Re: [Audyssey] spoonbil

2007-06-24 Thread Gary Whittington
I had sort of the same thing but I am using a special box that allows me to 
connect my old hard drives to my new computer.  It cost about 40 dollars. 
So, I had not a chance to cut and paste Humphries games on there.  ONe thing 
he likes is you to get the games from him when possible.  Which is the best 
things as well, you may get the  updated version of the games and lastly 
there still free, free free.  So, if you go back to his web site be sure to 
vote for Euchre!

Crash
- Original Message - 
From: "shaun everiss" <[EMAIL PROTECTED]>
To: 
Sent: Sunday, June 24, 2007 7:38 PM
Subject: [Audyssey] spoonbil


> Hi all.
> can someone please send me all the spoonbil games?
> I mannaged to lose them due to a computer virus.
> and I have lost the disk I backed them up on to.
> THanks.
>
>
> -- 
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> Checked by AVG Free Edition.
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> 8:33 a.m.
>
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[Audyssey] spoonbil

2007-06-24 Thread shaun everiss
Hi all.
can someone please send me all the spoonbil games?
I mannaged to lose them due to a computer virus.
and I have lost the disk I backed them up on to.
THanks.


-- 
No virus found in this outgoing message.
Checked by AVG Free Edition. 
Version: 7.5.472 / Virus Database: 269.9.6/865 - Release Date: 24/06/2007 8:33 
a.m.



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Re: [Audyssey] Your MUD/Internet CRPG Wish List

2007-06-24 Thread Cary
Chris, that would be great for roleplay intensive muds where combat is, or
should be, quite rare.  But in pure, or nearly pure hack and slash type
muds, that would suck.  Good idea for a roleplay intensive mud, though.
As far as mobs giving the same amount of exp, I played a mud that was like
that, and it was a tad unbalanced, but they overcame that by restricting
areas by level, so only levels 1-10 could kill in the newbie areas, only
levels 11-20 could kill in their areas, and so on and so forth.  I miss that
mud, too bad it had to go down. *sigh*
-Cary 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Christopher Bartlett
Sent: Sunday, June 24, 2007 12:53 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Your MUD/Internet CRPG Wish List

Having mobs be worth the same experience and having a constant xp cost to
level together would be unbalancing.. the xp award change and a constant
level cost would work, or constant xp award and scaling level costs.  Indeed
these both have the same effect, encouraging players to take on tougher and
tougher opponents.

What I'd like to see is the absence of quick healing, so that combat becomes
something you do cautiously.  Healing should either be difficult to obtain
(almost a quest in itself) or expensive or otherwise not available at every
bar in the game.

Christopher Bartlett


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Re: [Audyssey] Rail Racer server is flying again

2007-06-24 Thread Che
  You can't play the game?  Why not?
  Have you written me off list about it like I mentioned on here several 
times?  I can't check this list very often, so any tech issues need to come 
to me, the list isn't the place for them anyway, as 99 percent of the time, 
the problem is on the user's system and not the code.
  And are you referring to the demo or the full version?
 Email me at
[EMAIL PROTECTED]
- Original Message - 
From: "Davy Kager" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, June 24, 2007 3:08 PM
Subject: Re: [Audyssey] Rail Racer server is flying again


> Quite nice to hear that Che! The thing is that I still can't play the 
> game,
> unfortunately.
> - Original Message - 
> From: "Che" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, June 24, 2007 10:05 PM
> Subject: [Audyssey] Rail Racer server is flying again
>
>
>  Ok, after retooling some code this weekend, the server seems to be 
> running
> well, so any of you Rail Racers that haven't tried the multi player mode
> yet, you are in for a treat.
>  Be sure and read the instructions about how to place bets and get your
> rank while racing online.
>  Later,
>  Che
>
>
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Re: [Audyssey] Rail Racer server is flying again

2007-06-24 Thread Davy Kager
Quite nice to hear that Che! The thing is that I still can't play the game, 
unfortunately.
- Original Message - 
From: "Che" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, June 24, 2007 10:05 PM
Subject: [Audyssey] Rail Racer server is flying again


  Ok, after retooling some code this weekend, the server seems to be running
well, so any of you Rail Racers that haven't tried the multi player mode
yet, you are in for a treat.
  Be sure and read the instructions about how to place bets and get your
rank while racing online.
  Later,
  Che


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[Audyssey] Rail Racer server is flying again

2007-06-24 Thread Che
  Ok, after retooling some code this weekend, the server seems to be running 
well, so any of you Rail Racers that haven't tried the multi player mode 
yet, you are in for a treat.
  Be sure and read the instructions about how to place bets and get your 
rank while racing online.
  Later,
  Che


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[Audyssey] popomundo mailing list?

