Re: [Audyssey] Playball.ws new Jukeboxes

2007-05-04 Thread jason
Helo Garry, when are you going to update the radio gallary?
I was just wondering.
your friend
Jason
- Original Message - 
From: "Gary Whittington" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, April 26, 2007 6:30 PM
Subject: [Audyssey] Playball.ws new Jukeboxes


> Hi Sport gamers
>
> Droping a note about playball.ws new Jukeboxes.
>
> I have revamped the Strat Juke Box.  The download of the computer baseball
> game is now off the jukebox and is an independent download link.  I have
> visitors having problems having things to download inside the jukebox.
>
> The Jukebox its self will soon include new instructions for Basketball.  I
> have done work on the Strat computer Basketball game Jaws configurations 
> to
> my the game playable on the court.  Other things still need to be worked 
> on
> but at this time the game is accessible and playable.
> The configs for the Basketball game is now avaible on the Strat
> instructional Jukebox, but no audio help yet as I mentioned.
>
> Besides the Startup kit with the demo baseball game download I have also
> included the Jaws configs for the new interace of the full version and the
> old interface of the cmputer game.
> There will be no more updates to the startup kit or the old interface
> configs.  The configs for the new interace full version of the computer 
> game
> is a work in progress as the basketball game.  And it will be on this 
> email
> list, where I will let you know of any other updates to the jukebox page.
>
> To see what else is new on the web site swing over to:
>
> http://www.playball.ws
>
> Crash
>
>
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Re: [Audyssey] Playing with the Wii

2007-05-04 Thread william lomas
hi

are any of the other games accessible though not just sports
i hear mortal combat for the wii is coming out if so that'll be sooo  
awsome
but can we play any others like fifa or nfl, rpg games etc?

On 5 May 2007, at 04:44, Che wrote:

>   No, haven't injured anyone yet, though I have heard of a man  
> knocking his
> wife to the floor by accident, so be sure you have plenty of space.
>   I am sore from boxing, but it is a good sore, like the next day  
> after a
> good workout.
>   No, you can't tell from which direction the blows are coming  
> from, and I'm
> sure that my friends would be able to beat me with practice, but  
> you can do
> amazingly well as a blind player, just like in real boxing, it is  
> all in the
> timing.
>   One hint for boxing: you throw punches at three different speeds
> basically, the harder the punch the more recovery time is required,  
> so it is
> better at times to throw a few light jabs rather than go for the  
> knockdown
> all at once.  My ten year old nephew just throws punch after punch  
> with no
> patience, so I just wait on him to wear down a bit then beat his  
> brains out,
> it drives him nuts.
>   The Fight Night franchise is coming to Wii later this year, and  
> should
> really enhance the boxing experience I hope.
>   As a developer, I am getting some information on the possibility of
> programming my own games for the Wii, which would be fabulous.   
> I'll keep
> you all updated if this bears any fruit.
>Later,
>   Che
>
>
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> can visit
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Re: [Audyssey] Patch 3 for the Sarah game

2007-05-04 Thread jason
Hello Phill it's Jason, are you going to do another review on Sarah just 
wondering I know you already have two reviews out already, but since you 
made a new patch for the game I thought since all the bugs are fixed that 
you will just do another review.
your friend,
Jason
- Original Message - 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, April 18, 2007 2:22 PM
Subject: [Audyssey] Patch 3 for the Sarah game


> Latest PCS Games News, April 18, 2007
>
> I have released patch 3 for the Sarah game that fixes some bugs.
> It is named, Sarah Patch3.
> It is only 2.8 MB and can be found on the home page, sarah page, and
> downloads page of,
> http://www.pcsgames.net
> Patch 3 has all the bug fixes that were in Patch 1 and 2, so I removed 
> them.
> Plus it adds new features, like a spell that marks your location with a
> burning x and a number.
> Other changes will be listed but I'm too tired now to do it.
> I will be updating the full game download tomorrow April 19 with the fixes
> in patch 3.
> phil.
> [EMAIL PROTECTED]
>
>
>
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Re: [Audyssey] Playing with the Wii

2007-05-04 Thread Brandon Cole
Yes. It does, in fact, matter how hard you swing. The technology is amazing. 
heheh.
- Original Message - 
From: "Everett Elam" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, April 27, 2007 11:15 PM
Subject: Re: [Audyssey] Playing with the Wii


> Does it matter how hard you swing?
> - Original Message - 
> From: "Che" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Friday, May 04, 2007 8:44 PM
> Subject: Re: [Audyssey] Playing with the Wii
>
>
>>  No, haven't injured anyone yet, though I have heard of a man knocking 
>> his
>> wife to the floor by accident, so be sure you have plenty of space.
>>  I am sore from boxing, but it is a good sore, like the next day after a
>> good workout.
>>  No, you can't tell from which direction the blows are coming from, and
>> I'm
>> sure that my friends would be able to beat me with practice, but you can
>> do
>> amazingly well as a blind player, just like in real boxing, it is all in
>> the
>> timing.
>>  One hint for boxing: you throw punches at three different speeds
>> basically, the harder the punch the more recovery time is required, so it
>> is
>> better at times to throw a few light jabs rather than go for the 
>> knockdown
>> all at once.  My ten year old nephew just throws punch after punch with 
>> no
>> patience, so I just wait on him to wear down a bit then beat his brains
>> out,
>> it drives him nuts.
>>  The Fight Night franchise is coming to Wii later this year, and should
>> really enhance the boxing experience I hope.
>>  As a developer, I am getting some information on the possibility of
>> programming my own games for the Wii, which would be fabulous.  I'll keep
>> you all updated if this bears any fruit.
>>   Later,
>>  Che
>>
>>
>> ___
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>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>
>
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> 


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Re: [Audyssey] Playing with the Wii

2007-05-04 Thread Everett Elam
Does it matter how hard you swing?
- Original Message - 
From: "Che" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, May 04, 2007 8:44 PM
Subject: Re: [Audyssey] Playing with the Wii


>  No, haven't injured anyone yet, though I have heard of a man knocking his
> wife to the floor by accident, so be sure you have plenty of space.
>  I am sore from boxing, but it is a good sore, like the next day after a
> good workout.
>  No, you can't tell from which direction the blows are coming from, and 
> I'm
> sure that my friends would be able to beat me with practice, but you can 
> do
> amazingly well as a blind player, just like in real boxing, it is all in 
> the
> timing.
>  One hint for boxing: you throw punches at three different speeds
> basically, the harder the punch the more recovery time is required, so it 
> is
> better at times to throw a few light jabs rather than go for the knockdown
> all at once.  My ten year old nephew just throws punch after punch with no
> patience, so I just wait on him to wear down a bit then beat his brains 
> out,
> it drives him nuts.
>  The Fight Night franchise is coming to Wii later this year, and should
> really enhance the boxing experience I hope.
>  As a developer, I am getting some information on the possibility of
> programming my own games for the Wii, which would be fabulous.  I'll keep
> you all updated if this bears any fruit.
>   Later,
>  Che
>
>
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> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


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Re: [Audyssey] Playing with the Wii

2007-05-04 Thread Che
  No, haven't injured anyone yet, though I have heard of a man knocking his 
wife to the floor by accident, so be sure you have plenty of space.
  I am sore from boxing, but it is a good sore, like the next day after a 
good workout.
  No, you can't tell from which direction the blows are coming from, and I'm 
sure that my friends would be able to beat me with practice, but you can do 
amazingly well as a blind player, just like in real boxing, it is all in the 
timing.
  One hint for boxing: you throw punches at three different speeds 
basically, the harder the punch the more recovery time is required, so it is 
better at times to throw a few light jabs rather than go for the knockdown 
all at once.  My ten year old nephew just throws punch after punch with no 
patience, so I just wait on him to wear down a bit then beat his brains out, 
it drives him nuts.
  The Fight Night franchise is coming to Wii later this year, and should 
really enhance the boxing experience I hope.
  As a developer, I am getting some information on the possibility of 
programming my own games for the Wii, which would be fabulous.  I'll keep 
you all updated if this bears any fruit.
   Later,
  Che 


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[Audyssey] tome.

