Re: [Audyssey] To the developers of Montezuma's Revenge

2008-10-12 Thread Thomas Ward

Hi,
Well, it all depends on the copyright holder. Some will let you create 
as much fan fiction as you want provided you don't sell it, and some 
like Lucas won't let you do anything with the copyright without being sued.


shaun everiss wrote:

who knows.
there are in fact loads of fan fictions and fan audio things.
I do aggree that on one series paramount got a bit mad because of copywrite use 
but most stuff about 99% of the stuff except for a couple series I know of 
actually go through fine.
maybe they concider it as another piece of fan fiction or something.
after all
  



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Re: [Audyssey] To the developers of Montezuma's Revenge

2008-10-12 Thread Thomas Ward

Hi,
Yeah, something like that.

shaun everiss wrote:

ouch.
yeah like you win the race but get disqualified because you started early or 
something.
  



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[Audyssey] alien outback

2008-10-12 Thread 0722001794
HI all
You won't believe it!  I have so many  friends who  buys me birthday presents. 
I also got alien outback for my birthday.
I'm still new to the game and  it will cost a lot of practice.
I have a suggestion for the music and ambients in the game.

there is a song I like very much: london by night.
so as music in game play I would like london by night played in the c chord by 
a saw.
the sounds of the ships must also sound like a saw.
a saw is the thing used for wood but some people also play it as a musical 
instrument.
THE SOUND OF THE SAW LETS ME THINK OF THE MOON.


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[Audyssey] unsubscribe

2008-10-12 Thread dennis

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Re: [Audyssey] To the developers of Montezuma's Revenge

2008-10-12 Thread shaun everiss
who knows.
there are in fact loads of fan fictions and fan audio things.
I do aggree that on one series paramount got a bit mad because of copywrite use 
but most stuff about 99% of the stuff except for a couple series I know of 
actually go through fine.
maybe they concider it as another piece of fan fiction or something.
after all
 At 05:23 p.m. 13/10/2008, you wrote:
>Hi Tyler,
>Unfortunately, the game exists. It was litterally about 2 or three weeks out 
>from a final 1.0 release when I was forced to stop production. If I wasn't 
>sure I could deliver it soon I wouldn't have put it up for pre-order. I was 
>certain it would be out in two or three weeks so I put it up for sale, and 
>then that's when someone took notice and came gunning for me.
>What I find amazing is Star Trek, STFC, has been on my web sight for three and 
>a half years and no one from Paramount has said anything about it. I put 
>Montezuma's Revenge up for sale for about two weeks and I found myself in deep 
>crap.
>
>
>
>Tyler Littlefield wrote:
>>I wasn't trying to be unfair, I'd heard about the game, but didn't erally 
>>know who wrote it. I was just stating that pre-ordering a game that doesn't 
>>exist is, for lack of a better term not the brightest idea. Nothing intended 
>>against you at all.
>>
>>Thanks,
>>Tyler Littlefield
>>Visit tds for quality software and web design:
>>http://tysdomain.com
>>skype: st8amnd127
>>aim: st8amnd2005
>>msn: [EMAIL PROTECTED]
>
>
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Re: [Audyssey] To the developers of Montezuma's Revenge

2008-10-12 Thread shaun everiss
ouch.
yeah like you win the race but get disqualified because you started early or 
something.
At 05:15 p.m. 13/10/2008, you wrote:
>Hi Tyler,
>Very painful. Especially, considering I had put around 18 months into the 
>project, got to the finish line, and then got sacked with a cease and desist 
>order. Now, that majorly sucked royally.
>
>Tyler Littlefield wrote:
>>that sounds painfull. good luck with the whole thing.
>>
>>Thanks,
>>Tyler Littlefield
>>Visit tds for quality software and web design:
>>http://tysdomain.com
>>skype: st8amnd127
>>aim: st8amnd2005
>>msn: [EMAIL PROTECTED]
>
>
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[Audyssey] ot asside games for christmas

2008-10-12 Thread shaun everiss
well thats the way with business.
speaking as an asside I wander how many will be buying games this year.
Sertainly with the us markets and other things as they are I doubt  I will be 
buying games for some time, well I may by missipy but that may be it for now.
It means that the family can't really buy stuff from the us either.
or uk.
At 05:03 p.m. 13/10/2008, you wrote:
>It isn't unfair. If someone bought a license for the game and you were then
>contacted to remove the title (actually, all you'd really need to do is
>re-name it) you should have refunded everyone's purchase. Not give them
>something else that they may or may not want. That's just how business goes.
>It would have been the professional way to handle a bad situation - in my
>opinion.
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Re: [Audyssey] To the developers of Montezuma's Revenge

2008-10-12 Thread dark
Personally, i'd rather have my stil working license and beta version than a 
refund anyway.


while it's a trifle short owing to not all of the levels being in 
there,  it's stil worth playing.


Beware the Grue!

Dark.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Monday, October 13, 2008 5:34 AM
Subject: Re: [Audyssey] To the developers of Montezuma's Revenge



Hi Jason,
Keep in mind James North had sold the game to several customers before I 
took over the project. I agreed to take it over, and sell it under my own 
name once I completed it. I never saw one dime of the money James North 
got for creating the early development of the game. So in addition to the 
$1500 I made off the game during the Christmas season I would have had to 
come up with an extra $1000 to insure everyone got their money back. The 
$1500 I made over the Christmas season would have been no problem to 
refund at the time. However, coming up with the money to refund everyone 
who paid James North instead of me was not financially possible, nor do I 
think I have to owe $1000 in refunds I did not personally take orders for.

Cheers.


