply a house who's color is green?
Is  a haunted house  a broken house?
Is a horse corel the same as a horse stable?
Is a barn also  like a stable?
Is a  mantion a kind of house?
I think motel is like an inn, because I have read of a motel in Afrikaans
stories, how people stay over as guests in a motel.
What do you buy at a pro shop?
What is a swamp?
Is a tavern like a chapel?
Is a battling spring like a waterfall? Why is it called battling spring? Is
it the way the water runs  on the pebbles?
What is a bunker?
The rest of the scenery descriptions  I have heard before. Its just  these I
mentioned which I never heard before.
thanks


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Re: [Audyssey] wrecking ball

2007-01-31 Thread djc
It's great Ken. I'd like to see you add levels to it. Also a hot key for
our scores would be appreciated. I really enjoy this title.


*** REPLY SEPARATOR  ***

On 1/31/2007 at 4:07 AM Ken the Crazy wrote:

Many of you have played Wrecking Ball.  Now that I have graduated massage
school I have more time to write games and am again in development.  What
would you like to see improved in this game?  Please play it before you
respond, the link is at
http://modgirl.tbrn.net
as Kara is graciously hosting it for me for the time being.
The game, as it stands, will include
Ten levels, and you have to hit each block the same number of times as is
the level to break it--so if you're on level five you have to hit the ball
five times to break it.
With each level, the block size will decrease, making them harder to hit.
Bonuses: there is already a bonus that makes the blocks grow, but this
area will be expanded a bit.
The speed bonus area may be shrunk somewhat as it's not too hard to hit.
Another bonus will be that the ball stops, and you get a gun with six
shots, and moving horizontally you can position your gun to blow up all
the blocks in a straight line in any direction, the gun being at the
bottom of the screen.
The sounds will be turned down slightly so SAPI speech can be heard more
clearly.
The walls will move in toward each other in the higher levels, so you'll
have to be quick to smash those blocks.
I don't have a release date for the game yet, but I'd like to see it done
before Christmas of this year--no promises though.  The more features I
put into this game, the longer the code will take to write, and I still
have to implement a registration system.
The price of this game will be 20 bucks.
Anyway, feedback is highly appreciated.Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.
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 djc's Jukebox: http://paulmerrell.net:9212
Or http://ultrastreams.us:9660 Saturday Evenings 9 to midnight Eastern.

 My Journal http://livejournal.com/users/djc1   

 email Or Msn: [EMAIL PROTECTED]

 I C Q Number Is: 4781694




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Re: [Audyssey] silly game idea

2007-01-31 Thread Kim Etheridge
Thanks. It has been a nice day so far. Forgive me if I'm getting a bit off 
topic here.
- Original Message - 
From: K4NKZ SICK and derange Jim [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 31, 2007 10:54 AM
Subject: Re: [Audyssey] silly game idea


 well! happy hatch day to you! and hope you have many more
 *-*-*
 Have A Nice Day, cause somebody should!
From SICK and derange Jim eMail = [EMAIL PROTECTED]
 - Original Message - 
 From: Kim Etheridge [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 31, 2007 11:50 AM
 Subject: Re: [Audyssey] silly game idea


 I agree. It sounds like it would be a good birthday present for someone.
 Speaking of birthdays, I'm 34 today.
 - Original Message - 
 From: aaron danvers-jukes [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 31, 2007 10:11 AM
 Subject: Re: [Audyssey] silly game idea


 ok. another thing, while you are smashing up the house he (or it???) 
 tries
 to destract you. with, say, pots and pans, he throws them at you. no
 matter
 if it hits you or not, it will land on the floor. and, you guessed it...
 you
 can pick them up. and then you can use the things he throws at you as
 weapons!
 in the living room is a fireplace, so he will try to use it as an
 advantage,
 burning objects and throwing them. your best bet is to avoid them,
 otherwize
 he will go for them again and throw them again, and the flames are hot,
 and
 they basicly stun you for different amounts of time depending on the
 difficulty level.
 i'm not too sure what else to say, if anyone has any questions don't
 hesitate to ask and i will try and answer them. lol, if you want you 
 could
 even try your hand at this game.
 oh and one more thing. i recommend making this a freebie.


 ___
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 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


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[Audyssey] Birthday wishes (was: Re: silly game idea)

2007-01-31 Thread rob

Wow! Happy birthday! Cakes, drinks, gifts, everything you can imagine... 
smile.

- Original Message -
From: Kim Etheridge [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date: Wed, 31 Jan 2007 10:50:21 -0600
Subject: Re: [Audyssey] silly game idea

 I agree. It sounds like it would be a good birthday present for someone. 
 Speaking of birthdays, I'm 34 today.
 - Original Message - 
 From: aaron danvers-jukes [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 31, 2007 10:11 AM
 Subject: Re: [Audyssey] silly game idea
 
 
  ok. another thing, while you are smashing up the house he (or it???) tries
  to destract you. with, say, pots and pans, he throws them at you. no 
  matter
  if it hits you or not, it will land on the floor. and, you guessed it... 
  you
  can pick them up. and then you can use the things he throws at you as
  weapons!
  in the living room is a fireplace, so he will try to use it as an 
  advantage,
  burning objects and throwing them. your best bet is to avoid them, 
  otherwize
  he will go for them again and throw them again, and the flames are hot, 
  and
  they basicly stun you for different amounts of time depending on the
  difficulty level.
  i'm not too sure what else to say, if anyone has any questions don't
  hesitate to ask and i will try and answer them. lol, if you want you could
  even try your hand at this game.
  oh and one more thing. i recommend making this a freebie.
 
 
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[Audyssey] reminder about spoilers was Re: technoshock story two

2007-01-31 Thread kevin and emma
hi all, sorry for jumping in here moderators! smile.
but can folks please, please! remember good neticate and pre empt any
spoilers, clues, walk throughs wich a suitable warning? this should be
secodn nature to those who've been on this list for sometime but recently
seems to have been forgotten.
kevin (lord L)
Civilization exists by geological consent, subject to change without
notice. - will durant
email/msn: [EMAIL PROTECTED]
- Original Message - 
From: simon.dowling [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 31, 2007 11:32 AM
Subject: Re: [Audyssey] technoshock story two


 when you flip the switch, tak a step back and then go left until you are
in
 front of the door.
 judge it correctly and you can enter the room, kill the bot and the key is
 behind one of the acid pools.then come out the room again, and head to the
 door by the switch, enter that and find what you have to in there, come
out
 there and head north to the room that doesn't need a key.
 to jump the pit, make sure that it is 0 meters away from you then you
won't
 fall in to them so much.
 hth
 - Original Message - 
 From: Janet [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Tuesday, January 30, 2007 8:05 PM
 Subject: [Audyssey] technoshock story two


  Hey! It's Janet. I get started, but to tell you the truth, I can't even
  get
  past the fire balls. I flip the switch, drop, and then I die. If I
choose
  to, I can bypass the fire and head straight for the other door. I can
get
  through that one ok and kill the robots. I fall into the pit sometimes,
  but
  not that often. I just run out of places to go and run around in
circles.
 
  For anyone who wants to Email me outside of the gamers list, my Email
  address is: [EMAIL PROTECTED]
 
  Happy gaming to all!
 