2007-05-04 Thread ian and riggs
hi is their a file you have to get rid of when you extract all your files to 
make the game more accessable. 

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Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games

2007-05-04 Thread Phil Vlasak
Hi Ken,
Funny,
I read the article and the Fireman and Sword readme files, but then I tried
the two games and then I could not read the gestures file.
I rebooted and now I do find Brian Bors' email address  in it.
Thanks,
Phil

- Original Message - 
From: "Ken the Crazy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, May 04, 2007 8:01 PM
Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games


> Look in the gestures readme file.
> Ken Downey
> President
> DreamTechInteractive!


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Re: [Audyssey] Playing with the Wii

2007-05-04 Thread Everett Elam
I have you now to blame for the fact that I have yet another, yet another 
outlet for wasting my money! I want to punch with remotes! Wow! Have you 
injured anyone yet? How realistic are the sounds?
 Do they come from left or right so you know when to lean and when to punch? 
Tell more! 


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Re: [Audyssey] newby t-o-m-e question

2007-05-04 Thread Jude DaShiell
I'm using speakup on speakup-enabled debian.  If you can play nethack, 
t-o-m-e is similar but way more elaborate.  It's an overview game you are 
most of the time an (@) sign but if your character ever turns into a 
number usually a single digit, then you were attacked by a monster and the 
digit lets you know how many hit points you still have.  The arrow keys do 
four direction movement with home end page up and page down getting you 
diagonals and 5 key on numeric keypad keeps you in the same spot.




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Re: [Audyssey] newby t-o-m-e question

2007-05-04 Thread Jude DaShiell
The game can be downloaded at http://t-o-m-e.net and is playable on ms-dos 
Windows, and Linux provided you download the correct version.




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Re: [Audyssey] Playing with the Wii

2007-05-04 Thread Brandon Cole
I am here to second everything Che already said. The Wii is hilariously fun. 
The only risk you take is this. Games for the Wii will either be incredibly 
playable, or not playable at all. It all depends on the application of the 
unique controls. For the most part, there is no in between.
- Original Message - 
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, May 04, 2007 8:32 PM
Subject: Re: [Audyssey] Playing with the Wii


> wow, excercise and game and access.
> I have heard this reviewed on the radio and wow, sounds cool.
> At 11:46 a.m. 5/05/2007, you wrote:
>
>>  Hi all,
>>  I purchased a Nintendo Wii last week, and I'm here to share my 
>> impressions
>>with my fellow blind gamers.
>> The Nintendo Wii, pronounced "we" is the latest entry into the video game
>>console market by Nintendo.
>>  What makes the Wii unique is the way you interact with the system.
>>  Instead of punching buttons, you hold a wireless controller in your hand
>>much like a small TV remote.  This controller, called a Wiimote is
>>absolutely amazing.
>>  Instead of pushing up and down arrows to select menus, you just point at
>>the menu item you want and click the A button.
>>  I was afraid I wouldn't be able to operate the menus because of this, 
>> but
>>fortunately this is not the case.
>>  When you move the pointer over a menu selection, the Wiimote vibrates
>>slightly, and by memorizing where the different menu items are, you can go
>>right to the menu you want.
>>  The Wii comes with a sports disk that contains basic versions of 
>> baseball,
>>tennis, golf, bowling and boxing.
>>  As a blind player, I can compete quite well with my sighted friends and
>>family with all the games, which is amazing.
>>This is made possible by the unique control system the Wii remote affords.
>>  For example, in the bowling game, you hold the remote up in front of you
>>as if you were holding a bowling ball, hold down the B button, then swing
>>your arm back then forward just as if you were tossing a real bowling 
>>ball.
>>At the bottom of your swing, release the B key and listen to the pins 
>>fall.
>>  The faster you swing, the faster your ball goes, and you can even put
>>english on the ball by twisting the remote.
>>  Baseball allows you to swing the remote like a bat, and this one takes
>>some good timing, as you need to swing just after hearing the swoosh of 
>>the
>>pitch.
>>  Tennis can be played the same way, though I had the most trouble getting
>>the timing down for this one.
>>  Golf is a real treat, as you hold the remote like a golf club and you
>>really start to get a feel for how hard to hit the ball after some 
>>practice.
>>This one requires a sighted friend, as the game does not speak your 
>>distance
>>to the pin.
>>  The best of the lot in my opinion is boxing, which uses an additional
>>attachment to the remote called the Wii Nunchuck.  By holding the Nunchuck
>>in one hand and the main remote in the other, you have the ability to 
>>throw
>>punches with either hand, and the system recognizes your glove position at
>>all times, so you can guard your face or body, lean back, left and right 
>>to
>>avoid punches and so forth.
>>  It is an amazing gaming experience for the blind, and I have yet to be
>>defeated by any of my friends or family, which shows you how well the 
>>blind
>>can play these games.
>>  Additionally, boxing is a great workout, and you will be sweating after 
>> a
>>couple of rounds.
>>  Overall, I would highly reccomend this system to any and all accessible
>>gamers out there, especially if you have kids in your family, it is a real
>>blast.
>>  If anyone has questions, I'd be happy to answer them if I can.
>>  The Wii is 250 dollars, comes with the sports games and a remote and
>>Nunchuck.  I bought a second remote and Nunchuck for 50 bucks so I could
>>play head to head with friends.
>>  Please remember to delete the text of this message if you respond on 
>> list,
>>as this message is already pretty long, and you can easily go over the max
>>message size if you don't remove my text.
>>  Later all,
>>  Che
>>
>>
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>>
>>
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>>No virus found in this incoming message.
>>Checked by AVG Free Edition.
>>Version: 7.5.467 / Virus Database: 269.6.4/789 - Release Date: 4/05/2007 
>>5:49 p.m.
>>
>>
>>
>>
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>>Checked by AVG Free Edition.
>>Version: 7.5.467 / Virus Database: 269.6.4/789 - Release Date: 4/05/2007 
>>5:49 p.m.
>
>
>
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> Checked by AVG Free Edition.
> Version: 7.5.467 / Virus Database: 269.6.4/789 - Release Date: 4/05/2007 
> 5:49 p.m.
>
>
>
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Re: [Audyssey] Playing with the Wii

2007-05-04 Thread shaun everiss
wow, excercise and game and access.
I have heard this reviewed on the radio and wow, sounds cool.
At 11:46 a.m. 5/05/2007, you wrote:

