Re: [Audyssey] A new audiogame MP3 demo

2009-06-21 Thread Thomas Ward

Hi Davy,
It is late here, but I just wanted to drop you a quick e-mail saying 
that I think you are off to a great start. Your menu design is 
brilliant, sounds extremely user friendly, and the music you have for 
the audio demo sounds impressive as well. As a fellow game developer I 
just want to give you a big pat on the back, thumbs up, etc. In other 
words, "good job."
As for your English don't worry about it. I think you handled the 
language very well. I've heard much worse from fellow Americans, some of 
them in college, that didn't do as well as you did in your demo. If it 
makes you feel better there are some areas in America where poor English 
grammar is quite common. Some people grow up in racial or regional areas 
that have a slang that horrifies English teachers all over the world. Grin.
For example, my grandma was born in the south, raised in the south, and 
said a lot of words phonetically and grammatically wrong. Instead of 
saying she was going to wash the close she'd say she had to worsh her 
close. Instead of calling a creek a creak she'd call it a crick. Instead 
of calling a fish a fish she'd call it a feesh. You get the idea. My 
grandma wasn't stupid by any means, actually was quite smart, but she 
just grew up around people who talked that way, and ended up saying 
words in a way that was phonetically and grammatically wrong. Sometimes 
I didn't know to laugh at it or try and correct her.

Smile.


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[Audyssey] the blind eyeRe: Sryth question the eye

2009-06-21 Thread Robyn Bowskill
Hi. does anyone play the blind eye? I just have the demo. Does anyone know 
how I can obtain a full version?
- Original Message - 
From: "Ron Schamerhorn" 

To: "gamers@audyssey.org" 
Sent: Monday, June 22, 2009 9:33 AM
Subject: [Audyssey] Sryth question the eye



Hi all

 I know there are a few players here,  in the city of Tarn you were
supposed to find some artifact.  I'm curious as to what it was?  I've made
it through completely once but think I must have missed it.  Any sense for
direction as to what it is and who I need to see in Trithack would be
helpful.  I really hope I won't have to go through it again to find the
item.

Ron


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Re: [Audyssey] klango

2009-06-21 Thread Aiden Gardiner
I think you get the news automatically sent to your inbox when you make your 
account.


Aiden
Follow me on twitter
www.twitter.com/aidengardiner
- Original Message - 
From: "shaun everiss" 

To: "Gamers Discussion list" 
Sent: Sunday, June 21, 2009 8:13 PM
Subject: Re: [Audyssey] klango



www.klango.net is where I got the news from.
there is a news letter on there forgot how I got it though.
At 01:44 a.m. 22/06/2009, you wrote:

Where do we get Klango news via e-mail if possible?

--
Chris Hallsworth
e-mail: christopher...@googlemail.com
MSN: ch9...@hotmail.com
Skype: chrishallsworth7266
Join TAFN by visiting www.tafn.org.uk.

--
From: "shaun everiss" 
Sent: Saturday, June 20, 2009 8:12 PM
To: 
Subject: [Audyssey] klango


Hi.
for those that are not getting the klango news v3 is out in beta in 2 
weeks.



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Re: [Audyssey] Sryth question the eye

2009-06-21 Thread Shadow Dragon
The problem with 90% of the tarn content is you have to go through the city 
multiple times to get anywhere. I believe its 10 runs before you can even 
access the lower levels of the city, which is plain ridiculous if you ask 
me. There's even content up to 15 runs, which I doubt I'll ever make. Its 
kind of like the ice shield you get from the ice troll, sadly more for the 
hardcore grinders than those of us looking for a good adventure.


--
From: "Ron Schamerhorn" 
Sent: Sunday, June 21, 2009 3:33 PM
To: "gamers@audyssey.org" 
Subject: [Audyssey] Sryth question the eye


Hi all

 I know there are a few players here,  in the city of Tarn you were
supposed to find some artifact.  I'm curious as to what it was?  I've made
it through completely once but think I must have missed it.  Any sense for
direction as to what it is and who I need to see in Trithack would be
helpful.  I really hope I won't have to go through it again to find the
item.