  Janet Denton
 
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Re: [Audyssey] where is the elevator in story 5 of ts?

2007-01-31 Thread Søren Jensen
There is two automatic doors near by the toilet. If you go through the left 
door, you'll find the red door.

Mail  MSN:
[EMAIL PROTECTED]
Webside:
http://www.coolfortheblind.dk
- Original Message - 
From: simon.dowling [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 31, 2007 12:17 PM
Subject: Re: [Audyssey] where is the elevator in story 5 of ts?


but where is the red door? there is no other doors in the room with the 2
bots and the flames.
- Original Message - 
From: Søren Jensen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 30, 2007 5:49 PM
Subject: Re: [Audyssey] where is the elevator in story 5 of ts?


 The elevator is behind the red or the blue door. I can't remember.
 Mail  MSN:
 [EMAIL PROTECTED]
 Webside:
 http://www.coolfortheblind.dk
 - Original Message - 
 From: simon.dowling [EMAIL PROTECTED]
 To: audysy Gamers@audyssey.org
 Sent: Tuesday, January 30, 2007 2:33 PM
 Subject: [Audyssey] where is the elevator in story 5 of ts?


 subject says it all.
 Simon
 creator and owner of the winmx4theblind mailing list.
 to find out more visit
 http://groups.google.com/group/winmx4theblind
 Group email address [EMAIL PROTECTED]
 msn, [EMAIL PROTECTED]
 skype, slifinger

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[Audyssey] need help in deciding if sarah is the game for me

2007-01-31 Thread nicol
HI all
First of all I want to place a topic for discussion on the table.
What are the similarities between Sarah and sod?
I would say the similarity is: the layout of the castle is more or less the
layout of the maze in sod.
But other than that I would say Sarah and sod differs completely.
While in sod you kill creatures, in Sarah you only stun them.
Phil was planning in the beginning to make Sarah also a first shooter game.
Phil correct me if I understood you incorrectly.
Phil, I can remember right in the beginning, shortly before you posted the
2005 beta on your website that you said more   or less the following:
Sarah is also a 3d first person shooter like sod but instead of shooting
with weapons you shoot with spells.
If I understood the statement, Phil was trying to say that you would press
the number1 for example on your number row.
But instead of selecting a weapon you select a spell.
Then you go into a room. You encounter creatures.
You switch on your radar and you start shooting at them as you would shoot
in sod.
But instead of a gun's sound you would hear the sound of a casting spell and
each time you shoot a creature with a spell, you would hear the moaning
sounds of the creature and eventually his deaf cry.
So it would go like this:
Press number 1, stupefy.
Walk in maze.
Open door.
Press s to switch on radar.
Hit space.
When you press space you would hear:
Stupefy
Creature moaning
Stupefy!
Creature moaning
Stupefy.
Creature's death cry.
Instead of
Bang
Creature moaning.
Bang
Creature moaning.
Bang
Death cry.
That was how I understood Phil's post when he introduced Sarah in November
2005.
But when I read the manual I got totally another picture.
That Sarah is completely another style of game than sod.
In Sarah you don't shoot using spells.
You can't shoot using spells.
Spell casting is something on its own.
So now I'm coming at the point I need help with.
I got used to the sound in monopoly, the music as my token is moving.
It doesn't frighten  me anymore.
But I am not sure if I should buy Sarah.
I read the manual twice already.
It would be nice picking up magical items and coins and running from
creatures and stun them with different spells and objects.
But I've got this thing about screaming.
My mom used to scream at me a lot when I was a child.
So as the screaming books are not in the demo, how can I make sure that the
screaming won't upset me?
I sent Phil 2 .wav sound files of a woman screaming.
He says that the screaming books are like one of those files.
I don't think   the sound of the creatures   will frighten me.
Phil isn't it possible to make a little trailer of the screaming books?
That's actually the only thing that bothers me.
Are the screaming books like Angela screaming in the first alpha of Monte?
Well Angela's screaming I can definitely handle,.
But how is this screaming books going to work?
Suppose I buy the game and the screaming upsets me a lot?
Is it like a woman screaming the words of the book?
Is it the same type of screaming   as when a mom scream at her child.
DON'T, DO, THAT!
Phil, if you could just give us a trailer of the screaming book, just a
little sample.
So that I could just get an idea of how the screaming books is going to
sound like?
But further than that I don't think the creatures will frighten me.
That flying motorcycle! I suppose Phil wants to keep that for a surprise.
Guys, I'm totally all right with the thing about the Harry potter movies.
You guys have helped me to realize that I shouldn't go on hear say about
Harry potter and supernatural games.
At this stage the only thing that bothers me about Sarah is the screaming
books.
How can I   rephrase myself better?
Is it like a woman saying words at the top of her voice? Screaming?
Or is the screaming books a woman that screams a bit without saying any real
words, and then speaks, then screams?
I think Sarah is an excellent game but I should make double sure before I
buy it, so that I won't buy something that will frighten me.
Something else: this question came in my mind when I listened to the deck of
cards.
Is Sarah a game where you have to listen to a lot of narration?
By reading the manual I know that Sarah is also a game where you walk in a
maze.
I'm not intending to ask spoilers before I even bought the game.
What I just need to know: is it a game where long pieces are narrated before
I can take action?
For example in the library.
Do I have to listen for an hour to a book narrating before I can do
something based on that book?
Or is it a game where the books are just bits of information, which will aid
me.
I enjoy reading stories.
I enjoy reading e-books with jaws.
But reading stories and playing games is 2 different things to me.
I don't want to play a game where I have to listen to a long piece of
narrative before I can continue in the game.



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Re: [Audyssey] where is the elevator in story 5 of ts?

2007-01-31 Thread Raul A. Gallegos
People. Please, as Kevin our cool list owner suggested. Use spoiler 
space when giving out game hints, tips, and tricks.

I'll demonstrate below.

* Søren Jensen [EMAIL PROTECTED] [2007-01-31 11:30]:
s
p
o
i
l
e
r

s
p
a
c
e



 There is two automatic doors near by the toilet. If you go through the left 
 door, you'll find the red door.



-- 
And he did that which was evil in the sight of the LORD, according
to all that his fathers had done.
-- 2 Kings 23:32
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] OT Birthday wishes (was: Re: silly game idea)

2007-01-31 Thread Kim Etheridge
No offense, but I'll take a pass on the cake. I'm not a cake fan. I usually 
either get a pizza for my birthday, or make homemade brownies. Brownies are 
the only thing I'll eat that's close to cake.
- Original Message - 
From: rob [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 31, 2007 11:34 AM
Subject: [Audyssey] Birthday wishes (was: Re: silly game idea)



 Wow! Happy birthday! Cakes, drinks, gifts, everything you can imagine...
 smile.