>  Hi all,
>  I purchased a Nintendo Wii last week, and I'm here to share my impressions 
>with my fellow blind gamers.
> The Nintendo Wii, pronounced "we" is the latest entry into the video game 
>console market by Nintendo.
>  What makes the Wii unique is the way you interact with the system.
>  Instead of punching buttons, you hold a wireless controller in your hand 
>much like a small TV remote.  This controller, called a Wiimote is 
>absolutely amazing.
>  Instead of pushing up and down arrows to select menus, you just point at 
>the menu item you want and click the A button.
>  I was afraid I wouldn't be able to operate the menus because of this, but 
>fortunately this is not the case.
>  When you move the pointer over a menu selection, the Wiimote vibrates 
>slightly, and by memorizing where the different menu items are, you can go 
>right to the menu you want.
>  The Wii comes with a sports disk that contains basic versions of baseball, 
>tennis, golf, bowling and boxing.
>  As a blind player, I can compete quite well with my sighted friends and 
>family with all the games, which is amazing.
>This is made possible by the unique control system the Wii remote affords.
>  For example, in the bowling game, you hold the remote up in front of you 
>as if you were holding a bowling ball, hold down the B button, then swing 
>your arm back then forward just as if you were tossing a real bowling ball. 
>At the bottom of your swing, release the B key and listen to the pins fall.
>  The faster you swing, the faster your ball goes, and you can even put 
>english on the ball by twisting the remote.
>  Baseball allows you to swing the remote like a bat, and this one takes 
>some good timing, as you need to swing just after hearing the swoosh of the 
>pitch.
>  Tennis can be played the same way, though I had the most trouble getting 
>the timing down for this one.
>  Golf is a real treat, as you hold the remote like a golf club and you 
>really start to get a feel for how hard to hit the ball after some practice. 
>This one requires a sighted friend, as the game does not speak your distance 
>to the pin.
>  The best of the lot in my opinion is boxing, which uses an additional 
>attachment to the remote called the Wii Nunchuck.  By holding the Nunchuck 
>in one hand and the main remote in the other, you have the ability to throw 
>punches with either hand, and the system recognizes your glove position at 
>all times, so you can guard your face or body, lean back, left and right to 
>avoid punches and so forth.
>  It is an amazing gaming experience for the blind, and I have yet to be 
>defeated by any of my friends or family, which shows you how well the blind 
>can play these games.
>  Additionally, boxing is a great workout, and you will be sweating after a 
>couple of rounds.
>  Overall, I would highly reccomend this system to any and all accessible 
>gamers out there, especially if you have kids in your family, it is a real 
>blast.
>  If anyone has questions, I'd be happy to answer them if I can.
>  The Wii is 250 dollars, comes with the sports games and a remote and 
>Nunchuck.  I bought a second remote and Nunchuck for 50 bucks so I could 
>play head to head with friends.
>  Please remember to delete the text of this message if you respond on list, 
>as this message is already pretty long, and you can easily go over the max 
>message size if you don't remove my text.
>  Later all,
>  Che
>
>
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>
>
>-- 
>No virus found in this incoming message.
>Checked by AVG Free Edition. 
>Version: 7.5.467 / Virus Database: 269.6.4/789 - Release Date: 4/05/2007 5:49 
>p.m.
>
>
>
>
>-- 
>No virus found in this incoming message.
>Checked by AVG Free Edition. 
>Version: 7.5.467 / Virus Database: 269.6.4/789 - Release Date: 4/05/2007 5:49 
>p.m.



-- 
No virus found in this outgoing message.
Checked by AVG Free Edition. 
Version: 7.5.467 / Virus Database: 269.6.4/789 - Release Date: 4/05/2007 5:49 
p.m.



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Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games

2007-05-04 Thread Ken the Crazy
Yep, can't read my reply or the subject after playing these games.  Hmm...
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "AudioGames.net" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, May 04, 2007 9:54 AM
Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games


> ps: glad you posted this issue. Might be very valuable information for all
> audio game devs.
>
>
>
>
> - Original Message - 
> From: "Phil Vlasak" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Friday, May 04, 2007 3:36 PM
> Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games
>
>
>>I tried Ratjeprak and my outlook express is not reading the child window
>> when I am writing this message.
>> It did before running the game!
>> Phil
>> Hi Richard,
>>
>>
>> - Original Message - 
>> From: "AudioGames.net" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Friday, May 04, 2007 8:51 AM
>> Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games
>>
>>
>>> Hi Phil,
>>>
>>> Wow, that sounds disturbing! I'll immediately forward this to Brian so 
>>> he
>>> can contact you himself. You can find his contact info here:
>>>
>>> http://www.brianbors.nl/index.php?id=3 (would rather not post an email
>>> address to an open emaillist for spam reasons)
>>>
>>> The mouse games do go full-screen and temporarily change the resolution
>>> of
>>> your screen (I think). If this is the case, it might just simply be that
>>> Brian forgot to reset the resolution properly in his application. Brians
>>> games were made with GameMaker (www.gamemaker.nl, not to be confused 
>>> with
>>> AudioGameMaker!) which is used for literally thousands of games. If this
>>> is
>>> really a problem in GameMaker, I would be ver interested to know exactly
>>> what the problem is. That way I can pass it on to prof. Mark Overmars,
>>> who
>>> developed GameMaker. I guess he would be quite interested to know if or
>>> that
>>> his program might mess up screenreaders.
>>>
>>> I'm just wondering, Phil, could you try and download Ratjeprak (AG
>>> Playcenter: http://www.audiogames.net/playcenter/index_exp.php, download
>>> link: http://www.gluid.com/games/downloads/Ratjeprak.zip) and see if the
>>> same problem occurs here too? Although Ratjeprak was made using
>>> Macromedia
>>> Director and not GameMaker, I also change the screen resolution for it 
>>> to
>>> be
>>> fullscreen. If you have the same problem with Ratjeprak too, I would
>>> really
>>> like to know.
>>>
>>> Greets,
>>>
>>> Richard
>>>
>>> http://www.audiogames.net
>>> http://www.game-accessibility.com
>>>
>>>
>>> - Original Message - 
>>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Friday, May 04, 2007 2:19 PM
>>> Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio 
>>> Games
>>>
>>>
 Hi Richard,
 I tried out the three mouse games and enjoyed Fireman the best.
 I was able to catch more falling men with the mouse than with the
 keyboard.
 I do have a problem with the games.
 After playing them I noticed JFW was not working correctly.
 I unloaded JFW and started it again but it did not solve the problem.
 I was able to get Jaws working again after a re-boot.
 It sounds like the mouse games take over or changes either graphics
 settings
 or something that interfere with the speech program
 I searched for Brian Bors' email address but could not find it.

 Phil


 - Original Message - 
 From: "AudioGames.net" <[EMAIL PROTECTED]>
 To: "Gamers Discussion list" 
 Sent: Wednesday, May 02, 2007 2:59 PM
 Subject: [Audyssey] New Article: The Role Of The Mouse In Audio Games


> (from AudioGames.net)
>
> New Article: The Role Of The Mouse In Audio Games
>
> The mouse is an accurate and versatile input device and it is used in
> many
> mainstream games as a pointing device to direct soldiers to specific
> spots,
> aim at enemies and turn the camera. These are things visually impaired
> gamers won't need to do often in games. Audio games hardly use the
> mouse
> as
> an input device. In this article Brian Bors discusses why and examines
> why
> the use of the mouse might make audio games more fun, backing up his
> arguments with small downloadable examples.
>
> You can find the article on Game-Accessibility.com through the
> following
> link:
>
> http://www.game-accessibility.com/index.php?pagefile=roleMouseAudioGames
>
> Greets,
>
> Richard
>
> http://www.audiogames.net
>
>
> ___
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> To unsubscribe send E-mail to [EMAIL PROTECTED

Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games

2007-05-04 Thread Ken the Crazy
Look in the gestures readme file.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, May 04, 2007 8:19 AM
Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games


> Hi Richard,
> I tried out the three mouse games and enjoyed Fireman the best.
> I was able to catch more falling men with the mouse than with the 
> keyboard.
> I do have a problem with the games.
> After playing them I noticed JFW was not working correctly.
> I unloaded JFW and started it again but it did not solve the problem.
> I was able to get Jaws working again after a re-boot.
> It sounds like the mouse games take over or changes either graphics 
> settings
> or something that interfere with the speech program
> I searched for Brian Bors' email address but could not find it.
>
> Phil
>
>
> - Original Message - 
> From: "AudioGames.net" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, May 02, 2007 2:59 PM
> Subject: [Audyssey] New Article: The Role Of The Mouse In Audio Games
>
>
>> (from AudioGames.net)
>>
>> New Article: The Role Of The Mouse In Audio Games
>>
>> The mouse is an accurate and versatile input device and it is used in 
>> many
>> mainstream games as a pointing device to direct soldiers to specific
>> spots,
>> aim at enemies and turn the camera. These are things visually impaired
>> gamers won't need to do often in games. Audio games hardly use the mouse
>> as
>> an input device. In this article Brian Bors discusses why and examines 
>> why
>> the use of the mouse might make audio games more fun, backing up his
>> arguments with small downloadable examples.
>>
>> You can find the article on Game-Accessibility.com through the following
>> link:
>>
>> http://www.game-accessibility.com/index.php?pagefile=roleMouseAudioGames
>>
>> Greets,
>>
>> Richard
>>
>> http://www.audiogames.net
>>
>>
>> ___
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>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>
>
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> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