Ron


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Re: [Audyssey] A new audiogame MP3 demo

2009-06-21 Thread shaun everiss
well I have audacity fully loaded and a version of studio recorder.
At 08:27 a.m. 22/06/2009, you wrote:
>I would also be happy to do sound editing and sthings of that nature for 
>this and any other game under development.  I use GoldWave on an EMachines 
>computer with a 260 gig hard drive and one gig of ram.  I also do my own 
>production work. Let me know if I can be of any help.
>Shannon
>- Original Message - 
>From: "shaun everiss" 
>To: "Gamers Discussion list" 
>Sent: Sunday, June 21, 2009 3:09 PM
>Subject: Re: [Audyssey] A new audiogame MP3 demo
>
>
>hmmm.
>the project idea sounds good.
>the menu system is a good menu system.
>I may be able to help with voiceovers etc for this.
>I don't have a full suite of apps and editers but I have enough for simple 
>stuff, my system is the stock laptop crappy system but it should be able to 
>record voices, I have done some before.
>check I think www.rsgames.co.nr, get shoot da me.
>if you are interested email me offlist and I'll send you a zip with the 
>voices I pulled for this project, these were generic voice for a guard but 
>that should give you an idea.
>At 11:22 p.m. 21/06/2009, you wrote:
>>Note: Every single word below this line is commercial talk which can be 
>>disregarded. The real message of this message, is that I would like some 
>>feedback on my new accessible game release. But for the fun of it still, 
>>here's the more commercial way...
>>
>>
>>
>>Hello gamers,
>>
>>
>>
>>As those of you following the Audiogames.net forum may know, there is a new 
>>audiogame in development. This game has been in development for over a 
>>month now under the codename Excalibur. And the first result from this 
>>development is an MP3 demo of the menu system, just to rise some 
>>excitement. *smiles*
>>
>>So what is this Excalibur thing anyway? Well, to put it as basic as I can: 
>>Excalibur is your sci-fi dream becoming true. Ever wanted to pilot a 
>>spacefighter? Ever wanted to face a one-on-one battle with your opponent, 
>>either using AI or via multiplayer? What, ever wanted to stand up against a 
>>whole fleet of enemy fighters in an AI driven game? Then stop wanting it, 
>>now it's time to get it!
>>
>>
>>
>>Project Excalibur is a new audiogame that is planned for beta release in 
>>December 2009. The game is based on CrystalSpire, the game engine that was 
>>written only to serve the needs of this exciting new title. CrystalSpire 
>>uses XAudio2 for the latest and greatest audio performance, is optimized to 
>>run on older and slower machines, and has numerous other features that will 
>>ensure a great experience.
>>
>>
>>
>>The project's current status is not too exciting though --- the menu system 
>>has just been completed. There will probably be some minor enhancements, 
>>and of course some vast extensions, but the basic system is up and ready to 
>>go. And because you still don't know much about the "real thing" after 
>>reading this plain text message, I decided to put an MP3 demo online so 
>>that you can hear what has been built so far. For more information 
>>regarding the story and proposed details of the game, refer to the 
>>following topics in the Audiogames.net forum:
>>
>>- A new game to shake the stars: Project Excalibur
>>
>> - http://forum.audiogames.net/viewtopic.php?id=3048
>>
>>- The Flight Commander trailer
>>
>> - http://forum.audiogames.net/viewtopic.php?id=2935
>>
>>The MP3 demo file can be found here:
>>
>>http://www.davykager.nl/uploads/excalibur_demo_a1.mp3
>>
>>
>>
>>Please have a listen and be sure to send me suggestions, ideas, remarks, 
>>complaints, requests or any other type of feedback if you like. Also, don't 
>>hesitate to ask for further information, or to add to the game's storyline.
>>
>>
>>
>>Sincerely,
>>
>>Davy Kager - Project Excalibur / CrystalSpire Main Developer
>>---
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>>http://www.mail-archive.com/gam...@audyssey.org.
>>If you have any questions or concerns regarding the management of the list,
>>please send E-mail to gamers-ow...@audyssey.org.
>
>
>
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[Audyssey] Sryth question the eye

2009-06-21 Thread Ron Schamerhorn
Hi all

  I know there are a few players here,  in the city of Tarn you were 
supposed to find some artifact.  I'm curious as to what it was?  I've made 
it through completely once but think I must have missed it.  Any sense for 
direction as to what it is and who I need to see in Trithack would be 
helpful.  I really hope I won't have to go through it again to find the 
item.

Ron


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Re: [Audyssey] Calling all truckers.

2009-06-21 Thread Trouble
its just like a real GPS map. your just a dot with the roads as 
lines. Every turn you take the dot moves so much on the line.
The only thing they could make accessible about it is a status of 
what state your going through at the time your in it. out side of 
that stat there ain't anything else it does.]
When you pick your destination. A map shows that does have bonus and 
your company terminals. now this does let sighted pick this info, but 
there is a combo box that also does this. Just without the color markings.