 - Original Message -
 From: Kim Etheridge [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Date: Wed, 31 Jan 2007 10:50:21 -0600
 Subject: Re: [Audyssey] silly game idea

 I agree. It sounds like it would be a good birthday present for someone.
 Speaking of birthdays, I'm 34 today.
 - Original Message - 
 From: aaron danvers-jukes [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 31, 2007 10:11 AM
 Subject: Re: [Audyssey] silly game idea


  ok. another thing, while you are smashing up the house he (or it???) 
  tries
  to destract you. with, say, pots and pans, he throws them at you. no
  matter
  if it hits you or not, it will land on the floor. and, you guessed 
  it...
  you
  can pick them up. and then you can use the things he throws at you as
  weapons!
  in the living room is a fireplace, so he will try to use it as an
  advantage,
  burning objects and throwing them. your best bet is to avoid them,
  otherwize
  he will go for them again and throw them again, and the flames are hot,
  and
  they basicly stun you for different amounts of time depending on the
  difficulty level.
  i'm not too sure what else to say, if anyone has any questions don't
  hesitate to ask and i will try and answer them. lol, if you want you 
  could
  even try your hand at this game.
  oh and one more thing. i recommend making this a freebie.
 
 
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Re: [Audyssey] need help in deciding if sarah is the game for me

2007-01-31 Thread Raul A. Gallegos
How do you figure the maze of Sara is the as Shades of Doom? From 
playing the demo, I did not see a similarity. also, how can you know 
what the other levels are like when they have not been released to us 
yet?

* nicol [EMAIL PROTECTED] [2007-01-31 11:35]:
 First of all I want to place a topic for discussion on the table.
 What are the similarities between Sarah and sod?
 I would say the similarity is: the layout of the castle is more or less the
 layout of the maze in sod.
 But other than that I would say Sarah and sod differs completely.



-- 
And the LORD said unto Moses, Behold, thy days approach that thou
must die: call Joshua, and present yourselves in the tabernacle of
the congregation, that I may give him a charge. And Moses and Joshua
went, and presented themselves in the tabernacle of the congregation.
-- Deuteronomy 31:14
Raul A. Gallegos ... IliwSsmc

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[Audyssey] Audio Game Maker Delayed Until Further Notice

2007-01-31 Thread AudioGames.net
I'm really really sorry to have to post this, guys:

***
Audio Game Maker Delayed Until Further Notice

In the night of the 25th of January a huge fire destroyed all of the offices 
of the Accessibility Foundation. Fortunately Accessibility was able to move 
into a new office in the city of Utrecht on Monday the 29th, where we are 
gradually building up our service and reachability to the usual level. Our 
new contact information is available on our websites.

A beta-version of Audio Game Maker was supposed to be released on Thursday 
the 1st of February 2007. Unfortunately this release date will be postponed. 
Although the Accessibility Foundation is operational to a certain degree, we 
are still in the process of gathering the necessary equipment and software 
that is needed to continue the work on the Audio Game Maker.

We will continue development on Audio Game Maker as soon as possible but 
have decided to delay the release until further notice. Future
information about the release will be posted on 
http://www.audiogamemaker.com and http://www.game-accessibility.com.

On behalf of the team of Accessibility.nl,

Richard van Tol

More information and pictures (in dutch): 
http://www.accessibility.nl/algemeen/nieuws?id=136
***

:(

Richard

http://www.audiogames.net 


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Re: [Audyssey] need help in deciding if sarah is the game for me

2007-01-31 Thread nicol
Raul
I didn't said it is definitely the same. I said I think it's the same.
Nobody told me it's the same. Its just a topic I raised.  I formed a picture
in my head when I was reading the manual. The maze of the castle sounded to
me like  the maze in sod.
I only know from what I have read in the manual.
Phil released the manual on the website.
I'm legally playing sod because my dad  bought it for my birthday.
Phil said on this list that the library  books and the deck of cards is only
for  registered users.
I don't know a single bit more of sarah than what the rest of you know.
I only know about sarah from what I read on this list and what I read in the
manual.
Phil  definitely won't give me information or game levels  the rest of you
don't have.
Phil doesn't know me at all. We are in 2 different countries.
How can he favor me above the other gamers?
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Raul A. Gallegos
Sent: Wednesday, January 31, 2007 8:39 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] need help in deciding if sarah is the game for me

How do you figure the maze of Sara is the as Shades of Doom? From
playing the demo, I did not see a similarity. also, how can you know
what the other levels are like when they have not been released to us
yet?



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Re: [Audyssey] jim's golf game

2007-01-31 Thread Charles Rivard
s
p
o
i
l
e
r
s
p
a
c
e

There are other clubs you can use than the pitching wedge.
--
Assault is a behavior, not a device.
- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Audyssey Blind gaming Gamers discussion list Gamers@audyssey.org
Sent: Wednesday, January 31, 2007 11:04 AM
Subject: [Audyssey] jim's golf game


 Hi all
 I'm now really starting to enjoy Jim's golf game.
 A couple of tips I need from you please.
 How can I avoid the ball falling into a pond?
 Say for instance I'm 18 feet away from the pin and I hit space too soon my
 ball goes into a trap.
 I don't understand the part where sappi says: for instance 10 yards off in 
 a
 fareway. Its not possible to hit  THE BALL 10 YARDS. THE LEAST AMOUNT OF
 YARDS YOU CAN HIT THE BALL WITH USING PITCH AND WEDGE IS 16 YARDS, THEN 
 YOU
 HAVE TO HIT SPACE IMMEDIATELY WHEN YOU HEAR THE TONE.
 What does that mean, ITS 10 YARDS OFF IN A  FAREWAY?
 So how can I avoid the ball falling into a pond?
 You would all agree with me to enjoy the game the most you have to know 
 what
 each bit of scenery is.
 There's a couple of descriptions I don't know the meaning of.
 I went into the function to create your own golf course and I wrote each
 description down as sapi read it  to me. I loaded jaws and notepad and 
 each
 description I would like the meaning of, I wrote it in notepad the way I
 think its  pronounced.  hay guys if a part of the message is in full caps,
 its not my intention to shout. I have a problem with this caps lock key 
 and
 I'm now too lazy to convert everything to lower case again. Just so you
 know. .
 Would you be so kind to tell me what each one means please?
 Its  words I have never heard before.
 Is deep ruff a kind of rock?
 Is outer bounds a type of drop off?
 What is a creek?
 Is  a firehouse the place where fire  brigades works?
 Is  a greenhouse simply a house who's color is green?
 Is  a haunted house  a broken house?
 Is a horse corel the same as a horse stable?
 Is a barn also  like a stable?
 Is a  mantion a kind of house?
 I think motel is like an inn, because I have read of a motel in Afrikaans
 stories, how people stay over as guests in a motel.
 What do you buy at a pro shop?
 What is a swamp?
 Is a tavern like a chapel?
 Is a battling spring like a waterfall? Why is it called battling spring? 
 Is
 it the way the water runs  on the pebbles?
 What is a bunker?
 The rest of the scenery descriptions  I have heard before. Its just  these 
 I
 mentioned which I never heard before.
 thanks


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Re: [Audyssey] need help in deciding if sarah is the game for me

2007-01-31 Thread Charles Rivard
They are not the same at all.
--
Assault is a behavior, not a device.
- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 31, 2007 12:56 PM
Subject: Re: [Audyssey] need help in deciding if sarah is the game for me


 Raul
 I didn't said it is definitely the same. I said I think it's the same.
 Nobody told me it's the same. Its just a topic I raised.  I formed a 
 picture
 in my head when I was reading the manual. The maze of the castle sounded 
 to
 me like  the maze in sod.
 I only know from what I have read in the manual.
 Phil released the manual on the website.
 I'm legally playing sod because my dad  bought it for my birthday.
 Phil said on this list that the library  books and the deck of cards is 
 only
 for  registered users.
 I don't know a single bit more of sarah than what the rest of you know.
 I only know about sarah from what I read on this list and what I read in 
 the
 manual.
 Phil  definitely won't give me information or game levels  the rest of you
 don't have.
 Phil doesn't know me at all. We are in 2 different countries.
 How can he favor me above the other gamers?
 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Raul A. Gallegos
 Sent: Wednesday, January 31, 2007 8:39 PM
 To: gamers@audyssey.org
 Subject: Re: [Audyssey] need help in deciding if sarah is the game for me

 How do you figure the maze of Sara is the as Shades of Doom? From
 playing the demo, I did not see a similarity. also, how can you know
 what the other levels are like when they have not been released to us
 yet?



