Re: [Audyssey] Lone Wolf missions
I only thought they went up to 96. though I haven't exactly made much of an inroad on them, a copy of others (if there are others), would be nice. Out of interest, why does gma only host up to 96? beware the grue! Dark. - Original Message - From: Raul A. Gallegos [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Tuesday, December 25, 2007 3:47 AM Subject: [Audyssey] Lone Wolf missions Hello everyone. All the kids are off to sleep and we are now waiting for Santa to make his appearance. In the mean time I thought I'd play a few Lone Wolf missions. I only have up to missions 96 however. I believe that either Don V or someone else on this list has the others. The downloads for missions above 96 are not on the GMA games site so if anyone has the rest from 97 on up through the lettered missions, I would appreciate a link to get them from, or, since they are small, an e-mail attached zip file should do the trick. Many thanks. -- Raul A. Gallegos .. http://www.asmodean.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] merry xmas
mery christmas to you all and have a good rest of the day and boxing day tommorrow - Original Message - From: william lomas [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Cc: [EMAIL PROTECTED] Sent: Tuesday, December 25, 2007 7:16 AM Subject: [Audyssey] merry xmas hi, just to say merry xmas to you all. have a good one will --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Monkey Business on the Laptop?
Hello brian, On my laptop the fn key is just right of the right alt key. Hope this helps Greg - Original Message - From: Bryan [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 24, 2007 7:29 AM Subject: [Audyssey] Monkey Business on the Laptop? Hi folks, First off I'll just say happy holidays to everybody on here. But I've got a qestion regarding using Monkey Business on a laptop. I was most delighted to learn that the game now included a demo. Since I lost my old reg code (and in any case I bought it from Adora using a different Email and therefore don't know if i could get a replaement), I haven't been able to play the game. That and both the computers on which I had the game installed are now dead. Anyway, yesterday I was feeling rather nostalgic and so I downloaded the MB demo. I have but one problem. as we all know, the key for quickly turning to face the opposite direction is the Numpad Insert key, otherwise known as Zero. Well, most laptops, mine included, don't have such a key. Is there an alternate keystroke for that function or, failing that, a way to somehow configure the keyboard? Thanks for any help you can give me. I really enjoyed this game and would love to get back into it, but my only computer right now is the laptop. Time is an illusion, lunchtime doubly so. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] future boy first impressions
Hi all. Well for christmas I got future boy, here are my first impressions. 1. the manuals. Good you need to get textpal from www.empowermentzone.com/palsetup.exe if you are going to have any hope of getting a readable file. If you don't then you will get lines running together, there is also a garbage line at the top of the document which could be some ansi code that tp does not recognise, you can safely delete it. NOt that you really need the manual. The registration page is weird. when you get to the part about which os, how do you put a check mark in the form, I just put my os on the first line of the os section and answered yes in the bracketed fields although I'd have thought that there actually be a registration program not a manual one. Oh since i have brought the game what are the benifits on registering the game its not like you need to put in any activation key or anything. 2. the game. Its real good, and the hints are good with all the humor. One note is that the game does not display all hints only on a situation by situation basis. Thats fine unless you forget what the heck you need or you are not aware on what you need. This has lead after 4 hours of game play to me doing something out of order because I had no idea of the order at the time and I had to restart because I now am missing something I needed before. And unfortunately this will now have to wait for another time as there are more selebrations to go to and being boxing day and all the sales I actually need new shoes and things. I am also dissapointed that there is no sapi5 or better support. Do not use sapi4 unless you have something remotely good like viavoice or something, actually its easier to use hal orpheus. And thats another thing., I can't get the game to read in jaws 6.20, only hal. There is also a graphics menu at the start which I mannaged to somehow get to stay off the screen. I also turned graphics off. My over all opinion is this game is worth playing, and buying, hugo is the most accessible engine I can see. The game play area seems to be above the menus though which is a godsend for hal. Also is the fact that only the current screen of text is shown. The game has shortcommings however, however I wish there were more like it, maybe I will be getting more hugo adventures from now on, Previously I had pc exe files dos, frotz and tads, but getting access in the os windows reminds me more of the os than the game, as I need to focus on navigation rather than actual gameplay and I can't get emerced in the actual gameplay. Another note to viewing the trailers and things. Don't view the trailer file view the normal file. I presume that most of you use mediaplayer classic in the klite mega codec pack, the large file will not view, I've tried it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Monkey Business on the Laptop?
Hi, Also you can always buy an external usb number pad which are pretty inexpensive additions for laptops. I always carry one in my laptop case at all times for just a case as we are talking about. Using the fn key is a quick fix, but not always practical. Raul A. Gallegos wrote: Press fn and M at the same time and that will simulate an insert. For that matter, pressing fn turns the right side of the alphabet keyboard into a number pad. You can google around for the keyboard layout exactly, but basically the M is the zero key, jkl are 123, uio are 456, and 789 are 789 as if it was a number pad. All while holding down the fn key which if the laptop is a good one, will be located at the bottom left edge of the keyboard. I've seen laptops which don't have it here and I've not purchased them for that exact reason. Of course, you can always get an external USB foldable keyboard or a USB floppy keyboard which you can roll up, spit on, throw up on, or lick if you choose, and it will still work. Good luck. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Monkey Business on the Laptop?
Well there is a key directly to the right of the left Control key, but it does nothing, so I may just buy one of those number pads you mentioned or just wait and buy the game until I have a desktop. Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 25, 2007 12:11 PM Subject: Re: [Audyssey] Monkey Business on the Laptop? Hi Bryan, I don't know about your keyboard layout but mine is an Averitec 6200 running Windows Vista, and there is an fn key directly next to the left control key on the left-hand side of the keyboard. Bryan wrote: FN? The only key at the bottom left edge of mine is the Control key. The laptop's a Compac Presario if that means anything. Time is an illusion, lunchtime doubly so. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Monkey Business on the Laptop?
