Re: [Audyssey] USA Games News 7/2/2009

2009-07-03 Thread Charles Rivard
Hey, folks!  He wants to buy a Mac for game development purposes!  Support 
your game developer!  Buy loads of games!  (grin)


---If it weren't for the United States military, there would be NO United 
States of America.


- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, July 03, 2009 5:18 PM
Subject: Re: [Audyssey] USA Games News 7/2/2009



Hi Mike and all,
Well, for the time being I will be creating Linux and Windows ports first. 
It will be a while before I can actually support Mac OS X. The main reason 
is I personally own a couple of systems running Windows and a PC running 
Ubuntu Linux on it, but don't personally own a Mac myself. I have plans to 
purchase a MacBook when my finances will allow it, but until that time 
comes suppporting Mac OS X directly won't be possible. Though, it is on 
mmy list of things to do.
Still you do have a couple of options. You can run Windows via Boot Camp 
for my games, or it may eventually be possible to run them through an 
emulator like Cross Over for Mac.

HTH


Mike Reiser wrote:

Tom,

Great news on the decition to go to c++.  I'm glad that cross platform, 
especially mac support is comeing.  I'll definitely load windows on my 
mac to play mota but I'll definitely be happy when the games are natively 
supported.  Keep up the great work,


Mike



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Re: [Audyssey] USA Games News 7/2/2009

2009-07-03 Thread shaun everiss
hmmm well with the hackentosh thing they are using legal coppies of linux macos 
and windows, however its really all legal just on a modified netbook.
It does have their limitations though.
At 05:09 p.m. 4/07/2009, you wrote:
>Not only that, but I'd hate to get caught with one of those hacks by the folks 
>who matter. I know Microsoft builds what for want of a better word I'll call a 
>backdoor into their programs, which allows them to tell if they've been 
>tampered with in any way. I came very close to getting into trouble with this 
>a few years ago before I started college here in Idaho. I needed Microsoft 
>Office 2003, but the version on my laptop was just a trial. My former neighbor 
>at the time had a daughter whose boyfriend offered to let me use a copy of the 
>program he'd bought. Problem was that it had already been installed on the 
>allowed three computers. I held the CD in hand and was tempted, but on 
>reflection I decided it wasn't worth the risk of getting caught and, at the 
>very least having to pay a heavy fine I actually couldn't afford or spending 
>time in prison. I imagine it's much the same with these Hackentosh netbooks.
>No pizza. Only Khlav Kalash.
>- Original Message - From: "Thomas Ward" 
>To: "Gamers Discussion list" 
>Sent: Friday, July 03, 2009 8:43 PM
>Subject: Re: [Audyssey] USA Games News 7/2/2009
>
>
>>Hi Shaun,
>>The problem with the so-called Hackentosh Netbooks is they are just hacks. 
>>I've seen all kinds of hacks out there that try to emulate Mac OS X on 
>>standard PC hardware, but they are all flawed in some way.
>>For example, there is suppose to be a hacked Mac OS Leopard image ffloating 
>>around on the internet that you can extract to an empty hard drive on your 
>>PC, reboot, and run Mac OS X Leopard on various desktops and laptops from HP, 
>>Compaq, Del, etc. However, it is very problematic. In some cases I've heard 
>>it runs fine, but in a lot of cases it won't even boot, or it gets to the 
>>startup screen and crashes.
>>Anyway, the point is I think if a person wants to go Mac it is a good idea to 
>>actually own a Mac. It is much easier to run Windows on a Mac using Boot Camp 
>>than it is to run Mac OS on a Windows PC using PearPC or other emulation 
>>software.
>>
>>
>>shaun everiss wrote:
>>>hmm what about trying to invest in a hackentosh I know you can make them 
>>>with a netbook, and I know they exist.
>>
>>
>>---
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>
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Re: [Audyssey] USA Games News 7/2/2009

2009-07-03 Thread Bryan Peterson
Not only that, but I'd hate to get caught with one of those hacks by the 
folks who matter. I know Microsoft builds what for want of a better word 
I'll call a backdoor into their programs, which allows them to tell if 
they've been tampered with in any way. I came very close to getting into 
trouble with this a few years ago before I started college here in Idaho. I 
needed Microsoft Office 2003, but the version on my laptop was just a trial. 
My former neighbor at the time had a daughter whose boyfriend offered to let 
me use a copy of the program he'd bought. Problem was that it had already 
been installed on the allowed three computers. I held the CD in hand and was 
tempted, but on reflection I decided it wasn't worth the risk of getting 
caught and, at the very least having to pay a heavy fine I actually couldn't 
afford or spending time in prison. I imagine it's much the same with these 
Hackentosh netbooks.

