Re: [Audyssey] I did it!
The question at this stage of the game probably isn't so much whether or not something is possible, but rather whether or not the aount of recoding necessary to implement would be worth Thomas putting in that extra effort. Let's not forget here that he's had this project on hand for more than three years and let's face it, didn't realize what a mess it was going to turn out to be when he took it on. Personally I think we should just let the poor guy finish the project as quickly as he reasonably can and worry about any possible updates later. I wouldn't be at all surprised if once MOTA and Raceway were released he wanted a bit of a break to recharge his batteries. Heck, I wouldn't be surprised if he wanted one just after Mota. And if he did we'd need to respect that. It's as I said in another message. I honestly don't know if I'd have been able to do what he's done. I'd most certainly have snapped far sooner than this. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Saturday, October 03, 2009 12:28 AM Subject: [Audyssey] I did it! I finally beat Mota without taking any damage, on the beginner difficulty. My one complaint... once you pick up an item once in a room, if you go back to that room then nothing ever spawns there anymore. I'm wondering whether it'd be possible to put random items in rooms every now and then at random intervals, so that we couldn't always go into the room until we got all we wanted, but there'd be something to be gotten if you needed it? Just a thought. And if you're striving for realism, you could go for something like Angela doesn't see it the first time running through or something. Just an idea from a mere guy who likes to give opinions like this. lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] MOTA non-save reward
Hi Ryan, An excellent suggestion, instead of penalizing people who save their game how about rewarding those who don't. If you complete a level without saving you get an extra healing potion added to your total. That should be easy to do at the beginning of the next level. How about it Thomas? Phil - Original Message - From: "Ryan Strunk" To: "'Gamers Discussion list'" Sent: Friday, October 02, 2009 11:10 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA I'm with you. So the save feature is there and we can decide whether or not to use it, but those of us who don't save every ten steps don't get anything special for actually playing the game well. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
Hi Bryan, It's not so hard really. mostly it takes patients, a love for the work, and a determination to get things done. I really enjoy programming even if the program isn't something I'd normally create on my own. Even a boring SQL database has some programming value at times. I guess I can't really explain it in words. It is just asitisfaction in making something from nothing. Often programming a game, complex database, whatever is challenging, and I get a high when I finish, look at what I've made, and it works. It is my personal version of "and God saw what he had made, and said it is good." My feeling is something like that. A satisfaction of a job well done, and enjoy the fruits of my labor. Bryan Peterson wrote: I don't know if I'd have been able to do what you've done. Knowing me I might have snapped sooner or later. Homer: Hey, uh, could you go across the street and get me a slice of pizza? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota cyclops?
Hi Johnny, The Cyclops is no longer in the demo. He has been moved to a different level in the game. HTH Johnny Tai wrote: I notice in the sound files there are sounds for a cyclops whom I've never found in the demo. Anyone met him yet? "No one ever kicked ass by saying I can't." Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self defense training- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.rhythmqwest.com/TheCat http://www.cdbaby.com/thecat2 The king who stands poised With claws and fangs, eyes ablaze... The hunt has begun. -Haiku by Johnny Tai - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, October 02, 2009 6:11 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Hi Yohandy, I'm not sure what you mean by planning on releasing anything original. Mysteries of the Ancients is a game created from scratch by me. Granted some of the inspiration came from Tomb Raider, but it is more or less an original work. It hasn't turned out exactly as planned, but I do have plans of continuing the game series at some point using a full 3d first person environment. As far as my future plans goes one thing I'd like to do is port the Genesis Engine to C++. Then, create cross platform versions that will run on Mac, Linux, and Windows. However, that is much easier said than done though. Anyway, as far as the MOTA game levels goesI'm creating rough drafts of the levels. mostly they are notes written out like a walkthrough that describes each room, where to go, what traps to avoid, etc. As soon as i fix a couple of issues with the game engine I'll begin adding those levels to the game. Yohandy wrote: understandable. btw, how are the rest of the levels progressing? I'm curious. are you planning to release anything original after this game is released? you had lots of dreams and I'm really hoping they end up happening --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.409 / Virus Database: 270.14.3/2410 - Release Date: 10/02/09 18:24:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Questions for all you game developers on the list
Hi Munawar, Actually, XAudio2 has been out of beta testing for quite some time. The version that ship's with march and August 2009 is a full release of the library. So if someone has DirectX March 2009 and the SlimDX March 2009 they will have the full stable release of XAudio2 support. HTH Munawar Bijani wrote: Hi, If you select C Sharp.NET your best bet is to get SlimDX which includes a DirectSound and XAudio wrapper (I tend to use the former since it's not in beta by Microsoft): http://code.google.com/p/slimdx This is the library I use. You will have to write your own functions for handling audio but it's not too difficult to do. The SlimDX API just allows .NET programs to interface to DirectX. So with it you have the full power of DX in .NET. Munawar A. Bijani --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I did it!