Hi Bryan, I don't know about your keyboard layout but mine is an Averitec 6200 running Windows Vista, and there is an fn key directly next to the left control key on the left-hand side of the keyboard. Bryan wrote: FN? The only key at the bottom left edge of mine is the Control key. The laptop's a Compac Presario if that means anything. Time is an illusion, lunchtime doubly so. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Star Wars Game Discussion
Hi Bryan, No, only the 19 book New Jedi Order series features them. That was bad enough for everone involved. Several characters got killed off, Jacen sshould have been but wasn't, the New Republic was defeated and destroyed, etc. The next series, Dark Nest, involves a civil war in one of the outer outer systems witch Jacen and Jaina accidently provoke after Jacen gets it in his head he has to try and prevent. That series is followed by Legacy which is about the Correlians desire to with drawl from the alliance, and Jacen turns to the dark side and starts killing off Jedis including my favorite Mara. Bryan wrote: yeah. I couldn't remember for sure if the Saber had been destroyed or if it just had to be abandoned. I'll say this much. THe Yuuzhan Vong are definitely one of the more intriguing races in the Star Wars trilogy. I wonder if there are more novels featuring them? Time is an illusion, lunchtime doubly so. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Monkey Business on the Laptop?
I should note that laptops only have a fn or footnote key. mine is just to the left of the alt key inbetwene the control and alt keys. Desktop keyboards do not have this because of a numpad to the right of the board as with laptops the numpad is overlayed. At 08:14 a.m. 26/12/2007, you wrote: Well there is a key directly to the right of the left Control key, but it does nothing, so I may just buy one of those number pads you mentioned or just wait and buy the game until I have a desktop. Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 25, 2007 12:11 PM Subject: Re: [Audyssey] Monkey Business on the Laptop? Hi Bryan, I don't know about your keyboard layout but mine is an Averitec 6200 running Windows Vista, and there is an fn key directly next to the left control key on the left-hand side of the keyboard. Bryan wrote: FN? The only key at the bottom left edge of mine is the Control key. The laptop's a Compac Presario if that means anything. Time is an illusion, lunchtime doubly so. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Monkey Business on the Laptop?
Hi Bryan, If your keyboard doesn't have fn most computer shops offer usb number pads for $15.00. I got my num pad from Wal-Mart, and I take it with me everywhere. Bryan wrote: Well if the FN key is to the right o the left Control key, I can say that on my laptop at least, presing it and M doesn't work. Depressing, really, since I was really hoping to purchase a key for the game. Time is an illusion, lunchtime doubly so. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Monkey Business on the Laptop?
yeah, on my old now dead nec its like that to. on most though its after f 12 there are 4 keys, scroll lock numlock or pause depending on the key combos and the win key and app keys. At 08:26 a.m. 26/12/2007, you wrote: Hi, On my laptop the scroll lock key is between f12 and insert. Sarah Haake wrote: Hi Bryan and everyone, first off, merry cristmas to you all! And speaking of MB on a laptop: Where is the scrolllock key on a laptop? I think I found it once but then I didn't play the game for a long time and just forgot it... Thanks for any help! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Monkey Business on the Laptop?
Hi, On my laptop the scroll lock key is between f12 and insert. Sarah Haake wrote: Hi Bryan and everyone, first off, merry cristmas to you all! And speaking of MB on a laptop: Where is the scrolllock key on a laptop? I think I found it once but then I didn't play the game for a long time and just forgot it... Thanks for any help! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Games game Engine.
Hi Kuvvosh, Yes, using something like the GMA Engine would certainly simplify the amount of work you have to do. The core features you need such as DirectX are built in to the Engine. However, the GMA Engine does not come cheaply. You can buy a trial version of the engine to demo for $50.00 USD. If you then want to develope using the engine you have a variety of licencing plans. A. you can buy the engine outright for $2000 USD. B. You can give GMA %25 of all of your sales using the engine. C. I think a yearly subscription is like $300 yearly. I think someone like Phil could fill you in on the specifics of the engine. However, GMA isn't the only one who is working on an engine. USA Games is working on the Genesis Engine which is based up on Microsoft .Net technology, supports Managed DirectX 9, Sapi 5, and has a game designer form which is similar to the AGM designer except Genesis supports true 3D environments. One thing that sets Genesis apart from other engines is that you get this really cool level editor which is easy to use. For example, when the level editor starts you get a blank, 100, by 100, by 100 grid. You can arrow to coordinates 0 0 0 and then press d to bring up the drawing tool. Lets say you want that to be a wall. Select wall from the drop down menu and it will be drawn in coordinates 0 0 0. Now, you want the square above that to be a wall as well. Arrow up to 0 1 0 and repete the wall drawing instructions above. You can create enemies just as easily. You can press o for game objects, select an enemy object and drop it on the form anywhere you want to. Then while you are on the enemy object press enter to get a list of properties to change like attack damage, defense values, etc. Kuvvosh wrote: I've been sitting here, wondering what is required to create a game using a game engine that has already been designed. Also, was wondering how much would it cost to aquire the engine for creation of a game, or is it available upon request? I know most game require Direct X and .Dot Net programming. But, figured it would be easier if the game engine is already built and maybe just working on the objects, behavior, and effects moduals, would be much easier then creating a whole new game engine. Thanks for any information. Kuvvosh. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Games game Engine.
Hi Bryan, Double that. To buy the engine outright with unrestricted use David is asking for $2000 for the engine. Though, as I mentioned in other messages he does offer other payment plans. Either way it is pretty expensive. I'm working on my own engine, but I am not sure when it will be ready for public use. Bryan wrote: I seem to remember hearing on list that it costs about a thousand dollars if not more to use the GMA engine. Time is an illusion, lunchtime doubly so. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] monti
Hello all! I'm very pappy! I have become mony for christmas and now i have ordered monti with that! I hope i become my key soon! Yes, i can start my adventure with angela summers soon! OOHHH, christmas is a very good time! Happy christmas to all! Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Games game Engine.