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 Gamers mailing list .. Gamers@audyssey.org
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 visit
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Re: [Audyssey] OT Birthday wishes (was: Re: silly game idea)

2007-01-31 Thread rob

Hehehe, i totally agree with you, since i am not a fan of cakes as well. I 
ment it just generally, smiles.
No worries, i can't be easily offended.

- Original Message -
From: Kim Etheridge [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date: Wed, 31 Jan 2007 12:30:45 -0600
Subject: Re: [Audyssey] OT  Birthday wishes (was: Re:  silly game idea)

 No offense, but I'll take a pass on the cake. I'm not a cake fan. I usually 
 either get a pizza for my birthday, or make homemade brownies. Brownies are 
 the only thing I'll eat that's close to cake.
 - Original Message - 
 From: rob [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 31, 2007 11:34 AM
 Subject: [Audyssey] Birthday wishes (was: Re: silly game idea)
 
 
 
  Wow! Happy birthday! Cakes, drinks, gifts, everything you can imagine...
  smile.
 
  - Original Message -
  From: Kim Etheridge [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Date: Wed, 31 Jan 2007 10:50:21 -0600
  Subject: Re: [Audyssey] silly game idea
 
  I agree. It sounds like it would be a good birthday present for someone.
  Speaking of birthdays, I'm 34 today.
  - Original Message - 
  From: aaron danvers-jukes [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Wednesday, January 31, 2007 10:11 AM
  Subject: Re: [Audyssey] silly game idea
 
 
   ok. another thing, while you are smashing up the house he (or it???) 
   tries
   to destract you. with, say, pots and pans, he throws them at you. no
   matter
   if it hits you or not, it will land on the floor. and, you guessed 
   it...
   you
   can pick them up. and then you can use the things he throws at you as
   weapons!
   in the living room is a fireplace, so he will try to use it as an
   advantage,
   burning objects and throwing them. your best bet is to avoid them,
   otherwize
   he will go for them again and throw them again, and the flames are hot,
   and
   they basicly stun you for different amounts of time depending on the
   difficulty level.
   i'm not too sure what else to say, if anyone has any questions don't
   hesitate to ask and i will try and answer them. lol, if you want you 
   could
   even try your hand at this game.
   oh and one more thing. i recommend making this a freebie.
  
  
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   visit
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   any subscription changes via the web.
 
 
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Re: [Audyssey] need help in deciding if sarah is the game for me

2007-01-31 Thread Phil Vlasak
Hi nicol,
There are things about the Sarah game that are the same as Shades of Doom 
since they use the same GMA game engine.
f1 brings up an audio help feature which allows you to hit enter on a hot 
key description to do what it says.
I also used the same hot key setup for f2, your current game level, f3, for 
saving games, f4 for playing a saved game, and f6 for sound review.
Also Sarah uses the same function to tell you what is ahead of you and the 
automatic descriptor function to automatically do it.
I also use the Shades of Doom system for reading the manual with your screen 
reader in that it brings up a list of topics and you use the right arrow to 
go into one to read it with your screen reader.

But Pacman and GMA Tank Commander do all of these things too.
It helps to use the same keys for certain things between games so people do 
not have to remember many new keys.
I do make some key changes from Shades of Doom like putting the navigation 
keys on x for examine as is done in some text games.
As for the layout of the castle versus Shades of Doom, any similarities are 
coincidental, and Sarah on the demo level is more similar to Pacman Talks 
than Shades of Doom.
But in the other levels I have changed the wall layout to conform to what 
rooms are actually in the Hogwarts castle.
There are floors of the game which are one large room like those of the 
three towers, and then there is the last one which takes you outside the 
castle to the Quiddich pitch.

I will be doing a audio review of some of the more interesting places to 
visit that are not on the demo levels, plus someone will probably do a 
review where you can hear more about what you will find in the full game.
As for news, David is back from his trip to America and he is working on 
fixing the bugs in the Sarah game as I write this.
Phil


- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 31, 2007 2:39 PM
Subject: Re: [Audyssey] need help in deciding if sarah is the game for me


 They are not the same at all.
 --
 Assault is a behavior, not a device.
 - Original Message - 
 From: nicol [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 31, 2007 12:56 PM
 Subject: Re: [Audyssey] need help in deciding if sarah is the game for me


 Raul
 I didn't said it is definitely the same. I said I think it's the same.
 Nobody told me it's the same. Its just a topic I raised.  I formed a
 picture
 in my head when I was reading the manual. The maze of the castle sounded
 to
 me like  the maze in sod.
 I only know from what I have read in the manual.
 Phil released the manual on the website.
 I'm legally playing sod because my dad  bought it for my birthday.
 Phil said on this list that the library  books and the deck of cards is
 only
 for  registered users.
 I don't know a single bit more of sarah than what the rest of you know.
 I only know about sarah from what I read on this list and what I read in
 the
 manual.
 Phil  definitely won't give me information or game levels  the rest of 
 you
 don't have.
 Phil doesn't know me at all. We are in 2 different countries.
 How can he favor me above the other gamers?
 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Raul A. Gallegos
 Sent: Wednesday, January 31, 2007 8:39 PM
 To: gamers@audyssey.org
 Subject: Re: [Audyssey] need help in deciding if sarah is the game for me

 How do you figure the maze of Sara is the as Shades of Doom? From
 playing the demo, I did not see a similarity. also, how can you know
 what the other levels are like when they have not been released to us
 yet?



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.




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Re: [Audyssey] Audio Game Maker Delayed Until Further Notice

2007-01-31 Thread Dark
I'm sorry its happened, but I'm not overly surprised after hereing about the 
fire.

Good luck in the reconstruction efforts, I'll certainly be looking forward 
to the time Audio game maker is released!

Beware the Grue!

dark.
- Original Message - 
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 31, 2007 6:51 PM
Subject: [Audyssey] Audio Game Maker Delayed Until Further Notice


 I'm really really sorry to have to post this, guys:

 ***
 Audio Game Maker Delayed Until Further Notice

 In the night of the 25th of January a huge fire destroyed all of the 
 offices
 of the Accessibility Foundation. Fortunately Accessibility was able to 
 move
 into a new office in the city of Utrecht on Monday the 29th, where we are
 gradually building up our service and reachability to the usual level. Our
 new contact information is available on our websites.