Hi Bryan, Thanks for saying that. At last someone actually understands how I feel about this particular project. Smile. Yes, I do want and need a break from this game. As soon as it is done I plan to take a break from game programming. I would like time to just sit back watch TV, read a book without thinking about what needs to be done next in game x, play with my son, and just take some time off. I like programming, but working on the same game day in and day out gets to be boring, frustrating, and down right irritating after a while. Actually, my unhappiness over this particular project, which should have been completed ages ago, just further constipates the process. I've reached the point of burn out, don't want to even work on it any more, but have gone too far just to quit. Bryan Peterson wrote: The question at this stage of the game probably isn't so much whether or not something is possible, but rather whether or not the amount of recoding necessary to implement would be worth Thomas putting in that extra effort. Let's not forget here that he's had this project on hand for more than three years and let's face it, didn't realize what a mess it was going to turn out to be when he took it on. Personally I think we should just let the poor guy finish the project as quickly as he reasonably can and worry about any possible updates later. I wouldn't be at all surprised if once MOTA and Raceway were released he wanted a bit of a break to recharge his batteries. Heck, I wouldn't be surprised if he wanted one just after Mota. And if he did we'd need to respect that. It's as I said in another message. I honestly don't know if I'd have been able to do what he's done. I'd most certainly have snapped far sooner than this. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I did it!
Not to mention I imagine that guitar of yours, I do seem to remember you saying something about that, probably needs to get some good use after all that. LOL. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, October 03, 2009 8:27 AM Subject: Re: [Audyssey] I did it! Hi Bryan, Thanks for saying that. At last someone actually understands how I feel about this particular project. Smile. Yes, I do want and need a break from this game. As soon as it is done I plan to take a break from game programming. I would like time to just sit back watch TV, read a book without thinking about what needs to be done next in game x, play with my son, and just take some time off. I like programming, but working on the same game day in and day out gets to be boring, frustrating, and down right irritating after a while. Actually, my unhappiness over this particular project, which should have been completed ages ago, just further constipates the process. I've reached the point of burn out, don't want to even work on it any more, but have gone too far just to quit. Bryan Peterson wrote: The question at this stage of the game probably isn't so much whether or not something is possible, but rather whether or not the amount of recoding necessary to implement would be worth Thomas putting in that extra effort. Let's not forget here that he's had this project on hand for more than three years and let's face it, didn't realize what a mess it was going to turn out to be when he took it on. Personally I think we should just let the poor guy finish the project as quickly as he reasonably can and worry about any possible updates later. I wouldn't be at all surprised if once MOTA and Raceway were released he wanted a bit of a break to recharge his batteries. Heck, I wouldn't be surprised if he wanted one just after Mota. And if he did we'd need to respect that. It's as I said in another message. I honestly don't know if I'd have been able to do what he's done. I'd most certainly have snapped far sooner than this. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I did it!
Hi Tom. I realize, looking at what you and Brian have just both said, it might have been a bit unfair of me to throw things out like this constantly. But I do appreciate what you're doing, and I fully understand about taking a brake. Being in high school I have a tendancy to look at this like a school project... and when you're done you just want to toss the paper and braille aside and do whatever it is the heck you want for a day or two. In my case it's usually playing a bit of guitar, hanging with friends or playing goalball. But let me be one of the people to say that I can't thank you enough for taking on this project, and for providing the games you already have. Final Conflict has provided me with tons of enjoyment, and I'm immensely greatful for it, though I'm not a star trek fan. Don't hate it, just never really got into it. But thanks for all the work and effort, and keep it up. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I did it!