Hello thomas! This is a very interesting message that you post here! How much will the engine be? And do you release it in 2008 or later? Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] This is a test
This is a test. Please write back. From Jose Lomeli. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] monti
Hi Claudio and all, Thanks allot for your purchases over the holidays. You should get your product keys sometime tomorrow. I'm away from my home computer right now, and don't have access to the Monte licensing tool at the moment since I am at my relatives house over the holidays. Claudio wrote: Hello all! I'm very pappy! I have become mony for christmas and now i have ordered monti with that! I hope i become my key soon! Yes, i can start my adventure with angela summers soon! OOHHH, christmas is a very good time! Happy christmas to all! Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Product Keys From Thomas Woard
Hello; Listers, I have a question. How much are the product keys for Monte or other games from Thomas Woard? Please write back. From Jose Lomeli. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Product Keys From Thomas Woard
Hello Jose! Why do you not take a look at http://www.usagames.us And sho up the price for monti? Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] monti
Hello Thomas! Very kool! I am very happy to hear that. And for the neckst yeahr, you can be sure that i will order the other game raceway with my mony. I wish you a good rest of your hollidays! Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Games game Engine.
Hi Claudio and all, Right now it is too soon to put a price tag on the Genesis 3D Engine I am working on, but I do think it is going to be pretty revolutionary as far as game engines go. Unlike other engines Genesis is designed to target the end user with little to know programming skills while supporting the latest gaming technologies for Windows. I confess I have used a few ideas from AGM, released earlier this year, but unlike AGM my engine will recieve commercial tech support, will frequently be upgraded to support new games, and keep up with the latest changes in technology. However, one thing I will say that the engine is primarily designed to make games in the First Person shooter genre. Games like Half Life, Toomb Raider, Star Wars Jedi Knight, Resident Evil, Halo, Quake, Star Trek Elite Force, are examples of the types of games you could make with this thing. Claudio wrote: Hello thomas! This is a very interesting message that you post here! How much will the engine be? And do you release it in 2008 or later? Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Railracer
Hello. My name is Ron. I'm wondering if I have my sister or someone order the game for me, can they have the cereal number and the download link sent to my email address? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Product Keys From Thomas Woard
Hi Jose I have a list sorted by price in US dollars of most of the accessible games that you can purchase at, http://www.pcsgames.net/prices.htm Happy Holidays, phil - Original Message - From: Jose Lomeli [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 25, 2007 6:45 PM Subject: [Audyssey] Product Keys From Thomas Woard Hello; Listers, I have a question. How much are the product keys for Monte or other games from Thomas Woard? Please write back. From Jose Lomeli. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] price of monti
Hey, how long will monti be at 35 dollars? Tim --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Games game Engine.
Keep us posted on this Thomas. As I already got several games projects waiting on being done. I just want to find a Engine that isn't so hard to figure out that you have to have a college degree in programming to make the game. The two games I am wanting to creat are all 3D and are going to require a engine that can handle large worlds, and I hope that you also will have a at least some what of a Leveling modual in this engine as well. Thanks Kuvvosh -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Tuesday, December 25, 2007 6:12 PM To: Gamers Discussion list Subject: Re: [Audyssey] GMA Games game Engine. Hi Claudio and all, Right now it is too soon to put a price tag on the Genesis 3D Engine I am working on, but I do think it is going to be pretty revolutionary as far as game engines go. Unlike other engines Genesis is designed to target the end user with little to know programming skills while supporting the latest gaming technologies for Windows. I confess I have used a few ideas from AGM, released earlier this year, but unlike AGM my engine will recieve commercial tech support, will frequently be upgraded to support new games, and keep up with the latest changes in technology. However, one thing I will say that the engine is primarily designed to make games in the First Person shooter genre. Games like Half Life, Toomb Raider, Star Wars Jedi Knight, Resident Evil, Halo, Quake, Star Trek Elite Force, are examples of the types of games you could make with this thing. Claudio wrote: Hello thomas! This is a very interesting message that you post here! How much will the engine be? And do you release it in 2008 or later? Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] price of monti
Hi, Holiday sales end January 1, 2008. tim kilgore` wrote: Hey, how long will monti be at 35 dollars? Tim --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Games game Engine.
Hello Thomas! Musst i also have programmingKnowledges to work with your gameengine? And is it possible to create racinggames with it? Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Genesis 3D was GMA game Engine.
Hi Kuvvosh, I will certainly keep the list posted as news up Genesis 3D becomes available. Now, as for a level module can you explain that a little more? Genesis 3D already has a level editor which the developer gets to add new levels to the game. Obviously, I can't allow the outsiders access to the level editor as they would be able to reverse engineer and change elements of your games. Though, perhaps some sort of pass word security is necessary in this instance. Setting a password for a level should not be hard though. Kuvvosh wrote: Keep us posted on this Thomas. As I already got several games projects waiting on being done. I just want to find a Engine that isn't so hard to figure out that you have to have a college degree in programming to make the game. The two games I am wanting to creat are all 3D and are going to require a engine that can handle large worlds, and I hope that you also will have a at least some what of a Leveling modual in this engine as well. Thanks Kuvvosh -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Tuesday, December 25, 2007 6:12 PM To: Gamers Discussion list Subject: Re: [Audyssey] GMA Games game Engine. Hi Claudio and all, Right now it is too soon to put a price tag on the Genesis 3D Engine I am working on, but I do think it is going to be pretty revolutionary as far as game engines go. Unlike other engines Genesis is designed to target the end user with little to know programming skills while supporting the latest gaming technologies for Windows. I confess I have used a few ideas from AGM, released earlier this year, but unlike AGM my engine will recieve commercial tech support, will frequently be upgraded to support new games, and keep up with the latest changes in technology. However, one thing I will say that the engine is primarily designed to make games in the First Person shooter genre. Games like Half Life, Toomb Raider, Star Wars Jedi Knight, Resident Evil, Halo, Quake, Star Trek Elite Force, are examples of the types of games you could make with this thing. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Game Engine Discussion.