No pizza. Only Khlav Kalash.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, July 03, 2009 8:43 PM
Subject: Re: [Audyssey] USA Games News 7/2/2009



Hi Shaun,
The problem with the so-called Hackentosh Netbooks is they are just hacks. 
I've seen all kinds of hacks out there that try to emulate Mac OS X on 
standard PC hardware, but they are all flawed in some way.
For example, there is suppose to be a hacked Mac OS Leopard image 
ffloating around on the internet that you can extract to an empty hard 
drive on your PC, reboot, and run Mac OS X Leopard on various desktops and 
laptops from HP, Compaq, Del, etc. However, it is very problematic. In 
some cases I've heard it runs fine, but in a lot of cases it won't even 
boot, or it gets to the startup screen and crashes.
Anyway, the point is I think if a person wants to go Mac it is a good idea 
to actually own a Mac. It is much easier to run Windows on a Mac using 
Boot Camp than it is to run Mac OS on a Windows PC using PearPC or other 
emulation software.



shaun everiss wrote:
hmm what about trying to invest in a hackentosh I know you can make them 
with a netbook, and I know they exist.





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Re: [Audyssey] USA Games News 7/2/2009

2009-07-03 Thread Thomas Ward

Hi Shaun,
The problem with the so-called Hackentosh Netbooks is they are just 
hacks. I've seen all kinds of hacks out there that try to emulate Mac OS 
X on standard PC hardware, but they are all flawed in some way.
For example, there is suppose to be a hacked Mac OS Leopard image 
ffloating around on the internet that you can extract to an empty hard 
drive on your PC, reboot, and run Mac OS X Leopard on various desktops 
and laptops from HP, Compaq, Del, etc. However, it is very problematic. 
In some cases I've heard it runs fine, but in a lot of cases it won't 
even boot, or it gets to the startup screen and crashes.
Anyway, the point is I think if a person wants to go Mac it is a good 
idea to actually own a Mac. It is much easier to run Windows on a Mac 
using Boot Camp than it is to run Mac OS on a Windows PC using PearPC or 
other emulation software.



shaun everiss wrote:

hmm what about trying to invest in a hackentosh I know you can make them with a 
netbook, and I know they exist.
  



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Re: [Audyssey] USA Games News 7/2/2009

2009-07-03 Thread Mike Maslo
Thomas:

Will it have vista 64 support?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, July 03, 2009 7:31 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] USA Games News 7/2/2009

Hi William,
That is an area of development I haven't really put much thought into. A 
lot of companies such as Cepstral have different license keys depending 
on if you purchase the Linux, Windows, or Mac version of the product. 
Never-the-less I do see your point that someone purchasing the game 
would want to use the same key for whatever operating system or systems 
they may be running. It is something I'll have to think about at length.
One thing I might do for a situation like yours is provide you with a 
Windows key, since you paid for it, and when/if a Mac port appears offer 
a free upgrade for a limited time. Provided of course you have paid for 
a valid license before the Mac version went on sale. I can make a 
similar offer for Linux users as well.
HTH

william lomas wrote:
> would the same mota key work on a mac and for windows?
> if not i want please my key to be held until mac support is available


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Re: [Audyssey] USA Games News 7/2/2009

2009-07-03 Thread shaun everiss
hmm what about trying to invest in a hackentosh I know you can make them with a 
netbook, and I know they exist.
At 12:18 p.m. 4/07/2009, you wrote:
>Hi Mike and all,
>Well, for the time being I will be creating Linux and Windows ports first. It 
>will be a while before I can actually support Mac OS X. The main reason is I 
>personally own a couple of systems running Windows and a PC running Ubuntu 
>Linux on it, but don't personally own a Mac myself. I have plans to purchase a 
>MacBook when my finances will allow it, but until that time comes suppporting 
>Mac OS X directly won't be possible. Though, it is on mmy list of things to do.
>Still you do have a couple of options. You can run Windows via Boot Camp for 
>my games, or it may eventually be possible to run them through an emulator 
>like Cross Over for Mac.
>HTH
>
>
>Mike Reiser wrote:
>>Tom,
>>
>>Great news on the decition to go to c++.  I'm glad that cross platform, 
>>especially mac support is comeing.  I'll definitely load windows on my mac to 
>>play mota but I'll definitely be happy when the games are natively supported. 
>> Keep up the great work,
>>
>>Mike
>
>
>---
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Re: [Audyssey] USA Games News 7/2/2009