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Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games

2007-05-04 Thread Ken the Crazy
Awesome new games.  I hope now people understand that BLIND PEOPLE CAN USE A 
MOUSE!
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "AudioGames.net" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, May 03, 2007 6:43 PM
Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games


> Hi guys,
>
> I was wondering what you all think of the article (see below) and the 
> three
> mouse games that Brian made. Every feedback is appreciated :)
>
> Greets,
>
> Richard
>
>
> - Original Message - 
> From: "AudioGames.net" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, May 02, 2007 8:59 PM
> Subject: [Audyssey] New Article: The Role Of The Mouse In Audio Games
>
>
>> (from AudioGames.net)
>>
>> New Article: The Role Of The Mouse In Audio Games
>>
>> The mouse is an accurate and versatile input device and it is used in 
>> many
>> mainstream games as a pointing device to direct soldiers to specific
>> spots,
>> aim at enemies and turn the camera. These are things visually impaired
>> gamers won't need to do often in games. Audio games hardly use the mouse
>> as
>> an input device. In this article Brian Bors discusses why and examines 
>> why
>> the use of the mouse might make audio games more fun, backing up his
>> arguments with small downloadable examples.
>>
>> You can find the article on Game-Accessibility.com through the following
>> link:
>>
>> http://www.game-accessibility.com/index.php?pagefile=roleMouseAudioGames
>>
>> Greets,
>>
>> Richard
>>
>> http://www.audiogames.net
>>
>>
>> ___
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>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>
>
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[Audyssey] Playing with the Wii

2007-05-04 Thread Che
  Hi all,
  I purchased a Nintendo Wii last week, and I'm here to share my impressions 
with my fellow blind gamers.
 The Nintendo Wii, pronounced "we" is the latest entry into the video game 
console market by Nintendo.
  What makes the Wii unique is the way you interact with the system.
  Instead of punching buttons, you hold a wireless controller in your hand 
much like a small TV remote.  This controller, called a Wiimote is 
absolutely amazing.
  Instead of pushing up and down arrows to select menus, you just point at 
the menu item you want and click the A button.
  I was afraid I wouldn't be able to operate the menus because of this, but 
fortunately this is not the case.
  When you move the pointer over a menu selection, the Wiimote vibrates 
slightly, and by memorizing where the different menu items are, you can go 
right to the menu you want.
  The Wii comes with a sports disk that contains basic versions of baseball, 
tennis, golf, bowling and boxing.
  As a blind player, I can compete quite well with my sighted friends and 
family with all the games, which is amazing.
This is made possible by the unique control system the Wii remote affords.
  For example, in the bowling game, you hold the remote up in front of you 
as if you were holding a bowling ball, hold down the B button, then swing 
your arm back then forward just as if you were tossing a real bowling ball. 
At the bottom of your swing, release the B key and listen to the pins fall.
  The faster you swing, the faster your ball goes, and you can even put 
english on the ball by twisting the remote.
  Baseball allows you to swing the remote like a bat, and this one takes 
some good timing, as you need to swing just after hearing the swoosh of the 
pitch.
  Tennis can be played the same way, though I had the most trouble getting 
the timing down for this one.
  Golf is a real treat, as you hold the remote like a golf club and you 
really start to get a feel for how hard to hit the ball after some practice. 
This one requires a sighted friend, as the game does not speak your distance 
to the pin.
  The best of the lot in my opinion is boxing, which uses an additional 
attachment to the remote called the Wii Nunchuck.  By holding the Nunchuck 
in one hand and the main remote in the other, you have the ability to throw 
punches with either hand, and the system recognizes your glove position at 
all times, so you can guard your face or body, lean back, left and right to 
avoid punches and so forth.
  It is an amazing gaming experience for the blind, and I have yet to be 
defeated by any of my friends or family, which shows you how well the blind 
can play these games.
  Additionally, boxing is a great workout, and you will be sweating after a 
couple of rounds.
  Overall, I would highly reccomend this system to any and all accessible 
gamers out there, especially if you have kids in your family, it is a real 
blast.
  If anyone has questions, I'd be happy to answer them if I can.
  The Wii is 250 dollars, comes with the sports games and a remote and 
Nunchuck.  I bought a second remote and Nunchuck for 50 bucks so I could 
play head to head with friends.
  Please remember to delete the text of this message if you respond on list, 
as this message is already pretty long, and you can easily go over the max 
message size if you don't remove my text.
  Later all,
  Che


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Re: [Audyssey] TOME.

2007-05-04 Thread Niall
TOME is a roguelike game like nethack or adom. I've never been able to 
figure out how to play it unfortunately but maybe you can. It stands for 
tails of middle earth. I can't remember the address you should search it's 
full name on google and you'll probably find something.
Niall
- Original Message - 
From: "ian and riggs" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, May 04, 2007 6:53 PM
Subject: [Audyssey] TOME.


> can some one tell me about this game and wheir i can get it from
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[Audyssey] TOME.

2007-05-04 Thread ian and riggs
can some one tell me about this game and wheir i can get it from 
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Re: [Audyssey] newby t-o-m-e question

2007-05-04 Thread Niall
I've been wondering how you can play TOME I find it impossible to play what 
speech program do you use?
- Original Message - 
From: "Jude DaShiell" <[EMAIL PROTECTED]>
To: 
Sent: Friday, May 04, 2007 6:54 AM
Subject: [Audyssey] newby t-o-m-e question


>I got a quest from the mayor's office to find a house near the wall that
> has a tunnel connecting into Brie where five thieves are using that to rob
> and kill townspeople and kill the thieves.  One problem, I haven't yet
> been able to locate the house or a way into it.  Have we got any t-o-m-e
> players on this list who have done that quest before and would provide a
> little help?
>
>
>
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Re: [Audyssey] Help For Super Liam Lava Lake Escape

2007-05-04 Thread Sarah
s
p
o
i
l
e
r
jump jump jump don't run!
SA&G

:>I am making Liam run. Is that good enough?
:>
:> -Original Message-
:> From: [EMAIL PROTECTED]
:> [mailto:[EMAIL PROTECTED] 
:> On Behalf Of Charles Rivard
:> Sent: Tuesday, May 01, 2007 1:08 PM
:> To: Gamers Discussion list
:> Subject: Re: [Audyssey] Help For Super Liam Lava Lake Escape
:>
:> It is too quick for you because you aren't moving fast enough to stay
:> ahead
:> of it.
:>
:> s
:> p
:> o
:> i
:> l
:> e
:> r
:>
:>
:> s
:> p
:> a
:> c
:> e.
:>
:> Think about how you can move faster.
:>
:> - Original Message -
:> From: "Jozwiak, Hunter (K12)" <[EMAIL PROTECTED]>
:> To: 
:> Sent: Monday, April 30, 2007 6:42 AM
:> Subject: [Audyssey] Help For Super Liam Lava Lake Escape
:>
:>
:>> Gamers, is there a reason that the valcanoe is to quick for me?
:>>
:>>Hunter
:>>
:>> ___
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:>> can 
:>
:>> visit
:>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
:>> any subscription changes via the web.
:>>
:>
:>
:>
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:> can visit
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:> any subscription changes via the web.
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:> can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org
:> to make 
:> any subscription changes via the web.