Jason Allen wrote:
It isn't unfair. If someone bought a license for the game and you were 
then

contacted to remove the title (actually, all you'd really need to do is
re-name it) you should have refunded everyone's purchase. Not give them
something else that they may or may not want. That's just how business 
goes.

It would have been the professional way to handle a bad situation - in my
opinion.
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Re: [Audyssey] To the developers of Montezuma's Revenge

2008-10-12 Thread dark
I'm afraid tom, I find the vigilence of the game people rather worryingly 
realistic. Afterall, Paramount won't be bothered by lots of fans producing 
their own startrek programs, but that's not the same for game developers 
when their are lots of great programmers out there doing things on the 
internet.


i heard about one Dev working on a freeware engine to create Metroid type 
games (sadly graphical ones).
it wasn't even metroid, it was just heavily based on metroid mechanics with 
his own sorce code,  though admittedly he had used graphics from the 
original Nes metroid game.


one day he logued onto the site where he was storing everything to find that 
Nintendo had contacted his web host, had his entire storage space purge and 
whacked him with a cease and desist order without a by your leave, - and 
that wasn't even a vaguely commercial project!


needless to say, said dev was rather upset.

Speaking of your platformer Tom, I do have one question.

While I understand your renaming the game, level design I believe isn't 
copywrite at all. therefore, while on the one hand I'm rather looking 
forward to seeing what devious level creations and traps you can come up 
with, I'll be rather sorry to see the old levels unused after all your hard 
work.


I was wondering therefore if you considdered something like releasing the 
final betas of the old levels,  the ones with the Mota name, characters 
and music, as an expantion pack.


i only ask because I was playing them on my laptop before transferring them 
across to my desktop, and frankly having a great time with them.


that way, at least some of all the hard work you put in on those rather fun 
levels won't be waisted, - even if we do have to say goodbye to panama 
Jo.


beware the Grue!

dark. 



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Re: [Audyssey] To the developers of Montezuma's Revenge

2008-10-12 Thread Thomas Ward

Hi Tyler,
That's for sure. If I had it all to do again I wouldn't have taken those 
pre-orders in the first place , or I would have refunded those I could 
and delt with those who paid James North in another way such as offering 
them a free game of their choice perhaps.



Tyler Littlefield wrote:

always assuming he can pull the cash out.

Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]



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Re: [Audyssey] To the developers of Montezuma's Revenge

2008-10-12 Thread Thomas Ward

Hi Jason,
Keep in mind James North had sold the game to several customers before I 
took over the project. I agreed to take it over, and sell it under my 
own name once I completed it. I never saw one dime of the money James 
North got for creating the early development of the game. So in addition 
to the $1500 I made off the game during the Christmas season I would 
have had to come up with an extra $1000 to insure everyone got their 
money back. The $1500 I made over the Christmas season would have been 
no problem to refund at the time. However, coming up with the money to 
refund everyone who paid James North instead of me was not financially 
possible, nor do I think I have to owe $1000 in refunds I did not 
personally take orders for.

Cheers.


Jason Allen wrote:

It isn't unfair. If someone bought a license for the game and you were then
contacted to remove the title (actually, all you'd really need to do is
re-name it) you should have refunded everyone's purchase. Not give them
something else that they may or may not want. That's just how business goes.
It would have been the professional way to handle a bad situation - in my
opinion.
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Re: [Audyssey] To the developers of Montezuma's Revenge

2008-10-12 Thread Tyler Littlefield

knock on wood. Good luck with it.


Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Sunday, October 12, 2008 10:23 PM
Subject: Re: [Audyssey] To the developers of Montezuma's Revenge



Hi Tyler,
Unfortunately, the game exists. It was litterally about 2 or three weeks 
out from a final 1.0 release when I was forced to stop production. If I 
wasn't sure I could deliver it soon I wouldn't have put it up for 
pre-order. I was certain it would be out in two or three weeks so I put it 
up for sale, and then that's when someone took notice and came gunning for 
me.
What I find amazing is Star Trek, STFC, has been on my web sight for three 
and a half years and no one from Paramount has said anything about it. I 
put Montezuma's Revenge up for sale for about two weeks and I found myself 
in deep crap.




Tyler Littlefield wrote:
I wasn't trying to be unfair, I'd heard about the game, but didn't erally 
know who wrote it. I was just stating that pre-ordering a game that 
doesn't exist is, for lack of a better term not the brightest idea. 
Nothing intended against you at all.


Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]



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Re: [Audyssey] To the developers of Montezuma's Revenge

2008-10-12 Thread Thomas Ward

Hi Tyler,
Unfortunately, the game exists. It was litterally about 2 or three weeks 
out from a final 1.0 release when I was forced to stop production. If I 
wasn't sure I could deliver it soon I wouldn't have put it up for 
pre-order. I was certain it would be out in two or three weeks so I put 
it up for sale, and then that's when someone took notice and came 
gunning for me.
What I find amazing is Star Trek, STFC, has been on my web sight for 
three and a half years and no one from Paramount has said anything about 
it. I put Montezuma's Revenge up for sale for about two weeks and I 
found myself in deep crap.




Tyler Littlefield wrote:
I wasn't trying to be unfair, I'd heard about the game, but didn't 
erally know who wrote it. I was just stating that pre-ordering a game 
that doesn't exist is, for lack of a better term not the brightest 
idea. Nothing intended against you at all.


Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]



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Re: [Audyssey] To the developers of Montezuma's Revenge

2008-10-12 Thread Thomas Ward

Hi Tyler,
Very painful. Especially, considering I had put around 18 months into 
the project, got to the finish line, and then got sacked with a cease 
and desist order. Now, that majorly sucked royally.


Tyler Littlefield wrote:

that sounds painfull. good luck with the whole thing.

Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]



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Re: [Audyssey] To the developers of Montezuma's Revenge

2008-10-12 Thread Tyler Littlefield

always assuming he can pull the cash out.

Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message - 
From: "Jason Allen" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Sunday, October 12, 2008 10:03 PM
Subject: Re: [Audyssey] To the developers of Montezuma's Revenge


It isn't unfair. If someone bought a license for the game and you were 
then

contacted to remove the title (actually, all you'd really need to do is
re-name it) you should have refunded everyone's purchase. Not give them
something else that they may or may not want. That's just how business 
goes.

It would have been the professional way to handle a bad situation - in my
opinion.
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Re: [Audyssey] To the developers of Montezuma's Revenge

2008-10-12 Thread Jason Allen
It isn't unfair. If someone bought a license for the game and you were then
contacted to remove the title (actually, all you'd really need to do is
re-name it) you should have refunded everyone's purchase. Not give them
something else that they may or may not want. That's just how business goes.
It would have been the professional way to handle a bad situation - in my
opinion.
---
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Re: [Audyssey] Humanity MOO

2008-10-12 Thread Darren Harris
Well I created an account or tried to, I haven't got the confirmation
email through yet. I did write to the admins concrned and not herd
anything back. 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Andy, on Braille Plus
Sent: 12 October 2008 14:06
To: Gamers Discussion list
Subject: Re: [Audyssey] Humanity MOO


Hmm, weird, works fine for me here. The address once again:

jaybird.no-ip.info port 

Perhaps it was down? I don't know since I just woke up. LOL.


On Sun, 12 Oct 2008 13:43:12 +0100, Darren Harris wrote:


>Iv jut tridconecing wth the address given in this email with vip mud 
>and I get an 11001 error message.
>
>-Original Message-
>From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
>On Behalf Of Michael Forzano
>Sent: 12 October 2008 03:29
>To: gamers@audyssey.org
>Subject: [Audyssey] Humanity MOO
>
>
>Hi,
>
>I know this isn't in the original thread, but I just had to switch 
>email addresses. I'm Mike, the main admin and coder on Humanity MOO. 
>I'd just like to clear up a few things. First, the moo isn't a Miriani 
>clone. Though it has some of the same concepts, lets face it, a lot of 
>the same concepts, it will be much expanded. For example, I have coded 
>a combat system, and I will have weapons etc. The most important thing,

>though, is that its under development. From what I've heard, MOOs take 
>years to develop and though I feel I've made considerable progress it 
>is still a work in development. For example, the fact of the similar 
>messages, I made it this way so that the game would work with my 
>Miriani soundpack for testing purposes. I will most likely have a name 
>change. But the reason this thread was posted was to ask for ideas and 
>suggestions of things you guys would like to see in a moo that aren't 
>in current moos. Of course, if there any MOO coders out there, I'd be 
>glad to have your help. The moo address is jaybird.no-ip.info port 
>. Remember though, that anything you see is subject to change and I

>hope you will give the game a chance even if you don't like what you 
>see at this moment. Furthermore, if you do not want to play a game that

>is under development, don't. I am open to suggestions, not complaints. 
>I hate to sound harsh, but it seems that certain people expect so much 
>from this game but in reality it has been in existence for only 6 
>months. However, it may turn out that some of you may actually like the

>game. In any case, suggestions/ideas are welcome.
>
>
>
>Regards,
>
>Mike
>
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Re: [Audyssey] To the developers of Montezuma's Revenge

2008-10-12 Thread Tyler Littlefield
I wasn't trying to be unfair, I'd heard about the game, but didn't erally 
know who wrote it. I was just stating that pre-ordering a game that doesn't 
exist is, for lack of a better term not the brightest idea. Nothing intended 
against you at all.


Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Sunday, October 12, 2008 4:35 PM
Subject: Re: [Audyssey] To the developers of Montezuma's Revenge



Hi Tyler,
You know that is so unfair. We were a couple of weeks from final release 
when the Montezuma's Revenge copywrite holders sacked us with a order to 
cease and desist or face a lawsuit. If it had been a USA Games original 
title rather than based on a commercial product by the same name it would 
not have been sacked in the first place. The game would have been released 
months ago. Instead we got sacked, and were forced unwillingly to rewrite 
it or refund everyone their money. If I had thought more clearly back then 
I would have just refunded the pre-orders and been done with it, but since 
I no longer have those funds I have to do the rewrite, and that is going 
to take months to complete.



Tyler Littlefield wrote:

moral of the story: don't buy licences for games that aren't out yet. :)


Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]



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Re: [Audyssey] To the developers of Montezuma's Revenge

2008-10-12 Thread Tyler Littlefield

that sounds painfull. good luck with the whole thing.

Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>; "Gamers Discussion list" 


Sent: Sunday, October 12, 2008 4:29 PM
Subject: Re: [Audyssey] To the developers of Montezuma's Revenge



Hi Demetry,
Let me explain what has happened in regards to that title. Many of those 
who get our monthly news letter are aware of what happened to us, but I 
will recap the important points for you now.
Back in December, shortly before Christmas, we were approaching a final 
release with Montezuma's Revenge, and put it on pre-order. However, 
unknown to us by putting it on pre-order status someone braught it to the 
attention of the company that holds the current commercial copywrites for 
Montezuma's Revenge and Montezuma's Return, and then they contacted us by 
email. They specifically requested an immediate cease and desist of 
selling that title. If we refused they threatened us with a lawsuit to pay 
for copywrite infringement damages.
I know enough about U.S. copywrite law to know it was a serious enough 
issue, and my best legal recourse was to stop selling the product, remove 
all copies from my web site, and create a new product to give to those 
customers who already paid for the game over the Christmas holidays.
So what we are doing right now is we are rewriting the game under the 
title Mysteries of the Ancients. It is still a side-scroller, has some of 
the same kinds of traps, puzzles, game play, etc but we are creating it in 
such a way that there can be no doubt we are not infringing on the 
Montezuma's Revenge copywrites.
Unfortunately for us back in April my apartment management started 
remottling our apartment building which took about five months to complete 
I did not really have a lot of time to work on Mysteries of the Ancients 
over the late spring and summer. So I've basically for all intents and 
purposes just started on the rewrite around the last week of August. So 
far the rewrite is going well, but I don't expect anything substantial 
until Christmas time or so.

Hope that explains what is going on.
Cheers.


Demetry Yousifidou wrote:

Hello,

who knows meanwhile what it looks with Montezuma's Revenge? What's the
stage of development? And, what's the last version? When there's a good
chance after over one year for a final version? Already I had had bought
the license shortly before Christmas 2007 at that time and one still can
for the game wait? Who can give me more information about that?

Thanks in advance.





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Re: [Audyssey] To the developers of Montezuma's Revenge

2008-10-12 Thread Thomas Ward

Hi Tyler,
You know that is so unfair. We were a couple of weeks from final release 
when the Montezuma's Revenge copywrite holders sacked us with a order to 
cease and desist or face a lawsuit. If it had been a USA Games original 
title rather than based on a commercial product by the same name it 
would not have been sacked in the first place. The game would have been 
released months ago. Instead we got sacked, and were forced unwillingly 
to rewrite it or refund everyone their money. If I had thought more 
clearly back then I would have just refunded the pre-orders and been 
done with it, but since I no longer have those funds I have to do the 
rewrite, and that is going to take months to complete.



Tyler Littlefield wrote:

moral of the story: don't buy licences for games that aren't out yet. :)


Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]



---
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Re: [Audyssey] To the developers of Montezuma's Revenge

2008-10-12 Thread Thomas Ward

Hi Demetry,
Let me explain what has happened in regards to that title. Many of those 
who get our monthly news letter are aware of what happened to us, but I 
will recap the important points for you now.
Back in December, shortly before Christmas, we were approaching a final 
release with Montezuma's Revenge, and put it on pre-order. However, 
unknown to us by putting it on pre-order status someone braught it to 
the attention of the company that holds the current commercial 
copywrites for Montezuma's Revenge and Montezuma's Return, and then they 
contacted us by email. They specifically requested an immediate cease 
and desist of selling that title. If we refused they threatened us with 
a lawsuit to pay for copywrite infringement damages.
I know enough about U.S. copywrite law to know it was a serious enough 
issue, and my best legal recourse was to stop selling the product, 
remove all copies from my web site, and create a new product to give to 
those customers who already paid for the game over the Christmas holidays.
So what we are doing right now is we are rewriting the game under the 
title Mysteries of the Ancients. It is still a side-scroller, has some 
of the same kinds of traps, puzzles, game play, etc but we are creating 
it in such a way that there can be no doubt we are not infringing on the 
Montezuma's Revenge copywrites.
Unfortunately for us back in April my apartment management started 
remottling our apartment building which took about five months to 
complete I did not really have a lot of time to work on Mysteries of the 
Ancients over the late spring and summer. So I've basically for all 
intents and purposes just started on the rewrite around the last week of 
August. So far the rewrite is going well, but I don't expect anything 
substantial until Christmas time or so.

Hope that explains what is going on.
Cheers.


Demetry Yousifidou wrote:

Hello,

who knows meanwhile what it looks with Montezuma's Revenge? What's the
stage of development? And, what's the last version? When there's a good
chance after over one year for a final version? Already I had had bought
the license shortly before Christmas 2007 at that time and one still can
for the game wait? Who can give me more information about that?

Thanks in advance.

  



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Re: [Audyssey] To the developers of Montezuma's Revenge

2008-10-12 Thread Tyler Littlefield

moral of the story: don't buy licences for games that aren't out yet. :)


Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message - 
From: "Demetry Yousifidou" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Sunday, October 12, 2008 3:02 PM
Subject: [Audyssey] To the developers of Montezuma's Revenge



Hello,

who knows meanwhile what it looks with Montezuma's Revenge? What's the
stage of development? And, what's the last version? When there's a good
chance after over one year for a final version? Already I had had bought
the license shortly before Christmas 2007 at that time and one still can
for the game wait? Who can give me more information about that?

Thanks in advance.

--
Kind regards,
Demetry Yousifidou

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[Audyssey] To the developers of Montezuma's Revenge

2008-10-12 Thread Demetry Yousifidou
Hello,

who knows meanwhile what it looks with Montezuma's Revenge? What's the
stage of development? And, what's the last version? When there's a good
chance after over one year for a final version? Already I had had bought
the license shortly before Christmas 2007 at that time and one still can
for the game wait? Who can give me more information about that?

Thanks in advance.

-- 
Kind regards,
Demetry Yousifidou

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Re: [Audyssey] Top Speed 2.1 or 3?

2008-10-12 Thread Valiant8086

Hi.
It is expected to be coming out soon.
- Original Message - 
From: "Demetry Yousifidou" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, October 11, 2008 5:35 PM
Subject: [Audyssey] Top Speed 2.1 or 3?



Hi gamers,

can anyone tell me whether the version 2.1 or 3.0 coming out soon? And,
when will be it?
Thanks.

Demetry

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Re: [Audyssey] Discworld mud

2008-10-12 Thread Orin

It's discworld.atuin.net
On Oct 12, 2008, at 1:19 PM, May and Wynter wrote:


That link doesn't work.

MAY & WYNTER ACTRESS & VOICE TALENT:
Agent: SilverScreen Edmonton
Agents Phone: 780-669-2033
http://www.silverscreeninc.com/talent_detail.php?id=5158
- Original Message - From: "Tj" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, October 12, 2008 9:36 AM
Subject: Re: [Audyssey] Discworld mud




www.discworld.atuine.net

discworld.atuine.net:4242

I highly suggest you do some reading from the player sights first,  
however.
- Original Message - From: "May and Wynter" <[EMAIL PROTECTED] 
>

To: "Gamers Discussion list" 
Sent: Sunday, October 12, 2008 6:04 AM
Subject: Re: [Audyssey] Discworld mud


I accidently deleted the link for discworld.  Can someone please  
send it again?


MAY & WYNTER ACTRESS & VOICE TALENT:
Agent: SilverScreen Edmonton
Agents Phone: 780-669-2033
http://www.silverscreeninc.com/talent_detail.php?id=5158
- Original Message - From: "Tj" <[EMAIL PROTECTED]>
To: "Lindsay Cowell" <[EMAIL PROTECTED]>;  
"Gamers Discussion list" 

Sent: Saturday, October 11, 2008 2:04 AM
Subject: Re: [Audyssey] Discworld mud




Hi,

If you're still around, let me know.  I can give you a hand.

The best way that I've found is to do what's called jem hunting.  
Sorting through the garbage and crap (literally), in the sewers.



I'm mardock and/or sorren.- Original Message - From:  
"Lindsay Cowell" <[EMAIL PROTECTED]>

To: "Gamers List" 
Sent: Saturday, October 11, 2008 1:32 AM
Subject: [Audyssey] Discworld mud


Hi folks, does anyone play discworld mud,? What is the best way  
to make money on there because I don't even have a weapon.


  Lindsay Cowell



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Re: [Audyssey] Discworld mud

2008-10-12 Thread May and Wynter

That link doesn't work.

MAY & WYNTER ACTRESS & VOICE TALENT:
Agent: SilverScreen Edmonton
Agents Phone: 780-669-2033
http://www.silverscreeninc.com/talent_detail.php?id=5158
- Original Message - 
From: "Tj" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Sunday, October 12, 2008 9:36 AM
Subject: Re: [Audyssey] Discworld mud




www.discworld.atuine.net

discworld.atuine.net:4242

I highly suggest you do some reading from the player sights first, 
however.
- Original Message - 
From: "May and Wynter" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Sunday, October 12, 2008 6:04 AM
Subject: Re: [Audyssey] Discworld mud


I accidently deleted the link for discworld.  Can someone please send it 
again?


MAY & WYNTER ACTRESS & VOICE TALENT:
Agent: SilverScreen Edmonton
Agents Phone: 780-669-2033
http://www.silverscreeninc.com/talent_detail.php?id=5158
- Original Message - 
From: "Tj" <[EMAIL PROTECTED]>
To: "Lindsay Cowell" <[EMAIL PROTECTED]>; "Gamers 
Discussion list" 

Sent: Saturday, October 11, 2008 2:04 AM
Subject: Re: [Audyssey] Discworld mud




Hi,

If you're still around, let me know.  I can give you a hand.

The best way that I've found is to do what's called jem hunting. 
Sorting through the garbage and crap (literally), in the sewers.



I'm mardock and/or sorren.- Original Message - 
From: "Lindsay Cowell" <[EMAIL PROTECTED]>

To: "Gamers List" 
Sent: Saturday, October 11, 2008 1:32 AM
Subject: [Audyssey] Discworld mud


Hi folks, does anyone play discworld mud,? What is the best way to make 
money on there because I don't even have a weapon.


   Lindsay Cowell



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Re: [Audyssey] Phil Vlasak Discusses the past

2008-10-12 Thread Danie and Eden
Oh, thanks for this. I'll look forward to listening when things calm down 
around here.


God's Blessings,
Danie

I AM:
http://momof3bbp.livejournal.com
- Original Message - 
From: "Phil Vlasak" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Friday, October 10, 2008 10:47 AM
Subject: Re: [Audyssey] Phil Vlasak Discusses the past



Hi Folks,
A Discussion on Accessible Computer Games Past, Present and Future by Phil 
Vlasak


81:42 minutes (18.71 MB)
is on theTek Talk Archive
http://www.accessibleworld.org/category/site-categories/tek-talk-archives


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Re: [Audyssey] Discworld mud

2008-10-12 Thread Tj

www.discworld.atuine.net

discworld.atuine.net:4242

I highly suggest you do some reading from the player sights first, however.
- Original Message - 
From: "May and Wynter" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Sunday, October 12, 2008 6:04 AM
Subject: Re: [Audyssey] Discworld mud


I accidently deleted the link for discworld.  Can someone please send it 
again?


MAY & WYNTER ACTRESS & VOICE TALENT:
Agent: SilverScreen Edmonton
Agents Phone: 780-669-2033
http://www.silverscreeninc.com/talent_detail.php?id=5158
- Original Message - 
From: "Tj" <[EMAIL PROTECTED]>
To: "Lindsay Cowell" <[EMAIL PROTECTED]>; "Gamers 
Discussion list" 

Sent: Saturday, October 11, 2008 2:04 AM
Subject: Re: [Audyssey] Discworld mud




Hi,

If you're still around, let me know.  I can give you a hand.

The best way that I've found is to do what's called jem hunting.  Sorting 
through the garbage and crap (literally), in the sewers.



I'm mardock and/or sorren.- Original Message - 
From: "Lindsay Cowell" <[EMAIL PROTECTED]>

To: "Gamers List" 
Sent: Saturday, October 11, 2008 1:32 AM
Subject: [Audyssey] Discworld mud


Hi folks, does anyone play discworld mud,? What is the best way to make 
money on there because I don't even have a weapon.