 A beta-version of Audio Game Maker was supposed to be released on Thursday
 the 1st of February 2007. Unfortunately this release date will be 
 postponed.
 Although the Accessibility Foundation is operational to a certain degree, 
 we
 are still in the process of gathering the necessary equipment and software
 that is needed to continue the work on the Audio Game Maker.

 We will continue development on Audio Game Maker as soon as possible but
 have decided to delay the release until further notice. Future
 information about the release will be posted on
 http://www.audiogamemaker.com and http://www.game-accessibility.com.

 On behalf of the team of Accessibility.nl,

 Richard van Tol

 More information and pictures (in dutch):
 http://www.accessibility.nl/algemeen/nieuws?id=136
 ***

 :(

 Richard

 http://www.audiogames.net


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Re: [Audyssey] silly game idea

2007-01-31 Thread Dennis
Happy birthday 
Ps for anyone who wants to chat yahoo is flyers_93 msn [EMAIL PROTECTED]

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Kim Etheridge
Sent: Wednesday, January 31, 2007 12:25 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] silly game idea

Thanks. It has been a nice day so far. Forgive me if I'm getting a bit off 
topic here.
- Original Message - 
From: K4NKZ SICK and derange Jim [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 31, 2007 10:54 AM
Subject: Re: [Audyssey] silly game idea


 well! happy hatch day to you! and hope you have many more
 *-*-*
 Have A Nice Day, cause somebody should!
From SICK and derange Jim eMail = [EMAIL PROTECTED]
 - Original Message - 
 From: Kim Etheridge [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 31, 2007 11:50 AM
 Subject: Re: [Audyssey] silly game idea


 I agree. It sounds like it would be a good birthday present for someone.
 Speaking of birthdays, I'm 34 today.
 - Original Message - 
 From: aaron danvers-jukes [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 31, 2007 10:11 AM
 Subject: Re: [Audyssey] silly game idea


 ok. another thing, while you are smashing up the house he (or it???) 
 tries
 to destract you. with, say, pots and pans, he throws them at you. no
 matter
 if it hits you or not, it will land on the floor. and, you guessed it...
 you
 can pick them up. and then you can use the things he throws at you as
 weapons!
 in the living room is a fireplace, so he will try to use it as an
 advantage,
 burning objects and throwing them. your best bet is to avoid them,
 otherwize
 he will go for them again and throw them again, and the flames are hot,
 and
 they basicly stun you for different amounts of time depending on the
 difficulty level.
 i'm not too sure what else to say, if anyone has any questions don't
 hesitate to ask and i will try and answer them. lol, if you want you 
 could
 even try your hand at this game.
 oh and one more thing. i recommend making this a freebie.


 ___
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 visit
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 any subscription changes via the web.


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Re: [Audyssey] jim's golf game

2007-01-31 Thread Dean Masters
When you hear that you are 10 yards from the hole then you have room on the 
green so if you used your pitching wedge and hit it as soon as you could you 
would at least end up on the green where you could putt the ball.

Deep ruff is thick bushes and trees.

A creek is a small channel of running water. Think about a very small river.

Is  a firehouse the place where fire  brigades works? Yes.

A greenhouse is a sort of building covered either in glass or clear plastic 
where plants are grown.

A haunted house is a house that is full of ghosts and other weird stuff.

Is a horse corel the same as a horse stable? It is the area outside the 
stable where the horses run.

Is a barn also  like a stable? Yes.

Is a  mantion a kind of house? Yes, a very big, expensive house.

At a pro shop you buy all kinds of golf items.

A swamp is a plot of land that is fulll of water, much and mire and who 
knows what kind of critters.

A tavern is a bar.

Is a battling spring like a waterfall? Why is it called battling spring? Is
it the way the water runs  on the pebbles? You got it. It is gentler than a 
waterfall since it flows slowly at less of an angle than a waterfall.

A bunker
 is a deep hole placed by the course designer as a trap for the ball.

Dean
I personally know someone who literally is older than dirt.
If you would like to meet him, please write to me
or join us on the Masters List:
[EMAIL PROTECTED]

- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Audyssey Blind gaming Gamers discussion list Gamers@audyssey.org
Sent: Wednesday, January 31, 2007 12:04 PM
Subject: [Audyssey] jim's golf game


Hi all
I'm now really starting to enjoy Jim's golf game.
A couple of tips I need from you please.
How can I avoid the ball falling into a pond?
Say for instance I'm 18 feet away from the pin and I hit space too soon my
ball goes into a trap.
I don't understand the part where sappi says: for instance 10 yards off in a
fareway. Its not possible to hit  THE BALL 10 YARDS. THE LEAST AMOUNT OF
YARDS YOU CAN HIT THE BALL WITH USING PITCH AND WEDGE IS 16 YARDS, THEN YOU
HAVE TO HIT SPACE IMMEDIATELY WHEN YOU HEAR THE TONE.
What does that mean, ITS 10 YARDS OFF IN A  FAREWAY?
So how can I avoid the ball falling into a pond?
You would all agree with me to enjoy the game the most you have to know what
each bit of scenery is.
There's a couple of descriptions I don't know the meaning of.
I went into the function to create your own golf course and I wrote each
description down as sapi read it  to me. I loaded jaws and notepad and each
description I would like the meaning of, I wrote it in notepad the way I
think its  pronounced.  hay guys if a part of the message is in full caps,
its not my intention to shout. I have a problem with this caps lock key and
I'm now too lazy to convert everything to lower case again. Just so you
know. .
Would you be so kind to tell me what each one means please?
Its  words I have never heard before.
Is deep ruff a kind of rock?
Is outer bounds a type of drop off?
What is a creek?
Is  a firehouse the place where fire  brigades works?
Is  a greenhouse simply a house who's color is green?
Is  a haunted house  a broken house?
Is a horse corel the same as a horse stable?
Is a barn also  like a stable?
Is a  mantion a kind of house?
I think motel is like an inn, because I have read of a motel in Afrikaans
stories, how people stay over as guests in a motel.
What do you buy at a pro shop?
What is a swamp?
Is a tavern like a chapel?
Is a battling spring like a waterfall? Why is it called battling spring? Is
it the way the water runs  on the pebbles?
What is a bunker?
The rest of the scenery descriptions  I have heard before. Its just  these I
mentioned which I never heard before.
thanks


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Re: [Audyssey] wrecking ball

2007-01-31 Thread Chris Reagan
got it.
thanks
Chris
- Original Message - 
From: Willem [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 31, 2007 8:28 AM
Subject: Re: [Audyssey] wrecking ball


 Isn't it
 http://www.tbrn.net/modgirl
 - Original Message - 
 From: Chris Reagan [EMAIL PROTECTED]
 To: Ken the Crazy [EMAIL PROTECTED]; Gamers Discussion list
 gamers@audyssey.org
 Sent: Wednesday, January 31, 2007 3:07 PM
 Subject: Re: [Audyssey] wrecking ball


 The link is broden.
 Chris
 - Original Message - 
 From: Ken the Crazy [EMAIL PROTECTED]
 To: Gamers Discussion list Gamers@audyssey.org
 Sent: Wednesday, January 31, 2007 4:07 AM
 Subject: [Audyssey] wrecking ball