At 04:33 AM 6/21/2009, you wrote:

Right. Anybody thought to write to them to see if they can make it
accessible?
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Tim
trouble
Verizon FIOS support tech
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Re: [Audyssey] A new audiogame MP3 demo

2009-06-21 Thread Shannon Heisey
I would also be happy to do sound editing and sthings of that nature for 
this and any other game under development.  I use GoldWave on an EMachines 
computer with a 260 gig hard drive and one gig of ram.  I also do my own 
production work. Let me know if I can be of any help.
Shannon
- Original Message - 
From: "shaun everiss" 
To: "Gamers Discussion list" 
Sent: Sunday, June 21, 2009 3:09 PM
Subject: Re: [Audyssey] A new audiogame MP3 demo


hmmm.
the project idea sounds good.
the menu system is a good menu system.
I may be able to help with voiceovers etc for this.
I don't have a full suite of apps and editers but I have enough for simple 
stuff, my system is the stock laptop crappy system but it should be able to 
record voices, I have done some before.
check I think www.rsgames.co.nr, get shoot da me.
if you are interested email me offlist and I'll send you a zip with the 
voices I pulled for this project, these were generic voice for a guard but 
that should give you an idea.
At 11:22 p.m. 21/06/2009, you wrote:
>Note: Every single word below this line is commercial talk which can be 
>disregarded. The real message of this message, is that I would like some 
>feedback on my new accessible game release. But for the fun of it still, 
>here's the more commercial way...
>
>
>
>Hello gamers,
>
>
>
>As those of you following the Audiogames.net forum may know, there is a new 
>audiogame in development. This game has been in development for over a 
>month now under the codename Excalibur. And the first result from this 
>development is an MP3 demo of the menu system, just to rise some 
>excitement. *smiles*
>
>So what is this Excalibur thing anyway? Well, to put it as basic as I can: 
>Excalibur is your sci-fi dream becoming true. Ever wanted to pilot a 
>spacefighter? Ever wanted to face a one-on-one battle with your opponent, 
>either using AI or via multiplayer? What, ever wanted to stand up against a 
>whole fleet of enemy fighters in an AI driven game? Then stop wanting it, 
>now it's time to get it!
>
>
>
>Project Excalibur is a new audiogame that is planned for beta release in 
>December 2009. The game is based on CrystalSpire, the game engine that was 
>written only to serve the needs of this exciting new title. CrystalSpire 
>uses XAudio2 for the latest and greatest audio performance, is optimized to 
>run on older and slower machines, and has numerous other features that will 
>ensure a great experience.
>
>
>
>The project's current status is not too exciting though --- the menu system 
>has just been completed. There will probably be some minor enhancements, 
>and of course some vast extensions, but the basic system is up and ready to 
>go. And because you still don't know much about the "real thing" after 
>reading this plain text message, I decided to put an MP3 demo online so 
>that you can hear what has been built so far. For more information 
>regarding the story and proposed details of the game, refer to the 
>following topics in the Audiogames.net forum:
>
>- A new game to shake the stars: Project Excalibur
>
> - http://forum.audiogames.net/viewtopic.php?id=3048
>
>- The Flight Commander trailer
>
> - http://forum.audiogames.net/viewtopic.php?id=2935
>
>The MP3 demo file can be found here:
>
>http://www.davykager.nl/uploads/excalibur_demo_a1.mp3
>
>
>
>Please have a listen and be sure to send me suggestions, ideas, remarks, 
>complaints, requests or any other type of feedback if you like. Also, don't 
>hesitate to ask for further information, or to add to the game's storyline.
>
>
>
>Sincerely,
>
>Davy Kager - Project Excalibur / CrystalSpire Main Developer
>---
>Gamers mailing list __ Gamers@audyssey.org
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>gamers-unsubscr...@audyssey.org.
>You can make changes or update your subscription via the web, at
>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>http://www.mail-archive.com/gam...@audyssey.org.
>If you have any questions or concerns regarding the management of the list,
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You c

Re: [Audyssey] audio quake

2009-06-21 Thread Nick Helms
thanks


On 6/21/09, Thomas Ward  wrote:
> Hi Nick,
> Since Cara Quinn has recently taken over the Audio Quake project I'd ask
> her what is up with the registration issue, and see if she can resolve it.
> Smile.
>
> Nick Helms wrote:
>> The link to register a player name is broken.
>> Is there another way of doing it or another URL to try?
>> I used stats.agrip.org.uk
>>
>
>
> ---
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> please send E-mail to gamers-ow...@audyssey.org.
>


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P.M pacific daylight time, 7 P.M standerd time. To listen, point your
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Re: [Audyssey] A new audiogame MP3 demo

2009-06-21 Thread Trouble
not bad for what you got, and take your time to do what you want with 
the game. this type of game would be great to play, and is a long 
time in coming.
And just to let you know, Your English isn't that bad. i have heard 
worse by those speaking it as a second language for a long time.
So give us some updates now and then, and we all await the release of 
this game in the works.