2009-07-03 Thread Thomas Ward

Hi William,
That is an area of development I haven't really put much thought into. A 
lot of companies such as Cepstral have different license keys depending 
on if you purchase the Linux, Windows, or Mac version of the product. 
Never-the-less I do see your point that someone purchasing the game 
would want to use the same key for whatever operating system or systems 
they may be running. It is something I'll have to think about at length.
One thing I might do for a situation like yours is provide you with a 
Windows key, since you paid for it, and when/if a Mac port appears offer 
a free upgrade for a limited time. Provided of course you have paid for 
a valid license before the Mac version went on sale. I can make a 
similar offer for Linux users as well.

HTH

william lomas wrote:

would the same mota key work on a mac and for windows?
if not i want please my key to be held until mac support is available



---
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Re: [Audyssey] USA Games News 7/2/2009

2009-07-03 Thread Thomas Ward

Hi Mike and all,
Well, for the time being I will be creating Linux and Windows ports 
first. It will be a while before I can actually support Mac OS X. The 
main reason is I personally own a couple of systems running Windows and 
a PC running Ubuntu Linux on it, but don't personally own a Mac myself. 
I have plans to purchase a MacBook when my finances will allow it, but 
until that time comes suppporting Mac OS X directly won't be possible. 
Though, it is on mmy list of things to do.
Still you do have a couple of options. You can run Windows via Boot Camp 
for my games, or it may eventually be possible to run them through an 
emulator like Cross Over for Mac.

HTH


Mike Reiser wrote:

Tom,

Great news on the decition to go to c++.  I'm glad that cross 
platform, especially mac support is comeing.  I'll definitely load 
windows on my mac to play mota but I'll definitely be happy when the 
games are natively supported.  Keep up the great work,


Mike



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Re: [Audyssey] punch out

2009-07-03 Thread shaun everiss
thats going to work out liam, I have nothing schedualed.
In fact as of 11 my time I have nothing at all schedualed.
the only interuption I may have is when lunch comes up.
At 09:53 a.m. 4/07/2009, you wrote:
>I've been getting emails all week about when I'm gonna play punch out.  I'm
>planning on playing at 8 PM Eastern tonight July 3 at
>www.ustream.tv/channel/liam-plays
>feel free to tune in.  when you visit the page, the audio and video will
>load immedietly.  you can send any comments by email while I'm in game to
>liamer...@gmail.com and I'll read them during breaks in the game.
> 
>Liam
> 
> 
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Re: [Audyssey] real problems navigating the IYP main window

2009-07-03 Thread mike
Yes i do to. I an going to write the developer. I just minimize and work with 
it. I have gotten used of it enough. using my nokia n85 

-original message-
Subject: [Audyssey] real problems navigating the IYP main window
From: "alex wallis" 
Date: 07/03/2009 4:15 PM

hi.
just wondering if other people have experienced problems with navigating the 
IYP window? as I find when i root my jaws cursor to pc, when I have alt 
tabbed over to the IYP window, jaws is reading me bits of the start menu 
when I try to navigate the screen, and if I try to maximise the IYP window, 
I find some how I land back in the microsoft flight simulator window and I 
can't get focus back to IYP until it complains it can't verify my identity.
just wondering has anyone else experienced anything at all similar to these 
issues? are there accessibility problems with this latest version?
as the odd thing is I am sure I was able to submit my registration once 
before no problem and get sapi feedback but for some reason I am just 
finding it impossible to navigate the IYP window.
I wish it was possible to get IYP registered or at least get the pilot 
number without fs2004 running. as I guess everyone knows it can be 
problematic trying to use the jaws cursor with multiple windows open. 