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Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games

2007-05-04 Thread Che
  Nice article there.
  I do wish Brian had interviewed some of us developers that are integrating 
the mouse into our games, we could have given him a bit of insight as to 
what we are doing.
  For instance, he refers to a game being made someday that uses the mouse 
in conjunction with the keyboard.  Rail Racer does just this, and cannot be 
played well at all without using the keyboard along with the mouse, if the 
mouse is the chosen control method.
  As a former avid game player of sighted games, when I started looking into 
developing games for the blind, I couldn't understand why the mouse wasn't 
used.  I could not find one accessible game that used the mouse, though I 
understand there was a demo of some sort out there.
  I have worked out a menu system that uses the mouse exclusively, making 
menu selection very fast and efficient.  This menu system will be used in 
all my future games after Rail Racer.
  Several of the Racer beta testers still use the keyboard exclusively to 
play, and do quite well with it, but I for one much prefer the mouse.  To me 
it is the difference between driving and poking at buttons, but to each his 
own.
  Anyhow, nice article and my thanks to Brian for taking the time to outline 
his thoughts.
 One suggestion though, someone should run a spell checker through that 
piece, and check some of the grammar as well, it would make it seem much 
more professional.
  Later all,
  Che


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Re: [Audyssey] treasure mania suggestion

2007-05-04 Thread Robjoy
Hi Nicol and all,
The arrow hit sound is supposed to scarry you, since its not really a cool 
thing when you die.
When you hear an arrow from either side, you should press and hold the left 
control key, so you'll keep ducking, till the arrow passes your boat. After 
that 
you can release the left ctrl key.

Happy hooking,
Rob

- Original Message -
Subject: [Audyssey] treasure mania suggestion
Date: Thu, 3 May 2007 11:28:18 +0200
From: "Nicol Oosthuizen" <[EMAIL PROTECTED]>


NB: This email and its contents are subject to our email legal notice
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf


HI rob and all
I have this thing of certain sounds in games that frightens me. Not
frightening such as being  scared, more   like a shock.  Any sudden loud
sound gives me that sudden  fright. Such  a sound is the sound that
plays when an arrow kills you. Is it possible to put another sound in
there?
The thing is: I'm busy experimenting with this dugging. Its eems that,
sometimes, not always, just sometimes, you can press control once and
then you are free from arrows hitting you. But that only happens
sometimes and when I expect it the  least that arrow hits  me and the
sound really frightens me. I remember reading a post long ago where a
member said the sound of bees  frightens him in the  tj game, so sounds
in games that frightens us is something common.
I'm not the only gamer that gets frightened by sounds.
I must say: I'm very impressed with the yelling sound  in the new sod. I
have played the demo of 1.0,  I haven't upgraded from 1.0 to 1.2. I
played the demo of 1.0 and then when 1.2 was released I also played that
demo and liked it more. But with 1.0, if you are busy fighting a
creature, your character suddenly gives the death cry, just all of a
sudden and that frightened me that I feel like going through my house'
roof. But with 1.2 there is a slight pause when your character dies
before  it gives the death cry. If I'm in a fight and my health drops to
0, I notice my spacebar suddenly does nothing and then a second later I
hear the death cry, so that is really a rocking improvement. 
The impact sound when I'm hit is also a nice improvement in sod.
The treasure mania  game rocks, its just that sound of the arrow hitting
me that gives me a sudden shock.
Its   the same when you are sitting in your room  and you are busy
studying and all of a sudden you hear a door banging. That sudden loud
sound can be frightening, isn't it? I would prefer rather a lazar sound
when an arrow hits me. You can keep the sound as it is when the arrow is
on its way to me,   I would just like the sound when the arrow hits me
to change.
If its possible to change it, its greatly appreciated, but if it can't
be done I understand.Just a little suggestion I thought of dropping in.
Happy fish ing and treasure hunting
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__ NOD32 2238 (20070503) Information __

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---
Lighttech Interactive
http://www.lighttechinteractive.com

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Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games

2007-05-04 Thread AudioGames.net
hehe... it said "naar links" which means "go left" in Dutch... and if you 
hear "naar rechts" then that means "to the right" "naar boven" is "go 
up" and "naar beneden" is "go down"...




- Original Message - 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, May 04, 2007 4:42 PM
Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games


> Hi Richard,
> I closed the Ratjeprak  game with alt+f4.
> I could try closing with escape.
> I was in what sounded like a menu when I did.
> The game was saying, "Link"
>
> Phil
>
> - Original Message - 
> From: "AudioGames.net" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Friday, May 04, 2007 9:54 AM
> Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games
>
>
>> Mmm... ok... I guess you closed this game by pressing the escape key,
>> right?
>> This might be because in Ratjeprak I'm not resetting the screensize
>> manually, but let the program do it all by itsself. When I have time 
>> later
>> I'll concoct a test version of Ratjeprak where I do this manually to see
>> if
>> this makes a change.
>>
>> Otherwise, it might be that it is JFW might have a problem with resetting
>> the screen resolution in realtime, no matter what the program is.
>> Resetting
>> the screen resolution is a typical thing with video games and usually
>> causes
>> no problems. Then again, having to reset the screen resolution to control
>> an
>> audio game with the mouse is a bit silly and I know other ways of
>> capturing
>> mouse movement without resetting the screen resolution.
>>
>> Thanks, Phil, I'll keep you updated!
>>
>> Greets,
>>
>> Richard
>>
>>
>>
>> - Original Message - 
>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Friday, May 04, 2007 3:36 PM
>> Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games
>>
>>
>>>I tried Ratjeprak and my outlook express is not reading the child window
>>> when I am writing this message.
>>> It did before running the game!
>>> Phil
>>> Hi Richard,
>>>
>>>
>>> - Original Message - 
>>> From: "AudioGames.net" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Friday, May 04, 2007 8:51 AM
>>> Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio 
>>> Games
>>>
>>>
 Hi Phil,

 Wow, that sounds disturbing! I'll immediately forward this to Brian so
 he
 can contact you himself. You can find his contact info here:

 http://www.brianbors.nl/index.php?id=3 (would rather not post an email
 address to an open emaillist for spam reasons)

 The mouse games do go full-screen and temporarily change the resolution
 of
 your screen (I think). If this is the case, it might just simply be 
 that
 Brian forgot to reset the resolution properly in his application. 
 Brians
 games were made with GameMaker (www.gamemaker.nl, not to be confused
 with
 AudioGameMaker!) which is used for literally thousands of games. If 
 this
 is
 really a problem in GameMaker, I would be ver interested to know 
 exactly
 what the problem is. That way I can pass it on to prof. Mark Overmars,
 who
 developed GameMaker. I guess he would be quite interested to know if or
 that
 his program might mess up screenreaders.

 I'm just wondering, Phil, could you try and download Ratjeprak (AG
 Playcenter: http://www.audiogames.net/playcenter/index_exp.php, 
 download
 link: http://www.gluid.com/games/downloads/Ratjeprak.zip) and see if 
 the
 same problem occurs here too? Although Ratjeprak was made using
 Macromedia
 Director and not GameMaker, I also change the screen resolution for it
 to
 be
 fullscreen. If you have the same problem with Ratjeprak too, I would
 really
 like to know.

 Greets,

 Richard

 http://www.audiogames.net
 http://www.game-accessibility.com


 - Original Message - 
 From: "Phil Vlasak" <[EMAIL PROTECTED]>
 To: "Gamers Discussion list" 
 Sent: Friday, May 04, 2007 2:19 PM
 Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio
 Games


> Hi Richard,
> I tried out the three mouse games and enjoyed Fireman the best.
> I was able to catch more falling men with the mouse than with the
> keyboard.
> I do have a problem with the games.
> After playing them I noticed JFW was not working correctly.
> I unloaded JFW and started it again but it did not solve the problem.
> I was able to get Jaws working again after a re-boot.
> It sounds like the mouse games take over or changes either graphics
> settings
> or something that interfere with the speech program
> I searched for Brian Bors' email address but could not find it.
>
> Phil
>
>
> - Original Message - 
>>>

Re: [Audyssey] sryth: Durnsig adventure

2007-05-04 Thread Ron Schamerhorn
That's the way the adventure works.  As you clear the vines new pathways 
open up.  and offer different ways for you to go.

