Re: [Audyssey] smugglers 4 crew combat?
Hi chris. A few months ago someone found an indipendent game which happened to be accessible to screen readers, that was smugglers 3. it's a scifi trading and batle game where you have a ship, and fly around the galaxy trading goods and fighting in a war, all in all it's great! the developer has been very nice about access, and now the sequal smugglers 4 is out, he's been including accessibility changes in the game as he brings out new versions, though at this stage almost all of smugglers 4 is accessible. I'd deffinately recommend both smugglers games if you fancy something incredibly absorbing. their both commercial games, but they both have demos. you can get them at http://www.nielsbauergames.com/index.html hth. to everyone else, i actually worked out the crew combat screen, it was just a table that was slightly confusing me at first, and once I got my head around the layout it was fine, i stil keep getting slaughtered in crew combat though, which is irritating! Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] A question about packing sounds in one file
Hi, One thing I forgot to add is another downside to resource files besides being raw data that can be enumerated through by several programs that do this kind of thing is that if you have several sounds and your resource file is big, you'll notice a decrease in performance. This is because when you open the resource file in your program the whole file is opened at once, and the resources, at least in .NET, are placed in a hash table for instant access. It all depends on what you are trying to do. If you want to prevent people from getting at your sounds, consider encrypting each sound, and then decrypt it when you load it into memory. This way you can still load individual sounds instead of an entire packed file. Munawar -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Weispfennig Sent: Sunday, September 14, 2008 9:41 AM To: Gamers Discussion list Subject: [Audyssey] A question about packing sounds in one file Hi. In a cupple of games, like the great toy robery, are all the sounds from the game in one file. How can i make such a file and how can i do that Visual Basic 6 will load the sounds from this file? But the most question is: how can i make such a file? -- Email: [EMAIL PROTECTED] Homepage: http://www.weisi4u.de BlinkNationBlog: http://www.blinknation.com/kevinweisi/weblog BlinkNationProfil: http://www.blinknation.com/kevinweisi Klango-Blog: http://kevinweisi.klango.net Klango-Username: kevinweisi Skype: Foerbye1996 Yahoo: kevinweisi MSN: [EMAIL PROTECTED] ICQ: 424-263-367 AIM: weispfennigkevin Handy: 0177 83 37 034 Podcast: http://weisi4u.podspot.de Podcast per Telefon: 0931 66 399 34 88 mailingliste: [EMAIL PROTECTED] Mailinglisten-Homepage: http://ml4free.de/mailman/listinfo/weisi4u --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] A question about packing sounds in one file
Hi, The most common way and the "qquick fix" way if you don't want people to easily get at your sounds is to use a resource file. The reason I say quick fix is because it's not impossible to get stuff from a resource file. For instance, there are programs that can enumerate the resource file and present the resources for you in a nice list, offering you the ability to save the byte data to a file. Try googling "creating resource files using vb6" and you should get something. Once you have all your files in the resource file, to load a file, you first open the resource file--this only has to be done once since the object keeps the file open until you close it--and query the resource file for the object you want. For instance, a binary resource file (which is different from an xml resource file whose official name I don't remember at the moment) stores your data in the format resource name (string), resource data (byte[]) (eg. Byte array.) Handling resource files is done differently in different languages, so your best bet if you want to use a binary or xml resource file is to search for it online. There are quite a few articles for working with and creating resource files. Hope this helps point you in the correct direction. Munawar -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Weispfennig Sent: Sunday, September 14, 2008 9:41 AM To: Gamers Discussion list Subject: [Audyssey] A question about packing sounds in one file Hi. In a cupple of games, like the great toy robery, are all the sounds from the game in one file. How can i make such a file and how can i do that Visual Basic 6 will load the sounds from this file? But the most question is: how can i make such a file? -- Email: [EMAIL PROTECTED] Homepage: http://www.weisi4u.de BlinkNationBlog: http://www.blinknation.com/kevinweisi/weblog BlinkNationProfil: http://www.blinknation.com/kevinweisi Klango-Blog: http://kevinweisi.klango.net Klango-Username: kevinweisi Skype: Foerbye1996 Yahoo: kevinweisi MSN: [EMAIL PROTECTED] ICQ: 424-263-367 AIM: weispfennigkevin Handy: 0177 83 37 034 Podcast: http://weisi4u.podspot.de Podcast per Telefon: 0931 66 399 34 88 mailingliste: [EMAIL PROTECTED] Mailinglisten-Homepage: http://ml4free.de/mailman/listinfo/weisi4u --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] A question about packing sounds in one file