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[Audyssey] punch out

2009-07-03 Thread Liam Erven
I've been getting emails all week about when I'm gonna play punch out.  I'm
planning on playing at 8 PM Eastern tonight July 3 at
www.ustream.tv/channel/liam-plays
feel free to tune in.  when you visit the page, the audio and video will
load immedietly.  you can send any comments by email while I'm in game to
liamer...@gmail.com and I'll read them during breaks in the game.
 
Liam
 
 
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[Audyssey] real problems navigating the IYP main window

2009-07-03 Thread alex wallis

hi.
just wondering if other people have experienced problems with navigating the 
IYP window? as I find when i root my jaws cursor to pc, when I have alt 
tabbed over to the IYP window, jaws is reading me bits of the start menu 
when I try to navigate the screen, and if I try to maximise the IYP window, 
I find some how I land back in the microsoft flight simulator window and I 
can't get focus back to IYP until it complains it can't verify my identity.
just wondering has anyone else experienced anything at all similar to these 
issues? are there accessibility problems with this latest version?
as the odd thing is I am sure I was able to submit my registration once 
before no problem and get sapi feedback but for some reason I am just 
finding it impossible to navigate the IYP window.
I wish it was possible to get IYP registered or at least get the pilot 
number without fs2004 running. as I guess everyone knows it can be 
problematic trying to use the jaws cursor with multiple windows open. 



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Re: [Audyssey] Kingdom of Loathing help needed.

2009-07-03 Thread Yohandy

You make meatstacks from the miscellaneous section of your inventory.

- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion List" 
Sent: Friday, July 03, 2009 8:28 AM
Subject: [Audyssey] Kingdom of Loathing help needed.



Hi all,
 Well I recently got back into playing Kingdom of Loathing, but I'm stuck 
on a quest that previously didn't give me a whole lot of trouble. It's the 
Meatcar quest. I know what I'm supposed to find, and indeed I have all but 
one of the necessary items, quite a lot of them in some cases. At last 
count I had nine meat tanks and I don't know how many sets of tires, let 
alone cogs, springs and sprockets. But the item I cannot seem to find for 
the life of me is the meat stack. Am I missing something here? I've been 
searching Degrassi Knoll for several days with no luck. Every workshop and 
toolbox I find holds items I already have in plenty. About the only up 
side is that I'm looking at a fair amount of meat when I can sell off all 
that I don't need. But I could use some hints about where I ought to try 
looking next for the elusive meat stack since for the life of me, I can't 
remember. I'd appreciate any hints you can give me. No doubt it's probably 
so simple that It's going so far over my head that I ought to be able to 
hear it bumping the ceiling above my bed.

No pizza. Only Khlav Kalash.
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Re: [Audyssey] Kingdom of Loathing help needed.

2009-07-03 Thread Bryan Peterson
Aha! Guess that's what I get for taking such an extended leave of absence 
from KOL. Well now that that's cleared up I can finish up my Meatcar for the 
Brotherhood of the Smackdown.

No pizza. Only Khlav Kalash.
- Original Message - 
From: "Kai" 

To: "Gamers Discussion list" 
Sent: Friday, July 03, 2009 9:22 AM
Subject: Re: [Audyssey] Kingdom of Loathing help needed.



Greetings Bryan.

From your inventory page, there are combo boxes that will let you make 
meat

pastes, stacks, etc. You need 100 meat to make a stack.

Kai

- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion List" 
Sent: Friday, July 03, 2009 5:28 AM
Subject: [Audyssey] Kingdom of Loathing help needed.



Hi all,
 Well I recently got back into playing Kingdom of Loathing, but I'm stuck 
on a quest that previously didn't give me a whole lot of trouble. It's 
the Meatcar quest. I know what I'm supposed to find, and indeed I have 
all but one of the necessary items, quite a lot of them in some cases. At 
last count I had nine meat tanks and I don't know how many sets of tires, 
let alone cogs, springs and sprockets. But the item I cannot seem to find 
for the life of me is the meat stack. Am I missing something here? I've 
been searching Degrassi Knoll for several days with no luck. Every 
workshop and toolbox I find holds items I already have in plenty. About 
the only up side is that I'm looking at a fair amount of meat when I can 
sell off all that I don't need. But I could use some hints about where I 
ought to try looking next for the elusive meat stack since for the life 
of me, I can't remember. I'd appreciate any hints you can give me. No 
doubt it's probably so simple that It's going so far over my head that I 
ought to be able to hear it bumping the ceiling above my bed.