Hi, HProbably so. It has been a while since my guitar and I have been best buddies. Bryan Peterson wrote: Not to mention I imagine that guitar of yours, I do seem to remember you saying something about that, probably needs to get some good use after all that. LOL. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I did it!
Hi, Well, it is quite a bit more involved than a school project. When you take in account the year and a half I spent on Montezuma's Revenge followed by this game I've put three years into this one game project. No school project lasts quite that long, and plus I took money for the project so in a very real sense I owe people something for their money and their trust in me. The money involved in this project is in large part the source of the stress. When I wrote STFC there was no real stress involved. It was my project, it was for fun, and I could take as long as I wanted to release it. Since it was never sold I didn't owe anyone anything. It was min do with as I wished. However, taking over Raceway and Montezuma's Revenge turned out to be a large mistake. Clement Chou wrote: Hi Tom. I realize, looking at what you and Brian have just both said, it might have been a bit unfair of me to throw things out like this constantly. But I do appreciate what you're doing, and I fully understand about taking a brake. Being in high school I have a tendancy to look at this like a school project... and when you're done you just want to toss the paper and braille aside and do whatever it is the heck you want for a day or two. In my case it's usually playing a bit of guitar, hanging with friends or playing goalball. But let me be one of the people to say that I can't thank you enough for taking on this project, and for providing the games you already have. Final Conflict has provided me with tons of enjoyment, and I'm immensely greatful for it, though I'm not a star trek fan. Don't hate it, just never really got into it. But thanks for all the work and effort, and keep it up. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I did it!
Hi again... I do realize this is a substancial bit more involved than a school project, but that's just the analogy I used. I'm sure however, once you release the game and have people buying it, it's going to be a good feeling... though by that point you probably will likely be so worn out all you'll want to do is just relax for a good long period. And of course, get back with your guitar. That I do understand... being a guitarist myself. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, October 03, 2009 4:00 PM Subject: Re: [Audyssey] I did it! Hi, Well, it is quite a bit more involved than a school project. When you take in account the year and a half I spent on Montezuma's Revenge followed by this game I've put three years into this one game project. No school project lasts quite that long, and plus I took money for the project so in a very real sense I owe people something for their money and their trust in me. The money involved in this project is in large part the source of the stress. When I wrote STFC there was no real stress involved. It was my project, it was for fun, and I could take as long as I wanted to release it. Since it was never sold I didn't owe anyone anything. It was min do with as I wished. However, taking over Raceway and Montezuma's Revenge turned out to be a large mistake. Clement Chou wrote: Hi Tom. I realize, looking at what you and Brian have just both said, it might have been a bit unfair of me to throw things out like this constantly. But I do appreciate what you're doing, and I fully understand about taking a brake. Being in high school I have a tendancy to look at this like a school project... and when you're done you just want to toss the paper and braille aside and do whatever it is the heck you want for a day or two. In my case it's usually playing a bit of guitar, hanging with friends or playing goalball. But let me be one of the people to say that I can't thank you enough for taking on this project, and for providing the games you already have. Final Conflict has provided me with tons of enjoyment, and I'm immensely greatful for it, though I'm not a star trek fan. Don't hate it, just never really got into it. But thanks for all the work and effort, and keep it up. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I did it!