At 07:22 AM 6/21/2009, you wrote:
Note: Every single word below this line is commercial talk which can 
be disregarded. The real message of this message, is that I would 
like some feedback on my new accessible game release. But for the 
fun of it still, here's the more commercial way...




Hello gamers,



As those of you following the Audiogames.net forum may know, there 
is a new audiogame in development. This game has been in development 
for over a month now under the codename Excalibur. And the first 
result from this development is an MP3 demo of the menu system, just 
to rise some excitement. *smiles*


So what is this Excalibur thing anyway? Well, to put it as basic as 
I can: Excalibur is your sci-fi dream becoming true. Ever wanted to 
pilot a spacefighter? Ever wanted to face a one-on-one battle with 
your opponent, either using AI or via multiplayer? What, ever wanted 
to stand up against a whole fleet of enemy fighters in an AI driven 
game? Then stop wanting it, now it's time to get it!




Project Excalibur is a new audiogame that is planned for beta 
release in December 2009. The game is based on CrystalSpire, the 
game engine that was written only to serve the needs of this 
exciting new title. CrystalSpire uses XAudio2 for the latest and 
greatest audio performance, is optimized to run on older and slower 
machines, and has numerous other features that will ensure a great experience.




The project's current status is not too exciting though --- the menu 
system has just been completed. There will probably be some minor 
enhancements, and of course some vast extensions, but the basic 
system is up and ready to go. And because you still don't know much 
about the "real thing" after reading this plain text message, I 
decided to put an MP3 demo online so that you can hear what has been 
built so far. For more information regarding the story and proposed 
details of the game, refer to the following topics in the Audiogames.net forum:


- A new game to shake the stars: Project Excalibur

 - http://forum.audiogames.net/viewtopic.php?id=3048

- The Flight Commander trailer

 - http://forum.audiogames.net/viewtopic.php?id=2935

The MP3 demo file can be found here:

http://www.davykager.nl/uploads/excalibur_demo_a1.mp3



Please have a listen and be sure to send me suggestions, ideas, 
remarks, complaints, requests or any other type of feedback if you 
like. Also, don't hesitate to ask for further information, or to add 
to the game's storyline.




Sincerely,

Davy Kager - Project Excalibur / CrystalSpire Main Developer
---
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Tim
trouble
Verizon FIOS support tech
"Never offend people with style when you can offend them with substance."
--Sam Brown

Blindeudora list owner.
To subscribe or info: http://www.freelists.org/webpage/blindeudora   



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Re: [Audyssey] audio quake

2009-06-21 Thread Thomas Ward

Hi Nick,
Since Cara Quinn has recently taken over the Audio Quake project I'd ask 
her what is up with the registration issue, and see if she can resolve it.

Smile.

Nick Helms wrote:

The link to register a player name is broken.
Is there another way of doing it or another URL to try?
I used stats.agrip.org.uk
  



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Re: [Audyssey] A new audiogame MP3 demo