2007-06-24 Thread Orin listener
Hi all,

Since I'm insistantly logged into popomundo almost every day I've been
registered, I'm really getting into it. I was just wondering if anyone
will start, or has started a popomundo mailing list to discuss the
game?

I'm in Che's tribe, but since noone really wants to go there probably
due to the VIP issue, we could use the list instead if anyone has a
problem. Or wants to ask something about the game or whatever.

Regards.

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Re: [Audyssey] Your MUD/Internet CRPG Wish List

2007-06-24 Thread Christopher Bartlett
Having mobs be worth the same experience and having a constant xp 
cost to level together would be unbalancing.. the xp award change and 
a constant level cost would work, or constant xp award and scaling 
level costs.  Indeed these both have the same effect, encouraging 
players to take on tougher and tougher opponents.

What I'd like to see is the absence of quick healing, so that combat 
becomes something you do cautiously.  Healing should either be 
difficult to obtain (almost a quest in itself) or expensive or 
otherwise not available at every bar in the game.

Christopher Bartlett


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Re: [Audyssey] Your MUD/Internet CRPG Wish List

2007-06-24 Thread Søren Jensen
Hi guys.

Have you tried the mud-game called Two towers? It's a very very great game 
with many many quests. I'm still a newbie in this game, so I can't tell you 
so much about it right now. If you have any questions regarding this game, 
try to ask, and I'll try to answer your questions.

You can find the logon informations to the game on:
www.mudconnect.com
Just search for Two towers and you'll find it.

Best regards Søren.
Mail & MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: "Cary" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Sunday, June 24, 2007 5:39 PM
Subject: Re: [Audyssey] Your MUD/Internet CRPG Wish List


> Here is what I want in a mud.  The list is really long, so. Here we go.
> A mud in which levels are endless. No level limit.  A mud in which there 
> are
> many many many quests and not just the standard kill the mob find the item
> quests that are in most diku/rom/merc muds I mean quests that have a plot, 
> a
> story, an objective.  Quests that challenge the mind.  A mud in which you
> earn experience points not just by hacking and slashing although some of
> that is ok too, but say you can earn experience for the quests you do, 
> also
> for maybe getting a job and working at that job successfully, etc.  I'd 
> like
> a more modern-day mud rather than a scifi or fantasy mud.  There are way 
> too
> many scifi and fantasy muds around and hardly any real modern-day muds. 
> The
> quests would have a modern-day feel to them, not fantasy or scifi quests,
> etc.  So far I haven't been able to find any mud out there like this. 
> There
> are several muds that have several of the features I want.  Matmud AKA
> Project Bob has endless leveling, but it has a really really high learning
> curve and unless you're either willing to ignore the more complex features
> of the game, or are willing to learn them, matmud is kind of annoying in a
> way.  Also once you hit the more higher levels then leveling gets really
> really slow.  I wanta mud that the levels will be endless but the same
> amount of exp is needed per level, say like 1000 exp per level or
> something...  Also I want the mobs in the mud to give the same amount of 
> exp
> whether you're a newbie or a level 900 player, though that might be a tad
> unbalanced, so you could make the areas level restricted, so only newbies
> levels 1-10 or something could kill in the newbie areas, or solve the 
> newbie
> quests, or whatever.  Anyways, that's basically what I want in a mud.  I
> know it's a really long wishlist and probably will never ever happen, but
> who knows.
> -Cary
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
> Behalf Of Brian St.Claire-King
> Sent: Saturday, June 23, 2007 2:16 PM
> To: 'Gamers Discussion list'
> Subject: [Audyssey] Your MUD/Internet CRPG Wish List
>
> If someone were to create the perfect MUD or internet-based computer role
> playing game for you, what would it be like?  What features would you like
> to see?  What problems/annoyances would you hope not to see?
>
> If you're wondering why I'm asking, right now I'm a pen-and-paper game
> publisher but I have been thinking for quite a while of sticking some
> tendrils into the computer-game world.  I have no specific plans, just 
> pipe
> dreams.
>
> Brian St.Claire-King,
> Creative Director, Vajra Enterprises
>
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>
> -- 
> No virus found in this incoming message.
> Checked by AVG Free Edition.
> Version: 7.5.472 / Virus Database: 269.9.6/863 - Release Date: 23-06-2007 
> 11:08
>
> 


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Re: [Audyssey] roleplaying games.

2007-06-24 Thread mark bishop
Could someone explain in simple language to me what a mud is?  how I use it 
and where I can get one from?
- Original Message - 
From: "ian and riggs" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, June 23, 2007 11:41 PM
Subject: Re: [Audyssey] roleplaying games.