HTH
Ron

- Original Message - 
From: <[EMAIL PROTECTED]>
To: 
Sent: Friday, May 04, 2007 10:14 AM
Subject: [Audyssey] sryth: Durnsig adventure


Hi list,
I am just wondering if I am understanding this adventure right. It seems
like the more entangled vines I kill the more paths open up. is this
correct, or is there a certain route I have to take in order to finish
the adventure?
Thanks,
AC

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Re: [Audyssey] sryth: Durnsig adventure

2007-05-04 Thread Bryan Peterson
Both are true. Killing vines does open new paths but most will just lead you 
back to the entrance. Regretably I can't remember the correct path or I'd 
help you. It's quite long.
Bryan and Jennie, the Engaged Audio Gamers.
- Original Message - 
From: <[EMAIL PROTECTED]>
To: 
Sent: Friday, May 04, 2007 8:14 AM
Subject: [Audyssey] sryth: Durnsig adventure


> Hi list,
> I am just wondering if I am understanding this adventure right. It seems
> like the more entangled vines I kill the more paths open up. is this
> correct, or is there a certain route I have to take in order to finish
> the adventure?
> Thanks,
> AC
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
> 


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Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games

2007-05-04 Thread Phil Vlasak
Hi Richard,
I closed the Ratjeprak  game with alt+f4.
I could try closing with escape.
I was in what sounded like a menu when I did.
The game was saying, "Link"

Phil

- Original Message - 
From: "AudioGames.net" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, May 04, 2007 9:54 AM
Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games


> Mmm... ok... I guess you closed this game by pressing the escape key, 
> right?
> This might be because in Ratjeprak I'm not resetting the screensize
> manually, but let the program do it all by itsself. When I have time later
> I'll concoct a test version of Ratjeprak where I do this manually to see 
> if
> this makes a change.
>
> Otherwise, it might be that it is JFW might have a problem with resetting
> the screen resolution in realtime, no matter what the program is. 
> Resetting
> the screen resolution is a typical thing with video games and usually 
> causes
> no problems. Then again, having to reset the screen resolution to control 
> an
> audio game with the mouse is a bit silly and I know other ways of 
> capturing
> mouse movement without resetting the screen resolution.
>
> Thanks, Phil, I'll keep you updated!
>
> Greets,
>
> Richard
>
>
>
> - Original Message - 
> From: "Phil Vlasak" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Friday, May 04, 2007 3:36 PM
> Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games
>
>
>>I tried Ratjeprak and my outlook express is not reading the child window
>> when I am writing this message.
>> It did before running the game!
>> Phil
>> Hi Richard,
>>
>>
>> - Original Message - 
>> From: "AudioGames.net" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Friday, May 04, 2007 8:51 AM
>> Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games
>>
>>
>>> Hi Phil,
>>>
>>> Wow, that sounds disturbing! I'll immediately forward this to Brian so 
>>> he
>>> can contact you himself. You can find his contact info here:
>>>
>>> http://www.brianbors.nl/index.php?id=3 (would rather not post an email
>>> address to an open emaillist for spam reasons)
>>>
>>> The mouse games do go full-screen and temporarily change the resolution
>>> of
>>> your screen (I think). If this is the case, it might just simply be that
>>> Brian forgot to reset the resolution properly in his application. Brians
>>> games were made with GameMaker (www.gamemaker.nl, not to be confused 
>>> with
>>> AudioGameMaker!) which is used for literally thousands of games. If this
>>> is
>>> really a problem in GameMaker, I would be ver interested to know exactly
>>> what the problem is. That way I can pass it on to prof. Mark Overmars,
>>> who
>>> developed GameMaker. I guess he would be quite interested to know if or
>>> that
>>> his program might mess up screenreaders.
>>>
>>> I'm just wondering, Phil, could you try and download Ratjeprak (AG
>>> Playcenter: http://www.audiogames.net/playcenter/index_exp.php, download
>>> link: http://www.gluid.com/games/downloads/Ratjeprak.zip) and see if the
>>> same problem occurs here too? Although Ratjeprak was made using
>>> Macromedia
>>> Director and not GameMaker, I also change the screen resolution for it 
>>> to
>>> be
>>> fullscreen. If you have the same problem with Ratjeprak too, I would
>>> really
>>> like to know.
>>>
>>> Greets,
>>>
>>> Richard
>>>
>>> http://www.audiogames.net
>>> http://www.game-accessibility.com
>>>
>>>
>>> - Original Message - 
>>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Friday, May 04, 2007 2:19 PM
>>> Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio 
>>> Games
>>>
>>>
 Hi Richard,
 I tried out the three mouse games and enjoyed Fireman the best.
 I was able to catch more falling men with the mouse than with the
 keyboard.
 I do have a problem with the games.
 After playing them I noticed JFW was not working correctly.
 I unloaded JFW and started it again but it did not solve the problem.
 I was able to get Jaws working again after a re-boot.
 It sounds like the mouse games take over or changes either graphics
 settings
 or something that interfere with the speech program
 I searched for Brian Bors' email address but could not find it.

 Phil


 - Original Message - 
 From: "AudioGames.net" <[EMAIL PROTECTED]>
 To: "Gamers Discussion list" 
 Sent: Wednesday, May 02, 2007 2:59 PM
 Subject: [Audyssey] New Article: The Role Of The Mouse In Audio Games


> (from AudioGames.net)
>
> New Article: The Role Of The Mouse In Audio Games
>
> The mouse is an accurate and versatile input device and it is used in
> many
> mainstream games as a pointing device to direct soldiers to specific
> spots,
> aim at enemies and turn the camera. These are things visually impaired
> gamers won't need to

[Audyssey] sryth: Durnsig adventure

2007-05-04 Thread acarthon
Hi list, 
I am just wondering if I am understanding this adventure right. It seems
like the more entangled vines I kill the more paths open up. is this
correct, or is there a certain route I have to take in order to finish
the adventure? 
Thanks, 
AC 

___
Gamers mailing list .. Gamers@audyssey.org
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Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games

2007-05-04 Thread AudioGames.net
ps: glad you posted this issue. Might be very valuable information for all 
audio game devs.




- Original Message - 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, May 04, 2007 3:36 PM
Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games


>I tried Ratjeprak and my outlook express is not reading the child window
> when I am writing this message.
> It did before running the game!
> Phil
> Hi Richard,
>
>
> - Original Message - 
> From: "AudioGames.net" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Friday, May 04, 2007 8:51 AM
> Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games
>
>
>> Hi Phil,
>>
>> Wow, that sounds disturbing! I'll immediately forward this to Brian so he
>> can contact you himself. You can find his contact info here:
>>
>> http://www.brianbors.nl/index.php?id=3 (would rather not post an email
>> address to an open emaillist for spam reasons)
>>
>> The mouse games do go full-screen and temporarily change the resolution 
>> of
>> your screen (I think). If this is the case, it might just simply be that
>> Brian forgot to reset the resolution properly in his application. Brians
>> games were made with GameMaker (www.gamemaker.nl, not to be confused with
>> AudioGameMaker!) which is used for literally thousands of games. If this
>> is
>> really a problem in GameMaker, I would be ver interested to know exactly
>> what the problem is. That way I can pass it on to prof. Mark Overmars, 
>> who
>> developed GameMaker. I guess he would be quite interested to know if or
>> that
>> his program might mess up screenreaders.
>>
>> I'm just wondering, Phil, could you try and download Ratjeprak (AG
>> Playcenter: http://www.audiogames.net/playcenter/index_exp.php, download
>> link: http://www.gluid.com/games/downloads/Ratjeprak.zip) and see if the
>> same problem occurs here too? Although Ratjeprak was made using 
>> Macromedia
>> Director and not GameMaker, I also change the screen resolution for it to
>> be
>> fullscreen. If you have the same problem with Ratjeprak too, I would
>> really
>> like to know.
>>
>> Greets,
>>
>> Richard
>>
>> http://www.audiogames.net
>> http://www.game-accessibility.com
>>
>>
>> - Original Message - 
>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Friday, May 04, 2007 2:19 PM
>> Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games
>>
>>
>>> Hi Richard,
>>> I tried out the three mouse games and enjoyed Fireman the best.
>>> I was able to catch more falling men with the mouse than with the
>>> keyboard.
>>> I do have a problem with the games.
>>> After playing them I noticed JFW was not working correctly.
>>> I unloaded JFW and started it again but it did not solve the problem.
>>> I was able to get Jaws working again after a re-boot.
>>> It sounds like the mouse games take over or changes either graphics
>>> settings
>>> or something that interfere with the speech program
>>> I searched for Brian Bors' email address but could not find it.
>>>
>>> Phil
>>>
>>>
>>> - Original Message - 
>>> From: "AudioGames.net" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Wednesday, May 02, 2007 2:59 PM
>>> Subject: [Audyssey] New Article: The Role Of The Mouse In Audio Games
>>>
>>>
 (from AudioGames.net)