 Many of you have played Wrecking Ball.  Now that I have graduated 
 massage
 school I have more time to write games and am again in development. 
 What
 would you like to see improved in this game?  Please play it before you
 respond, the link is at
 http://modgirl.tbrn.net
 as Kara is graciously hosting it for me for the time being.
 The game, as it stands, will include
 Ten levels, and you have to hit each block the same number of times as 
 is
 the level to break it--so if you're on level five you have to hit the
 ball
 five times to break it.
 With each level, the block size will decrease, making them harder to 
 hit.
 Bonuses: there is already a bonus that makes the blocks grow, but this
 area will be expanded a bit.
 The speed bonus area may be shrunk somewhat as it's not too hard to hit.
 Another bonus will be that the ball stops, and you get a gun with six
 shots, and moving horizontally you can position your gun to blow up all
 the blocks in a straight line in any direction, the gun being at the
 bottom of the screen.
 The sounds will be turned down slightly so SAPI speech can be heard more
 clearly.
 The walls will move in toward each other in the higher levels, so you'll
 have to be quick to smash those blocks.
 I don't have a release date for the game yet, but I'd like to see it 
 done
 before Christmas of this year--no promises though.  The more features I
 put into this game, the longer the code will take to write, and I still
 have to implement a registration system.
 The price of this game will be 20 bucks.
 Anyway, feedback is highly appreciated.Ken Downey
 President
 DreamTechInteractive!

 And,
 Coming soon,
 Blind Comfort!
 The pleasant way to get a massage--no staring, just caring.
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Re: [Audyssey] Audio Game Maker Delayed Until Further Notice

2007-01-31 Thread Willem
I'm sure all of us on this list completely understand the circumstances in 
which Audio game maker was delayed.
It's an ausum project I would wait years for if I had to, lol but hmm maybe
not years?
I understand you're doing your best.  My greatest relief is that the project 
is still going on.
Stay positive.
Willem.
- Original Message - 
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 31, 2007 8:51 PM
Subject: [Audyssey] Audio Game Maker Delayed Until Further Notice


 I'm really really sorry to have to post this, guys:

 ***
 Audio Game Maker Delayed Until Further Notice

 In the night of the 25th of January a huge fire destroyed all of the
 offices
 of the Accessibility Foundation. Fortunately Accessibility was able to
 move
 into a new office in the city of Utrecht on Monday the 29th, where we are
 gradually building up our service and reachability to the usual level. Our
 new contact information is available on our websites.

 A beta-version of Audio Game Maker was supposed to be released on Thursday
 the 1st of February 2007. Unfortunately this release date will be
 postponed.
 Although the Accessibility Foundation is operational to a certain degree,
 we
 are still in the process of gathering the necessary equipment and software
 that is needed to continue the work on the Audio Game Maker.

 We will continue development on Audio Game Maker as soon as possible but
 have decided to delay the release until further notice. Future
 information about the release will be posted on
 http://www.audiogamemaker.com and http://www.game-accessibility.com.

 On behalf of the team of Accessibility.nl,

 Richard van Tol

 More information and pictures (in dutch):
 http://www.accessibility.nl/algemeen/nieuws?id=136
 ***

 :(

 Richard

 http://www.audiogames.net


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 Version: 7.0.410 / Virus Database: 268.17.17/661 - Release Date:
 2007/01/30





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Re: [Audyssey] silly game idea

2007-01-31 Thread Davy Kager
Congrats! Any nice presents got? Some gaming stuff?
- Original Message - 
From: Kim Etheridge [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 31, 2007 6:24 PM
Subject: Re: [Audyssey] silly game idea


Thanks. It has been a nice day so far. Forgive me if I'm getting a bit off
topic here.
- Original Message - 
From: K4NKZ SICK and derange Jim [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 31, 2007 10:54 AM
Subject: Re: [Audyssey] silly game idea


 well! happy hatch day to you! and hope you have many more
 *-*-*
 Have A Nice Day, cause somebody should!
From SICK and derange Jim eMail = [EMAIL PROTECTED]
 - Original Message - 
 From: Kim Etheridge [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 31, 2007 11:50 AM
 Subject: Re: [Audyssey] silly game idea


 I agree. It sounds like it would be a good birthday present for someone.
 Speaking of birthdays, I'm 34 today.
 - Original Message - 
 From: aaron danvers-jukes [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 31, 2007 10:11 AM
 Subject: Re: [Audyssey] silly game idea


 ok. another thing, while you are smashing up the house he (or it???)
 tries
 to destract you. with, say, pots and pans, he throws them at you. no
 matter
 if it hits you or not, it will land on the floor. and, you guessed it...
 you
 can pick them up. and then you can use the things he throws at you as
 weapons!
 in the living room is a fireplace, so he will try to use it as an
 advantage,
 burning objects and throwing them. your best bet is to avoid them,
 otherwize
 he will go for them again and throw them again, and the flames are hot,
 and
 they basicly stun you for different amounts of time depending on the
 difficulty level.
 i'm not too sure what else to say, if anyone has any questions don't
 hesitate to ask and i will try and answer them. lol, if you want you
 could
 even try your hand at this game.
 oh and one more thing. i recommend making this a freebie.


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Re: [Audyssey] silly game idea

2007-01-31 Thread Davy Kager
Hey!

If I ever finish my upcoming game, I'll start working on this. It's a really 
cool idea!

Regards,
Davy
- Original Message - 
From: aaron danvers-jukes [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 31, 2007 5:11 PM
Subject: Re: [Audyssey] silly game idea


ok. another thing, while you are smashing up the house he (or it???) tries
to destract you. with, say, pots and pans, he throws them at you. no matter
if it hits you or not, it will land on the floor. and, you guessed it... you
can pick them up. and then you can use the things he throws at you as
weapons!
in the living room is a fireplace, so he will try to use it as an advantage,
burning objects and throwing them. your best bet is to avoid them, otherwize
he will go for them again and throw them again, and the flames are hot, and
they basicly stun you for different amounts of time depending on the
difficulty level.
i'm not too sure what else to say, if anyone has any questions don't
hesitate to ask and i will try and answer them. lol, if you want you could
even try your hand at this game.
oh and one more thing. i recommend making this a freebie.


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Re: [Audyssey] Audio Game Maker Delayed Until Further Notice

2007-01-31 Thread AudioGames.net
Hi,

The project will go on. I can't yet tell when it will be actually finished 
but now we want to take it a bit slower. But not more than 3 months at most 
and preferably 1st of March if we can make it. But for now, no date...

Greets,

Richard


- Original Message - 
From: Willem [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 31, 2007 8:29 PM
Subject: Re: [Audyssey] Audio Game Maker Delayed Until Further Notice


 I'm sure all of us on this list completely understand the circumstances in
 which Audio game maker was delayed.
 It's an ausum project I would wait years for if I had to, lol but hmm 
 maybe
 not years?
 I understand you're doing your best.  My greatest relief is that the 
 project
 is still going on.
 Stay positive.
 Willem.
 - Original Message - 
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 31, 2007 8:51 PM
 Subject: [Audyssey] Audio Game Maker Delayed Until Further Notice


 I'm really really sorry to have to post this, guys:

 ***
 Audio Game Maker Delayed Until Further Notice

 In the night of the 25th of January a huge fire destroyed all of the
 offices
 of the Accessibility Foundation. Fortunately Accessibility was able to
 move
 into a new office in the city of Utrecht on Monday the 29th, where we are
 gradually building up our service and reachability to the usual level. 
 Our
 new contact information is available on our websites.