>i find a mud easeyer to connect to and it means that you don't have to 
>click
> on links all the time at least on a mud it is easeyer to get what you want
> in the game rather than having to click on diffrent links and buttons.
> - Original Message - 
> From: "Brian St.Claire-King" <[EMAIL PROTECTED]>
> To: "'Gamers Discussion list'" 
> Sent: Saturday, June 23, 2007 11:12 PM
> Subject: Re: [Audyssey] roleplaying games.
>
>
>>> it would be better in my appinyom to make it as a mud if you could
>> learn a mud coad base
>>
>> Is that because muds are telnet based and thus easier to access than web
>> stuff?  What is it that you like in MUDs that you haven't seen
>> elsewhere?
>>
>> And like I said, I don't have any definite plans right now, just ideas
>> and pipe dreams.
>>
>> Brian St.Claire-King,
>> Creative Director, Vajra Enterprises
>>
>>
>>
>> ___
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>> any subscription changes via the web.
>
>
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>
>
>
> -- 
> No virus found in this incoming message.
> Checked by AVG Free Edition.
> Version: 7.5.472 / Virus Database: 269.9.6/865 - Release Date: 6/24/2007 
> 8:33 AM
>
> 



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Re: [Audyssey] Your MUD/Internet CRPG Wish List

2007-06-24 Thread Cary
Here is what I want in a mud.  The list is really long, so. Here we go.
A mud in which levels are endless. No level limit.  A mud in which there are
many many many quests and not just the standard kill the mob find the item
quests that are in most diku/rom/merc muds I mean quests that have a plot, a
story, an objective.  Quests that challenge the mind.  A mud in which you
earn experience points not just by hacking and slashing although some of
that is ok too, but say you can earn experience for the quests you do, also
for maybe getting a job and working at that job successfully, etc.  I'd like
a more modern-day mud rather than a scifi or fantasy mud.  There are way too
many scifi and fantasy muds around and hardly any real modern-day muds.  The
quests would have a modern-day feel to them, not fantasy or scifi quests,
etc.  So far I haven't been able to find any mud out there like this.  There
are several muds that have several of the features I want.  Matmud AKA
Project Bob has endless leveling, but it has a really really high learning
curve and unless you're either willing to ignore the more complex features
of the game, or are willing to learn them, matmud is kind of annoying in a
way.  Also once you hit the more higher levels then leveling gets really
really slow.  I wanta mud that the levels will be endless but the same
amount of exp is needed per level, say like 1000 exp per level or
something...  Also I want the mobs in the mud to give the same amount of exp
whether you're a newbie or a level 900 player, though that might be a tad
unbalanced, so you could make the areas level restricted, so only newbies
levels 1-10 or something could kill in the newbie areas, or solve the newbie
quests, or whatever.  Anyways, that's basically what I want in a mud.  I
know it's a really long wishlist and probably will never ever happen, but
who knows.
-Cary 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Brian St.Claire-King
Sent: Saturday, June 23, 2007 2:16 PM
To: 'Gamers Discussion list'
Subject: [Audyssey] Your MUD/Internet CRPG Wish List

If someone were to create the perfect MUD or internet-based computer role
playing game for you, what would it be like?  What features would you like
to see?  What problems/annoyances would you hope not to see?
 
If you're wondering why I'm asking, right now I'm a pen-and-paper game
publisher but I have been thinking for quite a while of sticking some
tendrils into the computer-game world.  I have no specific plans, just pipe
dreams.
 
Brian St.Claire-King,
Creative Director, Vajra Enterprises
 
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Re: [Audyssey] roleplaying games.

2007-06-24 Thread Dark
well, as I said I've been playing the link based games for a very long 
while, and I really don't find it a problem. Muds are something I need to 
investigate it's true, but it seems from what I've heard muds are more based 
on player interactions than questing and exploration.

beware the Grue!

Dark.
- Original Message - 
From: "ian and riggs" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, June 23, 2007 11:41 PM
Subject: Re: [Audyssey] roleplaying games.


>i find a mud easeyer to connect to and it means that you don't have to 
>click
> on links all the time at least on a mud it is easeyer to get what you want
> in the game rather than having to click on diffrent links and buttons.
> - Original Message - 
> From: "Brian St.Claire-King" <[EMAIL PROTECTED]>
> To: "'Gamers Discussion list'" 
> Sent: Saturday, June 23, 2007 11:12 PM
> Subject: Re: [Audyssey] roleplaying games.
>
>
>>> it would be better in my appinyom to make it as a mud if you could
>> learn a mud coad base
>>
>> Is that because muds are telnet based and thus easier to access than web
>> stuff?  What is it that you like in MUDs that you haven't seen
>> elsewhere?
>>
>> And like I said, I don't have any definite plans right now, just ideas
>> and pipe dreams.
>>
>> Brian St.Claire-King,
>> Creative Director, Vajra Enterprises
>>
>>
>>
>> ___
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>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>
>
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