No pizza. Only Khlav Kalash.
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Re: [Audyssey] Kingdom of Loathing help needed.

2009-07-03 Thread Kai

Greetings Bryan.

From your inventory page, there are combo boxes that will let you make meat 

pastes, stacks, etc. You need 100 meat to make a stack.

Kai

- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion List" 
Sent: Friday, July 03, 2009 5:28 AM
Subject: [Audyssey] Kingdom of Loathing help needed.



Hi all,
 Well I recently got back into playing Kingdom of Loathing, but I'm stuck 
on a quest that previously didn't give me a whole lot of trouble. It's the 
Meatcar quest. I know what I'm supposed to find, and indeed I have all but 
one of the necessary items, quite a lot of them in some cases. At last 
count I had nine meat tanks and I don't know how many sets of tires, let 
alone cogs, springs and sprockets. But the item I cannot seem to find for 
the life of me is the meat stack. Am I missing something here? I've been 
searching Degrassi Knoll for several days with no luck. Every workshop and 
toolbox I find holds items I already have in plenty. About the only up 
side is that I'm looking at a fair amount of meat when I can sell off all 
that I don't need. But I could use some hints about where I ought to try 
looking next for the elusive meat stack since for the life of me, I can't 
remember. I'd appreciate any hints you can give me. No doubt it's probably 
so simple that It's going so far over my head that I ought to be able to 
hear it bumping the ceiling above my bed.

No pizza. Only Khlav Kalash.
---
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[Audyssey] Kingdom of Loathing help needed.

2009-07-03 Thread Bryan Peterson
Hi all,
  Well I recently got back into playing Kingdom of Loathing, but I'm stuck on a 
quest that previously didn't give me a whole lot of trouble. It's the Meatcar 
quest. I know what I'm supposed to find, and indeed I have all but one of the 
necessary items, quite a lot of them in some cases. At last count I had nine 
meat tanks and I don't know how many sets of tires, let alone cogs, springs and 
sprockets. But the item I cannot seem to find for the life of me is the meat 
stack. Am I missing something here? I've been searching Degrassi Knoll for 
several days with no luck. Every workshop and toolbox I find holds items I 
already have in plenty. About the only up side is that I'm looking at a fair 
amount of meat when I can sell off all that I don't need. But I could use some 
hints about where I ought to try looking next for the elusive meat stack since 
for the life of me, I can't remember. I'd appreciate any hints you can give me. 
No doubt it's probably so simple that It's going so far over my head that I 
ought to be able to hear it bumping the ceiling above my bed.
No pizza. Only Khlav Kalash.
---
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Re: [Audyssey] further information on voice buddy

2009-07-03 Thread alex wallis

hi.
i wonder if the cobra screen reader might be of help in this sort of 
situation where the text is drawn graphically.
as I understand it cobra does have a feature where it can try to OCR the 
screen of graphical applications and convert it into text.
once it is converted you can apparently click on things within that text to 
perform commands.
Of course I haven't even sceen cobra yet, but this is as I understand it 
from discussion on another list I am on. 



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Re: [Audyssey] USA Games News 7/2/2009

2009-07-03 Thread william lomas

would the same mota key work on a mac and for windows?
if not i want please my key to be held until mac support is available

On 2 Jul 2009, at 23:59, Mike Reiser wrote:


Tom,

Great news on the decition to go to c++.  I'm glad that cross  
platform, especially mac support is comeing.  I'll definitely load  
windows on my mac to play mota but I'll definitely be happy when the  
games are natively supported.  Keep up the great work,


Mike
On Jul 2, 2009, at 4:24 PM, Thomas Ward wrote:



USA Games News

July 2, 2009

Introduction

Hello gamers,
Welcome to the July edition of the USA Games News. A lot has been  
happening on the programming front, and I think we have some late  
breaking developments that many of you may be interested in.