   Lindsay Cowell



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Re: [Audyssey] Humanity MOO

2008-10-12 Thread Tyler Littlefield
awakenedworld has that, and depending on which route we go with VV, I'll 
implament that. I'm thinking either modern or futuristic.


Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message - 
From: "William L. Houts" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Sunday, October 12, 2008 9:29 AM
Subject: Re: [Audyssey] Humanity MOO




I would like to see a cyberpunk component.  So you could have an operation 
to put sockets in your brain for insertable skill chips.  Drugs that would 
increase your skills for a short time. Things like that.



--Bill


- Original Message - 
From: "Michael Forzano" <[EMAIL PROTECTED]>

To: 
Sent: Saturday, October 11, 2008 7:28 PM
Subject: [Audyssey] Humanity MOO



Hi,

I know this isn't in the original thread, but I just had to switch email
addresses. I'm Mike, the main admin and coder on Humanity MOO. I'd just 
like

to clear up a few things. First, the moo isn't a Miriani clone. Though it
has some of the same concepts, lets face it, a lot of the same concepts, 
it
will be much expanded. For example, I have coded a combat system, and I 
will

have weapons etc. The most important thing, though, is that its under
development. From what I've heard, MOOs take years to develop and though 
I
feel I've made considerable progress it is still a work in development. 
For

example, the fact of the similar messages, I made it this way so that the
game would work with my Miriani soundpack for testing purposes. I will 
most
likely have a name change. But the reason this thread was posted was to 
ask
for ideas and suggestions of things you guys would like to see in a moo 
that
aren't in current moos. Of course, if there any MOO coders out there, I'd 
be

glad to have your help. The moo address is jaybird.no-ip.info port .
Remember though, that anything you see is subject to change and I hope 
you

will give the game a chance even if you don't like what you see at this
moment. Furthermore, if you do not want to play a game that is under
development, don't. I am open to suggestions, not complaints. I hate to
sound harsh, but it seems that certain people expect so much from this 
game
but in reality it has been in existence for only 6 months. However, it 
may

turn out that some of you may actually like the game. In any case,
suggestions/ideas are welcome.



Regards,

Mike

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Re: [Audyssey] Humanity MOO

2008-10-12 Thread William L. Houts


I would like to see a cyberpunk component.  So you could have an operation 
to put sockets in your brain for insertable skill chips.  Drugs that would 
increase your skills for a short time. Things like that.



--Bill


- Original Message - 
From: "Michael Forzano" <[EMAIL PROTECTED]>

To: 
Sent: Saturday, October 11, 2008 7:28 PM
Subject: [Audyssey] Humanity MOO



Hi,

I know this isn't in the original thread, but I just had to switch email
addresses. I'm Mike, the main admin and coder on Humanity MOO. I'd just 
like

to clear up a few things. First, the moo isn't a Miriani clone. Though it
has some of the same concepts, lets face it, a lot of the same concepts, 
it
will be much expanded. For example, I have coded a combat system, and I 
will

have weapons etc. The most important thing, though, is that its under
development. From what I've heard, MOOs take years to develop and though I
feel I've made considerable progress it is still a work in development. 
For

example, the fact of the similar messages, I made it this way so that the
game would work with my Miriani soundpack for testing purposes. I will 
most
likely have a name change. But the reason this thread was posted was to 
ask
for ideas and suggestions of things you guys would like to see in a moo 
that
aren't in current moos. Of course, if there any MOO coders out there, I'd 
be

glad to have your help. The moo address is jaybird.no-ip.info port .
Remember though, that anything you see is subject to change and I hope you
will give the game a chance even if you don't like what you see at this
moment. Furthermore, if you do not want to play a game that is under
development, don't. I am open to suggestions, not complaints. I hate to
sound harsh, but it seems that certain people expect so much from this 
game

but in reality it has been in existence for only 6 months. However, it may
turn out that some of you may actually like the game. In any case,
suggestions/ideas are welcome.



Regards,

Mike

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Re: [Audyssey] Phil Vlasak Discusses the past

2008-10-12 Thread Jim Kitchen

Hi Phil,

Just finished listening to your show on Tech Talk.  Very nice job.  It was a 
good listen.  I wish that I had thought of recording the games that I was going 
to demo like you did.

BFN

Jim

A generation which ignores history has no past or future.

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Humanity MOO

2008-10-12 Thread Andy, on Braille Plus
Hmm, weird, works fine for me here. The address once again:

jaybird.no-ip.info port 

Perhaps it was down? I don't know since I just woke up. LOL.


On Sun, 12 Oct 2008 13:43:12 +0100, Darren Harris wrote:


>Iv jut tridconecing wth the address given in this email with vip mud and
>I get an 11001 error message. 
>
>-Original Message-
>From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
>On Behalf Of Michael Forzano
>Sent: 12 October 2008 03:29
>To: gamers@audyssey.org
>Subject: [Audyssey] Humanity MOO
>
>
>Hi,
>
>I know this isn't in the original thread, but I just had to switch email
>addresses. I'm Mike, the main admin and coder on Humanity MOO. I'd just
>like to clear up a few things. First, the moo isn't a Miriani clone.
>Though it has some of the same concepts, lets face it, a lot of the same
>concepts, it will be much expanded. For example, I have coded a combat
>system, and I will have weapons etc. The most important thing, though,
>is that its under development. From what I've heard, MOOs take years to
>develop and though I feel I've made considerable progress it is still a
>work in development. For example, the fact of the similar messages, I
>made it this way so that the game would work with my Miriani soundpack
>for testing purposes. I will most likely have a name change. But the
>reason this thread was posted was to ask for ideas and suggestions of
>things you guys would like to see in a moo that aren't in current moos.
>Of course, if there any MOO coders out there, I'd be glad to have your
>help. The moo address is jaybird.no-ip.info port . Remember though,
>that anything you see is subject to change and I hope you will give the
>game a chance even if you don't like what you see at this moment.
>Furthermore, if you do not want to play a game that is under
>development, don't. I am open to suggestions, not complaints. I hate to
>sound harsh, but it seems that certain people expect so much from this
>game but in reality it has been in existence for only 6 months. However,
>it may turn out that some of you may actually like the game. In any
>case, suggestions/ideas are welcome.
>
>
>
>Regards,
>
>Mike
>
>---
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>[EMAIL PROTECTED] You can make changes or update your
>subscription via the web, at
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>list, please send E-mail to [EMAIL PROTECTED]
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>No virus found in this incoming message.
>Checked by AVG. 
>Version: 7.5.523 / Virus Database: 270.8.0/1720 - Release Date:
>11/10/2008 15:59
>
>
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>Checked by AVG. 
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Re: [Audyssey] Humanity MOO