Hi Kevin, Which method are you talking about? I gave you four different ones, and Jim Kitchen gave you another option. Please, specify which method you were talking about. Thanks. Kevin Weispfennig wrote: > Hi > > And how can i tell VB that there is more then one thing in the File? > > Kevin > > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] A question about packing sounds in one file
Hi Jim, That is a resource intensive way of loading and playing sound effects in a game that might have hundreds of sound effects. In a sense you would have to have several sound buffers load that sound and then use start and stop points to play the specific sound you wanted. That is a fairly memory and processor intensive way of handling audio playback in a game. Cheers. Jim Kitchen wrote: > Hi Kevin, > > In Gold Wave press control a to select the entire wave file then control c to > copy it to the buffer. Now open the next wave file and paste in the one that > you copied to the buffer. That is press control p. Keep doing this until > you have them all in one large wave file. > > HTH > > BFN > > Jim > > If you're sending someone some Styrofoam, what do you pack it in? > > [EMAIL PROTECTED] > http://www.kitchensinc.net > (440) 286-6920 > Chardon Ohio USA > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the list, > please send E-mail to [EMAIL PROTECTED] > > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] A question about packing sounds in one file
Hi And how can i tell VB that there is more then one thing in the File? Kevin -- Email: [EMAIL PROTECTED] Homepage: http://www.weisi4u.de BlinkNationBlog: http://www.blinknation.com/kevinweisi/weblog BlinkNationProfil: http://www.blinknation.com/kevinweisi Klango-Blog: http://kevinweisi.klango.net Klango-Username: kevinweisi Skype: Foerbye1996 Yahoo: kevinweisi MSN: [EMAIL PROTECTED] ICQ: 424-263-367 AIM: weispfennigkevin Handy: 0177 83 37 034 Podcast: http://weisi4u.podspot.de Podcast per Telefon: 0931 66 399 34 88 mailingliste: [EMAIL PROTECTED] Mailinglisten-Homepage: http://ml4free.de/mailman/listinfo/weisi4u --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] A question about packing sounds in one file
Hi Kevin, Well, there are several ways of packing sound files, and the method you would choose would depend on what you are looking for in a packing utility. The first method I know of is the pak file format designed for Quake 1. If you are aiming for security I would not use the pak file format, because the pak file format is now open source and is available to everyone. In fact, even a non-programmer can open pak files with a nifty tool called Pak Explorer used for creating and extracting pak files. Another method is you could add a feature to your games that extracts sound files from an encrypted zip file to a temporary directory during runtime, and then deletes all of your sounds etc when the game closes. The advantage here is you can get good compression on your files, keep people out of the zip archive, and is ok for low to medium security. The down side is since you extract files to a hidden temporary directory if someone catches on to where the files are they can get the sounds anyway. If you are looking for really good security you might want to use a program such as Molebox. Molebox allows you to pack all of your sounds, images, and even your game's *.exe file into an encrypted *.exe file that will keep all but the very determined cracker out. On the down side it is very expensive software. Now, I am not certain if this works for Visual Basic 6, but in Visual C++ 6 I use to be able to compile the sound effects directly into my *.exe or *.dll file. I would open the sounds in VC++, add them to the program resources, add the names of the *.wav files to resource.h, and when I compiled they would be included in the *.exe file and couldn't easily be obtained by crackers. At least not your average script kitties. Kevin Weispfennig wrote: > Hi. > > In a cupple of games, like the great toy robery, are all the sounds from > the game in one file. How can i make such a file and how can i do that > Visual Basic 6 will load the sounds from this file? But the most > question is: how can i make such a file? > > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] A question about packing sounds in one file
Hi Kevin, In Gold Wave press control a to select the entire wave file then control c to copy it to the buffer. Now open the next wave file and paste in the one that you copied to the buffer. That is press control p. Keep doing this until you have them all in one large wave file. HTH BFN Jim If you're sending someone some Styrofoam, what do you pack it in? [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] smugglers 4 crew combat?
Hi Chris, Officially the lists charter is for games that are accessible through accident or by design. So if you find a mainstream game that wasn't made for the blind but is fully or mostly acccessible it is on topic here. If you find a game made especially for the blind that is fully accesible then so much the better. This goes for software games as well as ordenary board, card, and puzzle games that are accessible. Chris Hallsworth wrote: > Hi, is this an accessible game, or does this list talk about "ordinary" > games too? Just curious due to this thread. Thanks! > > -- > Chris Hallsworth > E-mail: [EMAIL PROTECTED] > MSN: [EMAIL PROTECTED] > Skype: chrishallsworth7266 > Klango: chrishallsworth > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] A question about packing sounds in one file
Hi, How can i creat a source-file? Kevin -- Email: [EMAIL PROTECTED] Homepage: http://www.weisi4u.de BlinkNationBlog: http://www.blinknation.com/kevinweisi/weblog BlinkNationProfil: http://www.blinknation.com/kevinweisi Klango-Blog: http://kevinweisi.klango.net Klango-Username: kevinweisi Skype: Foerbye1996 Yahoo: kevinweisi MSN: [EMAIL PROTECTED] ICQ: 424-263-367 AIM: weispfennigkevin Handy: 0177 83 37 034 Podcast: http://weisi4u.podspot.de Podcast per Telefon: 0931 66 399 34 88 mailingliste: [EMAIL PROTECTED] Mailinglisten-Homepage: http://ml4free.de/mailman/listinfo/weisi4u --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] A question about packing sounds in one file
Hi, in most cases this problem is solved by using resources. You create an resource-file where all sound-files (wave, mp3, what ever) stored in. Now you have to tell VB to load those sounds from that resource file, or you have to extract the sounds temporarilly to a file, play them, and delete them after your game has finished. I don't know the exact way for VB, because my home-language is delphi, but that's one way to do such tings. Regards Marco > Hi. > In a cupple of games, like the great toy robery, are all the sounds from > the game in one file. How can i make such a file and how can i do that > Visual Basic 6 will load the sounds from this file? But the most > question is: how can i make such a file? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] A question about packing sounds in one file
Hi. In a cupple of games, like the great toy robery, are all the sounds from the game in one file. How can i make such a file and how can i do that Visual Basic 6 will load the sounds from this file? But the most question is: how can i make such a file? -- Email: [EMAIL PROTECTED] Homepage: http://www.weisi4u.de BlinkNationBlog: http://www.blinknation.com/kevinweisi/weblog BlinkNationProfil: http://www.blinknation.com/kevinweisi Klango-Blog: http://kevinweisi.klango.net Klango-Username: kevinweisi Skype: Foerbye1996 Yahoo: kevinweisi MSN: [EMAIL PROTECTED] ICQ: 424-263-367 AIM: weispfennigkevin Handy: 0177 83 37 034 Podcast: http://weisi4u.podspot.de Podcast per Telefon: 0931 66 399 34 88 mailingliste: [EMAIL PROTECTED] Mailinglisten-Homepage: http://ml4free.de/mailman/listinfo/weisi4u --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] smugglers 4 crew combat?
Hi, is this an accessible game, or does this list talk about "ordinary" games too? Just curious due to this thread. Thanks! -- Chris Hallsworth E-mail: [EMAIL PROTECTED] MSN: [EMAIL PROTECTED] Skype: chrishallsworth7266 Klango: chrishallsworth - Original Message - From: "dark" <[EMAIL PROTECTED]> To: Sent: Sunday, September 14, 2008 11:32 AM Subject: [Audyssey] smugglers 4 crew combat? > Hi. > > I was wondering if anyone had tried the update 1.0H for smugglers 4 which > makes the sensor screen and crew combat screen accessible. The sensor > screen is great, but I'm having trouble with crew combat, I'm not sure if > this is an access issue, or just a me being thick issue, so if anyone else > has tried it, please let me know. > > You can get it here: http://www.nielsbauergames.com/updates.html > > Oh btw, you'll have to have the full version of the game to play the crew > combat, sinse you need to buy a corvet class ship to engage in crew > combat. Stil, if you've got the demo version, you might find the sensor > screen rather fun. > > Beware the Grue! > > Dark. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] smugglers 4 crew combat?
Hi. I was wondering if anyone had tried the update 1.0H for smugglers 4 which makes the sensor screen and crew combat screen accessible. The sensor screen is great, but I'm having trouble with crew combat, I'm not sure if this is an access issue, or just a me being thick issue, so if anyone else has tried it, please let me know. You can get it here: http://www.nielsbauergames.com/updates.html Oh btw, you'll have to have the full version of the game to play the crew combat, sinse you need to buy a corvet class ship to engage in crew combat. Stil, if you've got the demo version, you might find the sensor screen rather fun. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]