One thing I have to say Thomas, I'm glad that your games put every files in a folder structure. As I have stressed this to several people on problems with there games having to slow down and find the files and so forth. Not only that, it makes working on a game much easier to find the file that is causing the bug, and to correct it then going through 1k of files in a single folder. Sure computers are fast, but, NT file system hates it when you got nearly 1K of single files in one folder and isn't organized. When you throw a folder with 1K of individual files onto a hard drive, all those files are basically scattered across the drive, even after defragging, which causes the head to go nuts on locating a file. When organized, it helps a lot for the NT file system to be able to locate the folder name and files when placed on separate folders. Right now, the one game I somewhat got in the works is going to have nearly 3K of files alone give or take a few hundreds. I just hope that the game engine is going to be able to handle a large world, I'm considering a world with a grid base of 1k by 1K square. Each square being at least 12 feet square. Roughly 24,000 square feet. *Grin* and that's only the world map lol Then the dungeons alone going to be a different story. Peace Kuvvosh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Genesis 3D was GMA game Engine.
What I mean by Leveling, is XP based, like a RPG has. I'm going to need this for the game I'm working on. Kuvvosh -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Tuesday, December 25, 2007 7:01 PM To: Gamers Discussion list Subject: [Audyssey] Genesis 3D was GMA game Engine. Hi Kuvvosh, I will certainly keep the list posted as news up Genesis 3D becomes available. Now, as for a level module can you explain that a little more? Genesis 3D already has a level editor which the developer gets to add new levels to the game. Obviously, I can't allow the outsiders access to the level editor as they would be able to reverse engineer and change elements of your games. Though, perhaps some sort of pass word security is necessary in this instance. Setting a password for a level should not be hard though. Kuvvosh wrote: Keep us posted on this Thomas. As I already got several games projects waiting on being done. I just want to find a Engine that isn't so hard to figure out that you have to have a college degree in programming to make the game. The two games I am wanting to creat are all 3D and are going to require a engine that can handle large worlds, and I hope that you also will have a at least some what of a Leveling modual in this engine as well. Thanks Kuvvosh -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Tuesday, December 25, 2007 6:12 PM To: Gamers Discussion list Subject: Re: [Audyssey] GMA Games game Engine. Hi Claudio and all, Right now it is too soon to put a price tag on the Genesis 3D Engine I am working on, but I do think it is going to be pretty revolutionary as far as game engines go. Unlike other engines Genesis is designed to target the end user with little to know programming skills while supporting the latest gaming technologies for Windows. I confess I have used a few ideas from AGM, released earlier this year, but unlike AGM my engine will recieve commercial tech support, will frequently be upgraded to support new games, and keep up with the latest changes in technology. However, one thing I will say that the engine is primarily designed to make games in the First Person shooter genre. Games like Half Life, Toomb Raider, Star Wars Jedi Knight, Resident Evil, Halo, Quake, Star Trek Elite Force, are examples of the types of games you could make with this thing. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Genesis 3D was GMA game Engine.
Hi Claudio, No programming knolege is needed to create games with Genesis 3D. You litterally build entire games using built in tools to drag and drop objects around on the map. Once placed you can open a properties dialog to change the objects settings. For example, lets use an example of a door. You know you want a door at 75 1 75. Ok, arrow to the location with the arrow keys. Press o and you will get a list of possible objects. Arrow to door, and press enter. Now, an object called door 1 will be at 75 1 75. Press e, for edit, and you will be given a list of properties to change. For example, locked or unlocked, open or closed, audable, name of door 1, etc... As far as the ability to create racing games probably not with 1.0. I've learned that if you try to add everything at once, try and support too many features, the product becomes very buggy and difficult to manage. The bigger the project the more errors I am likely to encounter. So with 1.0 I plan to select a specific type of game (FPS,) and try and make it reliable enough to create the kinds of games sighted people play. later new types of games can be added to the engine. Claudio wrote: Hello Thomas! Musst i also have programmingKnowledges to work with your gameengine? And is it possible to create racing games with it? Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Game Engine Discussion.
Hi Kuvvosh, Well, setting a world of 1000 by 1000, by 1000 isn't going to be a problem. I can make the grid size flexable. However, the thing you need to be careful with is not making your worlds too large. If you make them too large with too many audible objects you will eventually out strip the average users resources to play the game. For example, Sarah crashes my laptop because it uses too many resources on my laptop. I have to edit the sound.ini file and change the games default buffers from 50 to 30 in order to keep it from crashing. It is not that Sarah is a bad game, but it eats up way too many resources and has too many sounds going at once for my laptop to cope. As a result I've learned that you need to try and play it safe with memory in order to make your games functional on most computers. Kuvvosh wrote: One thing I have to say Thomas, I'm glad that your games put every files in a folder structure. As I have stressed this to several people on problems with there games having to slow down and find the files and so forth. Not only that, it makes working on a game much easier to find the file that is causing the bug, and to correct it then going through 1k of files in a single folder. Sure computers are fast, but, NT file system hates it when you got nearly 1K of single files in one folder and isn't organized. When you throw a folder with 1K of individual files onto a hard drive, all those files are basically scattered across the drive, even after defragging, which causes the head to go nuts on locating a file. When organized, it helps a lot for the NT file system to be able to locate the folder name and files when placed on separate folders. Right now, the one game I somewhat got in the works is going to have nearly 3K of files alone give or take a few hundreds. I just hope that the game engine is going to be able to handle a large world, I'm considering a world with a grid base of 1k by 1K square. Each square being at least 12 feet square. Roughly 24,000 square feet. *Grin* and that's only the world map lol Then the dungeons alone going to be a different story. Peace Kuvvosh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Game Engine Discussion.