2008-10-12 Thread Darren Harris
Iv jut tridconecing wth the address given in this email with vip mud and
I get an 11001 error message. 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Michael Forzano
Sent: 12 October 2008 03:29
To: gamers@audyssey.org
Subject: [Audyssey] Humanity MOO


Hi,

I know this isn't in the original thread, but I just had to switch email
addresses. I'm Mike, the main admin and coder on Humanity MOO. I'd just
like to clear up a few things. First, the moo isn't a Miriani clone.
Though it has some of the same concepts, lets face it, a lot of the same
concepts, it will be much expanded. For example, I have coded a combat
system, and I will have weapons etc. The most important thing, though,
is that its under development. From what I've heard, MOOs take years to
develop and though I feel I've made considerable progress it is still a
work in development. For example, the fact of the similar messages, I
made it this way so that the game would work with my Miriani soundpack
for testing purposes. I will most likely have a name change. But the
reason this thread was posted was to ask for ideas and suggestions of
things you guys would like to see in a moo that aren't in current moos.
Of course, if there any MOO coders out there, I'd be glad to have your
help. The moo address is jaybird.no-ip.info port . Remember though,
that anything you see is subject to change and I hope you will give the
game a chance even if you don't like what you see at this moment.
Furthermore, if you do not want to play a game that is under
development, don't. I am open to suggestions, not complaints. I hate to
sound harsh, but it seems that certain people expect so much from this
game but in reality it has been in existence for only 6 months. However,
it may turn out that some of you may actually like the game. In any
case, suggestions/ideas are welcome.

 

Regards,

Mike

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No virus found in this incoming message.
Checked by AVG. 
Version: 7.5.523 / Virus Database: 270.8.0/1720 - Release Date:
11/10/2008 15:59
 

No virus found in this outgoing message.
Checked by AVG. 
Version: 7.5.523 / Virus Database: 270.8.0/1720 - Release Date:
11/10/2008 15:59
 


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Re: [Audyssey] Humanity MOO

2008-10-12 Thread Darren Harris
Hi,

So what elements do you propose adding into this mud?

I hope there's room for trading, outpost placement including factories,
multiple ship ctrl, for example, being able to store and fly multiple
vestles, and maybe to have some ships along for escort, so you can have
a wing of ships to fly with you, I think that would be a cool thing
tohave. 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Michael Forzano
Sent: 12 October 2008 03:29
To: gamers@audyssey.org
Subject: [Audyssey] Humanity MOO


Hi,

I know this isn't in the original thread, but I just had to switch email
addresses. I'm Mike, the main admin and coder on Humanity MOO. I'd just
like to clear up a few things. First, the moo isn't a Miriani clone.
Though it has some of the same concepts, lets face it, a lot of the same
concepts, it will be much expanded. For example, I have coded a combat
system, and I will have weapons etc. The most important thing, though,
is that its under development. From what I've heard, MOOs take years to
develop and though I feel I've made considerable progress it is still a
work in development. For example, the fact of the similar messages, I
made it this way so that the game would work with my Miriani soundpack
for testing purposes. I will most likely have a name change. But the
reason this thread was posted was to ask for ideas and suggestions of
things you guys would like to see in a moo that aren't in current moos.
Of course, if there any MOO coders out there, I'd be glad to have your
help. The moo address is jaybird.no-ip.info port . Remember though,
that anything you see is subject to change and I hope you will give the
game a chance even if you don't like what you see at this moment.
Furthermore, if you do not want to play a game that is under
development, don't. I am open to suggestions, not complaints. I hate to
sound harsh, but it seems that certain people expect so much from this
game but in reality it has been in existence for only 6 months. However,
it may turn out that some of you may actually like the game. In any
case, suggestions/ideas are welcome.

 

Regards,

Mike

---
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the
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No virus found in this incoming message.
Checked by AVG. 
Version: 7.5.523 / Virus Database: 270.8.0/1720 - Release Date:
11/10/2008 15:59
 

No virus found in this outgoing message.
Checked by AVG. 
Version: 7.5.523 / Virus Database: 270.8.0/1720 - Release Date:
11/10/2008 15:59
 


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Re: [Audyssey] Discworld mud

2008-10-12 Thread May and Wynter
I accidently deleted the link for discworld.  Can someone please send it 
again?


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- Original Message - 
From: "Tj" <[EMAIL PROTECTED]>
To: "Lindsay Cowell" <[EMAIL PROTECTED]>; "Gamers 
Discussion list" 

Sent: Saturday, October 11, 2008 2:04 AM
Subject: Re: [Audyssey] Discworld mud




Hi,

If you're still around, let me know.  I can give you a hand.

The best way that I've found is to do what's called jem hunting.  Sorting 
through the garbage and crap (literally), in the sewers.