Yep. I imagine that while we might still see Thomas here on Audyssey he's probably going to want to take a nice long break from programming and just enjoy his wife and son and the simple pleasures of everyday life. I can definitely understand where he's coming from since my now fiance and I have twins on the way. I wouldn't want to spend so much time away from them as he's had to. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Saturday, October 03, 2009 5:46 PM Subject: Re: [Audyssey] I did it! Hi again... I do realize this is a substancial bit more involved than a school project, but that's just the analogy I used. I'm sure however, once you release the game and have people buying it, it's going to be a good feeling... though by that point you probably will likely be so worn out all you'll want to do is just relax for a good long period. And of course, get back with your guitar. That I do understand... being a guitarist myself. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, October 03, 2009 4:00 PM Subject: Re: [Audyssey] I did it! Hi, Well, it is quite a bit more involved than a school project. When you take in account the year and a half I spent on Montezuma's Revenge followed by this game I've put three years into this one game project. No school project lasts quite that long, and plus I took money for the project so in a very real sense I owe people something for their money and their trust in me. The money involved in this project is in large part the source of the stress. When I wrote STFC there was no real stress involved. It was my project, it was for fun, and I could take as long as I wanted to release it. Since it was never sold I didn't owe anyone anything. It was min do with as I wished. However, taking over Raceway and Montezuma's Revenge turned out to be a large mistake. Clement Chou wrote: Hi Tom. I realize, looking at what you and Brian have just both said, it might have been a bit unfair of me to throw things out like this constantly. But I do appreciate what you're doing, and I fully understand about taking a brake. Being in high school I have a tendancy to look at this like a school project... and when you're done you just want to toss the paper and braille aside and do whatever it is the heck you want for a day or two. In my case it's usually playing a bit of guitar, hanging with friends or playing goalball. But let me be one of the people to say that I can't thank you enough for taking on this project, and for providing the games you already have. Final Conflict has provided me with tons of enjoyment, and I'm immensely greatful for it, though I'm not a star trek fan. Don't hate it, just never really got into it. But thanks for all the work and effort, and keep it up. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] LW Sound Pack
Hi Haden, Yes, I said I would upload it to the server. Now, that you reminded me of that I'll start the upload right now. Give me a couple of minutes to get it uploaded to the server. I'll let the list know when it is up on site again. Smile. Hayden Presley wrote: Hi Thomas, I heard from some one on list that you were going to upload the Loanwolf sound pack? Now, I know with Mota and all, you have a full platter, but. Keep Up the Good Work, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Lonewolf Sound Pack Uploaded
Hi everyone, As per request i have uploaded the Lonewolf sound pack to the USA Games web server. The file is 26 MB, and you can download it here: http://www.usagamesinteractive.com/downloads/gma-games/LW-Sound-Pack.zip Happy gaming! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lonewolf Sound Pack Uploaded
Thanks! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, October 03, 2009 8:52 PM To: gamers@audyssey.org Subject: [Audyssey] Lonewolf Sound Pack Uploaded Hi everyone, As per request i have uploaded the Lonewolf sound pack to the USA Games web server. The file is 26 MB, and you can download it here: http://www.usagamesinteractive.com/downloads/gma-games/LW-Sound-Pack.zip Happy gaming! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] tekken versus Mortal Kombat
So I saw a joke topic on gamefaqs about this... joke meaning it was someone trashing things about teken that were completely untrue. So here's some serious discussion. Which do you think is better and why? Here are my reasons laid out on the table. Quite simple, really. Although Mortal Kombat is fun, it's the type of fun that lasts for a couple hours. The gameplay engine isn't that deep when you think about it. Sure characters have combos and special moves, but there's not too much to learn. You learn how to do combos and special moves and how to block. That's all you need to do to play MK. Tekken? It seems to me to be a whole different story. You have to learn combos as well, yes. But you also need to learn the moves you can do while you're crouching, while your character is standing up, positions, etc. Other reasons... tekken has better presentation. The voice acting in tekken has always been great, and the one thing I take over mortal kombat? Characters in tekken say things that make sense. In japanese, chinese, korean or english, but they all make sense. MK fighters seem to yell nonsense words. Sonya's bicycle kick in MK vs dc universe for example. Take a listen... tekken doesn't have the best sounds for punching and kicking, but the cutseens are backed by great acting and great emotion. The music is also great, with a whole lot of diversity and different styles. There are my reasons. People's opnnions? What does everyone like? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
Is it the feeling of writing some instructions for the computer to carry out from scratch and seeing the computer carry out your instructions as you had planned, and knowing the enjoyment and or usefulness others are going to get from running those instructions on their machines? --- Shepherds are the best beasts. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, October 03, 2009 6:55 AM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Hi Bryan, It's not so hard really. mostly it takes patients, a love for the work, and a determination to get things done. I really enjoy programming even if the program isn't something I'd normally create on my own. Even a boring SQL database has some programming value at times. I guess I can't really explain it in words. It is just asitisfaction in making something from nothing. Often programming a game, complex database, whatever is challenging, and I get a high when I finish, look at what I've made, and it works. It is my personal version of "and God saw what he had made, and said it is good." My feeling is something like that. A satisfaction of a job well done, and enjoy the fruits of my labor. Bryan Peterson wrote: I don't know if I'd have been able to do what you've done. Knowing me I might have snapped sooner or later. Homer: Hey, uh, could you go across the street and get me a slice of pizza? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] the guitar that's been neglected - Re: I did it!