Hi Thomas. Yes I understand this. If you ever played Ever quest or WOW, that is the general Idea I'm wanting to work with. I know it's possible to do these games in sound based, if the Game engine supports the tools needed to do it. I know the sound limit is a big factor, as the world I would create wouldn't have that many sounds, until you get to say a group of trolls or a entrance to a dungeon. Maybe you could implement a auto detect sound modual into the engine to down grade it self if it sees that the user computer is lagging behind or unable to handle 32 tracks of sounds at once and so forth? Sounds like you are making this game engine to beat the snot out of AGM lol. Can't wait to know when you got a beta ready. I would gladly test it out for you and such. Peace Kuvvosh -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Tuesday, December 25, 2007 7:36 PM To: Gamers Discussion list Subject: Re: [Audyssey] Game Engine Discussion. Hi Kuvvosh, Well, setting a world of 1000 by 1000, by 1000 isn't going to be a problem. I can make the grid size flexable. However, the thing you need to be careful with is not making your worlds too large. If you make them too large with too many audible objects you will eventually out strip the average users resources to play the game. For example, Sarah crashes my laptop because it uses too many resources on my laptop. I have to edit the sound.ini file and change the games default buffers from 50 to 30 in order to keep it from crashing. It is not that Sarah is a bad game, but it eats up way too many resources and has too many sounds going at once for my laptop to cope. As a result I've learned that you need to try and play it safe with memory in order to make your games functional on most computers. Kuvvosh wrote: One thing I have to say Thomas, I'm glad that your games put every files in a folder structure. As I have stressed this to several people on problems with there games having to slow down and find the files and so forth. Not only that, it makes working on a game much easier to find the file that is causing the bug, and to correct it then going through 1k of files in a single folder. Sure computers are fast, but, NT file system hates it when you got nearly 1K of single files in one folder and isn't organized. When you throw a folder with 1K of individual files onto a hard drive, all those files are basically scattered across the drive, even after defragging, which causes the head to go nuts on locating a file. When organized, it helps a lot for the NT file system to be able to locate the folder name and files when placed on separate folders. Right now, the one game I somewhat got in the works is going to have nearly 3K of files alone give or take a few hundreds. I just hope that the game engine is going to be able to handle a large world, I'm considering a world with a grid base of 1k by 1K square. Each square being at least 12 feet square. Roughly 24,000 square feet. *Grin* and that's only the world map lol Then the dungeons alone going to be a different story. Peace Kuvvosh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Audio games under Windows Vista?
Hi all. First: I wish you all merry christmas and holidays. Second: I am a new member in this list here. I am very interesting for audio games :) As I had installed Windows XP for example I played the game Judgment Day. But now under Windows Vista it calls an error message: Run time error '429'. An ActiveX control can't be created. How it possible this game to playing again, or is an patch for Vista created already? Thanks. Best regards, Demetry --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] To games of Montezuma are available?
hi gamers, someone can me explain what the differences between Montezuma's Return and Montezuma's Revenge is? Thanks in advance. Happy holidays. Demetry --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Genesis 3D was GMA game Engine.
hi thomas! Do you mean to say that your game engine will be a much much better version of the failed program, otherwise known as audio game maker? if so that's great and I may buy your game engine when it comes out. Josh - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 25, 2007 8:22 PM Subject: [Audyssey] Genesis 3D was GMA game Engine. Hi Claudio, No programming knolege is needed to create games with Genesis 3D. You litterally build entire games using built in tools to drag and drop objects around on the map. Once placed you can open a properties dialog to change the objects settings. For example, lets use an example of a door. You know you want a door at 75 1 75. Ok, arrow to the location with the arrow keys. Press o and you will get a list of possible objects. Arrow to door, and press enter. Now, an object called door 1 will be at 75 1 75. Press e, for edit, and you will be given a list of properties to change. For example, locked or unlocked, open or closed, audable, name of door 1, etc... As far as the ability to create racing games probably not with 1.0. I've learned that if you try to add everything at once, try and support too many features, the product becomes very buggy and difficult to manage. The bigger the project the more errors I am likely to encounter. So with 1.0 I plan to select a specific type of game (FPS,) and try and make it reliable enough to create the kinds of games sighted people play. later new types of games can be added to the engine. Claudio wrote: Hello Thomas! Musst i also have programmingKnowledges to work with your gameengine? And is it possible to create racing games with it? Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To games of Montezuma are available?
Not much diff, the game name had to be changed due to copy right on the name. Give it a try, it's a blast. Kuvvosh -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Demetry Sent: Tuesday, December 25, 2007 6:59 PM To: Gamers Discussion list Subject: [Audyssey] To games of Montezuma are available? hi gamers, someone can me explain what the differences between Montezuma's Return and Montezuma's Revenge is? Thanks in advance. Happy holidays. Demetry --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Audio games under Windows Vista?
Go to USA games web site then to downloads and look for the Direct X download link for the August Direct X and install that and you should be able to run the game with no problem. Peace Kuvvosh -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Demetry Sent: Monday, December 24, 2007 3:42 PM To: Gamers Discussion list Subject: [Audyssey] Audio games under Windows Vista? Hi all. First: I wish you all merry christmas and holidays. Second: I am a new member in this list here. I am very interesting for audio games :) As I had installed Windows XP for example I played the game Judgment Day. But now under Windows Vista it calls an error message: Run time error '429'. An ActiveX control can't be created. How it possible this game to playing again, or is an patch for Vista created already? Thanks. Best regards, Demetry --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Genesis 3D was GMA game Engine.
Hi Kuvvosh, Hmmm.. I'd have to think about that some. Obviously, some of the features you are asking for would be practical in all types of FPS games. For example armour classes, defence values for certain enemies, dinamic melee ratings based on the weapon you are using, etc would be very useful. However, the engine is not specifically going to be a typical DND dice throwing RPG engine. However, I do plan to add some sort of special powers which are optional which could be used in making a magical type game or equally could fit in a Star Wars typ game. For example the lightning option could be used between two wizards or two Jedi. Same goes for illusion, distract, blinding, etc. Kuvvosh wrote: What I mean by Leveling, is XP based, like a RPG has. I'm going to need this for the game I'm working on. Kuvvosh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Railracer
Hi, Yes, I can send the game info and key to any email address requested once payment is received, no sweat. Just have the person ordering sen dme an email and let me know what address they want it sent to. Happy holidays, Che - Original Message - From: [EMAIL PROTECTED] To: Spoonbill Software - Games requests [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 25, 2007 6:05 PM Subject: [Audyssey] Railracer Hello. My name is Ron. I'm wondering if I have my sister or someone order the game for me, can they have the cereal number and the download link sent to my email address? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Game Engine Discussion.
Hi Kuvvosh, Actually, Genesis 3D uses a different methodology for handling the sound problem. What you have to do is define areas, sound regions, which are used by the game to load certain sounds on the fly. For example let us say you declare room 2 area 2 in your sound region. There are 5 enemy trolls in that room, a key, and a torch. The second you enter that sound region the previous rooms sounds are unloaded and the new rooms sounds are loaded. So the sound buffers that previously held wav files for a Goblin, Troll, and a Dragon just got replaced by your 5 trolls. The sound of the sound of a scroll in room 1 might have just been replaced by your key in room 2. This is one of the things that makes Genesis 3D more advanced than GMA or AGM. If you use the sound regions that selects sounds based on area the games should run fast and with as little system resources as possible. Kuvvosh wrote: Hi Thomas. Yes I understand this. If you ever played Ever quest or WOW, that is the general Idea I'm wanting to work with. I know it's possible to do these games in sound based, if the Game engine supports the tools needed to do it. I know the sound limit is a big factor, as the world I would create wouldn't have that many sounds, until you get to say a group of trolls or a entrance to a dungeon. Maybe you could implement a auto detect sound modual into the engine to down grade it self if it sees that the user computer is lagging behind or unable to handle 32 tracks of sounds at once and so forth? Sounds like you are making this game engine to beat the snot out of AGM lol. Can't wait to know when you got a beta ready. I would gladly test it out for you and such. Peace --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Genesis 3D was GMA game Engine.
Hi, Thomas I have a question. Are you going to sell the engine? Please write back. From Jose Lomeli. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 25, 2007 6:44 PM Subject: Re: [Audyssey] Genesis 3D was GMA game Engine. Hi Kuvvosh, Hmmm.. I'd have to think about that some. Obviously, some of the features you are asking for would be practical in all types of FPS games. For example armour classes, defence values for certain enemies, dinamic melee ratings based on the weapon you are using, etc would be very useful. However, the engine is not specifically going to be a typical DND dice throwing RPG engine. However, I do plan to add some sort of special powers which are optional which could be used in making a magical type game or equally could fit in a Star Wars typ game. For example the lightning option could be used between two wizards or two Jedi. Same goes for illusion, distract, blinding, etc. Kuvvosh wrote: What I mean by Leveling, is XP based, like a RPG has. I'm going to need this for the game I'm working on. Kuvvosh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.17.6/1193 - Release Date: 12/22/2007 2:02 PM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To games of Montezuma are available?
Hi, Actually, they are the same game. I decided to change the title do to copyright issues and make a few miner changes like a new character, and a few other additions. Demetry wrote: hi gamers, someone can me explain what the differences between Montezuma's Return and Montezuma's Revenge is? Thanks in advance. Happy holidays. Demetry --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Genesis 3D was GMA game Engine.
Hi Josh, Basically, yes. Genesis 3D is going to be a much much more advanced engine than AGM. It is going to have all the bells and wistles AGM lacks such as encrypted levels, the ability to save games, a hot key to speak your direction, keys to announce distance and direction to objects and enemies, etc. Like I said everything I wanted in AGM and it just wasn't there. josh wrote: hi thomas! Do you mean to say that your game engine will be a much much better version of the failed program, otherwise known as audio game maker? if so that's great and I may buy your game engine when it comes out. Josh - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 25, 2007 8:22 PM Subject: [Audyssey] Genesis 3D was GMA game Engine. Hi Claudio, No programming knolege is needed to create games with Genesis 3D. You litterally build entire games using built in tools to drag and drop objects around on the map. Once placed you can open a properties dialog to change the objects settings. For example, lets use an example of a door. You know you want a door at 75 1 75. Ok, arrow to the location with the arrow keys. Press o and you will get a list of possible objects. Arrow to door, and press enter. Now, an object called door 1 will be at 75 1 75. Press e, for edit, and you will be given a list of properties to change. For example, locked or unlocked, open or closed, audable, name of door 1, etc... As far as the ability to create racing games probably not with 1.0. I've learned that if you try to add everything at once, try and support too many features, the product becomes very buggy and difficult to manage. The bigger the project the more errors I am likely to encounter. So with 1.0 I plan to select a specific type of game (FPS,) and try and make it reliable enough to create the kinds of games sighted people play. later new types of games can be added to the engine. Claudio wrote: Hello Thomas! Musst i also have programmingKnowledges to work with your gameengine? And is it possible to create racing games with it? Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Game Engine Discussion.
Hi Thomas. So, I take it this Engine will not allow for one large world, or is going to be room based? If Room based, then that'll be fine, I could do it like Everlag did, and just add expansions as the game grows lol. Is there any chance on the percentange of the engine completion? Thanks Kuvvosh -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Tuesday, December 25, 2007 9:08 PM To: Gamers Discussion list Subject: Re: [Audyssey] Game Engine Discussion. Hi Kuvvosh, Actually, Genesis 3D uses a different methodology for handling the sound problem. What you have to do is define areas, sound regions, which are used by the game to load certain sounds on the fly. For example let us say you declare room 2 area 2 in your sound region. There are 5 enemy trolls in that room, a key, and a torch. The second you enter that sound region the previous rooms sounds are unloaded and the new rooms sounds are loaded. So the sound buffers that previously held wav files for a Goblin, Troll, and a Dragon just got replaced by your 5 trolls. The sound of the sound of a scroll in room 1 might have just been replaced by your key in room 2. This is one of the things that makes Genesis 3D more advanced than GMA or AGM. If you use the sound regions that selects sounds based on area the games should run fast and with as little system resources as possible. Kuvvosh wrote: Hi Thomas. Yes I understand this. If you ever played Ever quest or WOW, that is the general Idea I'm wanting to work with. I know it's possible to do these games in sound based, if the Game engine supports the tools needed to do it. I know the sound limit is a big factor, as the world I would create wouldn't have that many sounds, until you get to say a group of trolls or a entrance to a dungeon. Maybe you could implement a auto detect sound modual into the engine to down grade it self if it sees that the user computer is lagging behind or unable to handle 32 tracks of sounds at once and so forth? Sounds like you are making this game engine to beat the snot out of AGM lol. Can't wait to know when you got a beta ready. I would gladly test it out for you and such. Peace --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Genesis 3D was GMA game Engine.