I'm mardock and/or sorren.- Original Message - 
From: "Lindsay Cowell" <[EMAIL PROTECTED]>

To: "Gamers List" 
Sent: Saturday, October 11, 2008 1:32 AM
Subject: [Audyssey] Discworld mud


Hi folks, does anyone play discworld mud,? What is the best way to make 
money on there because I don't even have a weapon.


   Lindsay Cowell



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Re: [Audyssey] Discworld mud

2008-10-12 Thread Shadow Dragon
Thieves aren't combat oriented. They're the type of class that would grab 
your stuff and run, or steal it from the shadows without you noticing. 
Assassins are something like combat oriented thieves. So it makes some sense 
that thieves don't have dodge. One thing you have to remember is that 
discworld is oriented toward realism for the sake of RP, not toward hack n' 
slash grinding.


--
From: "Tyler Littlefield" <[EMAIL PROTECTED]>
Sent: Saturday, October 11, 2008 8:08 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Discworld mud

some, yes, but you'd think thieves would have dodge, as well. it's really 
hard to get that to a decent state. Assa looks really good, but pk isn't 
extremely appealing currently.



Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message - 
From: "Tj" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, October 11, 2008 8:06 PM
Subject: Re: [Audyssey] Discworld mud



It all depends on the class.  The primaries make perfect sense.
- Original Message - 
From: "Tyler Littlefield" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, October 11, 2008 8:05 PM
Subject: Re: [Audyssey] Discworld mud



they are fun. but it's not my recommendation for a newb.
I like thief because it's got a lot to it, and there is some you can do, 
though the primaries don't make much sense.



Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
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- Original Message - 
From: "Tj" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, October 11, 2008 8:02 PM
Subject: Re: [Audyssey] Discworld mud


Wizards are awesome.  It's hard to get going, but seriously, it's 
really rewarding.


Yes, Thieves are fun, too.
- Original Message - 
From: "Tyler Littlefield" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, October 11, 2008 8:01 PM
Subject: Re: [Audyssey] Discworld mud



being a wizard is painful, though.
Thieves FTW! :)

Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
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skype: st8amnd127
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- Original Message - 
From: "Tj" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>; "Gamers Discussion list" 


Sent: Saturday, October 11, 2008 7:56 PM
Subject: Re: [Audyssey] Discworld mud


what's not to get?  I can help.  It's not too hard once you get off 
to a start.
- Original Message - 
From: "MICHAEL MASLO" <[EMAIL PROTECTED]>

To: "'Gamers Discussion list'" 
Sent: Saturday, October 11, 2008 1:22 PM
Subject: Re: [Audyssey] Discworld mud


Disk world is so ahrd I don't understand it. I want to play it for 
it looks

nice but I don't get it

-Original Message-
From: [EMAIL PROTECTED] 
[mailto:[EMAIL PROTECTED] On

Behalf Of Tyler Littlefield
Sent: Saturday, October 11, 2008 9:46 AM
To: Lindsay Cowell; Gamers Discussion list
Subject: Re: [Audyssey] Discworld mud

you got msn? I can help ya get going.
- Original Message - 
From: "Lindsay Cowell" <[EMAIL PROTECTED]>

To: "Gamers List" 
Sent: Saturday, October 11, 2008 1:32 AM
Subject: [Audyssey] Discworld mud


Hi folks, does anyone play discworld mud,? What is the best way to 
make

money on there because I don't even have a weapon.

   Lindsay Cowell



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Re: [Audyssey] MUD Ideas

2008-10-12 Thread Tyler Littlefield

my msn info is in my sig. feel free to add.

Thanks,
Tyler Littlefield
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- Original Message - 
From: "shaun everiss" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, October 11, 2008 10:21 PM
Subject: Re: [Audyssey] MUD Ideas



yeah I have msn, I think  you are on it not sure.
At 03:48 p.m. 12/10/2008, you wrote:

it's not hard. It's actually pretty basic.
The tutorials are limited, but I'd be willing to help ya out, if wanted. 
I'll give you your own db to play with, and host it on my server here.


Thanks,
Tyler Littlefield
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- Original Message - From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, October 11, 2008 8:44 PM
Subject: Re: [Audyssey] MUD Ideas



what is required to moo code.
I have coded in pascal and javascript I never really cared for this stuff 
but if its semi easy I may wish to try it.

At 02:15 p.m. 12/10/2008, you wrote:

Hi,
Well Mike's a very good coder. I'm also a coder on there, but as a VB
coder, I suppose learning MOO is easier then not knowing any language,
I can do basic stuff, like set properties, get arguments, the tells,
targets, some command utils, match utils, verbs, mobs, planets, rooms,
descriptions, etc. Obviously the if, for, while statements are just
nothing to me being a VB coder. I am still learning, but me and moo
seem to get along. . Though, I frequently forget the
semicolons. But Tristan, was the worst wizard ever. Cosmos is just
stolen code, not to get into a flame, but it's Humanity's code.
Another wizard Andrew Mack, also was a bad wizard. Mean, angry,
cranky, etc. The new wizard, Jayson Smith, is much nicer, and also a
terrific coder. We will be working on doing what we can to make the
moo less of a clone. However, a wizard on Humanity Moo noted that it
wasn't even funny how much code he copied. He literally copied most
lines of code, and paste it into his moo. I heard people say, and I'm
like okay, that's just wrong. Then I witnessed what really was stolen,
and I was almost scared .He failed to give credit to anything, and
never asked for permission. Not to turn this against Tristan, but
Tristan has, and still does, a history of stealing code. I also
consider it highly disrespectful, to just take something, don't give
credit, and just pretend you coded it. Perhaps I am over-reacting..but
let's get back on the subject of HM.
Thanks guys

-Ryan

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