If he were here, we would jam. --- Shepherds are the best beasts. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Saturday, October 03, 2009 8:58 AM Subject: Re: [Audyssey] I did it! Not to mention I imagine that guitar of yours, I do seem to remember you saying something about that, probably needs to get some good use after all that. LOL. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, October 03, 2009 8:27 AM Subject: Re: [Audyssey] I did it! Hi Bryan, Thanks for saying that. At last someone actually understands how I feel about this particular project. Smile. Yes, I do want and need a break from this game. As soon as it is done I plan to take a break from game programming. I would like time to just sit back watch TV, read a book without thinking about what needs to be done next in game x, play with my son, and just take some time off. I like programming, but working on the same game day in and day out gets to be boring, frustrating, and down right irritating after a while. Actually, my unhappiness over this particular project, which should have been completed ages ago, just further constipates the process. I've reached the point of burn out, don't want to even work on it any more, but have gone too far just to quit. Bryan Peterson wrote: The question at this stage of the game probably isn't so much whether or not something is possible, but rather whether or not the amount of recoding necessary to implement would be worth Thomas putting in that extra effort. Let's not forget here that he's had this project on hand for more than three years and let's face it, didn't realize what a mess it was going to turn out to be when he took it on. Personally I think we should just let the poor guy finish the project as quickly as he reasonably can and worry about any possible updates later. I wouldn't be at all surprised if once MOTA and Raceway were released he wanted a bit of a break to recharge his batteries. Heck, I wouldn't be surprised if he wanted one just after Mota. And if he did we'd need to respect that. It's as I said in another message. I honestly don't know if I'd have been able to do what he's done. I'd most certainly have snapped far sooner than this. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the guitar that's been neglected - Re: I did it!
Would you two mind letting a teenager join in? I'd be up for it. - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Saturday, October 03, 2009 10:27 PM Subject: [Audyssey] the guitar that's been neglected - Re: I did it! If he were here, we would jam. --- Shepherds are the best beasts. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Saturday, October 03, 2009 8:58 AM Subject: Re: [Audyssey] I did it! Not to mention I imagine that guitar of yours, I do seem to remember you saying something about that, probably needs to get some good use after all that. LOL. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, October 03, 2009 8:27 AM Subject: Re: [Audyssey] I did it! Hi Bryan, Thanks for saying that. At last someone actually understands how I feel about this particular project. Smile. Yes, I do want and need a break from this game. As soon as it is done I plan to take a break from game programming. I would like time to just sit back watch TV, read a book without thinking about what needs to be done next in game x, play with my son, and just take some time off. I like programming, but working on the same game day in and day out gets to be boring, frustrating, and down right irritating after a while. Actually, my unhappiness over this particular project, which should have been completed ages ago, just further constipates the process. I've reached the point of burn out, don't want to even work on it any more, but have gone too far just to quit. Bryan Peterson wrote: The question at this stage of the game probably isn't so much whether or not something is possible, but rather whether or not the amount of recoding necessary to implement would be worth Thomas putting in that extra effort. Let's not forget here that he's had this project on hand for more than three years and let's face it, didn't realize what a mess it was going to turn out to be when he took it on. Personally I think we should just let the poor guy finish the project as quickly as he reasonably can and worry about any possible updates later. I wouldn't be at all surprised if once MOTA and Raceway were released he wanted a bit of a break to recharge his batteries. Heck, I wouldn't be surprised if he wanted one just after Mota. And if he did we'd need to respect that. It's as I said in another message. I honestly don't know if I'd have been able to do what he's done. I'd most certainly have snapped far sooner than this. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I did it!