Hi Thomas. Well, I know this engine is far from being done. But, As long as there is a way to gain levels from killing monsters and such. I know you would need to make a XP Modual, Spell Modual, and a Combact Modual, that will take in account for the effects of the spells and melee hit points and armorment. Not to mention the Mana Modual that would need to be add so when a caster cast a spell it takes from the mana score, and give or take a modual that would tie everything into the player modual as far as spells cast on person and magical equipment. I'm not expecting all this to be added in the first released of the engine, but I would be glad to help along the way, as far as testing and so forth. Peace Kuvvosh -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Tuesday, December 25, 2007 8:44 PM To: Gamers Discussion list Subject: Re: [Audyssey] Genesis 3D was GMA game Engine. Hi Kuvvosh, Hmmm.. I'd have to think about that some. Obviously, some of the features you are asking for would be practical in all types of FPS games. For example armour classes, defence values for certain enemies, dinamic melee ratings based on the weapon you are using, etc would be very useful. However, the engine is not specifically going to be a typical DND dice throwing RPG engine. However, I do plan to add some sort of special powers which are optional which could be used in making a magical type game or equally could fit in a Star Wars typ game. For example the lightning option could be used between two wizards or two Jedi. Same goes for illusion, distract, blinding, etc. Kuvvosh wrote: What I mean by Leveling, is XP based, like a RPG has. I'm going to need this for the game I'm working on. Kuvvosh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Genesis 3D was GMA game Engine.
That and I hate to say it, but the devs are no help. The AGM forum is so dead. About all the devs say is that if we want a better AG we better find some rich dude to fund the project. I'm sorry, but that's probably not gonna happen. Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: josh [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 25, 2007 8:23 PM Subject: Re: [Audyssey] Genesis 3D was GMA game Engine. Hi Josh, Basically, yes. Genesis 3D is going to be a much much more advanced engine than AGM. It is going to have all the bells and wistles AGM lacks such as encrypted levels, the ability to save games, a hot key to speak your direction, keys to announce distance and direction to objects and enemies, etc. Like I said everything I wanted in AGM and it just wasn't there. josh wrote: hi thomas! Do you mean to say that your game engine will be a much much better version of the failed program, otherwise known as audio game maker? if so that's great and I may buy your game engine when it comes out. Josh - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 25, 2007 8:22 PM Subject: [Audyssey] Genesis 3D was GMA game Engine. Hi Claudio, No programming knolege is needed to create games with Genesis 3D. You litterally build entire games using built in tools to drag and drop objects around on the map. Once placed you can open a properties dialog to change the objects settings. For example, lets use an example of a door. You know you want a door at 75 1 75. Ok, arrow to the location with the arrow keys. Press o and you will get a list of possible objects. Arrow to door, and press enter. Now, an object called door 1 will be at 75 1 75. Press e, for edit, and you will be given a list of properties to change. For example, locked or unlocked, open or closed, audable, name of door 1, etc... As far as the ability to create racing games probably not with 1.0. I've learned that if you try to add everything at once, try and support too many features, the product becomes very buggy and difficult to manage. The bigger the project the more errors I am likely to encounter. So with 1.0 I plan to select a specific type of game (FPS,) and try and make it reliable enough to create the kinds of games sighted people play. later new types of games can be added to the engine. Claudio wrote: Hello Thomas! Musst i also have programmingKnowledges to work with your gameengine? And is it possible to create racing games with it? Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list,
Re: [Audyssey] Genesis 3D was GMA game Engine.
Yea no kidding bryan , I seen your post there countless times. I was so hopeing that engine would be able to do the game I want, but what a joke. I was able to make one game with it, and gave up after that, I made my person, and then gave him a gun, and had a chicken 10 foot away, and you could sit there and shoot the chicken over and over that was it. They needed to just shut down that site and hang it up if they not going to work on it any more. Kuvvosh -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bryan Sent: Tuesday, December 25, 2007 9:30 PM To: Gamers Discussion list Subject: Re: [Audyssey] Genesis 3D was GMA game Engine. That and I hate to say it, but the devs are no help. The AGM forum is so dead. About all the devs say is that if we want a better AG we better find some rich dude to fund the project. I'm sorry, but that's probably not gonna happen. Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: josh [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 25, 2007 8:23 PM Subject: Re: [Audyssey] Genesis 3D was GMA game Engine. Hi Josh, Basically, yes. Genesis 3D is going to be a much much more advanced engine than AGM. It is going to have all the bells and wistles AGM lacks such as encrypted levels, the ability to save games, a hot key to speak your direction, keys to announce distance and direction to objects and enemies, etc. Like I said everything I wanted in AGM and it just wasn't there. josh wrote: hi thomas! Do you mean to say that your game engine will be a much much better version of the failed program, otherwise known as audio game maker? if so that's great and I may buy your game engine when it comes out. Josh - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 25, 2007 8:22 PM Subject: [Audyssey] Genesis 3D was GMA game Engine. Hi Claudio, No programming knolege is needed to create games with Genesis 3D. You litterally build entire games using built in tools to drag and drop objects around on the map. Once placed you can open a properties dialog to change the objects settings. For example, lets use an example of a door. You know you want a door at 75 1 75. Ok, arrow to the location with the arrow keys. Press o and you will get a list of possible objects. Arrow to door, and press enter. Now, an object called door 1 will be at 75 1 75. Press e, for edit, and you will be given a list of properties to change. For example, locked or unlocked, open or closed, audable, name of door 1, etc... As far as the ability to create racing games probably not with 1.0. I've learned that if you try to add everything at once, try and support too many features, the product becomes very buggy and difficult to manage. The bigger the project the more errors I am likely to encounter. So with 1.0 I plan to select a specific type of game (FPS,) and try and make it reliable enough to create the kinds of games sighted people play. later new types of games can be added to the engine. Claudio wrote: Hello Thomas! Musst i also have programmingKnowledges to work with your gameengine? And is it possible to create racing games with it? Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at
Re: [Audyssey] Genesis 3D was GMA game Engine.