2009-06-21 Thread shaun everiss
it would also be something I'd like to get my teeth intol.
At 02:47 a.m. 22/06/2009, you wrote:
>I'd certainly love to help test this. This is actually something I'm  
>looking forward to getting my hands on.
>On Jun 21, 2009, at 7:44 AM, piotr machacz wrote:
>
>>hi davy, I would like to help with testing and sound designing if you
>>want. contact me off-list if you're interested, o btw it really was a
>>dream for me, smiles.
>>
>>On 6/21/09, Davy Kager  wrote:
>>>Note: Every single word below this line is commercial talk which  
>>>can be
>>>disregarded. The real message of this message, is that I would like  
>>>some
>>>feedback on my new accessible game release. But for the fun of it  
>>>still,
>>>here's the more commercial way...
>>>
>>>
>>>
>>>Hello gamers,
>>>
>>>
>>>
>>>As those of you following the Audiogames.net forum may know, there  
>>>is a new
>>>audiogame in development. This game has been in development for  
>>>over a month
>>>now under the codename Excalibur. And the first result from this  
>>>development
>>>is an MP3 demo of the menu system, just to rise some excitement.  
>>>*smiles*
>>>
>>>So what is this Excalibur thing anyway? Well, to put it as basic as  
>>>I can:
>>>Excalibur is your sci-fi dream becoming true. Ever wanted to pilot a
>>>spacefighter? Ever wanted to face a one-on-one battle with your  
>>>opponent,
>>>either using AI or via multiplayer? What, ever wanted to stand up  
>>>against a
>>>whole fleet of enemy fighters in an AI driven game? Then stop  
>>>wanting it,
>>>now it's time to get it!
>>>
>>>
>>>
>>>Project Excalibur is a new audiogame that is planned for beta  
>>>release in
>>>December 2009. The game is based on CrystalSpire, the game engine  
>>>that was
>>>written only to serve the needs of this exciting new title.  
>>>CrystalSpire
>>>uses XAudio2 for the latest and greatest audio performance, is  
>>>optimized to
>>>run on older and slower machines, and has numerous other features  
>>>that will
>>>ensure a great experience.
>>>
>>>
>>>
>>>The project's current status is not too exciting though --- the  
>>>menu system
>>>has just been completed. There will probably be some minor  
>>>enhancements, and
>>>of course some vast extensions, but the basic system is up and  
>>>ready to go.
>>>And because you still don't know much about the "real thing" after  
>>>reading
>>>this plain text message, I decided to put an MP3 demo online so  
>>>that you can
>>>hear what has been built so far. For more information regarding the  
>>>story
>>>and proposed details of the game, refer to the following topics in  
>>>the
>>>Audiogames.net forum:
>>>
>>>- A new game to shake the stars: Project Excalibur
>>>
>>>- http://forum.audiogames.net/viewtopic.php?id=3048
>>>
>>>- The Flight Commander trailer
>>>
>>>- http://forum.audiogames.net/viewtopic.php?id=2935
>>>
>>>The MP3 demo file can be found here:
>>>
>>>http://www.davykager.nl/uploads/excalibur_demo_a1.mp3
>>>
>>>
>>>
>>>Please have a listen and be sure to send me suggestions, ideas,  
>>>remarks,
>>>complaints, requests or any other type of feedback if you like.  
>>>Also, don't
>>>hesitate to ask for further information, or to add to the game's  
>>>storyline.
>>>
>>>
>>>
>>>Sincerely,
>>>
>>>Davy Kager - Project Excalibur / CrystalSpire Main Developer
>>>---
>>>Gamers mailing list __ Gamers@audyssey.org
>>>If you want to leave the list, send E-mail to
>>>gamers-unsubscr...@audyssey.org.
>>>You can make changes or update your subscription via the web, at
>>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>All messages are archived and can be searched and read at
>>>http://www.mail-archive.com/gam...@audyssey.org.
>>>If you have any questions or concerns regarding the management of  
>>>the list,
>>>please send E-mail to gamers-ow...@audyssey.org.
>>
>>
>>-- 
>>peter, the one that really tries to get the pcs dos games back!
>>
>>---
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>>.
>>You can make changes or update your subscription via the web, at
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>>If you have any questions or concerns regarding the management of  
>>the list,
>>please send E-mail to gamers-ow...@audyssey.org.
>
>
>---
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Re: [Audyssey] klango

2009-06-21 Thread shaun everiss
www.klango.net is where I got the news from.
there is a news letter on there forgot how I got it though.
At 01:44 a.m. 22/06/2009, you wrote:
>Where do we get Klango news via e-mail if possible?
>
>--
>Chris Hallsworth
>e-mail: christopher...@googlemail.com
>MSN: ch9...@hotmail.com
>Skype: chrishallsworth7266
>Join TAFN by visiting www.tafn.org.uk.
>
>--
>From: "shaun everiss" 
>Sent: Saturday, June 20, 2009 8:12 PM
>To: 
>Subject: [Audyssey] klango
>
>>Hi.
>>for those that are not getting the klango news v3 is out in beta in 2 weeks.
>>
>>
>>---
>>Gamers mailing list __ Gamers@audyssey.org
>>If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
>>You can make changes or update your subscription via the web, at
>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>All messages are archived and can be searched and read at
>>http://www.mail-archive.com/gam...@audyssey.org.
>>If you have any questions or concerns regarding the management of the list,
>>please send E-mail to gamers-ow...@audyssey.org. 
>
>
>---
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>You can make changes or update your subscription via the web, at
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>If you have any questions or concerns regarding the management of the list,
>please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] A new audiogame MP3 demo