Keep pickin'. --- Shepherds are the best beasts. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Saturday, October 03, 2009 4:46 PM Subject: Re: [Audyssey] I did it! Hi again... I do realize this is a substancial bit more involved than a school project, but that's just the analogy I used. I'm sure however, once you release the game and have people buying it, it's going to be a good feeling... though by that point you probably will likely be so worn out all you'll want to do is just relax for a good long period. And of course, get back with your guitar. That I do understand... being a guitarist myself. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, October 03, 2009 4:00 PM Subject: Re: [Audyssey] I did it! Hi, Well, it is quite a bit more involved than a school project. When you take in account the year and a half I spent on Montezuma's Revenge followed by this game I've put three years into this one game project. No school project lasts quite that long, and plus I took money for the project so in a very real sense I owe people something for their money and their trust in me. The money involved in this project is in large part the source of the stress. When I wrote STFC there was no real stress involved. It was my project, it was for fun, and I could take as long as I wanted to release it. Since it was never sold I didn't owe anyone anything. It was min do with as I wished. However, taking over Raceway and Montezuma's Revenge turned out to be a large mistake. Clement Chou wrote: Hi Tom. I realize, looking at what you and Brian have just both said, it might have been a bit unfair of me to throw things out like this constantly. But I do appreciate what you're doing, and I fully understand about taking a brake. Being in high school I have a tendancy to look at this like a school project... and when you're done you just want to toss the paper and braille aside and do whatever it is the heck you want for a day or two. In my case it's usually playing a bit of guitar, hanging with friends or playing goalball. But let me be one of the people to say that I can't thank you enough for taking on this project, and for providing the games you already have. Final Conflict has provided me with tons of enjoyment, and I'm immensely greatful for it, though I'm not a star trek fan. Don't hate it, just never really got into it. But thanks for all the work and effort, and keep it up. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lonewolf Sound Pack Uploaded
Is this the original one you created? I seem to remember that you were thinking about making modifications to it. If this is a modified one, I'll download and install. Thanks. --- Shepherds are the best beasts. - Original Message - From: "Thomas Ward" To: Sent: Saturday, October 03, 2009 6:52 PM Subject: [Audyssey] Lonewolf Sound Pack Uploaded Hi everyone, As per request i have uploaded the Lonewolf sound pack to the USA Games web server. The file is 26 MB, and you can download it here: http://www.usagamesinteractive.com/downloads/gma-games/LW-Sound-Pack.zip Happy gaming! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] tekken versus Mortal Kombat
I'd take tekken over Mk any day, mostly cause as far as storyline goes, tekken is better thoughtout and has a more interesting plot. Every character has their unique lifestyle and motives, and each one is well written and has clear purpose. MK on the other hand, well, a bunch of "ninjas" who are really not "ninjas" and a force from outworld that tries to take over Earth by winning/cheating the tourni...and from there it just gets lamer and lamer by each new plot... Also Tekken has more likeable designs...android/cyborgs, martial artists of all types, street punks (I'm sorry, but no matter what they say, Paul Phoenix is still a street punk rofl), and heck, dinosaur? lol As far as gameplay go, I never did get into the MK much, so can't make a fair comparison, but I can honestly say that for me, there is probably not many fighting games that can rival Tekken's style of play. Even though I prefer Soul Calibur over Tekken, that's just cause of my love of swords and what-you-have-it, and nothing really because of gameplay. And even then, if we go by a point system, I'd still rank Tekken over SC. Also, the tekken fighters are much more realistic than the MK ones- another point to Tekken in my book. That said, I think MK probably has more playability value to some people just because it got several bonus things like animality and fatality moves- not to mention several versions of each. "No one ever kicked ass by saying I can't." Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self defense training- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.rhythmqwest.com/TheCat http://www.cdbaby.com/thecat2 The king who stands poised With claws and fangs, eyes ablaze... The hunt has begun. -Haiku by Johnny Tai - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Saturday, October 03, 2009 7:42 PM Subject: [Audyssey] tekken versus Mortal Kombat So I saw a joke topic on gamefaqs about this... joke meaning it was someone trashing things about teken that were completely untrue. So here's some serious discussion. Which do you think is better and why? Here are my reasons laid out on the table. Quite simple, really. Although Mortal Kombat is fun, it's the type of fun that lasts for a couple hours. The gameplay engine isn't that deep when you think about it. Sure characters have combos and special moves, but there's not too much to learn. You learn how to do combos and special moves and how to block. That's all you need to do to play MK. Tekken? It seems to me to be a whole different story. You have to learn combos as well, yes. But you also need to learn the moves you can do while you're crouching, while your character is standing up, positions, etc. Other reasons... tekken has better presentation. The voice acting in tekken has always been great, and the one thing I take over mortal kombat? Characters in tekken say things that make sense. In japanese, chinese, korean or english, but they all make sense. MK fighters seem to yell nonsense words. Sonya's bicycle kick in MK vs dc universe for example. Take a listen... tekken doesn't have the best sounds for punching and kicking, but the cutseens are backed by great acting and great emotion. The music is also great, with a whole lot of diversity and different styles. There are my reasons. People's opnnions? What does everyone like? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.420 / Virus Database: 270.14.3/2412 - Release Date: 10/03/09 18:34:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] tekken versus Mortal Kombat
Thank you! I agree on all points. Tekken was always a big one for me. And I, having played all mortal kombats, can confidently say that I do like Mortal Kombat less and less with each itteration. Like I always said... tekken didn't have the best in terms of sounds, but it's gotten better and some of those sounds make me cringe... particularly the bonebreaks. Character designs are great... and yes, I agree about Paul being a street punk! Glad to see some discussion going here... even if only one other person is involved. And out of curiocity... do you still play? If so, what console? - Original Message - From: "Johnny Tai" To: "Gamers Discussion list" Sent: Saturday, October 03, 2009 10:03 PM Subject: Re: [Audyssey] tekken versus Mortal Kombat I'd take tekken over Mk any day, mostly cause as far as storyline goes, tekken is better thoughtout and has a more interesting plot. Every character has their unique lifestyle and motives, and each one is well written and has clear purpose. MK on the other hand, well, a bunch of "ninjas" who are really not "ninjas" and a force from outworld that tries to take over Earth by winning/cheating the tourni...and from there it just gets lamer and lamer by each new plot... Also Tekken has more likeable designs...android/cyborgs, martial artists of all types, street punks (I'm sorry, but no matter what they say, Paul Phoenix is still a street punk rofl), and heck, dinosaur? lol As far as gameplay go, I never did get into the MK much, so can't make a fair comparison, but I can honestly say that for me, there is probably not many fighting games that can rival Tekken's style of play. Even though I prefer Soul Calibur over Tekken, that's just cause of my love of swords and what-you-have-it, and nothing really because of gameplay. And even then, if we go by a point system, I'd still rank Tekken over SC. Also, the tekken fighters are much more realistic than the MK ones- another point to Tekken in my book. That said, I think MK probably has more playability value to some people just because it got several bonus things like animality and fatality moves- not to mention several versions of each. "No one ever kicked ass by saying I can't." Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self defense training- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.rhythmqwest.com/TheCat http://www.cdbaby.com/thecat2 The king who stands poised With claws and fangs, eyes ablaze... The hunt has begun. -Haiku by Johnny Tai - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Saturday, October 03, 2009 7:42 PM Subject: [Audyssey] tekken versus Mortal Kombat So I saw a joke topic on gamefaqs about this... joke meaning it was someone trashing things about teken that were completely untrue. So here's some serious discussion. Which do you think is better and why? Here are my reasons laid out on the table. Quite simple, really. Although Mortal Kombat is fun, it's the type of fun that lasts for a couple hours. The gameplay engine isn't that deep when you think about it. Sure characters have combos and special moves, but there's not too much to learn. You learn how to do combos and special moves and how to block. That's all you need to do to play MK. Tekken? It seems to me to be a whole different story. You have to learn combos as well, yes. But you also need to learn the moves you can do while you're crouching, while your character is standing up, positions, etc. Other reasons... tekken has better presentation. The voice acting in tekken has always been great, and the one thing I take over mortal kombat? Characters in tekken say things that make sense. In japanese, chinese, korean or english, but they all make sense. MK fighters seem to yell nonsense words. Sonya's bicycle kick in MK vs dc universe for example. Take a listen... tekken doesn't have the best sounds for punching and kicking, but the cutseens are backed by great acting and great emotion. The music is also great, with a whole lot of diversity and different styles. There are my reasons. People's opnnions? What does everyone like? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --