Re: [Audyssey] Mortal kombat vs dc universe roster.

2008-09-16 Thread shaun everiss
oh man.
not a mk fan myself but this is interesting.
At 03:07 p.m. 17/09/2008, you wrote:
>Hey all,
>I'm always checking online sites for the latest mk news, but I figure not 
>everyone does the same. So some of you are probably not aware that the 
>entire roster for MK vs dc has been revealed. There will be 22 playable 
>characters in the game, 11 from each side. here they are:
>mk side:
>Scorpion
>Sub-Zero
>Sonya
>Jax
>Shang Tsung
>Liu Kang
>Raiden
>Kitana
>Kano
>Baraka
>Shao Kahn
>
>DC:
>Batman
>Superman
>Catwoman
>Green Lantern
>The Joker
>Shazam
>The Flash
>Wonder Woman
>Deathstroke
>Lex Luthor
>Darkseid
>Whatcha guys think? I personally can't wait to play with some of the dc 
>characters. Flash? joker? it should be really fun!
>
>
>
>
>
>
>
>-
>For video game music and related content, check out the following site:
>http://gh.ffshrine.org?r=16426
>
>
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[Audyssey] Mortal kombat vs dc universe roster.

2008-09-16 Thread Yohandy
Hey all,
I'm always checking online sites for the latest mk news, but I figure not 
everyone does the same. So some of you are probably not aware that the 
entire roster for MK vs dc has been revealed. There will be 22 playable 
characters in the game, 11 from each side. here they are:
mk side:
Scorpion
Sub-Zero
Sonya
Jax
Shang Tsung
Liu Kang
Raiden
Kitana
Kano
Baraka
Shao Kahn

DC:
Batman
Superman
Catwoman
Green Lantern
The Joker
Shazam
The Flash
Wonder Woman
Deathstroke
Lex Luthor
Darkseid
Whatcha guys think? I personally can't wait to play with some of the dc 
characters. Flash? joker? it should be really fun!







-
For video game music and related content, check out the following site:
http://gh.ffshrine.org?r=16426


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Re: [Audyssey] Smugglers 4 Is this really playable?

2008-09-16 Thread Tj
click back, that's what I do :p
- Original Message - 
From: "Che" <[EMAIL PROTECTED]>
To: "Che" <[EMAIL PROTECTED]>; "Gamers Discussion list" 

Sent: Tuesday, September 16, 2008 4:37 PM
Subject: Re: [Audyssey] Smugglers 4 Is this really playable?


>  Ok, I am working on some basic jaws scripts for this thing, but somehow I
> got into the scanning mode and the only options I have are attack and
> communicate back, how does one get out of this mode?
> thanks,
> che
>
> - Original Message - 
> From: "Che" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Tuesday, September 16, 2008 3:33 PM
> Subject: Re: [Audyssey] Smugglers 4 Is this really playable?
>
>
>>  Hi ShadowDragon,
>>  I did download and unzip the patch to the smugglers 4 directory, so I
>> think I am up to date.
>>  Could you walk through a short sequence, for example attacking a ship so
>> I
>> know if mine is running properly with the new patch?  any other sequence
>> would work fine as well I think.
>>  also, have you created any jaws scripts for this, or know of anyone that
>> has?
>>  thanks,
>> che
>>
>> - Original Message - 
>> From: "Shadow Dragon" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Tuesday, September 16, 2008 3:08 PM
>> Subject: Re: [Audyssey] Smugglers 4 Is this really playable?
>>
>>
>>> Have to say I'm a bit confused. I don't have the problems with having to
>>> click around a lot and such. The tutorial is kind of a pain I admit. 
>>> I've
>>> never made it through the tutorial, don't think its very accessible. But
>>> the
>>> developer is constantly working on the compatibility mode. Maybe he'd be
>>> willing to fix up the tutorial so the icons would show up? Odds are
>>> they're
>>> highlighted oddly when the tutorial wants you to look for it, so it
>>> doesn't
>>> read as the text icon but instead as the graphic. Personally I think the
>>> game is pretty awesome. Especially when you get up into the later
>>> missions,
>>> get yourself a battleship and can participate in fleet combat, crew
>>> combat
>>> and ground raids. Yeah you have to use the jaws cursor quite a bit, but
>>> that's sort of what the jaws cursor was made for. *shrug* Are you guys
>>> all
>>> running the latest version? In the version I have almost everything is
>>> accessible. There's a little guesswork, for example when you're required
>>> to
>>> go somewhere for a mission the textualized icon changes to a graphic
>>> because
>>> it gets highlighted differently, and fleet combat isn't very accessible
>>> yet,
>>> but I'm sure in the next update both issues will be either fixed or have
>>> work started on them. I reported both this morning. Hope you all start
>>> having better luck with the game.
>>>
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> [EMAIL PROTECTED]
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/[EMAIL PROTECTED]
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to [EMAIL PROTECTED]
>>>
>>>
>>
>>
>> ---
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>
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Re: [Audyssey] Smugglers 4 Is this really playable?

2008-09-16 Thread Che
  Ok, I am working on some basic jaws scripts for this thing, but somehow I 
got into the scanning mode and the only options I have are attack and 
communicate back, how does one get out of this mode?
 thanks,
 che

- Original Message - 
From: "Che" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, September 16, 2008 3:33 PM
Subject: Re: [Audyssey] Smugglers 4 Is this really playable?


>  Hi ShadowDragon,
>  I did download and unzip the patch to the smugglers 4 directory, so I
> think I am up to date.
>  Could you walk through a short sequence, for example attacking a ship so 
> I
> know if mine is running properly with the new patch?  any other sequence
> would work fine as well I think.
>  also, have you created any jaws scripts for this, or know of anyone that
> has?
>  thanks,
> che
>
> - Original Message - 
> From: "Shadow Dragon" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Tuesday, September 16, 2008 3:08 PM
> Subject: Re: [Audyssey] Smugglers 4 Is this really playable?
>
>
>> Have to say I'm a bit confused. I don't have the problems with having to
>> click around a lot and such. The tutorial is kind of a pain I admit. I've
>> never made it through the tutorial, don't think its very accessible. But
>> the
>> developer is constantly working on the compatibility mode. Maybe he'd be
>> willing to fix up the tutorial so the icons would show up? Odds are
>> they're
>> highlighted oddly when the tutorial wants you to look for it, so it
>> doesn't
>> read as the text icon but instead as the graphic. Personally I think the
>> game is pretty awesome. Especially when you get up into the later
>> missions,
>> get yourself a battleship and can participate in fleet combat, crew 
>> combat
>> and ground raids. Yeah you have to use the jaws cursor quite a bit, but
>> that's sort of what the jaws cursor was made for. *shrug* Are you guys 
>> all
>> running the latest version? In the version I have almost everything is
>> accessible. There's a little guesswork, for example when you're required
>> to
>> go somewhere for a mission the textualized icon changes to a graphic
>> because
>> it gets highlighted differently, and fleet combat isn't very accessible
>> yet,
>> but I'm sure in the next update both issues will be either fixed or have
>> work started on them. I reported both this morning. Hope you all start
>> having better luck with the game.
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> [EMAIL PROTECTED]
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/[EMAIL PROTECTED]
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to [EMAIL PROTECTED]
>>
>>
>
>
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Re: [Audyssey] Smugglers 4 Is this really playable?

2008-09-16 Thread Che
  Hi ShadowDragon,
  I did download and unzip the patch to the smugglers 4 directory, so I 
think I am up to date.
  Could you walk through a short sequence, for example attacking a ship so I 
know if mine is running properly with the new patch?  any other sequence 
would work fine as well I think.
  also, have you created any jaws scripts for this, or know of anyone that 
has?
  thanks,
 che

- Original Message - 
From: "Shadow Dragon" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, September 16, 2008 3:08 PM
Subject: Re: [Audyssey] Smugglers 4 Is this really playable?


> Have to say I'm a bit confused. I don't have the problems with having to
> click around a lot and such. The tutorial is kind of a pain I admit. I've
> never made it through the tutorial, don't think its very accessible. But 
> the
> developer is constantly working on the compatibility mode. Maybe he'd be
> willing to fix up the tutorial so the icons would show up? Odds are 
> they're
> highlighted oddly when the tutorial wants you to look for it, so it 
> doesn't
> read as the text icon but instead as the graphic. Personally I think the
> game is pretty awesome. Especially when you get up into the later 
> missions,
> get yourself a battleship and can participate in fleet combat, crew combat
> and ground raids. Yeah you have to use the jaws cursor quite a bit, but
> that's sort of what the jaws cursor was made for. *shrug* Are you guys all
> running the latest version? In the version I have almost everything is
> accessible. There's a little guesswork, for example when you're required 
> to
> go somewhere for a mission the textualized icon changes to a graphic 
> because
> it gets highlighted differently, and fleet combat isn't very accessible 
> yet,
> but I'm sure in the next update both issues will be either fixed or have
> work started on them. I reported both this morning. Hope you all start
> having better luck with the game.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> [EMAIL PROTECTED]
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> list,
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Re: [Audyssey] Smugglers 4 Is this really playable?

2008-09-16 Thread dark
hi shadow dragon.

apparently fleet combat is next on the list, but sinse I haven't got a 
battleship yet, I'm not sure how accessible or not it is at the moment.

my only problem with clicking around is that you have to muck about a bit to 
see all the trade prices for goods in the system,  that's the main 
reason I think the tutorial is problematic. i actually did complete it, by 
altering the position of the trade window so that hal's vf would read the 
information on the planets at the top or bottom of the screen which were 
obscured by it, though as i said, i think niels is going to fix this.

the tutorial marker itself didn't show up, but just look for the planet with 
the lowest price good of whatever good your told to buy and it'll be that 
one.

for the mission in the tutorial, just read the text for the appropriate 
location.

Even though the crew hyering is perfectly easy by counting down the columns, 
Niels is going to lable that screen as well so as to make things even 
easier.

personally as I said, I absolutely love the game.

Beware the grue!

dark.


- Original Message - 
From: "Shadow Dragon" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, September 16, 2008 9:08 PM
Subject: Re: [Audyssey] Smugglers 4 Is this really playable?


> Have to say I'm a bit confused. I don't have the problems with having to
> click around a lot and such. The tutorial is kind of a pain I admit. I've
> never made it through the tutorial, don't think its very accessible. But 
> the
> developer is constantly working on the compatibility mode. Maybe he'd be
> willing to fix up the tutorial so the icons would show up? Odds are 
> they're
> highlighted oddly when the tutorial wants you to look for it, so it 
> doesn't
> read as the text icon but instead as the graphic. Personally I think the
> game is pretty awesome. Especially when you get up into the later 
> missions,
> get yourself a battleship and can participate in fleet combat, crew combat
> and ground raids. Yeah you have to use the jaws cursor quite a bit, but
> that's sort of what the jaws cursor was made for. *shrug* Are you guys all
> running the latest version? In the version I have almost everything is
> accessible. There's a little guesswork, for example when you're required 
> to
> go somewhere for a mission the textualized icon changes to a graphic 
> because
> it gets highlighted differently, and fleet combat isn't very accessible 
> yet,
> but I'm sure in the next update both issues will be either fixed or have
> work started on them. I reported both this morning. Hope you all start
> having better luck with the game.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> [EMAIL PROTECTED]
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> http://www.mail-archive.com/[EMAIL PROTECTED]
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> list,
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Re: [Audyssey] Smugglers 4 Is this really playable?

2008-09-16 Thread Shadow Dragon
Have to say I'm a bit confused. I don't have the problems with having to 
click around a lot and such. The tutorial is kind of a pain I admit. I've 
never made it through the tutorial, don't think its very accessible. But the 
developer is constantly working on the compatibility mode. Maybe he'd be 
willing to fix up the tutorial so the icons would show up? Odds are they're 
highlighted oddly when the tutorial wants you to look for it, so it doesn't 
read as the text icon but instead as the graphic. Personally I think the 
game is pretty awesome. Especially when you get up into the later missions, 
get yourself a battleship and can participate in fleet combat, crew combat 
and ground raids. Yeah you have to use the jaws cursor quite a bit, but 
that's sort of what the jaws cursor was made for. *shrug* Are you guys all 
running the latest version? In the version I have almost everything is 
accessible. There's a little guesswork, for example when you're required to 
go somewhere for a mission the textualized icon changes to a graphic because 
it gets highlighted differently, and fleet combat isn't very accessible yet, 
but I'm sure in the next update both issues will be either fixed or have 
work started on them. I reported both this morning. Hope you all start 
having better luck with the game. 


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[Audyssey] pipe2 and other issues

2008-09-16 Thread shaun everiss
Hi all.
This is to report issues with pipe2 and other things or to ask.
On pipe2 if you die twice wether you get the extra lives on bonus level1 or not 
does the game keyboard lock and you can't move betwene pipes.
Because that is what happens to me.
I am on the normal difficulty setting.

also on 3d valosity by bpc I have been getting errors.
here is the error log.
Error log: 
Error base exception: System.ArgumentException: Value does not fall within the 
expected range.
   at Microsoft.DirectX.DirectSound.Buffer.CreateBufferFromStream(Stream 
source, Int32 length, BufferDescription desc, Device parent)
   at Microsoft.DirectX.DirectSound.SecondaryBuffer..ctor(Stream source, Int32 
length, BufferDescription desc, Device parent)
   at BPCR.DSound.LoadSound(String FileName, BufferDescription BufferDesc)
   at BPCR.Projector.loadSound(String& filename, Boolean add)
   at BPCR.Vehicle.lockAlert()
   at BPCR.Vehicle.notifyLock()
   at BPCR.Vehicle.move()
Error Description: Value does not fall within the expected range.
Stack trace:at 
Microsoft.DirectX.DirectSound.Buffer.CreateBufferFromStream(Stream source, 
Int32 length, BufferDescription desc, Device parent)
   at Microsoft.DirectX.DirectSound.SecondaryBuffer..ctor(Stream source, Int32 
length, BufferDescription desc, Device parent)
   at BPCR.DSound.LoadSound(String FileName, BufferDescription BufferDesc)
   at BPCR.Projector.loadSound(String& filename, Boolean add)
   at BPCR.Vehicle.lockAlert()
   at BPCR.Vehicle.notifyLock()
   at BPCR.Vehicle.move()


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Re: [Audyssey] sleeping

2008-09-16 Thread shaun everiss
ok so it works.
I am having issues with my isp spam filter, it seems to be becomming a pain in 
the rear end.
At 05:14 a.m. 17/09/2008, you wrote:
>Hi.
>the list is quiet today.
>actually all my non yahoogroups lists are quiet
>
>
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[Audyssey] sleeping

2008-09-16 Thread shaun everiss
Hi.
the list is quiet today.
actually all my non yahoogroups lists are quiet


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[Audyssey] Niels bauer forum

2008-09-16 Thread dark
Hi. 

One really good place to find out about s4, talk to the developer and get some 
good game tips is on the nielsbauer forum. it has one of those annoying image 
varification things, but just send an e-mail to nielsbauer and he'll create an 
account for you. once your account is created, everything's fine,  I've 
been on there for quite a while myself. 

beware the grue! 

dark.
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Re: [Audyssey] Smugglers 4 Is this really playable?

2008-09-16 Thread dark
No temper tantroms I think, i'm already pleased with what niels bauer has 
done accessibility wise, remember he doesn't have to. as someone has already 
said, the compatibility mode is a work in progress, and already a lot more 
of the game is playable than when it first came out.

i think when the trade window is fixed, and he's made the fleet combat 
screen accessible (though  havn't quite got to the point where I need that 
as yet), the game will be one of the all time greats.

beware the Grue!

dark.
- Original Message - 
From: "Tj" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, September 16, 2008 1:58 AM
Subject: Re: [Audyssey] Smugglers 4 Is this really playable?


> Now that you mean peeps brought it up, I'm having that problem too1 
> Jerks.
> We should band together and have a temper tantrum and make the dev fix it!
>
> Ok, so, request nicely is what I'm really shooting for.  Chea should lead
> the way!  I'll be the cheering man :)
>
> Tj
> - Original Message - 
> From: "Michael Feir" <[EMAIL PROTECTED]>
> To: "Che" <[EMAIL PROTECTED]>; "Gamers Discussion list"
> 
> Sent: Monday, September 15, 2008 6:47 PM
> Subject: Re: [Audyssey] Smugglers 4 Is this really playable?
>
>
>> Hi Che. The accessible mode is still a work in progress. You should
>> explain
>> your troubles to the developer so he knows what to work on. I think 
>> you're
>> having the same problem as I am where locations seem to disappear off the
>> map just when you need to go to them. It certainly isn't as easy as
>> Smugglers3. That's for certain. Still, when the accessible mode is all
>> done,
>> Smugglers4 is definitely going to be a far supperior game. We just have 
>> to
>> be patient and vocal about what does and doesn't work for us.
>> Michael Feir
>> Author of Personal Power:
>> How Accessible Computers Can Enhance Personal Life For Blind People
>> 2006-2008
>> www.blind-planet.com/content/personal-power
>>
>> A Life of Word and Sound
>> 2003-2007
>> http://www.blind-planet.com/content/life-word-and-sound
>>
>> Creator and former editor of Audyssey Magazine
>> 1996-2004
>> Check out my blog at:
>> www.michaelfeir.blogspot.com
>>
>>
>> - Original Message - 
>> From: "Che" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Monday, September 15, 2008 7:25 PM
>> Subject: [Audyssey] Smugglers 4 Is this really playable?
>>
>>
>>>  Hi all,
>>>  I purchased Smugglers 4 this afternoon, as I like to support any
>>> mainstream developer that is willing to include features to make their
>>> games more accessible.
>>>  But so far, this is a joke I must say. Either that, or I am seriously
>>> missing something here.
>>>  I understand this game wasn't designed with the blind in mind, so I
>>> figured I'd have to use the jaws cursor a good bit, I have no problem
>>> with
>>> that, but I haven't even done the first part of the tutorial and I am
>>> showing signs of carpel tunnel syndrome  here.
>>>  When the tutorial says the planet you need to go to has been marked for
>>> you for example, I arrow all over the place trying to find said planet 
>>> to
>>> no avail, so here I am stuck with no planet to go.
>>>  You folks that are playing this game, is this thing actually fairly
>>> smooth to play with a screenreader, or should I just go back to playing
>>> Madden 09 on my Wii and forget about it if I am not willing to arrow
>>> around dozens of times to get one thing done? I had thoughts of creating
>>> scripts for this if it turned out to be playable, but right now I don't
>>> see that as a possibility.
>>>  Someone please tell me I am missing something here, because the game
>>> sounds really cool.
>>>  and yes, I have turned on compatibility mode, (thanks ShadowDragon), 
>>> and
>>> I have looked at the relevant parts of the manual, even though it is in
>>> the dreaded .pdf format.
>>>  Signing out from near Alpha Centauri.
>>>  Che
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> [EMAIL PROTECTED]
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/[EMAIL PROTECTED]
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to [EMAIL PROTECTED]
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> [EMAIL PROTECTED]
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/[EMAIL PROTECTED]
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>> list,
>> please send E-mail to [EMAIL PROTECTED]
>
>
> ---
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> If you want to leave the lis

Re: [Audyssey] Smugglers 4 Is this really playable?

2008-09-16 Thread dark
Hi Michael.

as i said to che, the trade window does unfortunately obscure several 
planets, which makes trading a real pest. if locations are vanishing 
suggest making sure the trde window is closed before going somewhere else. 
this does make trading a lot slower than in smugglers 3, but I've suggested 
that nielsbauer include a minimize button, so that you can look over all the 
planets of the system and the prices of the various goods without the window 
in the way.

Beware the Grue!

Dark.

beware the grue!

dark.
- Original Message - 
From: "Michael Feir" <[EMAIL PROTECTED]>
To: "Che" <[EMAIL PROTECTED]>; "Gamers Discussion list" 

Sent: Tuesday, September 16, 2008 1:47 AM
Subject: Re: [Audyssey] Smugglers 4 Is this really playable?


> Hi Che. The accessible mode is still a work in progress. You should 
> explain
> your troubles to the developer so he knows what to work on. I think you're
> having the same problem as I am where locations seem to disappear off the
> map just when you need to go to them. It certainly isn't as easy as
> Smugglers3. That's for certain. Still, when the accessible mode is all 
> done,
> Smugglers4 is definitely going to be a far supperior game. We just have to
> be patient and vocal about what does and doesn't work for us.
> Michael Feir
> Author of Personal Power:
> How Accessible Computers Can Enhance Personal Life For Blind People
> 2006-2008
> www.blind-planet.com/content/personal-power
>
> A Life of Word and Sound
> 2003-2007
> http://www.blind-planet.com/content/life-word-and-sound
>
> Creator and former editor of Audyssey Magazine
> 1996-2004
> Check out my blog at:
> www.michaelfeir.blogspot.com
>
>
> - Original Message - 
> From: "Che" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, September 15, 2008 7:25 PM
> Subject: [Audyssey] Smugglers 4 Is this really playable?
>
>
>>  Hi all,
>>  I purchased Smugglers 4 this afternoon, as I like to support any
>> mainstream developer that is willing to include features to make their
>> games more accessible.
>>  But so far, this is a joke I must say. Either that, or I am seriously
>> missing something here.
>>  I understand this game wasn't designed with the blind in mind, so I
>> figured I'd have to use the jaws cursor a good bit, I have no problem 
>> with
>> that, but I haven't even done the first part of the tutorial and I am
>> showing signs of carpel tunnel syndrome  here.
>>  When the tutorial says the planet you need to go to has been marked for
>> you for example, I arrow all over the place trying to find said planet to
>> no avail, so here I am stuck with no planet to go.
>>  You folks that are playing this game, is this thing actually fairly
>> smooth to play with a screenreader, or should I just go back to playing
>> Madden 09 on my Wii and forget about it if I am not willing to arrow
>> around dozens of times to get one thing done? I had thoughts of creating
>> scripts for this if it turned out to be playable, but right now I don't
>> see that as a possibility.
>>  Someone please tell me I am missing something here, because the game
>> sounds really cool.
>>  and yes, I have turned on compatibility mode, (thanks ShadowDragon), and
>> I have looked at the relevant parts of the manual, even though it is in
>> the dreaded .pdf format.
>>  Signing out from near Alpha Centauri.
>>  Che
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> [EMAIL PROTECTED]
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/[EMAIL PROTECTED]
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to [EMAIL PROTECTED]
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> [EMAIL PROTECTED]
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/[EMAIL PROTECTED]
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to [EMAIL PROTECTED] 


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Re: [Audyssey] Smugglers 4 Is this really playable?

2008-09-16 Thread dark
Hi tj.

As i said to che, if you download the most recent update, 1.0 H, the sensor 
screenis accessible, making it much easier to pick out good fat trader ships 
or pirates with high bounties on their heads, this makes getting out of your 
fighter a lot quicker, even without trading. I think it took me about an 
hour and a half, combining missions, bounties and piracy.

hth.

beware the grue!

Dark.
- Original Message - 
From: "Tj" <[EMAIL PROTECTED]>
To: "Che" <[EMAIL PROTECTED]>; "Gamers Discussion list" 

Sent: Tuesday, September 16, 2008 12:31 AM
Subject: Re: [Audyssey] Smugglers 4 Is this really playable?


> I've had some luck, and can do it.  I use hot spot clicker to simulate 
> some
> of my clicks, however, I've never actually done the tutorial.
>
> Also, if you were to have created scripts, I'd help in any way I could!
> Good game, a pain indeed to click around a lot.  That and I'm tired of
> killing over and over and over and over and over and over to try to get 
> the
> next ship *grins*
>
> Tj
> - Original Message - 
> From: "Che" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, September 15, 2008 5:25 PM
> Subject: [Audyssey] Smugglers 4 Is this really playable?
>
>
>>  Hi all,
>>  I purchased Smugglers 4 this afternoon, as I like to support any
>> mainstream developer that is willing to include features to make their
>> games more accessible.
>>  But so far, this is a joke I must say. Either that, or I am seriously
>> missing something here.
>>  I understand this game wasn't designed with the blind in mind, so I
>> figured I'd have to use the jaws cursor a good bit, I have no problem 
>> with
>> that, but I haven't even done the first part of the tutorial and I am
>> showing signs of carpel tunnel syndrome  here.
>>  When the tutorial says the planet you need to go to has been marked for
>> you for example, I arrow all over the place trying to find said planet to
>> no avail, so here I am stuck with no planet to go.
>>  You folks that are playing this game, is this thing actually fairly
>> smooth to play with a screenreader, or should I just go back to playing
>> Madden 09 on my Wii and forget about it if I am not willing to arrow
>> around dozens of times to get one thing done? I had thoughts of creating
>> scripts for this if it turned out to be playable, but right now I don't
>> see that as a possibility.
>>  Someone please tell me I am missing something here, because the game
>> sounds really cool.
>>  and yes, I have turned on compatibility mode, (thanks ShadowDragon), and
>> I have looked at the relevant parts of the manual, even though it is in
>> the dreaded .pdf format.
>>  Signing out from near Alpha Centauri.
>>  Che
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> [EMAIL PROTECTED]
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/[EMAIL PROTECTED]
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to [EMAIL PROTECTED]
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> [EMAIL PROTECTED]
> You can make changes or update your subscription via the web, at
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> All messages are archived and can be searched and read at
> http://www.mail-archive.com/[EMAIL PROTECTED]
> If you have any questions or concerns regarding the management of the 
> list,
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Re: [Audyssey] Smugglers 4 Is this really playable?

2008-09-16 Thread dark
Hi che.

firstly, i'd suggest using the update patch.

then, at the moment trading in the game is a bit of a pest, because the 
trade window covers up half the planets of a system, so to see the prices of 
goods it's necessary to keep closing the window, clicking a planet at the 
top or bottom of the screen, then opening the window again. this is what is 
necessary for the tutorial I'm afraid.

i've had a chat with the developer about fixing this, but he hasn't inserted 
it into the game as yet.

to be honest I don't bother with trading, sinse it's so long winded to keep 
opening and closing windows as is necessary at the moment, i just do 
missions and pirate other ships,  especially good now that the most 
recent update has made the sensor screen accessible, and I currently have a 
patan destroyer, about a million dollars, and have stopped several 
invasions.

if you really want to do the tutorial, you can do it by opening the trade 
window as described, but to be honest right clicking on anything in the game 
(i assume you can do this with the jaws curser), willgive you information.

i think the developer would be very interested in discussing jaws scripting, 
and I know he's very good about taking suggestions on board. Of course sinse 
i use Hal i'm afraid i can't give any jaws specific suggestions though. the 
compatibility mode of the game is a bit of a work in progress at the moment, 
but I've stil been absolutely addicted to it for the last couple of days, 
and i'd recommend it to anyone.

beware the grue!

Dark. 


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