Genesis 3D

In our previous news letter we mentioned we were testing a cross  
platform version of the Genesis Engine written in Java. Do to  
technical details the Java version of the engine ran fairly poor on  
our testers computers. As a result we have decided to discontinue  
development of the Java based Genesis Engine, and have made the  
decision to completely rewrite the Genesis Engine from scratch in C+ 
+. While this is going to be a lot of work it will eventually be  
worth it in the long run.
One of the reasons we have decided to make the switch officially to  
C++ is the fact our future games will no longer be tied to a  
specific runtime environment like the Java Runtime  
Environment, .NET Framework, Mono, Python, etc. Instead each  
version of the Genesis Engine will be specially designed and  
compiled for each target operating system. This will have serious  
advantages over the C# .NET and Java based engines.
First, since each version of the engine will be designed for the  
specific operating system and target platform we can take advantage  
of each operating systems game programming development libraries.  
On Linux we could use the SDL API, perhaps use OpenAL for 3d audio  
support, and take advantage of the Gnome-Speech service natively.  
On Windows we could use DirectX and Sapi. By having the core of the  
engine specifically designed for the operating system at hand we  
can take full advantage of its game programming libraries,  
accessibility services, and so on directly.
Second, by compiling the program as a native Windows, Mac, or Linux  
executable we will be able to get the maximum speed and system  
performance out of our future games. No matter how much goes into  
optimizing runtime environments like the .NET Framework, Sun Java  
Runtime Environment, Python, etc they still have too much over head  
to compare with a native C++ application. Sometimes some Java  
and .NET applications are close to native speeds, but they have a  
long way to go to being equal to a well written native application.
Third, by using C++ we will drastically be reducing the size of our  
software installations. For example, in the passed if an end user  
needs to upgrade to the .NET Framework 3.5 and include Managed  
DirectX that means he/she will have to download and install nearly  
500 MB of additional software with our games. Not to mention one of  
our number one technical support issues has been helping end users  
get those two dependencies installed and running correctly. So we  
feel the easiest solution will be to eventually drop support for  
those technologies and use native Windows, Linux, and Mac   
libraries directly.
Fourth,  one of the main reasons we have decided to switch is that  
Microsoft has made things difficult for us to continue using  
C# .NET for future game development. Back in 2004 when we started  
developing games Managed DirectX for .NET was brand new, was being  
heavily promoted, and we decided to begin writing our games using  
C# 2003 and Managed DirectX. By 2007 Microsoft announced Managed  
DirectX was being phased out, and they were replacing it with the  
Managed XNA Framework. Unfortunately, the Managed XNA Framework  
requires a developer to use an audio tool called XAct that is  
fairly unaccessible for a blind developer. However, the core C++  
XNA libraries don't have this problem. So it only makes sense to  
design games using C++ which is a more accessible alternative all  
around.
Finally, if we decide to use the SDL sound mixer we will be able to  
support compressed file types such as mp3or  ogg for large  
background music and ambience loops. Obviously if we can use mp3  
and ogg for large files we will be able to make our future games  
not only smaller, but easier to download and install. Which I think  
will agree with everyone regardless if they are on dial up access  
or on a high speed connection.
I know it probably seams like we have been going round and round in  
circles about what programming language, APIs, etc we will be using  
for the final Genesis release, and in a sense you would be right.  
It has taken us a long time to experiment with programming  
languages and APIs to find something t

Re: [Audyssey] Blazblue

2009-07-03 Thread ian mcnamara

i may think about getting this sounds good to me.

ian

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Hope to see you all on the site, and in the groups, soon!!!
- Original Message - 
From: "Clement Chou" 
To: ; "Gamers Discussion list" 


Sent: Thursday, July 02, 2009 7:07 PM
Subject: [Audyssey] Blazblue


A new fighting game for the ps3 and xbox360 from the creators of guilty 
gear. This is a must buy for fighting fans and although a bit quirky, 
definitely worth the buy. Better yet, the limitted edition is the same 
price as the standard edition of the game, 60 bucks. Until the 28th, all 
who buy it first get the limitted edition. The edition comes up with the 
game of course, a two-disk soundtrack, and a bonus blue ray or DVD that 
gives tutorials on gameplay, as well as detailed character strategies. I 
hope everyone will give this a look, and hopefully buy it. I know I 
certainly plan to get it.


Now I have a video from youtube, of course, and I hope everyone watches 
this one and gets the game or at least likes it. This is certainly a 
unique game, and deserves a lot of attention.

http://www.youtube.com/watch?v=1sF2q_sf7NA

I hope to get opinions on the game. Take care everyone.
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