 New Article: The Role Of The Mouse In Audio Games

 The mouse is an accurate and versatile input device and it is used in
 many
 mainstream games as a pointing device to direct soldiers to specific
 spots,
 aim at enemies and turn the camera. These are things visually impaired
 gamers won't need to do often in games. Audio games hardly use the 
 mouse
 as
 an input device. In this article Brian Bors discusses why and examines
 why
 the use of the mouse might make audio games more fun, backing up his
 arguments with small downloadable examples.

 You can find the article on Game-Accessibility.com through the 
 following
 link:

 http://www.game-accessibility.com/index.php?pagefile=roleMouseAudioGames

 Greets,

 Richard

 http://www.audiogames.net


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
>>>
>>>
>>> ___
>>> Gamers mailing list .. Gamers@audyssey.org
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can

Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games

2007-05-04 Thread AudioGames.net
Mmm... ok... I guess you closed this game by pressing the escape key, right? 
This might be because in Ratjeprak I'm not resetting the screensize 
manually, but let the program do it all by itsself. When I have time later 
I'll concoct a test version of Ratjeprak where I do this manually to see if 
this makes a change.

Otherwise, it might be that it is JFW might have a problem with resetting 
the screen resolution in realtime, no matter what the program is. Resetting 
the screen resolution is a typical thing with video games and usually causes 
no problems. Then again, having to reset the screen resolution to control an 
audio game with the mouse is a bit silly and I know other ways of capturing 
mouse movement without resetting the screen resolution.

Thanks, Phil, I'll keep you updated!

Greets,

Richard



- Original Message - 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, May 04, 2007 3:36 PM
Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games


>I tried Ratjeprak and my outlook express is not reading the child window
> when I am writing this message.
> It did before running the game!
> Phil
> Hi Richard,
>
>
> - Original Message - 
> From: "AudioGames.net" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Friday, May 04, 2007 8:51 AM
> Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games
>
>
>> Hi Phil,
>>
>> Wow, that sounds disturbing! I'll immediately forward this to Brian so he
>> can contact you himself. You can find his contact info here:
>>
>> http://www.brianbors.nl/index.php?id=3 (would rather not post an email
>> address to an open emaillist for spam reasons)
>>
>> The mouse games do go full-screen and temporarily change the resolution 
>> of
>> your screen (I think). If this is the case, it might just simply be that
>> Brian forgot to reset the resolution properly in his application. Brians
>> games were made with GameMaker (www.gamemaker.nl, not to be confused with
>> AudioGameMaker!) which is used for literally thousands of games. If this
>> is
>> really a problem in GameMaker, I would be ver interested to know exactly
>> what the problem is. That way I can pass it on to prof. Mark Overmars, 
>> who
>> developed GameMaker. I guess he would be quite interested to know if or
>> that
>> his program might mess up screenreaders.
>>
>> I'm just wondering, Phil, could you try and download Ratjeprak (AG
>> Playcenter: http://www.audiogames.net/playcenter/index_exp.php, download
>> link: http://www.gluid.com/games/downloads/Ratjeprak.zip) and see if the
>> same problem occurs here too? Although Ratjeprak was made using 
>> Macromedia
>> Director and not GameMaker, I also change the screen resolution for it to
>> be
>> fullscreen. If you have the same problem with Ratjeprak too, I would
>> really
>> like to know.
>>
>> Greets,
>>
>> Richard
>>
>> http://www.audiogames.net
>> http://www.game-accessibility.com
>>
>>
>> - Original Message - 
>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Friday, May 04, 2007 2:19 PM
>> Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games
>>
>>
>>> Hi Richard,
>>> I tried out the three mouse games and enjoyed Fireman the best.
>>> I was able to catch more falling men with the mouse than with the
>>> keyboard.
>>> I do have a problem with the games.
>>> After playing them I noticed JFW was not working correctly.
>>> I unloaded JFW and started it again but it did not solve the problem.
>>> I was able to get Jaws working again after a re-boot.
>>> It sounds like the mouse games take over or changes either graphics
>>> settings
>>> or something that interfere with the speech program
>>> I searched for Brian Bors' email address but could not find it.
>>>
>>> Phil
>>>
>>>
>>> - Original Message - 
>>> From: "AudioGames.net" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Wednesday, May 02, 2007 2:59 PM
>>> Subject: [Audyssey] New Article: The Role Of The Mouse In Audio Games
>>>
>>>
 (from AudioGames.net)

 New Article: The Role Of The Mouse In Audio Games

 The mouse is an accurate and versatile input device and it is used in
 many
 mainstream games as a pointing device to direct soldiers to specific
 spots,
 aim at enemies and turn the camera. These are things visually impaired
 gamers won't need to do often in games. Audio games hardly use the 
 mouse
 as
 an input device. In this article Brian Bors discusses why and examines
 why
 the use of the mouse might make audio games more fun, backing up his
 arguments with small downloadable examples.

 You can find the article on Game-Accessibility.com through the 
 following
 link:

 http://www.game-accessibility.com/index.php?pagefile=roleMouseAudioGames

 Greets,

 Richard

 http://www.audiogames.net


 _

Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games

2007-05-04 Thread Phil Vlasak
I tried Ratjeprak and my outlook express is not reading the child window 
when I am writing this message.
It did before running the game!
Phil
Hi Richard,


- Original Message - 
From: "AudioGames.net" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, May 04, 2007 8:51 AM
Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games