2009-06-21 Thread shaun everiss
hmmm.
the project idea sounds good.
the menu system is a good menu system.
I may be able to help with voiceovers etc for this.
I don't have a full suite of apps and editers but I have enough for simple 
stuff, my system is the stock laptop crappy system but it should be able to 
record voices, I have done some before.
check I think www.rsgames.co.nr, get shoot da me.
if you are interested email me offlist and I'll send you a zip with the voices 
I pulled for this project, these were generic voice for a guard but that should 
give you an idea.
At 11:22 p.m. 21/06/2009, you wrote:
>Note: Every single word below this line is commercial talk which can be 
>disregarded. The real message of this message, is that I would like some 
>feedback on my new accessible game release. But for the fun of it still, 
>here's the more commercial way...
>
>
>
>Hello gamers,
>
>
>
>As those of you following the Audiogames.net forum may know, there is a new 
>audiogame in development. This game has been in development for over a month 
>now under the codename Excalibur. And the first result from this development 
>is an MP3 demo of the menu system, just to rise some excitement. *smiles*
>
>So what is this Excalibur thing anyway? Well, to put it as basic as I can: 
>Excalibur is your sci-fi dream becoming true. Ever wanted to pilot a 
>spacefighter? Ever wanted to face a one-on-one battle with your opponent, 
>either using AI or via multiplayer? What, ever wanted to stand up against a 
>whole fleet of enemy fighters in an AI driven game? Then stop wanting it, now 
>it's time to get it!
>
>
>
>Project Excalibur is a new audiogame that is planned for beta release in 
>December 2009. The game is based on CrystalSpire, the game engine that was 
>written only to serve the needs of this exciting new title. CrystalSpire uses 
>XAudio2 for the latest and greatest audio performance, is optimized to run on 
>older and slower machines, and has numerous other features that will ensure a 
>great experience.
>
>
>
>The project's current status is not too exciting though --- the menu system 
>has just been completed. There will probably be some minor enhancements, and 
>of course some vast extensions, but the basic system is up and ready to go. 
>And because you still don't know much about the "real thing" after reading 
>this plain text message, I decided to put an MP3 demo online so that you can 
>hear what has been built so far. For more information regarding the story and 
>proposed details of the game, refer to the following topics in the 
>Audiogames.net forum:
>
>- A new game to shake the stars: Project Excalibur
>
> - http://forum.audiogames.net/viewtopic.php?id=3048
>
>- The Flight Commander trailer
>
> - http://forum.audiogames.net/viewtopic.php?id=2935
>
>The MP3 demo file can be found here:
>
>http://www.davykager.nl/uploads/excalibur_demo_a1.mp3
>
>
>
>Please have a listen and be sure to send me suggestions, ideas, remarks, 
>complaints, requests or any other type of feedback if you like. Also, don't 
>hesitate to ask for further information, or to add to the game's storyline.
>
>
>
>Sincerely,
>
>Davy Kager - Project Excalibur / CrystalSpire Main Developer
>---
>Gamers mailing list __ Gamers@audyssey.org
>If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
>You can make changes or update your subscription via the web, at
>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>All messages are archived and can be searched and read at
>http://www.mail-archive.com/gam...@audyssey.org.
>If you have any questions or concerns regarding the management of the list,
>please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] A new audiogame MP3 demo

2009-06-21 Thread Reinhard Stebner
Are you going to have mouse support for the game?  I think it is a much
better experience  if one can play the game using mouse support.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Davy Kager
Sent: Sunday, June 21, 2009 4:23 AM
To: Gamers Discussion list
Subject: [Audyssey] A new audiogame MP3 demo

Note: Every single word below this line is commercial talk which can be
disregarded. The real message of this message, is that I would like some
feedback on my new accessible game release. But for the fun of it still,
here's the more commercial way...



Hello gamers,



As those of you following the Audiogames.net forum may know, there is a new
audiogame in development. This game has been in development for over a month
now under the codename Excalibur. And the first result from this development
is an MP3 demo of the menu system, just to rise some excitement. *smiles*

So what is this Excalibur thing anyway? Well, to put it as basic as I can:
Excalibur is your sci-fi dream becoming true. Ever wanted to pilot a
spacefighter? Ever wanted to face a one-on-one battle with your opponent,
either using AI or via multiplayer? What, ever wanted to stand up against a
whole fleet of enemy fighters in an AI driven game? Then stop wanting it,
now it's time to get it!



Project Excalibur is a new audiogame that is planned for beta release in
December 2009. The game is based on CrystalSpire, the game engine that was
written only to serve the needs of this exciting new title. CrystalSpire
uses XAudio2 for the latest and greatest audio performance, is optimized to
run on older and slower machines, and has numerous other features that will
ensure a great experience.



The project's current status is not too exciting though --- the menu system
has just been completed. There will probably be some minor enhancements, and
of course some vast extensions, but the basic system is up and ready to go.
And because you still don't know much about the "real thing" after reading
this plain text message, I decided to put an MP3 demo online so that you can
hear what has been built so far. For more information regarding the story
and proposed details of the game, refer to the following topics in the
Audiogames.net forum:

- A new game to shake the stars: Project Excalibur

 - http://forum.audiogames.net/viewtopic.php?id=3048

- The Flight Commander trailer

 - http://forum.audiogames.net/viewtopic.php?id=2935

The MP3 demo file can be found here:

http://www.davykager.nl/uploads/excalibur_demo_a1.mp3



Please have a listen and be sure to send me suggestions, ideas, remarks,
complaints, requests or any other type of feedback if you like. Also, don't
hesitate to ask for further information, or to add to the game's storyline.