Once I go to the hearing doc tomorrow, and get these new hearing aids. I'll be able to start back up on my sound studio. I've to wait for nearly a year before they would get me new hearing aids. thus, I have not been able to do any sound recording, I got 4 projects on hold at the moment. I was hopeing to get them earlier to maybe help Thomas with a title song for the game he is working on. Guess, I'm kind of Late on that. Maybe I can come up with one for the boss match, or Level? I got to finish one of my albums soon, it's nearly done so we'll see. Sincerely; Kuvvosh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Games game Engine.
Wow, that almost sounds like the Visual BasicIDE. Move to somewhere on the form, drop a control, set properties, etc. Sounds really cool. -- From: Thomas Ward [EMAIL PROTECTED] Sent: Tuesday, December 25, 2007 12:37 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] GMA Games game Engine. Hi Kuvvosh, Yes, using something like the GMA Engine would certainly simplify the amount of work you have to do. The core features you need such as DirectX are built in to the Engine. However, the GMA Engine does not come cheaply. You can buy a trial version of the engine to demo for $50.00 USD. If you then want to develope using the engine you have a variety of licencing plans. A. you can buy the engine outright for $2000 USD. B. You can give GMA %25 of all of your sales using the engine. C. I think a yearly subscription is like $300 yearly. I think someone like Phil could fill you in on the specifics of the engine. However, GMA isn't the only one who is working on an engine. USA Games is working on the Genesis Engine which is based up on Microsoft .Net technology, supports Managed DirectX 9, Sapi 5, and has a game designer form which is similar to the AGM designer except Genesis supports true 3D environments. One thing that sets Genesis apart from other engines is that you get this really cool level editor which is easy to use. For example, when the level editor starts you get a blank, 100, by 100, by 100 grid. You can arrow to coordinates 0 0 0 and then press d to bring up the drawing tool. Lets say you want that to be a wall. Select wall from the drop down menu and it will be drawn in coordinates 0 0 0. Now, you want the square above that to be a wall as well. Arrow up to 0 1 0 and repete the wall drawing instructions above. You can create enemies just as easily. You can press o for game objects, select an enemy object and drop it on the form anywhere you want to. Then while you are on the enemy object press enter to get a list of properties to change like attack damage, defense values, etc. Kuvvosh wrote: I've been sitting here, wondering what is required to create a game using a game engine that has already been designed. Also, was wondering how much would it cost to aquire the engine for creation of a game, or is it available upon request? I know most game require Direct X and .Dot Net programming. But, figured it would be easier if the game engine is already built and maybe just working on the objects, behavior, and effects moduals, would be much easier then creating a whole new game engine. Thanks for any information. Kuvvosh. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Lone Wolf missions
Hi Raul! Yes, I have all the missions. David is in the process of adding the other missions to the gam list. The reason why it has taken so long is the gam engine is designed to allow only 99 user made missions. The others I have I had numbered 99a, 99b , 99c and so on but we are not going to use that idea. We are going to start the next batch of missions from 1 through 99. I will send yu the other missions in the next day or 2. But, they will be numbered 1 and upward so you will have to make another lone wolf folder and place the new user made missions in that folder. I have 3 lone wolf folders. I just made copies of the original. I discovered that you have to start with number 1 in the folder for if you don't the game will lock up. You cannot start with 2 or upward. I will send you a list of all the mission messages also. Oh, the messages will have the writer and difficulty of the mission, also. Blessings! - Original Message - From: Raul A. Gallegos [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Monday, December 24, 2007 7:47 PM Subject: [Audyssey] Lone Wolf missions Hello everyone. All the kids are off to sleep and we are now waiting for Santa to make his appearance. In the mean time I thought I'd play a few Lone Wolf missions. I only have up to missions 96 however. I believe that either Don V or someone else on this list has the others. The downloads for missions above 96 are not on the GMA games site so if anyone has the rest from 97 on up through the lettered missions, I would appreciate a link to get them from, or, since they are small, an e-mail attached zip file should do the trick. Many thanks. -- Raul A. Gallegos .. http://www.asmodean.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Lone Wolf missions
Hey, Don: I had a hard drive crash a short while ago, and lost all the lone wolf missions. As you are sending this stuff to Raul, could you also send them to my inbox? Thanks. --- Shepherds are the best beasts. - Original Message - From: Don Voyles [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 25, 2007 11:29 PM Subject: Re: [Audyssey] Lone Wolf missions Hi Raul! Yes, I have all the missions. David is in the process of adding the other missions to the gam list. The reason why it has taken so long is the gam engine is designed to allow only 99 user made missions. The others I have I had numbered 99a, 99b , 99c and so on but we are not going to use that idea. We are going to start the next batch of missions from 1 through 99. I will send yu the other missions in the next day or 2. But, they will be numbered 1 and upward so you will have to make another lone wolf folder and place the new user made missions in that folder. I have 3 lone wolf folders. I just made copies of the original. I discovered that you have to start with number 1 in the folder for if you don't the game will lock up. You cannot start with 2 or upward. I will send you a list of all the mission messages also. Oh, the messages will have the writer and difficulty of the mission, also. Blessings! - Original Message - From: Raul A. Gallegos [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Monday, December 24, 2007 7:47 PM Subject: [Audyssey] Lone Wolf missions Hello everyone. All the kids are off to sleep and we are now waiting for Santa to make his appearance. In the mean time I thought I'd play a few Lone Wolf missions. I only have up to missions 96 however. I believe that either Don V or someone else on this list has the others. The downloads for missions above 96 are not on the GMA games site so if anyone has the rest from 97 on up through the lettered missions, I would appreciate a link to get them from, or, since they are small, an e-mail attached zip file should do the trick. Many thanks. -- Raul A. Gallegos .. http://www.asmodean.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]