 A beta-version of Audio Game Maker was supposed to be released on 
 Thursday
 the 1st of February 2007. Unfortunately this release date will be
 postponed.
 Although the Accessibility Foundation is operational to a certain degree,
 we
 are still in the process of gathering the necessary equipment and 
 software
 that is needed to continue the work on the Audio Game Maker.

 We will continue development on Audio Game Maker as soon as possible but
 have decided to delay the release until further notice. Future
 information about the release will be posted on
 http://www.audiogamemaker.com and http://www.game-accessibility.com.

 On behalf of the team of Accessibility.nl,

 Richard van Tol

 More information and pictures (in dutch):
 http://www.accessibility.nl/algemeen/nieuws?id=136
 ***

 :(

 Richard

 http://www.audiogames.net


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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.0.410 / Virus Database: 268.17.17/661 - Release Date:
 2007/01/30





 -- 
 No virus found in this outgoing message.
 Checked by AVG Free Edition.
 Version: 7.0.410 / Virus Database: 268.17.17/661 - Release Date: 
 2007/01/30



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Re: [Audyssey] silly game idea

2007-01-31 Thread Cara Quinn
   Happy Birthday!!!

Smiles,

Cara

At 10:50 AM 1/31/2007 -0600, you wrote:

I agree. It sounds like it would be a good birthday present for someone.
Speaking of birthdays, I'm 34 today.
- Original Message -
From: aaron danvers-jukes [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 31, 2007 10:11 AM
Subject: Re: [Audyssey] silly game idea


  ok. another thing, while you are smashing up the house he (or it???) tries
  to destract you. with, say, pots and pans, he throws them at you. no
  matter
  if it hits you or not, it will land on the floor. and, you guessed it...
  you
  can pick them up. and then you can use the things he throws at you as
  weapons!
  in the living room is a fireplace, so he will try to use it as an
  advantage,
  burning objects and throwing them. your best bet is to avoid them,
  otherwize
  he will go for them again and throw them again, and the flames are hot,
  and
  they basicly stun you for different amounts of time depending on the
  difficulty level.
  i'm not too sure what else to say, if anyone has any questions don't
  hesitate to ask and i will try and answer them. lol, if you want you could
  even try your hand at this game.
  oh and one more thing. i recommend making this a freebie.
 
 
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  visit
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--
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Version: 7.1.410 / Virus Database: 268.17.18/662 - Release Date: 1/31/2007

---
   View my on-line portfolio at:

http://www.onemodelplace.com/CaraQuinn

   The only things I really think are important, are love, and each 
other.  -Then, anything is possible...

http://home.earthlink.net/~cara-quinn


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Re: [Audyssey] silly game idea

2007-01-31 Thread Kim Etheridge
I wish. The other day, I tried to purchase Sod 1.2 from GMA games, and tried 
to use the Paypal shopping cart. After I added the cheat codes and the game 
itself to the cart, and logged into my account, I was told that the purchase 
was above my sending limit. Boy, did it evermore make me angry! So far, I 
got a radio, a bag of hot tamale candies, and later, I'll get a new ink 
cartridge for my printer. Plus, there's a pan of brownies on the stove, 
waiting for me, and we're getting pizza tonight. Other than that, no 
presents.
- Original Message - 
From: Davy Kager [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 31, 2007 11:30 AM
Subject: Re: [Audyssey] silly game idea


 Congrats! Any nice presents got? Some gaming stuff?
 - Original Message - 
 From: Kim Etheridge [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 31, 2007 6:24 PM
 Subject: Re: [Audyssey] silly game idea


 Thanks. It has been a nice day so far. Forgive me if I'm getting a bit off
 topic here.
 - Original Message - 
 From: K4NKZ SICK and derange Jim [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 31, 2007 10:54 AM
 Subject: Re: [Audyssey] silly game idea


 well! happy hatch day to you! and hope you have many more
 *-*-*
 Have A Nice Day, cause somebody should!
From SICK and derange Jim eMail = [EMAIL PROTECTED]
 - Original Message - 
 From: Kim Etheridge [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 31, 2007 11:50 AM
 Subject: Re: [Audyssey] silly game idea


 I agree. It sounds like it would be a good birthday present for someone.
 Speaking of birthdays, I'm 34 today.
 - Original Message - 
 From: aaron danvers-jukes [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 31, 2007 10:11 AM
 Subject: Re: [Audyssey] silly game idea


 ok. another thing, while you are smashing up the house he (or it???)
 tries
 to destract you. with, say, pots and pans, he throws them at you. no
 matter
 if it hits you or not, it will land on the floor. and, you guessed it...
 you
 can pick them up. and then you can use the things he throws at you as
 weapons!
 in the living room is a fireplace, so he will try to use it as an
 advantage,
 burning objects and throwing them. your best bet is to avoid them,
 otherwize
 he will go for them again and throw them again, and the flames are hot,
 and
 they basicly stun you for different amounts of time depending on the
 difficulty level.
 i'm not too sure what else to say, if anyone has any questions don't
 hesitate to ask and i will try and answer them. lol, if you want you
 could
 even try your hand at this game.
 oh and one more thing. i recommend making this a freebie.


 ___
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 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


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Re: [Audyssey] silly game idea

2007-01-31 Thread Dennis
Well kim have a great birthday for anyone who wants to add me to msn it is
[EMAIL PROTECTED] if you wana email  contact me off list 
[EMAIL PROTECTED]

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Kim Etheridge
Sent: Wednesday, January 31, 2007 6:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] silly game idea

I wish. The other day, I tried to purchase Sod 1.2 from GMA games, and tried

to use the Paypal shopping cart. After I added the cheat codes and the game 
itself to the cart, and logged into my account, I was told that the purchase

was above my sending limit. Boy, did it evermore make me angry! So far, I 
got a radio, a bag of hot tamale candies, and later, I'll get a new ink 
cartridge for my printer. Plus, there's a pan of brownies on the stove, 
waiting for me, and we're getting pizza tonight. Other than that, no 
presents.
- Original Message - 
From: Davy Kager [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 31, 2007 11:30 AM
Subject: Re: [Audyssey] silly game idea


 Congrats! Any nice presents got? Some gaming stuff?
 - Original Message - 
 From: Kim Etheridge [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 31, 2007 6:24 PM
 Subject: Re: [Audyssey] silly game idea


 Thanks. It has been a nice day so far. Forgive me if I'm getting a bit off
 topic here.
 - Original Message - 
 From: K4NKZ SICK and derange Jim [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 31, 2007 10:54 AM
 Subject: Re: [Audyssey] silly game idea


 well! happy hatch day to you! and hope you have many more
 *-*-*
 Have A Nice Day, cause somebody should!
From SICK and derange Jim eMail = [EMAIL PROTECTED]
 - Original Message - 
 From: Kim Etheridge [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 31, 2007 11:50 AM
 Subject: Re: [Audyssey] silly game idea


 I agree. It sounds like it would be a good birthday present for someone.
 Speaking of birthdays, I'm 34 today.
 - Original Message - 
 From: aaron danvers-jukes [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 31, 2007 10:11 AM
 Subject: Re: [Audyssey] silly game idea


 ok. another thing, while you are smashing up the house he (or it???)
 tries
 to destract you. with, say, pots and pans, he throws them at you. no
 matter
 if it hits you or not, it will land on the floor. and, you guessed it...
 you
 can pick them up. and then you can use the things he throws at you as
 weapons!
 in the living room is a fireplace, so he will try to use it as an
 advantage,
 burning objects and throwing them. your best bet is to avoid them,
 otherwize
 he will go for them again and throw them again, and the flames are hot,
 and
 they basicly stun you for different amounts of time depending on the
 difficulty level.
 i'm not too sure what else to say, if anyone has any questions don't
 hesitate to ask and i will try and answer them. lol, if you want you
 could
 even try your hand at this game.
 oh and one more thing. i recommend making this a freebie.