> Hi Phil,
>
> Wow, that sounds disturbing! I'll immediately forward this to Brian so he
> can contact you himself. You can find his contact info here:
>
> http://www.brianbors.nl/index.php?id=3 (would rather not post an email
> address to an open emaillist for spam reasons)
>
> The mouse games do go full-screen and temporarily change the resolution of
> your screen (I think). If this is the case, it might just simply be that
> Brian forgot to reset the resolution properly in his application. Brians
> games were made with GameMaker (www.gamemaker.nl, not to be confused with
> AudioGameMaker!) which is used for literally thousands of games. If this 
> is
> really a problem in GameMaker, I would be ver interested to know exactly
> what the problem is. That way I can pass it on to prof. Mark Overmars, who
> developed GameMaker. I guess he would be quite interested to know if or 
> that
> his program might mess up screenreaders.
>
> I'm just wondering, Phil, could you try and download Ratjeprak (AG
> Playcenter: http://www.audiogames.net/playcenter/index_exp.php, download
> link: http://www.gluid.com/games/downloads/Ratjeprak.zip) and see if the
> same problem occurs here too? Although Ratjeprak was made using Macromedia
> Director and not GameMaker, I also change the screen resolution for it to 
> be
> fullscreen. If you have the same problem with Ratjeprak too, I would 
> really
> like to know.
>
> Greets,
>
> Richard
>
> http://www.audiogames.net
> http://www.game-accessibility.com
>
>
> - Original Message - 
> From: "Phil Vlasak" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Friday, May 04, 2007 2:19 PM
> Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games
>
>
>> Hi Richard,
>> I tried out the three mouse games and enjoyed Fireman the best.
>> I was able to catch more falling men with the mouse than with the
>> keyboard.
>> I do have a problem with the games.
>> After playing them I noticed JFW was not working correctly.
>> I unloaded JFW and started it again but it did not solve the problem.
>> I was able to get Jaws working again after a re-boot.
>> It sounds like the mouse games take over or changes either graphics
>> settings
>> or something that interfere with the speech program
>> I searched for Brian Bors' email address but could not find it.
>>
>> Phil
>>
>>
>> - Original Message - 
>> From: "AudioGames.net" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, May 02, 2007 2:59 PM
>> Subject: [Audyssey] New Article: The Role Of The Mouse In Audio Games
>>
>>
>>> (from AudioGames.net)
>>>
>>> New Article: The Role Of The Mouse In Audio Games
>>>
>>> The mouse is an accurate and versatile input device and it is used in
>>> many
>>> mainstream games as a pointing device to direct soldiers to specific
>>> spots,
>>> aim at enemies and turn the camera. These are things visually impaired
>>> gamers won't need to do often in games. Audio games hardly use the mouse
>>> as
>>> an input device. In this article Brian Bors discusses why and examines
>>> why
>>> the use of the mouse might make audio games more fun, backing up his
>>> arguments with small downloadable examples.
>>>
>>> You can find the article on Game-Accessibility.com through the following
>>> link:
>>>
>>> http://www.game-accessibility.com/index.php?pagefile=roleMouseAudioGames
>>>
>>> Greets,
>>>
>>> Richard
>>>
>>> http://www.audiogames.net
>>>
>>>
>>> ___
>>> Gamers mailing list .. Gamers@audyssey.org
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
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Re: [Audyssey] newby t-o-m-e question

2007-05-04 Thread Søren Jensen
Sorry, witch game are you talking about?

Best regards Søren.
Mail & MSN:
[EMAIL PROTECTED]
Webside:
http://www.coolfortheblind.dk
- Original Message - 
From: "Jude DaShiell" <[EMAIL PROTECTED]>
To: 
Sent: Friday, May 04, 2007 12:54 PM
Subject: [Audyssey] newby t-o-m-e question


>I got a quest from the mayor's office to find a house near the wall that
> has a tunnel connecting into Brie where five thieves are using that to rob
> and kill townspeople and kill the thieves.  One problem, I haven't yet
> been able to locate the house or a way into it.  Have we got any t-o-m-e
> players on this list who have done that quest before and would provide a
> little help?
>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
>
>
> -- 
> No virus found in this incoming message.
> Checked by AVG Free Edition.
> Version: 7.5.467 / Virus Database: 269.6.2/787 - Release Date: 03-05-2007 
> 14:11
>
> 


___
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any subscription changes via the web.


Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games

2007-05-04 Thread AudioGames.net
Hi Phil,

Wow, that sounds disturbing! I'll immediately forward this to Brian so he 
can contact you himself. You can find his contact info here:

http://www.brianbors.nl/index.php?id=3 (would rather not post an email 
address to an open emaillist for spam reasons)

The mouse games do go full-screen and temporarily change the resolution of 
your screen (I think). If this is the case, it might just simply be that 
Brian forgot to reset the resolution properly in his application. Brians 
games were made with GameMaker (www.gamemaker.nl, not to be confused with 
AudioGameMaker!) which is used for literally thousands of games. If this is 
really a problem in GameMaker, I would be ver interested to know exactly 
what the problem is. That way I can pass it on to prof. Mark Overmars, who 
developed GameMaker. I guess he would be quite interested to know if or that 
his program might mess up screenreaders.

I'm just wondering, Phil, could you try and download Ratjeprak (AG 
Playcenter: http://www.audiogames.net/playcenter/index_exp.php, download 
link: http://www.gluid.com/games/downloads/Ratjeprak.zip) and see if the 
same problem occurs here too? Although Ratjeprak was made using Macromedia 
Director and not GameMaker, I also change the screen resolution for it to be 
fullscreen. If you have the same problem with Ratjeprak too, I would really 
like to know.

Greets,

Richard

http://www.audiogames.net
http://www.game-accessibility.com


- Original Message - 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, May 04, 2007 2:19 PM
Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games


> Hi Richard,
> I tried out the three mouse games and enjoyed Fireman the best.
> I was able to catch more falling men with the mouse than with the 
> keyboard.
> I do have a problem with the games.
> After playing them I noticed JFW was not working correctly.
> I unloaded JFW and started it again but it did not solve the problem.
> I was able to get Jaws working again after a re-boot.
> It sounds like the mouse games take over or changes either graphics 
> settings
> or something that interfere with the speech program
> I searched for Brian Bors' email address but could not find it.
>
> Phil
>
>
> - Original Message - 
> From: "AudioGames.net" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, May 02, 2007 2:59 PM
> Subject: [Audyssey] New Article: The Role Of The Mouse In Audio Games
>
>
>> (from AudioGames.net)
>>
>> New Article: The Role Of The Mouse In Audio Games
>>
>> The mouse is an accurate and versatile input device and it is used in 
>> many
>> mainstream games as a pointing device to direct soldiers to specific
>> spots,
>> aim at enemies and turn the camera. These are things visually impaired
>> gamers won't need to do often in games. Audio games hardly use the mouse
>> as
>> an input device. In this article Brian Bors discusses why and examines 
>> why
>> the use of the mouse might make audio games more fun, backing up his
>> arguments with small downloadable examples.
>>
>> You can find the article on Game-Accessibility.com through the following
>> link:
>>
>> http://www.game-accessibility.com/index.php?pagefile=roleMouseAudioGames
>>
>> Greets,
>>
>> Richard
>>
>> http://www.audiogames.net
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>
>
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Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games

2007-05-04 Thread Phil Vlasak
Hi Richard,
I tried out the three mouse games and enjoyed Fireman the best.
I was able to catch more falling men with the mouse than with the keyboard.
I do have a problem with the games.
After playing them I noticed JFW was not working correctly.
I unloaded JFW and started it again but it did not solve the problem.
I was able to get Jaws working again after a re-boot.
It sounds like the mouse games take over or changes either graphics settings 
or something that interfere with the speech program
I searched for Brian Bors' email address but could not find it.

Phil


- Original Message - 
From: "AudioGames.net" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, May 02, 2007 2:59 PM
Subject: [Audyssey] New Article: The Role Of The Mouse In Audio Games


> (from AudioGames.net)
>
> New Article: The Role Of The Mouse In Audio Games
>
> The mouse is an accurate and versatile input device and it is used in many
> mainstream games as a pointing device to direct soldiers to specific 
> spots,
> aim at enemies and turn the camera. These are things visually impaired
> gamers won't need to do often in games. Audio games hardly use the mouse 
> as
> an input device. In this article Brian Bors discusses why and examines why
> the use of the mouse might make audio games more fun, backing up his
> arguments with small downloadable examples.
>
> You can find the article on Game-Accessibility.com through the following
> link:
>
> http://www.game-accessibility.com/index.php?pagefile=roleMouseAudioGames
>
> Greets,
>
> Richard
>
> http://www.audiogames.net
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


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[Audyssey] newby t-o-m-e question

2007-05-04 Thread Jude DaShiell
I got a quest from the mayor's office to find a house near the wall that 
has a tunnel connecting into Brie where five thieves are using that to rob 
and kill townspeople and kill the thieves.  One problem, I haven't yet 
been able to locate the house or a way into it.  Have we got any t-o-m-e 
players on this list who have done that quest before and would provide a 
little help?



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