Sincerely,

Davy Kager - Project Excalibur / CrystalSpire Main Developer
---
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Re: [Audyssey] A new audiogame MP3 demo

2009-06-21 Thread Orin
I'd certainly love to help test this. This is actually something I'm  
looking forward to getting my hands on.

On Jun 21, 2009, at 7:44 AM, piotr machacz wrote:


hi davy, I would like to help with testing and sound designing if you
want. contact me off-list if you're interested, o btw it really was a
dream for me, smiles.

On 6/21/09, Davy Kager  wrote:
Note: Every single word below this line is commercial talk which  
can be
disregarded. The real message of this message, is that I would like  
some
feedback on my new accessible game release. But for the fun of it  
still,

here's the more commercial way...



Hello gamers,



As those of you following the Audiogames.net forum may know, there  
is a new
audiogame in development. This game has been in development for  
over a month
now under the codename Excalibur. And the first result from this  
development
is an MP3 demo of the menu system, just to rise some excitement.  
*smiles*


So what is this Excalibur thing anyway? Well, to put it as basic as  
I can:

Excalibur is your sci-fi dream becoming true. Ever wanted to pilot a
spacefighter? Ever wanted to face a one-on-one battle with your  
opponent,
either using AI or via multiplayer? What, ever wanted to stand up  
against a
whole fleet of enemy fighters in an AI driven game? Then stop  
wanting it,

now it's time to get it!



Project Excalibur is a new audiogame that is planned for beta  
release in
December 2009. The game is based on CrystalSpire, the game engine  
that was
written only to serve the needs of this exciting new title.  
CrystalSpire
uses XAudio2 for the latest and greatest audio performance, is  
optimized to
run on older and slower machines, and has numerous other features  
that will

ensure a great experience.



The project's current status is not too exciting though --- the  
menu system
has just been completed. There will probably be some minor  
enhancements, and
of course some vast extensions, but the basic system is up and  
ready to go.
And because you still don't know much about the "real thing" after  
reading
this plain text message, I decided to put an MP3 demo online so  
that you can
hear what has been built so far. For more information regarding the  
story
and proposed details of the game, refer to the following topics in  
the

Audiogames.net forum:

- A new game to shake the stars: Project Excalibur

- http://forum.audiogames.net/viewtopic.php?id=3048

- The Flight Commander trailer

- http://forum.audiogames.net/viewtopic.php?id=2935

The MP3 demo file can be found here:

http://www.davykager.nl/uploads/excalibur_demo_a1.mp3



Please have a listen and be sure to send me suggestions, ideas,  
remarks,
complaints, requests or any other type of feedback if you like.  
Also, don't
hesitate to ask for further information, or to add to the game's  
storyline.




Sincerely,

Davy Kager - Project Excalibur / CrystalSpire Main Developer
---
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--
peter, the one that really tries to get the pcs dos games back!

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.

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Re: [Audyssey] klango

2009-06-21 Thread Chris Hallsworth

Where do we get Klango news via e-mail if possible?

--
Chris Hallsworth
e-mail: christopher...@googlemail.com
MSN: ch9...@hotmail.com
Skype: chrishallsworth7266
Join TAFN by visiting www.tafn.org.uk.

--
From: "shaun everiss" 
Sent: Saturday, June 20, 2009 8:12 PM
To: 
Subject: [Audyssey] klango


Hi.
for those that are not getting the klango news v3 is out in beta in 2 
weeks.



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list,
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Re: [Audyssey] A new audiogame MP3 demo

2009-06-21 Thread piotr machacz
hi davy, I would like to help with testing and sound designing if you
want. contact me off-list if you're interested, o btw it really was a
dream for me, smiles.