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Re: [Audyssey] jim's golf game

2007-01-31 Thread Nicol Oosthuizen

NB: This email and its contents are subject to our email legal notice
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf


Thanks so much!

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Dean Masters
Sent: 31 January 2007 09:22 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] jim's golf game

When you hear that you are 10 yards from the hole then you have room on
the 
green so if you used your pitching wedge and hit it as soon as you could
you 
would at least end up on the green where you could putt the ball.

Deep ruff is thick bushes and trees.

A creek is a small channel of running water. Think about a very small
river.

Is  a firehouse the place where fire  brigades works? Yes.

A greenhouse is a sort of building covered either in glass or clear
plastic 
where plants are grown.

A haunted house is a house that is full of ghosts and other weird stuff.

Is a horse corel the same as a horse stable? It is the area outside the 
stable where the horses run.

Is a barn also  like a stable? Yes.

Is a  mantion a kind of house? Yes, a very big, expensive house.

At a pro shop you buy all kinds of golf items.

A swamp is a plot of land that is fulll of water, much and mire and who 
knows what kind of critters.

A tavern is a bar.

Is a battling spring like a waterfall? Why is it called battling spring?
Is
it the way the water runs  on the pebbles? You got it. It is gentler
than a 
waterfall since it flows slowly at less of an angle than a waterfall.

A bunker
 is a deep hole placed by the course designer as a trap for the ball.
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Re: [Audyssey] OT Birthday wishes (was: Re: silly game idea)

2007-01-31 Thread Nicol Oosthuizen

NB: This email and its contents are subject to our email legal notice
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf


Hy
You guys should come to south africa.
A friend of mine told me that the nicest brownies in the world is served
on table mountain. Table mountain is a huge mountain  in the shape of a
table.
Me and my mom and my colleague climbed table mountain, but when we got
almost to the top we were informed  the  shop and cable car is closed,
so we had to climb down all the way.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of rob
Sent: 31 January 2007 09:42 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] OT Birthday wishes (was: Re: silly game idea)


Hehehe, i totally agree with you, since i am not a fan of cakes as well.
I 
ment it just generally, smiles.
No worries, i can't be easily offended.
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[Audyssey] Moderator's message regarding birthday thread

2007-01-31 Thread Raul A. Gallegos
Hi everyone. The birthday thread is getting to be a bit much off topic. 
Let's get back to gaming discussions.

Remember, if you want to wish someone happy birthday, just email that 
person privately.

Many thanks and enjoy the month of February for the second most 
expensive celebration for many is this month.

Good, old, V-day. And I'm not talking about venereal disease either.

-- 
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] Moderator's message regarding birthday thread

2007-01-31 Thread shaun everiss
grin
well its a mixed bag.
on the gaming front surreal horisons is stating at least on their lists that 
torrent their space fighter game is going to be out like soon next week that is 
for testing.
usagames is testing monti which will have a demo by march.
Sarah is going to be out soon.
Audiogame maker is aiming for march but is not going for now.
Vista is out with a new service pack for later this year as is the next pack of 
xp also to be released this year.
On the personal front, a good friend died last week, my computer fan has some 
issues and one of my power cords had a to low voltage set on it, so a mixed bag.
At 06:27 p.m. 1/02/2007, you wrote:
Hi everyone. The birthday thread is getting to be a bit much off topic. 
Let's get back to gaming discussions.

Remember, if you want to wish someone happy birthday, just email that 
person privately.

Many thanks and enjoy the month of February for the second most 
expensive celebration for many is this month.

Good, old, V-day. And I'm not talking about venereal disease either.

-- 
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] silly game idea

2007-01-31 Thread Davy Kager
Never underestimate the power of Pizza Hawaii! However, have you tried 
Technoshock? It's not as good as SOD, but also not as expensive.
- Original Message - 
From: Kim Etheridge [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 01, 2007 12:38 AM
Subject: Re: [Audyssey] silly game idea


I wish. The other day, I tried to purchase Sod 1.2 from GMA games, and tried
to use the Paypal shopping cart. After I added the cheat codes and the game
itself to the cart, and logged into my account, I was told that the purchase
was above my sending limit. Boy, did it evermore make me angry! So far, I
got a radio, a bag of hot tamale candies, and later, I'll get a new ink
cartridge for my printer. Plus, there's a pan of brownies on the stove,
waiting for me, and we're getting pizza tonight. Other than that, no
presents.
- Original Message - 
From: Davy Kager [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 31, 2007 11:30 AM
Subject: Re: [Audyssey] silly game idea


 Congrats! Any nice presents got? Some gaming stuff?
 - Original Message - 
 From: Kim Etheridge [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 31, 2007 6:24 PM
 Subject: Re: [Audyssey] silly game idea


 Thanks. It has been a nice day so far. Forgive me if I'm getting a bit off
 topic here.
 - Original Message - 
 From: K4NKZ SICK and derange Jim [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 31, 2007 10:54 AM
 Subject: Re: [Audyssey] silly game idea


 well! happy hatch day to you! and hope you have many more
 *-*-*
 Have A Nice Day, cause somebody should!
From SICK and derange Jim eMail = [EMAIL PROTECTED]
 - Original Message - 
 From: Kim Etheridge [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 31, 2007 11:50 AM
 Subject: Re: [Audyssey] silly game idea


 I agree. It sounds like it would be a good birthday present for someone.
 Speaking of birthdays, I'm 34 today.
 - Original Message - 
 From: aaron danvers-jukes [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 31, 2007 10:11 AM
 Subject: Re: [Audyssey] silly game idea


 ok. another thing, while you are smashing up the house he (or it???)
 tries
 to destract you. with, say, pots and pans, he throws them at you. no
 matter
 if it hits you or not, it will land on the floor. and, you guessed it...
 you
 can pick them up. and then you can use the things he throws at you as
 weapons!
 in the living room is a fireplace, so he will try to use it as an
 advantage,
 burning objects and throwing them. your best bet is to avoid them,
 otherwize
 he will go for them again and throw them again, and the flames are hot,
 and
 they basicly stun you for different amounts of time depending on the
 difficulty level.
 i'm not too sure what else to say, if anyone has any questions don't
 hesitate to ask and i will try and answer them. lol, if you want you
 could
 even try your hand at this game.
 oh and one more thing. i recommend making this a freebie.


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 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


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