On 6/21/09, Davy Kager  wrote:
> Note: Every single word below this line is commercial talk which can be
> disregarded. The real message of this message, is that I would like some
> feedback on my new accessible game release. But for the fun of it still,
> here's the more commercial way...
>
>
>
> Hello gamers,
>
>
>
> As those of you following the Audiogames.net forum may know, there is a new
> audiogame in development. This game has been in development for over a month
> now under the codename Excalibur. And the first result from this development
> is an MP3 demo of the menu system, just to rise some excitement. *smiles*
>
> So what is this Excalibur thing anyway? Well, to put it as basic as I can:
> Excalibur is your sci-fi dream becoming true. Ever wanted to pilot a
> spacefighter? Ever wanted to face a one-on-one battle with your opponent,
> either using AI or via multiplayer? What, ever wanted to stand up against a
> whole fleet of enemy fighters in an AI driven game? Then stop wanting it,
> now it's time to get it!
>
>
>
> Project Excalibur is a new audiogame that is planned for beta release in
> December 2009. The game is based on CrystalSpire, the game engine that was
> written only to serve the needs of this exciting new title. CrystalSpire
> uses XAudio2 for the latest and greatest audio performance, is optimized to
> run on older and slower machines, and has numerous other features that will
> ensure a great experience.
>
>
>
> The project's current status is not too exciting though --- the menu system
> has just been completed. There will probably be some minor enhancements, and
> of course some vast extensions, but the basic system is up and ready to go.
> And because you still don't know much about the "real thing" after reading
> this plain text message, I decided to put an MP3 demo online so that you can
> hear what has been built so far. For more information regarding the story
> and proposed details of the game, refer to the following topics in the
> Audiogames.net forum:
>
> - A new game to shake the stars: Project Excalibur
>
>  - http://forum.audiogames.net/viewtopic.php?id=3048
>
> - The Flight Commander trailer
>
>  - http://forum.audiogames.net/viewtopic.php?id=2935
>
> The MP3 demo file can be found here:
>
> http://www.davykager.nl/uploads/excalibur_demo_a1.mp3
>
>
>
> Please have a listen and be sure to send me suggestions, ideas, remarks,
> complaints, requests or any other type of feedback if you like. Also, don't
> hesitate to ask for further information, or to add to the game's storyline.
>
>
>
> Sincerely,
>
> Davy Kager - Project Excalibur / CrystalSpire Main Developer
> ---
> Gamers mailing list __ Gamers@audyssey.org
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> gamers-unsubscr...@audyssey.org.
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> please send E-mail to gamers-ow...@audyssey.org.
>


-- 
peter, the one that really tries to get the pcs dos games back!

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[Audyssey] A new audiogame MP3 demo

2009-06-21 Thread Davy Kager
Note: Every single word below this line is commercial talk which can be 
disregarded. The real message of this message, is that I would like some 
feedback on my new accessible game release. But for the fun of it still, here's 
the more commercial way...



Hello gamers,



As those of you following the Audiogames.net forum may know, there is a new 
audiogame in development. This game has been in development for over a month 
now under the codename Excalibur. And the first result from this development is 
an MP3 demo of the menu system, just to rise some excitement. *smiles*

So what is this Excalibur thing anyway? Well, to put it as basic as I can: 
Excalibur is your sci-fi dream becoming true. Ever wanted to pilot a 
spacefighter? Ever wanted to face a one-on-one battle with your opponent, 
either using AI or via multiplayer? What, ever wanted to stand up against a 
whole fleet of enemy fighters in an AI driven game? Then stop wanting it, now 
it's time to get it!



Project Excalibur is a new audiogame that is planned for beta release in 
December 2009. The game is based on CrystalSpire, the game engine that was 
written only to serve the needs of this exciting new title. CrystalSpire uses 
XAudio2 for the latest and greatest audio performance, is optimized to run on 
older and slower machines, and has numerous other features that will ensure a 
great experience.



The project's current status is not too exciting though --- the menu system has 
just been completed. There will probably be some minor enhancements, and of 
course some vast extensions, but the basic system is up and ready to go. And 
because you still don't know much about the "real thing" after reading this 
plain text message, I decided to put an MP3 demo online so that you can hear 
what has been built so far. For more information regarding the story and 
proposed details of the game, refer to the following topics in the 
Audiogames.net forum:

- A new game to shake the stars: Project Excalibur

 - http://forum.audiogames.net/viewtopic.php?id=3048

- The Flight Commander trailer

 - http://forum.audiogames.net/viewtopic.php?id=2935

The MP3 demo file can be found here:

http://www.davykager.nl/uploads/excalibur_demo_a1.mp3



Please have a listen and be sure to send me suggestions, ideas, remarks, 
complaints, requests or any other type of feedback if you like. Also, don't 
hesitate to ask for further information, or to add to the game's storyline.



Sincerely,

Davy Kager - Project Excalibur / CrystalSpire Main Developer
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Re: [Audyssey] Calling all truckers.

2009-06-21 Thread Darren Harris
Right. Anybody thought to write to them to see if they can make it
accessible?
Checked by AVG - www.avg.com 
Version: 8.5.375 / Virus Database: 270.12.82/2190 - Release Date:
06/20/09 17:54:00



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